Academic literature on the topic 'E-learning platform'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'E-learning platform.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "E-learning platform"
Aguilar-Martínez, Patricia. "ENERCA: e-Learning Platform." Thalassemia Reports 4, no. 3 (December 4, 2014): 4880. http://dx.doi.org/10.4081/thal.2014.4880.
Full textSandu, Simona Andreea, Călin Dan Neamţu, and Sorin Dan Grigorescu. "Introduction of e-learning prosthodontics platform. Part II." Romanian Journal of Stomatology 63, no. 2 (June 30, 2017): 61–66. http://dx.doi.org/10.37897/rjs.2017.2.2.
Full textEl-Shawarby, Mohsen. "Cloud-Based E-Learning Platform." International Journal of Internet Education 15, no. 5 (December 1, 2016): 109–30. http://dx.doi.org/10.21608/ijie.2016.3684.
Full textValsamidis, Stavros, Sotirios Kontogiannis, Ioannis Kazanidis, and Alexandros Karakos. "E-Learning Platform Usage Analysis." Interdisciplinary Journal of e-Skills and Lifelong Learning 7 (2011): 185–204. http://dx.doi.org/10.28945/1511.
Full textChang, Yi-Chun, Jian-Wei Li, and De-Yao Huang. "A Personalized Learning Service Compatible with Moodle E-Learning Management System." Applied Sciences 12, no. 7 (March 31, 2022): 3562. http://dx.doi.org/10.3390/app12073562.
Full textPyo, Sung-Bae. "Construction on e-learning Platform of Smart Phone Environment." Journal of the Korea Society of Computer and Information 17, no. 11 (November 30, 2012): 125–32. http://dx.doi.org/10.9708/jksci/2012.17.11.125.
Full textAissaoui, Karima, El Hassane Ettifouri, and Mostafa Azizi. "EXPEL Protocol Based Architecture for Cooperative E-Learning." International Journal of Emerging Technologies in Learning (iJET) 11, no. 10 (October 27, 2016): 59. http://dx.doi.org/10.3991/ijet.v11i10.5543.
Full textHariyanto, Didik. "The Design of Adaptive Learning System Based on the Collaboration of m-Learning and e-Learning Platform." Journal of Advances in Computer Networks 2, no. 4 (2014): 311–14. http://dx.doi.org/10.7763/jacn.2014.v2.131.
Full textSandu, Simona Andreea, Călin Dan Neamţu, Sorin Dan Grigorescu, Cosmin Karl Bănică, Iuliana Babiuc, Adriana Bisoc, and Andrei Constantinovici. "Introduction of e-learning prosthodontics platform. Part I." Romanian Journal of Stomatology 61, no. 2 (June 30, 2015): 203–7. http://dx.doi.org/10.37897/rjs.2015.2.18.
Full textBendella, F., and B. Messabih . "G++: A Platform of E-learning." Information Technology Journal 3, no. 3 (August 15, 2004): 240–44. http://dx.doi.org/10.3923/itj.2004.240.244.
Full textDissertations / Theses on the topic "E-learning platform"
Bizonova, Zuzana. "Model driven e-learning platform integration." Evry, Télécom & Management SudParis, 2008. http://www.theses.fr/2008TELE0011.
Full textIn the recent years, e-learning gained popularity among educational institutions as well as enterprises. As the result of that many commercial or open-source Learning Management Systems (LMS) were developed to manage online courses. However, while the usage of these systems gained recognition and acceptance amongst institutions, a new category of problems arose that needs to be solved: because of multiplicity of platforms and approaches used for various systems implementation, it became increasingly difficult to exchange pieces of information among those systems. Applications and their data become isolated - a clear economical concern for the future of these technologies. The present study describes a method, based on Model Driven Architecture (MDA), for integrating approaches of candidate LMS systems into a generalized architectural framework. The framework makes use of standards for description of data and metadata like learning materials (IEEE LOM, IEEE PAPI), student information (IMS LIP) or learning design (IMS LD). This platform-independent framework can be used for automatic migration of data between various e-learning platforms
Počas posledných desiatich rokov si e-learning získal popularitu medzi vzdelávacími inštitúciami po celom svete. Výsledkom tohto trendu bola tvorba mnohých Learning Management Systémov na správu e-learningových kurzov. Mnohé z týchto systémov získavajú stále väčší počet používateľov avšak začínajú sa objavovať nové problémy spojené s ich používaním. Množstvo rôznorodých systémov a platforiem spôsobuje problémy pri zdieľaní dát medzi nimi. Tieto aplikácie a ich dáta ostávajú navzájom medzi sebou v izolácii, čo však môže spôsobiť vážne ekonomické problémy a ohroziť budúcnosť týchto technológií. Pre lepšie pochopenie, ide tu o zdieľanie takých dát ako sú vzdelávacie materiály či záznamy a výsledky jednotlivých študentov. Vytvorenie kvalitného materiálu je časovo aj myšlienkovo náročný process. Ak nie je možné zdieľať tieto dáta medzi systémami, znamená to, že je problematické ich znovuvyužitie v inej platforme. V tejto situácii je potrebné opakovane vytvárať rovnaké druhy informácií pre rozličné systémy. Táto štúdia opisuje metódu založenú na Modelovo orientovanej architektúre (MDA), ktorá integruje prístupy rozličných pozorovaných LMS systémov do zovšeobecného architektonického rámca, ktorý využíva štandardy pre popis dát a metadát ako napríklad IEEE LOM, IMS QTI či IEEE PAPI alebo IMS LD. Tento platformovo nezávislý rámec nám umožní automaticke zdieľanie rozličných druhov dát medzi e-learningovými platformami
Nyarko, Michael. "E-learning : virtual classrooms as an added learning platform." Master's thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/11324.
Full textIncludes bibliographical references (leaves 90-97).
Some of the challenges being face by the South African Department of education are the shortage of teachers, over-crowded classrooms and lack of teaching resources such as textbooks. Alternative teaching and learning platforms are needed to supplement traditional classroom teaching and learning.
Ning, Hai 1974. "Building E-education platform for design-oriented learning." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/29422.
Full textIncludes bibliographical references (p. 149-155).
Design-oriented learning requires tools that support creative processes and student-to-student and student-to-faculty interactions. While most present E-Education systems perform as the asynchronous distribution channel for teaching material, they usually offer little support for project based design processes. This research maps out the key learning events in design classes at MIT's Department of Mechanical Engineering, and proposes guidelines for building E-Education systems to support the unique characteristics of design-oriented learning. Two creative learning processes are identified and two independent, yet tightly related, software systems are implemented and evaluated. The first application, the Peer Review and Engineering Process (PREP), is a web system that helps instructors and students conduct and manage peer review evaluation of design concepts. The second is a real time application called InkBoard that leverages the Tablet PC and Ink medium to provide real-time collaborative sketching over TCP/IP networks. A new streaming network protocol for transferring Ink objects is proposed and implemented. A comparative study against other ink-enabled protocols is also presented.
by Hai Ning.
Ph.D.
Matta, André Martins da [UNESP]. "Artemídia learning: A-learning e-compartilhamento de conhecimento." Universidade Estadual Paulista (UNESP), 2016. http://hdl.handle.net/11449/144359.
Full textApproved for entry into archive by Juliano Benedito Ferreira (julianoferreira@reitoria.unesp.br) on 2016-10-14T19:28:20Z (GMT) No. of bitstreams: 1 matta_am_me_ia.pdf: 5237553 bytes, checksum: eb2bba660fd62b45b180809faffc86a6 (MD5)
Made available in DSpace on 2016-10-14T19:28:20Z (GMT). No. of bitstreams: 1 matta_am_me_ia.pdf: 5237553 bytes, checksum: eb2bba660fd62b45b180809faffc86a6 (MD5) Previous issue date: 2016-08-26
Este relatório circunstanciado é o resultado de uma pesquisa acadêmica que estuda os processos e procedimentos artísticos na criação de plataformas intuitivas e as interfaces utilizadas em dispositivos midiáticos. A Plataforma A-learning aborda conceitos de Desenho Técnico, Artes Visuais, Artemídia, Comunicação Cognitiva e as experiências para quem produz e quem interage com a informação. Discute a definição de Arte como um processo criativo completo e não apenas o produto final. Comprova que a Arte já existe no pensamento anteriormente ao primeiro desenho e continua existindo em todo processo, podendo ser registrada em cada procedimento artístico. A mesma Arte continua existindo em suas releituras, intervenções, transformações e colaborações recebidas, tanto em ambientes virtuais como em ambientes presenciais. A possibilidade de gerar histórico e armazenar conteúdo em um repositório acadêmico, favorecem o desenvolvimento de pesquisas em Arte. A Plataforma A-learning sugere a criação de um acervo virtual com a possibilidade de acesso a qualquer tempo ou espaço sem a necessidade de deslocamento físico ou agendamento prévio. Nesse contexto, a Arte proporciona uma viagem no tempo e no espaço, traçando linhas que marcam épocas, momentos, situações, estimulando a manifestação de sentidos e sentimentos, lembranças tanto para quem produz como para quem recebe; uma troca mútua de experiências com a possibilidade constante de se fazer presente a cada mudança do olhar.
This detailed report is the result of an academic research that studies the artistic processes and procedures in creating intuitive platforms and interfaces used in media devices. The A-learning Platform consists concepts of Technical Design, Visual Arts, Artemídia, Cognitive Communication and experiences both for those who produce as to who interacts with information. Discusses the art of setting as a complete creative process and not just the final product. Proves that art already exists in thought before the first drawing and continues to exist throughout the process, and may be registered in each artistic procedure. The same art continues to exist in their readings, interventions, transformations and contributions received, both in virtual environments such as in classroom environments. The ability to generate and store historical content in an academic repository, favor the development of research in Art. The A-learning Platform suggests the creation of a virtual library with the possibility of access at any time or space without the need for physical movement or prior appointment. In this context, Art provides a journey through time and space, tracing lines that mark times, moments, situations, stimulating the expression of senses and feelings, memories both for those who produce as to the recipient; a mutual exchange of experiences with the constant possibility of being present at every change of look.
Fedulov, Vitali. "Educational evaluation of an interactive multimedia learning platform : computerized educational platform in heat and power technology." Licentiate thesis, Stockholm, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-396.
Full textSantini, Giulia. "The ISHTAR website on the MOODLE e-learning platform: a starting point." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18011/.
Full textBetts, Benjamin W. "Changing the model of workplace e-learning : a platform to facilitate autonomous social e-learning for adult learners : innovation report." Thesis, University of Warwick, 2013. http://wrap.warwick.ac.uk/59108/.
Full textMarini, Luca. "Analisi dei costi e benefici di Google Cloud Platform per algoritmi di Machine Learning." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21602/.
Full textSantos, Guilherme Filipe Gonçalves Palma Barão dos. "An E-learning Platform Development." Master's thesis, 2016. http://hdl.handle.net/10316/99243.
Full textIn order to complete my Master’s degree in Informatics Engineering at the Faculty of Sciences and Technology of the University of Coimbra in 2015/2016, I had to complete a yearlong internship so, from an extensive list of options I ended up choosing Konkrets, Lda which is a consulting startup headquartered in Lousã, Coimbra. The company has an instructorship branch as well. However, the classes were hosted locally on a face-to-face basis which made it difficult for the practice to expand from a regional standpoint. Also, it was deemed necessary by the company’s administration to reduce the available budget for physical materials and infrastructure to augment the overall profit. Therefore, to assist the company achieve such goals it was decided that there was the need for the learning process to evolve from a face-to-face to a remote basis so that both issues could be resolved. So, for my internship I have developed an e-learning platform from scratch that would suit the company’s needs as the free ones available didn’t provide the functionalities required. This report serves as documentation for the devising and development of such a platform while describing the necessary steps required to replicate the process. Initially the document focuses on providing the reader with an overview of both the company and the project as well as a state of the art of the platforms in the market followed by the process used throughout the project. In the middle sections lie a description of both functional and non-functional requirements alongside with the architecture that was chosen. Last but not least in the final chapters there is an overview of the final product as well as the verification and validation of the requirements.
Wang, Ming-Tang, and 王明堂. "The Design of E-Learning Platform." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/23261761951121978546.
Full text義守大學
資訊工程學系
92
As the information technology develops rapidly as well as the knowledge management emerges, the e-Learning has been prospered and become one of the major training methods which emphasized by enterprises and educational divisions. Although various online learning systems are applied on the areas of teaching and learning, many of them are merely presented as electronic books due to the limitation of the professional program developing techniques. However, those kinds of systems lack of the complete managing programs to assist instructors in following students’ learning effects as well as conducting students’ grades. Thus, this study aims to build up an e-Learning platform within a virtual classroom that will provide a convenient learning environment without the restrictions of time and space. The browser platform should consist of the following function, such as, on-line practices, regular tests, score analysis statistics, and the managing programs of learning conditions. These functions can provide instructors with students’ learning results that enable the teachers to adjust the content of their teaching material and create a comprehensive learning environment. This study concerns the following issues: 1. Construct an Internet learning platform, which consists of material management, grade management, operating management, learning plan management and finally, the interaction section. 2. Record students’ on-line reading time and detect the log out time that can prevent students from faking about the learning duration. 3. Arrange regular on-line exam in order to test learners learning effects, besides, the results can be applied as a basis for arranging teaching material and teaching plan.. 4. To construct an e-learning platform facilitating to solve the disadvantages of making up credits and directional plan of studying independently in the academic year/ credit system of high school and vocational high school, assisting students to reduce the problems to elect course and attend class while crossing school.
Books on the topic "E-learning platform"
Inc, ebrary, ed. Moodle 1.9 math: Integrate interactive math presentations, incorporate Flash games, build feature-rich quizzes, set online tests, and monitor student progress using the Moodle e-learning platform. Birmingham, U.K: Packt Pub., 2009.
Find full textGrandío Botella, Antonio, Rosa Ana Peris Pichastor, María Raquel Agost Felip, Oscar Climent Nácher, and Inmacualda Echarri San Adrián. EVAI: e-learning platform : student’s reference guide. Universitat Jaume I, 2014. http://dx.doi.org/10.6035/educacio.2014.18.
Full textWaterhouse, Hannah, Melanie Burton, and Julia Neal. E-learning as a medium for communication skills training. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780198736134.003.0031.
Full textV J K, Kishor Sonti, Vijayan D.S, and Lakshmi Prasanna V. Innovative Teaching and Learning Process during COVID 19. Edited by Daniel C and Bindu Swetha Pasuluri. IOR PRESS, 2020. http://dx.doi.org/10.34256/iorip202.
Full textPasuluri, Bindu Swetha, Daniel C, Vijayan D.S, Arvindan S, and Pradeep Kumar S, eds. Innovative Teaching and Learning Process during COVID 19. 2nd ed. IOR PRESS, 2020. http://dx.doi.org/10.34256/iorip203.
Full textBook chapters on the topic "E-learning platform"
Wojciechowski, Adam, and Pawel Meller. "E-Learning Usability Testing Platform." In Advances in Intelligent and Soft Computing, 269–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14989-4_25.
Full textTang, Wen, Abhishek Sagi, Daniel Green, and Tao Ruan Wan. "Cross-Platform Cloth Simulation API for Games." In E-Learning and Games, 224–32. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40259-8_20.
Full textHasan, Omar, Mohamed Taha, Omar Alasali, and Neda Aldaher. "E-Learning Platform for Disadvantaged Groups." In Advances in Intelligent Systems and Computing, 872–78. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75175-7_85.
Full textBurdescu, Dumitru Dan. "Smart Platform for e-Learning Circumstances." In Smart Education and e-Learning 2018, 276–85. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92363-5_26.
Full textBurdescu, Dumitru Dan. "E-Learning Tools for a Software Platform." In Smart Education and Smart e-Learning, 231–41. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19875-0_21.
Full textBarrena, Nagore, Andrés Navarro, and David Oyarzun. "A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications." In E-Learning and Games, 291–300. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40259-8_26.
Full textLiu, Chang, Jinyuan Jia, Yibo Ge, and Ning Xie. "Web3D Online Virtual Education Platform for Touring Huangyangjie Battlefield Scenario Over Internet." In E-Learning and Games, 63–76. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40259-8_6.
Full textPark, Changhoon, Michitaka Hirose, and Heedong Ko. "A Platform for Interactive VR Storytelling." In Technologies for E-Learning and Digital Entertainment, 193–202. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_28.
Full textBehar, Patricia Alejandra, Ana Paula Frozi de Castro e Souza, and Maira Bernardi. "Virtual Learning Communities: a learning object integrated into e-learning platform." In IFIP – The International Federation for Information Processing, 163–66. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-09729-9_24.
Full textSong, Peihua, Youyi Zheng, and Jinyuan Jia. "Web3d Learning Platform of Furniture Layout Based on Case-Based Reasoning and Distance Field." In E-Learning and Games, 235–50. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65849-0_26.
Full textConference papers on the topic "E-learning platform"
Llopis, Miguel, and Fernando Llopis. ".Net e-Learning Platform." In 2008 Eighth IEEE International Conference on Advanced Learning Technologies. IEEE, 2008. http://dx.doi.org/10.1109/icalt.2008.193.
Full textAxinte, Sabina-Daniela, Gabriel Petrica, and Ionut-Daniel Barbu. "E-learning platform development model." In 2017 10th International Symposium on Advanced Topics in Electrical Engineering (ATEE). IEEE, 2017. http://dx.doi.org/10.1109/atee.2017.7905126.
Full textJianming Yong. "Workflow-based e-learning platform." In Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design. IEEE, 2005. http://dx.doi.org/10.1109/cscwd.2005.194324.
Full textEnescu, Florentina Magda, Gheorghe Serban, and Mariana Jurian. "Web Platform for E-Learning." In 2019 11th International Conference on Electronics, Computers and Artificial Intelligence (ECAI). IEEE, 2019. http://dx.doi.org/10.1109/ecai46879.2019.9042106.
Full textOstrowski, Sławomir, Rafał Rolczyński, Joanna Pniewska, and Igor Garnik. "User-friendly E-learning Platform." In the Mulitimedia, Interaction, Design and Innnovation. New York, New York, USA: ACM Press, 2015. http://dx.doi.org/10.1145/2814464.2814483.
Full textYi-qiang, Wu, Tan Jun-shan, and He Wei. "Construction of E-learning Platform." In 2008 International Conference on Computer Science and Software Engineering. IEEE, 2008. http://dx.doi.org/10.1109/csse.2008.174.
Full textBogonikolos, N., K. Giotopoulos, K. Votis, M. Chrysostalis, and S. Likothanassis. "Adaptive E-Learning GRID Platform." In 1st LEGE-WG International Workshop on Educational Models for GRID Based Services. BCS Learning & Development, 2002. http://dx.doi.org/10.14236/ewic/1lege2002.1.
Full textNeagu, Teodor, and Andrei Vasilateanu. "BLOCKCHAIN TOKEN E-LEARNING PLATFORM." In 16th International Technology, Education and Development Conference. IATED, 2022. http://dx.doi.org/10.21125/inted.2022.2305.
Full textDing, Zhenfan, and Rong Li. "Design of Web-Based Research E-learning Platform." In 2010 International Conference on e-Education, e-Business, e-Management, and e-Learning, (IC4E). IEEE, 2010. http://dx.doi.org/10.1109/ic4e.2010.89.
Full textKovacik, Tomas, Roman Bronis, and Ivan Kotuliak. "HBB platform for e-learning improvement." In 2012 IEEE 10th International Conference on Emerging eLearning Technologies and Applications (ICETA). IEEE, 2012. http://dx.doi.org/10.1109/iceta.2012.6418593.
Full textReports on the topic "E-learning platform"
Groeneveld, Caspar, Elia Kibga, and Tom Kaye. Deploying an e-Learning Environment in Zanzibar: A Short Guide. EdTech Hub, August 2020. http://dx.doi.org/10.53832/edtechhub.0029.
Full textGroeneveld, Caspar, Elia Kibga, and Tom Kaye. Deploying an e-Learning Environment in Zanzibar: Feasibility Assessment. EdTech Hub, July 2020. http://dx.doi.org/10.53832/edtechhub.0028.
Full text