Academic literature on the topic 'E-learning platform'

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Journal articles on the topic "E-learning platform"

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Aguilar-Martínez, Patricia. "ENERCA: e-Learning Platform." Thalassemia Reports 4, no. 3 (December 4, 2014): 4880. http://dx.doi.org/10.4081/thal.2014.4880.

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Sandu, Simona Andreea, Călin Dan Neamţu, and Sorin Dan Grigorescu. "Introduction of e-learning prosthodontics platform. Part II." Romanian Journal of Stomatology 63, no. 2 (June 30, 2017): 61–66. http://dx.doi.org/10.37897/rjs.2017.2.2.

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E-learning platforms have been introduced in the curricula of various prestigious universities, in recent years and becoming an auxiliary learning tool for traditional teaching methods. E-learning offers systematized access to speciality information in dental prosthetics field, being a method of continuous professional training. The e-learning strategy relies on the correlation between IT support, platform scientific content and user motivation. The finalization of the e-learning platform required the implementation of the components: technology, previously established, platform design and informational content. The clear concept of the platform offers the possibility of distributing specialized knowledges, constituting itself as a learning process. The platform design required an organized model, easy to access and to follow. The content of the platform is well structured, divided into courses, lessons, tests etc. The methods of information delivery are both interactive and self-evaluation.
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El-Shawarby, Mohsen. "Cloud-Based E-Learning Platform." International Journal of Internet Education 15, no. 5 (December 1, 2016): 109–30. http://dx.doi.org/10.21608/ijie.2016.3684.

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Valsamidis, Stavros, Sotirios Kontogiannis, Ioannis Kazanidis, and Alexandros Karakos. "E-Learning Platform Usage Analysis." Interdisciplinary Journal of e-Skills and Lifelong Learning 7 (2011): 185–204. http://dx.doi.org/10.28945/1511.

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Chang, Yi-Chun, Jian-Wei Li, and De-Yao Huang. "A Personalized Learning Service Compatible with Moodle E-Learning Management System." Applied Sciences 12, no. 7 (March 31, 2022): 3562. http://dx.doi.org/10.3390/app12073562.

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Among the numerous learning management platforms, Moodle is free, open-source software supporting expanding and modularized system functions and services to facilitate online courses or online resources and interactive activities. This study enhanced a personalized learning service for the Moodle e-learning management system, which synchronizes the user’s identity according to the user information database of the third-party user management platform system. According to the user’s demand to provide a personalized e-course, including personalized learning process, e-materials, and learning path to improve learning efficiency. This study adopted the pre-test and post-test achievement to compare the benefit of the personalized e-learning platform. Research samples were students in the “programming” course at the Technology University in central Taiwan. The experiment results indicate: (i) The average post-test result after using the proposed platform was higher than the average pre-test result (before using the proposed platform). (ii) The learning effect gap in the post-test between students was less than in the pre-test result. Hence, the proposed personalized e-learning platform was beneficial.
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Pyo, Sung-Bae. "Construction on e-learning Platform of Smart Phone Environment." Journal of the Korea Society of Computer and Information 17, no. 11 (November 30, 2012): 125–32. http://dx.doi.org/10.9708/jksci/2012.17.11.125.

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Aissaoui, Karima, El Hassane Ettifouri, and Mostafa Azizi. "EXPEL Protocol Based Architecture for Cooperative E-Learning." International Journal of Emerging Technologies in Learning (iJET) 11, no. 10 (October 27, 2016): 59. http://dx.doi.org/10.3991/ijet.v11i10.5543.

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Using E-learning platforms in learning process have become a common phenomenon because of the large use of Information and Communication Technologies (ICT) in all fields. Many e-learning platforms were developed what makes their list richer and bigger. Most of teachers have the possibility to choose the suitable platform for their needs. Consequently, we may find more than one platform used in the same institution, and thus students have to connect independently on each system. This diversity in use of platforms makes the learning process for students more difficult which discourage them to be involved in e-learning process. In this paper, we propose a new architecture to solve this problem and to manage cooperation between platforms used in the same institution.
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Hariyanto, Didik. "The Design of Adaptive Learning System Based on the Collaboration of m-Learning and e-Learning Platform." Journal of Advances in Computer Networks 2, no. 4 (2014): 311–14. http://dx.doi.org/10.7763/jacn.2014.v2.131.

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Sandu, Simona Andreea, Călin Dan Neamţu, Sorin Dan Grigorescu, Cosmin Karl Bănică, Iuliana Babiuc, Adriana Bisoc, and Andrei Constantinovici. "Introduction of e-learning prosthodontics platform. Part I." Romanian Journal of Stomatology 61, no. 2 (June 30, 2015): 203–7. http://dx.doi.org/10.37897/rjs.2015.2.18.

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Introducing the e-learning platform for learning, assessment and continuous medical training in dental prosthetics is a complementary instrument meant to improve the educational process. The E-learning offers efective access to information, new methods for training, learning and knowledge assessment, professional training and represents an alternative to education in today’s computerized society. The learning method is by experimenting. The e-learning platform maintains and improves the quality of the teaching process by introducing modern computing technologies, facilitates the degree of concepts learning, increases the receptivity and encourages the competitivity between trainees.
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Bendella, F., and B. Messabih . "G++: A Platform of E-learning." Information Technology Journal 3, no. 3 (August 15, 2004): 240–44. http://dx.doi.org/10.3923/itj.2004.240.244.

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Dissertations / Theses on the topic "E-learning platform"

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Bizonova, Zuzana. "Model driven e-learning platform integration." Evry, Télécom & Management SudParis, 2008. http://www.theses.fr/2008TELE0011.

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Le travail présenté ici s’intéresse à la problématique de l’interopérabilité entre systèmes de téléenseignement (e-learning) ; en particulier en ce qui concerne la question de la réutilisation des didacticiels (coursewares), sujets d’investissements considérables de la part des auteurs. En effet, le succès du paradigme du téléenseignement a été tel qu’il a donné lieu au développement de nombreuses plateformes toujours plus complexes et puissantes, mais reposant sur des architectures diverses, aux interfaces variées et incompatibles. Le résultat est une isolation croissante des applications (les systèmes de téléenseignement) et des données (les didacticiels), au détriment de la pérennité des investissements effectués dans ces derniers. L’approche retenue a utilisé le Model Driven Architecture (MDA) comme base conceptuelle. La stratégie, résumée à grands traits, a été la suivante : - Un travail approfondi sur les architectures des systèmes cibles a permis de dégager les principes architecturaux de ces diverses plateformes ; - L’étape suivante impliquait de disposer d’une modélisation générique (Platform Independent Model ou PIM du MDA) des systèmes cibles, de façon à pouvoir instancier un tel modèle en modèles plus concrets (Platform Specific Model ou PSM, puis implémentation). Une réflexion théorique a permis de conjecturer, puis de mettre au point une méthode originale intégrée au MDA, introduisant une étape de rétro-conception. L’application de cette méthode sur les systèmes cibles a résulté en l’obtention d’un modèle générique PIM généralisant l’ensemble des systèmes cibles en un seul modèle indépendant des plateformes. - Le modèle PIM généralisé a finalement permis de spécifier et d’implémenter un démonstrateur logiciel capable de migrer automatiquement des données (didacticiels) entre les plateformes cibles
In the recent years, e-learning gained popularity among educational institutions as well as enterprises. As the result of that many commercial or open-source Learning Management Systems (LMS) were developed to manage online courses. However, while the usage of these systems gained recognition and acceptance amongst institutions, a new category of problems arose that needs to be solved: because of multiplicity of platforms and approaches used for various systems implementation, it became increasingly difficult to exchange pieces of information among those systems. Applications and their data become isolated - a clear economical concern for the future of these technologies. The present study describes a method, based on Model Driven Architecture (MDA), for integrating approaches of candidate LMS systems into a generalized architectural framework. The framework makes use of standards for description of data and metadata like learning materials (IEEE LOM, IEEE PAPI), student information (IMS LIP) or learning design (IMS LD). This platform-independent framework can be used for automatic migration of data between various e-learning platforms
Počas posledných desiatich rokov si e-learning získal popularitu medzi vzdelávacími inštitúciami po celom svete. Výsledkom tohto trendu bola tvorba mnohých Learning Management Systémov na správu e-learningových kurzov. Mnohé z týchto systémov získavajú stále väčší počet používateľov avšak začínajú sa objavovať nové problémy spojené s ich používaním. Množstvo rôznorodých systémov a platforiem spôsobuje problémy pri zdieľaní dát medzi nimi. Tieto aplikácie a ich dáta ostávajú navzájom medzi sebou v izolácii, čo však môže spôsobiť vážne ekonomické problémy a ohroziť budúcnosť týchto technológií. Pre lepšie pochopenie, ide tu o zdieľanie takých dát ako sú vzdelávacie materiály či záznamy a výsledky jednotlivých študentov. Vytvorenie kvalitného materiálu je časovo aj myšlienkovo náročný process. Ak nie je možné zdieľať tieto dáta medzi systémami, znamená to, že je problematické ich znovuvyužitie v inej platforme. V tejto situácii je potrebné opakovane vytvárať rovnaké druhy informácií pre rozličné systémy. Táto štúdia opisuje metódu založenú na Modelovo orientovanej architektúre (MDA), ktorá integruje prístupy rozličných pozorovaných LMS systémov do zovšeobecného architektonického rámca, ktorý využíva štandardy pre popis dát a metadát ako napríklad IEEE LOM, IMS QTI či IEEE PAPI alebo IMS LD. Tento platformovo nezávislý rámec nám umožní automaticke zdieľanie rozličných druhov dát medzi e-learningovými platformami
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Nyarko, Michael. "E-learning : virtual classrooms as an added learning platform." Master's thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/11324.

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Includes abstract.
Includes bibliographical references (leaves 90-97).
Some of the challenges being face by the South African Department of education are the shortage of teachers, over-crowded classrooms and lack of teaching resources such as textbooks. Alternative teaching and learning platforms are needed to supplement traditional classroom teaching and learning.
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Ning, Hai 1974. "Building E-education platform for design-oriented learning." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/29422.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2004.
Includes bibliographical references (p. 149-155).
Design-oriented learning requires tools that support creative processes and student-to-student and student-to-faculty interactions. While most present E-Education systems perform as the asynchronous distribution channel for teaching material, they usually offer little support for project based design processes. This research maps out the key learning events in design classes at MIT's Department of Mechanical Engineering, and proposes guidelines for building E-Education systems to support the unique characteristics of design-oriented learning. Two creative learning processes are identified and two independent, yet tightly related, software systems are implemented and evaluated. The first application, the Peer Review and Engineering Process (PREP), is a web system that helps instructors and students conduct and manage peer review evaluation of design concepts. The second is a real time application called InkBoard that leverages the Tablet PC and Ink medium to provide real-time collaborative sketching over TCP/IP networks. A new streaming network protocol for transferring Ink objects is proposed and implemented. A comparative study against other ink-enabled protocols is also presented.
by Hai Ning.
Ph.D.
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Matta, André Martins da [UNESP]. "Artemídia learning: A-learning e-compartilhamento de conhecimento." Universidade Estadual Paulista (UNESP), 2016. http://hdl.handle.net/11449/144359.

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Este relatório circunstanciado é o resultado de uma pesquisa acadêmica que estuda os processos e procedimentos artísticos na criação de plataformas intuitivas e as interfaces utilizadas em dispositivos midiáticos. A Plataforma A-learning aborda conceitos de Desenho Técnico, Artes Visuais, Artemídia, Comunicação Cognitiva e as experiências para quem produz e quem interage com a informação. Discute a definição de Arte como um processo criativo completo e não apenas o produto final. Comprova que a Arte já existe no pensamento anteriormente ao primeiro desenho e continua existindo em todo processo, podendo ser registrada em cada procedimento artístico. A mesma Arte continua existindo em suas releituras, intervenções, transformações e colaborações recebidas, tanto em ambientes virtuais como em ambientes presenciais. A possibilidade de gerar histórico e armazenar conteúdo em um repositório acadêmico, favorecem o desenvolvimento de pesquisas em Arte. A Plataforma A-learning sugere a criação de um acervo virtual com a possibilidade de acesso a qualquer tempo ou espaço sem a necessidade de deslocamento físico ou agendamento prévio. Nesse contexto, a Arte proporciona uma viagem no tempo e no espaço, traçando linhas que marcam épocas, momentos, situações, estimulando a manifestação de sentidos e sentimentos, lembranças tanto para quem produz como para quem recebe; uma troca mútua de experiências com a possibilidade constante de se fazer presente a cada mudança do olhar.
This detailed report is the result of an academic research that studies the artistic processes and procedures in creating intuitive platforms and interfaces used in media devices. The A-learning Platform consists concepts of Technical Design, Visual Arts, Artemídia, Cognitive Communication and experiences both for those who produce as to who interacts with information. Discusses the art of setting as a complete creative process and not just the final product. Proves that art already exists in thought before the first drawing and continues to exist throughout the process, and may be registered in each artistic procedure. The same art continues to exist in their readings, interventions, transformations and contributions received, both in virtual environments such as in classroom environments. The ability to generate and store historical content in an academic repository, favor the development of research in Art. The A-learning Platform suggests the creation of a virtual library with the possibility of access at any time or space without the need for physical movement or prior appointment. In this context, Art provides a journey through time and space, tracing lines that mark times, moments, situations, stimulating the expression of senses and feelings, memories both for those who produce as to the recipient; a mutual exchange of experiences with the constant possibility of being present at every change of look.
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Fedulov, Vitali. "Educational evaluation of an interactive multimedia learning platform : computerized educational platform in heat and power technology." Licentiate thesis, Stockholm, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-396.

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Santini, Giulia. "The ISHTAR website on the MOODLE e-learning platform: a starting point." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18011/.

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In questa tesi magistrale ho studiato e analizzato gli strumenti e le risorse offerte dalla piattaforma di e-learning MOODLE e verificato quali opportunità offre per l'insegnamento e l'apprendimento. Ho effettuato, tenendo conto di queste risorse e di concetti di didattica della fisica, il trasferimento di uno dei corsi presenti sul sito ISHTAR dell'Università di Bologna, facendone la traduzione in inglese e integrandolo con elementi multimediali e forme di interfaccia, verifica e comunicazione proprie della piattaforma. Per un secondo corso, ho studiato e confrontato diverse metodologie di implementazione, basate su diversi obiettivi educativi.
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Betts, Benjamin W. "Changing the model of workplace e-learning : a platform to facilitate autonomous social e-learning for adult learners : innovation report." Thesis, University of Warwick, 2013. http://wrap.warwick.ac.uk/59108/.

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E-learning has a significant blind spot (Dalziel, 2003). The predominant existing model of delivering instructional 'Courseware' via a Learning Management System (LMS) is expensive to produce and often isolating; eschewing many seminal lessons concerning the importance of social context in a learning scenario (Dewey, 1938). Following a review of literature, a new method of facilitating workplace Elearning was devised, focused on user-generated content and the notion of a more social E-learning experience. This new method has subsequently been dubbed the Curatr Learning Cycle (CLC). To encourage user participation, a technique known as gamification was harnessed; the use of digital game-like progress measures in a non-game context. A software platform was devised to enable the new approach to be tested in the real world. Following positive testing results, the software platform received a wide commercial launch and became known as ‘Curatr’. Using the CLC as a template of the actions that need to be facilitated for an effective social E-learning experience, organisations can create workplace E-learning that is quick to deploy, low cost and highly effective. The CLC and Curatr represent a potentially disruptive innovation to the workplace E-learning marketplace, with the possibility to displace earlier technology and existing methods. Since its launch, Curatr has been recognised nationally and internationally as a disruptive innovation in workplace E-learning. The software has led to the commercial turnaround of its parent organisation and has been deployed to businesses globally. Research conducted as part of this project has led to the publication of journal articles, book chapters and conference papers.
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Marini, Luca. "Analisi dei costi e benefici di Google Cloud Platform per algoritmi di Machine Learning." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21602/.

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Al giorno d’oggi sempre più aziende richiedono una maggiore flessibilità da poter applicare nell'esecuzione dei propri task computazionali. In questa tesi si vuole svolgere un'analisi dei costi e benefici che Google Cloud Platform (GCP), uno dei leader tra le suite di servizi di cloud computing, offre per l'esecuzione di algoritmi di machine learning. Vengono presentate diverse metodologie con le quali è possibile eseguire questi algoritmi sulla piattaforma in cloud di Google. In particolare, viene approfondito il tema della conteinerizzazione per creare un framework di automatizzazione che riesca ad eseguire algoritmi di machine learning, sfruttando l'efficienza prestazionale dei software container. Si svolge quindi una serie di test ed un confronto, in termini di costi e benefici, tra Google Cloud Platform ed un cloud tradizionale fornito da un provider privato.
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Santos, Guilherme Filipe Gonçalves Palma Barão dos. "An E-learning Platform Development." Master's thesis, 2016. http://hdl.handle.net/10316/99243.

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Relatório Final de Estágio do Mestrado em Engenharia Informática apresentado à Faculdade de Ciências e Tecnologia da Universidade de Coimbra.
In order to complete my Master’s degree in Informatics Engineering at the Faculty of Sciences and Technology of the University of Coimbra in 2015/2016, I had to complete a yearlong internship so, from an extensive list of options I ended up choosing Konkrets, Lda which is a consulting startup headquartered in Lousã, Coimbra. The company has an instructorship branch as well. However, the classes were hosted locally on a face-to-face basis which made it difficult for the practice to expand from a regional standpoint. Also, it was deemed necessary by the company’s administration to reduce the available budget for physical materials and infrastructure to augment the overall profit. Therefore, to assist the company achieve such goals it was decided that there was the need for the learning process to evolve from a face-to-face to a remote basis so that both issues could be resolved. So, for my internship I have developed an e-learning platform from scratch that would suit the company’s needs as the free ones available didn’t provide the functionalities required. This report serves as documentation for the devising and development of such a platform while describing the necessary steps required to replicate the process. Initially the document focuses on providing the reader with an overview of both the company and the project as well as a state of the art of the platforms in the market followed by the process used throughout the project. In the middle sections lie a description of both functional and non-functional requirements alongside with the architecture that was chosen. Last but not least in the final chapters there is an overview of the final product as well as the verification and validation of the requirements.
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Wang, Ming-Tang, and 王明堂. "The Design of E-Learning Platform." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/23261761951121978546.

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碩士
義守大學
資訊工程學系
92
As the information technology develops rapidly as well as the knowledge management emerges, the e-Learning has been prospered and become one of the major training methods which emphasized by enterprises and educational divisions. Although various online learning systems are applied on the areas of teaching and learning, many of them are merely presented as electronic books due to the limitation of the professional program developing techniques. However, those kinds of systems lack of the complete managing programs to assist instructors in following students’ learning effects as well as conducting students’ grades. Thus, this study aims to build up an e-Learning platform within a virtual classroom that will provide a convenient learning environment without the restrictions of time and space. The browser platform should consist of the following function, such as, on-line practices, regular tests, score analysis statistics, and the managing programs of learning conditions. These functions can provide instructors with students’ learning results that enable the teachers to adjust the content of their teaching material and create a comprehensive learning environment. This study concerns the following issues: 1. Construct an Internet learning platform, which consists of material management, grade management, operating management, learning plan management and finally, the interaction section. 2. Record students’ on-line reading time and detect the log out time that can prevent students from faking about the learning duration. 3. Arrange regular on-line exam in order to test learners learning effects, besides, the results can be applied as a basis for arranging teaching material and teaching plan.. 4. To construct an e-learning platform facilitating to solve the disadvantages of making up credits and directional plan of studying independently in the academic year/ credit system of high school and vocational high school, assisting students to reduce the problems to elect course and attend class while crossing school.
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Books on the topic "E-learning platform"

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Inc, ebrary, ed. Moodle 1.9 math: Integrate interactive math presentations, incorporate Flash games, build feature-rich quizzes, set online tests, and monitor student progress using the Moodle e-learning platform. Birmingham, U.K: Packt Pub., 2009.

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Grandío Botella, Antonio, Rosa Ana Peris Pichastor, María Raquel Agost Felip, Oscar Climent Nácher, and Inmacualda Echarri San Adrián. EVAI: e-learning platform : student’s reference guide. Universitat Jaume I, 2014. http://dx.doi.org/10.6035/educacio.2014.18.

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Waterhouse, Hannah, Melanie Burton, and Julia Neal. E-learning as a medium for communication skills training. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780198736134.003.0031.

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This chapter explores the use of e-learning as a format for training communication skills within a degree level module in non-malignant palliative care. It discusses the need for such training before evaluating the benefits e-learning has to offer as a learning tool in the healthcare context. It describes how a ‘blended learning’ approach was taken with one study day combined with online interactive learning materials. Online exercises such as ‘drag and drop’ were used to facilitate students’ learning, together with the use of videos, external online links, and reflective diaries. The development of a summative assignment is discussed and its need to assess students’ use of these skills in clinical practice. Finally, the future developments of the e-learning platform to further enrich the students’ learning experience are presented. These include the use of online forums, both synchronous and asynchronous, which encourage peer-to-peer and peer-to-tutor communication.
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V J K, Kishor Sonti, Vijayan D.S, and Lakshmi Prasanna V. Innovative Teaching and Learning Process during COVID 19. Edited by Daniel C and Bindu Swetha Pasuluri. IOR PRESS, 2020. http://dx.doi.org/10.34256/iorip202.

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The book on “Innovative Teaching and Learning Process during COVID 19” is a very good effort in bringing novel ideas at the time of pandemic. The engagement with academic fraternity leading to this wonderful outcome is laudable. As the editors of this book, we are fortunate to go through every article and found few interesting aspects in teaching and learning process. Innovation has been the most buzzed word in the world today. In fact, academia across the globe are potentially involved in INNOVATION at every possible level. We wish this race with this pace towards innovation in teaching and learning mechanism drives us to “INNOVATION 5.0” in near future. This book will be instrumental in polarizing the thoughts of reader towards this process of innovation, particularly, in delivering lectures using online platforms and e-resources. Congratulations the authors in this book touched upon diverse topics related to the paradigm shift in teaching and learning process. Various tools, innovative practices were presented vividly in the articles of this book. Congratulations and wishes to authors and publishers for bringing out this productive outcome in the most critical transition time of educational reforms.
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Pasuluri, Bindu Swetha, Daniel C, Vijayan D.S, Arvindan S, and Pradeep Kumar S, eds. Innovative Teaching and Learning Process during COVID 19. 2nd ed. IOR PRESS, 2020. http://dx.doi.org/10.34256/iorip203.

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The book on “Innovative Teaching and Learning Process during COVID 19” is a very good effort in bringing novel ideas at the time of pandemic. The engagement with academic fraternity leading to this wonderful outcome is laudable. As the editors of this book, we are fortunate to go through every article and found few interesting aspects in teaching and learning process. Innovation has been the most buzzed word in the world today. In fact, academia across the globe are potentially involved in INNOVATION at every possible level. We wish this race with this pace towards innovation in teaching and learning mechanism drives us to “INNOVATION 5.0” in near future. This book will be instrumental in polarizing the thoughts of reader towards this process of innovation, particularly, in delivering lectures using online platforms and e-resources. The authors in this book touched upon diverse topics related to the paradigm shift in teaching and learning process. Various tools, innovative practices were presented vividly in the articles of this book. Congratulations and wishes to authors and publishers for bringing out this productive outcome in the most critical transition time of educational reforms.
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Book chapters on the topic "E-learning platform"

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Wojciechowski, Adam, and Pawel Meller. "E-Learning Usability Testing Platform." In Advances in Intelligent and Soft Computing, 269–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14989-4_25.

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Tang, Wen, Abhishek Sagi, Daniel Green, and Tao Ruan Wan. "Cross-Platform Cloth Simulation API for Games." In E-Learning and Games, 224–32. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40259-8_20.

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Hasan, Omar, Mohamed Taha, Omar Alasali, and Neda Aldaher. "E-Learning Platform for Disadvantaged Groups." In Advances in Intelligent Systems and Computing, 872–78. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75175-7_85.

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Burdescu, Dumitru Dan. "Smart Platform for e-Learning Circumstances." In Smart Education and e-Learning 2018, 276–85. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92363-5_26.

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Burdescu, Dumitru Dan. "E-Learning Tools for a Software Platform." In Smart Education and Smart e-Learning, 231–41. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19875-0_21.

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Barrena, Nagore, Andrés Navarro, and David Oyarzun. "A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications." In E-Learning and Games, 291–300. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40259-8_26.

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Liu, Chang, Jinyuan Jia, Yibo Ge, and Ning Xie. "Web3D Online Virtual Education Platform for Touring Huangyangjie Battlefield Scenario Over Internet." In E-Learning and Games, 63–76. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40259-8_6.

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Park, Changhoon, Michitaka Hirose, and Heedong Ko. "A Platform for Interactive VR Storytelling." In Technologies for E-Learning and Digital Entertainment, 193–202. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_28.

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Behar, Patricia Alejandra, Ana Paula Frozi de Castro e Souza, and Maira Bernardi. "Virtual Learning Communities: a learning object integrated into e-learning platform." In IFIP – The International Federation for Information Processing, 163–66. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-09729-9_24.

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Song, Peihua, Youyi Zheng, and Jinyuan Jia. "Web3d Learning Platform of Furniture Layout Based on Case-Based Reasoning and Distance Field." In E-Learning and Games, 235–50. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65849-0_26.

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Conference papers on the topic "E-learning platform"

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Llopis, Miguel, and Fernando Llopis. ".Net e-Learning Platform." In 2008 Eighth IEEE International Conference on Advanced Learning Technologies. IEEE, 2008. http://dx.doi.org/10.1109/icalt.2008.193.

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Axinte, Sabina-Daniela, Gabriel Petrica, and Ionut-Daniel Barbu. "E-learning platform development model." In 2017 10th International Symposium on Advanced Topics in Electrical Engineering (ATEE). IEEE, 2017. http://dx.doi.org/10.1109/atee.2017.7905126.

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Jianming Yong. "Workflow-based e-learning platform." In Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design. IEEE, 2005. http://dx.doi.org/10.1109/cscwd.2005.194324.

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Enescu, Florentina Magda, Gheorghe Serban, and Mariana Jurian. "Web Platform for E-Learning." In 2019 11th International Conference on Electronics, Computers and Artificial Intelligence (ECAI). IEEE, 2019. http://dx.doi.org/10.1109/ecai46879.2019.9042106.

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Ostrowski, Sławomir, Rafał Rolczyński, Joanna Pniewska, and Igor Garnik. "User-friendly E-learning Platform." In the Mulitimedia, Interaction, Design and Innnovation. New York, New York, USA: ACM Press, 2015. http://dx.doi.org/10.1145/2814464.2814483.

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Yi-qiang, Wu, Tan Jun-shan, and He Wei. "Construction of E-learning Platform." In 2008 International Conference on Computer Science and Software Engineering. IEEE, 2008. http://dx.doi.org/10.1109/csse.2008.174.

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Bogonikolos, N., K. Giotopoulos, K. Votis, M. Chrysostalis, and S. Likothanassis. "Adaptive E-Learning GRID Platform." In 1st LEGE-WG International Workshop on Educational Models for GRID Based Services. BCS Learning & Development, 2002. http://dx.doi.org/10.14236/ewic/1lege2002.1.

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Neagu, Teodor, and Andrei Vasilateanu. "BLOCKCHAIN TOKEN E-LEARNING PLATFORM." In 16th International Technology, Education and Development Conference. IATED, 2022. http://dx.doi.org/10.21125/inted.2022.2305.

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Ding, Zhenfan, and Rong Li. "Design of Web-Based Research E-learning Platform." In 2010 International Conference on e-Education, e-Business, e-Management, and e-Learning, (IC4E). IEEE, 2010. http://dx.doi.org/10.1109/ic4e.2010.89.

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Kovacik, Tomas, Roman Bronis, and Ivan Kotuliak. "HBB platform for e-learning improvement." In 2012 IEEE 10th International Conference on Emerging eLearning Technologies and Applications (ICETA). IEEE, 2012. http://dx.doi.org/10.1109/iceta.2012.6418593.

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Reports on the topic "E-learning platform"

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Groeneveld, Caspar, Elia Kibga, and Tom Kaye. Deploying an e-Learning Environment in Zanzibar: A Short Guide. EdTech Hub, August 2020. http://dx.doi.org/10.53832/edtechhub.0029.

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Abstract:
In April 2020, the MoEVT and the World Bank approached the EdTech Hub to explore the feasibility of implementing a Virtual Learning Environment (VLE). The parties agreed on three deliverables to support this work. 1. A practical and actionable report analysing key factors to be considered in deploying an e-learning platform in Zanzibar. 2. A report documenting the process of sourcing appropriate digital content, aligning this content with the curriculum and populating the e-learning system accordingly. 3. An implementation plan to guide the deployment of an e-learning system in Zanzibar. This presentation deck is the third deliverable.
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Groeneveld, Caspar, Elia Kibga, and Tom Kaye. Deploying an e-Learning Environment in Zanzibar: Feasibility Assessment. EdTech Hub, July 2020. http://dx.doi.org/10.53832/edtechhub.0028.

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The Zanzibar Ministry of Education and Vocational Training (MoEVT) and the World Bank (the Bank) approached the EdTech Hub (the Hub) in April 2020 to explore the feasibility of implementing a Virtual Learning Environment (VLE). The Hub was requested to focus primarily on the deployment of a VLE in lower secondary education, and this report consequently focuses primarily on this group. The report is structured in four sections: An introduction to provide the background and guiding principles for the engagement with a short overview of the methodology applied. An analysis of the Zanzibar education system with a particular focus on elements relevant to deploying a VLE. This includes the status of ICT infrastructure, and a summary of the stakeholders who will play a role in using or implementing a VLE. A third section that discusses types of VLEs and content organisation, and their applicability to the Zanzibar ecosystem. A conclusion with recommendations for Zanzibar, including short- and long-term steps. In this collaboration with Zanzibar’s MoEVT, the Hub team sought to understand the purpose of the proposed VLE. Based on discussions and user scenarios, we identified two main education challenges a VLE may help to resolve. In the short term, students cannot go to school during the COVID-19 crisis, but need access to educational content. There is content, but no flexible and versatile platform to disseminate content to all students. In the long term, a mechanism to provide students with access to quality, curriculum-aligned content in school, or remotely, is required.
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