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Journal articles on the topic 'E-learning platform'

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1

Aguilar-Martínez, Patricia. "ENERCA: e-Learning Platform." Thalassemia Reports 4, no. 3 (December 4, 2014): 4880. http://dx.doi.org/10.4081/thal.2014.4880.

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Sandu, Simona Andreea, Călin Dan Neamţu, and Sorin Dan Grigorescu. "Introduction of e-learning prosthodontics platform. Part II." Romanian Journal of Stomatology 63, no. 2 (June 30, 2017): 61–66. http://dx.doi.org/10.37897/rjs.2017.2.2.

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E-learning platforms have been introduced in the curricula of various prestigious universities, in recent years and becoming an auxiliary learning tool for traditional teaching methods. E-learning offers systematized access to speciality information in dental prosthetics field, being a method of continuous professional training. The e-learning strategy relies on the correlation between IT support, platform scientific content and user motivation. The finalization of the e-learning platform required the implementation of the components: technology, previously established, platform design and informational content. The clear concept of the platform offers the possibility of distributing specialized knowledges, constituting itself as a learning process. The platform design required an organized model, easy to access and to follow. The content of the platform is well structured, divided into courses, lessons, tests etc. The methods of information delivery are both interactive and self-evaluation.
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El-Shawarby, Mohsen. "Cloud-Based E-Learning Platform." International Journal of Internet Education 15, no. 5 (December 1, 2016): 109–30. http://dx.doi.org/10.21608/ijie.2016.3684.

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Valsamidis, Stavros, Sotirios Kontogiannis, Ioannis Kazanidis, and Alexandros Karakos. "E-Learning Platform Usage Analysis." Interdisciplinary Journal of e-Skills and Lifelong Learning 7 (2011): 185–204. http://dx.doi.org/10.28945/1511.

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Chang, Yi-Chun, Jian-Wei Li, and De-Yao Huang. "A Personalized Learning Service Compatible with Moodle E-Learning Management System." Applied Sciences 12, no. 7 (March 31, 2022): 3562. http://dx.doi.org/10.3390/app12073562.

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Among the numerous learning management platforms, Moodle is free, open-source software supporting expanding and modularized system functions and services to facilitate online courses or online resources and interactive activities. This study enhanced a personalized learning service for the Moodle e-learning management system, which synchronizes the user’s identity according to the user information database of the third-party user management platform system. According to the user’s demand to provide a personalized e-course, including personalized learning process, e-materials, and learning path to improve learning efficiency. This study adopted the pre-test and post-test achievement to compare the benefit of the personalized e-learning platform. Research samples were students in the “programming” course at the Technology University in central Taiwan. The experiment results indicate: (i) The average post-test result after using the proposed platform was higher than the average pre-test result (before using the proposed platform). (ii) The learning effect gap in the post-test between students was less than in the pre-test result. Hence, the proposed personalized e-learning platform was beneficial.
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Pyo, Sung-Bae. "Construction on e-learning Platform of Smart Phone Environment." Journal of the Korea Society of Computer and Information 17, no. 11 (November 30, 2012): 125–32. http://dx.doi.org/10.9708/jksci/2012.17.11.125.

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Aissaoui, Karima, El Hassane Ettifouri, and Mostafa Azizi. "EXPEL Protocol Based Architecture for Cooperative E-Learning." International Journal of Emerging Technologies in Learning (iJET) 11, no. 10 (October 27, 2016): 59. http://dx.doi.org/10.3991/ijet.v11i10.5543.

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Using E-learning platforms in learning process have become a common phenomenon because of the large use of Information and Communication Technologies (ICT) in all fields. Many e-learning platforms were developed what makes their list richer and bigger. Most of teachers have the possibility to choose the suitable platform for their needs. Consequently, we may find more than one platform used in the same institution, and thus students have to connect independently on each system. This diversity in use of platforms makes the learning process for students more difficult which discourage them to be involved in e-learning process. In this paper, we propose a new architecture to solve this problem and to manage cooperation between platforms used in the same institution.
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Hariyanto, Didik. "The Design of Adaptive Learning System Based on the Collaboration of m-Learning and e-Learning Platform." Journal of Advances in Computer Networks 2, no. 4 (2014): 311–14. http://dx.doi.org/10.7763/jacn.2014.v2.131.

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Sandu, Simona Andreea, Călin Dan Neamţu, Sorin Dan Grigorescu, Cosmin Karl Bănică, Iuliana Babiuc, Adriana Bisoc, and Andrei Constantinovici. "Introduction of e-learning prosthodontics platform. Part I." Romanian Journal of Stomatology 61, no. 2 (June 30, 2015): 203–7. http://dx.doi.org/10.37897/rjs.2015.2.18.

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Introducing the e-learning platform for learning, assessment and continuous medical training in dental prosthetics is a complementary instrument meant to improve the educational process. The E-learning offers efective access to information, new methods for training, learning and knowledge assessment, professional training and represents an alternative to education in today’s computerized society. The learning method is by experimenting. The e-learning platform maintains and improves the quality of the teaching process by introducing modern computing technologies, facilitates the degree of concepts learning, increases the receptivity and encourages the competitivity between trainees.
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Bendella, F., and B. Messabih . "G++: A Platform of E-learning." Information Technology Journal 3, no. 3 (August 15, 2004): 240–44. http://dx.doi.org/10.3923/itj.2004.240.244.

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Phulari, S. V. "Academia : Web Platform for E-learning." International Journal for Research in Applied Science and Engineering Technology 10, no. 1 (January 31, 2022): 284–90. http://dx.doi.org/10.22214/ijraset.2022.39721.

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Abstract: This paper illustrates how we can improve the existing manual system with the help of E-learning management system. The method aims to build an E-learning web application having better and safer user experience and provides an interactive teaching-learning platform for students and teachers. E-learning Management System is way of solving the educational problems using the modern technologies. It gives an error free, secure, reliable and fast management system. It can assist the user to concentrate on learning rather to concentrate on the record keeping and other stuff. It will help organization in better utilization of resources. Keywords: Web application, Database, backend, frontend, platform, E-learning, Frameworks
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Rodrigues, Manuel, Sérgio Gonçalves, and Florentino Fdez-Riverola. "E-learning Platforms and E-learning Students: Building the Bridge to Success." ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal 1, no. 2 (July 1, 2013): 21–34. http://dx.doi.org/10.14201/adcaij2012122134.

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E-learning platforms are becoming more and more common in education and with organisations. They are seen as a complementary tool to support learning or, as in many cases, as the primary tool to do it (possibly the only one). In traditional learning, teachers can easily get an insight into how their students work and learn, and how they interact in the classroom. However, in online learning, it is more difficult for teachers to see how individual students behave. Affective states and learning styles are determinant in students’ performance. Together with stress, these are crucial factor to success. It is believed that the sole use of an E-learning platform can in itself be a cause of stress for students. Estimating, in a non-invasive way, such parameters, and taking measures to deal with them, are then the goal of this paper. We do not consider the use of dedicated sensors (invasive) such as special gloves or wrist bracelets since we intend not to be dependent on specific hardware and also because we believe that such specific hardware can induce for itself some alteration in the parameters being analysed. Our work focuses on the development of a new module (Dynamic Recognition Module) to incorporate in Moodle E-learning platform, to accommodate individualized support to E-learning students.
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Kumar, Vikas, and Deepika Sharma. "E-Learning Theories, Components, and Cloud Computing-Based Learning Platforms." International Journal of Web-Based Learning and Teaching Technologies 16, no. 3 (May 2021): 1–16. http://dx.doi.org/10.4018/ijwltt.20210501.oa1.

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The student habit of using the digital platforms can be used to compliment the traditional learning methods. Specifically, designed digital learning platform can support the learning with convenience of time, place, and pace. They can increase the engagement of students and produce higher learning outcomes with increased satisfaction and competence. With a number of embedded features, cloud computing technology-based platforms can deliver the convenience and flexibility in learning environment to compliment the traditional learning pedagogies. The present work identifies the essential learning components that comprise the e-learning environment and categorizes them according to the established learning theories. Further, the prominent cloud-based learning platforms have been mapped to these platforms to see their effectiveness through the existing theories. The work is targeted to form a basis for the development and implementation of successful e-learning tools using the cloud-based platforms.
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Gafni, Ruti, Dafni Biran Achituv, Shimon Eidelman, and Tomer Chatsky. "The effects of gamification elements in e-learning platforms." Online Journal of Applied Knowledge Management 6, no. 2 (May 13, 2018): 37–53. http://dx.doi.org/10.36965/ojakm.2018.6(2)37-53.

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Gamification to perform tedious tasks in an enjoyable way is used in e-learning systems. This study examines in what manner gamification elements affect the e-learning experience in software studies. Two similar e-learning platforms were developed with the aim to teach basic Linux commands, one of them including gaming elements. One group (92 participants) studied using the gamified platform, and another group (47) using a non-gamified platform. The findings show that although the exam grades were not statistically different between the groups, the motivation to learn and continue learning after this experience was higher in the group using a gamified e-learning platform.
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Jedliński, Mariusz, Justyna Maria Myszak, and Mariusz Sowa. "Innowational learning in logistic education e-learning platform project – EduBridge." Ekonomiczne Problemy Usług 121 (2015): 327–36. http://dx.doi.org/10.18276/epu.2015.121-20.

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Leonnard, Leonnard. "Exploring Relationship among E-Learning Platforms, Technical System Quality and Perceived Students’ Satisfaction on Higher Educations’ System for E-Learning." Jurnal Manajemen Teori dan Terapan| Journal of Theory and Applied Management 14, no. 1 (April 26, 2021): 16. http://dx.doi.org/10.20473/jmtt.v14i1.24183.

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Currently, most Indonesian universities have adopted an online academic management information system (AMIS) to provide academic and administrative service activities. This study aims to explore the relationship between the e-learning platforms and the technical system quality, and the perceived satisfaction of students. Data were collected using questionnaires distributed to 286 students of a university. The questionnaire showed that there is a difference in the e-learning tools, techniques, or platforms used by the students. The results of the chi-square test show that there is no significant relationship between e-learning platform and technical system quality and also perceived satisfaction of the students. That shows the platform choices do not affect students’ perception of quality and satisfaction. However, technical system quality is significantly related to perceived student satisfaction. Therefore, the e-learning quality should be improved in line with the innovation of a learning system during the pandemic, so that students’ satisfaction in the learning involvement increase.
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HALIM, Mohamed. "Web Services Composition in E-Learning platform." International Journal of Emerging Trends in Engineering Research 8, no. 2 (February 15, 2020): 525–32. http://dx.doi.org/10.30534/ijeter/2020/41822020.

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18

Kristensen, T., Ø. Bech, and M. Dyngeland. "Towards a Multi-Agent E-learning Platform." Journal of Computer Engineering and Informatics 1, no. 2 (April 23, 2013): 64–81. http://dx.doi.org/10.5963/jcei0102004.

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19

Tziallas, Grigoris, Athanasios Kontogeorgos, and Christos Papanastasiou. "An E-Learning Platform for Departmental Use." Creative Education 07, no. 09 (2016): 1189–94. http://dx.doi.org/10.4236/ce.2016.79124.

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Schürer-Maly, C. C., J. Frahne, M. Lelgemann, M. Butzlaff, and H. C. Vollmar. "An E-learning Platform for Guideline Implementation." Methods of Information in Medicine 45, no. 04 (2006): 389–96. http://dx.doi.org/10.1055/s-0038-1634093.

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Summary Objectives: Effective knowledge translation in medicine is an essential element of a modern health care system. Evidence-based clinical practice guidelines (CPGs) are considered relevant instruments for the transfer of knowledge into clinical practice. To improve this transfer we have created Internet-based continuing medical education (CME) modules and online case-based learning objects. Methods: Building upon existing CPGs, an e-learning platform including a multi-step review process was developed to generate CME modules. These CME modules were presented through a modified content management system (CMS) that fulfils specific requirements of CME. An online questionnaire using a four-point Likert scale was designed to receive mandatory feedback from participating physicians. In the second step of development, case-based learning objects were added to the CMS. Results: Existing clinical practice guidelines allowed a rapid development of CME modules specific to individual clinical indications. The modified CMS proved to be technically stable but also resource-intensive. 3105 physicians registered and used the platform between June 2003 and April 2005. 95% of the physicians expressed positive feedback in an evaluation questionnaire; only 35% of physicians actually used the corresponding CPGs in practice. Suggestions from the CME users led to the development of interactive medical case-based learning objects related to the main topics of the CPGs. Conclusions: To support the implementation of CPGs, an Internet platform for CME including case-based learning objects and examination tests was developed. An interactive online CME platform can support active learning and may establish an additional stimulus for knowledge translation into daily medical practice.
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Cheng, Jing. "Affective E-learning Platform Based on SVM." Journal of Information and Computational Science 12, no. 11 (July 20, 2015): 4225–34. http://dx.doi.org/10.12733/jics20106026.

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Batirel, Hasan F., Jalal Assouad, Harry Etienne, and Xavier Benoit D’Journo. "Auditorium of the future: e learning platform." Journal of Thoracic Disease 13, no. 3 (March 2021): 2038–43. http://dx.doi.org/10.21037/jtd.2019.12.69.

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Ballarano, Alessandra, Francesco Colace, Massimo De Santo, and Luca Greco. "“The Postman Always Rings Twice”: Evaluating E-Learning Platform a Decade Later." International Journal of Emerging Technologies in Learning (iJET) 11, no. 02 (February 23, 2016): 35. http://dx.doi.org/10.3991/ijet.v11i02.5030.

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E-Learning represents an effective answer to the continuous request for life-long learning. In fact, this approach allows the flexibility and quality requested by such a kind of learning process. In this scenario, a great number of E-Learning platforms have been introduced on the market and their selection is not a trivial task: various features should be taken into account during the evaluation of an E-Learning platform. Obviously, the analysis of the technical features of an E-Learning platform is not enough: it is also important to understand how it can be integrated in the didactic context in order to facilitate learning and training and what principles are applied to guide the way the system is used. A decade ago, the authors of this paper introduced a model for describing and characterizing on-line learning platform components. Today, the aim of this paper is to evaluate and upgrade this model. During this period, many things have changed in the Web (the introduction of social networks, new multimedia protocols, etc.): what has changed in the E-Learning platforms? Today how to evaluate the E-Learning platforms? In this paper the evaluation model will be updated and then used to evaluate the most known existing platforms.
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Kirkwood, Keith. "The SNAP Platform: social networking for academic purposes." Campus-Wide Information Systems 27, no. 3 (June 29, 2010): 118–26. http://dx.doi.org/10.1108/10650741011054429.

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PurposeThis paper aims to introduce an enterprise‐wide Web 2.0 learning support platform – SNAP, developed at Victoria University in Melbourne, Australia.Design/methodology/approachPointing to the evolution of the social web, the paper discusses the potential for the development of e‐learning platforms that employ constructivist, connectivist, and participatory pedagogies and actively engage the student population. Social networking behaviours and peer‐learning strategies, along with knowledge management through guided folksonomies, provide the back‐bone of a social systems approach to learning support.FindingsThe development of a cloud‐based read‐write enterprise platform can extend the responsiveness of the learning institution to its students and to future e‐learning innovations.Originality/valueThe full potential of e‐learning platforms for the development of learning communities of practice can now be increasingly realised. The SNAP Platform is a step in this direction.
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Lim, Cheolil, Hyeongjong Han, Daeun Jung, Yunus Emre Ozturk, and Junghyun Hong. "Exploring an e-learning Platform Prototype for Supporting Learning Design." Journal of Educational Technology 33, no. 4 (December 30, 2017): 799–837. http://dx.doi.org/10.17232/kset.33.4.799.

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Septyani, Ni Luh Putu Viranicka, I. G. A. Lokita Purnamika, and Nyoman Karina Wedhanti. "A Study of ELE Students’ Perception of Undiksha Moodle E-learning in Pedagogical Courses." Metathesis: Journal of English Language, Literature, and Teaching 5, no. 2 (October 18, 2021): 120. http://dx.doi.org/10.31002/metathesis.v5i2.3949.

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<p>E-learning has significantly influenced the educational field. Education currently utilizes e-learning as one of the learning systems that facilitate students and teachers' learning process is distanced or traditional, or even in blended learning. One of the platforms used is the Undiksha Moodle E-learning Platform used in the pedagogical courses. This study aimed to identify students' perception of the use of the Undiksha Moodle E-learning platform. This discussion focuses on the effectiveness offered in the use of the Undiksha Moodle E-learning platform. This study is a case study involving 15 English Language Education students. This study's object is students' perception of using the Undiksha Moodle E-learning platform in the pedagogical courses. Data collections were done with questionnaires and semi-structured interviews to see the suitability of perceptions expressed by students. Data analysis is conducted qualitatively supported with quantitative data by considering the questionnaires' results and interpreting the data obtained. This study showed that English Language Education students have a positive perception of using Undiksha Moodle E-learning. The findings on the effectiveness of the use of the Undiksha Moodle E-learning platform used amounted to 4,173. That indicates that students strongly agree that the platform is effectively used in pedagogical courses.</p>
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Syahputra, Bambang Panca, and Erikson Saragih. "EFL Teachers' Attitudes toward E-learning Platforms during the Covid-19 Pandemic." Tadris: Jurnal Keguruan dan Ilmu Tarbiyah 6, no. 2 (December 31, 2021): 335–47. http://dx.doi.org/10.24042/tadris.v6i2.9668.

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This study investigates the features of three e-learning platforms: Moodle, Google Classroom, and Zoom. It provides an in-depth examination of the digital learning media efficacy during the COVID-19 pandemic. It outlines the advantages and disadvantages of e-learning platforms for English language teaching. The research highlights the potential of authentic e-learning platforms to motivate EFL teachers and students to step up to the challenge. A digital survey which consisted of 36 items, was distributed to determine EFL teachers' impressions of the effectiveness of these platforms. The researchers distributed three questionnaires for each e-learning platform. Each questionnaire consisted of six sections: availability and accessibility, efficiency, information exchange, teacher perception, teacher satisfaction, and E-learning insight during COVID-19. The researchers utilized the Minitab 16 Statistical software to analyze the elicited data and the Cronbach's Alpha values to assess the survey questions content validity. Other statistical techniques, such as mean, standard deviation, and agreeable level (AR), were used to depict the effectiveness of each platform. Google Classroom (Ave. AR = 72.92 percent and Ave. Mean = 3.887) was the most efficient e-learning platform based on the survey responses. The next platforms were Moodle (Ave. AR = 68.09 percent, Ave. Mean = 3.694) and Zoom (Ave. AR = 61.85 percent, Ave. Mean = 3.544). The findings should motivate language learners to act and assist instructors and policy-makers in constructing e-learning environments that support learning during the global health crisis.
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PETRICĂ, Gabriel, and Ioan-Cosmin MIHAI. "Cyber Attacks Against E-Learning Platforms. A Case Study Using Attack Trees." International Journal of Information Security and Cybercrime 9, no. 1 (June 22, 2020): 37–42. http://dx.doi.org/10.19107/ijisc.2020.01.05.

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The global context of the first part of 2020 has led to a change in the way humanity has carried out its professional and educational activity. E-learning platforms have become an interesting target for cyber attackers. This paper presents the evolution of Moodle vulnerabilities and a possible AT (Attack Tree) built around this e-learning platform. The AT highlights software vulnerabilities and physical events that can compromise the security / availability of a Moodle platform.
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Morańska, Danuta. "Innovative methods of adult learners’ educationin the framework of scientific and social partnership." International Journal of Pedagogy, Innovation and New Technologies 7, no. 1 (June 30, 2020): 69–75. http://dx.doi.org/10.5604/01.3001.0014.4460.

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Development of network technologies creates more and more friendly conditions contributing to the development of e-learning platforms. Thanks to simpler and more intuitive operation, e-learning platforms are applicable in the implementation of educational objectives among adult learners. E-platforms contribute to the integration and creation of cooperation networks among environments implementing common objectives, although they function in remote localizations. In the paper the opportunities of innovative applications of the e-learning Moodle platform was characterized. This platform was used to implement objectives connected with intercultural and intergenerational education in the process of Long Life Learning among Polish people living abroad. The aim of the implemented project was common development of innovative methodology of adult learners’ education in order to provide the high level of teaching with the application of e-learning solutions.
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Mbabu, Ken M., Robert O. Oboko, and Samuel Kamunya. "An Adaptive Gamification Tool for E-learning Platform." Open Journal for Information Technology 2, no. 2 (December 29, 2019): 41–52. http://dx.doi.org/10.32591/coas.ojit.0202.03041m.

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Goettlinger, Michael, Sebastian Eberle, Sebastian Mair, and Peter Augat. "OSTEOFORM – AN E-LEARNING PLATFORM FOR FRACTURE CARE." Journal of Biomechanics 45 (July 2012): S312. http://dx.doi.org/10.1016/s0021-9290(12)70313-5.

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Chang, Rong Chi. "A Novel AR-Based Interactive E-Learning Platform." Advanced Materials Research 403-408 (November 2011): 1244–48. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.1244.

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This present study combines augmented reality and interactive multimedia for the construction of a learning system that offers educational knowledge on butterfly metamorphosis, as we call it ARButterfly. The main purpose of designing this learning platform is to apply AR technology to produce innovative interactive learning models that are both fun and educational, creating an enriched learning experience through multimedia. With this platform, learners control the AR markers and are presented with life-like 3D objects to learn about the life cycle of butterflies. In addition, learners are given the opportunity to further observe the ecological interactions between butterflies and flowers or plants in this virtual setting. Our findings show the platform is capable of boosting students’ learning interests and improving their learning effectiveness.
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., Ashwini M. "E-AKSHARA - NEXT GENERATION UBIQUITOUS SMART LEARNING PLATFORM." International Journal of Research in Engineering and Technology 05, no. 03 (March 25, 2016): 54–59. http://dx.doi.org/10.15623/ijret.2016.0503011.

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Lau, H. Y. K., K. L. Mak, and Helen Ma. "IMELS: An e-learning platform for industrial engineering." Computer Applications in Engineering Education 14, no. 1 (2006): 53–63. http://dx.doi.org/10.1002/cae.20067.

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Iqbal, Hafiz. "E-mentoring: an effective platform for distance learning." e-mentor 84, no. 2 (2020): 54–61. http://dx.doi.org/10.15219/em84.1463.

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Poli, G. L., V. Tsapaki, G. Loreti, and D. van der Merwe. "IAEA Human Health Campus and e-learning platform." Physica Medica 92 (December 2021): S39. http://dx.doi.org/10.1016/s1120-1797(22)00088-6.

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Vydia, Vensy, Susanto Susanto, Sri Handayani, and Maulana Bahrul Alam. "The Selection of Learning Platforms to Support Learning Using Fuzzy Multiple Attribute Decision Making." International Journal of Quantitative Research and Modeling 3, no. 1 (March 7, 2022): 45–50. http://dx.doi.org/10.46336/ijqrm.v3i1.257.

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The utilization of information technology in learning has functioned as a tool in the teaching and learning process during the Covid-19 pandemic. The need for the availability of a learning platform using LMS (Learning Management System) or free e-learning that is easily obtained from the public network (internet) makes the utilization of the learning platform indispensable for the teaching and learning process. Learning platforms available on the internet can also be used independently by students. However, not all existing learning platforms can be used as the appropriate means to improve the quality of education. The educator policies are needed to utilize the existing learning platforms so that learning objectives can be achieved. This study will analyze how to choose the right learning platform for an educational institution using SAW (Simple Additive Weighting)-based Fuzzy Multiple Attribute Decision Making (FMADM) method. FMADM is a method used to find the optimal alternative from a number of alternatives with certain criteria. The purpose of this study is to assist educators in deciding the most appropriate learning platform that can be used to support the teaching and learning process during the Covid 19 pandemic.
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Kremser, Wolfgang, Stefan Kranzinger, and Severin Bernhart. "Design and Implementation of a Gesture-Aided E-Learning Platform." Sensors 21, no. 23 (December 1, 2021): 8042. http://dx.doi.org/10.3390/s21238042.

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In gesture-aided learning (GAL), learners perform specific body gestures while rehearsing the associated learning content. Although this form of embodiment has been shown to benefit learning outcomes, it has not yet been incorporated into e-learning. This work presents a generic system design for an online GAL platform. It is comprised of five modules for planning, administering, and monitoring remote GAL lessons. To validate the proposed design, a reference implementation for word learning was demonstrated in a field test. 19 participants independently took a predefined online GAL lesson and rated their experience on the System Usability Scale and a supplemental questionnaire. To monitor the correct gesture execution, the reference implementation recorded the participants’ webcam feeds and uploaded them to the instructor for review. The results from the field test show that the reference implementation is capable of delivering an e-learning experience with GAL elements. Designers of e-learning platforms may use the proposed design to include GAL in their applications. Beyond its original purpose in education, the platform is also useful to collect and annotate gesture data.
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De Pietro, Orlando, and Giovanni Frontera. "A Virtual Tutor for Significant Learning within e-Learning 2.0 Environments." International Journal of Digital Literacy and Digital Competence 4, no. 3 (July 2013): 31–41. http://dx.doi.org/10.4018/ijdldc.2013070104.

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The paper reports of an automatic application solution that allows the realization of significant learning within e-learning 2.0 environments. In particular, it is presented an intelligent agent which supports tutoring activities within an e-Learning platform. The agent interacts with the users in natural language; it integrates an adaptive search engine to do automated researches based on external sources of the knowledge base of the platform, and a monitoring system to report of any technical failure.
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Abed, Abdullah Suhail, Brwa Khalil Abdullah Ahmed, Sura Khalil Ibrahim, Musaddak Maher Abdul Zahra, Mohanad Ahmed Salih, and Refed Adnan Jaleel. "Development of an Integrate E-Medical System Using Software Defined Networking and Machine Learning." Webology 19, no. 1 (January 20, 2022): 3410–18. http://dx.doi.org/10.14704/web/v19i1/web19224.

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Scholars and medical professionals have recognizes the importance of electronic medical monitoring services for tracking elderly people's health. These platforms generate a large amount of data, requiring privacy and data security. on the contrary, Using Software Defined Networking (SDN) to maintain network efficiency and flexibility, which is especially important in the case of healthcare observation, could be a viable solution. Moreover, machine learning can additionally utilized as a game changing tool which incorporated with SDN for optimal level of privacy and security. Even so, integrating SDN into machine learning, which heavily relies on health sensors of patients, is incredibly difficult. In this paper, an Integrate Medical Platform (IMP) with a focus on SDN and Machine learning integration is proposed. We produce a platform that reduces complexity by identifying high level SDN regulations based on the extracted flow classes and utilizing machine learning traffic flow classification techniques. F or various types of traffic, We employ supervised learning approaches based on models that have already been trained. We use four algorithms for supervised learning: Random forest, Logistic Regression classifiers, K-NN, and SVM, with different characteristics. Finally, we evaluated IMP by using accuracy, precision, TPR, TNR, FPR, MAE, and energy consumption.
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Ouadoud, Mohammed, Mohamed Yassin Chkouri, Amel Nejjari, and Kamal Eddine El Kadiri. "Exploring a Recommendation System of Free E-learning Platforms: Functional Architecture of the System." International Journal of Emerging Technologies in Learning (iJET) 12, no. 02 (February 28, 2017): 219. http://dx.doi.org/10.3991/ijet.v12i02.6381.

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This paper presents the functional architecture of a recommendation system of free e-learning platforms that we have implemented in order to facilitate the choice of the most suitable e-learning platform to meet the objectives, specifications and criteria chosen by the institution. Thus, any random choice entails a loss of money, effort and time loss, for porters and device designers, and this is for various reasons (cost, utility, usability, etc.). Notably, this system takes into account more than 20 platforms. The choice of these platforms is based on a methodical and systemic approach that identifies the adequate criteria to the objectives and specifications chosen by the institution, depending on the objects and pedagogical tools related to the recommended teaching and learning device, in order to retain the most suitable e-learning platform. This paper is motivated by our will to clarify and support users in their choice of the most suitable platform to meet their needs and to benefit a maximum from the potential offered by technologies in pedagogy.
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李, 智. "Towards a Public Service Oriented e-Learning Platform——e-Government Transformation." Modern Management 02, no. 04 (2012): 143–49. http://dx.doi.org/10.12677/mm.2012.24025.

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43

Abdul Talib, Corrienna, Hassan Aliyu, Adi Maimun Abdul Malik, Kang Hooi Siang, Igor Novopashenny, and Marlina Ali. "Sakai: A Mobile Learning Platform." International Journal of Interactive Mobile Technologies (iJIM) 13, no. 11 (November 15, 2019): 95. http://dx.doi.org/10.3991/ijim.v13i11.10800.

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These days, humans have been witnessing related technological and social development, by means of which mobile technologies and Internet yield global access to information with mobility of knowledge. Mobile learning platforms are designed based on electronic learning (e-learning) and mobility. It is regarded as a useful way to enhance the learning process. Sakai as a mobile learning platform, design intentions are to be adaptable to any educational purposes, within or outside the institution, dependent on the provision of effectiveness in classroom instruction based on the learning style of the students, extensible in the cultivation of thinking skills in the learner, and efficient in communicating and exchanging data among its enrolled classroom members and other online platforms. This study employed a systematic review of related literature to investigate the predominant research methodology adopted by various scholars to assess necessary factors concerning mobile learning platform. Fifteen articles are selected based on established criteria. The findings indicated that most of the researchers used quantitative research methodology in investigating the effectiveness and concern variable of mobile learning. Also find out is that most of the outcome of the studies include, achievement, perception, pedagogy, motivation and mobile learning platform as a form of educational technology.
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Kaushik, Mohit Kant, and Devika Agrawal. "Influence of technology readiness in adoption of e-learning." International Journal of Educational Management 35, no. 2 (January 14, 2021): 483–95. http://dx.doi.org/10.1108/ijem-04-2020-0216.

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PurposeThe study has identified the factors among students that can enable or inhibit students from using online learning platforms. Students enrolled at different levels, diversified streams and separate courses were surveyed for the investigation. The study also highlights the significant hitches faced in using or adopting e-learning.Design/methodology/approachResponses were collected from Indian students on a seven-point Likert-type scale using a structured questionnaire around the updated Technology Readiness Index's four dimensions. Adapted dimensions were evolved to identify the people's propensity to accept and reject the new technology.FindingsThe result of the survey highlights the students' positive attitude towards the e-learning approach. The diffusion of e-learning platforms occupies them with a feeling of optimism and innovativeness. However, discomfort in using the newly penetrated e-learning platforms was also found. Furthermore, no significant variances concerning the different demographics were detected.Research limitations/implicationsThe cross-sectional research approach was used for the investigation. However, it is evident that with the use and experience of technology, an increase in its acceptance follows. Thus, a longitudinal research approach should explore the differences between students' earlier and later involvement after experiencing the platform. A cross-country investigation is also needed to measure the technological biases among students.Practical implicationsWith advancements in technology, the chances of diffusion of e-learning in traditional classrooms have risen. However, to encourage the student's engagement towards e-learning, the platform needs to be student and teacher-friendly. This study serves the purpose of exploring the determinants that will guide educational institutes and developers of online platforms in achieving excellence in enhancement and engagement among students.Originality/valueThe investigation adds to recognize the acceptance of e-learning among students by exploring its determinants using the Technology Readiness Index 2.0. The study has also explored the differences in readiness to use e-learning on differences in enrolment level, institute type and courses.
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Wang, An, and Le Hui Huang. "E-Learning Exploration Based on Cloud Computing." Applied Mechanics and Materials 333-335 (July 2013): 2226–30. http://dx.doi.org/10.4028/www.scientific.net/amm.333-335.2226.

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Cloud computing is a new proposed computing model based on grid computing and the core technology of next generation network platform. It provides reliable and secure data storage, convenient web services and strong capability of calculation. In education, cloud computing will be the fundamental environment and platform of future network learning. It will have positive effect in building good learning environment, integration of resources and other aspects of e-learning.
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Bumbea Savin, Nuți, and Luminița Dumitriu. "The contribution of m-learning applications to improving the performance of training on the Moodle platform." Proceedings of the International Conference on Business Excellence 15, no. 1 (December 1, 2021): 1230–42. http://dx.doi.org/10.2478/picbe-2021-0114.

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Abstract This paper presents a proposal for a mobile learning application called MySchool, which will be added to the e-learning platform Moodle and which contribute together with it to increase the efficiency of training on the platform. In the first part, analyzing the specialized studies, it was found that the main deficiencies reported in the case of e-learning platforms come mainly from the way the platform was designed and especially from the design of the training model when the beneficiaries and users are students in the pre-university course. The paper proposes a mobile learning training system to be added to an existing e-learning platform in schools in Constanta County, Romania. The chosen platform was the Moodle platform which does not make such an application available to users. The main features of the Moodle platform are further analyzed together with the didactic aspects of the application of the platform in the online training process of students. At the same time, the advantages of students who use mobile applications are presented, as well as the disadvantages of m-learning applications. For the design of the proposed system, the ALDIE software design model was chosen together with the rapid prototyping method. The functional and non-functional requirements of the MySchool system and its three-level architecture have been established (Fig. 7). We also designed a learning network in a classroom with 25 students for the proposed system. The conclusions of the paper highlight the usefulness and need for such a system attached to an e-learning platform.
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Arkit, Grzegorz, Aleksandra Arkit, and Silva Robak. "APPLYING E-LEARNING SYSTEMS FOR BIG DATA EDUCATION." Information System in Management 7, no. 2 (June 30, 2018): 85–96. http://dx.doi.org/10.22630/isim.2018.7.2.8.

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Processing massive data amounts and Big Data became nowadays one of the most significant problems in computer science. The difficulties with education on this field arise, the appropriate teaching methods and tools are needed. The processing of vast amounts of data arriving quickly requires the choice and arrangement of extended hardware platforms.In the paper we will show an approach for teaching students in Big Data and also the choice and arrangement of an appropriate programming platform for Big Data laboratories. Usage of an e-learning platform Moodle, a dedicated platform for teaching, could allow the teaching staff and students an improved contact with by enhancing mutually communication possibilities. We will show the preparation of Hadoop platform tools and Big Data cluster based on Cloudera and Ambari. The both solutions together could enable to cope with the problems in education of students in the field of Big Data.
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Elnagar, Ashraf, Noha Alnazzawi, Imad Afyouni, Ismail Shahin, Ali Bou Nassif, and Said Salloum. "An empirical study of e-learning post-acceptance after the spread of COVID-19." International Journal of Data and Network Science 6, no. 3 (2022): 669–82. http://dx.doi.org/10.5267/j.ijdns.2022.4.005.

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There are various reasons why vaccine fear has resulted in public rejection. Students have raised concerns about vaccine effectiveness, leading to hesitation when it comes to vaccination. Vaccination apprehension impacts students' perceptions, which has an impact on the acceptability of an e-learning platform. As a result, the goal of this study is to look at the post-acceptance of an e-learning platform using a conceptual model with several factors. Every variable makes a unique contribution to the e-learning platform's post-acceptance. In the current study, TAM variables were combined with additional external factors such as fear of vaccination, perceived routine use, perceived enjoyment, perceived critical mass, and self- efficacy, all of which are directly associated with post-acceptance of an e-learning platform. Here, a hybrid conceptual model was used to evaluate the newly widespread use of e-learning platforms in this area in this study in the UAE. In the past, empirical investigations primarily used Structural Equation Modeling (SEM) analysis; however, this study used a developing hybrid analysis approach that combines SEM with deep learning–based Artificial Neural Networks (ANN). This study also employed the Importance–Performance Map Analysis (IPMA) to determine the significance and performance of each element. Through the findings, it was found that fear of vaccination, perceived ease of use, perceived usefulness, perceived routine use, perceived enjoyment, perceived critical mass, and self-efficiency all had a significant impact on students' behavioral intention to use the e-learning platform for educational purposes. It was also shown in the analysis of ANN as well as IPMA that the perceived ease of use of the e-learning platform is the most important indicator of post-acceptance. The proposed model, in theory, provides appropriate explanations for the elements that influence post-acceptance of the e-learning platform in terms of internet service factors at the individual level. In the practical sense, these findings will help decision-makers and practitioners in higher education institutions identify the factors that should be given extra care and plan their policies accordingly. The ability of the deep ANN architecture to identify the non-linear relationships between the factors involved in the theoretical model has been determined in this research. The implication offers extensive information about taking effective steps to decrease the fear of vaccination among people and increase vaccination confidence among teachers and educators and students, consequently impacting society.
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Nan, Yang. "Design and Implementation of Web-Based E-Learning Platform." Applied Mechanics and Materials 536-537 (April 2014): 599–602. http://dx.doi.org/10.4028/www.scientific.net/amm.536-537.599.

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This paper attends to study Windows Server and SQL Server to form a combination of the two operating systems to establish an online learning platform. The platform basically completed the user needs to achieve functional, but also focuses on the application of Ajax technology, the use of this technology at the user level can be completed without page refresh can be achieved through video effects, the data layer, it reduces the data access to the database pressure, improve the overall performance of the overall learning platform, the results show that the techniques of this paper can be used in a very good application and online learning platform.
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Zahro', Anisatuz, Nur Khoiri, and Erna Wijayanti. "ANALISIS RAGAM PLATFORM E-LEARNING DALAM PEMBELAJARAN BIOLOGI KELAS XI SMA DAN MA NEGERI DI KOTA SEMARANG." Bioedukasi: Jurnal Pendidikan Biologi 14, no. 2 (August 31, 2021): 185. http://dx.doi.org/10.20961/bioedukasi-uns.v14i2.51956.

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The emergence of Coronavirus-19 disease has caused all educational institutions to switch the face-to-face learning mode to distance learning with an online system. Online learning requires teachers and students to use a tool to help teaching and learning activities, namely the e-learning platform. The purpose of this study is to analyze the various e-learning platforms used by biology teachers in grade 11 of public senior high schools (SMA) and Islamic public high schools (MA) in Semarang City. This research is a qualitative descriptive study using the analysis of the Miles and Huberman model. The purposive sampling technique was used by considering the geographical location of the school and the diversity of platforms used. The samples were 5 schools: 3 high schools (SMA) and 2 Islamic Public high School of Madrasah Aliyah. Data collection techniques used semi-structured interviews and documentation studies. The results show that the e-learning platforms used by biology teachers are very diverse, ranging from instant messaging platforms such as WhatsApp, video conferencing platforms such as Google Meet and Microsoft Team, and Learning Management System (LMS) platforms such as Moodle, Google Classroom, Microsoft Office 365, and Madrasah e-learning. Each school uses a different type of platform and is adapted to school policies and student needs. Some schools develop their own e-learning platforms for online learning so that their use is mandatory, but this does not limit teachers from integrating other platforms so that learning objectives can be achieved perfectly.
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