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1

Dyer-Witheford, Nick. Games of empire: Global capitalism and video games. University of Minnesota Press, 2009.

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2

Dyer-Witheford, Nick. Games of empire: Global capitalism and video games. University of Minnesota Press, 2009.

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3

DeMaria, Rusel. Reset: Changing the way we look at video games. Berrett-Koehler Publishers, 2008.

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4

DeMaria, Rusel. Reset: Changing the way we look at video games. Berrett-Koehler Publishers, 2007.

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5

Blood, sweat, and pixels: The triumphant, turbulent stories behind how video games are made. HarperCollins Publishers, 2017.

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6

Chŏng-hyŏn, Wi, ред. Hanʼguk onlain geim sanŏp ŭi palchŏn kwajŏng kwa hyanghu kwaje. Sŏul Taehakkyo Chʻulpʻanbu, 2007.

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7

1951-, Dyer-Witheford Nick, and De Peuter Greig 1974-, eds. Digital games: The interaction of technology, culture, and marketing. McGill-Queen's University Press, 2003.

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8

Yŏngsang sanŏp kwa munhwa yŏnʼgu. Han Narae, 2005.

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9

Video games. Lucent Books, 2009.

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10

Parks, Peggy J. Video games. ReferencePoint Press, 2008.

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11

1977-, Espejo Roman, ed. Video games. Greenhaven Press, 2003.

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12

Hile, Kevin. Video games. Lucent Books, 2009.

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13

1974-, Hnatiuk David, and Weiss David 1972-, eds. Music supervision: The complete guide to selecting music for movies, TV, games, & new media. Schirmer Trade Books, 2005.

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14

Video games. Greenhaven Press, 2010.

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15

Hey, that's my music!: Music supervision, licensing, and content acquisition. Hal Leonard, 2007.

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16

Sex in video games. Charles River Media, 2007.

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17

Marcovitz, Hal. Are video games harmful? ReferencePoint Press, 2011.

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18

Bissell, Tom. Extra lives: Why video games matter. Pantheon Books, 2010.

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19

Bissell, Tom. Extra lives: Why video games matter. Pantheon Books, 2010.

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20

Bissell, Tom. Extra lives: Why video games matter. Pantheon Books, 2010.

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21

Good video games and good learning: Collected essays on video games, learning, and literacy. P. Lang, 2007.

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22

Pervez, Mohammad. Video-games in Pakistan: A psychological perspective. National Institute of Psychology, Centre of Excellence, Quaid-e-Azam University, 1985.

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23

Replay: The history of video games. Yellow Ant, 2010.

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24

Video gamers. Routledge, 2012.

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25

Dunniway, Troy. Game development essentials: Gameplay mechanics. Thomson Delmar Learning, 2007.

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26

Dunniway, Troy. Game development essentials: Gameplay mechanics. Thomson Delmar Learning, 2007.

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27

Dunniway, Troy. Game development essentials: Gameplay mechanics. Delmar Cengage Learning, 2008.

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28

Gackenbach, Jayne. Video game play and consciousness. Nova Science Publishers, 2011.

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29

M, Ryan Richard, ed. Glued to games: How video games draw us in and hold us spellbound. ABC-CLIO, 2011.

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30

Extra lives: Why video games matter. Pantheon Books, 2010.

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31

Video kids: Making sense of Nintendo. Harvard University Press, 1991.

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32

God in the machine: Video games as spiritual pursuit. Templeton Press, 2013.

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33

Rise of the videogame zinesters: How freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art form. Seven Stories Press, 2012.

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34

Goldberg, Harold. All your base are belong to us: How 50 years of videogames conquered pop culture. Three Rivers Press, 2011.

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35

Gentile, Douglas A. The impact of video games on children and youth. Educational Research Service, 2001.

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36

Gentile, Douglas A. The impact of video games on children and youth. Educational Research Service, 2001.

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37

Pennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Pennsylvania Joint State Government Commission, 2008.

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38

Pennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Pennsylvania Joint State Government Commission, 2008.

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39

Pennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Pennsylvania Joint State Government Commission, 2008.

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40

E, Jones Steven. The meaning of video games: Gaming and textual studies. Routledge, 2008.

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41

Knoll, Joachim H. Gewalt und Spiele: Gewalt und Videospiel im Widerstreit der Meinungen. Livonia, 1993.

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42

Playing with videogames. Routledge, 2008.

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43

Videogame audiences: Local practices, global cultures. P. Lang, 2009.

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44

The ethics of computer games. MIT Press, 2009.

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45

Crawford, Garry. Video gamers. Routledge, 2012.

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46

Halos and Avatars: Playing video games with God. Westminster John Knox Press, 2010.

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47

A casual revolution: Reinventing video games and their players. MIT Press, 2010.

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48

Kahne, Joseph. The Civic Potential of Video Games. The MIT Press, 2009.

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49

Kahne, Joseph; Middaugh, Ellen; Evans, Chris. The civic potential of video games. MIT Press, 2009.

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50

Before the crash: Early video game history. Wayne State University Press, 2012.

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