Books on the topic 'Economic aspects of Video games'
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Dyer-Witheford, Nick. Games of empire: Global capitalism and video games. University of Minnesota Press, 2009.
Find full textDyer-Witheford, Nick. Games of empire: Global capitalism and video games. University of Minnesota Press, 2009.
Find full textDeMaria, Rusel. Reset: Changing the way we look at video games. Berrett-Koehler Publishers, 2008.
Find full textDeMaria, Rusel. Reset: Changing the way we look at video games. Berrett-Koehler Publishers, 2007.
Find full textBlood, sweat, and pixels: The triumphant, turbulent stories behind how video games are made. HarperCollins Publishers, 2017.
Find full textChŏng-hyŏn, Wi, ред. Hanʼguk onlain geim sanŏp ŭi palchŏn kwajŏng kwa hyanghu kwaje. Sŏul Taehakkyo Chʻulpʻanbu, 2007.
Find full text1951-, Dyer-Witheford Nick, and De Peuter Greig 1974-, eds. Digital games: The interaction of technology, culture, and marketing. McGill-Queen's University Press, 2003.
Find full text1974-, Hnatiuk David, and Weiss David 1972-, eds. Music supervision: The complete guide to selecting music for movies, TV, games, & new media. Schirmer Trade Books, 2005.
Find full textHey, that's my music!: Music supervision, licensing, and content acquisition. Hal Leonard, 2007.
Find full textGood video games and good learning: Collected essays on video games, learning, and literacy. P. Lang, 2007.
Find full textPervez, Mohammad. Video-games in Pakistan: A psychological perspective. National Institute of Psychology, Centre of Excellence, Quaid-e-Azam University, 1985.
Find full textDunniway, Troy. Game development essentials: Gameplay mechanics. Thomson Delmar Learning, 2007.
Find full textDunniway, Troy. Game development essentials: Gameplay mechanics. Thomson Delmar Learning, 2007.
Find full textDunniway, Troy. Game development essentials: Gameplay mechanics. Delmar Cengage Learning, 2008.
Find full textGackenbach, Jayne. Video game play and consciousness. Nova Science Publishers, 2011.
Find full textM, Ryan Richard, ed. Glued to games: How video games draw us in and hold us spellbound. ABC-CLIO, 2011.
Find full textRise of the videogame zinesters: How freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art form. Seven Stories Press, 2012.
Find full textGoldberg, Harold. All your base are belong to us: How 50 years of videogames conquered pop culture. Three Rivers Press, 2011.
Find full textGentile, Douglas A. The impact of video games on children and youth. Educational Research Service, 2001.
Find full textGentile, Douglas A. The impact of video games on children and youth. Educational Research Service, 2001.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Pennsylvania Joint State Government Commission, 2008.
Find full textE, Jones Steven. The meaning of video games: Gaming and textual studies. Routledge, 2008.
Find full textKnoll, Joachim H. Gewalt und Spiele: Gewalt und Videospiel im Widerstreit der Meinungen. Livonia, 1993.
Find full textHalos and Avatars: Playing video games with God. Westminster John Knox Press, 2010.
Find full textKahne, Joseph; Middaugh, Ellen; Evans, Chris. The civic potential of video games. MIT Press, 2009.
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