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1

Kuster, Mauricio. "Editor grafico para projeto mecanico." reponame:Repositório Institucional da UFSC, 1989. https://repositorio.ufsc.br/xmlui/handle/123456789/157600.

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Dissertação (mestrado) - Universidade Federal de Santa Catarina. Centro Tecnologico<br>Made available in DSpace on 2016-01-08T16:27:42Z (GMT). No. of bitstreams: 1 79706.pdf: 1973870 bytes, checksum: 74552acfcae93b2a8473fe617d98bd09 (MD5) Previous issue date: 1989<br>O editor gráfico para Projeto Mecânico é um sistema desenvolvido para ser conectado a aplicativos na área de projeto mecânico. O objetivo do trabalho é a utilização dos recursos gráficos disponíveis nos microcomputadores tipo IBM-PC compatíveis, para tornar mais eficientes os programas de projeto, acoplando a parte gráfica às rotinas de cálculo e dimensionamento. Torna-se possível, então, o projeto de um componente desde a entrada de dados até sua saída em forma de desenho para a fabricação. Como exemplo foi elaborado um programa para dimensionamento de molas helicoidais de compressão. Este programa calcula a mola de forma a minimizar o parâmetro escolhido e convertido em elementos geométricos básicos, como linhas, arcos, círculos, etc., que são gravados num arquivo chamado arquivo gráfico. Este arquivo é interpretado pelo editor para gerar o desenho da mola na tela de vídeo ou nos dispositivos gráficos de saída como impressoras ou traçadores gráficos.
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Lacerda, Rodrigo Netto. "Um editor grafico para stabilis/vigil." [s.n.], 1997. http://repositorio.unicamp.br/jspui/handle/REPOSIP/276105.

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Orientador: Luiz Eduardo Buzato<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação<br>Made available in DSpace on 2018-11-01T12:47:44Z (GMT). No. of bitstreams: 1 Lacerda_RodrigoNetto_M.pdf: 4059825 bytes, checksum: 5072cdd7e5a9201a13f28be10ec5a940 (MD5) Previous issue date: 1997<br>Resumo: o objetivo deste trabalho é o desenvolvimento de um conjunto de mecanismos de modo a automatizar a captura, a geração parcial de código, o traçado e o posicionamento dos elementos gráficos de modelos de objetos. Este conjunto de mecanismos, integrados em uma única ferramenta, denominada editor gráfico, deve prover uma interface de programação visual de alto nível para o ambiente de programação distribuída formado por Stabilis/Vigil.<br>Abstract: The goal of this work is the development of a set of mechanisms to automate the capture, code generation, routing and positioning of graphical elements of object models. This set of mechanisms have been integrated into a graphical that provides a high-level visual programming interface for the distributed programming environment Stabilis/Vigil.<br>Mestrado<br>Mestre em Ciência da Computação
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Severino, Junior Osvaldo. "Smart : um editor grafico de diagramas em Xchart." [s.n.], 1996. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275989.

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Orientadores: Hans Kurt Edmund Liesenberg, Luiz Eduardo Buzato<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação<br>Made available in DSpace on 2018-07-22T02:13:23Z (GMT). No. of bitstreams: 1 SeverinoJunior_Osvaldo_M.pdf: 2671105 bytes, checksum: 0ca6f6745c9d86c36bb0846e5a39527b (MD5) Previous issue date: 1996<br>Resumo: Smart é um editor gráfico desenvolvido para o ambiente Xchart[8]. Xchart é um ambiente de programação que provê ferramentas para o projeto e implementação de sistemas interativos. Sistemas Interativos [12] são compostos por três subsistemas: (i) apresentação, (ii) diálogo e (iii) aplicação. A apresentação é responsável pela aparência do sistema interativo, organizando os aspectos visuais e físicos de uma interface homemcomputador (ícones, janelas, etc.). A aplicação é o componente responsável pelo controle da comunicação entre a apresentação e a aplicação de um sistema interativo. Xchart focaliza ferramentas para o projeto e implementação do subsistema diálogo. Smart é o resultado de um projeto e implementação de uma interface homem-computador que adere aos métodos desenvolvidos no projeto Xchart.Smart permite a manipulação (captura, edição, leiaute automático e geração de código) de programas escritos na linguagem visual Xchart. Esta linguagem permite a descrição do comportamento do diálogo de um sistema interativo. O comportamento do diálogo define o mapeamento de eventos de entrada em ações derivadas por estes eventos. O editor utiliza uma árvore de estados e um grafo de transições sobreposto à árvore para capturar e editar um Xchart. A árvore é o resultado da adaptação e implementação do algoritmo de leiaute automático para traçado de árvores. Após a captura e edição de um Xchart, o Smart permite a geração da forma usual de um Xchart, um grafo. A visualização da forma usual de um Xchart é o resultado da adaptação e implementação do algoritmo de leiaute automático para traçado de diagramas. A edição de um Xchart, também, permite ao Smart invocar o compilador de Xchart que gerará o respectivo código do Xchart.<br>Abstract: Xchart is a programming environment that provides tools for the design and implementation of interactive systems [8]. Interactive systems [12] have three main components: (i) presentation, (ii) dialog, and (iii) application. The presentation is responsible for the look and feel of an interactive system, it organizes the visual and physical aspects of the human-computer interface (icons, windows, device drivers, etc). The application is the component that implements the functionality of the interactive system. The dialog component is responsible for the mediation of the communication between presentation and application. Xchart's focus is on tools for the design and implementation of dialog components. Smart is Xchart's tool for the editing (capturing, edition, automatic layout, and code generation) dialog specifications written in the visual language Xchart. The visual language Xchart is based on states and transitions. Smart has an object-oriented design and implementation. One of its main characteristics is the use of algorithms for the automatic layout of diagrams. A dialog specification written 'in the language Xchart can be captured and automatically drawn as a tree and as a graph. Smart also provides a Xchart compiler, that is, Xchart dialog specifications are captured as diagrams and then translated into a textual language for use by other tools of the Xchart environment. This characteristic of Smart eases significantly the design and implementation of dialogs.<br>Mestrado<br>Mestre em Ciência da Computação
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Maciel, Thais Trevas. "Editor grafico interativo para projetos de circuitos integrados." [s.n.], 1988. http://repositorio.unicamp.br/jspui/handle/REPOSIP/306820.

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Orientador : Carlos Ignacio Zamitti Mammana<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Matematica, Estatistica e Computação Científica<br>Made available in DSpace on 2018-07-14T21:05:16Z (GMT). No. of bitstreams: 1 Maciel_ThaisTrevas_M.pdf: 3355055 bytes, checksum: 6d0868cd8d747f24a1222cb2e734c7f2 (MD5) Previous issue date: 1988<br>Resumo: Não informado<br>Abstract: Not informed<br>Mestrado<br>Mestre em Matemática Aplicada
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Masotano, Remo Pio. "Progettazione e sviluppo di un editor grafico per ambienti tridimensionali." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020.

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Questa tesi è volta allo studio e alla realizzazione di un rudimentale editor grafico per ambienti tridimensionali, che implementi funzionalità simili ad altri programmi di questo ambito. Poiché si tratta di un progetto molto complesso, l’obiettivo finale di questa tesi è di realizzare un prototipo di editor grafico nell'ambito dell'arredamento immobiliare, che implementi le funzionalità di base tipiche per un'applicazione di questo tipo: importazione di modelli, interazione ed assemblaggio degli stessi, rendering finale. In dettaglio viene costruito un motore grafico utilizzando il linguaggio di programmazione Java e le API OpenGL, che implementa il modello di illuminazione locale di Phong e che gestisce anche il rendering delle ombre. L'utente può selezionare gli oggetti ed interagire con essi nell’ambiente tridimensionale. Particolare attenzione nello sviluppo è stata posta all'algoritmo Moller-Trumbore, per la selezione degli oggetti, e a tecniche particolari per il rendering delle ombre, che non vengono gestite dal modello di illuminazione locale di Phong.
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Mercatali, Giangiacomo. "Progettazione e realizzazione di un editor grafico per la modellazione di superfici NURBS." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7799/.

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Lo scopo di questa tesi è la realizzazione di un editor grafico per la modellazione di superfici NURBS e altri tipi di oggetti tridimensionali, curandone anche il rendering. Il modello a cui ci si è ispirati per la realizzazione è Maya Autodesk, noto software di computer grafica 3D, tramite il quale sono state realizzate molte opere di grafica commerciali come film di animazione e videogiochi. Il software realizzato consente la creazione e modellazione di scene tridimensionali, prevede inoltre la possibilità di salvare le scene create.
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Bandini, Lorenzo. "Progettazione e realizzazione di un editor grafico per il rendering di scene tridimensionali mediante opengl." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7493/.

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L'obiettivo di questo elaborato è quindi quello di progettare e realizzare un editor grafico per la modellazione di oggetti tridimensionali, di consentire ad un utente di costruire scene complesse curandone il rendering. Il progetto è stato realizzato facendo uso del linguaggio C++ e degli strumenti messi a disposizione dalle librerie OpenGL
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Hořák, Jan. "Grafický editor simulačních modelů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235987.

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This paper contains brief introduction into modeling and simulation using Discrete Event Specified System (DEVS) formalism. It defines basic models (atomic and coupled DEVS) and shows how they are simulated. Examples of derived DEVS formalism like parallel DEVS or DESS are also presented. It is described how to create DEVS models using graphic modeling software and advantages and disadvantages of this approach. A short summary of known programs are also covered. Storing models in the XML language, validation of XML document and transformation capabilities by XSLT are discussed. The main section is dedicated to the design of a graphic editor for simulation models inspired by design patterns including classes for canvas, model representation, export module interface and main application. The XML document used for storing DEVS models and simple DEVS simulator are also described. Implementation section presents used programming libraries, reasons why they have been used and their advantages and disadvantages. Paper ends with an example of a simple DEVS model created by implemented graphic editor for simulation DEVS models.
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Bulka, Pavol. "Grafický editor simulačních modelů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237015.

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This thesis deals with development of a graphical editor of simulation models. Design of the editor is based on a research which was carried out among professional simulation systems with graphical user interface. The new graphical editor is based on DEVS formalism since it is quite hard to implement a reliable simulation tool. This formalism was verified in great number of its implementation. One of them is Adevs library which is used in editor. Plugins can be used to provide additional features (i.e. another simulator) without need for changing the code of the editor. Another way to extend editor functionality are user scripts. The thesis presents the software development process of the editor in detail. Furthermore, a brief summary of DEVS formalism along with some DEVS modifications and extensions is included. In the end, a set of tests which were used for editor testing on multiple platforms is added.
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Hrazdíra, Matěj. "Grafický editor pro OS Android." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2013. http://www.nusl.cz/ntk/nusl-230762.

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The proposed master thesis deals with design and implementation of application for editing of raster graphics for Android operating system. First of all, an overview of available software is shown. Based upon this overview, requirements for implemented software are formulated. Required theoretical knowledge providing foundation for implemented functions is summarized in the next chapter. Further Android operating system is introduced with respect to its deployment and other specific characteristics, which have direct impact on application development. The following part describes implemented application from end user perspective. User interface is described here together with application features. The last chapter is focused on implementation of created software – separation to single modules and class responsibilities. Appendices contain examples of application usage.
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Šmerda, Vojtěch. "Grafický editor metadat pro OLAP." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235893.

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This thesis describes OLAP and data mining technologies and methods of their communication with users by using dynamic tables. Key theoretical and technical information is also included. Next part focuses on particular implementation of dynamic tables used in Vema portal solution. Last parts come close to analysis and implementation of the metadata editor which enables the metadata to be effectively designed.
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Netočný, Ondřej. "Nástroj pro grafické prototypování systémů na čipu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-235453.

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This thesis deals with design and implementing of a tool for development of MPSoC (multiprocessor systems on chip). It is going to apprise the reader with this matter and introduces several ways how to solve these issues in Codasip Studio IDE (integrated development environment). The graphical editor for multicore system development and a set of support tools for fast and effective development are introduced in this thesis. These are mainly interactive wizards which help user to start new projects. To handle the subject matter it is necessary to understand CodAL language, Eclipse IDE, GMF (Graphical Modeling Framework) and EMF (Eclipse Modeling Framework) which are used for graphical editor implementation.
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Bišof, Martin. "Pokročilý editor 3D scény." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236642.

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This work describes important periods of making application on editing 3D scene. It concerns a program which makes possible visualization of objects and simulation graphic scene. The introduction of this document is dedicated to theorical analysis, which is oriented on objects presentation in computer graphic with detailed orientation on Boundary Representation. The following chapter is about transformations and manipulators. Design part introduces basic problems and apprises with exercise solutions on general level. In the part of the implementation, we find detailed description of actual solution for particular phase of proposal. It states description of advanced camera system and transformation of objects by the help of graphic manipulators. The next chapter discuss implement effects, modifications and solution for graphical user interface.
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Košulič, Jaroslav. "Univerzální grafický editor jako knihovna a modul pro Python." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235988.

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The diagrams, schemes, and graphs in general are widely used in the field of easy-to-read information visualisation. We use them for example in the school lessons for an algorithm presentation, or in the technical jobs such as software and hardware development by modelling UML diagrams, database schemes, etc. The project Universal Graph Editor has been established two years ago to fill the gap with the software tool providing such a modelling engine. The previous work has been reasumed in semestral project by design of the dynamic graph drawing (or the drawing of a vector graphic in general) and the library for graph manipulation with C-language interface. This master thesis continues further by creating a Python module using the developed interface. The documentation and the testing phase is conluding the annual work.
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Fiala, Martin. "Vytvořte editor kopenogramů." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-150064.

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The goal of this thesis is the analysis of ways of graphic form of algorithms and their editors, design of editor for making kopenograms from source code and implementation of this editor what will work as part of plugin made for the NetBeans IDE. In the beginning of the thesis will be described a principles of structured programing, enlisted used ways of visualization of source code -- modeling language UML and other possibilities of graphic form of algorithm like flowchart diagrams, Nassi-Shneiderman diagrams, Jackson diagrams and especially not as well-known kopenograms. In the second part of the thesis is described creation of editor used to visualization of kopenograms. In the chapters is described structure of creating of application, the editors what are available for its creation, phase of creating editor and final testing for approve of the success. Part of the thesis is also a user guide for beginning with this program. Application what was made in this thesis is part of the plugin BJ2NB and will be used for education support of programming and algorithms on The University of Economics, Prague.
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Synáček, Jan. "Interaktivní editor 3D terénu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237072.

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The subject matter of this work is a concept of an interactive 3D terrain editor. Its basic functionality, graphical user interface and possible extensions are defined. There are a lot of existing terrain editing tools, therefore presentation of some existing systems capable of editing and generating computer terrain is also included. The editor is implemented and it is capable of performing simple editing, such as raising, lowering or levelling the terrain. Graphical user interface is also a part of the implementation. The editor allows inserting 3D models into the scene so it was easier to represent some objects displayed only in the texture in 3D space. Models can be edited using some simple transformations. Performance tests are undertaken and possibilities of extending the program discussed.
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Kovács, Zoltán. "Editor objektově orientovaných Petriho sítí." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237208.

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The thesis deals with design and implementation of the editor object-oriented Petri nets described by language PNTalk. A PNTalk compatible representation and storage format based on XML technologies will be created. The design of the individual parts of the editor focuses on the internal storage facilities, on the graphical user interface and its functionality. In the final part there are practical demonstrations of the application.
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Sokol, Miroslav. "Online LaTeX editor." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236475.

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This diploma thesis has its purpose in creating such an editor of LATEX language, which would succeed in the competition of existing solutions. To offer users a basis typical for this type of editors and add functions that will make him a unique project. The progress went in a direction of transparent environment and completely trivial operating. Most of the functions are available through 1 click only. Predefined templates are displayed immediately including previews and it is possible to download them with all source codes. Some kinds of actions redraw the whole content of the page. In other cases, we used update panels for partially redraw the content or client javascript. Due to available archivation of .zip files we can even process more files at the same time. Program is designed in a way to be able to further continue developing it and even broaden his features.
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Plytnikas, Raimondas. "Specializuotas grafinis redaktorius - kelių eismo įvykių grafinio registravimo programinė įranga." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070816_144102-26511.

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Šiame dokumente pateikiamas specializuoto grafinio redaktoriaus - kelių eismo įvykių registravimo programinės įrangos kūrimas. Dokumentą sudaro trys pagrindinės dalys: analitinė, projektinė ir vartotojo dokumentacija. Analitinėje dalyje sudarytas projekto kūrimo planas, apžvelgiami egzistuojantys sprendimai, apibrėžiami pagrindiniai reikalavimai kelių eismo įvykių schemų brėžimui. Projektinėje dalyje apibrėžiami funkciniai, nefunkciniai reikalavimai, panaudojimų atvejų modelis, pagrindinė bei detali architektūra. Vartotojo dokumentacijoje aprašomas programos naudojimas.<br>The development of specialized graphic editor - traffic accident graphic registration software is considered in this paper. The document consists of three main segments: analytic, designing and user documentation. Analytic part includes a project development plan, an overview of existing accident reconstruction software, main requirements for drawing traffic accident schemes. Designing part includes functional, non functional requirements, use case model, main and elaborate architecture of the project. User documentation describes the usage of the created software.
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Kadák, Michal. "Vizuální editor elektrických schemat." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-235502.

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This work deals with the possibilities of modeling electrical circuits and methods of solving these models. It focuses on the analysis of today's systems, so that their features can be used in our graphic editor design.
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Mirsha, Yevgen. "Vytvořte editor kopenogramů jako plugin do vývojového prostředí Visual Studio." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193003.

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This work is devoted to the problems of algorithms graphical presentation, ways of execution such presentations and instruments enabling conversion of programming code to the above form. The aim of this work is designing and implementing tool enabling to kopenogram graphical presentation of programming codes, developed on the Microsoft.Net framework. The work contains of theoretical and practical parts. Theoretical part contains an introduction into the algorithm graphical presentation theory, methods of providing such presentation and an introduction to the graphical presentation using kopenograms. Practical part includes the design and implementing of a tool for kopenogram presentation based on an analysis of the programming code. The resulting tool is an extension of Microsoft Visual Studio development environment. Also practical part contains implementing guide and a briefing of technologies where used in a current implementation and user manuals with instructions on how to handle.
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Cudrák, Miloš. "Změny dokumentu v editoru anotací." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235416.

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This thesis deals with the design and implementation of the document modifications and another annotation editor improvements developed as the part of the Decipher project. Explains the nature of the Decipher project and the inclusion of annotation system 4A in this project. It examines the annotation editor and propose solutions to problems and adding new functionality which makes it easier to work with annotations and also with editor itself.
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Neužil, Antonín. "Nástroj pro práci s Objektově orientovanými Petriho sítěmi." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2020. http://www.nusl.cz/ntk/nusl-417201.

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This work deals with the development and use of a graphical editor of object-oriented Petri nets implemented in the PNtalk language. First, Petri nets that expand over time are described here. They are followed by a description of the object-oriented paradigm. Next, the structure of object-oriented Petri nets in the implementation of PNtalk is described here. Further work presents a description of the application design, which shows the entire structure of the application from the perspective of views. The main motivation for creating this tool is the effort to make object-oriented Petri nets accessible to their users. The application was implemented in the JavaFX framework and the whole procedure is given in the following chapter together with testing. The result of the work is presented in the examples contained in the last chapter, which also contains detailed manuals for controlling the application. The tool in cooperation with the PNtalk server enables users to work more pleasantly with OOPN and their visual appearance.
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T, Kovács Gregor. "Prostředky pro implementaci rozložení webových stránek v JavaScriptu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-412528.

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The aim of this work is to design and implement applications for the creation of web page layout facilities using JavaScript. The work includes the descriptions of the available methods of object positioning using the CSS given possibilities, the CSS 2.1 standard, and the difficulties of object positioning using CSS. Further, it includes the analysis of how the object placement is solved in the Java programming language using grid based layout managers GridLayout and GridBagLayout. Based on the obtained knowledge, designs are created for the solving of object placement in the creation of web pages using the grid principle. The object placement is solved by defining new HTML attributes for position determination, and also by creating a graphical editor for object placement. All the solutions are implemented using JavaScript.
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Martínez, Revert Antoni. "Aportaciones de la obra de Blai Bellver a la Historia del diseño gráfico y del producto." Doctoral thesis, Universitat Politècnica de València, 2009. http://hdl.handle.net/10251/4682.

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RESUMEN: Mediante esta investigación se ha tratado de mostrar la relación del autor con la sociedad a través, prioritariamente, de su condición de impresor para comprobar cómo la función plástica de todo trabajo impreso, partiendo de la propia tipografía y pasando por todos los sistemas de reproducción de imágenes, le convierten en un precursor de lo que en los albores del siglo XX tomó el nombre de diseño gráfico. Es fundamental conocer todo lo relacionado con la imprenta, partiendo de la tipografía y la imagen y pasando por cuantos elementos y procesos constituyen la impresión, para poder analizar la repercusión que ha tenido en la aparición de la llamada Nueva Tipografía. Sin abandonar el tema central de las aportaciones de Blai Bellver a la historia del diseño gráfico y del producto, este trabajo de investigación se ha enmarcado en la realidad social, política y económica que le tocó vivir, así como en el lugar en que desarrolló su trabajo: la Xàtiva del siglo XIX. Se han revisado, prácticamente, todas las publicaciones y los trabajos que tratan de la vida y obra de Blai Bellver, pero estos, con ser interesantes, tratan aspectos relacionados con las Fallas como escritor, con la prensa como editor, o con su destacada presencia en la sociedad local de la época como setabense ilustre, y lo hacen siempre en función del acontecimiento puntual y ocasional que vincula su persona a los aspectos estudiados, obviando todo análisis de los aspectos formales propios de las artes gráficas, a las que consagró su vida. Por ello, con la pretensión de ahondar en su faceta más importante y menos conocida, la de impresor: se han esbozado los antecedentes de la tipografía y la imprenta para situar la primera imprenta en Xàtiva (1836); se ha valorado el marco socio-político-cultural en el que Blai Bellver (1818-1884) desarrolló su trabajo como impresor; se ha analizado la repercusión del contexto económico, tecnológico e industrial de la época; se han estudiado las bases del dise<br>Martínez Revert, A. (2009). Aportaciones de la obra de Blai Bellver a la Historia del diseño gráfico y del producto [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/4682<br>Palancia
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26

Kavaliauskas, Kazimieras. "Teksto redaktorių sąsajų efektyvumo palyginimas vertinant akies ir rankos judesius." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110804_100955-53179.

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Darbo tikslas yra palyginti teksto redaktorių grafinių vartotojų sąsajų efektyvumą vertinant akių ir rankos judesius. Šiame darbe yra apžvelgtos grafinės vartotojų sąsajos charakteristikos, akių ir rankų judesių matavimo metodai ir atlikti tyrimai. Atlikti tyrimai su teksto redaktorių vartotojų sąsajom. Tyrimų metu atlikti akių ir rankos judesių matavimai, išanalizuoti tyrimų rezultatai ir panaudoti nustatant vartotojo sąsajų efektyvumo palyginimui. Pagal gautus rezultatus nustatyti vartotojų sąsajų efektyvumai ir atlikta jų palyginimo analizė. Gautos išvados, kad su Microsoft Office 2007 teksto redaktoriais užduotims atlikti buvo sugaišta mažiausiai laiko ir pasiektas didžiausias greitis. Eksperimentiniais tyrimais patvirtinta, kad Microsoft Office 2007 redaktoriaus vartotojo sąsajos efektyvumas buvo didžiausias.<br>The goal of thesis is to compare the effectiveness of text editors graphical user interface estimating eye and hand movements. In this thesis the characteristics of GUI, the methods and techniques of eye and hand movements measurement are reviewed and researches are done. Researches were carried out with text editor user interfaces. Eye and hand movements measurements were made, results analyzed and used to compare user interface efficiency. According to the results the efficiencies of user interface were made and the analysis of comparison was carried out. It was conluded that with the Microsoft Office 2007 text editors the least time was spent and the maximum speed reached in order to do tasks. Experimental studies proved that the Microsoft Office 2007 User Interface Editor efficiency was highest.
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27

Magula, Filip. "Software pro zpracování retinálních snímků." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218653.

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This thesis deals with practical solutions of software for retinal images digital processing. The theoretic part describes human eye and retinal anatomy and also glaucoma disease. It is also focused on description of method for retinal nerve fiber layer enhancement and analysis. These enhancement are then used for designing of automated image processing. One chapter is devoted to detection and analysis of retinal nerve fibers layer. The practical part includes the user manual for application Image Blockz, which was established within this thesis. Further practical part contains the programmer's manual describing the basic structure of the program and its possible extensions.
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28

Balcárek, Lukáš. "Uživatelské rozhraní WWW pro analýzu fotografií." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236528.

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This master's thesis deals with the user interface for machine quality assessment of the technical groups of photos. This work is written about photos, graphics editors and their evaluation. The practical part is focused on the design and creation of application with web user interface, which evaluates and compares the quality of photos. Finally is this created application with its user interface tested by users, its benefits and opportunities for further expansion are evaluated.
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29

Santacruz, Muñoz José Luis. "Error-tolerant Graph Matching on Huge Graphs and Learning Strategies on the Edit Costs." Doctoral thesis, Universitat Rovira i Virgili, 2019. http://hdl.handle.net/10803/668356.

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Els grafs són estructures de dades abstractes que s'utilitzen per a modelar problemes reals amb dues entitats bàsiques: nodes i arestes. Cada node o vèrtex representa un punt d'interès rellevant d'un problema, i cada aresta representa la relació entre aquests vèrtexs. Els nodes i les arestes podrien incorporar atributs per augmentar la precisió del problema modelat. Degut a aquesta versatilitat, s'han trobat moltes aplicacions en camps com la visió per computador, biomèdics, anàlisi de xarxes, etc. La Distància d'edició de grafs (GED) s'ha convertit en una eina important en el reconeixement de patrons estructurals, ja que permet mesurar la dissimilitud dels grafs. A la primera part d'aquesta tesi es presenta un mètode per generar una parella grafs juntament amb la seva correspondència en un cost computacional lineal. A continuació, se centra en com mesurar la dissimilitud entre dos grafs enormes (més de 10.000 nodes), utilitzant un nou algoritme de aparellament de grafs anomenat Belief Propagation. Té un cost computacional O(d^3.5N). Aquesta tesi també presenta un marc general per aprendre els costos d'edició implicats en els càlculs de la GED automàticament. Després, concretem aquest marc en dos models diferents basats en xarxes neuronals i funcions de densitat de probabilitat. S'ha realitzat una validació pràctica exhaustiva en 14 bases de dades públiques. Aquesta validació mostra que la precisió és major amb els costos d'edició apresos, que amb alguns costos impostos manualment o altres costos apresos automàticament per mètodes anteriors. Finalment proposem una aplicació de l'algoritme Belief propagation utilitzat en la simulació de la mecànica muscular.<br>Los grafos son estructuras de datos abstractos que se utilizan para modelar problemas reales con dos entidades básicas: nodos y aristas. Cada nodo o vértice representa un punto de interés relevante de un problema, y cada arista representa la relación entre estos vértices. Los nodos y las aristas podrían incorporar atributos para aumentar la precisión del problema modelado. Debido a esta versatilidad, se han encontrado muchas aplicaciones en campos como la visión por computador, biomédicos, análisis de redes, etc. La Distancia de edición de grafos (GED) se ha convertido en una herramienta importante en el reconocimiento de patrones estructurales, ya que permite medir la disimilitud de los grafos. En la primera parte de esta tesis se presenta un método para generar una pareja grafos junto con su correspondencia en un coste computacional lineal. A continuación, se centra en cómo medir la disimilitud entre dos grafos enormes (más de 10.000 nodos), utilizando un nuevo algoritmo de emparejamiento de grafos llamado Belief Propagation. Tiene un coste computacional O(d^3.5n). Esta tesis también presenta un marco general para aprender los costos de edición implicados en los cálculos de GED automáticamente. Luego, concretamos este marco en dos modelos diferentes basados en redes neuronales y funciones de densidad de probabilidad. Se ha realizado una validación práctica exhaustiva en 14 bases de datos públicas. Esta validación muestra que la precisión es mayor con los costos de edición aprendidos, que con algunos costos impuestos manualmente u otros costos aprendidos automáticamente por métodos anteriores. Finalmente proponemos una aplicación del algoritmo Belief propagation utilizado en la simulación de la mecánica muscular.<br>Graphs are abstract data structures used to model real problems with two basic entities: nodes and edges. Each node or vertex represents a relevant point of interest of a problem, and each edge represents the relationship between these points. Nodes and edges could be attributed to increase the accuracy of the modeled problem, which means that these attributes could vary from feature vectors to description labels. Due to this versatility, many applications have been found in fields such as computer vision, bio-medics, network analysis, etc. Graph Edit Distance (GED) has become an important tool in structural pattern recognition since it allows to measure the dissimilarity of attributed graphs. The first part presents a method is presented to generate graphs together with an upper and lower bound distance and a correspondence in a linear computational cost. Through this method, the behaviour of the known -or the new- sub-optimal Error-Tolerant graph matching algorithm can be tested against a lower and an upper bound GED on large graphs, even though we do not have the true distance. Next, the present is focused on how to measure the dissimilarity between two huge graphs (more than 10.000 nodes), using a new Error-Tolerant graph matching algorithm called Belief Propagation algorithm. It has a O(d^3.5n) computational cost.This thesis also presents a general framework to learn the edit costs involved in the GED calculations automatically. Then, we concretise this framework in two different models based on neural networks and probability density functions. An exhaustive practical validation on 14 public databases has been performed. This validation shows that the accuracy is higher with the learned edit costs, than with some manually imposed costs or other costs automatically learned by previous methods. Finally we propose an application of the Belief propagation algorithm applied to muscle mechanics.
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30

Bláha, Antonín. "Analýza grafických editorů." Master's thesis, 2011. http://www.nusl.cz/ntk/nusl-298659.

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TITLE: Analysis of graphics editors ABSTRACT: The aim of the diploma work is to compare and evaluate mainly free raster and vector editors and viewers (photo file managers) which could be used at the environment of primary and secondary schools. In the opening part of the work there are briefly mentioned real possibilities of using graphics applications at schools. Separate analyses of all programmes are described in following parts. The analyses deal with features of the programmes, hardware requirements and usability. The comparisons should offer enough general information for choosing the correct software. The important part of the work is the research and it's three questionnaire investigations. Their results demonstrate real usage of graphic software among informants from all of the Czech Republic. KEYWORDS: Computer graphics, graphics editors, analysis, questionnaire investigation
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31

KOŤAROVÁ, Martina. "Grafická stránka programovacích projektů s použitím LogoMotion." Master's thesis, 2009. http://www.nusl.cz/ntk/nusl-45537.

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The diploma thesis is treated as an user manual for a special graphical editor LogoMotion, which is part of Imagine programming environment used to teach computer science at primary school and which allows you to create or edit images and animations for the shape of the programming robot, so called turtle. Part of the manual is also working with the shape of this turtle, which consists of commands of Logo language. It also includes a description of several ways in which the images in the shape of turtle can be changed - for example, the shape acquisition of other turtles. The manual is intended for teachers who want to work with pupils using graphics to diversify the teaching of programming. It contains a lot of demonstrating and interesting tasks that help pupils to fully penetrate into the different areas of this topic.
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32

Kabilka, Richard. "Algoritmizovaný grafický design." Master's thesis, 2020. http://www.nusl.cz/ntk/nusl-436664.

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The diploma thesis inquires into the use of A.I. - artificial intelligence in the field of graphic design. This thesis aims to describe the current state of A.I. use and algorithmization in graphic design and, based on the conducted study, to evaluate the potential of this type of tool and possible impacts on graphic design. The theoretical section will introduce basic principles and concepts of graphic design and its relationship with art and technology, based on professional literature and current research. Furthermore, it will describe the current possibilities and specializations of artificial intelligence. Findings from these two chapters will serve as a framework for critical evaluation of the currently available A.I. driven tools for graphic design. In the research section, a quantitative study utilizing a questionnaire will be conducted among the professional public and examine the opinions and experiences of Czech graphic designers with tools for design automatization. Its results will be used to test the formulated hypotheses utilizing appropriate statistical methods.
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33

Kassin, Kevin Ivo. "Towards a Modular Product Line of Graphical Editors." 2018. https://tud.qucosa.de/id/qucosa%3A32712.

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This thesis addresses designing Product Lines (PLs) of Graphical Editors (GEs). It provides a feasible top-down design approach specialized on such Graphical Editor Product Lines (GEPLs), which can be configured dynamically. Furthermore, the end product's features are implemented modular, which has numerous positive effects on the development and maintenance processes for the family. These effects reach from decreasing the complexity of big PLs, allowing to delegate split up development tasks onto multiple isolated working teams, easier debugging and flexibility to extend or specialize a family of products as well as being able to use functionalities developed by third-party vendors. While design methods avoiding monolithic architectures and implementations exist for many PL domains, there are none known for GEPLs. Yet, the domain of those offers many challenges as GEPLs are actually comprised of Software Product Lines (SPLs) and Language Product Lines (LPLs), which is a combination untackled by any modular design approach known to me. Additionally, products in the domain require to implement multiple distinct and specific concerns, leading to artifacts which differ significantly but have to be located and managed in a single component. Overall, this justifies the need for specialized design approaches for the GEPL domain. In regard to this need, this thesis gives an overview of the existing landscape of approaches to design PLs, analyzing solutions offered by other researchers. Furthermore, a requirement analysis for the GEPL domain is conducted. Its results are the foundation for the presentation of a top-down design approach for dynamically configurable GEPLs, which are implemented feature modularly. Finally, a case study documenting the development of such a family of GEs is providing a proof of its feasibility.:1 Introduction 1.1 Motivation 1.2 Problem Definition 1.3 Outline 1.4 Terminology 2 Survey on Software and Language Product Line Design 2.1 Classification Scheme 2.1.1 Domain 2.1.2 Configuration 2.1.3 Design Method 2.1.4 Modularity 2.2 Overview 2.3 Discussion 2.3.1 Evaluation 2.3.2 Results 3 Requirements of Graphical Editor Product Lines 32 3.1 Functional Requirements 3.1.1 Edit Concerns 3.1.2 Language Family Concerns 3.2 Non-Functional Requirements 3.2.1 User Requirements 3.2.2 Development Requirements 4 Design of Graphical Editor Product Lines 4.1 Characteristics 4.2 Design Approach 4.2.1 Edit Concerns 4.2.2 Language Family Concerns 4.3 Discussion 4.3.1 Techniques 4.3.2 Evaluation 5 Case study: Modularization of a Family of Graphical Editors 5.1 Background 5.1.1 Compartment Role Object Model 5.1.2 Full-fledged Role Modeling Editor 5.1.3 Reusable Technology 5.2 Realization 5.2.1 Edit Concerns 5.2.2 Language Family Concerns 5.3 Discussion 5.3.1 Requirements 5.3.2 Limitations of the Modularization 5.3.3 Results 6 Conclusion 6.1 Summary 6.1.1 Desired Properties 6.1.2 Feasibility 6.2 Contributions 6.3 Future Work 6.3.1 Bottom-Up Design Method 6.3.2 Requirements 6.3.3 Modularization
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Prokeš, Martin. "Využití televizní dotykové obrazovky (plazmy) ve zpravodajství ČT24." Master's thesis, 2021. http://www.nusl.cz/ntk/nusl-447992.

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In this thesis, the author deals with a topic focusing on use of plasma screens and plasma technologies in contemporary news channel CT24 broadcasting. The thesis is contained of theoretical and practical part. In the theoretical part, the author summarizes existing findings of the television news field. The theoretical part includes a basic definition of television news and its subsequent changes, primarily because of digitalization process. In the connection with digitalization, the author also deals with new formats of television news, such as TV graphics. In the second half of theoretical part, the author focuses on characteristics of Czech Television and CT24 news channel. It contains of brief description of programs and studies, from which CT24 broadcasts, and which are closely related to use of plasma technologies. In the practical part, the author then focuses on the specific use of plasma technologies in the broadcast of CT24 channel. First, the author offers a basic division of what these elements are used for in broadcasting. Based on his own experience and interviews with Czech Television staff, he then describes the use of plasma technologies in individual programs and studios and offers their comparison.
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