Academic literature on the topic 'Educational entertainment'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Educational entertainment.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Educational entertainment"
Li, Kaiyi. "Education, Entertainment, and Indoctrination." Journal of Educational Media, Memory, and Society 12, no. 1 (March 1, 2020): 24–42. http://dx.doi.org/10.3167/jemms.2020.120102.
Full textDuus Henriksen, Thomas. "Moving educational role-play beyond entertainment." Education in the Knowledge Society (EKS) 11, no. 3 (November 18, 2010): 226–62. http://dx.doi.org/10.14201/eks.7462.
Full textDikul, Juni, and Rosliah Kiting. "The Use of Folklore as Educational Entertainment Materials." International Journal of Social Sciences and Humanities Invention 6, no. 6 (June 28, 2019): 5521–23. http://dx.doi.org/10.18535/ijsshi/v6i6.06.
Full textKo Young Hwa. "An Educational Study on the Reality Entertainment Program." Journal of Education & Culture 23, no. 1 (February 2017): 103–22. http://dx.doi.org/10.24159/joec.2017.23.1.103.
Full textКиба, Михаил Павлович. "Issues of educational design of entertainment tourism zones in Sochi." Professors' Magazine. Recreation and Tourism Series 1 (February 25, 2021): 6–18. http://dx.doi.org/10.18572/2686-858x-2021-9-1-6-18.
Full textWulandari, Anak Agung Ayu. "Taman Mini Indonesia Indah: Education or Entertainment?" Humaniora 4, no. 1 (April 30, 2013): 156. http://dx.doi.org/10.21512/humaniora.v4i1.3425.
Full textЛебедева, Ольга, Olga Lebedeva, Константин Лебедев, Konstantin Lebedev, Наталия Луканова, and Nataliya Lukanova. "Implementation of cultural and educational activity in tourism." Services in Russia and abroad 10, no. 4 (September 22, 2016): 71–82. http://dx.doi.org/10.12737/20184.
Full textMohamed Khalifa Gawi, Elsadig. "Using Language Entertainment Activities to Enhance University Students’ English Vocabulary at Albaha University." International Journal of Applied Linguistics and English Literature 9, no. 4 (July 31, 2020): 109. http://dx.doi.org/10.7575/aiac.ijalel.v.9n.4p.109.
Full textTashkinova, O. A., and A. O. Kalinina. "Organization of leisure practices of student youth in higher education institutions." Науково-теоретичний альманах "Грані" 21, no. 11 (December 27, 2018): 47–53. http://dx.doi.org/10.15421/1718151.
Full textYu., Filipchuk, and Kubai R. "DESIGN RESULTS OF CULTURAL AND EDUCATIONAL, THEATRICAL AND ENTERTAINMENT BUILDINGS." Architectural Studies 6, no. 1 (September 1, 2020): 143–48. http://dx.doi.org/10.23939/as2020.01.143.
Full textDissertations / Theses on the topic "Educational entertainment"
Nelson, Jackie M. "Sexually Objectifying Microaggressions in Film: Using Entertainment for Clinical and Educational Purposes." Antioch University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1564418191011389.
Full textPayne, Melissa Alyece. "Toujours Le Choix| The Role of Entertainment Education in Radicalization Prevention." Thesis, The American University of Paris (France), 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=13871602.
Full textCOSTA, LEANDRO DEMENCIANO. "WHAT THE ENTERTAINMENT GAMES HAVE THAT THE EDUCATIONAL GAMES DO NOT HAVE: PRINCIPLES TO PROJECT EFFICIENT EDUCATIONAL GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=11728@1.
Full textDeterminar a diversão e o entretenimento como prioridades de projeto de um jogo com finalidade pedagógica parecia um tanto incoerente. Mas esta decisão nasceu da percepção de que jogos de entretenimento, que divertem e entretêm seus jogadores, funcionam muito bem em ambientes de ensino e aprendizagem - isto é notável no RPG e no Xadrez, por exemplo. Deste desafio, nasceu um jogo com fim pedagógico - A Dama da Música - que se mostrou mais efetivo que muitos jogos projetados com este objetivo. Isto confirmou a percepção inicial e reforçou uma hipótese a respeito dela, motivando a pesquisa desenvolvida na presente dissertação. Apoiando-se fundamentalmente na ótica estruturalista da Gestalt, com Max Wertheimer e Kurt Lewin, e com o respaldo de Jean Piaget, iniciou-se uma investigação sobre casos onde a aplicação de jogos de entretenimento para fins pedagógicos produziu resultados muito acima da média dos jogos projetados com este objetivo. Guiada pela pergunta: O que os jogos de entretenimento têm que os jogos com fins pedagógicos não têm? a pesquisa desenvolveu-se por meio do estudo detalhado de jogos existentes no mercado que têm fins pedagógicos declarados. Realizou-se, também, uma análise do projeto A Dama da Música com a finalidade de compreender o método projetual realizado.
Determining fun and entertainment as priorities of a educational game project was a little bit incoherent. However, this decision has its source in the well function perception of the entertainment games, which give its players amusement and entertainment, in an educational environment - it can be realized in RPG games and Chess, for example. This challenge resulted in a educational game - A Dama da Música - which is more effective than many other games with the same purpose. This fact confirmed the initial perception and reinforced a hypothesis about it, motivating the research that is developed in this paper. Based on the Gestalt structuralist view, defended by Max Wertheimer and Kurt Lewin, and according to Jean Piaget`s endorsement, an investigation about the cases where the use of entertainment games for pedagogical purposes produced results much better than the average produced by the games projected to this objective was started. Guided by the question: What the entertainment games have that the educational games do not have?, the research was developed through a detailed study of the games that have pedagogical purposes. An analysis of the project A Dama da Música was also developed in order to understand the method used on its project.
Karlsson, Tobias. "MOTIVATION AND LANGUAGE LEARNING IN ENTERTAINMENT GAMES : The Impact of Instructions." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8251.
Full textMacKinnon, Emily Margaret. "Music as an educational tool for HIV/AIDS : a comparative study." Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/1537.
Full textAlmeida, Felipe Neves de. "Jogo aplicado à educação: experiência escolar com Ensino Fundamental II." Pontifícia Universidade Católica de São Paulo, 2015. https://tede2.pucsp.br/handle/handle/18187.
Full textThis dissertation approaches the problem of implementing an educational project using a game with no clear educational goals or characteristics. It s a qualitative work based on a case study. Four methods of applying games in education have been identified and several projects using one of these methods have been analyzed. The goal of this dissertation is to implement and analyze an educational project that uses said method. This work is based on know authors of the field like Edgar Morin, Jean Piaget, Lev Vygotsky, Burrhus Skinner, Jerome Bruner and David Ausubel and on the field of games applied to education there are Barbi Honeycutt, John Hopson, Ricardo Mena, Brett Shelton e Eric Zimmerman. A modern vision about traditional theories. The analyses of educational projects and theories is used to formulate a teaching plan that is applied to high school students. This case study confirms the dissertation hypothesis: Experiences that balance focus on educational content and ludic elements result in greater meaningful learning, therefore increasing the effectiveness of the learning process
A presente dissertação aborda a implementação de um jogo sem características e objetivos claramente educacionais em um processo educacional. É uma pesquisa de caráter qualitativo embasada num estudo de caso. Foram identificados quatro métodos de se utilizar jogos na educação e analisou-se uma série de projetos que utilizam esses métodos. O objetivo dessa dissertação é implementar e analisar um projeto educacional utilizando um desses métodos. A dissertação tem base em teóricos conhecidos da área como Edgar Morin, Jean Piaget, Lev Vygotsky, Burrhus Skinner, Jerome Bruner e David Ausubel e no campo dos jogos para a educação utiliza Barbi Honeycutt, John Hopson, Ricardo Mena, Brett Shelton e Eric Zimmerman. Uma visão moderna sobre autores clássicos. Essa análise de projetos e teorias educacionais é utilizada na formulação de um plano de aula que foi aplicado em alunos do sétimo ao nono ano do ensino fundamental. A análise do caso confirma a hipótese dessa dissertação: experiências que equilibram o foco entre conteúdo educacional e elementos lúdicos resultam em uma aprendizagem mais significativa, potencializando o processo de ensino-aprendizagem
Bonetti, Marcelo de Carvalho. "As imagens em movimento e sua contribuição para o ensino das ciências físicas no Brasil - 1800 a 1960." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/81/81131/tde-12072013-165752/.
Full textThis study intends to identify elements of the historical paths taken by education and audiovisuals in Brazil, produced both inside and outside of the Country, related to physics teaching, searching for elements since the empire period with the firsts animations, until those produced in the 60`s for physics teaching in Brazil. We aim to identify the educational transformation and teaching methods, since the empire time until the 60´s, when projects for physics teaching are introduced in Brazil, along with educative movies for this specific purpose. We also identified the transformation of teaching programs at Pedro II secondary school, which were used as a reference for secondary school in the whole Country, trying to identify all contents of physics teaching that were presented in audiovisual format. We dedicated special attention for the primary physics teaching, specially related to senses education, searching possible contribution from the first\'s mute movies. The contributions of physics teaching from The National Educative Cinema Institute where also looked into, regarding to physics and applied physics. At last, movies related to physics teaching propose has also been searched. We aim that the study of audiovisuals, that helped spreading physics sciences, help with a better comprehension of education in Brazil.
Jonsson, Sandra. "Are games more than fun? : Motivational aspects on digital games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-63288.
Full textMcClure, Kendra M. "Hidden in plain sight : an examination of entertainment-education /." View online, 2010. http://repository.eiu.edu/theses/docs/32211131575802.pdf.
Full textArnold, Nathan S. "Reexamining Deus ex Machina: Artificial Intelligence, Theater, & a New Work." Ohio University Honors Tutorial College / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1569001838298508.
Full textBooks on the topic "Educational entertainment"
Urban Land Institute. Advisory Services. Downtown Orlando, Florida: Strategies for the development of downtown Orlando as a cultural, educational, and entertainment center. Washington, D.C. (1025 Thomas Jefferson St., N.W., Suite 500 West, Washington 20007-5201): ULI--the Urban Land Institute, 1997.
Find full textFrank, Lauren B., and Paul Falzone, eds. Entertainment-Education Behind the Scenes. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63614-2.
Full textZoos and tourism: Conservation, education, entertainment? Bristol, UK: Channel View Publications, 2011.
Find full textSecurity, Illinois Dept of Employment. Arts & entertainment. Springfield, Ill.]: Illinois Dept. of Employment Security, 2001.
Find full textRigg, Michael. Microcomputer game design: For education and entertainment. Wilmslow: Sigma, 1985.
Find full textZhang, Xiaopeng, Shaochun Zhong, Zhigeng Pan, Kevin Wong, and Ruwei Yun, eds. Entertainment for Education. Digital Techniques and Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14533-9.
Full text1965-, Scanlon Margaret, ed. Education, entertainment, and learning in the home. Buckingham [England]: Open University Press, 2002.
Find full textM, Rogers Everett, ed. Entertainment-education: A communication strategy for social change. Mahwah, N.J: L. Erlbaum Associates, 1999.
Find full textSeiter, Ellen. The Internet playground: Children's access, entertainment, and mis-education. New York: Peter Lang, 2005.
Find full textInternational Centre for Diarrhoeal Disease Research, Bangladesh. Impact of an HIV/AIDS prevention entertainment education program. [Dhaka]: National AIDS/STD Programme, Directorate General of Health Services, Ministry of Health & Family Welfare, 2009.
Find full textBook chapters on the topic "Educational entertainment"
Lacasa, Pilar, Laura Méndez, and Sara Cortés. "Public and Private Adolescent Lives: The Educational Value of Entertainment." In Entertainment Values, 109–29. London: Palgrave Macmillan UK, 2017. http://dx.doi.org/10.1057/978-1-137-47290-8_8.
Full textKjellmo, Ivar. "Educational: 3D Design for Mobile Augmented Reality." In Entertainment Computing – ICEC 2013, 200–203. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41106-9_30.
Full textLemos, Tiago, Teresa Romão, Nuno Correia, and Miguel Pedro. "An Educational Game About Math and Magic." In Entertainment Computing and Serious Games, 383–89. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34644-7_32.
Full textJansen, Lisette, Betsy van Dijk, and José Retra. "A Music Educational Entertainment Environment for Preschoolers." In Fun and Games, 194–202. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88322-7_19.
Full textGiannakos, Michail N., Varvara Garneli, and Konstantinos Chorianopoulos. "Exploring the Importance of “Making” in an Educational Game Design." In Entertainment Computing - ICEC 2015, 367–74. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24589-8_28.
Full textSehaba, Karim, Pascal Estraillier, and Didier Lambert. "Interactive Educational Games for Autistic Children with Agent-Based System." In Entertainment Computing - ICEC 2005, 422–32. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11558651_41.
Full textde Menezes Mota, Marcos Felipe, Fagner Leal Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio de Carvalho Filho, and André Santanchè. "Analytical Design of Clinical Cases for Educational Games." In Entertainment Computing and Serious Games, 353–65. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34644-7_29.
Full textFlórez, Julián, Igor García, Iker Aizpurua, Céline Paloc, Alejandro Ugarte, Igor Jainaga, Jesús Colet, and Xabier Zubiaur. "SEITV – Interactive Multimedia Leisure/Educational Services for Digital TV in MHP." In Entertainment Computing – ICEC 2004, 248–53. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28643-1_32.
Full textCharles, Darryl, and Moira McAlister. "Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games." In Entertainment Computing – ICEC 2004, 598–601. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28643-1_79.
Full textOppermann, Leif, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller, and Silke Bartsch. "Move, Interact, Learn, Eat – A Toolbox for Educational Location-Based Games." In Advances in Computer Entertainment Technology, 774–94. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76270-8_53.
Full textConference papers on the topic "Educational entertainment"
Bryan, Samuel J., Abraham Campbell, and Eleni Mangina. "Scenic Spheres - An AR/VR Educational Game." In 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE, 2018. http://dx.doi.org/10.1109/gem.2018.8516456.
Full textOmar, Nurul Nisa, Lim Yan Peng, and Tengku Putri Norishah. "Educational online games." In ACE 2015: 12th International Conference on Advances in Computer Entertainment Technology. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2832932.2832973.
Full textRojas, Sarah Leon, Leif Oppermann, Lisa Blum, and Martin Wolpers. "Natural Europe educational games suite." In ACE '14: 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2663806.2663841.
Full textShalash, Wafaa M., Sofana AlTamimi, Eman Abdu, and Ayat Barom. "No Limit: A Down Syndrome Children Educational Game." In 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE, 2018. http://dx.doi.org/10.1109/gem.2018.8516519.
Full textRovithis, Emmanouel, Andreas Floros, Andreas Mniestris, and Nikolas Grigoriou. "Audio games as educational tools: Design principles and examples." In 2014 IEEE Games, Media, Entertainment (GEM) Conference. IEEE, 2014. http://dx.doi.org/10.1109/gem.2014.7048083.
Full textda Silva, Marckson Monteiro, and José Francisco de Magalhães Netto. "An Educational Robotic Game for Transit Education Based on the Lego MindStorms NXT Platform." In 2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES). IEEE, 2010. http://dx.doi.org/10.1109/sbgames.2010.10.
Full textKohwalter, Troy C., Esteban W. G. Clua, and Leonardo G. P. Murta. "SDM - An Educational Game for Software Engineering." In 2011 Brazilian Symposium on Games and Digital Entertainment (SBGAMES). IEEE, 2011. http://dx.doi.org/10.1109/sbgames.2011.10.
Full textButler, Matthew, Tim Zapart, and Raymond Li. "Video Annotation - Improving Assessment of Transient Educational Events." In InSITE 2006: Informing Science + IT Education Conference. Informing Science Institute, 2006. http://dx.doi.org/10.28945/3019.
Full textRobles Bykbaev, Vladimir, Eduardo Pinos Velez, and Paola Ingavelez Guerra. "An educational approach to generate new tools for education support of children with disabilities." In 2011 International Conference on e-Education, Entertainment and e-Management (ICEEE). IEEE, 2011. http://dx.doi.org/10.1109/iceeem.2011.6137847.
Full textЛукманова, Зайнаб Магомедовна, and Габибулла Муталипович Рабаданов. "USING ELEMENTS OF ENTERTAINMENT WHEN TEACHING ENGLISH AT THE MIDDLE STAGE." In Научные исследования в современном мире. Теория и практика: сборник избранных статей Всероссийской (национальной) научно-практической конференции (Санкт-Петербург, Декабрь 2020). Crossref, 2020. http://dx.doi.org/10.37539/nitp312.2020.63.74.001.
Full textReports on the topic "Educational entertainment"
Abereoran, Funsho, Jun Xia, and Matthew Grainge. Effectiveness of Entertainment-Education Narrative Interventions for Reducing Mental Illness Stigma and Promoting Help-seeking Behaviour: Protocol for a Systematic Review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, July 2020. http://dx.doi.org/10.37766/inplasy2020.7.0106.
Full textYatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Full text