Journal articles on the topic 'Educational entertainment'
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Li, Kaiyi. "Education, Entertainment, and Indoctrination." Journal of Educational Media, Memory, and Society 12, no. 1 (March 1, 2020): 24–42. http://dx.doi.org/10.3167/jemms.2020.120102.
Full textDuus Henriksen, Thomas. "Moving educational role-play beyond entertainment." Education in the Knowledge Society (EKS) 11, no. 3 (November 18, 2010): 226–62. http://dx.doi.org/10.14201/eks.7462.
Full textDikul, Juni, and Rosliah Kiting. "The Use of Folklore as Educational Entertainment Materials." International Journal of Social Sciences and Humanities Invention 6, no. 6 (June 28, 2019): 5521–23. http://dx.doi.org/10.18535/ijsshi/v6i6.06.
Full textKo Young Hwa. "An Educational Study on the Reality Entertainment Program." Journal of Education & Culture 23, no. 1 (February 2017): 103–22. http://dx.doi.org/10.24159/joec.2017.23.1.103.
Full textКиба, Михаил Павлович. "Issues of educational design of entertainment tourism zones in Sochi." Professors' Magazine. Recreation and Tourism Series 1 (February 25, 2021): 6–18. http://dx.doi.org/10.18572/2686-858x-2021-9-1-6-18.
Full textWulandari, Anak Agung Ayu. "Taman Mini Indonesia Indah: Education or Entertainment?" Humaniora 4, no. 1 (April 30, 2013): 156. http://dx.doi.org/10.21512/humaniora.v4i1.3425.
Full textЛебедева, Ольга, Olga Lebedeva, Константин Лебедев, Konstantin Lebedev, Наталия Луканова, and Nataliya Lukanova. "Implementation of cultural and educational activity in tourism." Services in Russia and abroad 10, no. 4 (September 22, 2016): 71–82. http://dx.doi.org/10.12737/20184.
Full textMohamed Khalifa Gawi, Elsadig. "Using Language Entertainment Activities to Enhance University Students’ English Vocabulary at Albaha University." International Journal of Applied Linguistics and English Literature 9, no. 4 (July 31, 2020): 109. http://dx.doi.org/10.7575/aiac.ijalel.v.9n.4p.109.
Full textTashkinova, O. A., and A. O. Kalinina. "Organization of leisure practices of student youth in higher education institutions." Науково-теоретичний альманах "Грані" 21, no. 11 (December 27, 2018): 47–53. http://dx.doi.org/10.15421/1718151.
Full textYu., Filipchuk, and Kubai R. "DESIGN RESULTS OF CULTURAL AND EDUCATIONAL, THEATRICAL AND ENTERTAINMENT BUILDINGS." Architectural Studies 6, no. 1 (September 1, 2020): 143–48. http://dx.doi.org/10.23939/as2020.01.143.
Full textKoops, Martijn C., Ineke Verheul, Rinus Tiesma, Cees-Willem de Boer, and Ruben T. Koeweiden. "Learning Differences Between 3D vs. 2D Entertainment and Educational Games." Simulation & Gaming 47, no. 2 (March 2016): 159–78. http://dx.doi.org/10.1177/1046878116632871.
Full textWu, Jiang. "On Situated Cognition-Based Approaches to Flash Educational Gaming Design." Advanced Materials Research 694-697 (May 2013): 2331–35. http://dx.doi.org/10.4028/www.scientific.net/amr.694-697.2331.
Full textMurrar, Sohad, and Markus Brauer. "Entertainment-education effectively reduces prejudice." Group Processes & Intergroup Relations 21, no. 7 (January 9, 2017): 1053–77. http://dx.doi.org/10.1177/1368430216682350.
Full textScharrer, Erica. "Taking Media Entertainment Seriously." Sex Roles 63, no. 5-6 (April 22, 2010): 439–41. http://dx.doi.org/10.1007/s11199-010-9784-4.
Full textLlewellyn, Thomas, and Paul E. Rose. "Education Is Entertainment? Zoo Science Communication on YouTube." Journal of Zoological and Botanical Gardens 2, no. 2 (May 11, 2021): 250–64. http://dx.doi.org/10.3390/jzbg2020017.
Full textКрулехт and Mariya Krulekht. "Children’s Entertainment: Problem of Pedagogical Support in the Metropolis." Primary Education 4, no. 5 (October 18, 2016): 14–17. http://dx.doi.org/10.12737/22516.
Full textLi, Xicai. "Design and Application of Children's Entertainment Education Software in Preschool Education." International Journal of Emerging Technologies in Learning (iJET) 13, no. 07 (June 28, 2018): 201. http://dx.doi.org/10.3991/ijet.v13i07.8809.
Full textAllen, Valerie Dorsey, and Phyllis Solomon. "Educational-Entertainment as an Intervention With Black Adolescents Exposed to Community Violence." Journal of Prevention & Intervention in the Community 40, no. 4 (October 2012): 313–24. http://dx.doi.org/10.1080/10852352.2012.707452.
Full textPopa, Diana Elena. "Multimodal metaphors in political entertainment." Review of Cognitive Linguistics 11, no. 2 (November 28, 2013): 303–19. http://dx.doi.org/10.1075/rcl.11.2.06pop.
Full textPutra, Yedija Prima, and Hendra Prasetya. "Strategy to Avoid Negative Perception on Game." SISFORMA 1, no. 1 (October 31, 2014): 22. http://dx.doi.org/10.24167/sisforma.v1i1.90.
Full textBissell, Blake, Mo Morris, Emily Shaffer, Michael Tetzlaff, and Seth Berrier. "Vessel: A Cultural Heritage Game for Entertainment." Archiving Conference 2021, no. 1 (June 18, 2021): 1–6. http://dx.doi.org/10.2352/issn.2168-3204.2021.1.0.2.
Full textHarrison, Cathie. "Excellence in Television for Young Children—Entertainment, Engagement and Empowerment." Australasian Journal of Early Childhood 29, no. 2 (June 2004): 50–57. http://dx.doi.org/10.1177/183693910402900209.
Full textSi-hang, Cheng, and Wang Yun-long. "The Application of Entertainment Design And Digital Technology in Children's Educational Exhibition Space——Take the "Art Education in Fun" exhibition as an example." E3S Web of Conferences 236 (2021): 05091. http://dx.doi.org/10.1051/e3sconf/202123605091.
Full textBai, Wei, Pu Lin Li, and Jun Liang Wang. "Virtual Design of a New Type of Entertainment Machine and Dynamics Simulation of the Conveyor Track." Applied Mechanics and Materials 215-216 (November 2012): 1017–20. http://dx.doi.org/10.4028/www.scientific.net/amm.215-216.1017.
Full textSalman, Afan Galih, Natalia Chandra, and Norman Norman. "Game Edukasi Pengenalan Kebudayaan Indonesia Berbasis Android." ComTech: Computer, Mathematics and Engineering Applications 4, no. 2 (December 1, 2013): 1138. http://dx.doi.org/10.21512/comtech.v4i2.2581.
Full textAisyah, Lani. "SEMIOTIC ANALYSIS OF ANIMATED TV SERIES `RIKO: JARAK MATAHARI_BUMI '' AS AN EDUCATIONAL MEDIA FOR CHILDREN." Jurnal Ilmiah Publipreneur 8, no. 2 (December 31, 2020): 31–44. http://dx.doi.org/10.46961/jip.v8i2.157.
Full textMoyer-Gusé, Emily, and Robin L. Nabi. "Comparing the Effects of Entertainment and Educational Television Programming on Risky Sexual Behavior." Health Communication 26, no. 5 (July 2011): 416–26. http://dx.doi.org/10.1080/10410236.2011.552481.
Full textAsbeek Brusse, Elsbeth D., Marieke L. Fransen, and Edith G. Smit. "Educational Storylines in Entertainment Television: Audience Reactions Toward Persuasive Strategies in Medical Dramas." Journal of Health Communication 20, no. 4 (January 13, 2015): 396–405. http://dx.doi.org/10.1080/10810730.2014.965365.
Full textHollins, Paul, and Nicola Whitton. "From the Games Industry." International Journal of Virtual and Personal Learning Environments 2, no. 2 (April 2011): 73–82. http://dx.doi.org/10.4018/jvple.2011040107.
Full textYofina, Mulyatiunidha, and Dedi Fernanda. "MEASURING EXPERIENCE ECONOMY AND VISITOR BEHAVIOR: EMPIRICAL STUDY OF SAWAHLUNTO CITY TOURISM DESTINATIONS." JURNAL AKUNTANSI, EKONOMI dan MANAJEMEN BISNIS 7, no. 2 (December 27, 2019): 215–28. http://dx.doi.org/10.30871/jaemb.v7i2.1633.
Full textForte, Joana Ancila Pessoa, Danielle Miranda de Oliveira Arruda Gomes, Cláudio André Gondim Nogueira, and Carlos Felipe Cavalcante de Almeida. "Educational Services in Second Life." International Journal of Web-Based Learning and Teaching Technologies 6, no. 2 (April 2011): 1–17. http://dx.doi.org/10.4018/jwltt.2011040101.
Full textViktor, Proskuryakov, and Proskuryakov Oleksii. "ARCHITECTURAL AND SCENOGRAPHIC IDEAS OF Y. LYSYK IN EDUCATIONAL DESIGN OF LVIV ARCHITECTURAL SCHOOL (on the example of the activity of the Department of Architectural Environment Design)." Vìsnik Nacìonalʹnogo unìversitetu "Lʹvìvsʹka polìtehnìka". Serìâ Arhìtektura 3, no. 1 (June 15, 2021): 109–16. http://dx.doi.org/10.23939/sa2021.01.109.
Full textLiu, Dawei, Anqi Liu, and Wanying Tu. "The Acceptance Behavior of New Media Entertainment Among Older Adults: Living Arrangement as a Mediator." International Journal of Aging and Human Development 91, no. 3 (August 6, 2019): 274–98. http://dx.doi.org/10.1177/0091415019864602.
Full textGray, Kathleen, and Michael Nott. "Playing With the Planet: Environmental Education and Entertainment Software." Australian Journal of Environmental Education 12 (1996): 35–40. http://dx.doi.org/10.1017/s0814062600004158.
Full textKhan, Huma, and Sajjad Ahmad Paracha. "Educational Programs on Children Television: A Content Analysis." Global Regional Review IV, no. IV (December 30, 2019): 388–97. http://dx.doi.org/10.31703/grr.2019(iv-iv).42.
Full textGao, Yuan, and Xiaoyu Wu. "Perceived Value Of Educational Hypermedia: An Exploratory Study." American Journal of Business Education (AJBE) 3, no. 8 (August 1, 2010): 13–20. http://dx.doi.org/10.19030/ajbe.v3i8.465.
Full textMinovic, Miroslav, Miloš Milovanovic, Jelena Minovic, and Dušan Starcevic. "Integrating an Educational Game in Moodle LMS." International Journal of Distance Education Technologies 10, no. 4 (October 2012): 17–25. http://dx.doi.org/10.4018/jdet.2012100102.
Full textAlkurdi, Ahmad A. H. "Educational Augmented Reality Solar System." Academic Journal of Nawroz University 9, no. 3 (August 28, 2020): 324. http://dx.doi.org/10.25007/ajnu.v9n3a839.
Full textCepeda-Galvis, Paola A. "Educational and Cultural Environments Enriched Using Augmented Reality Technology." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 8 (January 6, 2018): 52–59. http://dx.doi.org/10.18844/prosoc.v4i8.2976.
Full textBottino, Rosa Maria, Michela Ott, and Mauro Tavella. "Serious Gaming at School." International Journal of Game-Based Learning 4, no. 1 (January 2014): 21–36. http://dx.doi.org/10.4018/ijgbl.2014010102.
Full textPacker, Jan, and Roy Ballantyne. "Is Educational Leisure A Contradiction in Terms? Exploring the Synergy of Education and Entertainment." Annals of Leisure Research 7, no. 1 (January 2004): 54–71. http://dx.doi.org/10.1080/11745398.2004.10600939.
Full textFarrukh, Muhammad, Wajiha Raza Rizvi, and Abul Hassan. "Transposition Inertia at Tertiary Level: The Impact of Online Entertainment Via Cell Phones on Privacy, Safety, Psychological Wellbeing and Academic Achievements of University Students." Global Mass Communication Review VI, no. I (March 30, 2021): 172–91. http://dx.doi.org/10.31703/gmcr.2021(vi-i).14.
Full textStangos, Nikos. "Art book publishing: minority interest, popular entertainment, or kudos?" Art Libraries Journal 17, no. 3 (1992): 31–33. http://dx.doi.org/10.1017/s0307472200007938.
Full textSzegletes, Luca, and Bertalan Forstner. "Applications of Modern HCIs in Adaptive Mobile Learning." Journal of Advanced Computational Intelligence and Intelligent Informatics 18, no. 3 (May 20, 2014): 311–14. http://dx.doi.org/10.20965/jaciii.2014.p0311.
Full textGesser-Edelsburg, Anat, and Ronit Endevelt. "An entertainment–education study of stereotypes and prejudice against fat women." Health Education Journal 70, no. 4 (June 17, 2011): 374–82. http://dx.doi.org/10.1177/0017896911414043.
Full textArenas-Rojas, Adriana Marcela. "Cinema and Psychiatry’s relationship through time and its role in current medical education." Revista de Medicina y Cine 17, no. 1 (February 18, 2021): 41–47. http://dx.doi.org/10.14201/rmc20211714147.
Full textZeng, Miao Miao. "Improving the Effectiveness of Compute-Based Educational Game with IMS Learning Design." Advanced Engineering Forum 6-7 (September 2012): 1016–21. http://dx.doi.org/10.4028/www.scientific.net/aef.6-7.1016.
Full textPonticorvo, Michela, Elena Dell’Aquila, Davide Marocco, and Orazio Miglino. "Situated Psychological Agents: A Methodology for Educational Games." Applied Sciences 9, no. 22 (November 14, 2019): 4887. http://dx.doi.org/10.3390/app9224887.
Full textNazir, Farrukh, Arshad Ali, and Muhammad Farooq. "Usage Patterns of Western Televised Contents in Pakistan: A Use and Gratification Approach." Global Social Sciences Review IV, no. III (September 30, 2019): 306–17. http://dx.doi.org/10.31703/gssr.2019(iv-iii).40.
Full textSakti, Tahta Lawna, and Tressyalina Tressyalina. "REALISASI TINDAK TUTUR LANGSUNG DALAM PRAKTIK WAWANCARA TIPE LIGHT ENTERTAIMENT MAHASISWA PRODI PENDIDIKAN BAHASA INDONESIA UNIVERSITAS NEGERI PADANG." Pendidikan Bahasa Indonesia 8, no. 1 (March 18, 2019): 195. http://dx.doi.org/10.24036/103936-019883.
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