Journal articles on the topic 'Educational games'
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Ekaputra, Kresna Septyana, Rezki Yuniarti, and Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School." JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, no. 1 (2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Full textVan Horn, Royal. "Educational Games." Phi Delta Kappan 89, no. 1 (2007): 73–74. http://dx.doi.org/10.1177/003172170708900114.
Full textBelisario, Edni Rosalba, and Sandra Milena Hincapié Bernal. "Educational games." Revista Digital de Investigación y Postgrado 5, no. 10 (2024): 247–58. http://dx.doi.org/10.59654/kbc2pg21.
Full textYaman, Havva, Şeyma Nur Bekar, Hakan Yildiz, Salih Koyun, and Sibel Er Nas. "Secondary School Students’ Cognitive Structures Regarding Educational Games." Science Education International 34, no. 1 (2023): 15–24. http://dx.doi.org/10.33828/sei.v34.i1.2.
Full textHeintz, Stephanie, and Effie L. C. Law. "Digital Educational Games." ACM Transactions on Computer-Human Interaction 25, no. 2 (2018): 1–47. http://dx.doi.org/10.1145/3177881.
Full textSmith, D. R., and E. Munro. "Educational card games." Physics Education 44, no. 5 (2009): 479–83. http://dx.doi.org/10.1088/0031-9120/44/5/004.
Full textMill, Daniel, Priscila Andreoni Ribeiro, and Braian Veloso. "WRITING EDUCATIONAL GAMES." Conhecimento & Diversidade 15, no. 37 (2023): 310–35. http://dx.doi.org/10.18316/rcd.v15i37.10909.
Full textUSTA, GEZER Seda. "Educational Games and Relation of Educational Games with 21st Century Skills." Journal of Social Education 2, no. 2 (2023): 80–94. https://doi.org/10.5281/zenodo.10070348.
Full textLe, Huy Cuong, and Thi Huong Giang Nguyen. "Designing Digital Educational Games by Integrating Teaching Process into the Technology Platform of Entertainment Games." International Journal of Current Science Research and Review 07, no. 03 (2024): 1479–88. https://doi.org/10.5281/zenodo.10799084.
Full textManero, Borja, Javier Torrente, Manuel Freire, and Baltasar Fernández-Manjón. "An instrument to build a gamer clustering framework according to gaming preferences and habits." Computers in Human Behavior 63 (September 1, 2016): 353–63. https://doi.org/10.1016/j.chb.2016.03.085.
Full textSillaots, M., and I. Maadvere. "Students designing educational games." EAI Endorsed Transactions on Game-Based Learning 1, no. 1 (2013): e7. http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e7.
Full textNoemí, Peña-Miguel, and Sedano Hoyuelos Máximo. "Educational Games for Learning." Universal Journal of Educational Research 2, no. 3 (2014): 230–38. http://dx.doi.org/10.13189/ujer.2014.020305.
Full textMünz, Ulrich, Peter Schumm, and Frank Allgöwer. "Educational Games in Control." IFAC Proceedings Volumes 41, no. 2 (2008): 12625–30. http://dx.doi.org/10.3182/20080706-5-kr-1001.02136.
Full textFlowers, Lamont A. "Testing educational digital games." Communications of the ACM 64, no. 9 (2021): 38–40. http://dx.doi.org/10.1145/3450758.
Full textSong, Chiann‐Ru. "Educational games with blogs." Online Information Review 32, no. 5 (2008): 557–73. http://dx.doi.org/10.1108/14684520810913963.
Full textMozelius, Peter. "Game-construction students experiences of educational games - gaming outcomes and learning outcomes." International Journal of Information and Communication Technologies in Education 7, no. 2 (2018): 5–16. http://dx.doi.org/10.1515/ijicte-2018-0005.
Full textUbaydullayeva, Ra'no Furqat qizi. "THE IMPORTANCE OF GAME ACTIVITY IN THE DEVELOPMENT OF PRESCHOOL CHILDREN." EURASIAN JOURNAL OF ACADEMIC RESEARCH 1, no. 3 (2021): 442–46. https://doi.org/10.5281/zenodo.4985519.
Full textHelen, N. Perlas, and C. Ea Helmar. "THE LIVED EXPERIENCES OF THE MOBILE GAMERS." International Journal of Social Science and Humanities Research 11, no. 2 (2023): 188–94. https://doi.org/10.5281/zenodo.7924195.
Full textJung, Mi-A., and Hyung-Won Jung. "Analysis of Educational Elements of Educational Online Games - Focused on Real Farm Games -." Journal of the Korea Entertainment Industry Association 14, no. 3 (2020): 173–80. http://dx.doi.org/10.21184/jkeia.2020.4.14.3.173.
Full textGeorgieva-Tsaneva, Galya. "Application of Serious Educational Games in the Educational Process in Bulgaria." Innovative STEM Education 2, no. 1 (2020): 92–97. http://dx.doi.org/10.55630/stem.2020.0212.
Full textMacLean, Graham. "One Way to Create Educational Games." International Journal of Role-Playing, no. 6 (December 2, 2016): 51–54. http://dx.doi.org/10.33063/ijrp.vi6.247.
Full textRankin, John R., Sandra Sampayo Vargas, and Paul F. Taylor. "Testing Metaphorical Educational FPS Games." International Journal of Computer Games Technology 2009 (2009): 1–5. http://dx.doi.org/10.1155/2009/456763.
Full textHadzhikoleva, Stanka, Maria Gorgorova, Emil Hadzhikolev, and Georgi Pashev. "CREATING EDUCATIONAL GAMES WITH CHATGPT." Education and Technologies Journal 15, no. 1 (2024): 212–18. http://dx.doi.org/10.26883/2010.241.5981.
Full textYeptho, Vivi, Chideno Shitire, and Surendra Yadav. "Educational Implications of Naga Indigenous Games." Shodh Sari-An International Multidisciplinary Journal 04, no. 01 (2025): 297–308. https://doi.org/10.59231/sari7794.
Full textYeptho, Vivi, Chideno Shitire, and Surendra Yadav. "Educational Implications of Naga Indigenous Games." Edumania-An International Multidisciplinary Journal 3, no. 2 (2025): 269–80. https://doi.org/10.59231/edumania/9132.
Full textJukić, Dinko. "Educational Values in Digital Games." Media Literacy and Academic Research 2, no. 6 (2023): 157–76. http://dx.doi.org/10.34135/mlar-23-02-09.
Full textAlshar’e, Marwan, Ali Albadi, Malik Jawarneh, Noman Tahir, and Marya Al Amri. "Usability Evaluation of Educational Games: An Analysis of Culture as a Factor Affecting Children’s Educational Attainment." Advances in Human-Computer Interaction 2022 (August 22, 2022): 1–13. http://dx.doi.org/10.1155/2022/9427405.
Full textEscudeiro, P. M., N. F. Escudeiro, R. M. Reis, A. Barata, and R. Vieira. "Quality Criteria for Educational Games." EAI Endorsed Transactions on Game-Based Learning 1, no. 1 (2013): e3. http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e3.
Full textLinek, Stephanie B., Birgit Marte, and Dietrich Albert. "Background Music in Educational Games." International Journal of Game-Based Learning 1, no. 3 (2011): 53–64. http://dx.doi.org/10.4018/ijgbl.2011070104.
Full textDruz, Yu M. "TYPES OF EDUCATIONAL BUSINESS GAMES." Educational Dimension 1 (May 19, 2022): 21–32. http://dx.doi.org/10.31812/educdim.5004.
Full textMinovic, Miroslav, Velimir Štavljanin, and Miloš Milovanovic. "Educational Games and IT Professionals." International Journal of Human Capital and Information Technology Professionals 3, no. 4 (2012): 25–38. http://dx.doi.org/10.4018/jhcitp.2012100103.
Full textAllery, Lynne A. "Educational games and structured experiences." Medical Teacher 26, no. 6 (2004): 504–5. http://dx.doi.org/10.1080/01421590412331285423.
Full textOzcan, A. "Educational Games for Malaria Diagnosis." Science Translational Medicine 6, no. 233 (2014): 233ed9. http://dx.doi.org/10.1126/scitranslmed.3009172.
Full textPaiva, Ana C. R., Nuno H. Flores, André G. Barbosa, and Tânia P. B. Ribeiro. "iLearnTest – Framework for Educational Games." Procedia - Social and Behavioral Sciences 228 (July 2016): 443–48. http://dx.doi.org/10.1016/j.sbspro.2016.07.068.
Full textAllery, Lynne. "Make use of educational games." Education for Primary Care 25, no. 1 (2014): 65–66. http://dx.doi.org/10.1080/14739879.2014.11494245.
Full textMinovic, Miroslav, Milos Milovanovic, Dusan Starcevic, and Mladan Jovanovic. "Learning objects in educational games." International Journal of Technology Enhanced Learning 2, no. 4 (2010): 336. http://dx.doi.org/10.1504/ijtel.2010.035736.
Full textManolova, Rositsa, and Veneta Stoyanova. "DIGITAL EDUCATIONAL GAMES IN KINDERGARTEN." Education and Technologies Journal 13, no. 2 (2022): 307–10. http://dx.doi.org/10.26883/2010.222.4314.
Full textKwon, Jungmin. "Educational Games and Bloom’s Taxonomy." Journal of Korea Game Society 22, no. 6 (2022): 33–42. http://dx.doi.org/10.7583/jkgs.2022.22.6.33.
Full textGLOBA, Angela, and Ala GASNAŞ. "Educational values of digital games." Acta et commentationes: Științe ale Educației 32, no. 2 (2023): 7–19. http://dx.doi.org/10.36120/2587-3636.v32i2.7-19.
Full textKickmeier-Rust, Michael D., Elke Mattheiss, Christina Steiner, and Dietrich Albert. "A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games." International Journal of Game-Based Learning 1, no. 1 (2011): 45–58. http://dx.doi.org/10.4018/ijgbl.2011010104.
Full textLiu, Xiongyi, Patrick Wachira, Selma Koc, and Roland Pourdavood. "An Exploratory Study of Predictors of Pre-Service Teachers’ Intention to Integrate Computer Games in Mathematics Education." International Journal of Education in Mathematics, Science and Technology 10, no. 1 (2021): 145–61. http://dx.doi.org/10.46328/ijemst.1827.
Full textHayati, Nur, and Novada Indra Roesdiana. "Medical Students’ Frequency of Playing Online Games with Their Academic Performance: A Cross-Sectional Study." Jurnal Pendidikan Kedokteran Indonesia: The Indonesian Journal of Medical Education 14, no. 1 (2025): 1. https://doi.org/10.22146/jpki.87453.
Full textGaydos, Matthew. "Co-designing Educational Games for Classrooms." International Journal of Designs for Learning 12, no. 1 (2021): 54–63. http://dx.doi.org/10.14434/ijdl.v12i1.31266.
Full textSharipova nodira. "Designing Educational Games and Their Benefits." JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION 1, no. 11 (2023): 346–48. http://dx.doi.org/10.56778/jdlde.v1i11.99.
Full textSharipova, Nodira Shavkat qizi. "DESIGNING EDUCATIONAL GAMES AND THEIR BENEFITS." INTERNATIONAL BULLETIN OF APPLIED SCIENCE AND TECHNOLOGY 3, no. 5 (2023): 53–55. https://doi.org/10.5281/zenodo.7890574.
Full textAlias, Siti Nursaila, and Faridah Ibrahim. "KEBERKESANAN PERMAINAN PENDIDIKAN TERHADAP PEMBELAJARAN HUKUM NEWTON THE EFFECTIVENESS OF EDUCATIONAL GAMES ON NEWTON’S LAWS LEARNING." Journal of Nusantara Studies (JONUS) 2, no. 1 (2017): 71. http://dx.doi.org/10.24200/jonus.vol2iss1pp71-85.
Full textSherry, John L. "Formative Research for STEM Educational Games." Zeitschrift für Psychologie 221, no. 2 (2013): 90–97. http://dx.doi.org/10.1027/2151-2604/a000134.
Full textSeytniyazova, Sarbinaz Bakhadirovna. "TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT." Eurasian Journal of Academic Research 1, no. 9 (2022): 584–88. https://doi.org/10.5281/zenodo.5813065.
Full textDewi Yohana Br Ginting, Raheliya Br Ginting, Meiliyani Br Ginting, and Asprina Br Surbakti. "Game Edukasi Untuk Anak TK Dan Dampak Penggunaan Android Di TK Bintang Timur P.Siantar." MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat 1, no. 5 (2023): 100–107. http://dx.doi.org/10.61132/mengabdi.v1i5.429.
Full textSuryani, Ela, and Kartika Yuni Purwanti. "Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak." Aksiologiya: Jurnal Pengabdian Kepada Masyarakat 3, no. 2 (2019): 148. http://dx.doi.org/10.30651/aks.v3i2.1486.
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