Academic literature on the topic 'Educational Gamification'
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Journal articles on the topic "Educational Gamification"
Buckley, Jim, Tabea DeWille, Chris Exton, Geraldine Exton, and Liam Murray. "A Gamification–Motivation Design Framework for Educational Software Developers." Journal of Educational Technology Systems 47, no. 1 (June 20, 2018): 101–27. http://dx.doi.org/10.1177/0047239518783153.
Full textPiasecki, Stefan. "Gamification in Educational Contexts." International Journal of Advanced Pervasive and Ubiquitous Computing 11, no. 2 (April 2019): 41–67. http://dx.doi.org/10.4018/ijapuc.2019040104.
Full textEt al., Bilqis Firyal Nabilah. "“ THE EFFECT OF MIXED GAMIFICATION AND ACHIEVEMENT MOTIVATION ON CONCEPT COMPREHENSION AND CREATIVE THINKING SKILLS IN LEARNING SCIENCE.”." Psychology and Education Journal 58, no. 1 (January 20, 2021): 5139–52. http://dx.doi.org/10.17762/pae.v58i1.1735.
Full textBelkin, Ph A. "Gamification in education." Современная зарубежная психология 5, no. 3 (2016): 28–34. http://dx.doi.org/10.17759/jmfp.2016050302.
Full textKhaitova, Nazokat Fayzullayevna. "History of Gamification and Its Role in the Educational Process." International Journal of Multicultural and Multireligious Understanding 8, no. 5 (May 1, 2021): 212. http://dx.doi.org/10.18415/ijmmu.v8i5.2640.
Full textRaitskaya, Lilia, and Elena Tikhonova. "Gamification as a Field Landmark in Educational Research." Journal of Language and Education 5, no. 3 (September 30, 2019): 4–10. http://dx.doi.org/10.17323/jle.2019.10688.
Full textFazylzianova, G. I., T. Yu Sokolova, and V. V. Balalov. "Gamification Trends in Educational Communications in a Digital Society." Ekonomicheskie i sotsial’no-gumanitarnye issledovaniya, no. 1(29) (2021): 105–10. http://dx.doi.org/10.24151/2409-1073-2021-1-105-110.
Full textFijačko, Nino, Lucija Gosak, Nika Debeljak, Pavel Skok, Gregor Štiglic, and Leona Cilar. "Gamification in nursing." Obzornik zdravstvene nege 54, no. 2 (June 23, 2020): 133–52. http://dx.doi.org/10.14528/snr.2020.54.2.2991.
Full textKarmova, M. R. "“Gamification” or Why Modern Education Needs Games on the Example of Students of Sociology and Political Sciences." Humanities and Social Sciences. Bulletin of the Financial University 10, no. 1 (November 3, 2020): 46–50. http://dx.doi.org/10.26794/2226-7867-2020-10-1-46-50.
Full textManzano-León, Ana, Pablo Camacho-Lazarraga, Miguel A. Guerrero, Laura Guerrero-Puerta, José M. Aguilar-Parra, Rubén Trigueros, and Antonio Alias. "Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education." Sustainability 13, no. 4 (February 19, 2021): 2247. http://dx.doi.org/10.3390/su13042247.
Full textDissertations / Theses on the topic "Educational Gamification"
Fiske, Elliot. "Polycommit: Building Better Habits Through Gamification." DigitalCommons@CalPoly, 2018. https://digitalcommons.calpoly.edu/theses/1929.
Full textBehnke, Kara Alexandra. "Gamification in Introductory Computer Science." Thesis, University of Colorado at Boulder, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3743653.
Full textThis thesis investigates the impact of gamification on student motivation and learning in several introductory computer science educational activities. The use of game design techniques in education offers the potential to make learning more motivating and more enjoyable for students. However, the design, implementation, and evaluation of game elements that actually realize this promise remains a largely unmet challenge. This research examines whether the introduction of game elements into curriculum positively impacts student motivation and intended learning outcomes for entry-level computer science education in four settings that apply similar game design techniques in different introductory computer science educational settings. The results of these studies are evaluated using mixed methods to compare the effects of game elements on student motivation and learning in both formal and non-formal learning environments.
Phillips, B. Janae. "Beyond Badges: Changing the Gamification Narrative." The University of Arizona, 2015. http://hdl.handle.net/10150/556586.
Full textAbu, Dawood Sumayah Mohammadlutfi. "Students' Attitudes toward Educational Gamification in Online Learning Environments." Thesis, University of North Texas, 2019. https://digital.library.unt.edu/ark:/67531/metadc1505265/.
Full textRubindal, Robin. "Educational reading for youths with special needs." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-81866.
Full textÅsberg, Samira. "Social Networks in Education: A Facebook-Based Educational Platform." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93649.
Full textJacobs, Jennifer A. "Gamification in an Online Course: Promoting student Achievement through Game-Like Elements." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1468512095.
Full textIvarsson, Anette. "Digital teknik och game based learning samt gamification i de yngre åldrarna : En intervjustudie." Thesis, Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-409076.
Full textManzo, Daniel V. "UNDERSTANDING AND ENGAGEMENT THROUGH DYNAMIC TECHNOLOGY AND GAMIFIED LEARNING ENVIRONMENTS." Digital WPI, 2020. https://digitalcommons.wpi.edu/etd-dissertations/607.
Full textMavrommatis, George. "Adaptability and player motivation Through Content Customization: The impact of content customization in educational games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15791.
Full textBooks on the topic "Educational Gamification"
Oliveira, Wilk, and Ig Ibert Bittencourt. Tailored Gamification to Educational Technologies. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5.
Full textGamification: Concepts, methodologies, tools, and applications. Hershey, PA: Information Science Reference, 2015.
Find full textTlili, Ahmed, and Maiga Chang, eds. Data Analytics Approaches in Educational Games and Gamification Systems. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9335-9.
Full textThe gamification of higher education: Developing a game-based business strategy in a disrupted marketplace. New York City, NY: Palgrave Macmillan, 2014.
Find full textThe gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012.
Find full textReiners, Torsten, and Lincoln C. Wood, eds. Gamification in Education and Business. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10208-5.
Full textKim, Sangkyun, Kibong Song, Barbara Lockee, and John Burton. Gamification in Learning and Education. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-47283-6.
Full textNiman, Neil B. The Gamification of Higher Education. New York: Palgrave Macmillan US, 2014. http://dx.doi.org/10.1057/9781137331465.
Full textauthor, Petroski Andy, ed. Alternate reality games: Gamification for performance. Boca Raton: CRC Press, 2016.
Find full textBishop, Jonathan. Gamification for human factors integration: Social, education, and psychological issues. Hershey, PA: Information Science Reference, 2014.
Find full textBook chapters on the topic "Educational Gamification"
Oliveira, Wilk, and Ig Ibert Bittencourt. "Tailoring Gamified Educational Technologies." In Tailored Gamification to Educational Technologies, 33–54. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5_4.
Full textPirker, Johanna, and Christian Gütl. "Educational Gamified Science Simulations." In Gamification in Education and Business, 253–75. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10208-5_13.
Full textGajanova, Lubica, and Margareta Nadanyiova. "Gamification in the Educational Process." In Encyclopedia of Educational Innovation, 1–5. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-13-2262-4_202-1.
Full textOliveira, Wilk, and Ig Ibert Bittencourt. "Research Advances on Tailored Gamification." In Tailored Gamification to Educational Technologies, 21–31. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5_3.
Full textLukosch, Heide. "Digital Games and Gamification in Learning." In Encyclopedia of Educational Innovation, 1–5. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-2262-4_134-1.
Full textOliveira, Wilk, and Ig Ibert Bittencourt. "Introduction." In Tailored Gamification to Educational Technologies, 1–7. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5_1.
Full textOliveira, Wilk, and Ig Ibert Bittencourt. "Theoretical Foundations." In Tailored Gamification to Educational Technologies, 9–20. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5_2.
Full textOliveira, Wilk, and Ig Ibert Bittencourt. "Selecting the Most Suitable Gamification Elements for Each Situation." In Tailored Gamification to Educational Technologies, 55–69. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5_5.
Full textOliveira, Wilk, and Ig Ibert Bittencourt. "MeuTutor: Personalizing an Educational Technology Based on Students’ Gamer Types." In Tailored Gamification to Educational Technologies, 71–84. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5_6.
Full textOliveira, Wilk, and Ig Ibert Bittencourt. "Conclusions." In Tailored Gamification to Educational Technologies, 85–88. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5_7.
Full textConference papers on the topic "Educational Gamification"
Ibrahim, Hazem, and Walid Ibrahim. "Gamification in Online Educational Systems." In Sixth International Conference on Higher Education Advances. Valencia: Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/head20.2020.11238.
Full textDicheva, Darina, Keith Irwin, and Christo Dichev. "Motivational Factors in Educational Gamification." In 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2018. http://dx.doi.org/10.1109/icalt.2018.00102.
Full textBuisman, Achilleas L. D., and Marko C. J. D. van Eekelen. "Gamification in educational software development." In the Computer Science Education Research Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2691352.2691353.
Full textDenden, Mouna, Ahmed Tlili, Fathi Essalmi, and Mohamed Jemni. "Educational Gamification Based on Personality." In 2017 IEEE/ACS 14th International Conference on Computer Systems and Applications (AICCSA). IEEE, 2017. http://dx.doi.org/10.1109/aiccsa.2017.87.
Full textAlejandre-Marco, José Luis, and Ana Allueva-Pinilla. "ROBOTICS WORKSHOP FOR EDUCATIONAL GAMIFICATION." In 11th annual International Conference of Education, Research and Innovation. IATED, 2018. http://dx.doi.org/10.21125/iceri.2018.2300.
Full textLobacheva, N. "Gamification of the Educational Process in Higher Education Institutions." In International Scientific and Practical Conference on Education, Health and Human Wellbeing (ICEDER 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/iceder-19.2020.24.
Full textChapman, Jared, and Peter Rich. "Identifying Motivational Styles in Educational Gamification." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2017. http://dx.doi.org/10.24251/hicss.2017.157.
Full textNguyen, Lan Thi Mai, Linh Thi My Nguyen, and Gary Tan. "Gamification in Business Education." In ICMET '20: 2020 the 2nd International Conference on Modern Educational Technology. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3401861.3401867.
Full textPeixoto, Mariana, and Carla Silva. "A gamification requirements catalog for educational software." In SAC 2017: Symposium on Applied Computing. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3019612.3019752.
Full textRinaldi, Daniel, Ridi Ferdiana, and Selo. "Literature Review on Gamification for Educational Content." In International Conference on Creative Economics, Tourism & Information Management. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0009866101390146.
Full textReports on the topic "Educational Gamification"
Araya, Roberto, Elena Arias Ortiz, Nicolás L. Bottan, and Julian P. Cristia. Does Gamification in Education Work?: Experimental Evidence from Chile. Inter-American Development Bank, May 2019. http://dx.doi.org/10.18235/0001721.
Full textAraya, Roberto, Elena Arias Ortiz, Nicolas L. Bottan, and Julian P. Cristia. Does Gamification in Education Work?: Experimental Evidence from Chile. Inter-American Development Bank, July 2019. http://dx.doi.org/10.18235/0001777.
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