Books on the topic 'Educational Gamification'
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Oliveira, Wilk, and Ig Ibert Bittencourt. Tailored Gamification to Educational Technologies. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9812-5.
Full textGamification: Concepts, methodologies, tools, and applications. Hershey, PA: Information Science Reference, 2015.
Find full textTlili, Ahmed, and Maiga Chang, eds. Data Analytics Approaches in Educational Games and Gamification Systems. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9335-9.
Full textThe gamification of higher education: Developing a game-based business strategy in a disrupted marketplace. New York City, NY: Palgrave Macmillan, 2014.
Find full textThe gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012.
Find full textReiners, Torsten, and Lincoln C. Wood, eds. Gamification in Education and Business. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10208-5.
Full textKim, Sangkyun, Kibong Song, Barbara Lockee, and John Burton. Gamification in Learning and Education. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-47283-6.
Full textNiman, Neil B. The Gamification of Higher Education. New York: Palgrave Macmillan US, 2014. http://dx.doi.org/10.1057/9781137331465.
Full textauthor, Petroski Andy, ed. Alternate reality games: Gamification for performance. Boca Raton: CRC Press, 2016.
Find full textBishop, Jonathan. Gamification for human factors integration: Social, education, and psychological issues. Hershey, PA: Information Science Reference, 2014.
Find full textBittencourt, Ig Ibert, and Wilk Oliveira. Tailored Gamification to Educational Technologies. Springer, 2019.
Find full textReiners, Torsten, and Lincoln C. Wood. Gamification in Education and Business. Springer, 2016.
Find full textChang, Maiga, and Ahmed Tlili. Data Analytics Approaches in Educational Games and Gamification Systems. Springer, 2019.
Find full textKapp, Karl M. Gamification of Learning and Instruction Fieldbook: Ideas into Practice. Center for Creative Leadership, 2013.
Find full textThe Gamification Of Learning And Instruction Fieldbook Ideas Into Practice. John Wiley & Sons Inc, 2014.
Find full textGame On!: Gamification, Gameful Design, and the Rise of the Gamer Educator. Johns Hopkins University Press, 2017.
Find full textCostello, Robert. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities. IGI Global, 2020.
Find full textCostello, Robert. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities. IGI Global, 2020.
Find full textRoutledge, Helen. Why games are good for business: How to leverage the power of serious games, gamification and simulations. 2016.
Find full textOliveira, Eduardo Gasperoni de, Fernanda Pereira da Silva, Monica Roberta Devai Dias, Adriana Aparecida de Lima Terçariol, Agnaldo Keiti Higuchi, Amanda Fernandes da Fonseca, Ana Paula Bacchiega Prestes, et al. Cultura digital no contexto educacional: Um olhar entre tendências e desafios para o século XXI. Brazil Publishing, 2021. http://dx.doi.org/10.31012/978-65-5861-399-2.
Full textBerkeley, Sheri. Gamification and Social Networks in Education. Edited by Uğur Bakan. MacroWorld, 2021. http://dx.doi.org/10.15340/978-625-00-0106-6.
Full textGibbons, William. Gamifying Classical Music. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0011.
Full textKim, Sangkyun, Kibong Song, Barbara Lockee, and Burton John. Gamification in Learning and Education: Enjoy Learning Like Gaming. Springer, 2018.
Find full textGamification and Advanced Technology to Enhance Motivation in Education. MDPI, 2020. http://dx.doi.org/10.3390/books978-3-03936-971-3.
Full textGeroimenko, Vladimir. Augmented Reality Games II: The Gamification of Education, Medicine and Art. Springer, 2019.
Find full textBeaven, Tita, and Fernando Rosell-Aguilar, eds. Innovative language pedagogy report. Research-publishing.net, 2021. http://dx.doi.org/10.14705/rpnet.2021.50.9782490057863.
Full textGamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.
Find full textKapp, Karl M. Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.
Find full textKapp, Karl M. Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Center for Creative Leadership, 2012.
Find full textNiman, N. The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace. Palgrave Macmillan, 2014.
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