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Academic literature on the topic 'Educational online game'
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Dissertations / Theses on the topic "Educational online game"
Hess, Taryn. "COMPARISON OF LEARNING EXPERIENCES AND OUTCOMES BETWEEN A SERIOUS GAME-BASED AND NON-GAME-BASED ONLINE AMERICAN HISTORY COURSE." Doctoral diss., University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2108.
Full textConrad, Shawn (Shawn S. ). "Experiment centered design in a massively multiplayer online educational game." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85411.
Full textVan, Ryneveld Linda. "Surviving the game interaction in an adult online learning community /." Pretoria : [s.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-03082005-220804/.
Full textZhang, Mark (Mark A. ). "Ecology and evolution simulation and quest design for an educational massive multiplayer online game." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85535.
Full textLaVan, Michaela (Michaela S. ). "Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85438.
Full textJacobs, Jennifer A. "Gamification in an Online Course: Promoting student Achievement through Game-Like Elements." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1468512095.
Full textAbu, Dawood Sumayah Mohammadlutfi. "Students' Attitudes toward Educational Gamification in Online Learning Environments." Thesis, University of North Texas, 2019. https://digital.library.unt.edu/ark:/67531/metadc1505265/.
Full textArpin, Rachel Ann. "The Effectiveness of Digital Escape Rooms to Deliver Leadership Training: A Mixed-Methods Study." Franklin University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=frank1620315747289854.
Full textWeissman, Dustin R. "Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Individuals’ Subjective Sense of Feeling Connected with Others." Antioch University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1496166839644501.
Full textBawa, Papia. "Game On| Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning." Thesis, Purdue University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10681049.
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