Dissertations / Theses on the topic 'Educational online game'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 40 dissertations / theses for your research on the topic 'Educational online game.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Hess, Taryn. "COMPARISON OF LEARNING EXPERIENCES AND OUTCOMES BETWEEN A SERIOUS GAME-BASED AND NON-GAME-BASED ONLINE AMERICAN HISTORY COURSE." Doctoral diss., University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2108.
Full textConrad, Shawn (Shawn S. ). "Experiment centered design in a massively multiplayer online educational game." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85411.
Full textVan, Ryneveld Linda. "Surviving the game interaction in an adult online learning community /." Pretoria : [s.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-03082005-220804/.
Full textZhang, Mark (Mark A. ). "Ecology and evolution simulation and quest design for an educational massive multiplayer online game." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85535.
Full textLaVan, Michaela (Michaela S. ). "Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85438.
Full textJacobs, Jennifer A. "Gamification in an Online Course: Promoting student Achievement through Game-Like Elements." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1468512095.
Full textAbu, Dawood Sumayah Mohammadlutfi. "Students' Attitudes toward Educational Gamification in Online Learning Environments." Thesis, University of North Texas, 2019. https://digital.library.unt.edu/ark:/67531/metadc1505265/.
Full textArpin, Rachel Ann. "The Effectiveness of Digital Escape Rooms to Deliver Leadership Training: A Mixed-Methods Study." Franklin University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=frank1620315747289854.
Full textWeissman, Dustin R. "Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Individuals’ Subjective Sense of Feeling Connected with Others." Antioch University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1496166839644501.
Full textBawa, Papia. "Game On| Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning." Thesis, Purdue University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10681049.
Full textSuarez, Caraballo Lisa M. "Using Online Mathematics Skills Games To Promote Automaticity." Cleveland State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987.
Full textMendoza, Sean Henry Veloria. "Massively multiplayer online games as a sandbox for leadership| The relationship between in and out of game leadership behaviors." Thesis, Pepperdine University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3619793.
Full textBell, Kevin R. "Online 3.0---The rise of the gamer educator the potential role of gamification in online education." Thesis, University of Pennsylvania, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3635727.
Full textBilyeu, Bruce A. "Design, Development, and Evaluation of Learning Games and an Interactive Science Lab in a 3-D Online Virtual World to Support Middle School Science Education." Ohio University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1260976297.
Full textRobertson, Andrew David. "Massively multi-player online role-playing games in the secondary school classroom." Thesis, University of Canterbury. Education, 2007. http://hdl.handle.net/10092/1943.
Full textParsons, Jeffrey Michael. "An examination of massively multiplayer online role-playing games as a facilitator of internet addiction." Diss., University of Iowa, 2005. http://ir.uiowa.edu/etd/98.
Full textPeng, Liz Shihching. "p5.Polar - Programming For Geometric Patterns." Digital WPI, 2020. https://digitalcommons.wpi.edu/etd-theses/1353.
Full textSilva, Marcelo Claro. "Curso online ludificado e o processo de Gamification como recurso educacional." Pontifícia Universidade Católica de São Paulo, 2013. https://tede2.pucsp.br/handle/handle/18133.
Full textKoptur, Evren. "TRANSFERABLE LEARNING SKILLS OF AN MMORPG: A WORLD OF WARCRAFT QUEST." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1459175932.
Full textDamián, Ortega Eiderd Axcel, Osorio Ruth Stephany Gallardo, Amaya Mara Alejandra García, Diaz Lucia Jimena Lucar, and Aguilar Müller Iván Yamunaqué. "History Games." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656925.
Full textVarela, Cristina Monteggia. "Jogos online e educação sexual : o que as crianças aprendem quando jogam." Universidade do Estado de Santa Catarina, 2014. http://tede.udesc.br/handle/handle/1013.
Full textMorgan, Mia Lynn. "Developing 21st century skills through gameplay| To what extent are young people who play the online computer game Minecraft acquiring and developing media literacy and the Four Cs skills?" Thesis, New England College, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10020378.
Full textLewis, Michael Scott. "Massively Multiplayer Online Roleplaying Gaming:Motivation to Play, Player Typologies, and Addiction." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461232700.
Full textSantos, Julio Cesar Gomes. "O fascinio e a espetacularização como pedagogias corporais no world of warcraft." Faculdade de Educação, 2016. http://repositorio.ufba.br/ri/handle/ri/20295.
Full textMüller, Maria, Lars Schlenker, and Moritz Biehl. "Play real – Kollaboratives Mock-Trial-Training in der OpenSim-basierten Virtual Learning World." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2013. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-126071.
Full textSun, Tzu-Hsiang, and 孫子翔. "The Study of Combing the Online Educational Game with Learning Management System." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/11057370110981215271.
Full textFloyd, Joel Eugene. "Making a case for the learning game : if everyone plays, everyone wins." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-05-2900.
Full textWei, Yu-Che, and 魏毓哲. "Online Interactive Game-Based Learning in High School History Education:Impact on Educational Effectiveness and Student Motivation." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/nf3744.
Full text"Promoting Self-Regulation and Metacognition through the Use of Online Trace Data within a Game-Based Environment." Doctoral diss., 2015. http://hdl.handle.net/2286/R.I.35974.
Full textVallam, Rohith Dwarakanath. "Game-Theoretic Analysis of Strategic Behaviour in Networks, Crowds and Classrooms." Thesis, 2014. http://hdl.handle.net/2005/2955.
Full textDai, Rong Sie, and 謝岱融. "The Effect of Grouping Method between Face-to-Face and Online Synchronous Collaborative Learning on the Flow Experiences and Cooperative Learning''s Attitudes of Learner’s use of Educational Mobile Game ──A Factor of Personality." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/7hn256.
Full textCheng, Yun Chieh, and 鄭昀杰. "The Incorporation of Multiplayer Online Game into Civil Engineering Education." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/75169286643949992517.
Full textReese, Curtis Lee 1971. "Second language learning in an online computer game: insights from theories of social interaction, practice, and nonlinear dynamics." Thesis, 2007. http://hdl.handle.net/2152/3808.
Full textChu, Sarah N. M. "Players as knowledge producers and learners : emergent culture, enculturation, and expertise in massively multiplayer online games /." 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR51518.
Full textYANG, CHUNG-HAO, and 楊忠昊. "Using online games is to enforce the national defense education and to uplift more interest of learning." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/22185276996942069879.
Full textHuang, Ya-Ling, and 黃雅玲. "The research of using media literacy to carry out human rights and law-related education:a case study of online game commercials literacy teaching." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/81619476186556921766.
Full text唐德生. "The Study on the Relationships Between All-out Defense Education and Online Game : the case of Senior and Commercial & Industrial Vocational High School of Changhua County." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/h9m46y.
Full textTorez, Miguel. "An Online Investigation Into Internet Gaming Disorder (IGD), Comorbidity, and Psychosocial Issues: a Comparison of American and Chinese Gamers—and Predictors of Meeting Criteria for a Formal Diagnosis of IGD." Thesis, 2019. https://doi.org/10.7916/d8-js7c-nx64.
Full textHsu, Hao-Shan, and 許浩山. "The Effects of Consumption Attitude and Public Media on Upper-Grade Elementary School Students’ Online Games Consumption Behavior- The Mediate Effects of Financial Education." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/52nh3n.
Full textBlachnitzky, Angela. "Designing typozilla : an online application that appeals to gifted children : a thesis presented in partial fulfilment of the requirements for the degree of Masters in Design at Massey University, Wellington, New Zealand." 2009. http://hdl.handle.net/10179/1241.
Full text