Academic literature on the topic 'Edutainment Robots'

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Journal articles on the topic "Edutainment Robots"

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Linert, J., and P. Kopacek. "Robots for Education (Edutainment)." IFAC-PapersOnLine 49, no. 29 (2016): 24–29. http://dx.doi.org/10.1016/j.ifacol.2016.11.065.

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Yorita, Akihiro, and Naoyuki Kubota. "Robot Assisted Instruction in Elementary School Based on Robot Theater." Journal of Robotics and Mechatronics 23, no. 5 (2011): 893–901. http://dx.doi.org/10.20965/jrm.2011.p0893.

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As the younger generation in Japan moves away from the sciences, the decreasing of scientific literacy is a concern, and the decreasing of communication skills is also a concern in the development of the information society. To enhance interest in science and technology, we gave classes using robots. Robot edutainment usually means a class in which students make robots, but we intended to improve communication skills by proposing a theater that uses robots. As a result, the proposed method showed an improvement in communication skills and in interest in science and technology.
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Stoian, Viorel, Mircea Nitulescu, and Cristina Pana. "Intelligent Live Environment Design with Assistive Robots for Vulnerable Persons." Solid State Phenomena 147-149 (January 2009): 86–94. http://dx.doi.org/10.4028/www.scientific.net/ssp.147-149.86.

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We present in this paper several ideas about the usability of the robotic arms and mobile robots as an assistive technology in a smart house where people with disabilities daily live. First, psychological and social aspects of smart home technology are presented and after that the modularity and standardization processes are discussed. Next we propose a smart house plan, equipped with a mobile robot which has a manipulator arm. This robotic system is used to help vulnerable persons, the handicapped men vehicle seat being equipped with a robotic arm which can manipulate objects by a hyper-redun
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Roesler, Eileen, Sophia C. Steinhaeusser, Birgit Lugrin, and Linda Onnasch. "The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human–Robot Interaction." Robotics 12, no. 1 (2022): 3. http://dx.doi.org/10.3390/robotics12010003.

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From teaching technical skills to telling bedtime stories, social robots support various edutainment tasks that require smooth communication. Previous studies often emphasized the importance of the autonomy of social robots for those tasks. However, the cabling of robots with power sources and/ or host computers is often required due to technical restrictions. However, it is currently unclear if the cabling of robots makes a difference in perceived autonomy. Therefore, this study examined the influence of visible cables in different tasks on the perception of a social robot. In an online surve
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Lee, Chang-Shing, Mei-Hui Wang, Yi-Lin Tsai, et al. "FML-Based Reinforcement Learning Agent with Fuzzy Ontology for Human-Robot Cooperative Edutainment." International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems 28, no. 06 (2020): 1023–60. http://dx.doi.org/10.1142/s0218488520500440.

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The currently observed developments in Artificial Intelligence (AI) and its influence on different types of industries mean that human-robot cooperation is of special importance. Various types of robots have been applied to the so-called field of Edutainment, i.e., the field that combines education with entertainment. This paper introduces a novel fuzzy-based system for a human-robot cooperative Edutainment. This co-learning system includes a brain-computer interface (BCI) ontology model and a Fuzzy Markup Language (FML)-based Reinforcement Learning Agent (FRL-Agent). The proposed FRL-Agent is
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Terzagi, Yohanes, and Alvin Hadiwono. "PUSAT EDUKASI SAINS TUBUH DAN TEKNOLOGI." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 1, no. 2 (2020): 1623. http://dx.doi.org/10.24912/stupa.v1i2.4475.

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Millennial generation born in the era of technological revival is very influential on the attitude and nature of society. These influences make basic human needs also change functionally. One human need is learning, a way of learning that is different from the previous generation. Learning in this millennial era has used sophisticated and not monotonous technology. The system of delivering knowledge is starting to be more interesting and easier to understand by the millennial generation. The method used in this project is the metaphor of the concept of artificial body manufacture, which replac
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Takase, Noriko, Takahiro Takeda, Janos Botzheim, and Naoyuki Kubota. "Interaction, Communication, and Experience Design in Robot Edutainment." Abstracts of the international conference on advanced mechatronics : toward evolutionary fusion of IT and mechatronics : ICAM 2015.6 (2015): 159–60. http://dx.doi.org/10.1299/jsmeicam.2015.6.159.

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Kim, Jong-Cheol, and Hyun-Ho Kim. "An Edutainment Mon-E Robot for Young Children." Journal of Korea Robotics Society 6, no. 2 (2011): 147–55. http://dx.doi.org/10.7746/jkros.2011.6.2.147.

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Yoon, Taebok, and Eunsuk Na. "Research of intelligent rhythm service of edutainment humanoid robot." Journal of Korea Game Society 18, no. 4 (2018): 75–82. http://dx.doi.org/10.7583/jkgs.2018.18.4.75.

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Wang, An Ping, and Pau Lo Hsu. "The integration and realisation of the distributed edutainment biped humanoid robot." International Journal of Computer Applications in Technology 36, no. 2 (2009): 108. http://dx.doi.org/10.1504/ijcat.2009.027859.

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Dissertations / Theses on the topic "Edutainment Robots"

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Corradin, Matteo. "MecWilly 3D: supporto all’orientamento topografico nei bambini in età scolare attraverso un serious game per la raccolta differenziata." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/13246/.

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I robot e gli applicativi per smartphone e tablet assumono un ruolo sempre più attivo a supporto dello sviluppo e potenziamento delle abilità nei bambini. A partire dagli ultimi anni della scuola dell'infanzia (4-5 anni) una delle abilità più importanti che affrontano i bambini è l'orientamento topografico, con particolare riferimento alla relatività delle posizioni (destra e sinistra) degli oggetti rispetto ad un determinato punto. L'utilizzo delle ICT e della robotica, associate al conflitto socio-cognitivo offrono molteplici soluzioni per supportare al meglio l'acquisizione e il potenziamen
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Books on the topic "Edutainment Robots"

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International, Symposium on Autonomous Minirobots for Research and Edutainment (4th 2007 Buenos Aires Argentina). Autonomous minirobots for research and edutainment: AMiRE2007 ; proceedings of the 4th International AMiRE Symposium, October 2007, Buenos Aires. Heinz-Nixdorf-Institut, 2007.

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Naniwa, Tomohide, Joaquin Sitte, Kazuyuki Murase, Kosuke Sekiyama, and Naoyuki Kubota. Proceedings of the 3rd International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE 2005). Springer Berlin / Heidelberg, 2010.

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Naniwa, Tomohide, Joaquin Sitte, Kazuyuki Murase, Kosuke Sekiyama, and Naoyuki Kubota. Proceedings of the 3rd International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE 2005). Springer London, Limited, 2006.

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Proceedings of the Third International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE 2005). Springer, 2005.

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Book chapters on the topic "Edutainment Robots"

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Chelghoum, Abderrezak, Quanyu Wang, and Kang Wang. "Design and Simulation of Autonomous Mobile Robots Obstacle Avoidance System." In Transactions on Edutainment XIII. Springer Berlin Heidelberg, 2017. http://dx.doi.org/10.1007/978-3-662-54395-5_15.

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Kubota, Naoyuki, Yuki Wagatsuma, and Shinya Ozawa. "Intelligent Technologies for Edutainment Using Multiple Robots." In Progress in Robotics. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03986-7_23.

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Chen, Gwo-Dong, Nurkhamid, and Chin-Yeh Wang. "A Survey on Storytelling with Robots." In Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9_81.

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Barakova, Emilia, and Jun Hu. "Learning Robots: Teaching Design Students in Integrating Intelligence." In Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9_60.

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Birk, Andreas, Jann Poppinga, and Max Pfingsthorn. "Using Different Humanoid Robots for Science Edutainment of Secondary School Pupils." In RoboCup 2008: Robot Soccer World Cup XII. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02921-9_39.

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Nehaniv, Chrystopher L., Naeem Assif Mirza, Kerstin Dautenhahn, and Rene te Boekhorst. "Extending the Temporal Horizon of Autonomous Robots." In Proceedings of the 3rd International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE 2005). Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/3-540-29344-2_57.

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Tetzlaff, Thomas, Reza Zandian, Lukas Drüppel, and Ulf Witkowski. "Smartphone Controlled Robot Platformfor Robot Soccer and Edutainment." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16841-8_46.

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Yorita, Akihiro, Takuya Hashimoto, Hiroshi Kobayashi, and Naoyuki Kubota. "Remote Education Based on Robot Edutainment." In Progress in Robotics. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03986-7_24.

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Shinozaki, Kuniya, Akitsugu Iwatani, and Ryohei Nakatsu. "Construction and Evaluation of a Robot Dance System." In Transactions on Edutainment I. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-69744-2_8.

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Takase, Noriko, János Botzheim, Naoyuki Kubota, Naoyuki Takesue, and Takuya Hashimoto. "Practical Robot Edutainment Activities Program for Junior High School Students." In Intelligent Robotics and Applications. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-43506-0_10.

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Conference papers on the topic "Edutainment Robots"

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Del Vacchio, E., C. Laddaga, and F. Bifulco. "Social robots as a tool to involve student in museum edutainment programs." In 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). IEEE, 2020. http://dx.doi.org/10.1109/ro-man47096.2020.9223581.

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Chulhee Yun, Jaegon Ahn, and Yeon-Ho Kim. "A fusion of computer vision technique and a visual programming language for edutainment robots." In 2013 44th International Symposium on Robotics (ISR). IEEE, 2013. http://dx.doi.org/10.1109/isr.2013.6695728.

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Yun, Chulhee, Jaegon Ahn, and Yeon-Ho Kim. "An implementation of computer vision technique for an edutainment robot with a visual programming language." In 2013 10th International Conference on Ubiquitous Robots and Ambient Intelligence (URAI). IEEE, 2013. http://dx.doi.org/10.1109/urai.2013.6677495.

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Matulík, Martin, Michal Vavrečka, and Lucie Vidovićová. "Edutainment Software for the Pepper Robot." In ISCSIC 2020: 2020 4th International Symposium on Computer Science and Intelligent Control. ACM, 2020. http://dx.doi.org/10.1145/3440084.3441194.

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Takase, Noriko, Janos Botzheim, and Naoyuki Kubota. "Robot Edutainment on Walking Motion of Multi-legged Robot." In 2013 Second International Conference on Robot, Vision and Signal Processing (RVSP). IEEE, 2013. http://dx.doi.org/10.1109/rvsp.2013.59.

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Hsien-Tang Lin and Tzai-Hsing Kuo. "Teaching programming technique with edutainment robot construction." In 2010 2nd International Conference on Education Technology and Computer (ICETC). IEEE, 2010. http://dx.doi.org/10.1109/icetc.2010.5529557.

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Kaburagi, Rino, Yudai Ishimaru, Wei Hong Chin, Akihiro Yorita, Naoyuki Kubota, and Simon Egerton. "Lifelong Robot Edutainment based on Self-Efficacy." In 2021 5th IEEE International Conference on Cybernetics (CYBCONF). IEEE, 2021. http://dx.doi.org/10.1109/cybconf51991.2021.9464143.

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Kwak, Sonya S., Eun Ho Kim, Jimyung Kim, et al. "Field trials of the block-shaped edutainment robot hangulbot." In the seventh annual ACM/IEEE international conference. ACM Press, 2012. http://dx.doi.org/10.1145/2157689.2157819.

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Vaddi, Vijaykumar Udayakumar, Suresh R, and Kiran Kumar B M. "Design and Development of a Quadruped Robot for Edutainment." In 2022 IEEE North Karnataka Subsection Flagship International Conference (NKCon). IEEE, 2022. http://dx.doi.org/10.1109/nkcon56289.2022.10126832.

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Efthymiou, Niki, Panagiotis Filntisis, Gerasimos Potamianos, and Petros Maragos. "A robotic edutainment framework for designing child-robot interaction scenarios." In PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference. ACM, 2021. http://dx.doi.org/10.1145/3453892.3458048.

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