Journal articles on the topic 'Edutainment system'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Edutainment system.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Langley, Paul A., and Erik R. Larsen. "Edutainment, learning and system dynamics." System Dynamics Review 11, no. 4 (1995): 321–26. http://dx.doi.org/10.1002/sdr.4260110406.
Full textInkizhekova, M. S., and N. Yu Nikolaev. "Web-quest in the Edutainment System." Human Culture Education, no. 4 (2020): 181–96. http://dx.doi.org/10.34130/2233-1277-2020-4-181.
Full textWong, Wang-chan, Myron Sheu, and Eric Moy. "A Rich Internet Application edutainment training system." International Journal of Continuing Engineering Education and Life-Long Learning 16, no. 3/4 (2006): 280. http://dx.doi.org/10.1504/ijceell.2006.009204.
Full textStröhlein, Georg. "“HistoBrick”: Mobile Edutainment into Descriptive Statistics („HistoBrick“: Mobiles Edutainment zur Deskriptiven Statistik)." i-com 3, no. 2/2004 (February 1, 2004): 53–56. http://dx.doi.org/10.1524/icom.3.2.53.38338.
Full textMing, Yue, Qiuqi Ruan, and Guodong Gao. "A Mandarin edutainment system integrated virtual learning environments." Speech Communication 55, no. 1 (January 2013): 71–83. http://dx.doi.org/10.1016/j.specom.2012.06.007.
Full textLee, Jin-Hee, Eikyu Choi, Minseok Song, and Byeong-Seok Shin. "Dreamware: edutainment system for children with developmental disability." Multimedia Tools and Applications 68, no. 2 (April 27, 2012): 305–19. http://dx.doi.org/10.1007/s11042-012-1089-x.
Full textYoungho Lee, Y., and W. Woontack Woo. "Interactive edutainment system with enhanced personalized user interface framework." IEEE Transactions on Consumer Electronics 53, no. 2 (May 2007): 424–32. http://dx.doi.org/10.1109/tce.2007.381711.
Full textCha, Min Kyeong, Ju Yeon Mun, and Seong Baeg Kim. "An Adaptive Edutainment System for Learning Computer Operating Principles." International Journal of Multimedia and Ubiquitous Engineering 9, no. 12 (December 31, 2014): 281–92. http://dx.doi.org/10.14257/ijmue.2014.9.12.26.
Full textSetyadi, Asro, Ahmad Iskak, Rahmawati Sukmaningrum, and Faiza Hawa. "KOMPUTER INTERAKTIF SEBAGAI MEDIA PENGAJARAN BAHASA INGGRIS PADA ANAK USIA DINI." E-DIMAS 6, no. 1 (March 1, 2015): 1. http://dx.doi.org/10.26877/e-dimas.v6i1.794.
Full textWu, Jiang, and J. W. Zuo. "Interactive System for T-Learning: Introduction of iTV Edutainment Mode." Advanced Materials Research 215 (March 2011): 43–46. http://dx.doi.org/10.4028/www.scientific.net/amr.215.43.
Full textHong, Sungdae, Hyunyi Jung, and Sanghyun Seo. "Real-time AR Edutainment System Using Sensor Based Motion Recognition." International Journal of Software Engineering and Its Applications 10, no. 1 (January 31, 2016): 271–78. http://dx.doi.org/10.14257/ijseia.2016.10.1.26.
Full textNemoto, Yutaro, Kentaro Uei, Takashi Fujiwara, Satoshi Mizoguchi, and Yoshiki Shimomura. "Strategic Thinking in EDIPS: Edutainment for Designing Integrated Product-service System." Procedia CIRP 16 (2014): 92–97. http://dx.doi.org/10.1016/j.procir.2014.01.012.
Full textKim, Donghyun, and Minho Kim. "Design of Mixed Reality based Convergence Edutainment System using Cloud Service." Journal of the Korea Convergence Society 6, no. 3 (June 30, 2015): 103–9. http://dx.doi.org/10.15207/jkcs.2015.6.3.103.
Full textDevagishree, M., and V. David Arputha Raj. "Exploring the Role of Edutainment through Sitcoms Inside Language Classrooms." Shanlax International Journal of English 7, no. 4 (September 1, 2019): 69–71. http://dx.doi.org/10.34293/english.v7i4.622.
Full textRiera, José V., Sergio Casas, Francisco Alonso, and Marcos Fernández. "A VR-Enhanced Rollover Car Simulator and Edutainment Application for Increasing Seat Belt Use Awareness." Computers 10, no. 5 (April 21, 2021): 55. http://dx.doi.org/10.3390/computers10050055.
Full textGöbel, Stefan, Ido Aharon Iurgel, Markus Rössler, Frank Hülsken, and Christian Eckes. "Design and Narrative Structure for the Virtual Human Scenarios." International Journal of Virtual Reality 6, no. 4 (January 1, 2007): 1–10. http://dx.doi.org/10.20870/ijvr.2007.6.4.2703.
Full textLee, Chang-Shing, Mei-Hui Wang, Yi-Lin Tsai, Wei-Shan Chang, Marek Reformat, Giovanni Acampora, and Naoyuki Kubota. "FML-Based Reinforcement Learning Agent with Fuzzy Ontology for Human-Robot Cooperative Edutainment." International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems 28, no. 06 (November 25, 2020): 1023–60. http://dx.doi.org/10.1142/s0218488520500440.
Full textRadin Salim, Kamilah, Morina Abdullah, Nor Liza Ali, and Rosmah Ali. "Usage of Online Learning Resources Among Academic Staff at Malaysian University." International Journal of Engineering & Technology 7, no. 3.25 (August 14, 2018): 16. http://dx.doi.org/10.14419/ijet.v7i3.25.17462.
Full textRadin Salim, Kamilah, Morina Abdullah, Nor Liza Ali, and Rosmah Ali. "Usage of Online Learning Resources among Academic Staff at a Malaysian University." International Journal of Engineering & Technology 7, no. 3.30 (August 24, 2018): 1. http://dx.doi.org/10.14419/ijet.v7i3.30.18143.
Full textMinovic, Miroslav, Miloš Milovanovic, Jelena Minovic, and Dušan Starcevic. "Integrating an Educational Game in Moodle LMS." International Journal of Distance Education Technologies 10, no. 4 (October 2012): 17–25. http://dx.doi.org/10.4018/jdet.2012100102.
Full textWaluyan, Guido, and Augie David Manuputty. "Evaluasi Kinerja Tata Kelola TI Terhadap Penerapan Sistem Informasi Starclick Framework COBIT 5 (Studi Kasus: PT. Telekomunikasi Indonesia, Tbk Semarang)." Jurnal Nasional Teknologi dan Sistem Informasi 2, no. 3 (December 18, 2016): 157–66. http://dx.doi.org/10.25077/teknosi.v2i3.2016.157-166.
Full textEvans, Emily. "Gamification in a Year 10 Latin Classroom: Ineffective ‘Edutainment’ or a Valid Pedagogical Tool?" Journal of Classics Teaching 17, no. 34 (2016): 1–13. http://dx.doi.org/10.1017/s2058631016000192.
Full textDandashi, Amal. "An Arabic edutainment system: Using multimedia and physical activity to enhance the cognitive experience for children with intellectual disabilities." Qatar Foundation Annual Research Forum Proceedings, no. 2013 (November 2013): ICTP 046. http://dx.doi.org/10.5339/qfarf.2013.ictp-046.
Full textStoian, Viorel, Mircea Nitulescu, and Cristina Pana. "Intelligent Live Environment Design with Assistive Robots for Vulnerable Persons." Solid State Phenomena 147-149 (January 2009): 86–94. http://dx.doi.org/10.4028/www.scientific.net/ssp.147-149.86.
Full textTerzagi, Yohanes, and Alvin Hadiwono. "PUSAT EDUKASI SAINS TUBUH DAN TEKNOLOGI." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 1, no. 2 (January 26, 2020): 1623. http://dx.doi.org/10.24912/stupa.v1i2.4475.
Full textBordegoni, Monica, Marina Carulli, and Elena Spadoni. "SUPPORT USERS TOWARDS MORE CONSCIOUS FOOD CONSUMPTION HABITS: A CASE STUDY." Proceedings of the Design Society 1 (July 27, 2021): 2801–10. http://dx.doi.org/10.1017/pds.2021.541.
Full textAgus, Cahyono, Pita Asih Bekti Cahyanti, Bambang Suhartanto, and Pipit Noviyani. "Organic Waste Management and Integrated Bio-Cycle Farming System for Sustainable Development in Tropical Ecosystem." Applied Mechanics and Materials 898 (May 2020): 45–50. http://dx.doi.org/10.4028/www.scientific.net/amm.898.45.
Full textYoda, Ikushi, Momo Shiroyama, Hirotaka Uesugi, Hironobu Kamagata, and Shoichi Ohta. "Critical Review of Japanese Disaster Medical Education for Citizens: Exploring the Method of Medutainment." Journal of Disaster Research 10, no. 5 (October 1, 2015): 919–28. http://dx.doi.org/10.20965/jdr.2015.p0919.
Full textLindinger, Christopher, Roland Haring, Horst Hörtner, Daniela Kuka, and Hirokazu Kato. "Multi-user mixed reality system ‘Gulliver’s World’: a case study on collaborative edutainment at the intersection of material and virtual worlds." Virtual Reality 10, no. 2 (September 6, 2006): 109–18. http://dx.doi.org/10.1007/s10055-006-0047-1.
Full textWang, Chao-Ming, and Yu-Hui Lin. "CONSTRUCTION OF A SOMATOSENSORY INTERACTIVE SYSTEM BASED ON COMPUTER VISION AND AUGMENTED REALITY TECHNIQUES USING THE KINECT DEVICE FOR FOOD AND AGRICULTURAL EDUCATION." International Journal of Engineering Science Technologies 5, no. 2 (March 8, 2021): 1–37. http://dx.doi.org/10.29121/ijoest.v5.i2.2021.162.
Full textIndriliza, Lola, and Iswendi Iswendi. "Efektivitas Penggunaan Media Permainan Ludo Kimia Berbasis Chemo-Edutainment (CET) Pada Materi Sistem Koloid Terhadap Hasil Belajar Siswa Kelas XI SMAN 3 Pariaman." Edukimia 1, no. 2 (August 10, 2019): 15–23. http://dx.doi.org/10.24036/ekj.v1.i2.a16.
Full textPratiwi, Heny, Ita Arfyanti, and M. Za’iem Sururi. "Membangun Game Edutainment “Pengenalan Komputer” Menggunakan Shuffle Random (SR) Dan Finite State Machine (FSM) Untuk Anak Tunagrahita Ringan." J-SAKTI (Jurnal Sains Komputer dan Informatika) 3, no. 2 (September 13, 2019): 307. http://dx.doi.org/10.30645/j-sakti.v3i2.149.
Full textEncarnação, José L., and H. Diener. "Edutainment." Informatik-Spektrum 27, no. 6 (December 2004): 512–15. http://dx.doi.org/10.1007/s00287-004-0437-2.
Full textPanfilova, Alvina, and Lyubov Larchenko. "Innovative tools for developing soft skills in the context of education transformation." SHS Web of Conferences 97 (2021): 01024. http://dx.doi.org/10.1051/shsconf/20219701024.
Full textErvina, Ersy, and Adrian Agoes. "The Potential of Bandung Techno Park Core Resources as Tourist Attraction." Journal of Business on Hospitality and Tourism 1, no. 1 (December 28, 2015): 18. http://dx.doi.org/10.22334/jbhost.v1i1.13.
Full textLinert, J., and P. Kopacek. "Robots for Education (Edutainment)." IFAC-PapersOnLine 49, no. 29 (2016): 24–29. http://dx.doi.org/10.1016/j.ifacol.2016.11.065.
Full textClini, P., R. Nespeca, and L. Ruggeri. "VIRTUAL IN REAL. INTERACTIVE SOLUTIONS FOR LEARNING AND COMMUNICATION IN THE NATIONAL ARCHAEOLOGICAL MUSEUM OF MARCHE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5/W1 (May 17, 2017): 647–54. http://dx.doi.org/10.5194/isprs-archives-xlii-5-w1-647-2017.
Full textDeggim, S., T. P. Kersten, F. Tschirschwitz, and N. Hinrichsen. "SEGEBERG 1600 – RECONSTRUCTING A HISTORIC TOWN FOR VIRTUAL REALITY VISUALISATION AS AN IMMERSIVE EXPERIENCE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W8 (November 13, 2017): 87–94. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w8-87-2017.
Full textPysmennyi, Vitalii. "Using financial board games in teaching financial literacy at general secondary education institutions." Problems of Education, no. 1(94) (July 9, 2021): 146–57. http://dx.doi.org/10.52256/2710-3986.1-94.2021.09.
Full textLee, Chang Jo, Seon Hee Park, and Tea Jun Choi. "Edutainment Combination through the Development of Multiple Control Systems." Joural of the Korea Entertainment Industry Association 9 (February 28, 2015): 147. http://dx.doi.org/10.21184/jkeia.2015.02.9.0.147.
Full textParacha, Samiullah, and Osamu Yoshie. "A Robust Interactive Narrative Framework for Edutainment." International Journal of Interactive Communication Systems and Technologies 2, no. 1 (January 2012): 18–35. http://dx.doi.org/10.4018/ijicst.2012010102.
Full textTabuchi, Yoshihiro, Norihiro Abe, Hirokazu Taki, and Shoujie He. "Synchronization between audiovisual and haptic feeling for constructing edutainment systems." Virtual Reality 12, no. 1 (March 2008): 27–36. http://dx.doi.org/10.1007/s10055-008-0085-y.
Full textJohri, Mira, Dinesh Chandra, Karna Georges Kone, Marie-Pierre Sylvestre, Alok K. Mathur, Sam Harper, and Arijit Nandi. "Social and Behavior Change Communication Interventions Delivered Face-to-Face and by a Mobile Phone to Strengthen Vaccination Uptake and Improve Child Health in Rural India: Randomized Pilot Study." JMIR mHealth and uHealth 8, no. 9 (September 21, 2020): e20356. http://dx.doi.org/10.2196/20356.
Full textIsacsson, Annica, and Ulrike Gretzel. "Facebook as an edutainment medium to engage students in sustainability and tourism." Journal of Hospitality and Tourism Technology 2, no. 1 (March 22, 2011): 81–90. http://dx.doi.org/10.1108/17579881111112430.
Full textWang, An Ping, and Pau Lo Hsu. "The integration and realisation of the distributed edutainment biped humanoid robot." International Journal of Computer Applications in Technology 36, no. 2 (2009): 108. http://dx.doi.org/10.1504/ijcat.2009.027859.
Full textSilverman, Barry G., Michael Johns, Ransom Weaver, and Josh Mosley. "Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP)." Presence: Teleoperators and Virtual Environments 16, no. 1 (February 1, 2007): 65–83. http://dx.doi.org/10.1162/pres.16.1.65.
Full textClarkson, Graham, Chris Garforth, Peter Dorward, George Mose, Carlos Barahona, Francisco Areal, and MacKenzie Dove. "Can the TV makeover format of edutainment lead to widespread changes in farmer behaviour and influence innovation systems? Shamba Shape Up in Kenya." Land Use Policy 76 (July 2018): 338–51. http://dx.doi.org/10.1016/j.landusepol.2018.05.011.
Full textFuruya, Takashi, and Haruo Hayashi. "Special Issue on Creating Community-Based Robust and Resilient Society." Journal of Disaster Research 10, no. 5 (October 1, 2015): 791–93. http://dx.doi.org/10.20965/jdr.2015.p0791.
Full text"A Somatosensory Edutainment System Based on Plant Growth Simulation of L-system." International Journal of Technology and Engineering Studies 4, no. 3 (June 25, 2018). http://dx.doi.org/10.20469/ijtes.4.10002-3.
Full text., Kustyarini, Sri Utami, and Endang Koesmijati. "The Effectiveness of Interactive Learning Media Based on Edutainment in Writing Skills for Text Procedure." KnE Social Sciences, September 2, 2020. http://dx.doi.org/10.18502/kss.v4i12.7631.
Full text