Academic literature on the topic 'EJS. Easy Java Simulations'

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Journal articles on the topic "EJS. Easy Java Simulations"

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Wee, Loo Kang, Tat Leong Lee, Charles Chew, Darren Wong, and Samuel Tan. "Understanding resonance graphs using Easy Java Simulations (EJS) and why we use EJS." Physics Education 50, no. 2 (February 20, 2015): 189–96. http://dx.doi.org/10.1088/0031-9120/50/2/189.

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Figueira, Jalves S. "Easy Java simulations: modelagem computacional para o ensino de Física." Revista Brasileira de Ensino de Física 27, no. 4 (December 2005): 613–18. http://dx.doi.org/10.1590/s1806-11172005000400017.

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Neste trabalho é apresentada a ferramenta de software Easy Java Simulations-Ejs. Além de citar suas principais características e potencialidades na produção de simulações-Applets dirigidas ao ensino de Física, desenvolvem-se duas aplicações de modelagem em atividades de ensino: um sistema massa-mola e a solução numérica da Equação Schroedinger independente do tempo.
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Sari, Dyah Permata, and M. Madlazim. "COMPUTER SIMULATION IN MECHANICS TEACHING AND LEARNING: A CASE STUDY ON STUDENTS’ UNDERSTANDING OF FORCE AND MOTION." Jurnal Penelitian Fisika dan Aplikasinya (JPFA) 5, no. 2 (December 5, 2015): 33. http://dx.doi.org/10.26740/jpfa.v5n2.p33-43.

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The objective of this research was to develop a force and motion simulation based on the open-source Easy Java Simulation. The process of computer simulation development was done following the ADDIE model. Based on the Analysis and Design phases, the Development phase used the open-source Easy Java Simulation (EJS) to develop a computer simulation with physics content that was relevant to the subtopic. Computing and communication technology continue to make an increasing impact on all aspects of education. EJS is a powerful didactic resource that gives us the ability to focus our students’ attention on the principles of physics. Using EJS, a computer simulation was created through which the motion of a particle under the action of a specific force can be studied. The implementation phase is implemented the computer simulation in the teaching and learning process. To describe the improvements in the students’ understanding of the force and motion concepts, we used a t-test to evaluate each of the four phases. These results indicated that the use of the computer simulation could improve students’ force and motion conceptual competence regarding Newton's second law of motion.
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Vagaš, Marek, Marek Sukop, and Jozef Varga. "Design and Implementation of Remote Lab with Industrial Robot Accessible through the Web." Applied Mechanics and Materials 859 (December 2016): 67–73. http://dx.doi.org/10.4028/www.scientific.net/amm.859.67.

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This paper describes design and implementation of remote lab with industrial robot accessible through the web based on Moodle portal, Easy Java Simulations (EJS) and Arduino Sw & Hw. The main purpose of this lab is to improve study, training and programming knowledge in industrial and service robotics for students, teachers of secondary vocational schools and company workers that deal with problems that arise on real robotic workplaces. This lab allows the user to work from their homes and operates with industrial robot at real workplace. Such remote lab can also enable users to use expensive lab equipment, which is not usually available to all persons. Practical example of application of the lab with industrial robot on Department of Robotics, Technical University of Kosice, Slovakia is presented.
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Psycharis, Sarantos, Konstantinos Kalovrektis, Eva Sakellaridi, Konstantinos Korres, and Dimitrios Mastorodimos. "Unfolding the Curriculum: Physical Computing, Computational Thinking and Computational Experiment in STEM’s Transdisciplinary Approach." European Journal of Engineering Research and Science, CIE (March 8, 2018): 19. http://dx.doi.org/10.24018/ejers.2018.0.cie.639.

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The aim of the present article is to analyze the relation of physical computing with the computational thinking dimensions and the transdisciplinary approach of STEM epistemology in inquiry-based learning environments, when the methodology of the computational experiment is implemented. We argue that computational science and computational experiment can be applied in connection with STEM epistemology, when physical computing activities are embedded in the curriculum for Higher Education students. In order to implement this connection, we present software applications that combine algorithms and physical computing. We believe that engaging students through their existing STEM courses in physical computing - in the form of the computational experiment methodology- is a strategy that is much more likely to succeed in increasing the interest and appeal of STEM epistemology. Different learning modules were designed, which covered the combination of easy java simulations (Ejs) with Arduino and Raspberry pi.
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Sutanto, Erwin, Frangky Chandra, Eduardo Gonnelli, and Suhariningsih Suhariningsih. "Residual Current Measurement using Helmholtz Coil Configuration with different Current Flow." International Journal of Electrical and Computer Engineering (IJECE) 8, no. 3 (June 1, 2018): 1432. http://dx.doi.org/10.11591/ijece.v8i3.pp1432-1441.

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For leakage current safety, Residual Current Device (RCD) has been well known. The purpose of this work is to make the employment of low price components to measure residual current feasible and the Residual Current Device (RCD) must to be taken into account because it is a well known device for leakage current safety. For this purpose, experiments employing the Helmholtz Coil Configuration were performed with the different current flow. Furthermore, the residual current was formulated and simulated through the software Easy Java Simulation (EJS). The results showed that it is possible to move the magnet into different angles using leakage current with linear gradient as low as 0.382 degree/mA. Finally, it was proposed a way to increase the sensitivity and to reduce the hysteresis phenomenon.
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Esquembre, F., W. Christian, and M. Belloni. "Parallel programming with Easy Java Simulations." American Journal of Physics 86, no. 1 (January 2018): 54–67. http://dx.doi.org/10.1119/1.5012510.

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Christian, Wolfgang, and Francisco Esquembre. "Modeling Physics with Easy Java Simulations." Physics Teacher 45, no. 8 (November 2007): 475–80. http://dx.doi.org/10.1119/1.2798358.

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Esquembre, Francisco. "Easy Java Simulations: a software tool to create scientific simulations in Java." Computer Physics Communications 156, no. 2 (January 2004): 199–204. http://dx.doi.org/10.1016/s0010-4655(03)00440-5.

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Chacón, J., J. Sänchez, A. Visioli, and S. Dormido. "Building process control simulations with Easy Java Simulations elements." IFAC Proceedings Volumes 46, no. 17 (2013): 138–43. http://dx.doi.org/10.3182/20130828-3-uk-2039.00035.

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Dissertations / Theses on the topic "EJS. Easy Java Simulations"

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Gonçalves, Marco Antonio Spiropulos. "O Easy Java Simulations como ferramenta de ensino e aprendizagem." Universidade Federal de São Carlos, 2011. https://repositorio.ufscar.br/handle/ufscar/4430.

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The aim of this dissertation is to introduce a simulation tool called Easy Java Simulations (EJS), created by Francisco Esquembre, and also to provide guidelines to Physics teacher at the High School level in how it could be used by promoting differentiated learning activities for his students. An analysis of the strength of the tool EJS is performed and it is introduced the whole basic and necessary procedure for constructing a simulation, from the mathematical modeling of the evolution of the physical system until the elaboration of the interface that allows the visualization of the graphic elements. As a final product of the dissertation, it is presented an introductory guide to EJS for all teachers interested in learning and applying it within the classroom. It is intended that this work could motivate the teacher to improve his professional practice, breaking up with the actual classroom environment, based essentially on lectures and recitation classes, and through a continuous work of study and reflection, he could turn Physics teaching more efficient at the High School, since a significant portion of the students has shown little or none interest in studying Physics. Keywords: EJS. Easy Java Simulations. Physics Teaching. Teacher Preparation. Physics Simulation
O objetivo deste trabalho é apresentar a ferramenta de simulação Easy Java Simulations (EJS), criada por Francisco Esquembre, e mostrar ao professor do Ensino Médio, através de alguns exemplos e de um guia básico sobre o EJS, como ele pode usá-la para preparar atividades de aprendizagem diferenciadas aos seus alunos. Faz-se uma análise da potencialidade da ferramenta EJS e apresenta-se todo o procedimento básico e necessário para a construção de uma simulação, desde o modelo matemático usado para modelar a evolução do sistema físico em estudo, até a preparação da interface gráfica que permite a visualização dos elementos gráficos. Como produto final da dissertação do Mestrado Profissional, apresenta-se um guia básico do EJS para aquele professor que estiver disposto e motivado em aprender os rudimentos do EJS e aplicá-los em sala de aula. Espera-se que este trabalho seja um convite para o professor melhorar a sua prática profissional, rompendo-se com uma formação ambiental, de caráter repetitivo, e que, a partir de um trabalho contínuo de estudo e de reflexão, ele possa tornar o Ensino de Física no Ensino Médio eficiente, já que uma parcela significativa dos alunos demonstra pouco, ou nenhum, interesse pelo estudo de Física.
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Conference papers on the topic "EJS. Easy Java Simulations"

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González Sorribes, Antonio. "Laboratorios virtuales web como herramienta de apoyo para prácticas de ingeniería no presenciales." In IN-RED 2020: VI Congreso de Innovación Educativa y Docencia en Red. Valencia: Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/inred2020.2020.11995.

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Este trabajo presenta una metodología de desarrollo e implantación de laboratorios virtuales para asignaturas de ingeniería de control, concebidos con el propósito de permitir y favorecer la no presencialidad en prácticas de laboratorio. Una de las ventajas reseñables del método propuesto es que únicamente es necesario que los estudiantes dispongan de un navegador web, lo cual implica una mayor flexibilidad y un bajo coste en recursos. Esto es gracias al hecho de que los laboratorios virtuales están implementados en lenguaje estándar HTML y Javascript, totalmente compatible con los navegadores web comerciales. Cabe resaltar que la herramienta Easy Java Simulation (EJS) de libre disposición permite a los docentes desarrollar nuevos laboratorios virtuales sin necesidad de conocimientos avanzados de programación. Aparte de alcanzar un grado mayor de autonomía y flexibilidad, este método permitirá mejorar la percepción de la asignatura y la calidad de aprendizaje a largo plazo por la posibilidad que ofrece de integrar un amplio repertorio de ejemplos didácticos que pueden utilizarse en el aula de forma complementaria a los contenidos teóricos impartidos.
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Giménez Valentín, Marcos Herminio, Vanesa P. Cuenca-Gotor, José A. Gómez-Tejedor, Rosa Martínez-Sala, Juan A. Monsoriu, Isabel Salinas, and Juan A. Sans. "Diseño y evaluación de un laboratorio virtual de vectores en 3D." In IN-RED 2017: III Congreso Nacional de Innovación Educativa y Docencia en Red. Valencia: Universitat Politècnica València, 2017. http://dx.doi.org/10.4995/inred2017.2017.6821.

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En Física, un gran número de magnitudes son vectores, y su uso requiere operaciones típicas tales como: suma, resta, multiplicación por un escalar, producto escalar, producto vectorial y producto mixto. Se trata de conceptos básicos en todos los cursos de Física General para grados en Ingeniería. Sin embargo, algunos estudiantes carecen de una comprensión profunda de las operaciones vectoriales y sus propiedades.En este trabajo presentamos un laboratorio virtual (desarrollado utilizando la herramienta “Easy Java Simulations”) para el estudio y comprensión de estos conceptos. El usuario puede introducir las componentes de los vectores de entrada y obtiene una representación 3D, que puede escalar y girar para una mejor visualización. Se puede seleccionar cualquiera de las operaciones antes mencionadas, y se muestra el resultado tanto numérica como gráfica-mente. El usuario puede también modificar cualquiera de los vectores repre-sentados. De esta forma, el laboratorio virtual proporciona una visualiza-ción en tiempo real de cómo el cambio afecta al resultado. También se incluye la posibilidad de modificar únicamente el módulo o la orientación.Para comprobar la eficiencia del laboratorio virtual, se han analizado los resultados obtenidos por dos grupos de estudiantes (laboratorio virtual vs. recursos tradicionales). También se ha realizado una encuesta de opinión.Palabras clave: laboratorio virtual, Física, Easy Java, análisis vectorial.
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Reports on the topic "EJS. Easy Java Simulations"

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Chartier, Timothy, and Erich Kreutzer. How Easy is 'Easy Java Simulations' Programming? Washington, DC: The MAA Mathematical Sciences Digital Library, September 2009. http://dx.doi.org/10.4169/loci003341.

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