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1

Jones, Stephen. "The First Electronic Digital Computers in Australia." Dearq, no. 27 (July 2020): 130–38. http://dx.doi.org/10.18389/dearq27.2020.10.

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2

Smith, Jody R. "Digital Image Metamorphosis as a Research Tool for Paleontology." Paleontological Society Special Publications 7 (1994): 341–46. http://dx.doi.org/10.1017/s2475262200009631.

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This is an exciting era to be a scientist, due to the increasing levels of technology available to us; particularly due to the advances that have been made in the field of computer science. Advances in electronic technology have made computer hardware very powerful and affordable, while advances in software design and human/computer interfaces have made computers more natural to use. Computers have been utilized in nearly every field of scientific study, permitting new levels of development in those fields that wouldn't be possible otherwise. Computer graphics are useful visualization tools that help scientists understand complex data, and convey ideas to others.
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Nurmala, Nurmala, Rahmi Amir, and Usman Usman. "Kajian Kejadian CVS (Computer Vision Syndrome) Akibat Keterpaparan Tingkat Radiasi Alat Digital." Journal of Health Educational Science And Technology 5, no. 1 (June 14, 2022): 57–66. http://dx.doi.org/10.25139/htc.v5i1.4513.

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Abstrak : Penggunaan ialati digitali saati inii sangati bermanfaat iuntuk ikebutuhan ihidup isetiap ihari.i penggunaanii alati elektronik ihampir isemuai orange membutuhkannya iserta imenggunakanya.i Namun itidaki semuai darii penggunaannyai sadari akani dampaki darii alati elektronik iterutamai pada igangguani kesehatani matai orange yangi menderita imasalahi pada imata iataui penglihatan ikarenai pekerjaan iyang imenggunakani computer.i Tujuani darii penelitiani inii adalah iuntuk imengetahuii kejadiani kasus iCVSi (Computeri Visioni Syndrome)I akibati keterpaparan itingkati radiasi ialati digitali padai Mahasiswa iFakultas iIlmu iKesehatan Universitas Muhammadiyah Parepare ditinjau dari usia, jenis kelamin, penggunaan kacamata, lamai penggunaan ikomputer,I lamai bekerja idengani komputeri dalami sehari, ilama ibekerjai dengani komputer isecarai terusi menerusi dalam isehari, ilama iistirahati setelahi penggunaan ikomputer, jaraki penglihatan idani keluhan iCVS.i Penelitian iinii menggunakani metode ipenelitiani kuantitatifi dengani pendekatani crossi sectional.i Tekniki pengambilan isampeli yang idigunakani adalahi purposivei sampling iyaitui pemilihani subjek iberdasarkan iatas iciri-ciri iatau isifati tertentui yang iberkaitani dengani karakteristik ipopulasi idiperoleh isampel ipenelitiani sebanyak i45 iresponden. Hasili penelitian, imenunjukkani bahwa iyang imengalamii CVSi sebanyak 29 iorang i(64.4%) dan yang tidak mengalami CVS isebanyak 16 orang i(35.6%). Kata kunci : Usia, Jarak penglihatan, Lama Penggunaan, Penderita CVS Abstrack : The..use.. of.. digital.. tools..today,.. it..is..undeniable. .that..in..everyday.. life..the..use..of. .electronic..devices.. almost..everyone.. needs..and..uses..them… However, not..all..of..its. .users..are..aware..of..the impact of electronic devices, especially on eye health problems. Bausch and Lomb reported that nearly 60 people suffer from eye or vision problems due to work using computers. The purpose of this study was to determine the incidence of CVS (Computer Vision Syndrome) cases due to exposure to digital device radiation levels in students of the Faculty of Health Sciences, University of Muhammadiyah Pare-Pare in terms of age, gender, use of glasses, duration of computer use, length of working with computers in a day, long hours of working with computers continuously in a day, long breaks after using computers, visual acuity and CVS complaints. This study uses a quantitative research method with a cross sectional approach. The sampling technique used was purposive sampling, namely the selection of subjects based on certain characteristics or characteristics related to the characteristics of the population, the research sample was 45 respondents. The results showed that 29 people (64.4%) had CVS and 16 people (35.6%) did not experience CVS. Keywords: Age, Visibility, Length of Use, CVS sufferers
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Ensmenger, Nathan L. "Letting the “Computer Boys” Take Over: Technology and the Politics of Organizational Transformation." International Review of Social History 48, S11 (October 24, 2003): 153–80. http://dx.doi.org/10.1017/s0020859003001305.

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In the decades following the development of the first electronic digital computers, the computer industry in the United States grew from nothing into an important and expansive sector of the American economy. Whereas in the early 1950s electronic computers were generally regarded as interesting but extravagant scientific curiosities, by 1963 these devices and their associated peripherals formed the basis of a billion-dollar industry. By the beginning of the 1970s, more than 165,000 computers had been installed in the United States alone, and the computer and software industries employed several hundred thousand individuals worldwide.
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Saepulrohman, Asep, and Agus Ismangil. "Data integrity and security of digital signatures on electronic systems using the digital signature algorithm (DSA)." International Journal of Electronics and Communications Systems 1, no. 1 (June 27, 2021): 11–15. http://dx.doi.org/10.24042/ijecs.v1i1.7923.

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The digital signature generation process begins with the creation of a public key and a private key. A public key is generated and published to verify the signature and calculate the hash value of the received document. At present, in the very fast development of information technology, quantum computers have emerged the ability to solve very large and complex amounts of data calculated by qubits, which when compared to quantum computers can work 10 minutes to work on a process that takes 1025 years on a computer. Therefore, the research focuses on how electronic signatures on documents have a reliable security system. The Digital Signature Algorithm (DSA) is a key algorithm used for digital signatures, which uses the Secure Hash Algorithm (SHA-1) to convert messages into message digest and parameters based on the ElGamal signature algorithm. The author also shows an example of digital signature encryption and decryption process by taking any numbers p = 59419 and q = 3301 to prove that the message can be formed and verified its authenticity.
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6

Charrieras, Damien, and François Mouillot. "Getting Out of the Black Box: analogising the use of computers in electronic music and sound art." Organised Sound 20, no. 2 (July 7, 2015): 191–99. http://dx.doi.org/10.1017/s1355771815000072.

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The process of creating computer-based music is increasingly being conceived in terms of complex chains of mediations involving composer/performer and computer software interactions that prompt us to reconsider notions of materiality within the context of digital cultures. Recent scholarship has offered particularly useful re-evaluations of computer music software in relation to musical instrumentality. In this article, we contend that given the ubiquitous presence of computer units within contemporary musical practices, it is not simply music software that needs to be reframed as musical instruments, but rather the diverse material strata of machines identified as computers that need to be thought of as instruments within music environments. Specifically, we argue that computers, regardless of their technical specifications, are not only ‘black boxes’ or ‘meta-tools’ that serve to control music software, but are also material objects that are increasingly being used in a wide range of musical and sound art practices according to an ‘analog’ rather than ‘digital’ logic. Through a series of examples implicating both soft and hard dimensions of what constitutes computers, we provide a preliminary survey of practices calling for the need to rethink the conceptual divide between analog and digital forms of creativity and aesthetics.
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7

Imhanyehor, Germaine O. J. "Digital Literacy and Primary Educational System in Benin City, Edo State, Nigeria." Humanities and Social Sciences Latvia 30, no. 1, 2 (December 20, 2022): 52–69. http://dx.doi.org/10.22364/hssl.30.04.

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Despite the enormous potential of ICTs and digital literacy in the educational setup, most primary schools in Benin City are yet to fully implement and take advantage of its numerous benefits to the teaching and learning process. This study therefore examined the possibility of incorporating digital literacy at the primary school level, as well as ascertains the extent to which electronic gadgets are available and accessible and the challenges militating against the implementation of digital literacy in private primary schools in Benin City. The research design adopted for this study is descriptive survey. Using the stratified random sampling technique, a total of 448 primary school teachers responded to the Digital Literacy Questionnaire in Primary School (DLPQS) that was developed by the researcher and used for data collection. The data analysis was done using simple tables of frequency counts and percentages. Findings from the study revealed that whilst 90.2 % of the teachers possessed Personal Computers (PC) and other electronic gadgets and were relatively proficient with the use of said devices, computers and digital gadgets were not readily available and accessible as 52.7 % of the teachers taught in schools that did not currently have a computer lab with 60.7 % not having access to the lab. Where available, 69.4 % of the teachers indicated that most of the computers where outdated and not functional and 79.5 % reported that the number of computers were insufficient. Findings also showed that – lack of/insufficient number of computers, poor internet connectivity and epileptic power supply were the major drawbacks in the use of digital literacy in the primary schools.
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Proctor, D. W. "THE ADJUSTMENT OF AERIAL TRIANGULATION BY ELECTRONIC DIGITAL COMPUTERS." Photogrammetric Record 4, no. 19 (September 28, 2006): 24–33. http://dx.doi.org/10.1111/j.1477-9730.1962.tb00323.x.

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9

Jia, Yu, and Zhen Li. "Auxiliary System for Contract Signing Based on Electronic Signature Technology." Wireless Communications and Mobile Computing 2022 (September 22, 2022): 1–6. http://dx.doi.org/10.1155/2022/1221162.

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With the rapid development of the Internet, a large part of people’s work and life has been transferred to the computer. Now, the processes of file transfer and data storage in people’s work are all completed by computers. In the process of working with computers, how to ensure the legality, traceability, antitampering, and uniqueness of documents is an important part of the development of computers. In order to ensure the security in the process of electronic contract authentication, this study has carried out a detailed analysis and design of electronic signature technology. In this study, PKI technology and USB Key technology are combined, which effectively prevents the tampering of electronic signatures and electronic seals in electronic contracts. This study uses PKI technology to strengthen the application and distribution of electronic seals and achieve the purpose of copyright protection of digital media. The improved electronic signature technology in this study can improve the security of signing electronic contracts at work and make users’ electronic signatures indestructible and noncopyable.
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10

Soares Barbosa, Vânia, Vera Lima, Rejane Silva, Willy Silva, Ana Carolina Soares, and Aline De Sousa. "Digital literature: finding new ways to motivate students to read Brazilian literature electronic books." EuroCALL Review 20, no. 1 (March 22, 2012): 141. http://dx.doi.org/10.4995/eurocall.2012.16208.

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This quantitative and qualitative study is aimed to diagnose and promote the use of new technologies in teaching literature reading in Public (State) Schools, assessing materials accessibility and computer skills. The research consisted of three distinct steps: 1. A survey to detect teachers’ and students’ computer skills, their use of computers and accessibility; 2. Search and list websites where users can either read or download Brazilian literature books; 3. Workshops on where and how to access these books. This research is also intended to reflect upon electronic books and their impact on reading.
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Kasai, Seiya, and Masashi Aono. "(Invited, Digital Presentation) Amoeba-Inspired Electronic Computing System for Combinatorial Optimization." ECS Meeting Abstracts MA2022-02, no. 15 (October 9, 2022): 820. http://dx.doi.org/10.1149/ma2022-0215820mtgabs.

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A single-celled amoeboid organism is known to maximize nutrient acquisition efficiently by deforming its body (Fig. 1(a)). This ability made it possible for the organism to survive in the harsh natural environment over a billion years. Its sophisticated search capability has been demonstrated by means of the amoeba-based computer in which the amoeboid organism is used to search for a solution of the optimization problem [1]. However, from engineering point of view, the deformation speed of the organism is too slow to compute compared to the modern computers. Here, our idea is to artificially represent the amoeba search capability by electronically mimicking the spatiotemporal dynamics of the organism, which is called “electronic amoeba” (Fig. 1(b)) [2]. We have demonstrated that our system can find a reliable and swift solution to the intractable combinatorial optimization problems including maximum cut problem, satisfiability problem (SAT), and traveling salesman problem (TSP) [3]. In this paper, we show the important features of the amoeba dynamics in terms of the solution search and their electronic representations. We also show how to map the problem to the system, which has a great advantage than the currently available optimization computers called Ising machine. [1] e.g. L. Zhu, S.-J. Kim, M. Hara, and M. Aono, R. Soc. Open Sci. 5, 180396 (2018). [2] S. Kasai, M., Aono & M. Naurse, Appl. Phys. Lett. 103, 163703 (2013). [3] K. Saito, M. Aono & S. Kasai, Sci. Rep. 10, 20772 (2020). Figure 1
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12

Villordon*, Arthur, Jason Franklin, and Don LaBonte. "Using Personal Digital Assistants and Electronic Forms to Collect and Rapidly Summarize Field Data." HortScience 39, no. 4 (July 2004): 875D—875. http://dx.doi.org/10.21273/hortsci.39.4.875d.

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The use of handheld computers such as personal digital assistants (PDAs) represents a feasible method of automating the transfer of files to computers for archiving and statistical analysis. Data collected using the PDA can be transferred directly to a database program on a desktop computer, virtually eliminating errors associated with the reentry of manually collected data. These devices are highly portable and can be housed in protective cases, enabling data collection even in inclement environments. The availability of handheld database programs that permit the development of electronic forms further makes the PDA a viable data collection platform for scientific research. These database applications not only allow novice users to develop customized forms that facilitate the recording of alphanumeric data; these applications also synchronize directly with current desktop-based database and spread-sheet applications. We used Microsoft Access database tables, along with Visual CE, a PocketPC database application, to generate electronic forms for collecting data from research trials conducted in 2003. To facilitate comparison with manual data collection, we also recorded observations using “pen and paper” methods. We found no differences between both methods in the length of time required to enter observations. However, the PDA transferred the data to a computer 600% faster relative to the manual reentry method. Using the handheld computer, field data was immediately available for compilation and statistical analysis within minutes of completing the data gathering process, at the same time ensuring the integrity and continuity of the files.
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13

Weisberg, David E. "The Electronic Push." Mechanical Engineering 122, no. 04 (April 1, 2000): 53–59. http://dx.doi.org/10.1115/1.2000-apr-4.

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This article explains the concept and various aspects of mechanical design automation (MDA). The use of computers for mechanical design is often referred to as MDA. Serious commercialization of computer graphics for design and drafting began in 1969 with the founding of Computervision and Application. The commercial market picked up significantly in 1975, when new 19-inch storage tube display terminals became readily available from Tektronix. These units could be used with minicomputers without custom interfaces, and they could display substantially larger drawings than the older, 11-inch units. The 1980s saw tremendous growth and change in mechanical design automation. While the predominant computer continued to be the 16-bit Digital PDP-11, there was growing interest in Digital’s 32-bit VAX 11 /780. Display products were starting their transition from Tektronix’s storage tube units to raster displays, with color raster just around the corner. The 1990s was a decade of constant movement for the MDA industry.
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Ahamad, Shaik Fasi. "Evaluation of Electronic Technologies and Mitigation of E-Service Risk in the Digital Era." Technoarete Journal on Advances in E-Commerce and E-Business (TJAEE) 1, no. 1 (February 15, 2022): 6–11. http://dx.doi.org/10.36647/tjaee/01.01.a002.

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Electronics technology can be considered as the application of several scientific theories including numerous principles in the production, testing, design, installation, utilization, and services. In addition, these electronics technologies can also be recognized as the application of controlling electrical parts along with those electronic parts, systems and several equipment. Electronic technologies are utilized across numerous industries, organizations that are basically residential, industrial and commercial. In recent days, electronic technologies are universally utilized in telecommunications, computers including that signal processing and employing oriented integrated circuits with the support of several transistors upon an individual chip. In this study particularly for this purpose technology and strategy implementation method has been selected as this method helps in knowing suitable paths of utilizing electronics devices effectively in daily life. The selected technology for this purpose is Information technology (IT) and this technology helps in facilitating any organizational work. Keyword :Information technology (IT), Electronic technologies, technology and strategy implementation, telecommunications
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Földesy, Péter, Ákos Zarándy, Csaba Rekeczky, and Tamás Roska. "Digital implementation of cellular sensor-computers." International Journal of Circuit Theory and Applications 34, no. 4 (2006): 409–28. http://dx.doi.org/10.1002/cta.367.

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16

Grefen, Paul. "Digital Literacy and Electronic Business." Encyclopedia 1, no. 3 (September 7, 2021): 934–41. http://dx.doi.org/10.3390/encyclopedia1030071.

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Digital literacy is a term that traditionally describes the extent to which a person is able to use interactive digital devices for living and working, such as computers and smartphones, as well as services delivered through these devices. The advent of the digital society at large and electronic business, specifically in the past decades, has broadened the use of digital devices beyond the isolated uses of working and simple communication; this advent has created digital ecosystems in which workers and consumers are embedded to various degrees, such as social media platforms or integrated shopping and media platforms. This embedding implies that a traditional, narrow notion of digital literacy needs to be extended and made more precise. For this purpose, we use the related notions of digital dexterity, digital proficiency and digital awareness. The term digital dexterity describes the extent to which an individual can handle or operate digital devices or services from a physical perspective. The term digital proficiency describes the extent to which an individual can use digital means to effectively and efficiently facilitate their living and working. The term digital awareness describes the extent to which individuals can understand what their position in digital ecosystems is, including the opportunities and threats of participating in these ecosystems. Digital literacy in the modern, broad interpretation is then the combination of digital dexterity, digital proficiency and digital awareness.
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Misto, Misto, Tri Mulyono, and Alex Alex. "Measurement System of Sugar Content in Liquid Media using Computerized Photodiode Sensor." Jurnal ILMU DASAR 17, no. 1 (January 24, 2017): 13. http://dx.doi.org/10.19184/jid.v17i1.2664.

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It has been made an electronic system for measurement of sugar cane in solution media. This system uses a pin photodiode as a sensor, laser source, optical fiber, an operational amplifier (Op-Amp), analog to digital converter (ADC) of the Arduino, and computers. The main operation of the measurement system is done by the sensor and controlled by computer. The the photodiode sensor sends a signal to a signal processing unit (op-amp) and converted to a digital signal by the ADC. The digital signal is then forwarded for processing and display (computer). We Concluded that the system working well because of the sugar content information can be simultaneously displayed on the monitor .Keywords: sugar content, pin photodiode, computer
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Seliuchenko, Nadia, and Y. Dobrovolskyi. "Features of the development of the first level of the digital economy in Ukraine." Management and Entrepreneurship in Ukraine: the stages of formation and problems of development 202, no. 1 (June 1, 2023): 289–98. http://dx.doi.org/10.23939/smeu2023.01.289.

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The study is based on the approach of scientists to distinguish three levels of the digital economy, when the 1st level covers: information services; telecommunications; software and IT consulting; production of components. For the study of the 1st level of the digital economy in Ukraine, the following types of economic activity (TEA) were selected: production of computers, electronic and optical products; publishing software; telecommunications (electrical communications); computer programming, consulting and related activities; provision of information services. These TEA were evaluated according to the following indicators: volumes of sold products (goods, services); the number of employed workers; personnel costs. The sample was formed for the period 2012-2021. Statistical methods, methods of comparison and generalization were used in the research. Programming, consulting and related activities show the highest rate of increase in the volume of implementation during the studied period. The smallest growth is observed in the field of telecommunications, which is explained by the fact that the volume of implementation of communication services in the base year of 2012 exceeded other foreign trade several times. The production of computers, electronic and optical products in 2021 reached the highest value during the studied period. In 2017-2018 and in 2021, the provision of information services in terms of growth rates exceeded computer programming, consulting and related activities. The number of employees in the field of computer programming, consulting and related activities increased by 3.49 times over ten years, and in the field of information services - by 2.55 times. Despite the growth in sales of computers, electronic and optical products, and communication services, the number of employees at these TEA decreased significantly during the period under study. In 2019-2021, the growth trend of employed workers in the following areas was approximately the same: software publishing, computer programming, consulting and related activities; provision of information services. During the studied period, the costs per employee were the highest in the field of telecommunications. Since 2019, spending per employee in computer programming, consulting and related activities has been the lowest. The results of the research can be used to form an information base for making managerial decisions at various levels of the economy.
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Sileshi, Kibru. "Digital Information Resources Access and Utilization in Ethiopian Civil Service University Library." Journal of African Development Studies 7, no. 1 (July 31, 2022): 31–47. http://dx.doi.org/10.56302/jads.v7i1.3115.

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This study assessed access and utilization of electronic information resources in the Ethiopian Civil Service University Library. Significant investment has been made in digital information resources in the University Library and yet it was not researched whether these electronic information resources are utilized or underutilized. The study aiming at ascertaining this state of affairs. The study employed survey method. The population of the study comprises 5132 postgraduate students. A sample of 400 postgraduate students was selected using simple random sampling techniques. Data were analyzed using descriptive statistics. Based on the findings, the extent of accessibility and utilization of electronic information resources were fraught with a range of problems. Lack of IT (Computer) knowledge, inadequate computers in the library, poor internet connection, and lack of relevant electronic resources in various disciplines were problems encountered by students. Mostly accessed and utilized resources were electronic journals and the majority of students used electronic resources for research work. Lack of guidelines and electronic collection development rules and regulations, inadequate budget, lack of skilled technical staff, and unaware of the existence of electronic resources by students were major challenges. The study recommends improvement in appropriate user education for students, hiring skilled technical staff, availing computer facilities, enhancing Internet connectivity, and subscribing relevant electronic resources.
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You, Juan. "Application of Computer Network of Virtual Reality in Design of Art." Applied Mechanics and Materials 644-650 (September 2014): 3178–80. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.3178.

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The 21st century, which is called times of information or E-times by people, is a digital era based on electronic computer. Computer art design is an emerging comprehensive science, art design innovation applying computer and computer software as well as other instruments as main tools. Computers applied in design innovation, as significant tools in a new technology revolution, are more advanced than traditional design tools in terms of design technique, visual effect, working efficiency, work storage and medication.
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McDowell, Earl. "An Investigation of the Relationships among Technology Experiences, Communication Apprehension, Writing Apprehension, and Computer Anxiety." Journal of Technical Writing and Communication 28, no. 4 (October 1998): 345–55. http://dx.doi.org/10.2190/65w2-5ebf-7kmj-mdly.

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This study explored the relationships among communication technologies, communication apprehension, writing apprehension, and computer anxiety. The results indicate that significant relationships exist between computer anxiety, and computer/wordprocessing, between computer anxiety, and computer electronic discussion group, between computer anxiety and online computer service, between computer anxiety and CD-RAM, as well as other types of technology. Other results reveal that students are least experienced with programming computers, computerized electronic discussion group, computer conferencing and Integrated Service Digital Network (ISDA). Significant differences occurred between gender groups on cellular phone scores, writing stories/poetry scores, computerized electronic discussion group scores, satellite TV scores, electronic videogames scores, and computer/video conferencing scores, as well as communication apprehension scores, writing apprehension scores, and computer anxiety scores. The specifics of these results and other significant differences are reported and discussed in this article.
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Palojoki, Sari, Matti Mäkelä, Lasse Lehtonen, and Kaija Saranto. "An analysis of electronic health record–related patient safety incidents." Health Informatics Journal 23, no. 2 (March 7, 2016): 134–45. http://dx.doi.org/10.1177/1460458216631072.

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The aim of this study was to analyse electronic health record–related patient safety incidents in the patient safety incident reporting database in fully digital hospitals in Finland. We compare Finnish data to similar international data and discuss their content with regard to the literature. We analysed the types of electronic health record–related patient safety incidents that occurred at 23 hospitals during a 2-year period. A procedure of taxonomy mapping served to allow comparisons. This study represents a rare examination of patient safety risks in a fully digital environment. The proportion of electronic health record–related incidents was markedly higher in our study than in previous studies with similar data. Human–computer interaction problems were the most frequently reported. The results show the possibility of error arising from the complex interaction between clinicians and computers.
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Manes, Michelle A. "Technology Tips: A Global Electronic Community." Mathematics Teacher 87, no. 8 (November 1994): 650–51. http://dx.doi.org/10.5951/mt.87.8.0650.

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The whole world is going digital! As a teacher, I have used my home computer to prepare materials, to keep track of grades, and to type final reports. But my computer holds so much more potential. As an active member of what I like to call “the on-line culture,” I have planned entire vacations from my desk, including purchasing plane tickets and requesting vegetarian meals, making hotel reservations, and budgeting the cost; I have used electronic mail to keep in touch with my family and friends; and I have learned how to clean the bearings and rotate the wheels of my in-line skates thanks to Usenet newsgroups. These newsgroups are like worldwide electronic bulletin boards. People use their computers to post questions, answers, opinions, ideas, and tirades to be read by anyone anywhere. Groups exist for every professional and personal interest imaginable.
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O’Hanrahan, Elaine. "The Contribution of Desmond Paul Henry (1921–2004) to Twentieth-Century Computer Art." Leonardo 51, no. 2 (April 2018): 156–62. http://dx.doi.org/10.1162/leon_a_01326.

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This paper describes the series of three electronic drawing machines Desmond Paul Henry constructed during the 1960s from World War II analogue bombsight computers and which, by virtue of their inspiration, idiosyncratic modus operandi and analogue-derived effects, earn Henry a place as a British computer art pioneer. The abstract graphic results of these now-defunct drawing machines are presented as precursors to digital images.
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Trailokya, Abhijit, and Sunil Chaudhry. "Paradigm of digital eye strain." Journal of Community Health Management 10, no. 3 (September 15, 2023): 88–92. http://dx.doi.org/10.18231/j.jchm.2023.021.

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Digital Eye Strain (DES) is currently an emerging public health threat. The strain is directly proportional to the duration of digital screen exposure (screens of mobiles, computers, laptops, tablets). Digital Eye Strain is characterized by dry eyes, itching, foreign body sensation, watering, blurring of vision, and headache. According to the American Optometric Association, the usage of digital devices continuously for two hours is adequate to bring in digital eye strain. The increased time spent on the electronic and digital gadgets is the sole contributor of DES. It is estimated that the a person spends nearly 4.5–7 hours a day on the computer/cell phones either at the office or at home. Management options for DES are symptoms-based and include a holistic and comprehensive approach, from the management of refractive errors and ocular surface dryness to providing workplace recommendations to improve visual comfort. Lubricating drops may reduce dry eye symptoms such as dryness, irritation, ocular discomfort, tiredness. Blinking exercises can also help in DES.
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Nemov, A. S., and N. Yu Vyatkina. "Computer vision syndrome." Glavvrač (Chief Medical Officer), no. 6 (June 27, 2023): 56–60. http://dx.doi.org/10.33920/med-03-2306-05.

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Technological advances in computing and Internet access enable workers to process more information and be more productive. It also means that workers are spending more time on electronic devices with visual displays such as computers, laptops, smartphones, tablets, e-readers, and even watches that contribute to eye strain. The same applies to children, as they spend many hours each day using electronic devices with digital displays to complete school assignments, play video games, and communicate in the Internet [4]. With the increasing use of these electronic devices, computer vision syndrome is becoming a major public health problem.
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Geng, Hongmei, Chunyang Zhou, and Chunlei Guo. "DNA-based digital comparator systems constructed by multifunctional nanoswitches." Nanoscale 11, no. 45 (2019): 21856–66. http://dx.doi.org/10.1039/c9nr08216f.

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We propose a strategy coupling DNA structural nanoswitches with toehold mediated strand displacement for constructing novel DNA-based digital comparator (DC) logic systems, which as a basic part of traditional electronic computers can compare two or more input numbers.
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Ohashi, Masakazu, and Mayumi Hori. "On the Study of Certified Originality for Digital Alteration Problem." International Journal of Cyber Warfare and Terrorism 3, no. 1 (January 2013): 15–28. http://dx.doi.org/10.4018/ijcwt.2013010102.

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In our modern clock-ruled culture, it is not too much to say that no society can exist unless based on “time”. Computers, which are the key device of an information society, are equipped with high precision clocks to synchronize their entire circuit function. In an electronic environment or digital society built on computers, recordkeeping relates inevitably to the time that is ticked away by the clocks embedded in the computers. Time is thus the infrastructure of this information society. The scope of discussion here focuses on some specific industries and applications for time-stamping technologies. We focused mainly on time-authentication (time-stamp). This study will be further refined step by step as their validity is verified in actual use.
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Wang, Guisheng. "Digital Computer Modulation Signal Classification Based on Neural Network." Wireless Communications and Mobile Computing 2022 (February 27, 2022): 1–12. http://dx.doi.org/10.1155/2022/7213624.

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Computer is one of the indispensable tools in the human world, and human needs for it are increasing, so the emergence and application of more advanced computers are needed. The current computers do not respond intelligently, and it is difficult to meet people’s needs for information processing in the era of big data. In order to solve these problems, this paper proposes the application of a neural network-based data classification algorithm in computers, aiming to study the practical application of the algorithm in computers. The research method of this paper is to introduce the BP neural network, select the appropriate method of classification features, and then study the data classification algorithm. The function of the research method is to compare the classification error and convergence speed of the BP network composed of different hidden layer nodes, to study whether a certain feature item of the data exists and the difference in the amount of information classification of the entire document, and to select high efficiency, accuracy, and scalability algorithm. This paper compares the forward reasoning time of the model before and after cutting through experiments based on neural network model design, algorithm design, and man-machine dialogue model design. The results show that, in terms of computing speed, the adaptive model compression method based on the accuracy and redundancy ratio compresses the model after the forward reasoning time is greatly reduced, and the reasoning time becomes 35% of the original, and in terms of calculation accuracy, the absolute error after using the SOM method in this article has not reached 0.5.
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Ahmad, Othman. "FPGA BASED INDIVIDUAL COMPUTER ARCHITECTURE LABORATORY EXERCISES." Journal of BIMP-EAGA Regional Development 3, no. 1 (December 15, 2017): 23–31. http://dx.doi.org/10.51200/jbimpeagard.v3i1.1026.

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Computer Architecture is the study of digital computers towards designing, building and operating digital computers. Digital computers are vital for the modern living because they are essential in providing the intelligences in devices such as self-driving cars and smartphones. Computer Architecture is a core subject for the Electronic (Computer) Engineering course at the Universiti Malaysia Sabah that is compliant to the requirement of the Washington Accord as accredited by the Engineering Accreditation Council of the Board of Engineers of Malaysia (EAC). An FPGA (Field Programmable Gate Array) based Computer Architecture Laboratory had been developed to support the curriculum of this course. FPGA allows a sustainable implementation of laboratory exercises without resorting to poisonous fabrication of microelectronic devices and installation of integrated circuits. An FPGA is just a configurable and therefore reusable digital design component. Two established organisations promoting computer engineering curriculum, ACM and IEEE, encourages the use of FPGA in digital design in their latest recommendation and together with the EAC, emphasises the grasp of the fundamentals for each student. The laboratory exercises are individual exercises where each student is given a unique assignment. A laboratory manual is provided as a guide and project specification for each student but overall the concept of the laboratory exercise is a student-centred one. Each student is allowed to pace their effort to achieve the sessions of the laboratory exercises starting from session one to session ten. A quantitative analysis of the effectiveness of these laboratory sessions is carried out based on the numbers of students completing the laboratory sessions. These sessions start from an 1:FPGA tutorial to implementations of features of a microprocessor of 2:Immediate Load, 3:Immediate Load to Multiple Registers, 4:Addition, 5:Operation Code, 6:Program Memory, 7:Jump, 8:Conditional Jump, 9:Register to Register and 10:Input-Output. The results of three batches of students show that within the time limits of a one credit hour course, students had managed to complete some aspects of the implementation of a simple microprocessor.
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Sanjaya, Pandu Prima, and Dyah Aminatun. "Digital Comics: Integrating CALL in Enhancing Students' Reading Skill at the High School Level." JIIP - Jurnal Ilmiah Ilmu Pendidikan 7, no. 7 (July 1, 2024): 6357–63. http://dx.doi.org/10.54371/jiip.v7i7.4651.

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Computer-Assisted Language Learning (CALL) is a learning method that uses computer technology in the language learning process. This includes the use of software, applications, and other digital resources to assist students in learning English. Digital comics are a form of comic presented in digital format, which can be accessed and read via electronic devices such as computers, tablets or smartphones. This research aims to assess the effectiveness of learning CALL with digital comics in improving English reading skills. This research involves a pre-test and post-test comparison between experimental and control groups using narrative text material. There were 60 students from class XI. A and XI. C SMA 2 Muhammadiyah Bandar Lampung in the academic year 2023/2024. The results showed a significant increase in the scores of the experimental group post-intervention, especially in the higher score range (84-100). The findings show that the CALL method with digital comics is an effective tool to improve English reading skill among high school students.
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Kamberaj, Hiqmet. "Viewpoint: The Physics in the New Era of Computing." European Scientific Journal, ESJ 19, no. 15 (May 31, 2023): 1. http://dx.doi.org/10.19044/esj.2023.v19n15p1.

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The 21st century is the Information Age, characterised by an economy based on information computerisation. In this new era of computing, the role of physics is becoming crucial and practical. Thus, physics is not seen anymore as an abstract and purely academic endeavour. This study addresses physics inventions' contributions to computer science, society, and the economy. In particular, the physics discoveries in superconductivity, quantum mechanics, elementary particle physics, vacuum tubes, transistors and integrated circuits, electronic digital computer, fibre optics, lasers, and quantum computers will be discussed.
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Mori, Elisabetta. "The Italian computer: Italy's Olivetti was an early pioneer of digital computers and transistors." IEEE Spectrum 56, no. 6 (June 2019): 40–47. http://dx.doi.org/10.1109/mspec.2019.8727145.

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Sumiah, Aah, and Yan Alfian. "Implementasi Watermarking pada Citra Digital dengan Metode Singular Value Decomposition (svd)." JEJARING : Jurnal Teknologi dan Manajemen Informatika 6, no. 1 (May 6, 2021): 1–6. http://dx.doi.org/10.25134/jejaring.v6i1.6720.

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Today computers have been used in all aspects of life as a means of processing digital data. The Development of computer makes digital files mostly used because the computer is an electronic equipment used to process digital file. Moreover with network technology developments internet it enables file exchange and process the file.This ease impacts to copyright, so that needs to be considered the protection of copyrights. Such protection insertion namely with a proprietary identity against certain files.one of them is watermarking technique. There are several techniques of digital watermarking which have developed. One technique is digital watermark image on singular value decomposition (svd), ie insertion a singular image. Watermarking method using singular value decomposition (svd) leads the overall in scattered watermark image, so that when the slightest changes occurred on with easy image can be known. In addition itu resistant against different attacks, such as croping, rotation changes. The author discusses about the digital image watermarking based svd. In making application he uses delphi 7.Keywords: Digital Image, Watermarking, Singular Value Decomposition.
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Amosov, Alexander. "On digital economy and artificial intelligence in historical perspective." Obshchestvo i ekonomika, no. 3 (2022): 5. http://dx.doi.org/10.31857/s020736760019058-2.

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When considering the problems from a historical perspective, it turns out that the ideology of modern digitalization has much in common with the cult of numbers that developed in ancient Greece two and a half thousand years ago. And the origin of the concept of artificial intelligence is rooted in the period when military and civilian electronics was being developed in the USSR, as well as automated lines at industrial enterprises. The article analyzes the projects involving the use of the electronic computers at various levels of economic management. Methodologically, the definitions of the concepts of artificial and human intelligence are given. Based on the "lessons of history", conclusions are drawn about the present day use of positive historical experience, both domestic and foreign.
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36

Campbell-Kelly, Martin. "Sir Maurice Vincent Wilkes. 26 June 1913 — 29 November 2010." Biographical Memoirs of Fellows of the Royal Society 60 (January 2014): 433–54. http://dx.doi.org/10.1098/rsbm.2013.0020.

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Maurice Wilkes was head of the Mathematical Laboratory (later Computer Laboratory) at Cambridge University from 1945 until his retirement in 1980. He led the construction of the EDSAC (Electronic Delay Storage Automatic Calculator), the world’s first practical stored-program computer, completed in May 1949. In 1951 he invented microprogramming, a fundamental technique of computer design. He subsequently led the construction of the EDSAC 2 and the Titan computers; he then established the CAP computer project, the Cambridge Digital Ring, and the Cambridge Distributed Computer System. Beyond Cambridge University, he was founding president of the British Computer Society. He was knighted in 2000 for services to computing.
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37

Brown, Alan S. "Who Owns Mechatronics?" Mechanical Engineering 130, no. 06 (June 1, 2008): 24–29. http://dx.doi.org/10.1115/1.2008-jun-1.

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This paper explains the concept of mechatronics and tries to resolve problem of leadership. It consists of four overlapping circles: mechanical systems, electronic systems, control systems, and computers. Their overlaps form digital control systems, control electronics, electromechanics, and mechanical computer-aided design. The question of who owns mechatronics—who will lead the development of next-generation electromechanical systems—often depends on where engineers work. Companies that make mechanical systems tend to let mechanical engineers lead; those that make electronics assign the lead to software and electrical engineers. In the future, though, the issue may be decided by how colleges train the next generation of mechanical engineers. Right now, most schools teach controls, basic electronics, and programming as part of the mechanical engineering curriculum. Universities are introducing courses with a goal to integrate courses so that electrical, control, and mechanical engineers learn how different disciplines use the same core knowledge to achieve different results.
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38

Hernández y Hernández, Mtra Denise. "Writing Space: Computers, Hypertext, and the Remediation of Print." CPU-e, Revista de Investigación Educativa, no. 2 (November 14, 2012): 211–04. http://dx.doi.org/10.25009/cpue.v0i2.165.

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El libro reseñado es un claro ejemplo de que la aparición de nuevas tecnologías electrónicas transforma la manera en que concebimos los espacios de escritura. Se plantea que en lugar de concebir a la tecnología como una fuerza que influye y determina el curso o la cultura de una sociedad, sugiere que debemos considerarla como parte misma de nuestra cultura. No es un agente separado que pueda actuar desde afuera, sino que más bien forma parte de nuestra dinámica cultural, y el considerarla así trae consecuencias como el que repensemos cómo es que los materiales impresos se adaptan a esta nueva dinámica. El medio digital está redefiniendo cómo el libro impreso funcionará en nuestra cultura. Además de tener que transformar nuestra concepción de los materiales impresos, debemos también acostumbrarnos a concebir lo electrónico como herramientas nuevas; por ejemplo, el libro electrónico, la enciclopedia electrónica y las librerías digitales, para aprender a manejarlas de manera eficiente y aprovechar las ventajas que nos ofrecen.AbstractThe reviewed book is a clear example that the appearance of new electronic technologies transforms the way into which we conceived the writing spaces. It considers that instead of conceiving to the technology like a force that influences and determines the course or the culture of a society, suggests we must consider it like same part of our culture. It is not a separated agent who can act from outside, but that rather comprises of our cultural dynamics, and considering thus brings consequences like which we rethink how is that the printed materials adapt to this new dynamic. The digital media is redefining how the printed book will work in our culture. Besides to have to transform our conception of the printed materials, we must also be used to conceiving the electronic thing like new tools; for example, the electronic book, the electronic encyclopedia and the digital bookstores, to learn to handle them of efficient way and to take advantage of the advantages that offer to us.
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Divyasheesh, Viplove, and Rakesh Jain. "Feasibility of Quantum Computers in Cryogenic Systems." International Journal of Engineering and Computer Science 9, no. 01 (January 21, 2020): 24919–20. http://dx.doi.org/10.18535/ijecs/v9i01.4412.

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Quantum computers consist of a quantum processor – sets of quantum bits or qubits operating at an extremely low temperature – and a classical electronic controller to read out and control the processor. The machines utilize the unusual properties of matter at extremely small scales – the fact that a qubit, can represent “1” and “0” at the same time, a phenomenon known as superposition. (In traditional digital computing, transistors in silicon chips can exist in one of two states represented in binary by a 1 or 0 not both). Under the right conditions, computations carried out with qubits are equivalent to numerous classical computations performed in parallel, thus greatly enhancing computing power compared to today’s powerful supercomputers and the ability to solve complex problems without the sort of experiments necessary to generate quantum phenomena. this technology is unstable and needs to be stored in a cool environment for faster and more secure operation.In this paper, we discuss the possibility of integrating quantum computers with electronics at deep cryogenic temperatures.
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Prokhorov, S. P. "THE FUNDAMENTAL CONTRIBUTION OF THE ACADEMY OF SCIENCES TO THE DEVELOPMENT OF RUSSIAN COMPUTER SCIENCE AND COMPUTER TECHNOLOGY." Вестник Российской академии наук 93, no. 10 (October 1, 2023): 980–88. http://dx.doi.org/10.31857/s0869587323100092.

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The history of the creation of the first Soviet universal electronic computers is an excellent example of the ability and readiness of the Academy of Sciences to be a leader in the creation and development of new areas of science and technology. All work, starting with the design of computers and ending with the stage of creating computers and software, was carried out at the institutes of the Academy of Sciences. On December 4, 1948, I.S. Brook and B.I. Rameev received a copyright certificate for the invention of an automatic digital machine. It was the first official document indicating the beginning of work on the creation of computers in the USSR. The first Soviet computer, the M-1, was created at the Power Energy Institute under the leadership of Corresponding Member I.S. Brook. At the Institute of Precise Mechanics and Computer Engineering, under the guidance of Academician S.A. Lebedev, the most successful series of Soviet computers, BESM, was produced. The first copies of all new models of computers before being launched into a series were subjected to comprehensive tests at the Institute of Applied Mathematics, whose director was Academician M.V. Keldysh. Academician S.L. Sobolev was the ancestor of the Russian school of programming. The article contains little-known information about the first steps of computer science in Russia. Some facts about the history of those years were hidden in the archives for a long time and are now published for the first time.
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Upasani, Samiksha, Kr Vasantrao Narayanrao Naik, Shikshan Prasarak Sanstha’s, and Sayali Bankar. "TECHNOLOGY IN DIGITAL MARKETING." International Journal of Engineering Applied Sciences and Technology 8, no. 4 (August 1, 2023): 118–23. http://dx.doi.org/10.33564/ijeast.2023.v08i04.015.

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This paper focuses on understanding new developments that have impacted modern day marketing. This paper also discusses technological concepts that changed the concept of marketing. When we talk about marketing and the role of technology in it, we understand that new marketing ideas have transformed the face of 21st century marketing strategies. Now marketing is heavily dependent on technology, the emergence of a new marketing sector also known as digital marketing. Digital marketing is the use of electronic media by advertisers to advertise products or services in the market. The main purpose of digital marketing is to attract customers and allow them to interact with the product through digital media devices such as smartphones and computers
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42

He, Jiale, Xingchen Tian, Hansen Wei, Yingbo Tian, and Bingxun He. "An overview of principles and types of ADC and DAC." Journal of Physics: Conference Series 2649, no. 1 (November 1, 2023): 012050. http://dx.doi.org/10.1088/1742-6596/2649/1/012050.

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Abstract In modern society, electronic devices such as computers have facilitated the resolution of numerous problems. However, these devices can only process digital signals, while the signals in the natural are predominantly analog. Consequently, Analog-to-Digital Converters (ADCs) and Digital-to-Analog Converters (DACs) have become important circuits that are widely employed in various fields such as industry, communication, healthcare, and energy. The research and development of ADCs and DACs have been recognized as significant research directions in the field of electronic engineering. This paper aims to delve into the fundamental principles, classifications, and applications of ADCs and DACs, providing valuable references and guidance for electronic engineers.
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43

Khurana, Rupali, and Ekta Narwal. "Analysis of code-based digital signature schemes." International Journal of Electrical and Computer Engineering (IJECE) 13, no. 5 (October 1, 2023): 5534. http://dx.doi.org/10.11591/ijece.v13i5.pp5534-5541.

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<span lang="EN-US">Digital signatures are in high demand because they allow authentication and non-repudiation. Existing digital signature systems, such as digital signature algorithm (DSA), elliptic curve digital signature algorithm (ECDSA), and others, are based on number theory problems such as discrete logarithmic problems and integer factorization problems. These recently used digital signatures are not secure with quantum computers. To protect against quantum computer attacks, many researchers propose digital signature schemes based on error-correcting codes such as linear, Goppa, polar, and so on. We studied 16 distinct papers based on various error-correcting codes and analyzed their various features such as signing and verification efficiency, signature size, public key size, and security against multiple attacks.</span>
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44

Arumugam, U., and M. Manida. "Prospects and Problems of Digital Currency." Shanlax International Journal of Economics 11, no. 2 (March 1, 2023): 58–62. http://dx.doi.org/10.34293/economics.v11i2.6115.

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Digital currency is money managed, stored, and exchanged through digital devices such as computers and smartphones. There are two types of electronic currency:Virtual and cryptocurrencies that have no physical form and exist only digitally. Digital currency, also known as digital money or cyber cash, can be used to purchase goods and services, but may be restricted to certain online communities such as games or social networks. The data required for the study were collected using secondary data collection methods. This paper explores the importance of digital currency in India and the modern world.
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45

Turkle, Sherry. "Authenticity in the age of digital companions." Interaction Studies 8, no. 3 (October 16, 2007): 501–17. http://dx.doi.org/10.1075/is.8.3.11tur.

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The first generation of children to grow up with electronic toys and games saw computers as our “nearest neighbors.” They spoke of computers as rational machines and of people as emotional machines, a fragile formulation destined to be challenged. By the mid-1990s, computational creatures, including robots, were presenting themselves as “relational artifacts,” beings with feelings and needs. One consequence of this development is a crisis in authenticity in many quarters. In an increasing number of situations, people behave as though they no longer place value on living things and authentic emotion. This paper examines watershed moments in the history of human–machine interaction, focusing on the pertinence of relational artifacts to our collective perception of aliveness, life’s purposes, and the implications of relational artifacts for relationships. For now, the exploration of human–robot encounters leads us to questions about the morality of creating believable digital companions that are evocative but not authentic.
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Carroll, Thomas L., and Joseph D. Hart. "Time shifts to reduce the size of reservoir computers." Chaos: An Interdisciplinary Journal of Nonlinear Science 32, no. 8 (August 2022): 083122. http://dx.doi.org/10.1063/5.0097850.

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A reservoir computer is a type of dynamical system arranged to do computation. Typically, a reservoir computer is constructed by connecting a large number of nonlinear nodes in a network that includes recurrent connections. In order to achieve accurate results, the reservoir usually contains hundreds to thousands of nodes. This high dimensionality makes it difficult to analyze the reservoir computer using tools from the dynamical systems theory. Additionally, the need to create and connect large numbers of nonlinear nodes makes it difficult to design and build analog reservoir computers that can be faster and consume less power than digital reservoir computers. We demonstrate here that a reservoir computer may be divided into two parts: a small set of nonlinear nodes (the reservoir) and a separate set of time-shifted reservoir output signals. The time-shifted output signals serve to increase the rank and memory of the reservoir computer, and the set of nonlinear nodes may create an embedding of the input dynamical system. We use this time-shifting technique to obtain excellent performance from an opto-electronic delay-based reservoir computer with only a small number of virtual nodes. Because only a few nonlinear nodes are required, construction of a reservoir computer becomes much easier, and delay-based reservoir computers can operate at much higher speeds.
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GÜLSEÇEN, Sevinç. "DIGITAL TRANSFORMATION IN EDUCATION: ACTIVE LEARNERS." International Conference on Technics, Technologies and Education, ICTTE 2019 (2019): 14–21. http://dx.doi.org/10.15547/ictte.2019.01.040.

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It is argued that the digital technology has made possible the vast range of applications and media forms including virtual reality, digital special effects, digital film, digital television, electronic music, computer games, multimedia, the Internet, the World Wide Web, digital telephony and so on [8]. Digital transformation has been particularly influential in new directions of society.Providing schools with digital technology promises a high return on investment. The presence of computers and Internet access raises technology literacy and skills, better preparing the future generations to participate in the information society [12]. To this end, schools represent ideal access points because they cover a large part of the population, especially in developing countries. Starting from 1990s, many educators have been realised the potential of Internet for educational purposes and began to introduce it into classrooms. According to [10] the popularity of web-based teaching and learning lies in the strengths of its distributed nature and the case of its browsing facility. Both the use of digital technology and increased interest in student-centered learning may lead to a significant change of the teacher’s role, as well as the recognition of the active role of the learner in the learning process.
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Resnick, Marc L. "Human Factors in Digital Rights Management for Consumer Products." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 18 (September 2005): 1734–38. http://dx.doi.org/10.1177/154193120504901812.

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Digital Rights Management (DRM) is a means through which copyrights can be protected using technology rather than the legal system. It is controversial because it allows content creators to control the level of access that users have to content they have purchased to a much greater degree than ever before. In additional to preventing illegal piracy, DRM allows content creators to prohibit the “Fair Uses” that the legal system has consistently protected. Human factors practitioners involved in the design of electronic devices that use copyrighted media, including computers, music players, gaming systems, cell phones, digital video recorders, and others, must recognize the effects of DRM on consumer product design. When analyzing user requirements, the interaction between DRM software and user behaviors must be considered. User interfaces should be designed to make the constraints imposed by DRM and the access that is supported easily visible. Including a consideration of DRM and its interactions with interface design will increase the likelihood that consumer electronics are successful.
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Mori, Alfredo. "Back to the Future: Portable Word Processors and the Electronic Health Record." Prehospital and Disaster Medicine 34, s1 (May 2019): s104—s105. http://dx.doi.org/10.1017/s1049023x19002188.

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Introduction:The Electronic Health Record (EHR) is now the standard means for recording and maintaining medical notes in most emergency departments. The EHR is an independent cause of physician burnout, and maintenance of the EHR may occupy 30 to 50% of clinical time. There are software solutions available, but they are connected to fixed, expensive, distracting, and bright electronically powered computers. Scribes have been successfully trialed, but are also expensive and attached to computers on wheels. Portable digital word processors in the form of the AlphaSmart Neo is a redundant technology designed primarily for children with typing difficulties. It has recently enjoyed a resurgence in popularity among professional writers, journalists, and field researchers for the ultimate distraction-free writing experience. The Alphasmart Neo is cheap, nearly indestructible, intuitive, and requires almost no recharging. It is compatible with all software across Mac OS, Windows, and Linux. Notes are entered by the clinician or scribe, independently of computers, at the bedside, and uploaded to any software via USB cable.Aim:To describe the introduction and impact of the AlphaSmart Neo on the EHR in emergency departments across Australia.Methods:We will examine the role of the Alphasmart Neo in austere, low power, extreme environments with a demonstration on how to enter, maintain, and transfer an electronic health record independent of any computer or power source.Discussion:We believe the AlphaSmart Neo is an ideal, personalized, cheap, effective, and efficient hardware solution to entering notes independent of other software and hardware. It is distraction free at the patient’s bedside, resulting in better notes that the clinician enjoys writing.
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Prise, M. E., N. Streibl, and M. M. Downs. "Optical considerations in the design of digital optical computers." Optical and Quantum Electronics 20, no. 1 (January 1988): 49–77. http://dx.doi.org/10.1007/bf02069696.

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