Academic literature on the topic 'Electronic gaming'
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Journal articles on the topic "Electronic gaming"
Monaghan, Sally, Alex Blaszczynski, and Lia Nower. "Do Warning Signs on Electronic Gaming Machines Influence Irrational Cognitions?" Psychological Reports 105, no. 1 (2009): 173–87. http://dx.doi.org/10.2466/pr0.105.1.173-187.
Full textThomas, Anna C., Felicity C. Allen, and James Phillips. "Electronic Gaming Machine Gambling: Measuring Motivation." Journal of Gambling Studies 25, no. 3 (2009): 343–55. http://dx.doi.org/10.1007/s10899-009-9133-0.
Full textBlaszczynski, Alex. "A CRITICAL EXAMINATION OF THE LINK BETWEEN GAMING MACHINES AND GAMBLING-RELATED HARM." Journal of Gambling Business and Economics 7, no. 3 (2013): 55–76. http://dx.doi.org/10.5750/jgbe.v7i3.818.
Full textDelfabbro, Paul, Daniel King, and Sally M. Gainsbury. "Understanding gambling and gaming skill and its implications for the convergence of gaming with electronic gaming machines." International Gambling Studies 20, no. 1 (2019): 171–83. http://dx.doi.org/10.1080/14459795.2019.1662824.
Full textBarratt, Monica J., Michael Livingston, Sharon Matthews, and Susan L. Clemens. "Gaming machine density is correlated with rates of help-seeking for problem gambling: a local area analysis in Victoria, Australia." Journal of Gambling Issues, no. 29 (October 1, 2014): 1. http://dx.doi.org/10.4309/jgi.2014.29.16.
Full textTurner, Nigel E. "Report from the Global Gaming Expo, Las Vegas, November 17-19, 2009." Journal of Gambling Issues, no. 25 (June 1, 2011): 130. http://dx.doi.org/10.4309/jgi.2011.25.10.
Full textLin, En-Yi Judy, Sally Casswell, Brian Easton, Taisia Huckle, Lanuola Asiasiga, and Ru Quan You. "Time and money spent gambling and the relationship with quality-of-life measures: A national study of New Zealanders." Journal of Gambling Issues, no. 24 (July 1, 2010): 33. http://dx.doi.org/10.4309/jgi.2010.24.4.
Full textJameson, Eleanor, Judy Trevena, and Nic Swain. "Electronic Gaming as Pain Distraction." Pain Research and Management 16, no. 1 (2011): 27–32. http://dx.doi.org/10.1155/2011/856014.
Full textPrzybylski, A. K. "Electronic Gaming and Psychosocial Adjustment." PEDIATRICS 134, no. 3 (2014): e716-e722. http://dx.doi.org/10.1542/peds.2013-4021.
Full textVaganova, Olga I., Marina R. Zheltukhina, Anna I. Sinina, Julia M. Tsarapkina, and Olga P. Kokoulina. "Electronic gaming technologies in professional education." Revista Amazonia Investiga 10, no. 47 (2021): 19–26. http://dx.doi.org/10.34069/ai/2021.47.11.2.
Full textDissertations / Theses on the topic "Electronic gaming"
Keen, Brittany Phoebe. "Using Misconceptions to Improve Engagement and Preventative Effects Within Gambling Education." Thesis, The University of Sydney, 2019. http://hdl.handle.net/2123/21190.
Full textMehrtens, Alex George Kazakevicius. "Beyond Bechdel-Wallace: Designing a Gaming Metric." OpenSIUC, 2016. https://opensiuc.lib.siu.edu/theses/1985.
Full textBerg, Matthew D. van den. "Estimating the growth and variability of gaming tax bases." abstract and full text PDF (free order & download UNR users only), 2006. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1438924.
Full textWack, Elizabeth. "CYBER SEXY:ELECTRONIC GAME PLAY AND PERCEPTIONS OF ATTRACTIVENESS AMONG COLLEGE-AGED MEN." Master's thesis, University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2777.
Full textZang, Yuzhang. "UWB Motion and Micro-Gesture Detection -Applications to interactive electronic gaming and remote sensing." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/1241.
Full textAlbarrán-Torres, César Alberto. "Encoding chance: a technocultural analysis of digital gambling." Thesis, The University of Sydney, 2014. http://hdl.handle.net/2123/13061.
Full textKaisner, Jakub. "Náklady a výnosy regulace hracích automatů pro obce." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193593.
Full textMack, Hugh Jonathan Devereux. "How has gambling become normalised in New Zealand?" Thesis, University of Canterbury. School of Business and Economics, 2015. http://hdl.handle.net/10092/11033.
Full textWagner, William John. "The use of simulation and gaming for National Security training and planning with reference to selected case studies [electronic resources] /." Pretoria : [s.n.], 2007. http://upetd.up.ac.za/thesis/available/etd-04112008-123239.
Full textTrotter, Michael G. "Health and psychological factors associated with in-game rank, and positive youth development in esports." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/228841/1/Michael_Trotter_Thesis.pdf.
Full textBooks on the topic "Electronic gaming"
Auditor-General, Victoria. Allocation of electronic gaming machine entitlements. Victorian Government Printer, 2011.
Find full textE, Ferdig Richard, ed. Handbook of research on effective electronic gaming in education. Information Science Reference, 2008.
Find full textFerdig, Richard E. Discoveries in gaming and computer-mediated simulations: New interdisciplinary applications. Information Science Reference, 2011.
Find full textBook chapters on the topic "Electronic gaming"
Mikami, Masahiro, and Makoto Nishibe. "Gaming simulation using electronic community currencies." In Monetary Plurality in Local, Regional and Global Economies. Routledge, 2018. http://dx.doi.org/10.4324/9781315272238-12.
Full textHedlund, David P. "Electronic gaming." In Encyclopedia of Sport Management. Edward Elgar Publishing, 2024. http://dx.doi.org/10.4337/9781035317189.ch175.
Full text"GAMING ELECTRONIC CIVIL DISOBEDIENCE." In Gaming Utopia. Indiana University Press, 2021. http://dx.doi.org/10.2307/j.ctv1c3pdr4.8.
Full text"Gaming." In Oxford Handbook of Addiction Medicine, 3rd ed., edited by John B. Saunders, David J. Nutt, Susumu Higuchi, et al. Oxford University PressOxford, 2024. http://dx.doi.org/10.1093/med/9780192844088.003.0021.
Full textHarwood, Tracy. "Convergence of Online Gaming and E-Commerce." In Advances in Electronic Commerce. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61692-808-7.ch004.
Full text"Challenges in Game Design." In Advances in Multimedia and Interactive Technologies. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4627-8.ch021.
Full textUrsyn, Anna. "Challenges in Game Design." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch034.
Full textBreiter, Andreas, and Castulus Kolo. "Electronic Gaming in Germany as Innovation in Education." In Handbook of Research on Effective Electronic Gaming in Education. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch010.
Full textBrignall Iii, Thomas. "CHAPTER 7 Guild Life in the World of Warcraft: Online Gaming Tribalism." In Electronic Tribes. University of Texas Press, 2008. http://dx.doi.org/10.7560/717732-010.
Full textTaylor, Laurie N. "Gaming Ethics, Rules, Etiquette, and Learning." In Handbook of Research on Effective Electronic Gaming in Education. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch061.
Full textConference papers on the topic "Electronic gaming"
Yuvaraju, Bhogaraju Venkata, Likhith Venkiteela, and K. Manoj Kumar. "Expression of Concern for: A Presumptuous Encephalon Electronic Brain Computing in Gaming Gadgets." In 2018 International Conference on Soft-computing and Network Security (ICSNS). IEEE, 2018. http://dx.doi.org/10.1109/icsns43078.2018.10702718.
Full textBhogaraju, Likhith Venkiteela, K. Manoj Kumar, and Keerthipati. "Expression of Concern for: A Presumptuous Encephalon Electronic Brain Computing in Gaming Gadgets." In 2018 3rd IEEE International Conference on Recent Trends in Electronics, Information & Communication Technology (RTEICT). IEEE, 2018. http://dx.doi.org/10.1109/rteict42901.2018.10702684.
Full textSurjandy and Cadelina Cassandra. "The Impact of Gaming Motivations Towards Gamer's Intention to Invest." In 2024 4th International Conference on Electronic and Electrical Engineering and Intelligent System (ICE3IS). IEEE, 2024. https://doi.org/10.1109/ice3is62977.2024.10775915.
Full textBawa, Ritu, Chethan Holla, Ravishankar Srikanth, Manash Lekharu, and Raghavendra Doddi. "Experimental and Numerical study of thin Vapor chambers for dual heat sources in gaming notebooks." In 2024 23rd IEEE Intersociety Conference on Thermal and Thermomechanical Phenomena in Electronic Systems (ITherm). IEEE, 2024. http://dx.doi.org/10.1109/itherm55375.2024.10709584.
Full textJayanthi, T., S. N. Shivappriya, R. S. Santhosh, S. Saranjith, V. Teenu Karthick, and S. Thirisha. "Arduino Based Gaming Glove Using Mpu6050 Sensor." In 2025 3rd International Conference on Advancements in Electrical, Electronics, Communication, Computing and Automation (ICAECA). IEEE, 2025. https://doi.org/10.1109/icaeca63854.2025.11012640.
Full textPark, Junmo, Zhenhong Liu, Sangwon Park, Yongin Kwon, Wilson Fung, and Donghee Han. "Flexible Uber Fetch Shader Architecture for Fluid Gaming Experience." In 2025 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2025. https://doi.org/10.1109/icce63647.2025.10929974.
Full textLin, Keng-Pei, Tzu-Lin Chang, Shih-Hung Tsai, and Chih-Ya Shen. "Gaming Group Formation in Social Networks of Video Game Distribution Platforms." In 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE). IEEE, 2024. https://doi.org/10.1109/gcce62371.2024.10760792.
Full textLiang, Zilu, Shuma Nishida, Takeru Noguchi, and Takuto Maenaka. "GyroTetris: Merging Mobile Gaming and Motion Sensing to Boost Motor Skills and Enjoyment." In 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE). IEEE, 2024. https://doi.org/10.1109/gcce62371.2024.10760874.
Full textM, Vaneeta, Kusuma T, Shruthi G, Avanish Rao BS, Nikhil Anand, and Abhishek M. "Data Analytics on Blitz E-sports: Enhancing Gaming Experience through Personalization and Prediction." In 2025 International Conference on Intelligent and Innovative Technologies in Computing, Electrical and Electronics (IITCEE). IEEE, 2025. https://doi.org/10.1109/iitcee64140.2025.10915318.
Full textPopova, Anastasia R., Gleb Oh Bondarenko, Alyona S. Syryh, Vladislav S. Pavluk, Evgenii I. Geichenko, and Viacheslav D. Burlaka. "Intelligent Algorithms for Gaming AI: Research Into Decision-Making Methods and Agent Behavior." In 2024 IEEE 3rd International Conference on Problems of Informatics, Electronics and Radio Engineering (PIERE). IEEE, 2024. https://doi.org/10.1109/piere62470.2024.10805043.
Full textReports on the topic "Electronic gaming"
Pavarini, Gabriela, Emma Reay, and Lindsay Smith. Ethical implications of applied digital gaming interventions for mental health: a systematic review and critical appraisal. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.3.0035.
Full textTurner, Nigel E., Nicolas Trajtenberg, Steve Cook, Olga Sanchez de Ribera, Jing Shi, and Henrietta Bowden-Jones. A health inequality examination of problem gambling, substance abuse, mental health, and poverty in the United Kingdom; A secondary analysis and stakeholder interviews. Greo Evidence Insights, 2023. https://doi.org/10.33684/2024.003.
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