Dissertations / Theses on the topic 'Electronic gaming'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 41 dissertations / theses for your research on the topic 'Electronic gaming.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Keen, Brittany Phoebe. "Using Misconceptions to Improve Engagement and Preventative Effects Within Gambling Education." Thesis, The University of Sydney, 2019. http://hdl.handle.net/2123/21190.
Full textMehrtens, Alex George Kazakevicius. "Beyond Bechdel-Wallace: Designing a Gaming Metric." OpenSIUC, 2016. https://opensiuc.lib.siu.edu/theses/1985.
Full textBerg, Matthew D. van den. "Estimating the growth and variability of gaming tax bases." abstract and full text PDF (free order & download UNR users only), 2006. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1438924.
Full textWack, Elizabeth. "CYBER SEXY:ELECTRONIC GAME PLAY AND PERCEPTIONS OF ATTRACTIVENESS AMONG COLLEGE-AGED MEN." Master's thesis, University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2777.
Full textZang, Yuzhang. "UWB Motion and Micro-Gesture Detection -Applications to interactive electronic gaming and remote sensing." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/1241.
Full textAlbarrán-Torres, César Alberto. "Encoding chance: a technocultural analysis of digital gambling." Thesis, The University of Sydney, 2014. http://hdl.handle.net/2123/13061.
Full textKaisner, Jakub. "Náklady a výnosy regulace hracích automatů pro obce." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193593.
Full textMack, Hugh Jonathan Devereux. "How has gambling become normalised in New Zealand?" Thesis, University of Canterbury. School of Business and Economics, 2015. http://hdl.handle.net/10092/11033.
Full textWagner, William John. "The use of simulation and gaming for National Security training and planning with reference to selected case studies [electronic resources] /." Pretoria : [s.n.], 2007. http://upetd.up.ac.za/thesis/available/etd-04112008-123239.
Full textTrotter, Michael G. "Health and psychological factors associated with in-game rank, and positive youth development in esports." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/228841/1/Michael_Trotter_Thesis.pdf.
Full textPoulus, Dylan Robert. "Stress and coping in esports." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/225934/1/Dylan_Poulus_Thesis.pdf.
Full textFlint, Thomas Edmund. "Appropriating interaction." Thesis, Edinburgh Napier University, 2016. http://researchrepository.napier.ac.uk/Output/453421.
Full textZhao, Weiliang, University of Western Sydney, of Science Technology and Environment College, and School of Computing and Information Technology. "Security techniques for electronic commerce applications." THESIS_CSTE_CIT_Zhao_W.xml, 2003. http://handle.uws.edu.au:8081/1959.7/127.
Full textZhao, Weiliang. "Security techniques for electronic commerce applications." Thesis, View thesis View thesis, 2003. http://handle.uws.edu.au:8081/1959.7/127.
Full textIp, Jessica. "An augmented reality prototype for investigating tangible and virtual components in a gaming environment." Thesis, McGill University, 2011. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=103585.
Full textFrem, Bassam. "The effects of demand uncertainty on strategic gaming in the merit-order electricity pool market." Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=86969.
Full textBarbetta, Tommaso <1990>. "THE MAKING OF THE ADDICTED HUMAN: ELECTRONIC GAMBLING IN JAPAN." Master's Degree Thesis, Università Ca' Foscari Venezia, 2016. http://hdl.handle.net/10579/7551.
Full textLeonard, Jamie. "Problem gambling technological applications to minimize costs and potential liabilities /." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1447638.
Full textZhao, Weiliang. "Security techniques for electronic commerce applications /." View thesis View thesis, 2003. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20030505.155156/index.html.
Full textSutich, Daniel H. "Within-session changes in responding during simulated slot machine play." abstract and full text PDF (free order & download UNR users only), 2008. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1460782.
Full textJunevičius, Valdas. "Elektrotechninių gaminių ženklinimo procedūros." Bachelor's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130822_161348-13133.
Full textMarques, Mauro da Costa. "Novas experiências do consumidor em loja : plano de marketing para a área de Gaming da Worten." Master's thesis, Instituto Superior de Economia e Gestão, 2018. http://hdl.handle.net/10400.5/17472.
Full textBoyer, Steven Andrew. "L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium." Atlanta, Ga. : Georgia State University, 2009. http://digitalarchive.gsu.edu/communication_theses/53/.
Full textHardy, Christina M. "The effects of positive and negative affect on Iowa gambling task performance." View electronic thesis, 2008. http://dl.uncw.edu/etd/2008-3/hardyc/christinahardy.pdf.
Full textBoettcher, Laura C. "The effect of diliberating [i.e. deliberating] dilemmas on decision-making as measured by the Iowa Gambling Task /." Electronic version (PDF), 2007. http://dl.uncw.edu/etd/2007-2/boettcherl/lauraboettcher.pdf.
Full textGhymn, Eugene. "Isolation play." abstract and full text PDF (UNR users only), 2008. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1456997.
Full textHan, Yisong. "Microstructural characterisation of GaMnN ferromagnetic semiconductors grown on (001) oriented GaAs substrates by plasma assisted molecular beam epitaxy." Thesis, University of Nottingham, 2006. http://eprints.nottingham.ac.uk/10332/.
Full textSeevinck, Jennifer. "Emergence in interactive art." Thesis, University of Technology, Sydney, 2011.
Find full textWest, Beverly, and University of Lethbridge School of Health Sciences. "Strategic contingency management to enhance treatment outcomes for problem gamblers." Thesis, Lethbridge, Alta. : University of Lethbridge, School of Health Sciences, 2008, 2008. http://hdl.handle.net/10133/735.
Full textGodoy, Arthur Pedro de. "Uma arquitetura para promover o uso de dispositivos com limitações computacionais na interação com mídias sintetizadas remotamente." Universidade Federal de São Carlos, 2014. https://repositorio.ufscar.br/handle/ufscar/569.
Full textMcCormick, Jessica E. "Individual vulnerability and dissociative-like experiences in regular and problem gamblers." Thesis, 2009. http://hdl.handle.net/2440/62618.
Full textSargent, Mark. "An examination of the New South Wales electronic gaming machine industry 1995 to 2005 and its historical, regulatory, political and economic contexts." Thesis, 2012. http://hdl.handle.net/1959.13/936130.
Full textCarvalho, Filipe Miguel Alves Bandeira Pinto de. "Shamanic interface for computers and gaming platforms." Master's thesis, 2014. https://repositorio-aberto.up.pt/handle/10216/72269.
Full textCarvalho, Filipe Miguel Alves Bandeira Pinto de. "Shamanic interface for computers and gaming platforms." Dissertação, 2014. https://repositorio-aberto.up.pt/handle/10216/72269.
Full textBorrell, Jennifer. "Developing a framework for the study of gaming machine & associated problematic gambling phenomena." Thesis, 2008. https://vuir.vu.edu.au/1411/.
Full textJensen, Candice. "Winning While Losing on Multiline Slot Machine Games." Thesis, 2011. http://hdl.handle.net/10012/6196.
Full textYoo, Hye-Lim. "Motivations and usage of electronic gaming exploring cultural and gender differences in Korean and American game players /." 2002. http://catalog.hathitrust.org/api/volumes/oclc/50871079.html.
Full textMarkham, Francis. "An investigation of the spatial patterning of gambling-related harm and the total consumption theory of gambling." Phd thesis, 2017. http://hdl.handle.net/1885/147215.
Full textFraehlich, Cheryl. ""I just wanna play" : women and electronic gambling machines." 2008. http://hdl.handle.net/1993/21162.
Full textGonçalves, Miriam Cristiana Meireles Campos. "Online Gambling Analysis Report Automation." Master's thesis, 2019. https://hdl.handle.net/10216/122861.
Full textHopper, Rachael A. H. "A brief electronic personalized normative feedback intervention for the prevention of problematic gambling among college students." 2008.
Find full text