Academic literature on the topic 'Electronic newspapers. Interactive multimedia'

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Journal articles on the topic "Electronic newspapers. Interactive multimedia"

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Gilmanova, Aigul Nurgayanovna. "The Usage of Multimedia and Interactive Features of the Internet in Electronic Newspapers of Tatarstan." Izvestiya of Saratov University. New Series. Series: Philology. Journalism 15, no. 2 (2015): 111–14. http://dx.doi.org/10.18500/1817-7115-2015-15-2-111-114.

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Ding, Jun-Ren, Chien-Lin Huang, Jin-Kun Lin, Jar-Ferr Yang, and Chung-Hsien Wu. "Interactive multimedia mirror system design." IEEE Transactions on Consumer Electronics 54, no. 3 (2008): 972–80. http://dx.doi.org/10.1109/tce.2008.4637575.

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Tho Le-Ngoc, V. Leung, P. Takats, and P. Garland. "Interactive multimedia satellite access communications." IEEE Communications Magazine 41, no. 7 (2003): 78–85. http://dx.doi.org/10.1109/mcom.2003.1215643.

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Peña-Fernández, Simón, Miguel Ángel Casado-del-Río, and Daniel García-González. "From Rigidity to Exuberance: Evolution of News on Online Newspaper Homepages." Future Internet 13, no. 6 (2021): 150. http://dx.doi.org/10.3390/fi13060150.

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Since their emergence in the mid-90s, online media have evolved from simple digital editions that merely served to dump content from print newspapers, to sophisticated multi-format products with multimedia and interactive features. In order to discover their visual evolution, this article conducts a longitudinal study of the design of online media by analyzing the front pages of five general-information Spanish newspapers (elpais.com, elmundo.es, abc.es, lavanguardia.com, and elperiodico.com) over the past 25 years (1996–2020). Moreover, some of their current features are listed. To this end,
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Pereira, F., and P. L. Correia. "Editorial: Technologies for interactive multimedia services." IEE Proceedings - Vision, Image, and Signal Processing 152, no. 3 (2005): 316. http://dx.doi.org/10.1049/ip-vis:20059061.

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Matsubara, Fernando M., and Masahito Kawamori. "Lightweight interactive multimedia environment for TV." IEEE Transactions on Consumer Electronics 57, no. 1 (2011): 283–87. http://dx.doi.org/10.1109/tce.2011.5735514.

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Savkina, S. V. "Interactive multimedia library products: forming skills of technology while preparing bachelors of library and information activities." Bibliosphere, no. 4 (December 30, 2018): 119–23. http://dx.doi.org/10.20913/1815-3186-2018-4-119-123.

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Currently, the range of information products and services provided remotely is developing and expanding. Modern library users often prefer remote services to traditional forms. The real communication is inferior to virtual one, the popularity of electronic information products is growing. Libraries transform popular traditional products and services into electronic formats. So traditional quizzes, which are popular in libraries, are moving into a new form, become a dynamically developing electronic product. The popularity and demand of multimedia products for modern users led to emerging a wid
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Xu, Dongyang, and Sang-Bing Tsai. "A Study on the Application of Interactive English-Teaching Mode under Complex Data Analysis." Wireless Communications and Mobile Computing 2021 (August 19, 2021): 1–12. http://dx.doi.org/10.1155/2021/2675786.

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This research takes vocabulary learning in college English courses as an entry point and investigates the interrelationship between college students and electronic media, the presentation of interactive English-teaching content in college English, and the effect of different English-teaching modes on the effect of vocabulary learning through empirical methods in the form of network multimedia. This study provides ideas for an in-depth understanding of the incongruities that exist between interactive English teaching and environment, teacher and environment, and students and environment in the
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Thompson, J. "Interactive multimedia: from couch potato to nerd?" Electronics & Communication Engineering Journal 10, no. 5 (1998): 241–48. http://dx.doi.org/10.1049/ecej:19980510.

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Royer, Julien, Hang Nguyen, Olivier Martinot, and Francoise Preteux. "Multimedia interactive services automation based on content indexing." Bell Labs Technical Journal 13, no. 2 (2008): 147–54. http://dx.doi.org/10.1002/bltj.20310.

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Dissertations / Theses on the topic "Electronic newspapers. Interactive multimedia"

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Randolph, Gary. "A study to determine the effect of the use of hypermedia and graphics upon recall and retention of news stories in on-line newspapers." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1033645.

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More and more news organizations are publishing on-line news via the World Wide Web. The objective of this study was to examine the effect of hypermedia and graphics in online news upon immediate recall and longer-term retention.Ninety-eight subjects read one of four versions of a news story presented through a World Wide Web browser. The four versions tested the story with and without the use of graphics and with and without the use of hypermedia in a 2x2 design. Subjects were tested with a 15-question fill-inthe-blank quiz immediately and after one week.Analysis of variance found no signific
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Folayan, Oluseyi Olukemi. "Interactivity in online journalism : a case study of the interactive nature of Nigeria's online Guardian /." Thesis, Rhodes University, 2004. http://eprints.ru.ac.za/59/.

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Thesis (M.A. (Journalism & Media Studies))--Rhodes University, 2004.<br>A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in Journalism and Media Studies.
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Fitzgerald, Thomas A. "New music composition for live performance and interactive multimedia." Faculty of Creative Arts, 2004. http://ro.uow.edu.au/theses/284.

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The focus of this DCA thesis is the development of original creative audio and audio-visual work. Central to this is a study of the nature of interactivity and sonic relationships between electroacoustic and acoustic music, extended further by the application of sonic and visual interactivity. This written documentation accompanies the major part of the DCA submission, a folio of five original works. Its purpose is to clarify, document and contextualise the creation of these works and to illuminate the aesthetic underpinnings and compositional techniques that I have developed during the period
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Nemetz, Fabio. "Interactive multimedia design features : their derivation, application and assessment in electronic shopping." Thesis, University of Bath, 2013. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.604646.

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The aim of this thesis is to investigate interactive multimedia design: from the analysis of problems with multimedia systems to the subsequent derivation of design features and their assessment. It concentrates on the application of interactive multimedia from a user-centred perspective to rational, choice-based decision making in electronic-shopping, and specifically as a solution to the difficulty consumers have in judging product quality. The popularity and widespread use of interactive technologies, especially the Internet, the complexities of multimedia design, and the importance of elec
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Biello, Antonio D. "A Model for Developing Interactive Instructional Multimedia Applications for Electronic Music Instructors." NSUWorks, 2005. http://nsuworks.nova.edu/gscis_etd/413.

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This study investigated methods for designing a procedural model for the development of interactive multimedia applications for electronic music instruction. The model, structured as a procedural guide, was derived from methodologies synthesized from related research areas and documented as a reference for educators, instructional designers, and product developers for developing interactive multimedia applications. While the model was designed primarily for junior college electronic music students, it has the potential for generalization to other related disciplines. A Formative Committee cons
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Chaudhery, Touseef Javed. "A novel multimedia adaptation architecture and congestion control mechanism designed for real-time interactive applications." Thesis, Queen Mary, University of London, 2011. http://qmro.qmul.ac.uk/xmlui/handle/123456789/2337.

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The increasing use of interactive multimedia applications over the Internet has created a problem of congestion. This is because a majority of these applications do not respond to congestion indicators. This leads to resource starvation for responsive flows, and ultimately excessive delay and losses for all flows therefore loss of quality. This results in unfair sharing of network resources and increasing the risk of network ‘congestion collapse’. Current Congestion Control Mechanisms such as ‘TCP-Friendly Rate Control’ (TFRC) have been able to achieve ‘fair-share’ of network resource when com
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Curtis, Kelley. "Designing Interactive Multimedia for the Anthropology Exhibit Gallery." [Tampa, Fla. : s.n.], 2003. http://purl.fcla.edu/fcla/etd/SFE0000079.

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Summerley, Rory Keir. "Ludic dysnarrativa : how can fictional inconsistency in games be reduced?" Thesis, University of the Arts London, 2017. http://ualresearchonline.arts.ac.uk/13282/.

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The experience of fictional inconsistencies in games is surprisingly common. The goal was to determine if solutions exist for this problem and if there are inherent limitations to games as a medium that make storytelling uncommonly difficult. Termed ‘ludic dysnarrativa’, this phenomenon can cause a loss of immersion in the fictional world of a game and lead to greater difficulty in intuitively understanding a game’s rules. Through close textual analysis of The Stanley Parable and other games, common trends are identified that lead a player to experience dysnarrativa. Contemporary cognitive the
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Smith, Cynthia S. "The interactive orientation module for the electronic archive resource of the National Graphic Design Archive /." Online version of thesis, 1992. http://hdl.handle.net/1850/11677.

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So, Ka Wai. "Sound and image : musical compositions in realization of intermedia." HKBU Institutional Repository, 2010. http://repository.hkbu.edu.hk/etd_ra/1197.

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Books on the topic "Electronic newspapers. Interactive multimedia"

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Haake, Anja. The Individualized electronic newspaper: An example of an active publication. Gesellschaft für Mathematik und Datenverarbeitung, 1993.

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Contaldo, Alfonso. Giornalismo on-line: Responsabilità e norme per il newsmaking tra internet, telematica e multimedialità. Centro di documentazione giornalistica, 2000.

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Morrison, Mike. The magic of interactive entertainment. Sams Pub., 1994.

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Morrison, Mike. The magic of interactive entertainment. 2nd ed. Sams Pub., 1994.

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Kline, Arlene. EMMIT: The electronic multimedia interactive tour-guide : a design report. The author], 1995.

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1968-, Holfelder Peter, ed. Designing interactive documents with Adobe Acrobat Pro. John Wiley & Sons, 1996.

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Copyright and multimedia. Kluwer Law International, 2003.

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Cawkell, A. E. Indexing collections of electronic images: A review. British Library, Research and Development Dept., 1993.

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Chuang xin fu wu mo shi qu dong zhi duo mei ti yu le chan pin fa zhan qu shi: Multimedia entertainment product development trends under the actuation of innovative service models. Cai tuan fa ren zi xun gong ye ce jin hui zi xun shi chang qing bao zhong xin, 2007.

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Angelides, Marios C. Multimedia information systems. Kluwer Academic Publishers, 1997.

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Book chapters on the topic "Electronic newspapers. Interactive multimedia"

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Knapp, A., N. Koch, M. Wirsing, et al. "EPK-fix: Methods and tools for engineering electronic product catalogues." In Interactive Distributed Multimedia Systems and Telecommunication Services. Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/bfb0000352.

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Sweeney, Mary Anne, and Diane J. Skiba. "Combining Telecommunications and Interactive Multimedia Health Information on the Electronic Superhighway." In Nursing and Computers. Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4612-2182-1_10.

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Zhuang, Xiaoni. "A Novel Context for the Expression of Art Through Interactive Multimedia Electronic Music Installation—Taking the Work of Rainbow Cliff and Dusk as an Example." In HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59987-4_30.

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Santos, D., Jose Luis do Nascimento, Hyggo Almeida, and Angelo Perkusich. "Interactive Multimedia File Sharing Using Bluetooth." In Multimedia Technologies. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-953-3.ch048.

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In the past few years, industry has introduced cellular phones with increasing processing capabilities and powerful wireless communication technologies. These wireless technologies provide the user with mechanisms to easily access services, enabling file sharing among devices with the same technology interfaces (Mallick, 2003). In the context of electronic commerce, which demands new techniques and technologies to attract consumers, these wireless technologies aim to simplify the shopping process and provide up-to-date information about available products.
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Choudhury, Naziat. "Rise of Facebook in the USA and WeChat in China." In Advances in Multimedia and Interactive Technologies. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1041-4.ch014.

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The owners of Facebook and WeChat repeatedly promote their media as the preferred platform for people to connect. Improving social relationships was marketed as the reason for their innovation. But users' urge to unite on these OSN services alone cannot explain the success of these media in the US and China. There is a different or rather new business approach underpinning these OSN services that contribute to their success. The author argues that there is an implication of owners' profit-based interest in ensuring the popularity of their online platforms. Audience commodity analysis as discussed by Dallas W. Smythe and Christian Fuchs is employed in the contexts of the US and China to comprehend the complex factors related to online social media owners' interest and their negotiation with the government in online media's prosperity. Through archival research including examination of newspapers, policy documents from OSN-based companies, and survey results from 2015 to mid-2018, this chapter demonstrates the political economy of Facebook and WeChat.
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"Challenges in Game Design." In Advances in Multimedia and Interactive Technologies. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4627-8.ch021.

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Electronic games and gaming can serve as the tools for visual solutions. It depends on the methods through which the games are delivered and the ways people think about electronic games. First, traditional and electronic gaming is described, and then, various goal-oriented game applications are discussed. Game features acting in favor of or against gaming complete this part of the book.
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Santos, D., Jose Luis do Nascimento, Hyggo Almeida, and Angelo Perkusich. "Interactive Multimedia File Sharing Using Bluetooth." In Encyclopedia of Mobile Computing and Commerce. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-002-8.ch056.

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In the past few years, industry has introduced cellular phones with increasing processing capabilities and powerful wireless communication technologies. These wireless technologies provide the user with mechanisms to easily access services, enabling file sharing among devices with the same technology interfaces (Mallick, 2003). In the context of electronic commerce, which demands new techniques and technologies to attract consumers, these wireless technologies aim to simplify the shopping process and provide up-to-date information about available products.
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"Visual and Verbal Storytelling." In Advances in Multimedia and Interactive Technologies. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4627-8.ch022.

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This part of the book tells about combining pictorial and verbal solutions. Visual and verbal expression is gaining additional communication possibilities by the developments in data organization techniques, such as search engines on the Internet, cognitive and semantic structuring of information, concept mapping, social networking, and cloud computing. Electronic art, Web design, and communication media support creation of electronic media languages in visual representation and design. This chapter is focused on text visualization and on storytelling delivered in various literary styles.
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Knight, Catherine, and Margaux Calemmo. "Perception Is (as) Reality." In Advances in Multimedia and Interactive Technologies. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-9261-7.ch010.

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It is the goal of this chapter is to explore the challenges inherent to a “post-fact” society through the lens of the school public information specialist and the library media specialist. The role of the school public information officer (PIO) has changed with the proliferation of opinion as “fact” on the internet and social media. Educating the public on all school-related matters, PIOs must be media-literate, effective content consumers and content generators, with the skills to gauge and predict the opinions of their voting public. Similarly, library media specialists tasked with educating students as consumers of information in the fast-paced, “on demand” digital age requires an understanding of their evolving role as content generators. Effective media literacy instruction encompasses more than simply using technology and electronic media in the educational setting. Rather, it begins with the understanding that students are ill equipped to critically evaluate the electronic mediums they so closely identify with.
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"Art Resulting from Computing." In Advances in Multimedia and Interactive Technologies. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4627-8.ch003.

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This chapter examines many types of new media art that are being created with computing. Displaying art becomes a tool for exchanging information and ideas that also creates channels for the viewers’ input through digital art interactive events. Biology inspired computing applied for artistic tasks has often a mutual relationship with scientific research involving evolutionary computing. Net art, along with other electronic art media, may be seen closely related to the semantic networks and social networking media. Many times these media provide computational solutions for entertainment.
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Conference papers on the topic "Electronic newspapers. Interactive multimedia"

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Ng, Kia, and Bee Eng Ong. "Interactive Multimedia Rocks for Geology." In Electronic Visualisation and the Arts (EVA 2010). BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/eva2010.35.

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Zeljković, Željko, Dragoljub Novaković, Saša Petrović, Neda Milić Keresteš, and Stefan Đurđević. "Electronic publishing as a graphic product." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p78.

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Electronic publishing has a particularly significant application as a graphic product in the publication of some products such as books and newspapers that have traditionally been essential products of newspaper printing, book printing and the like. In the electronic publication of newspapers, there are certain templates that are related to the identity of the publisher. There is a number of published and printed editions of newspapers that were published before the introduction of electronic editions. Newspapers stick to tradition and try to transfer printed editions to electronic ones, that
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Cheong, Won-Sik, Sangwoo Ahn, Jihun Cha, and Kyung Ae Moon. "The interactive contents authoring system for terrestrial digital multimedia broadcasting." In Electronic Imaging 2007, edited by Reiner Creutzburg, Jarmo Takala, and Jianfei Cai. SPIE, 2007. http://dx.doi.org/10.1117/12.704786.

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Pihlman, Mike, and Renee E. Farrell. "Personal telepresence: an interactive multimedia workstation." In IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, edited by Arturo A. Rodriguez, Mon-Song Chen, and Jacek Maitan. SPIE, 1994. http://dx.doi.org/10.1117/12.171690.

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Rytsar, Yuriy, Sviatoslav Voloshynovskiy, Oleksiy Koval, et al. "Tangible interactive system for document browsing and visualisation of multimedia data." In Electronic Imaging 2006, edited by Edward Y. Chang, Alan Hanjalic, and Nicu Sebe. SPIE, 2006. http://dx.doi.org/10.1117/12.641969.

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Burtner, Russ, Shawn Bohn, and Debbie Payne. "Interactive visual comparison of multimedia data through type-specific views." In IS&T/SPIE Electronic Imaging, edited by Pak Chung Wong, David L. Kao, Ming C. Hao, Chaomei Chen, and Christopher G. Healey. SPIE, 2013. http://dx.doi.org/10.1117/12.2004735.

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Lin, Daogui. "Research on Presentation of Multimedia Interactive Electronic Sand Table." In 2015 International Conference on Education Technology and Economic Management. Atlantis Press, 2015. http://dx.doi.org/10.2991/icetem-15.2015.37.

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Bae, Byungjun, Woosuk Kim, Joungil Yun, Chunghyun Ahn, Soo In Lee, and Kyu-Ik Sohng. "Verification of WIPI-based T-DMB platform for interactive mobile multimedia services." In Electronic Imaging 2006, edited by Reiner Creutzburg, Jarmo H. Takala, and Chang Wen Chen. SPIE, 2006. http://dx.doi.org/10.1117/12.642601.

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Harman, Dale D., Gang Huang, Gi-Hong Im, Mai-Huong Nguyen, J. J. Werner, and Michael K. Wong. "Local distribution for interactive multimedia TV to the home." In IS&T/SPIE's Symposium on Electronic Imaging: Science & Technology, edited by Arturo A. Rodriguez and Jacek Maitan. SPIE, 1995. http://dx.doi.org/10.1117/12.206054.

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Rongbin Xu, Erzhou Zhu, Xing Guo, Jianguo Wu, and Ying Xie. "A novel untouched interactive multimedia display system with large screen." In 2012 4th Electronic System-Integration Technology Conference (ESTC). IEEE, 2012. http://dx.doi.org/10.1109/estc.2012.6485902.

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Reports on the topic "Electronic newspapers. Interactive multimedia"

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Turanova, Larisa, and Andrey Styugin. Electronic course "Introduction to engineering class". Science and Innovation Center Publishing House, 2020. http://dx.doi.org/10.12731/introduction_to_engineering_class.

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The electronic course "Introduction to the engineering class" is an electronic educational course for the implementation of the module of the vocational guidance program of additional education for schoolchildren of a technical orientation. Powered by LMS Moodle platform, contains multimedia and interactive resources. Available through a browser with built-in FleshPlayer, no additional software required. The electronic course includes materials on mathematics, physics, astronomy. Classes based on the e-course involve the use of electronic course resources in teleconference mode and independent
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