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1

Haake, Anja. The Individualized electronic newspaper: An example of an active publication. Gesellschaft für Mathematik und Datenverarbeitung, 1993.

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2

Contaldo, Alfonso. Giornalismo on-line: Responsabilità e norme per il newsmaking tra internet, telematica e multimedialità. Centro di documentazione giornalistica, 2000.

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3

Morrison, Mike. The magic of interactive entertainment. Sams Pub., 1994.

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4

Morrison, Mike. The magic of interactive entertainment. 2nd ed. Sams Pub., 1994.

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5

Kline, Arlene. EMMIT: The electronic multimedia interactive tour-guide : a design report. The author], 1995.

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6

1968-, Holfelder Peter, ed. Designing interactive documents with Adobe Acrobat Pro. John Wiley & Sons, 1996.

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7

Copyright and multimedia. Kluwer Law International, 2003.

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8

Cawkell, A. E. Indexing collections of electronic images: A review. British Library, Research and Development Dept., 1993.

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9

Chuang xin fu wu mo shi qu dong zhi duo mei ti yu le chan pin fa zhan qu shi: Multimedia entertainment product development trends under the actuation of innovative service models. Cai tuan fa ren zi xun gong ye ce jin hui zi xun shi chang qing bao zhong xin, 2007.

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10

Angelides, Marios C. Multimedia information systems. Kluwer Academic Publishers, 1997.

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11

Hoeren, Thomas. An assessment of long-term solutions in the context of copyright and electronic delivery services and multimedia products. European Commission, Directorate-General Telecommunications, Information Market, and Exploitation of Research, 1995.

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12

1958-, Stevens Emily F., ed. Designing electronic performance support tools: Improving workplace performance with hypertext, hypermedia, and multimedia. Educational Technology Publications, 1995.

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13

Cheok, Adrian David. Art and technology of entertainment computing and communication: Advances in interactive new media for entertainment computing. Springer, 2010.

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14

Sharon, Yoder, ed. On the Web or off: Hypermedia design basics. International Society for Technology in Education, 1998.

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15

Copyright and multimedia products: A comparative analysis. Cambridge University Press, 2002.

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16

Mason, Jean. From Gutenberg's galaxy to cyberspace: The transforming power of electronic hypertext. CITD Press, University of Toronto at Scarborough, 2002.

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17

What is your quest?: From adventure games to interactive books. University of Iowa Press, 2014.

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18

Bozkurt, Aras. Etkileşimli e-kitap değerlendirme kriterleri. Anadolu Üniversitesi, 2013.

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19

Narrative as virtual reality: Immersion and interactivity in literature and electronic media. Johns Hopkins University Press, 2001.

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20

Harenko, Kristiina. Copyright questions in the digital environment. Finnish Copyright Society, 1999.

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21

Saemmer, Alexandra, and Monique Maza. E-Formes: Écritures visuelles sur supports numériques. Publications de l'Université de Saint-Étienne, 2008.

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22

Saemmer, Alexandra, and Monique Maza. E-formes 2: Au risque du jeu. Publications de l'Université de Saint-Etienne, 2011.

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23

Jong, Ton. Design and Production of Multimedia and Simulation-based Learning Material. Springer Netherlands, 1994.

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24

Hillman, Judy. Telelifestyles and the flexicity: A European study : the impact of the electronic home. European Foundation for the Improvement of Living and Working Condition, 1993.

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25

Martha, Leinroth, ed. Web publishing with QuarkImmedia for Windows & Macintosh: The ultimate guide to designing interactive multimedia. Ventana, 1997.

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26

Exploring digital workflow. Thomson Delmar Learning, 2006.

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27

Shietung, Peng, Savchenko Vladimir V, Yukita Shuichi, and Hōsei Daigaku, eds. First International Symposium on Cyber Worlds: Proceedings : 6-8 November, 2002, Tokyo, Japan. IEEE Computer Society, 2002.

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28

Brazil) Festival Internacional de Linguagem Eletrônica (9th 2008 São Paulo. Doismileoitomilhõesdepixels. Edited by Barreto Ricardo and Perissinoto Paula. FILE, 2008.

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29

Festival Internacional de Linguagem Eletrônica (7th 2006 São Paulo, Brazil). FILE, Festival Internacional de Linguagem Eletrônica =: FILE, Eletronic Language International Festival : Galeria de Arte do SESI, Sado Paulo, Brasil, 14.08 a 03.09.2006. Edited by Barreto Ricardo and Perissinoto Paula. FILE-Festival Internacional de Linguagem Eletrônica, 2006.

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30

Hsieh-Yee, Ingrid. Organizing Audiovisual and Electronic Resources for Access. Libraries Unlimited, 2006.

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31

Moran, Rosalyn. The electronic home: Social and spatial aspects : a scoping report. European Foundation for the Improvement of Living and Working Conditions, 1993.

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32

Digital media: Technological and social challenges of the interactive world. Scarecrow Press, 2011.

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33

iWork '09. Peachpit Press, 2009.

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34

Li, Ying. Video content analysis using multimodal information: For movie content extraction, indexing, and representation. Kluwer Academic Publishers, 2003.

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35

Jay, Kuo C. C., ed. Semantic video object segmentation for content-based multimedia applications. Kluwer Academic Publishers, 2001.

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36

Guo, Ju. Semantic video object segmentation for content-based multimedia applications. Kluwer Academic Publishers, 2001.

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37

Hsieh-Yee, Ingrid. Organizing audiovisual and electronic resources for access: A cataloging guide. Libraries Unlimited, 2000.

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38

Organizing audiovisual and electronic resources for access: A cataloging guide. 2nd ed. Libraries Unlimited, 2006.

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39

Herbert, John. Journalism in the digital age: Theory and practice for broadcast, print and on-line media. Focal Press, 2000.

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40

Wah, Wong Ping, IEEE Signal Processing Society. Multimedia Signal Processing Technical Committee., and IEEE Signal Processing Society. Digital Signal Processing Technical Committee., eds. 1998 IEEE Second Workshop on Multimedia Signal Processing: December 7-9, 1998, Redondo Beach, California, USA. IEEE, 1998.

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41

Leblanc, Ge rard. Silverlight 2. Eyrolles, 2008.

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42

Festival Internacional de Linguagem Eletrônica (5th 2004 São Paulo, Brazil). Hipermídias. Edited by Perissinoto Paula and Barreto Ricardo. FILE, 2005.

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43

Serious games: Games that educate, train and inform. Thomson Course Technology, 2006.

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44

IEEE Workshop on Multimedia Signal Processing (3rd 1999 Copenhagen, Denmark). 1999 IEEE 3rd Workshop on Multimedia Signal Processing: September 13-15, 1999, Copenhagen, Denmark. IEEE, 1999.

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45

H, Witten I., ed. The reactive keyboard. Cambridge University Press, 1992.

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46

Rob, Cameron, and SpringerLink (Online service), eds. Silverlight Recipes: A Problem Solution Approach. Apress, 2009.

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47

Jesse, DeRooy, ed. Secrets of Poser experts: Tips, techniques, and insights for users of all abilities-- the e frontier official guide. Thomson Course Technology, 2007.

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48

Kovsky, Steven D. Hi-tech toys for your TV: Secrets of TiVo, Xbox, ReplayTV, UltimateTV, and more. Que, 2002.

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49

Hypermedia publishing: How to build a Web site. Prentice Hall, 1996.

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50

Michael, Bremer, ed. Simlife: The official strategy guide. Prima Pub., 1993.

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