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1

Gilmanova, Aigul Nurgayanovna. "The Usage of Multimedia and Interactive Features of the Internet in Electronic Newspapers of Tatarstan." Izvestiya of Saratov University. New Series. Series: Philology. Journalism 15, no. 2 (2015): 111–14. http://dx.doi.org/10.18500/1817-7115-2015-15-2-111-114.

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Ding, Jun-Ren, Chien-Lin Huang, Jin-Kun Lin, Jar-Ferr Yang, and Chung-Hsien Wu. "Interactive multimedia mirror system design." IEEE Transactions on Consumer Electronics 54, no. 3 (2008): 972–80. http://dx.doi.org/10.1109/tce.2008.4637575.

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Tho Le-Ngoc, V. Leung, P. Takats, and P. Garland. "Interactive multimedia satellite access communications." IEEE Communications Magazine 41, no. 7 (2003): 78–85. http://dx.doi.org/10.1109/mcom.2003.1215643.

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Peña-Fernández, Simón, Miguel Ángel Casado-del-Río, and Daniel García-González. "From Rigidity to Exuberance: Evolution of News on Online Newspaper Homepages." Future Internet 13, no. 6 (2021): 150. http://dx.doi.org/10.3390/fi13060150.

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Since their emergence in the mid-90s, online media have evolved from simple digital editions that merely served to dump content from print newspapers, to sophisticated multi-format products with multimedia and interactive features. In order to discover their visual evolution, this article conducts a longitudinal study of the design of online media by analyzing the front pages of five general-information Spanish newspapers (elpais.com, elmundo.es, abc.es, lavanguardia.com, and elperiodico.com) over the past 25 years (1996–2020). Moreover, some of their current features are listed. To this end,
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Pereira, F., and P. L. Correia. "Editorial: Technologies for interactive multimedia services." IEE Proceedings - Vision, Image, and Signal Processing 152, no. 3 (2005): 316. http://dx.doi.org/10.1049/ip-vis:20059061.

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Matsubara, Fernando M., and Masahito Kawamori. "Lightweight interactive multimedia environment for TV." IEEE Transactions on Consumer Electronics 57, no. 1 (2011): 283–87. http://dx.doi.org/10.1109/tce.2011.5735514.

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Savkina, S. V. "Interactive multimedia library products: forming skills of technology while preparing bachelors of library and information activities." Bibliosphere, no. 4 (December 30, 2018): 119–23. http://dx.doi.org/10.20913/1815-3186-2018-4-119-123.

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Currently, the range of information products and services provided remotely is developing and expanding. Modern library users often prefer remote services to traditional forms. The real communication is inferior to virtual one, the popularity of electronic information products is growing. Libraries transform popular traditional products and services into electronic formats. So traditional quizzes, which are popular in libraries, are moving into a new form, become a dynamically developing electronic product. The popularity and demand of multimedia products for modern users led to emerging a wid
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8

Xu, Dongyang, and Sang-Bing Tsai. "A Study on the Application of Interactive English-Teaching Mode under Complex Data Analysis." Wireless Communications and Mobile Computing 2021 (August 19, 2021): 1–12. http://dx.doi.org/10.1155/2021/2675786.

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This research takes vocabulary learning in college English courses as an entry point and investigates the interrelationship between college students and electronic media, the presentation of interactive English-teaching content in college English, and the effect of different English-teaching modes on the effect of vocabulary learning through empirical methods in the form of network multimedia. This study provides ideas for an in-depth understanding of the incongruities that exist between interactive English teaching and environment, teacher and environment, and students and environment in the
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Thompson, J. "Interactive multimedia: from couch potato to nerd?" Electronics & Communication Engineering Journal 10, no. 5 (1998): 241–48. http://dx.doi.org/10.1049/ecej:19980510.

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Royer, Julien, Hang Nguyen, Olivier Martinot, and Francoise Preteux. "Multimedia interactive services automation based on content indexing." Bell Labs Technical Journal 13, no. 2 (2008): 147–54. http://dx.doi.org/10.1002/bltj.20310.

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Zhenchenko, Maryna. "Specificity of editorial and publishing training electronic textbooks for the New Ukrainian School." Integrated communications 25242644 (2019): 42–46. http://dx.doi.org/10.28925/2524-2644.2019.7.6.

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The article is based on the analysis of ten electronic textbooks for the first grade of the New Ukrainian Schools. It was put to the competition by the publishers and presented in the electronic library of the Institute for the Modernization of the Content of Education (four textbooks «I am exploring the world», three textbooks in art, two electronic and one electronic textbook, textbook «Ukrainian Language. ABC Book. Parts 1 and 2») two models of the editorial and publishing preparation of projects of multimedia interactive electronic textbooks are defined and described. The first is «outsour
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Calder, Alan, and Leanne Kruger. "The Electronic Workshop." Aboriginal Child at School 21, no. 4 (1993): 15–18. http://dx.doi.org/10.1017/s0310582200005812.

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Courseware delivery for the Remote Area Teacher Education Program (RATEP) began in 1991, a year in which the Cairns College of TAFE successfully employed multimedia technology and interactive learning materials at both Aurukun and Hopevale communities.
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Kanev, Kamen, Reneta P. Barneva, Valentin E. Brimkov, and Dimitrina Kaneva. "Interactive Printouts Integrating Multilingual Multimedia and Sign Language Electronic Resources." Journal of Educational Technology Systems 38, no. 2 (2009): 123–43. http://dx.doi.org/10.2190/et.38.2.e.

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14

Won-Sik Cheong, Jihun Cha, Sangwoo Ahn, Won-Hyuck Yoo, and Kyung Ae Moon. "Interactive terrestrial digital multimedia broadcasting (T-DMB) player." IEEE Transactions on Consumer Electronics 53, no. 1 (2007): 65–71. http://dx.doi.org/10.1109/tce.2007.339504.

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15

Syofii, Imam, and Dewi Puspita Sari. "DEVELOPMENT OF INTERACTIVE MULTIMEDIA USING LECTORA INSPIRE FOR VEHICLE BODY CONSTRUCTION COURSES IN UNIVERSITAS SRIWIJAYA." Journal of Mechanical Science and Engineering 7, no. 2 (2020): 031–33. http://dx.doi.org/10.36706/jmse.v7i2.39.

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This study aims to developing interactive multimedia using Lectora inspire for vehicle body construction courses for Universitas Sriwijaya students. The Lectora inspire software was used because easy to operate and can be made interactive electronic learning. Research and development method were used because it is an effective for developing multimedia and able to test the effectiveness of the product. Based on results, the interactive multimedia using Lectora inspire software are valid with percentage of 87.5% for multimedia and 86.9% for matters, practice with percentage in small group test
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16

Lingaiah, D. "An Interactive Multimedia Introduction to Signal Processing [Book Review]." IEEE Circuits and Devices Magazine 20, no. 5 (2004): 35. http://dx.doi.org/10.1109/mcd.2004.1343247.

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17

Arcidiacono, A., D. Finocchiaro, F. Collard, et al. "From S-band mobile interactive multimedia to fixed satellite interactive multimedia: making satellite interactivity affordable at Ku-band and Ka-band." International Journal of Satellite Communications and Networking 34, no. 4 (2015): 575–601. http://dx.doi.org/10.1002/sat.1158.

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18

Yeasin, M., E. Polat, and R. Sharma. "A Multiobject Tracking Framework for Interactive Multimedia Applications." IEEE Transactions on Multimedia 6, no. 3 (2004): 398–405. http://dx.doi.org/10.1109/tmm.2004.827514.

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19

Won-Sik Cheong, Jihun Cha, MyungSeok Ki, and Kyung Ae Moon. "Bidirectional Interactive Contents Player for Terrestrial Digital Multimedia Broadcasting." IEEE Transactions on Consumer Electronics 54, no. 1 (2008): 93–99. http://dx.doi.org/10.1109/tce.2008.4470029.

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20

Li, Panfeng, and Jiangshu Wei. "New Multimedia Teaching Method by Multi - screen Interactive." MATEC Web of Conferences 173 (2018): 03078. http://dx.doi.org/10.1051/matecconf/201817303078.

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With the development of electronic technology and the Internet, multimedia has become the main form of class. Under normal circumstances, a computer and a screen can meet the needs of teaching. However, in the case of a large number of students, that might not meet the needs. Therefore, the screen sharing between computer and mobile phone via wireless network is of great importance in multimedia teaching. Nevertheless, the existing routing equipment does not support the broadcast of large streaming video files, so we expect to use a method to reduce the transmission of traffic and make the scr
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21

Edwards, Warren S., Christian Deforge, and Yongmin Kim. "Interactive three-dimensional ultrasound using a programmable multimedia processor." International Journal of Imaging Systems and Technology 9, no. 6 (1998): 442–54. http://dx.doi.org/10.1002/(sici)1098-1098(1998)9:6<442::aid-ima6>3.0.co;2-7.

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22

Losquadro, Giacinto, Michele Luglio, Francesco Vatalaro, and Aldo Paraboni. "An advanced satellite system to provide interactive multimedia mobile services." European Transactions on Telecommunications 8, no. 4 (1997): 379–91. http://dx.doi.org/10.1002/ett.4460080411.

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23

Min Wu and K. J. R. Liu. "An interactive and team approach to multimedia design curriculum." IEEE Signal Processing Magazine 22, no. 6 (2005): 14–19. http://dx.doi.org/10.1109/msp.2005.1550186.

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24

McGuire, John P., and Ray Murray. "Attitudes of Sport Print Journalists About Developing Electronic Media Skills: A Case Study of Two Major Newspapers." International Journal of Sport Communication 6, no. 4 (2013): 464–77. http://dx.doi.org/10.1123/ijsc.6.4.464.

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Print sport journalists are facing new demands in their jobs, including the need to work in front of the camera. This case study examined attitudes among sport reporters working with video at Oklahoma’s 2 largest daily newspapers. Qualitative in-depth interviews (N = 18) were used for data collection. The researchers identified 4 major themes: attitude, skills, training, and critiques. These sport journalists sought to maintain their print identities foremost despite recognizing the needs and expectations to adapt to a multimedia workforce. The researchers also concluded that the evolution tow
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25

Al-Hezmi, Adel, Thomas Magedanz, Jordi Jaen Pallares, and Christian Riede. "Evolving the Convergence of Telecommunication and TV Services over NGN." International Journal of Digital Multimedia Broadcasting 2008 (2008): 1–11. http://dx.doi.org/10.1155/2008/843270.

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The convergence of telecommunication, cable TV, and broadcast networks towards the Internet technology will enable the provision of emerging multimedia services as well as the integration of rich communication capabilities with TV services. However, enabling efficient delivery of interactive personalized multimedia services with mobility support requires an advanced overlay control framework. The IP Multimedia Subsystem (IMS) offers the basic functions to manage multimedia sessions over different access networks. This paper outlines current standardization activities that address the provision
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26

Sari, Verinda Shavira, Endang Purwaningsih, Winarto Winarto, and Nugroho Adi Pramono. "Development of the Interactive Multimedia Software “Inquiry Play-Room” as an Electronic Learning Resource for Rotation and Equilibrium Topic." International Journal of Interactive Mobile Technologies (iJIM) 15, no. 07 (2021): 81. http://dx.doi.org/10.3991/ijim.v15i07.21561.

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This study reports the development of the interactive electronic multimedia “Inquiry Play-Room” for use in rotation and equilibrium topics. This was designed following the steps of a guided inquiry laboratory model, containing video problems, feedback, virtual laboratories, student worksheets, animations, practical applications, and quizzes. The tests are offered at two levels, one to grasp the concept and the second to be incorporated into actual life. This difference in learning can spur student confidence that will allow them to concentrate. The teacher can also enhance the content quality
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27

Netto, Antonio Valerio. "Development of a security training system based on interactive multimedia." IEEE Latin America Transactions 4, no. 5 (2006): 379–84. http://dx.doi.org/10.1109/tla.2006.4472139.

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28

Cardenas Cantos, Lourdes, Jose Lopez Izquierdo, and Ernesto Cardenas Cantos. "Interactive multimedia application for teaching and learning in Analytical Geometry." IEEE Latin America Transactions 14, no. 7 (2016): 3461–66. http://dx.doi.org/10.1109/tla.2016.7587655.

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29

Savkina, Svetlana V., and Julia V. Zhegulskaya. "Multimedia Interactive Products as Means of Attracting Children to Reading." Bibliotekovedenie [Library and Information Science (Russia)] 68, no. 4 (2019): 363–73. http://dx.doi.org/10.25281/0869-608x-2019-68-4-363-373.

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The decrease in children’s interest in reading is a global and national problem, which causes noticeable social risks in the children personal development and their further social integration. The paper considers popularization of books and formation of reading culture as important tasks of contemporary library-information activities. The authors emphasize that modern library visitors prefer electronic sources of information that actualizes the development and use of electronic information products in the practice of library services for children and youth. The purpose of the article is to det
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30

Lake, Angela I., Thomas J. Van Dam, and Kathryn A. Zimmerman. "Capabilities of Multimedia Pavement Distress Identification Training." Transportation Research Record: Journal of the Transportation Research Board 1592, no. 1 (1997): 169–79. http://dx.doi.org/10.3141/1592-19.

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In recent years the interactive training capabilities available through multimedia technology have dramatically influenced the way in which technical material is taught. These interactive training programs feature training approaches combining graphics, audio, and video in an electronic environment that allows the user to create an individualized training process customized to each person’s level of understanding and expertise. Procedural changes in collecting pavement distress information and in the pavement condition rating process itself have created an opportunity for the Illinois Departme
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31

Kim, Hyun-Cheol, Charalampos Patrikakis, Nikos Minogiannis, Pantelis Karamolegos, Alexis Lambiris, and Kyuheon Kim. "An MPEG-4 Compliant Interactive Multimedia Streaming Platform Using Overlay Networks." ETRI Journal 28, no. 4 (2006): 411–24. http://dx.doi.org/10.4218/etrij.06.0105.0164.

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32

LEE, V. W. H. "Multimedia-on-Demand Systems with Broadcast, Batch and Interactive Services." IEICE Transactions on Communications E88-B, no. 7 (2005): 3097–100. http://dx.doi.org/10.1093/ietcom/e88-b.7.3097.

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33

Langdale, John V. "International competitiveness in East Asia. Broadband telecommunications and interactive multimedia." Telecommunications Policy 21, no. 3 (1997): 235–49. http://dx.doi.org/10.1016/s0308-5961(97)00004-9.

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34

Adibi, Sasan. "A remote interactive non-repudiation multimedia-based m-learning system." Telematics and Informatics 27, no. 4 (2010): 377–93. http://dx.doi.org/10.1016/j.tele.2010.01.001.

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35

Badr, Ahmed, Ashish Khisti, Wai-Tian Tan, and John Apostolopoulos. "Perfecting Protection for Interactive Multimedia: A survey of forward error correction for low-delay interactive applications." IEEE Signal Processing Magazine 34, no. 2 (2017): 95–113. http://dx.doi.org/10.1109/msp.2016.2639062.

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36

Iuoras, Nicolae, Tho Le-Ngoc, Mohamed Ashour, and Tallal Elshabrawy. "An IP-based satellite communication system architecture for interactive multimedia services." International Journal of Satellite Communications and Networking 21, no. 4-5 (2003): 401–26. http://dx.doi.org/10.1002/sat.758.

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37

Blackie, N. M., P. A. Brown, and N. Linge. "Interactive multimedia customer services on demand for the commercial environment." Computing & Control Engineering Journal 8, no. 6 (1997): 264–68. http://dx.doi.org/10.1049/cce:19970606.

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38

Budiastuti, Pramudita, Moh Khairudin, and M. N. A. Azman. "E-Instructional Multimedia in Basic Concepts of Electrical and Electronic Lessons." Jurnal Pendidikan Teknologi dan Kejuruan 24, no. 2 (2018): 262–69. http://dx.doi.org/10.21831/jptk.v24i2.18714.

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Interactive learning media facilitate students to be understand and comprehend certain contents of engineering subjects. Therefore, this study aimed to develop e-instructional multimedia for students in the subject of basic electronics and electricity using adobe flash CS 5.5. This subject was selected to support the teaching-learning process at the Vocational Secondary Schools. There were five stages during the development of the learning media, including (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation (ADDIE). Furthermore, 30 students in total were selected
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39

White, Martin, Emmanuel Jay, Fotis Liarokapis, Costas Kostakis, and Paul Lister. "A Virtual Interactive Teaching Environment Using XML and Augmented Reality." International Journal of Electrical Engineering & Education 38, no. 4 (2001): 316–29. http://dx.doi.org/10.7227/ijeee.38.4.5.

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We present a new approach to the teaching of top-down design of VHDL using a novel virtual interactive teaching environment. This environment enables students to learn more effectively using virtual multimedia content, while exploiting XML, and augmented reality. This environment can be adapted for teaching of other subject areas.
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40

Nakagawa, Manabu, Fumiaki Nagase, Yoichi Hashimoto, and Yoshihiro Shimokawa. "Evaluation of the characteristics of a multimedia interactive satellite communications system." Electronics and Communications in Japan (Part I: Communications) 81, no. 4 (1998): 12–19. http://dx.doi.org/10.1002/(sici)1520-6424(199804)81:4<12::aid-ecja2>3.0.co;2-9.

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41

Schafer, R. "MPEG-4: a multimedia compression standard for interactive applications and services." Electronics & Communication Engineering Journal 10, no. 6 (1998): 253–62. http://dx.doi.org/10.1049/ecej:19980602.

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42

Hsieh, Chen-Chiung, Chao-Hsien Lin, and Wen-Tsung Chang. "Design and implementation of the interactive multimedia broadcasting services in DVB-H." IEEE Transactions on Consumer Electronics 55, no. 4 (2009): 1779–87. http://dx.doi.org/10.1109/tce.2009.5373731.

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43

Novi Ashari, T., and H. Pramusinto. "Prototype Development of Interactive Multimedia Manual and Electronic Recordkeeping Simulator for E-Archive Learning." KnE Social Sciences 3, no. 10 (2018): 1039. http://dx.doi.org/10.18502/kss.v3i10.3191.

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44

Chang, C. S. "Interactive multimedia in training: a case study in underground railway application." Computing & Control Engineering Journal 7, no. 5 (1996): 227–32. http://dx.doi.org/10.1049/cce:19960506.

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45

Tang, Li, Zhen Chen, Hao Yin, Jun Li, and Yanda Li. "CORS: A cooperative overlay routing service to enhance interactive multimedia communications." Journal of Visual Communication and Image Representation 21, no. 2 (2010): 107–19. http://dx.doi.org/10.1016/j.jvcir.2009.06.005.

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46

Tanaka, Masayoshi. "Transmission Capacity Degradation due to Traffic Changes in Interactive Multimedia Satellite Communications." Journal of Aerospace Computing, Information, and Communication 1, no. 11 (2004): 417–27. http://dx.doi.org/10.2514/1.8278.

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47

Hussain, Abuelainin. "Interactive 360-Degree Virtual Reality into eLearning Content Design." International Journal of Innovative Technology and Exploring Engineering 10, no. 2 (2020): 1–4. http://dx.doi.org/10.35940/ijitee.b8219.1210220.

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The techniques and methods essential in creating 2D and 3D virtual reality images that can be displayed in multimedia devices are the main aims of the study. Tools such as desktops, laptops, tablets, smartphones, and other multimedia devices that display such content are the primary concern in the study. Such devices communicate the content through videos, images, or sound which are realistic and useful to the user. Such contents can be captured from different locations in virtual imaginary sites through the abovenamed electronic devices. These are beneficial e-learning instructional technique
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48

Pace, Pasquale, Gianluca Aloi, and Antonio Palmacci. "A multi-technology location-aware wireless system for interactive fruition of multimedia contents." IEEE Transactions on Consumer Electronics 55, no. 2 (2009): 342–50. http://dx.doi.org/10.1109/tce.2009.5174391.

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49

JIA, Xiaobo, and Juying HUANG. "Development of Network Interactive Teaching Materials and Empirical in "Management" Courses." International Journal of Emerging Technologies in Learning (iJET) 11, no. 05 (2016): 27. http://dx.doi.org/10.3991/ijet.v11i05.5690.

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network interactive teaching material utilizes multimedia technology for digital processing of traditional paper content and makes the teaching material suitable for various electronic terminals. Network interactive teaching material making is closely related to the development of distance teaching. This paper mainly takes Human Resource Management as the experimental course, utilizes teaching resource cloud platform of augmented reality interactive teaching materials for empirical study on the application of network interactive teaching material in Human Resource Management course, discusses
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Lee, K. D. "Delay Control for Non-Real-Time Data in Interactive Multimedia Satellite Networks." IEEE Communications Letters 8, no. 11 (2004): 665–67. http://dx.doi.org/10.1109/lcomm.2004.837646.

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