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Dissertations / Theses on the topic 'Embodied robotics'

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1

Zieba, Karol. "An embodied approach to evolving robust visual classifiers." ScholarWorks @ UVM, 2015. http://scholarworks.uvm.edu/graddis/423.

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From the very creation of the term by Czech writer Karel Capek in 1921, a "robot" has been synonymous with an artificial agent possessing a powerful body and cogitating mind. While the fields of Artificial Intelligence (AI) and Robotics have made progress into the creation of such an android, the goal of a cogitating robot remains firmly outside the reach of our technological capabilities. Cognition has proved to be far more complex than early AI practitioners envisioned. Current methods in Machine Learning have achieved remarkable successes in image categorization through the use of deep lear
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2

Gopinathan, Muraleekrishna. "Toward embodied navigation through vision and language." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2025. https://ro.ecu.edu.au/theses/2894.

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Embodied AI is a challenging but exciting field in which a robot learns to interact with human-living spaces to perform various tasks. This thesis studies the embodied navigation problem in which a robotic agent navigates in a previously unseen indoor environment based on a challenging task. In particular, the Vision-and-Language Navigation (VLN) task requires a robot to navigate based on a descriptive human-language instruction. This thesis aims to improve VLN agents on four key aspects - their understanding of the environment, training via additional data, correcting navigational errors, and
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3

Cakmak, Maya. "Guided teaching interactions with robots: embodied queries and teaching heuristics." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44734.

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The vision of personal robot assistants continues to become more realistic with technological advances in robotics. The increase in the capabilities of robots, presents boundless opportunities for them to perform useful tasks for humans. However, it is not feasible for engineers to program robots for all possible uses. Instead, we envision general-purpose robots that can be programmed by their end-users. Learning from Demonstration (LfD), is an approach that allows users to program new capabilities on a robot by demonstrating what is required from the robot. Although LfD has become an establ
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4

Elfwing, Stefan. "Embodied Evolution of Learning Ability." Doctoral thesis, Stockholm : Kungliga Tekniska högskolan, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4515.

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5

Svensson, Henrik. "Embodied Cognition as Internal Simulation of Perception and Action: Towards a cognitive robotics." Thesis, University of Skövde, Department of Computer Science, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-739.

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<p>This dissertation discusses the view that embodied cognition is essentially internal simulation (or emulation) of perception and action, and that the same (neural) mechanisms are underlying both real and simulated perception and action. More specifically, it surveys evidence supporting the simulation view from different areas of cognitive science (neuroscience, perception, psychology, social cognition, theory of mind). This is integrated with related research in situated robotics and directions for future work on internal simulation of perception and action in robots are outlined. In sum, t
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6

de, Greeff Joachim. "Interactive concept acquisition for embodied artificial agents." Thesis, University of Plymouth, 2013. http://hdl.handle.net/10026.1/1587.

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An important capacity that is still lacking in intelligent systems such as robots, is the ability to use concepts in a human-like manner. Indeed, the use of concepts has been recognised as being fundamental to a wide range of cognitive skills, including classification, reasoning and memory. Intricately intertwined with language, concepts are at the core of human cognition; but despite a large body or research, their functioning is as of yet not well understood. Nevertheless it remains clear that if intelligent systems are to achieve a level of cognition comparable to humans, they will have to
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7

Fernández, Pérez Iñaki. "Distributed Embodied Evolutionary Adaptation of Behaviors in Swarms of Robotic Agents." Thesis, Université de Lorraine, 2017. http://www.theses.fr/2017LORR0300/document.

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Les essaims de robots sont des systèmes composés d’un grand nombre de robots relativement simples. Du fait du grand nombre d’unités, ces systèmes ont de bonnes propriétés de robustesse et de passage à l’échelle. Néanmoins, il reste en général difficile de concevoir manuellement des contrôleurs pour les essaims de robots, à cause de la grande complexité des interactions inter-robot. Par conséquent, les approches automatisées pour l’apprentissage de comportements d’essaims de robots constituent une alternative attrayante. Dans cette thèse, nous étudions l’adaptation de comportements d’essaim de
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8

Massera, Gianluca. "Evolution of grasping behaviour in anthropomorphic robotic arms with embodied neural controllers." Thesis, University of Plymouth, 2012. http://hdl.handle.net/10026.1/1172.

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The works reported in this thesis focus upon synthesising neural controllers for anthropomorphic robots that are able to manipulate objects through an automatic design process based on artificial evolution. The use of Evolutionary Robotics makes it possible to reduce the characteristics and parameters specified by the designer to a minimum, and the robot’s skills evolve as it interacts with the environment. The primary objective of these experiments is to investigate whether neural controllers that are regulating the state of the motors on the basis of the current and previously experienced se
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9

Fernández, Pérez Iñaki. "Distributed Embodied Evolutionary Adaptation of Behaviors in Swarms of Robotic Agents." Electronic Thesis or Diss., Université de Lorraine, 2017. http://www.theses.fr/2017LORR0300.

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Les essaims de robots sont des systèmes composés d’un grand nombre de robots relativement simples. Du fait du grand nombre d’unités, ces systèmes ont de bonnes propriétés de robustesse et de passage à l’échelle. Néanmoins, il reste en général difficile de concevoir manuellement des contrôleurs pour les essaims de robots, à cause de la grande complexité des interactions inter-robot. Par conséquent, les approches automatisées pour l’apprentissage de comportements d’essaims de robots constituent une alternative attrayante. Dans cette thèse, nous étudions l’adaptation de comportements d’essaim de
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10

Tyska, Carvalho Jônata. "Adaptive behaviour in evolving robots." Thesis, University of Plymouth, 2017. http://hdl.handle.net/10026.1/10547.

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In this thesis, the evolution of adaptive behaviour in artificial agents is studied. More specifically, two types of adaptive behaviours are studied: articulated and cognitive ones. Chapter 1 presents a general introduction together with a brief presentation of the research area of this thesis, its main goals and a brief overview of the experimental studies done, the results and conclusions obtained. On chapter 2, I briefly present some promising methods that automatically generate robot controllers and/or body plans and potentially could help in the development of adaptive robots. Among these
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11

Montebelli, Alberto. "Towards navigation without sensory inputs: modelling Hesslow?s simulation hypothesis in artificial cognitive agents." Thesis, University of Skövde, School of Humanities and Informatics, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-906.

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<p>In the recent years a growing interest in Cognitive Science has been directed to the cognitive role of the agent's ability to predict the consequences of their actions, without actual engagement with their environment. The creation of an experimental model for Hesslow's simulation hypothesis, based on the use of a simulated adaptive agent and the methods of evolutionary robotics within the general perspective of radical connectionism, is reported in this dissertation. A hierarchical architecture consisting of a mixture of (recurrent) experts is investigated in order to test its ability to p
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12

Wallenberg, Marcus. "Components of Embodied Visual Object Recognition : Object Perception and Learning on a Robotic Platform." Licentiate thesis, Linköpings universitet, Datorseende, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93812.

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Object recognition is a skill we as humans often take for granted. Due to our formidable object learning, recognition and generalisation skills, it is sometimes hard to see the multitude of obstacles that need to be overcome in order to replicate this skill in an artificial system. Object recognition is also one of the classical areas of computer vision, and many ways of approaching the problem have been proposed. Recently, visually capable robots and autonomous vehicles have increased the focus on embodied recognition systems and active visual search. These applications demand that systems ca
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13

Ferrauto, Tomassino. "Simulation tools for the study of the interaction between communication and action in cognitive robots." Thesis, University of Plymouth, 2017. http://hdl.handle.net/10026.1/9232.

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In this thesis I report the development of FARSA (Framework for Autonomous Robotics Simulation and Analysis), a simulation tool for the study of the interaction between language and action in cognitive robots and more in general for experiments in embodied cognitive science. Before presenting the tools, I will describe a series of experiments that involve simulated humanoid robots that acquire their behavioural and language skills autonomously through a trial-and-error adaptive process in which random variations of the free parameters of the robots’ controller are retained or discarded on the
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14

Bakkum, Douglas James. "Dynamics of embodied dissociated cortical cultures for the control of hybrid biological robots." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2007. http://hdl.handle.net/1853/22596.

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Thesis (Ph. D.)--Mechanical Engineering, Georgia Institute of Technology, 2008.<br>Committee Chair: Steve M. Potter; Committee Member: Eric Schumacher; Committee Member: Robert J. Butera; Committee Member: Stephan P. DeWeerth; Committee Member: Thomas D. DeMarse.
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15

Santucci, Vieri Giuliano. "Autonomous learning of multiple skills through intrinsic motivations : a study with computational embodied models." Thesis, University of Plymouth, 2016. http://hdl.handle.net/10026.1/5214.

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Developing artificial agents able to autonomously discover new goals, to select them and learn the related skills is an important challenge for robotics. This becomes even crucial if we want robots to interact with real environments where they have to face many unpredictable problems and where it is not clear which skills will be the more suitable to solve them. The ability to learn and store multiple skills in order to use them when required is one of the main characteristics of biological agents: forming ample repertoires of actions is important to widen the possibility for an agent to bette
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16

Teo, Jason T. W. Information Technology &amp Electrical Engineering Australian Defence Force Academy UNSW. "Pareto multi-objective evolution of legged embodied organisms." Awarded by:University of New South Wales - Australian Defence Force Academy. School of Information Technology and Electrical Engineering, 2003. http://handle.unsw.edu.au/1959.4/38682.

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The automatic synthesis of embodied creatures through artificial evolution has become a key area of research in robotics, artificial life and the cognitive sciences. However, the research has mainly focused on genetic encodings and fitness functions. Considerably less has been said about the role of controllers and how they affect the evolution of morphologies and behaviors in artificial creatures. Furthermore, the evolutionary algorithms used to evolve the controllers and morphologies are pre-dominantly based on a single objective or a weighted combination of multiple objectives, and a large
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17

Nemitz, Markus P. "HoverBot : a manufacturable swarm robot that has multi-functional sensing capabilities and uses collisions for two-dimensional mapping." Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/33160.

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Swarm robotics is the study of developing and controlling large groups of robots. Collectives of robots possess advantages over single robots such as being robust to mission failures due to single-robot errors. Experimental research in swarm robotics is currently limited by swarm robotic technology. Current swarm robotic systems are either small groups of sophisticated robots or large groups of simple robots due to manufacturing overhead, functionality-cost dependencies, and their need to avoid collisions, amongst others. It is therefore useful to develop a swarm robotic system that is easy to
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18

Twickel, Arndt von [Verfasser], Ansgar [Akademischer Betreuer] Büschges, Silvia [Akademischer Betreuer] Gruhn, and Frank [Akademischer Betreuer] Pasemann. "Embodied Modular Neural Control of Walking in Stick Insects : From Biological Models to Evolutionary Robotics / Arndt von Twickel. Gutachter: Ansgar Büschges ; Silvia Gruhn ; Frank Pasemann." Köln : Universitäts- und Stadtbibliothek Köln, 2012. http://d-nb.info/103817032X/34.

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19

Woodward, Matthew A. "MultiMo-Bat: Biologically Inspired Integrated Multi-Modal Locomotion." Research Showcase @ CMU, 2017. http://repository.cmu.edu/dissertations/1093.

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The combination or integration of locomotion modes, is analyzed through the design, development, and verification of a miniature integrated jumping and gliding robot, the MultiMo-Bat, which is inspired by the locomotion strategies of vampire bats, locusts, and pelicans. This robot has a mass of between 100 and 162 grams and exhibits high jumping and gliding performance, reaching heights of over 4.5 meters, to overcome obstacles in the environment. Integration results in a smaller, lighter robot with high cooperation between the modes. This thesis presents a previously unstudied robot design co
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20

Gonos, Theophile. "Bio-inspired adaptive sensing." Thesis, University of Edinburgh, 2012. http://hdl.handle.net/1842/6217.

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Sensor array calibration is a major problem in engineering, to which a biological approach may provide alternative solutions. For animals, perception is relative. The aim of this thesis is to show that the relativity of perception in the animal kingdom could also be applied to robotics with promising results. This thesis explores through various behaviours and environments the properties of homeostatic mechanisms in sensory cells. It shows not only that the phenomenon can solve partial failure of sensors but also that it can be used by robots to adapt to their (changing) environment. Moreover
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21

L'haridon, Louis. "La douleur et le plaisir dans la boucle motivation-émotion-cognition : les robots en tant qu'outils et que modèles." Electronic Thesis or Diss., CY Cergy Paris Université, 2024. http://www.theses.fr/2024CYUN1342.

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Dans cette thèse, j'explore l'intégration de la douleur, sa perception, ses caractéristiques et son processus sensoriel dans des modèles robotiques, particulièrement dans des architectures motivationelles de sélection de l'action. En m'inspirant de la psychologie clinique, de la neurobiologie et des neurosciences computationelles, je souhaite fournir un cadre avec différentes perspectives pour étudier comment des mécanismes bio-inspirés de douleur peuvent affecter la sélection de l'action.La douleur joue un rôle crucial dans les systèmes biologiques, influençant les comportements essentiels à
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22

Bang, GiHoon. "Human-Telepresence Robot Proxemics Interaction : An ethnographic approach to non-verbal communication." Thesis, Uppsala universitet, Människa-datorinteraktion, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-347230.

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This research aims to find distinct and crucial factors needed in order to design a better robot through exploring the meaning of movement. The researcher conducted six-weeks of iterative work to collect data via an ethnographic method. The researcher examined the interactions between a telepresence robot and human beings in an authentic environment through the collected data and analyzed it based on proxemics theory. The research observed that the robot was given social space when it approached the participants with pauses in between movements. Furthermore, the research introduces proxemics p
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23

Zagal, Montealegre Juan. "Embodied Robot Simulation." Tesis, Universidad de Chile, 2007. http://repositorio.uchile.cl/handle/2250/102919.

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24

Ađalgeirsson, Sigurđur Örn. "MeBot : A robotic platform for socially embodied telepresence." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/55186.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 151-156).<br>Telepresence refers to a set of technologies that allow users to feel present at a distant location, telerobotics is a subfield of telepresence. Much work has been done in telerobotics through the years to provide safer working environments for people or to reach locations that would otherwise be inaccessible. More recently telerobots have been developed for communica
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Myhrvold, Conor L. (Conor Lachlan). "Embodied cognition in robots and human evolution." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/76142.

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Thesis (S.M. in Science Writing)--Massachusetts Institute of Technology, Dept. of Humanities, Graduate Program in Science Writing, 2012.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 44).<br>This thesis investigates the notion of embodied cognition in humans using the research of former University of Washington researcher William Calvin and robots using the research of former MIT professor Rodney Brooks. The idea is that the feedback from the physicality of humans is a precognition to our intelligence. The choice example I use for our physicality is the mo
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Mohammad, Yasser Farouk Othman. "Autonomous development of natural interactive behavior for robots and embodied agents." 京都大学 (Kyoto University), 2009. http://hdl.handle.net/2433/126468.

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Kyoto University (京都大学)<br>0048<br>新制・課程博士<br>博士(情報学)<br>甲第14970号<br>情博第362号<br>新制||情||67(附属図書館)<br>27408<br>UT51-2009-M884<br>京都大学大学院情報学研究科知能情報学専攻<br>(主査)教授 西田 豊明, 教授 乾 敏郎, 教授 山本 章博, 准教授 尾形 哲也<br>学位規則第4条第1項該当
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Petersen, Kirstin Hagelskjaer. "Collective Construction by Termite-Inspired Robots." Thesis, Harvard University, 2014. http://nrs.harvard.edu/urn-3:HUL.InstRepos:13068244.

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Construction usually involves careful preplanning and direct human operation of tools and material. Bringing automation to construction has the potential to improve its speed and efficiency, and to enable building in settings where it is difficult or dangerous for humans to work, e.g., in extraterrestrial environments or disaster areas. Nature provides us with impressive examples of animal construction: in particular, many species of termites build complex mounds several orders of magnitude larger than themselves. Inspired by termites and their building activities, our goal is to develop syste
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28

Hemion, Nikolas [Verfasser]. "Building Blocks for Cognitive Robots: Embodied Simulation and Schemata in a Cognitive Architecture / Nikolas Hemion." Bielefeld : Universitätsbibliothek Bielefeld, 2013. http://d-nb.info/1046174266/34.

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29

Marcos, Sanmartín Encarni. "Embodied decision making and its neural substrate." Doctoral thesis, Universitat Pompeu Fabra, 2014. http://hdl.handle.net/10803/285379.

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Decisions are the result of a deliberative process that evaluates the suitability of specific options. Studies about decision making have been mainly conducted by using restricted tasks in which humans or animals are requested to discriminate between options. However, the influence that factors related to embodiment, such as motor cost, might have on this process has frequently been ignored. In this thesis, we adopt a combined experimental and theoretical approach to examine the effect that such factors have on decision making. Our results confirm an important bias of behavior and neural activ
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LANDI, FEDERICO. "Percepire, Ragionare, Agire: la Nuova Frontiera dell’Embodied AI." Doctoral thesis, Università degli studi di Modena e Reggio Emilia, 2022. http://hdl.handle.net/11380/1271185.

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Questa tesi contribuisce al campo dell'Intelligenza Artificiale Incorporata (Embodied AI). L'Embodied AI è un nuovo argomento di ricerca all'intersezione tra visione artificiale e robotica e sfrutta le recenti scoperte sulle reti neurali. Il nostro obiettivo è quello di creare agenti intelligenti in grado di: percepire il mondo, ragionare sulle relazioni spazio-temporali e agire per raggiungere un obiettivo predefinito. Per affrontare questo problema, identifichiamo una strategia adeguata a questo argomento complesso, che comporta la gestione da un lato di serie temporali e dipendenze a lungo
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31

Miniotaité, Jura. "JoyTilt : Beyond GUI App Design for Embodied Experience of Controlling a Robot Vacuum Cleaner." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-294338.

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Domestic IoT appliances like smart speakers, smart locks and robot vacuum cleaners are usually connected through smartphone apps to provide additional functionality and remote control. Although smartphones have many different sensors and actuators, these apps provide a primarily graphical user interface with these appliances. To explore a more somatically engaging experience the prototype JoyTilt was designed, developed and tested with users. JoyTilt enables its user to control a robot vacuum cleaner like a toy car by tilting their phone in the direction they want it to go. This study found th
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32

Lallée, Stéphane. "Towards a distributed, embodied and computational theory of cooperative interaction." Thesis, Lyon 1, 2012. http://www.theses.fr/2012LYO10052/document.

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Les robots vont peu à peu intégrer nos foyers sous la forme d’assistants et de compagnons,humanoïdes ou non. Afin de remplir leur rôle efficacement ils devront s’adapter àl’utilisateur, notamment en apprenant de celui-ci le savoir ou les capacités qui leur fontdéfaut. Dans ce but, leur manière d’interagir doit être naturelle et évoquer les mêmesmécanismes coopératifs que ceux présent chez l’homme. Au centre de ces mécanisme setrouve le concept d’action : qu’est-ce qu’une action, comment les humains les reconnaissent,comment les produire ou les décrire ? La modélisation de toutes ces fonctionna
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Large, Anne-Claire. "Concevoir l'interaction avec des systèmes de drones militaires : une approche incarnée et située." Thesis, Montpellier 3, 2015. http://www.theses.fr/2015MON30090.

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Cette thèse s’inscrit dans une approche incarnée et située de la cognition humaine et de l’ergonomie des interfaces Homme-Machine (IHM). En rupture avec les théories computo-symboliques, cette approche considère que la cognition a pour seule vocation l’action dans le but de s’adapter au monde. Appliquée à l’ergonomie des IHM, elle met l’accent sur la perception, l’action et le contexte comme éléments clés de l’interaction Homme-Machine. Cette vision de l’ergonomie est ici mise au service de la conception de stations sol de drones militaires, sur lesquelles le manque de sollicitations perceptiv
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34

Galbraith, Byron. "A brain-machine interface for assistive robotic control." Thesis, 2016. https://hdl.handle.net/2144/14528.

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Brain-machine interfaces (BMIs) are the only currently viable means of communication for many individuals suffering from locked-in syndrome (LIS) – profound paralysis that results in severely limited or total loss of voluntary motor control. By inferring user intent from task-modulated neurological signals and then translating those intentions into actions, BMIs can enable LIS patients increased autonomy. Significant effort has been devoted to developing BMIs over the last three decades, but only recently have the combined advances in hardware, software, and methodology provided a setting to r
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Pies, Robert. "Simulation and investigation of embodied autonomous robots driven by homeokinetic control." 2001. https://ul.qucosa.de/id/qucosa%3A16581.

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The thesis is concerned with modeling and simulation of autonomous robots in order to investigate emergent behavior of situated agents interacting with their environment. First, models are proposed to capture the essentials of real-world physics for simple objects and their interaction within the world. These models are then embedded into a coherent framework (DEVS) to allow their discrete-event driven execution on a computer. In the remaining part, the notion of homeokinesis is discussed in detail and proves to provide a sound framework for emergence of behavior. Experiments are conducted at
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Ho, Chin-Chang. "Human emotions toward stimuli in the uncanny valley: laddering and index construction." Thesis, 2015. http://hdl.handle.net/1805/6739.

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Indiana University-Purdue University Indianapolis (IUPUI)<br>Human-looking computer interfaces, including humanoid robots and animated humans, may elicit in their users eerie feelings. This effect, often called the uncanny valley, emphasizes our heightened ability to distinguish between the human and merely humanlike using both perceptual and cognitive approaches. Although reactions to uncanny characters are captured more accurately with emotional descriptors (e.g., eerie and creepy) than with cognitive descriptors (e.g., strange), and although previous studies suggest the psychological proces
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