Academic literature on the topic 'Embodied Technology'

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Journal articles on the topic "Embodied Technology"

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Fernandes, Antonio, and Pedro Melo Mendes. "Technology as culture and embodied knowledge." European Journal of Engineering Education 28, no. 2 (2003): 151–60. http://dx.doi.org/10.1080/0304379031000078960.

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Görtz, Christoph, and John D. Tsoukalas. "Learning, capital-embodied technology and aggregate fluctuations." Review of Economic Dynamics 16, no. 4 (2013): 708–23. http://dx.doi.org/10.1016/j.red.2012.04.003.

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Sorensen, Knut H., and Nora Levold. "Tacit Networks, Heterogeneous Engineers, and Embodied Technology." Science, Technology, & Human Values 17, no. 1 (1992): 13–35. http://dx.doi.org/10.1177/016224399201700102.

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Campbell, Jeffrey R. "Entry, Exit, Embodied Technology, and Business Cycles." Review of Economic Dynamics 1, no. 2 (1998): 371–408. http://dx.doi.org/10.1006/redy.1998.0009.

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Chen, Hazel Shu. "Acoustically Embodied." Prism 18, no. 1 (2021): 114–37. http://dx.doi.org/10.1215/25783491-8922217.

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Abstract In 1950s and early 1960s Hong Kong, radio permeated in everyday life as a major source of entertainment and information. It subsequently gave rise to a peculiar genre in Cantonese cinema, film adaptations of “airwave novels” (tiankong xiaoshuo dianying 天空小說電影), which flourished in Hong Kong and Southeast Asia. According to the records of the Hong Kong Film Archive, from 1949 to 1968 there were ninety-three film adaptations of radio novels and dramas. Besides drawing the historical contours of the radio-film network in the postwar colonial city, this article studies two exemplary radio
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Li, Geng. "Learning By Investing : Embodied Technology and Business Cycles." Finance and Economics Discussion Series 2007, no. 15 (2007): 1–51. http://dx.doi.org/10.17016/feds.2007.15.

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Borgo, D. "Embodied Music Cognition and Mediation Technology. * Marc Leman." Literary and Linguistic Computing 27, no. 1 (2011): 97–99. http://dx.doi.org/10.1093/llc/fqr046.

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Repp, Bruno H. "Review of Embodied music cognition and mediation technology." Psychomusicology: Music, Mind and Brain 20, no. 1-2 (2009): 186–89. http://dx.doi.org/10.1037/h0094210.

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Smelik, Anneke, Lianne Toussaint, and Pauline Van Dongen. "Solar fashion: An embodied approach to wearable technology." International Journal of Fashion Studies 3, no. 2 (2016): 287–303. http://dx.doi.org/10.1386/infs.3.2.287_1.

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WATANABE, Tomio. "Human-entrained Embodied Media Technology for Inducing Happiness." Proceedings of Mechanical Engineering Congress, Japan 2016 (2016): K12100. http://dx.doi.org/10.1299/jsmemecj.2016.k12100.

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Dissertations / Theses on the topic "Embodied Technology"

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Wallenberg, Marcus, and Per-Erik Forssén. "A Research Platform for Embodied Visual Object Recognition." Linköpings universitet, Datorseende, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-70769.

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We present in this paper a research platform for development and evaluation of embodied visual object recognition strategies. The platform uses a stereoscopic peripheral-foveal camera system and a fast pan-tilt unit to perform saliency-based visual search. This is combined with a classification framework based on the bag-of-features paradigm with the aim of targeting, classifying and recognising objects. Interaction with the system is done via typed commands and speech synthesis. We also report the current classification performance of the system.
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Evangelista, Rinaldo. "Embodied and disembodied patterns of innovation and industrial structure." Thesis, University of Sussex, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.360521.

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Saar, Erik. "Touching reality: Exploring how to immerse the user in a virtual reality using a touch device." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22597.

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This paper explores the field of virtual reality and how immersion and presences can be increased when it comes to navigation and interaction with Virtual Environments. The availability of VR technology has sparked a trend, especially in game development. Old ways of designing for interactive environments have tobe revised. This is done by exploring the massive body of work done on VR, exploring its underlying concepts, using tested design techniques and ways of evaluating interaction for VR. A design suggestion in the form of utilizing a tablet device as the main input device is derived. By u
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Losonci, Isabelle. "Embodied Voices : Gestaltning som en makt-teknologi." Thesis, Blekinge Tekniska Högskola, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14632.

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Det här kandidatarbetet syftar till att synliggöra länken mellan kroppen och narrativet, och i utförandet belysa och problematisera befintliga maktstrukturer som reproduceras i medietekniska gestaltningar. Genom begreppen situerad kunskap och embodiment reflekterar jag över ifall berättelser, likt kunskap, kan berikas genom akten av begränsning och vad som sker när berättelser färdas från sin originella kontext till en annan. Jag undersöker stereotyp representation av minoriteter så som funktionsförändrade i film, och reflekterar därefter kring mina egna försök att gestalta narrativ utanför mi
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Woulds, Stephen. "Language, literacy and technology : embodied peer-interaction and collaborative writing in an ESOL classroom." Thesis, University of Leeds, 2016. http://etheses.whiterose.ac.uk/15311/.

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This study focuses on digital literacies, and real-time multimodal design, within the context of migrant adult learners in the UK. It seeks to understand the frameworks of peer-interaction when second-language learners are paired at a computer and how they negotiate second-language writing. In this research, pairs of students sharing the same language were tasked with an environmental project which included the digital design of an image, designing a four-page booklet using Publisher, a website and to produce all of these using English as a second language. The process was videoed across a thr
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Douse, Louise Emma. "Moving experience : an investigation of embodied knowledge and technology for reading flow in improvisation." Thesis, University of Bedfordshire, 2013. http://hdl.handle.net/10547/346585.

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The thesis is concerned with the exploration of the notion of ‘flow’ from both a psychological and dance analysis perspective in order to extend the meaning of flow and move beyond a partiality of understanding. The main aim of the thesis recognises the need to understand, identify and interpret an analysis of the moments of flow perceivable in a dancer’s body during improvisatory practice, through technologically innovative means. The research is undertaken via both philosophical and practical enquiry. It addresses phenomenology in order to resolve the mind/body debate and is applied to resea
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Lindblom, Jessica. "Minding the Body : Interacting socially through embodied action." Doctoral thesis, Linköping : Department of Computer and Information Science, Linköping University, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-9523.

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Agbaji, Unekwuojo Esther. "Improving Math Learning With Embodied Game- Based Mobile and Wearable Technologies." Digital WPI, 2019. https://digitalcommons.wpi.edu/etd-theses/1284.

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A field of research that is quickly becoming more prominent is the one related to embodied cognition, which states there is an important association between physical activity and cognition. However, research on the application of embodied cognition to education is still at its infancy. More research needs to be done to understand how motion can contribute to student learning, and even further, research is needed on how learning technologies might support physical activity while learning. This research sits at the intersection of embodied cognition, learning technologies, mobile devic
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Skulmowski, Alexander, and Günter Daniel Rey. "Measuring Cognitive Load in Embodied Learning Settings." Universitätsbibliothek Chemnitz, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-227345.

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In recent years, research on embodied cognition has inspired a number of studies on multimedia learning and instructional psychology. However, in contrast to traditional research on education and multimedia learning, studies on embodied learning (i.e., focusing on bodily action and perception in the context of education) in some cases pose new problems for the measurement of cognitive load. This review provides an overview over recent studies on embodied learning in which cognitive load was measured using surveys, behavioral data, or physiological measures. The different methods are assessed i
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Chu, Yew Yee Sharon L. "An Evaluation Method for Thinking in Technology Ecologies." Thesis, Virginia Tech, 2013. http://hdl.handle.net/10919/24470.

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As technology progresses, we become surrounded with an ever increasing number of devices. Information can now be persistently represented beyond a single screen and a single session. In the educational context, we see a rapid adoption of the panoply of devices, but often without any careful thought. Devices in isolation are unlikely to enable effective learning. This research explores how devices function in technological display and device ecologies or ecosystems to support human thinking, learning and sensemaking. Based on the theories of Vygotsky's sign mediation triangle, we contribute a
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Books on the topic "Embodied Technology"

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Leman, Marc. Embodied music cognition and mediation technology. MIT Press, 2008.

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Leman, Marc. Embodied music cognition and mediation technology. MIT Press, 2007.

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Campbell, Jeffrey R. Entry, exit, embodied technology, and business cycles. National Bureau of Economic Research, 1997.

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Hutschenreiter, Gernot. Embodied technology diffusion in the Austrian economy. Österreichisches Institut für Wirtschaftsforschung, 1999.

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Papaconstantinou, George. Embodied technology diffusion: An empirical analysis for 10 OECD countries. OECD, 1996.

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Uğur, Seçil. Wearing Embodied Emotions: A Practice Based Design Research on Wearable Technology. Springer Milan, 2013.

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Embodied progress: A cultural account of assisted conception. Routledge, 1997.

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Mobile interface theory: Embodied space and locative media. Routledge, 2012.

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Wood, John. The Virtual Embodied: Presence/Practice/Technology. Routledge, 1998.

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Wood, John. The Virtual Embodied: Presence/Practice/Technology. Routledge, 1998.

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Book chapters on the topic "Embodied Technology"

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Van Rompay, Thomas J. L. "Embodied Persuasion." In Persuasive Technology. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07127-5_21.

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Shearer, John, Patrick Olivier, Marco De Boni, and Robert Hurling. "Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents." In Persuasive Technology. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77006-0_26.

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André, Elisabeth, and Catherine Pelachaud. "Interacting with Embodied Conversational Agents." In Speech Technology. Springer US, 2010. http://dx.doi.org/10.1007/978-0-387-73819-2_8.

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Cranny-Francis, Anne. "Touch: An Embodied, Social and Cultural Practice." In Technology and Touch. Palgrave Macmillan UK, 2013. http://dx.doi.org/10.1057/9781137268310_2.

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Bucksbarg, Andrew, and Selene Carter. "Improvising Artists, Embodied Technology and Emergent Techniques." In Identity, Performance and Technology. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137284440_2.

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Watanabe, Tomio. "Human-entrained Embodied Interaction and Communication Technology." In Emotional Engineering. Springer London, 2011. http://dx.doi.org/10.1007/978-1-84996-423-4_9.

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Tindley, Annie, and Andrew Wodehouse. "Conceptual Development – The Embodied Empire." In Design, Technology and Communication in the British Empire, 1830–1914. Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-59798-4_4.

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Diesbach, Pablo Lambert, and David F. Midgley. "Embodied Agents on a Website: Modelling an Attitudinal Route of Influence." In Persuasive Technology. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77006-0_28.

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de Diesbach, Pablo Brice. "Embodied Agents, E-SQ and Stickiness: Improving Existing Cognitive and Affective Models." In Persuasive Technology. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13226-1_28.

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Taiwo, Olu. "Art as Eudaimonia: Embodied Identities and the Return Beat." In Identity, Performance and Technology. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137284440_4.

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Conference papers on the topic "Embodied Technology"

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Boer, Laurens, Robb Mitchell, Agnese Caglio, and Andrés Lucero. "Embodied Technology." In CHI '15: CHI Conference on Human Factors in Computing Systems. ACM, 2015. http://dx.doi.org/10.1145/2702613.2732899.

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You, Sangseok. "Technology with Embodied Physical Actions." In CHI '17: CHI Conference on Human Factors in Computing Systems. ACM, 2017. http://dx.doi.org/10.1145/3027063.3027122.

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Izdebski, Krzysztof, and Thomas Schüler. "Embodied engineering." In Web3D '18: The 23rd International Conference on 3D Web Technology. ACM, 2018. http://dx.doi.org/10.1145/3208806.3219743.

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Silva, Maria Joao, Eduarda Ferreira, Vania Andrade, Olinda Nunes, and Maria da Luz Carvalho. "Embodied education: Senses, emotions, and technology." In 2015 International Symposium on Computers in Education (SIIE). IEEE, 2015. http://dx.doi.org/10.1109/siie.2015.7451644.

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"Embodied interaction and communication." In Proceedings of the 2005 International Conference on Active Media Technology, 2005. (AMT 2005). IEEE, 2005. http://dx.doi.org/10.1109/amt.2005.1505309.

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Akerly, Julie. "Embodied flow in experiential media systems." In MOCO '15: Intersecting Art, Meaning, Cognition, Technology. ACM, 2015. http://dx.doi.org/10.1145/2790994.2790997.

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"Nonverbal interaction in embodied conversational agents." In Proceedings of the 2005 International Conference on Active Media Technology, 2005. (AMT 2005). IEEE, 2005. http://dx.doi.org/10.1109/amt.2005.1505409.

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Rostami, Asreen. "Performing with Technology." In TEI '17: Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2017. http://dx.doi.org/10.1145/3024969.3025043.

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Gillies, Marco, Harry Brenton, and Andrea Kleinsmith. "Embodied design of full bodied interaction with virtual humans." In MOCO '15: Intersecting Art, Meaning, Cognition, Technology. ACM, 2015. http://dx.doi.org/10.1145/2790994.2790996.

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Stanton, Polly. "Embodied Listening: Exceeding the Restrictions of Visual Perception." In RE:SOUND 2019 – 8th International Conference on Media Art, Science, and Technology. BCS Learning & Development, 2019. http://dx.doi.org/10.14236/ewic/resound19.12.

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Reports on the topic "Embodied Technology"

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Campbell, Jeffrey. Entry, Exit, Embodied Technology, and Business Cycles. National Bureau of Economic Research, 1997. http://dx.doi.org/10.3386/w5955.

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Brosius, Dale, and Ravi Deo. Impact of Technology Developments on Cost and Embodied Energy of Advanced Polymer Composite Components. Office of Scientific and Technical Information (OSTI), 2018. http://dx.doi.org/10.2172/1437162.

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Marin, Anabel, Lilia Stubrin, and J. J. da Silva Jr. KIBS Associated to Natural Resource Based Industries: Seeds Innovation and Regional Providers of the Technology Services Embodied in Seeds in Argentina and Brazil, 2000-2014. Inter-American Development Bank, 2015. http://dx.doi.org/10.18235/0000006.

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Atkinson, Dan, and Alex Hale, eds. From Source to Sea: ScARF Marine and Maritime Panel Report. Society of Antiquaries of Scotland, 2012. http://dx.doi.org/10.9750/scarf.09.2012.126.

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The main recommendations of the panel report can be summarised under four headings: 1. From Source to Sea: River systems, from their source to the sea and beyond, should form the focus for research projects, allowing the integration of all archaeological work carried out along their course. Future research should take a holistic view of the marine and maritime historic environment, from inland lakes that feed freshwater river routes, to tidal estuaries and out to the open sea. This view of the landscape/seascape encompasses a very broad range of archaeology and enables connections to be made w
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