Academic literature on the topic 'Emodo media and Creativity'

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Journal articles on the topic "Emodo media and Creativity"

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Fatur Rahma, Marlisha Nisa, Mansyur Srisudarso, and Fauzi Miftakh. "SECONDARY STUDENTS’ PARTICIPATION THROUGH EDMODO IN LEARNING SPEAKING WITH FLIPPED CLASSROOM." Academy of Education Journal 14, no. 1 (2023): 20–26. http://dx.doi.org/10.47200/aoej.v14i1.1341.

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This study aims to determine the extent to which students understand English learning by using Edmodo in Flipped classroom media. To find out students' experiences in speaking skills, there are many features that can be used or utilized by Edmodo in Flipped classroom. The method used is Narrative inquiry with a qualitative approach. The sample used in this study was only 3 students taken from one class. The data analysis used consisted of data reduction, data display, and conclusion. First, Emodo media is very helpful in the online learning process. With Edmodo media, students can easily acces
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Mafulah, Siti, and Trisno Tunggal Rahayu Wilujeng. "Pelatihan Pengenalan Aplikasi Pembelajaran Edmodo bagi Mahasiswa Universitas Kanjuruhan Malang." JPM (Jurnal Pemberdayaan Masyarakat) 3, no. 1 (2018): 228–38. http://dx.doi.org/10.21067/jpm.v3i1.2663.

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In accordance with the vision of Universitas Kanjuruhan Malang as excellent campus in 2025 and excellent in education field in 2020, it is obviously important to do some actions. One of the ways is improving education quality through e-learning. The aims of this community service are 1) giving knowledge what kinds of application which can be applied in teaching learning process, 2) training the students in making Edmodo account, 3)knowing the students responses toward the use of Edmodo in teaching learning process. Method used in this activity is training. The steps were 1) introduced applicat
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Ganguin, Sonja, and Anna Hoblitz. "Mobile Media – Mobile Creativity?" Comunicação e Sociedade 22 (December 15, 2012): 33–48. http://dx.doi.org/10.17231/comsoc.22(2012).1273.

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Today’s society is characterized by a mobility shift in the usage of media, which influences the ways people communicate and express themselves. This paper explores the basic correlation between mobility and creative ways of mobile phone usage. The results of a study conducted among 597 students at the University of Paderborn show how mobile phone users adopt creative ways of communicating in their daily life. Furthermore, different special subgroups of mobile us- ers and their creative actions could be identified. The analysis also reveals a correlation between creative mobile usage and mobil
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Numertayasa, I. Wayan, and Ni Kadek Rospita S. Artini. "DAMPAK PEMBELAJARAN TATAP MUKA TERBATAS TERHADAP KEGIATAN BELAJAR." Jurnal Pendidikan Dasar Rare Pustaka 4, no. 1 (2022): 1–4. http://dx.doi.org/10.59789/rarepustaka.v4i1.105.

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Virus corona adalah suatu wabah penyakit yang disebabkan oleh penularan virus Sars-coV-2. Berdasarkan penelitian yang dilakukan oleh para ahli Covid-19 adalah jenis virus yang penularannya cukup kilat Virus ini dapat menular melalui udara maupun sentuhan. . Karena alasan tersebut pemerintah mengambil keputusan yaitu semua kegiatan di luar rumah dibatasi dan mengaja selruh masyarakat Indonesia agar selalu mentaati protokol kesehatan. Tidak terkecuali dalam bidang pendidikan, proses belajar mengajar dilakukan dari rumah atau daring dengan mengguakan media pembelajaran seperti googlle clasroom, E
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Widodo, Joko. "Beatbox sebagai Media Kreativitas Musik." Journal of Music Science, Technology, and Industry 5, no. 2 (2022): 171–81. http://dx.doi.org/10.31091/jomsti.v5i2.2130.

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Purpose: Beatbox is a music genre that exists in Indonesia. Beatbox as a medium for music produces and uses sound sources using the mouth. In its presentation, beatbox cannot be separated from creativity as a solo, duo, trio or quartet. This is what attracts researchers to explore beatbox and its relationship with creativity. Research methods: Researchers conducted observations and literature on beatbox and creativity through various media and literature. The research method used is qualitative using a psychological approach with beatbox and creativity as the subject. Results and discussion: A
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Miao, Yumeng, Rong Du, and Veda C. Storey. "The Paradoxical Effect of Social Media Usage on Developer Creativity and the Moderating Role of Openness to Experience." Journal of Database Management 32, no. 3 (2021): 29–45. http://dx.doi.org/10.4018/jdm.2021070102.

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Developer creativity is vital for software companies to innovate and survive. Studies on social media have yielded mixed results about its impact on creativity due to the ubiquitous nature of social media. This research differentiates the effects of informational and socializing social media usage on both incremental and radical creativity and explore the moderating role of a developer's openness to experience. Based on a survey of software developers, the authors show that openness positively moderates the impact of informational social media usage on incremental and radical creativity and ne
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Delfia, Elly. "Media Massa dan Kreativitas Berbahasa." Journal Polingua : Scientific Journal of Linguistics, Literature and Education 1, no. 1 (2018): 14–17. http://dx.doi.org/10.30630/polingua.v1i1.45.

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Mass Media is a means of reaching a large audience using different kinds of communication methodes which promates the creativity of language. Various forms of language creativity grow and develop on television programs and social networking. Language creativity successfully blurs the line between the truth and lies between the real and cybernetic world. Nowndays, the popular form of language creativity on the television programs is the uses of adulation and ambigiuous expressions. As a consequence, these expressions are a clear-cut portrait of Indonesian mentality and Intelection.
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Condry, Ian. "Anime Creativity." Theory, Culture & Society 26, no. 2-3 (2009): 139–63. http://dx.doi.org/10.1177/0263276409103111.

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This article examines ethnographically the production of anime (Japanese animated films and TV shows) by focusing on how professional animators use characters and dramatic premises to organize their collaborative creativity. In contrast to much of the analysis of anime that focuses on the stories of particular media texts, I argue that a character-based analysis provides a critical perspective on how anime relates to broader transmedia phenomena, from licensed merchandise to fan activities. The ideas of characters, premises, and world-settings also specify in greater detail the logic of anime
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Imran, Naveed. "Electronic media, creativity and plagiarism." ACM SIGCAS Computers and Society 40, no. 4 (2010): 25–44. http://dx.doi.org/10.1145/1929609.1929613.

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Peppler, Kylie A., and Maria Solomou. "Building creativity: collaborative learning and creativity in social media environments." On the Horizon 19, no. 1 (2011): 13–23. http://dx.doi.org/10.1108/10748121111107672.

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Dissertations / Theses on the topic "Emodo media and Creativity"

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Burgess, Jean Elizabeth. "Vernacular creativity and new media." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16378/1/Jean_Burgess_Thesis.pdf.

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This study takes a cultural studies approach to investigating the ways in which the articulation of vernacular creativity with digital technologies and the networked cultural public sphere might constitute sites of cultural citizenship. In the thesis, the concept of 'vernacular creativity' describes the everyday practices of material and symbolic creativity, such as storytelling and photography, that both predate digital culture and are remediated by it in particular ways. The first part of thesis, covering Chapters 2 and 3, develops a theoretical framework and cultural history of vernacular c
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Burgess, Jean Elizabeth. "Vernacular creativity and new media." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16378/.

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This study takes a cultural studies approach to investigating the ways in which the articulation of vernacular creativity with digital technologies and the networked cultural public sphere might constitute sites of cultural citizenship. In the thesis, the concept of 'vernacular creativity' describes the everyday practices of material and symbolic creativity, such as storytelling and photography, that both predate digital culture and are remediated by it in particular ways. The first part of thesis, covering Chapters 2 and 3, develops a theoretical framework and cultural history of vernacular c
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Sedar, Dillon J. "How Social Media Affects Today's Creativity." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1500031248776811.

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Wang, Yu S. M. Massachusetts Institute of Technology. "Heike, Jike, Chuangke : creativity in Chinese technology community." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/97999.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 116-126).<br>This thesis surveys creativity in Chinese technology communities and its implication in China's development mode shift from "Made in China" to "Created in China." It discussed the history of creativity in China and how various types of creativity apply to Chinese technology communities. This thesis investigated Heike, or Chinese hackers, through archival research of Chinese hacker magazines; it ex
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Yu, Xiaoting. "Inclusive creativity: Wanghong economy and the Chinese social media entertainment industry." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/235385/1/Xiaoting%2BYu%2Bthesis%284%29.pdf.

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This thesis analyses the development trajectory and implications of China’s online creative industry (known as wanghong) and examines both empowerment and precarity of labor in the specific context of China. Focusing on major platforms and media intermediaries, the study explores how the industry facilitates and regulates the production of mass cultural creativity within the datafication and commodification logic of platforms. The thesis considers platform governance, platform affordances, and creative labor management, serving as an extended case study of the global social media entertainment
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Norton, William Kelly. "Finishing touches : adaptive graphic design that leverages human creativity." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/36150.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.<br>Includes bibliographical references (p. 87-89).<br>This thesis proposes the investigation of a distributed architecture to facilitate automatic adaptation of graphical representation in digital documents to constraints imposed by the presentation device. The goal of the system is to select the most effective graphical solution from among a set of such solutions given the characteristics of the viewing environment (i.e. resolution, screen area, aspect ratio, co
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Ehiyazaryan, Ester. "Interactive media for enhancing learning and creativity in design and technology education." Thesis, Sheffield Hallam University, 2007. http://shura.shu.ac.uk/3204/.

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This thesis is an exploration of the potential of interactive media to enhance learning and creativity in Design and Technology education. The work focuses on A level which is a stage at which autonomous learning becomes a significant part of the subject's pedagogy. This research is interdisciplinary in nature, bringing together the areas of D&T education and interactive media for learning. The gap in knowledge which it targets is the development of interactive learning resources aimed specifically at the creative development of the learner. This is an area which has been given limited attenti
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Bryant, Sandra Lea. "Queensland teachers' conceptions of creativity : a phenomenographic investigation." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/70237/1/Sandra_Bryant_Thesis.pdf.

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This study investigated conceptions of creativity in a group of Queensland teachers. The analysis of interview data produced precise descriptions of seven categories of meanings of creativity, delimiting the range and variance of meanings expressed. The study provides evidence of two distinct ways of experiencing and defining creativity. As a result the researcher was able to propose further research directions to extend educational understanding of creativity and recommended using the present study findings to strengthen policy and training measures for the Australian Curriculum focus on buil
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Petrova, Denitsa. "Public Art 2.0 : developing shared platforms for creativity in public spaces." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/25670.

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This research explores parallels, connections and synergies between public art, artistic practice beyond the gallery context, and Web 2.0, the Internet platform for user‐ generated content, online communication medium and host for web-based communities. I look at the impact, actual and potential, of Web 2.0 on the ways in which public art is made. Through Web 2.0 a different set of criteria and methods can be established in order to re-examine the practice of art. What can public art learn from Web 2.0? What are the possible debates that Web 2.0 can provoke in the field of public art? What nov
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Sadivnycha, M. "Reflection of the author`s personality in journalistic creativity." Thesis, Sumy State University, 2019. https://essuir.sumdu.edu.ua/handle/123456789/77052.

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Journalism is a perfect example that influences the psychological behavior of people through mass media. Psychology and mass media are the keys to promote the cultural perspective of a civilization. Cultural changes that happen through mass media are always interrelated with Psychology. The merging of methods of journalism and psychology is characteristic for participants in mass communications. Senders always use psychological theories and practices to target the most effective audience among the public audience. Furthermore, psychology is used to make the information more attractive t
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Books on the topic "Emodo media and Creativity"

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Buckingham, David. Video cultures: Media technology and everyday creativity. Palgrave Macmillan, 2009.

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Buckingham, David. Video cultures: Media technology and everyday creativity. Palgrave Macmillan, 2009.

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Rebekah, Willett, ed. Video cultures: Media technology and everyday creativity. Palgrave Macmillan, 2009.

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LaBar, Wayne. Creativity and technology: Social media, mobiles and museums. MuseumsEtc, 2011.

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Thea, Coughlin, ed. Painted pages: Fueling creativity with sketchbooks & mixed media. Quarry Books, 2011.

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Shirky, Clay. Cognitive surplus: Creativity and generosity in a connected age. Penguin Press, 2010.

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Jones, John. The Advertising Business: Operations Creativity Media Planning Integrated Communications. SAGE Publications, Inc., 1999. http://dx.doi.org/10.4135/9781452231440.

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Lam, Sunny Sui-kwong, ed. New Media Spectacles and Multimodal Creativity in a Globalised Asia. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-7341-5.

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L, Nothstine William, Blair Carole, and Copeland Gary, eds. Critical questions: Invention, creativity, and the criticism of discourse and media. St. Martin's Press, 1994.

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Ben, Shneiderman, ACM Sigsoft, ACM Special Interest Group on Multimedia., Association for Computing Machinery. Special Interest Group on Computers and Society., SIGCHI (Group : U.S.), and SIGGRAPH, eds. CC 2007: Creativity & Cognition 2007 : seeding creativity--tools, media, and environments : June 13-15, 2007 : Washington, D.C., USA. Association for Computing Machinery, 2007.

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Book chapters on the topic "Emodo media and Creativity"

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Bustamante, Enrique. "Creativity versus Culture?" In Power, Media, Culture. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137540089_5.

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Navas, Eduardo. "Sampling Creativity." In Art, Media Design, and Postproduction. Routledge, 2018. http://dx.doi.org/10.4324/9781315453255-5.

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Navas, Eduardo. "Sampling Creativity." In Art, Media Design, and Postproduction, 2nd ed. Routledge, 2025. https://doi.org/10.4324/9781003402497-5.

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Peppler, Kylie, and Maggie Dahn. "Social Media and Creativity." In The Routledge International Handbook of Children, Adolescents, and Media, 2nd ed. Routledge, 2022. http://dx.doi.org/10.4324/9781003118824-28.

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Georgiades, Stavros. "Assessing Employee Creativity." In Employee Engagement in Media Management. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16217-1_6.

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Dwyer, Paul. "Managing Creativity in Media Organisations." In Managing Media Firms and Industries. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-08515-9_20.

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Simon, Jean-Paul. "Media: Innovation, Self-production, Creativity." In The Digital Era 2. John Wiley & Sons, Inc., 2019. http://dx.doi.org/10.1002/9781119468967.ch2.

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de Saint Laurent, Constance, Vlad P. Glăveanu, and Claude Chaudet. "Malevolent Creativity and Social Media." In Creative Learning in Digital and Virtual Environments. Routledge, 2020. http://dx.doi.org/10.4324/9781003094630-7.

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Ratten, Vanessa. "Sport Creativity and Social Media." In Sport Entrepreneurial Ecosystems. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-8923-8_7.

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Ratten, Vanessa. "Social Media Innovations and Creativity." In Revolution of Innovation Management. Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57475-6_8.

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Conference papers on the topic "Emodo media and Creativity"

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Rapti, Sophia, Sokratis Tselegkaridis, and Theodosios Sapounidis. ""Development of communication, collaboration, creativity, and critical thinking in kindergarten through Educational Robotics: a pilot study"." In 2024 9th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM). IEEE, 2024. http://dx.doi.org/10.1109/seeda-cecnsm63478.2024.00028.

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Sookkaew, Jirawat, Pipatpong Saephoo, and Pheeraphon Changjaikla. "Inspiring Creativity: A Comparative Study of Hands-On Artifact Interaction and 3D Art Viewing." In 2025 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON). IEEE, 2025. https://doi.org/10.1109/ectidamtncon64748.2025.10962098.

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Palioura, Maria, Sophia Rapti, and Theodosios Sapounidis. ""Educational Robotics integration into Storytelling activities to promote kindergarteners’ communication, collaboration, creativity, and critical thinking. A scoping review: 2014-2024"." In 2024 9th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM). IEEE, 2024. http://dx.doi.org/10.1109/seeda-cecnsm63478.2024.00032.

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Akhmedova, Aisel. "Social Media and Students’ Creativity." In 2024 AERA Annual Meeting. AERA, 2024. http://dx.doi.org/10.3102/2110461.

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Spence, Jocelyn. "Performing Digital Media Design." In C&C '15: Creativity and Cognition. ACM, 2015. http://dx.doi.org/10.1145/2757226.2789213.

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Naydonova, Lyubov. "MCMR Proceeding." In Media creativity in modern realities: confronting media trauma. Institute for Social and Political Psychology National Academy of Educational Science of Ukraine, 2020. http://dx.doi.org/10.33120/mcmrproceeding-2020issue3.

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Hu, Jun, Feng Wang, Mathias Funk, et al. "Participatory Public Media Arts for Social Creativity." In 2013 International Conference on Culture and Computing (Culture Computing). IEEE, 2013. http://dx.doi.org/10.1109/culturecomputing.2013.54.

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Adinugraha, Fajar. "Students’ Creativity in Producing Biology Learning Media." In 2nd Annual Conference on blended learning, educational technology and Innovation (ACBLETI 2020). Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210615.045.

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Harjani, Centaury. "Fashion Creativity in Zero-Waste Pattern Making." In 2nd International Media Conference 2019 (IMC 2019). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200325.007.

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Chen, Sheng-Chih. "The Role of Design Creativity in Computer Media." In eCAADe 2001: Architectural information management. eCAADe, 2001. http://dx.doi.org/10.52842/conf.ecaade.2001.226.

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Reports on the topic "Emodo media and Creativity"

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Dvorianyn, Paraskoviya. UNDERSTANDING THE STANDARD: SEARCHING FOR NEW RULES IN WAR JOURNALISM. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12146.

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Russia’s full-scale invasion of Ukraine has changed the media landscape not only in Ukraine but also around the world. The established standards that journalists have been using in their work for a long time need to be revised and adapted to the new conditions. The article analyzes the challenges that Ukrainian journalists have to overcome in the context of the Russian-Ukrainian war. A comparative analysis of standards and rules for covering events in peacetime and wartime is presented. The essence of the new terms for standards that have been used in Ukraine during the full-scale war is revea
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De Jesús, Dyanis, Alejandra Luzardo, and Michelle Pérez. Orange Economy: Innovations you may not know were from Latin America and the Caribbean. Inter-American Development Bank, 2017. http://dx.doi.org/10.18235/0006354.

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Who would have said that in the hands of creatives, designers, artists and entrepreneurs would be part of the response to the development challenges of Latin America and the Caribbean? This report is part of the Inter-American Development Bank's (IDB) Demand Solutions: Ideas for Improving Lives, which aims to give visibility to the region's creatives and to position creativity as an integral element of economic and social development. In 2015 the cultural and creative industries (CCI), which are part of what the IDB calls the Orange Economy, generated 1.9 million jobs in Latin America and the
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Yatsymirska, Mariya. MODERN MEDIA TEXT: POLITICAL NARRATIVES, MEANINGS AND SENSES, EMOTIONAL MARKERS. Ivan Franko National University of Lviv, 2022. http://dx.doi.org/10.30970/vjo.2022.51.11411.

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The article examines modern media texts in the field of political journalism; the role of information narratives and emotional markers in media doctrine is clarified; verbal expression of rational meanings in the articles of famous Ukrainian analysts is shown. Popular theories of emotions in the process of cognition are considered, their relationship with the author’s personality, reader psychology and gonzo journalism is shown. Since the media text, in contrast to the text, is a product of social communication, the main narrative is information with the intention of influencing public opinion
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Firmino, Rodrigo José, Gilberto Vieira, and Paulo Nascimento Neto. Policy Brief No. 10. Digital activism and citizen data generation in outlying territories. Universidad del Valle, 2023. http://dx.doi.org/10.25100/policy-briefs.pb.10-eng.

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Latin America and the Caribbean (LAC) is the most unequal region in the world (UNDP, 2019), where one third of the population lives in poverty. The neighbourhoods where this population lives are marked by stigmas disseminated by the State and the media, related to regimes of visibility (violence, precariousness, illegality) and invisibility (creativity, community spirit, different bodies). These regimes feed on the asymmetries in the way outlying territories are known by the data collected by governments and corporations. Data are an essential part of the technopolitical devices built for the
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Moreno Mejía, Luis Alberto, and Iván Duque Márquez. Contemporary Uruguayan Artists: An Uruguayan Presence in the About Change Exhibition. Inter-American Development Bank, 2012. http://dx.doi.org/10.18235/0006209.

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Contemporary Uruguayan Artists is part of About Change: Art from Latin America and the Caribbean, a project of the World Bank Art Program in cooperation with the Cultural Center of the Inter-American Development Bank and AMA | Art Museum of the Americas at the Organization of American States. The initiative comprises a series of exhibitions of art from Latin America and the Caribbean being offered in various venues in Washington during 2011-12. The exhibition is presented In honor of Uruguay and the City of Montevideo, site of the 53rd Annual Meeting of the Board of Governors of the IDB. The w
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Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.

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The article investigates functional techniques of extralinguistic expression in multimedia texts; the effectiveness of figurative expressions as a reaction to modern events in Ukraine and their influence on the formation of public opinion is shown. Publications of journalists, broadcasts of media resonators, experts, public figures, politicians, readers are analyzed. The language of the media plays a key role in shaping the worldview of the young political elite in the first place. The essence of each statement is a focused thought that reacts to events in the world or in one’s own country. Th
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Baird, Natalie, Tanushree Bharat Shah, Ali Clacy, et al. maths inside Resource Suite with Interdisciplinary Learning Activities. University of Glasgow, 2021. http://dx.doi.org/10.36399/gla.pubs.234071.

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Maths inside is a photo competition open to everyone living in Scotland, hosted by the University of Glasgow. The maths inside project seeks to nourish a love for mathematics by embarking on a journey of discovery through a creative lens. This suite of resources have been created to inspire entrants, and support families, teachers and those out-of-school to make deeper connections with their surroundings. The maths inside is waiting to be discovered! Also contained in the suite is an example to inspire and support you to design your own interdisciplinary learning (IDL) activity matched to Educ
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Dvorianyn, Paraskoviya. Сенситивне інтерв’ю: переживання колективної травми війни. Ivan Franko National University of Lviv, 2023. http://dx.doi.org/10.30970/vjo.2023.52-53.11727.

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The article analyzes the process of preparation and features of conducting interviews with persons who have fased traumatic experiences in war conditions. A comparative analysis of the typical interview and sensitive interview is presented, which allows journalists to comply with all requirements that would not harm interviewees and preserve the balance in the journalist-guest-audience triad. The essence of the new terminology that began to be used in Ukraine during the full-scale war – «journalism of trauma» and «collective trauma» – is revealed. Emphasis is put on society’s ability to experi
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Yatsymirska, Mariya. Мова війни і «контрнаступальна» лексика у стислих медійних текстах. Ivan Franko National University of Lviv, 2023. http://dx.doi.org/10.30970/vjo.2023.52-53.11742.

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The article examines the language of the russian-ukrainian war of the 21st century based on the materials of compressed media texts; the role of political narratives and psychological-emotional markers in the creation of new lexemes is clarified; the verbal expression of forecasts of ukrainian and foreign analysts regarding the course of hostilities on the territory of Ukraine is shown. Compressed media texts reflect the main meanings of the language of the russian-ukrainian war in relation to the surrounding world. First of all, the media vocabulary was supplemented with neologisms – aggressi
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Lyzanchuk, Vasyl. STUDENTS EVALUATE THE TEACHING OF THE ACADEMIC SUBJECT. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12159.

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The article reveals and characterizes the methodological features of teaching the discipline «Intellectual and Psychological Foundations of Mass Media Functioning» on the third year of the Faculty of Journalism at Ivan Franko National University of Lviv. The focus is on the principles, functions, and standards of journalistic creativity during the full-scale war of the Russian Federation against Ukraine. As the Russian genocidal, terrorist, and ecocidal war has posed acute challenges to the education and upbringing of student youth. A young person is called not only to acquire knowledge but to
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