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Journal articles on the topic 'Emodo media and Creativity'

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1

Fatur Rahma, Marlisha Nisa, Mansyur Srisudarso, and Fauzi Miftakh. "SECONDARY STUDENTS’ PARTICIPATION THROUGH EDMODO IN LEARNING SPEAKING WITH FLIPPED CLASSROOM." Academy of Education Journal 14, no. 1 (2023): 20–26. http://dx.doi.org/10.47200/aoej.v14i1.1341.

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This study aims to determine the extent to which students understand English learning by using Edmodo in Flipped classroom media. To find out students' experiences in speaking skills, there are many features that can be used or utilized by Edmodo in Flipped classroom. The method used is Narrative inquiry with a qualitative approach. The sample used in this study was only 3 students taken from one class. The data analysis used consisted of data reduction, data display, and conclusion. First, Emodo media is very helpful in the online learning process. With Edmodo media, students can easily access and carry out learning activities, especially discussing speaking skills in the Flipped classroom. Second, for the past 1 year several schools have implemented a flipped classroom system where students are required to take part in online and offline teaching and learning activities. And finally, Edmodo media can make students independent in learning English. Students can learn on their own without the help of a teacher when they understand the use of Edmodo, students can immediately practice their speaking skills with the features available on Edmodo.
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Mafulah, Siti, and Trisno Tunggal Rahayu Wilujeng. "Pelatihan Pengenalan Aplikasi Pembelajaran Edmodo bagi Mahasiswa Universitas Kanjuruhan Malang." JPM (Jurnal Pemberdayaan Masyarakat) 3, no. 1 (2018): 228–38. http://dx.doi.org/10.21067/jpm.v3i1.2663.

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In accordance with the vision of Universitas Kanjuruhan Malang as excellent campus in 2025 and excellent in education field in 2020, it is obviously important to do some actions. One of the ways is improving education quality through e-learning. The aims of this community service are 1) giving knowledge what kinds of application which can be applied in teaching learning process, 2) training the students in making Edmodo account, 3)knowing the students responses toward the use of Edmodo in teaching learning process. Method used in this activity is training. The steps were 1) introduced application that can be alternative media in teaching learning process, 2) introduced Edmodo as media, 3)workshop in making and joining group class, 4) simulation the use of Edmodo in small class and 5) evaluation. The finding of this activity was 85% students having good sense in applying Edmodo at class and Emodo is ready to be applied in class.
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3

Ganguin, Sonja, and Anna Hoblitz. "Mobile Media – Mobile Creativity?" Comunicação e Sociedade 22 (December 15, 2012): 33–48. http://dx.doi.org/10.17231/comsoc.22(2012).1273.

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Today’s society is characterized by a mobility shift in the usage of media, which influences the ways people communicate and express themselves. This paper explores the basic correlation between mobility and creative ways of mobile phone usage. The results of a study conducted among 597 students at the University of Paderborn show how mobile phone users adopt creative ways of communicating in their daily life. Furthermore, different special subgroups of mobile us- ers and their creative actions could be identified. The analysis also reveals a correlation between creative mobile usage and mobile gaming. All in all, this paper aims at highlighting the creative ways in which young adults use mobile technologies.
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Numertayasa, I. Wayan, and Ni Kadek Rospita S. Artini. "DAMPAK PEMBELAJARAN TATAP MUKA TERBATAS TERHADAP KEGIATAN BELAJAR." Jurnal Pendidikan Dasar Rare Pustaka 4, no. 1 (2022): 1–4. http://dx.doi.org/10.59789/rarepustaka.v4i1.105.

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Virus corona adalah suatu wabah penyakit yang disebabkan oleh penularan virus Sars-coV-2. Berdasarkan penelitian yang dilakukan oleh para ahli Covid-19 adalah jenis virus yang penularannya cukup kilat Virus ini dapat menular melalui udara maupun sentuhan. . Karena alasan tersebut pemerintah mengambil keputusan yaitu semua kegiatan di luar rumah dibatasi dan mengaja selruh masyarakat Indonesia agar selalu mentaati protokol kesehatan. Tidak terkecuali dalam bidang pendidikan, proses belajar mengajar dilakukan dari rumah atau daring dengan mengguakan media pembelajaran seperti googlle clasroom, E-learning, Youtube, WhatsApp Group, Emodo, Zoom, Googlemeet maupun platfrom lainnya. Tetapi pelaksanaan pembelajaran jarak jauh tidak selalu terlaksana dengan baik, hal tersebut dikarenakan sarana prasarana yang belum sepenuhnya mendukung pengunaan teknologi saat proses pembelajaran. Adapun tujuan dari penelitian ini adalah, untuk mengetahui dampak pembelajaran tatap muka terbatas terhadap kegiatan belajar di sekolah dasar. Penelitian ini menggunakan metodepenelitian yang digunakanadalahpenelitiandeskriptifkualitatif. Dari hasil wawancara pembelajaran tatap muka terbatas banyak memberikan dampak positif terhadap kegiatan belajar di sekolah dasar antara lain, meningkatkan semangat siswa dalam belajar, guru dapat menyampaikan materi secara langsung kepada para siswa sehingga siswa lebih memahami materi yang disampaikan, guru bisa membimbing siswa yang kurang dalam membaca dan menulis,dan mengurangi angka putus sekolah.
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5

Widodo, Joko. "Beatbox sebagai Media Kreativitas Musik." Journal of Music Science, Technology, and Industry 5, no. 2 (2022): 171–81. http://dx.doi.org/10.31091/jomsti.v5i2.2130.

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Purpose: Beatbox is a music genre that exists in Indonesia. Beatbox as a medium for music produces and uses sound sources using the mouth. In its presentation, beatbox cannot be separated from creativity as a solo, duo, trio or quartet. This is what attracts researchers to explore beatbox and its relationship with creativity. Research methods: Researchers conducted observations and literature on beatbox and creativity through various media and literature. The research method used is qualitative using a psychological approach with beatbox and creativity as the subject. Results and discussion: As a result, beatbox as a creative medium is related to creativity indicators such as divergent, collaborative, original and flexible thinking. Implication: Creative indicators always appear in the beatbox menu in various forms.
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6

Delfia, Elly. "Media Massa dan Kreativitas Berbahasa." Journal Polingua : Scientific Journal of Linguistics, Literature and Education 1, no. 1 (2018): 14–17. http://dx.doi.org/10.30630/polingua.v1i1.45.

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Mass Media is a means of reaching a large audience using different kinds of communication methodes which promates the creativity of language. Various forms of language creativity grow and develop on television programs and social networking. Language creativity successfully blurs the line between the truth and lies between the real and cybernetic world. Nowndays, the popular form of language creativity on the television programs is the uses of adulation and ambigiuous expressions. As a consequence, these expressions are a clear-cut portrait of Indonesian mentality and Intelection.
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Miao, Yumeng, Rong Du, and Veda C. Storey. "The Paradoxical Effect of Social Media Usage on Developer Creativity and the Moderating Role of Openness to Experience." Journal of Database Management 32, no. 3 (2021): 29–45. http://dx.doi.org/10.4018/jdm.2021070102.

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Developer creativity is vital for software companies to innovate and survive. Studies on social media have yielded mixed results about its impact on creativity due to the ubiquitous nature of social media. This research differentiates the effects of informational and socializing social media usage on both incremental and radical creativity and explore the moderating role of a developer's openness to experience. Based on a survey of software developers, the authors show that openness positively moderates the impact of informational social media usage on incremental and radical creativity and negatively moderates the impact of socializing social media usage on both types of creativity. There is a stronger positive moderation for the relationship between informational social media usage and radical creativity compared to incremental creativity. The results provide a foundation for understanding explanations of the paradoxical effect of social media usage on creativity.
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8

Condry, Ian. "Anime Creativity." Theory, Culture & Society 26, no. 2-3 (2009): 139–63. http://dx.doi.org/10.1177/0263276409103111.

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This article examines ethnographically the production of anime (Japanese animated films and TV shows) by focusing on how professional animators use characters and dramatic premises to organize their collaborative creativity. In contrast to much of the analysis of anime that focuses on the stories of particular media texts, I argue that a character-based analysis provides a critical perspective on how anime relates to broader transmedia phenomena, from licensed merchandise to fan activities. The ideas of characters, premises, and world-settings also specify in greater detail the logic of anime production, which too often is glossed as emerging from a generalized Japanese culture, as in the ongoing debates about `cool Japan'. I conclude that an ethnographic approach to anime production through a focus on characters can offer new ways of thinking about what moves across media, what distinguishes anime from other media forms, and what gives anime its value.
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9

Imran, Naveed. "Electronic media, creativity and plagiarism." ACM SIGCAS Computers and Society 40, no. 4 (2010): 25–44. http://dx.doi.org/10.1145/1929609.1929613.

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10

Peppler, Kylie A., and Maria Solomou. "Building creativity: collaborative learning and creativity in social media environments." On the Horizon 19, no. 1 (2011): 13–23. http://dx.doi.org/10.1108/10748121111107672.

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11

Wang, Lei, and Julina Binti Ismail@Kamal. "Social Media and Creativity of College Students: A Literature Review." Malaysian Journal of Social Sciences and Humanities (MJSSH) 7, no. 10 (2022): e001829. http://dx.doi.org/10.47405/mjssh.v7i10.1829.

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With the advent of the information age, social media has become the main way for people to communicate and interact online, and has become a powerful communication medium in the world. This also directly expands the market of social media, greatly broadens the audience's horizons, and better meets the diverse needs of the audience. Research shows that the creativity of college students is on the decline, and interest in creativity has grown in recent years as the field of education places great emphasis on the performance of creativity. As the main pillar of social media usage, college students are inextricably linked with social media platforms, which influence the creativity of college students. Starting from the current situation of Chinese college students' creativity, this paper analyzes the relationship between social media and college students' creativity combined with the current situation of social media.
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12

Burkšaitienė, Nijolė, Jolita Šliogerienė, and Giedrė Valūnaitė - Oleškevičienė. "Factors Influencing Lecturer Creativity While Using Social Media." Pedagogika 125, no. 1 (2017): 21–36. http://dx.doi.org/10.15823/p.2017.02.

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The article examines lecturer creativity in the context of social media use in the process of teaching and learning. Social media have been recently extensively used in educational settings, including higher education, and are becoming an integral part of the process of teaching and learning. Learning supported by the use of modern technologies has made creativity and its expression particularly important. The concept of creativity is multifaceted and still under development. Applying social media in the process of teaching and learning, mastering social media and using them for teaching, lecturers get involved in the continuous process, the success of which is determined by creative personal characteristics and the creativity-supportive environment. Lecturer creativity determined by the intertwined factors of the environment and personal characteristics stands out as the impetus of social media use in the process of teaching and learning.
 The present qualitative phenomenological research focuses on the factors influencing lecturer creativity while using social media in the process of teaching and learning at the university. The study of the phenomenon is based on lecturers’ “lived” experience while using social media in this process. Two major categories related to the factors affecting lecturer creativity were established, including external factors that promote lecturer creativity and internal factors that predetermine successful use of social media by lecturers in the process of teaching and learning.
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NA, Mulyadi, and Priyo Susilo. "PENGARUH PEMANFAATAN MEDIA EDMODO DAN KREATIVITAS TERHADAP HASIL BELAJAR BAHASA INGGRIS." Akademika 6, no. 02 (2017): 33–46. http://dx.doi.org/10.34005/akademika.v6i02.141.

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This study aims to prove that: 1) differences in English learning result he teacheswith the utilization of Edmodo media with students taught by print media. 2) the presence ofEdmodo media usage and creativity. 3) Differences in english learning outcomes of studentswho taught using Edmodo media and taught by print media ifor students who have highcraternity. 4) differences in English learning outcomes of students taught using Edmodomedia and students taught by print media for students who have low creativity. In thisexperiment we use experimental method using 2X2 factorial group design. The target of thisresearch is all officer students of police language school. The member of population consistsof 140 students each class consisting of 20 students. Based on the results of hypothesis testingand discussion, it is concluded that the learning outcomes of students using Edmodo mediaare better than the students who use print media, secondly, the existence of learning mediausage intraction and creativity toward English learning result. Third students who useEdmodo media have hight creativity than students who use print media. Fourth, studentswho use print media creativity is lower than the students using Edmodo media.
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14

Akin, Yogi, Ayi Suherman, Indra Safari, et al. "Effectiveness of Modified Learning Media on Student Creativity." TEGAR: Journal of Teaching Physical Education in Elementary School 7, no. 1 (2023): 7–12. http://dx.doi.org/10.17509/tegar.v7i1.63200.

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This study aimed to determine the influence of modified learning media on the student creativity. The research method employed an experimental method with a pretest-posttest control group design. The sample of this study consisted of PETE for Elementary School students selected through purposive sampling. The research instrument utilized a creativity questionnaire. Based on the data analysis, the significance value was 0.019, indicating a significant influence of modified learning media on the student creativity. This study concludes that there was a significant impact of modified learning media on the student creativity. Modifying learning media can be considered a viable alternative in education to enhance creativity and other cognitive components.
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15

Malmelin, Nando, and Lotta Nivari-Lindström. "Rethinking creativity in journalism: Implicit theories of creativity in the Finnish magazine industry." Journalism 18, no. 3 (2016): 334–49. http://dx.doi.org/10.1177/1464884915620272.

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This article explores conceptions of creativity in the media industry, specifically among professionals of journalism working in the magazine industry. It contributes to the development of the theory of creativity from a media industry perspective and produces new conceptual knowledge about creative media work. The article finds that in the magazine industry, journalistic creativity is understood as a practical and multidimensional concept that can be interpreted and applied in many different ways. The different conceptions of creativity reflect both the traditions of the journalistic profession and the challenges now faced by the media and the magazine industry. It is concluded that creative work in the magazine industry is typically goal driven, commercially minded and collaboratively oriented. Also, creative work in the magazine industry is characterized by ongoing processes of gradual reinvention. Other major creative challenges include the development of new ways of working, new media products and new commercial solutions.
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Soreanu, Cătălin. "New Media Art: Aligning Artistic Creativity And Technological Media." Review of Artistic Education 22, no. 1 (2021): 206–16. http://dx.doi.org/10.2478/rae-2021-0026.

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Abstract This article investigates the relationship between art and technology, pointing the constants of a process of cultural digestion which is mediated by the very sovereign technological environment – the Internet. Relying on the multiplicity and hybridization of the content formats, and also on the user involved interactivity as constructive vector-relationships, new media art and the internet art are natural consequences of the artistic practices of creative appropriation of contemporary technological media. As the complexity of the relationship between art and the technological environment becomes richer than ever, we assist to the creation of a contemporary ultra-technological culture, structurally dependent on the media and responsible for relativizing the critical positioning of the art consumer. Defining the premises of the interaction with a technologically interfaced world of art, the user (reader) of the Internet as a medium of expression is – equally – a consumer, and a producer of information (content).
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17

Sirmayanti, Sirmayanti, Mahjud I, Puspita I, et al. "Youth Creativity Media Empowerment Through Social Media Content Creator." International Journal Of Community Service 2, no. 4 (2022): 421–26. http://dx.doi.org/10.51601/ijcs.v2i4.144.

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Generations of Millennial, X, Y and Z are very synonymous with social media presence. More focus on Generation Z which in fact were born in an era that is surrounded by cyberspace with Internet facilities, cellular technology and digital technology that are connected stable. PKM partners are students of MAN 3 Makassar and GMA-community to carry out optimization of science and technology applications through content creators with social media platforms so that Islamic da'wah media is more widespread and affordable to all people. The main target of partners is the digital natives of the Gen-Z. They are the GMA-community Mosque Youth Association which their number are 30% of the community population. The types of PKM activities are learning-by-project-based training and coaching graphic design & video-image editing to target partners so that new skills are formed in the creativity of da'wah content on the created social media platforms. The results of the technology transfer that have been provided are content creator training and the creation of 5 YouTube, Instagram, Facebook, Spotify and Web media accounts equipped as account administrator for managing social media and image and video products of the Islamic da'wah content.
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Soreanu, Catalin. "New media art: aligning artistic creativity and technological media." Review of Artistic Education, no. 22 (June 1, 2021): 206–16. https://doi.org/10.2478/rae-2021-0026.

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This article investigates the relationship between art and technology, pointing the constants of a process of cultural digestion which is mediated by the very sovereign technological environment-the Internet. Relying on the multiplicity and hybridization of the content formats, and also on the user involved interactivity as constructive vector-relationships, new media art and the internet art are natural consequences of the artistic practices of creative appropriation of contemporary technological media. As the complexity of the relationship between art and the technological environment becomes richer than ever, we assist to the creation of a contemporary ultra-technological culture, structurally dependent on the media and responsible for relativizing the critical positioning of the art consumer. Defining the premises of the interaction with a technologically interfaced world of art, the user (reader) of the Internet as a medium of expression is-equally-a consumer, and a producer of information (content).
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19

Svitich, Luisa, Olga Smirnova, and Mikhail Shkondin. "Social Creation and Media Publicity." Theoretical and Practical Issues of Journalism 8, no. 2 (2019): 229–43. http://dx.doi.org/10.17150/2308-6203.2019.8(2).229-243.

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The article discusses the problems of formation of a model of informational impulse-wave interaction of society and mass media within a system of social creativity, which were suggested by A.P. Sukhodolov and co-authors, as well as characterizes systematic properties of media publicity as a factor of social creativity on the current civilization stage. Media publi­city is analyzed as an informational phenomenon closely related to social art, to creativity of social practice, to interaction within society providing unity of thought and action, to intellectual interaction within a society, to enrichment of the intellect of audience groups based on continuously updated media reality in the informational potential of mass media.
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20

Zhang, Huiqin, Meng Wang, and Anhang Chen. "Empirical Investigation of How Social Media Usage Enhances Employee Creativity: The Role of Knowledge Management Behavior." Behavioral Sciences 13, no. 7 (2023): 601. http://dx.doi.org/10.3390/bs13070601.

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Employee use of social media in the workplace has become a common phenomenon. Thus, how to effectively manage and utilize employee social media usage in the workplace has become a new issue. This study examines how employees’ work-related and social-related social media usage at work can present different impacts upon their creativity through knowledge management behaviors. To test the research model, this study collected data from 425 employees in various industries in China and utilized a covariance-based structural equation model (CB-SEM) to test the hypotheses. The results suggested that work-related social media usage enhances employee creativity through promoting knowledge sharing and restraining knowledge manipulation. On the contrary, social-related social media usage cannot indirectly influence employee creativity through knowledge management behaviors. This study contributes to the literature on social media research by providing theoretical arguments on how employee use of social media for different purposes affects their creativity. Furthermore, this research offers the insight of the different paths of work-related and social-related social media usage that influence employee creativity rather than treating social media usage as a unitary concept and linking it simply with work results. This study also explores the role of three knowledge management behaviors in the relationship between social media usage and employee creativity.
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Simanjuntak, Harlen, and Eden A. Sitompul. "KREATIFITAS GURU MENGGUNAKAN MEDIA PEMBELAJARAN TEMATIK KELAS V SDN 065854 KECAMATAN MEDAN HELVETIA KOTA MEDAN." As-Syar'i : Jurnal Bimbingan & Konseling Keluarga 2, no. 2 (2020): 134–48. http://dx.doi.org/10.47467/as.v2i2.125.

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 The purpose of this study was to see the extent to which Teacher Creativity Using Thematic Learning Media Grade V SDN 065854 Medan Helvetia District Medan City. The subject of this research is the teacher and the method of this research is the analysis with the data collection techniques are observation, observation and documentation, Media in thematic learning is a means for teachers to deliver subject matter to students. Without the media of teaching and learning seem monotonous which causes students to feel bored so that the creativity of teachers is needed in the use of media. The purpose of this study is the author wants to explain about the creativity of teachers in the use of media in thematic learning in grade V SDN 065854 Medan Helvetia District, Medan City, data collection methods used are observation, interviews, and documentation. The results showed that the creativity of teachers in the use of instructional media in grade V SDN 065854 Medan Helvetia District, Medan City, included creativity in planning, developing, using, and evaluating learning media. Planning is an activity of the teacher choosing and studying the media. In the process of developing and using the media the teacher engages students in it. Media evaluation is done by evaluating the media itself, observing student behavior, and assigning or giving questions.
 Keywords: Teacher Creativity, Media, Thematic Learning, Elementary School.
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Simanjuntak, Harlen, and Eden A. Sitompul. "Kreatifitas Guru Menggunakan Media Pembelajaran Tematik Kelas V SDN 065854 Kecamatan Medan Helvetia Kota Medan." As-Syar'i: Jurnal Bimbingan & Konseling Keluarga 3, no. 2 (2020): 206–20. http://dx.doi.org/10.47467/as.v3i2.125.

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ABSTRACT
 The purpose of this study was to see the extent to which Teacher Creativity Using Thematic Learning Media Grade V SDN 065854 Medan Helvetia District Medan City. The subject of this research is the teacher and the method of this research is the analysis with the data collection techniques are observation, observation and documentation, Media in thematic learning is a means for teachers to deliver subject matter to students. Without the media of teaching and learning seem monotonous which causes students to feel bored so that the creativity of teachers is needed in the use of media. The purpose of this study is the author wants to explain about the creativity of teachers in the use of media in thematic learning in grade V SDN 065854 Medan Helvetia District, Medan City, data collection methods used are observation, interviews, and documentation. The results showed that the creativity of teachers in the use of instructional media in grade V SDN 065854 Medan Helvetia District, Medan City, included creativity in planning, developing, using, and evaluating learning media. Planning is an activity of the teacher choosing and studying the media. In the process of developing and using the media the teacher engages students in it. Media evaluation is done by evaluating the media itself, observing student behavior, and assigning or giving questions.
 Keywords: Teacher Creativity, Media, Thematic Learning, Elementary School.
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Simanjuntak, Harlen, and Eden A. Sitompul. "Kreatifitas Guru Menggunakan Media Pembelajaran Tematik Kelas V SDN 065854 Kecamatan Medan Helvetia Kota Medan." As-Syar'i: Jurnal Bimbingan & Konseling Keluarga 3, no. 2 (2020): 206–20. http://dx.doi.org/10.47467/assyari.v3i2.125.

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ABSTRACT
 The purpose of this study was to see the extent to which Teacher Creativity Using Thematic Learning Media Grade V SDN 065854 Medan Helvetia District Medan City. The subject of this research is the teacher and the method of this research is the analysis with the data collection techniques are observation, observation and documentation, Media in thematic learning is a means for teachers to deliver subject matter to students. Without the media of teaching and learning seem monotonous which causes students to feel bored so that the creativity of teachers is needed in the use of media. The purpose of this study is the author wants to explain about the creativity of teachers in the use of media in thematic learning in grade V SDN 065854 Medan Helvetia District, Medan City, data collection methods used are observation, interviews, and documentation. The results showed that the creativity of teachers in the use of instructional media in grade V SDN 065854 Medan Helvetia District, Medan City, included creativity in planning, developing, using, and evaluating learning media. Planning is an activity of the teacher choosing and studying the media. In the process of developing and using the media the teacher engages students in it. Media evaluation is done by evaluating the media itself, observing student behavior, and assigning or giving questions.
 Keywords: Teacher Creativity, Media, Thematic Learning, Elementary School.
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Rubik, Andrea. "The Role of Social Media in Creativity Management in Advertising Agencies." International Journal of E-Services and Mobile Applications 14, no. 1 (2022): 1–18. http://dx.doi.org/10.4018/ijesma.296583.

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Social media has changed traditional advertising, driving, expanding, and shaping creativity in an advertising agency and challenging its existing creativity management. As such, it represents one of the most transformative impacts of information technology on advertising agency business and its management. Social media has altered dramatically the ways organizations relate to the markets and society, creating a new world of possibilities and challenges many aspects of an advertising agency, from organization and operations to innovation and creativity management. Furthermore, it outlines a broad research agenda for understanding the relationships among social media, advertising agencies, and creativity management. The goal of the paper is to propose the framework featuring the role of social media in creativity management and the connection with the creative process and successful management of an advertising agency. The contribution of this paper is the exploration of the social media role in advancing creativity management in advertising agencies.
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Alchaidar Ikhwanto, Iqbal, Yuyun Setyorini, Hartono, and Rendi Editya Darmawan. "KREATIVITAS ANAK USIA PRASEKOLAH DENGAN MEDIA BERMAIN KOLASE." KOSALA : Jurnal Ilmu Kesehatan 12, no. 2 (2024): 219–30. https://doi.org/10.37831/kjik.v12i2.310.

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Anak mengalami berbagai tahapaan perkembangan yang harus dilalui. Salah satunya dengan meningkatkan kreativitas. Kreativitas penting untuk dikembangkan sejak dini karena merupakan kemampuan yang sangat berarti dalam proses kehidupan manusia. Saat ini nampaknya kreativitas anak cenderung rendah, hal ini disebabkan oleh beberapa hal yaitu kurang lancarnya anak dalam mengembangkan ide, membuat kombinasi baru, merinci suatu benda atau ide dan adanya lingkungan yang membatasi anak. Dunia anak adalah dunia bermain, dan anak belajar sambil bermain, sehingga bermain dapat menjadi cara lain untuk menumbuhkan kreativitas. Penelitian ini menggunakan pendekatan kuantitatif dengan metode penelitian deskriptif. Teknik pengambilan sampel yang digunakan adalah total sampling dan diperoleh 40 responden. Instrumen yang digunakan adalah angket tentang kreativitas. Analisis data menggunakan uji chi-square. Berdasarkan hasil analisis data menunjukkan bahwa jenis kelamin berhubungan dengan tingkat kreativitas anak prasekolah dengan p-value 0,003, sedangkan umur tidak berhubungan dengan tingkat kreativitas anak prasekolah dengan p-value 0,715. Gambaran kreativitas anak usia prasekolah di TK Mojolaban 2 Mojolaban Sukoharjo adalah tingkat kreativitas rendah sebanyak 25 anak (62,5%), tingkat kreativitas sedang sebanyak 15 anak (37,5%), dan tingkat kreativitas tinggi sebesar 0 atau tidak ada sama sekali. Kata kunci: kolase, kreativitas, prasekolah Children experience various stages of development that must be passed. One of which is by increasing creativity. Creativity is important to develop from an early age because creativity is a very meaningful ability in the process of human life. Currently, it seems that children's creativity tends to be low, which may be caused by several things, namely the child's lack of fluency in developing ideas, making new combinations, detailing an object or idea and the existence of an environment that limits children. The world of children is a world of play, and children learn by playing, so play can be another way to foster creativity. This research uses a quantitative approach with descriptive research methods. The sampling technique used was total sampling and obtained a number of 40 respondents. The instrument used is a questionnaire about creativity. Data analysis used the chi-square test. Based on the results of the chi-square test data analysis, it shows that gender is related to the level of creativity of preschoolers with a p-value of 0.003, while age is not related to the level of creativity of preschoolers with a p-value of 0.715. The description of creativity in preschool-aged children in Kindergarten, Mojolaban 2 Mojolaban, Sukoharjo is a low creativity level of 25 children (62.5%), a moderate level of creativity of 15 children (37.5%), and a high level of creativity of 0 children or none. Keyword: creativity, kolase, preschool
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Fatmawati, Erni, and Zainal Arifin. "A Guide for the Creativity in Modifying Problem-Solving Based Learning Media of Students of IKIP-PGRI Pontianak." Indonesian Journal of Science and Education 2, no. 2 (2018): 140. http://dx.doi.org/10.31002/ijose.v2i2.822.

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<p>This research aimed to 1) describe students’ creativity in modifying problem-solving based learning media, 2) develop a guide for students’ creativity in modifying problem-solving based learning media, and 3) assess the accuracy of usage of the guide for students’ creativity in modifying problem-solving based learning media. It employed a research and development method and a research design which was adapted from Borg and Gall’s model. The subject of research was a group of college students in semester VI academic calendar 2017/2018 who were taking micro-teaching courses in IKIP PGRI Pontianak. Data were collected using observation and questionnaires. The data were analysed using a series of interactive model analysis: data reduction, data presentation, and conclusion drawing. The results showed that: 1) a guide for students’ creativity in modifying problem-solving based learning media was well developed according to pre-planned stages; 2) the students’ creativity in modifying problem-solving based learning media were in “good” category; and 3) the usage of the guide for students’ creativity in modifying problem-solving based learning media was deemed appropriate as 60% students managed to modify their learning media.</p><p><em> </em></p><p><strong>Keywords:</strong> guide, creativity, learning media, problem-solving</p>
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Yeskendir, Saule, Nurkesh Zhumanbekova, and Zhainash Nurzhanova. "Linguistic creativity in British media discourse." Scientific Herald of Uzhhorod University Series Physics, no. 56 (April 25, 2024): 2339–48. http://dx.doi.org/10.54919/physics/56.2024.1233bk9.

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Relevance. The relevance of this work is due to the need to study the different manifestations of linguistic creativity in contemporary British media discourse, as it serves as a benchmark for the preparation of journalistic materials worldwide. This is driven by the desire to create universal models used to maximise the readership's attention. Purpose. This article aims to investigate linguistic creativity in the English-language press, assessing the linguistic potential of phonetic, lexical-semantic, morphological, word-formation, and stylistic means. Methodology. The methodology involves theoretical comprehension of the works of modern linguists, comparative research of linguistic creativity aspects, and structural, linguistic, and contextual analysis in the study of occasional lexemes in British media discourse. Results. This article evaluates the linguistic potential of certain linguistic units in modern English-language newspapers. It provides examples of occasional use of lexical-semantic, word-formation, and stylistic transformations in various content types. It also investigates partial and full telescopic, haplology units, and the reasons for the appearance of neologisms in media discourse. Conclusions. The materials presented in this work apply to the diagnosis of corpus data in the context of English-language media discourse. They are also suitable for assessing the limits of lexical-semantic transformations and the productivity of certain word-formation models used to create new lexemes. Additionally, they help form the culture of application and use of occasional vocabulary and neologisms in modern journalistic practice. Keywords: linguistics; English-language press; newspaper; word-formant
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Girginova, Katerina. "New Media, Creativity, and the Olympics." Communication & Sport 4, no. 3 (2015): 243–60. http://dx.doi.org/10.1177/2167479515576101.

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Kokas, Aynne. "Precarious Creativity: Global Media, Local Labor." Chinese Journal of Communication 10, no. 3 (2017): 328–29. http://dx.doi.org/10.1080/17544750.2017.1358933.

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Sun, Xiaomeng. "Social media use and student creativity: The mediating role of student engagement." Social Behavior and Personality: an international journal 48, no. 10 (2020): 1–8. http://dx.doi.org/10.2224/sbp.9356.

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Fostering student creativity is widely accepted as an important goal in Chinese higher education, and social media is now integrated into students' everyday lives. I investigated how social media use in study contexts is related to students' engagement and creativity. A validated questionnaire was used to collect data from 652 undergraduate students at 3 Chinese public universities. Structural equation modeling results show that social media use in study contexts was related to student engagement and creativity, and that student engagement partially mediated the relationship between social media use and student creativity. This provides insight into how to promote student creativity. Theoretical and practical implications of the results are presented, and future directions for research are discussed.
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Rahayu, Yayu, and Yeni Heryani. "UPAYA GURU MENGEMBANGKAN KREATIVITAS ANAK PRA SEKOLAH MELALUI MEDIA PLAYDOUGH DIKELOMPOK B KOBER MIFTAHUL FALAH." CERIA (Cerdas Energik Responsif Inovatif Adaptif) 2, no. 1 (2019): 1. http://dx.doi.org/10.22460/ceria.v2i1.p1-4.

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Creativity has a very important role in the lives of children. Through kerativitas, children can be creative in accordance with the talent or ability, the child can solve a problem and can improve the quality of life in the future. Therefore, stimulation is needed that can develop the creativity of children, one of them through mengguanaan media playdough. In early childhood creativity has not developed well, early childhood has not been smooth in expressing idea idea idea. The purpose of this assessment is to describe the level of early childhood creativity by applying playdough media, differences in early childhood creativity levels before and after applying media playdough. Methods used in this study are classroom action research methods (PTK). The subjects of this study were children aged 4-5 years kober miftahul falah which amounted to 14 children consisting of 9 women and 5 men. The results of this study indicate a positive impact in improving creativity of children by 25.83% based on evaluation results from cycle I and cycle II.Dengan, it can be concluded that the media playdough provide a significant influence. So that can be recommended for teachers to use media playdough can be used as an alternative to develop creativity in children effectively. For schools to be able to facilitate by providing other learning media that can enhance the creativity of young children.
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Romero-Fresco, Pablo, and Frederic Chaume. "Creativity in Audiovisual Translation and Media Accessibility." Journal of Specialised Translation, no. 38 (July 25, 2022): 75–101. https://doi.org/10.26034/cm.jostrans.2022.084.

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Audiovisual translation (AVT) and media accessibility (MA) are some of the most fertile grounds in which to test the validity and operational use of the concept of creativity. Many examples can be found containing splendid and controversial examples of creativity expressed through authorial interventions on even the most revered texts: from films by eminent directors to high quality TV series to global videogames, creative producers, mediators, translators and adapters have all found ways of making their own aesthetic mark. Creative practices in media localisation in today's world of digital technology acquire new meanings linked to the exploration of modern techniques and challenge traditional notions of translation. This article attempts to set the limits of creativity in AVT, to understand this notion from several angles and to map creative practices in the current world of media localisation. It explores the notion of creativity in the postproduction phase of media localisation and addresses the issue of creative media access, when creativity is incorporated into the filmmaking process and is also shared with prospective users in advance, to take the path towards participatory AVT.
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Siti Maimunah, Akmal Walad Ahkas, and Rina Devianty. "Implementasi Kegiatan Mewarnai Menggunakan Media Kolase dalam Meningkatkan Kreativitas pada Anak Usia Dini di PAUD Nursyamsiani Tahun Ajaran 2023/2024." Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 5, no. 4 (2024): 23–34. http://dx.doi.org/10.59059/tarim.v5i4.1619.

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The problem in this research is the lack of implementation process in coloring activities using collage media in increasing creativity in early childhood, the lack of implementation of collage media in increasing creativity in early childhood at PAUD Nursyamsiani, as well as limited teachers to support coloring activities in increasing creativity in early childhood at Nursyamsiani PAUD. The aim of this research is to describe the process of implementing coloring activities using collage media to increase creativity in early childhood at Nursyamsiani PAUD Bakaran Batu Village. This research uses qualitative research with a descriptive approach. The research subjects were school principals and teachers, as well as 25 children with specifications of 13 girls and 12 boys at early age at PAUD Nursyamsiani, complete documents for coloring activities using collage media in increasing creativity in early childhood including the implementation of coloring activities and teaching modules, implementation of coloring assessments, as well as teaching tools such as collage media. Data collection techniques use 3 methods, namely observation, interviews and documentation. Based on research conducted, coloring activities using collage media have a very important role in the development of creativity in early childhood.
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Pratidiana, Deni. "Pengaruh Penggunaan Media Powerpoint terhadap Hasil Belajar Matematika Siswa Kelas XII di MAN Pandeglang." Journal of Mathematics Learning 1, no. 2 (2018): 1–9. http://dx.doi.org/10.30653/004.201812.16.

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This study aims to find out: (1) Differences in mathematics learning outcomes between those using powerpoint media and without powerpoint media; (2) Differences in mathematics learning outcomes between students who have high creativity and low creativity; (3) Interaction between the use of learning media and creativity on the mathematics learning outcomes of class XII students at Pandeglang MAN. The findings of this study are: 1) The results of Qcount test> Qtable (17.95> 2.86) indicate that there is an influence between the use of media on student learning outcomes; 2) The results of the Qcount test> Qtable (7.93> 2.86) indicate that there is an influence of differences in creativity on student learning outcomes; 3) Anova test shows that the calculated F value is 4.36 and Ftable 4.11 with df = 0.05, indicating that there is an interaction between learning media and creativity towards student learning outcomes.
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Wang, Lei, and Julina Binti Ismail Kamal. "An analysis of intrinsic motivators about the effect of social media usage on artistic creativity in university in China." Creativity Studies 17, no. 2 (2024): 495–518. http://dx.doi.org/10.3846/cs.2024.20024.

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With the development of the information age, social media has become an important channel for students to communicate, interact and obtain information online. This research combines analyses of social media use and factors linked to intrinsic motivation to examine the influence of these factors on university students’ creativity through the Internet. The discussion presented here starts from the viewpoint that intrinsic motivation plays an important role in the correlation between social media and students’ creativity. This study randomly surveyed 416 students from Chinese universities majoring in art to investigate the impact of social media on their levels of creativity. The analysis focused on understanding these students’ intrinsic motivation to engage in Internet use. The conclusions show that social media has a considerable impact on their creativity. Under the influence of intrinsic motivation, students’ creativity can be considerably boosted. Furthermore, it also shows that different intrinsic motivations have different effects on creativity levels. Therefore, the study is suggested that the education sector in China still needs to pay more attention to the development of students’ creative approaches to achieve better educational outcomes.
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Быкова, Карина Игоревна. "ПРАГМАТИЧЕСКИЕ АСПЕКТЫ ЛИНГВОКРЕАТИВНОСТИ В ПОЛИТИЧЕСКОМ ДИСКУРСЕ АНГЛОЯЗЫЧНЫХ СМИ". Дальневосточный филологический журнал, № 3 (23 жовтня 2023): 39–52. http://dx.doi.org/10.24866/2949-2580/2023-3/39-52.

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The purpose of the research is to identify the discursive and pragmatic reasons for linguistic creativity in political media discourse. The author of the article defines the types of linguistic creativity in the political discourse of English media, reveals the influence of both pragmatic factors and modern English communication on the emergence of linguocreatems. The scientific novelty of the research is related to the desire to determine the linguistic creativity usage patterns in the political discourse of English media. The results of the research show that the reasons for linguistic creativity in the political media discourse are due to linguistic, communicative, socio-political factors.
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Yenie, Sri, Rizalul Gadi, Mukhlan Khariry, Singgih Priono, and Riky Welli Saputra. "Pengaruh Kreativitas Guru Dan Media Pembelajaran Terhadap Kinerja Mengajar Guru Pada SD Gugus Sei Miai Di Kecamatan Banjarmasin Utara." Administraus 7, no. 2 (2023): 146–57. http://dx.doi.org/10.56662/administraus.v7i3.206.

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This research aims to determine and analyze the influence of creativity and instructional media on the performance of elementary school teachers in the Sei Miai Cluster in North Banjarmasin District. The research method employed is descriptive quantitative research, with data sources consisting of primary and secondary data. Primary data is collected directly from the field through observation, surveys, and interviews, which include questions related to teacher creativity, instructional media, and teaching performance. Secondary data is gathered from various references and supporting data obtained during the research process. Data collection techniques in this study involve observation, questionnaires, and documentation, while data analysis utilizes multiple regression analysis. The research results indicate that in the partial t-test, the Sig values for the variables of creativity and instructional media are 0.003 and 0.002, respectively. The Sig values are smaller than the alpha coefficient (0.05), indicating that both creativity and instructional media have a significant influence on the performance of elementary school teachers in the Sei Miai Cluster in North Banjarmasin District. Furthermore, the simultaneous F-test shows that the Sig value for the independent variables is 0.000, which is also smaller than the alpha coefficient (0.05). This suggests that both creativity and instructional media together have a significant impact on the performance of elementary school teachers in the Sei Miai Cluster in North Banjarmasin District. Keywords: Teacher creativity; Instructional media; Teacher performance; Influence of creativity; Influence of instructional media
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Ince, Huseyin, Salih Zeki Imamoglu, and Hulya Turkcan. "Relationships among absorptive capacity, creativity and job performance: the moderating role of social media usage." Management Decision 60, no. 3 (2021): 858–82. http://dx.doi.org/10.1108/md-09-2020-1186.

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PurposeThis paper investigates the impact of absorptive capacity (ACAP) on creativity and the effect of creativity on job performance. Further, the study investigates the moderating role of social media usage on the ACAP–creativity link and the creativity–job performance link. Accordingly, drawing on the ACAP perspective and social exchange theory (SET), the study develops a conceptual model and tests the proposed relationships.Design/methodology/approachThe paper empirically tests the developed model using 512 survey responses from research and development (R&D) employees. Data were factor analyzed, and path estimates were determined using structural equation modeling to test the hypotheses.FindingsThe results reveal that (1) individual ACAP is positively related to creativity; (2) creativity is positively associated with job performance and (3) social media usage positively moderates the relationship between individual ACAP and creativity.Originality/valueThis paper contributes to the ACAP and creativity literature by establishing a comprehensive and empirically grounded framework that enlightens the relationships between ACAP, creativity, job performance and the moderating role of social media usage.
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Kartika, Putri Yuni, Syafryadin Syafryadin, M. Iqbal Liayong Pratama, and Hendra Hendra. "Optimalisasi Kreativitas Anak Melalui Pemanfaatan Program Media Menggambar Dan Mewarnai." Huidu Jurnal Pengabdian Masyarakat Geoscience 2, no. 1 (2023): 1. http://dx.doi.org/10.31314/huidu.v2i1.2310.

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Children's creativity is an important aspect of their development that can help broaden their horizons, improve critical thinking skills, and stimulate their imagination. Drawing and colouring media programs have become an innovative approach that can strengthen children's creativity. This service activity examines the optimization of children's creativity through drawing and colouring media programs. Community service activities are carried out at the Bhayangkara PAUD, Seluma Regency. The Drawing and Coloring Media Program is divided into three stages: preparation/observation, implementation and evaluation. The results obtained from the use of drawing and colouring media programs can be effective in optimizing the creativity of Bhayangkara PAUD children. By allowing children to explore and express their imagination, this program can help develop artistic skills, stimulate their imagination, and strengthen their cognitive and motor development. Therefore, integrating drawing and colouring media programs into children's education and daily activities can be a strategy that can increase their creativity
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Vilarinho-Pereira, Daniela Rezende, Adrie A. Koehler, and Denise de Souza Fleith. "Understanding the Use of Social Media to Foster Student Creativity: A Systematic Literature Review." Creativity. Theories – Research - Applications 8, no. 1 (2021): 124–47. http://dx.doi.org/10.2478/ctra-2021-0009.

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Abstract Social media have been increasingly used by youth to communicate with peers, access information, share creations, and express themselves. As a result, educators and researchers have recognized the potential for using social media to enhance teaching and learning experiences. Some scholars have also identified a relationship between social media integration and promoting student creativity. However, as with any educational technology, using a tool, such as social media, does not automatically increase creativity. In other words, the specific methods used to integrate social media as part of a learning experience affect the tool’s influence on the learning process. Therefore, the purpose of this study was to review literature considering the use of social media in formal learning environments and examine their relationship with enhancing student creativity. We conducted a search to locate empirical studies (qualitative, quantitative, or mixed method) published between 2010 and 2020 from the Academic Search Premier, Education Full Text, Education Source, ERIC, and PsychINFO databases. In the results, we describe how social media were used for instructional purposes in the selected studies and discuss the social media affordances that lead to fostering students’ creativity. Additionally, we provide recommendations for educators interested in integrating social media into their teaching practice, specifically to boost student creativity, and we offer suggestions for future research.
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Barevičiūtė, Jovilė. "CREATIVITY AND ITS EXPRESSION FORMS: SOCIOCULTURAL AND MEDIA ASPECTS." Creativity Studies 8, no. 1 (2015): 1. http://dx.doi.org/10.3846/23450479.2015.1019976.

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Mughni, Rafiq Muhammad, and Elok Fariha Sari. "The Influence of The Project Based Learning (PJBL) Learning Model Assisted by Videoscribe Media on The Creativity of Learning Dance Arts." Jurnal Penelitian Pendidikan IPA 10, no. 12 (2024): 10793–98. https://doi.org/10.29303/jppipa.v10i12.9409.

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In supporting the development of students' creativity, teachers need to implement models and media in learning that can foster a spirit of creativity. Additionally, enhancing students' creativity will serve as a response to the challenges of 21st-century learning, where higher-order thinking skills are essential.The purpose of this research is to determine the effect of the project based learning (Pjbl) learning model assisted by Videoscribe Media on the creativity of dance learning in grade 4 students at SDN 1 Teluk Kulon, Jepara District. The research method used is a quantitative research method using a pre-experimental design model using the One Group Pretest-Posttest Design pattern and tested statistically using the Wilcoxon test. Before implementing the project based learning (Pjbl) learning model assisted by Videoscribe Media, the results of creativity in learning dance obtained an average score of 62.72, but after implementing the project based learning (Pjbl) learning model assisted by Videoscribe Media, the results of creativity in learning dance obtained an average score. -average is 81.75. Based on these results, it can be concluded that there is an influence of the project based learning (PjBL) learning model and Videoscribe Media on the creativity of learning dance among students at SDN 1 Teluk Kulon, Jepara Regency.
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Suryani, Leni. "INCREASING TEACHERS' CREATIVITY IN TEACHING THROUGH THE IMPLEMENTATION OF AUDIO VISUAL MEDIA IN SMP NEGERI 4 DUMAI." JURNAL PAJAR (Pendidikan dan Pengajaran) 7, no. 1 (2023): 143. http://dx.doi.org/10.33578/pjr.v7i1.9122.

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This paper is based on the teachers’ low creativity at SMP Negeri 4 Dumai. Therefore, it is necessary to take an action to overcome this problem through the implementation of audio-visual media. Based on the description regarding the identification and limitation of the problem, this paper is focused on increasing teacher creativity. Hence, the formulation of the problem is whether there is an improvement in teacher creativity through the implementation of audio-visual media at SMP Negeri 4 Dumai. In accordance with the background and formulation of the problem, this paper aims to increase the creativity of teachers in SMP Negeri 4 Dumai through the implementation of audio-visual media. This type of research is school action research (PTS) which aims to determine the success of teachers’ creativity improvement in teaching through the use of audio-visual media at SMP Negeri 4 Dumai. Based on the results of the analysis and discussion, it can be concluded that teacher creativity in teaching at SMP Negeri 4 Dumai can be increased through the use of audio-visual media. Thus, the teacher acceptance rate increased. Comparison of teacher creativity in teaching in cycle I increased in cycle II. If cycle I that achieved 65% was increased to 71.5% in cycle II.
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Revinindia Oktaimanuella, Rizki Amelia Putri, Nashwa Aqila Yudhiestira, Vinsi Mareta Putri Jauzza, Fatih Parama Aji, and Eni Nurhayati. "Pengaruh Media Sosial: Pinterest, Tiktok, Dan Instagram Terhadap Kreativitas Mahasiswa Fakultas Arsitektur Desain UPN Veteran Jawa Timur." Jurnal Ilmiah Dan Karya Mahasiswa 2, no. 1 (2024): 227–37. http://dx.doi.org/10.54066/jikma.v2i1.1408.

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This research aims to investigate the influence of social media, such as Pinterest, TikTok, and Instagram, on the creativity of students at the Faculty of Architecture and Design at UPN Veteran East Java. The research method used is a quantitative approach by distributing questionnaires to a sample of students who are members of the Faculty of Architecture and Design. The results of this research show the significant influence of social media on student creativity in the context of architecture and design. Apart from that, this research also identified differences in the influence of different social media platforms on aspects of student creativity. It is hoped that these results will provide further insight into how social media influences the creative thinking patterns of architecture and design students. In conclusion, this research contributes to the understanding of the impact of social media on creativity among architecture and design students. The implications of this research can be used as a basis for developing a more effective approach to utilizing social media positively to increase creativity and quality of work in the future.
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Morgan, Courtney G., and Robert J. Lewis. "Moral Ambiguity in Narratives Decreases Creative Performance in Highly Creative People." Journal of Creative Communications 12, no. 2 (2017): 150–58. http://dx.doi.org/10.1177/0973258617708376.

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This article seeks to further our understanding of the effects of morality in the media on individual creativity. We present an experiment testing whether morally ambiguous (versus clear) narrative endings can enhance or diminish divergent thinking in a subsequent task. Recently proposed understandings of mass-media entertainment seem to imply moral ambiguity should diminish performance, whereas research on the ‘dark side of creativity’ seems to imply it should enhance performance for highly creative individuals. We elaborate on both views and show results indicating morally ambiguous stories actually decrease creativity (defined in terms of fluency in divergent thinking), at least in the short term, for individuals high on trait creativity. Discussion centres on the multidimensional relationships between media and creativity.
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Listiani, Ivayuni, Supri Wahyudi Utomo, Sugiarti, and Erma Yulitasari. "Prospective teachers’ creativity in constructing learning media in project brain-based learning (PjBBL) model." Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran 14, no. 2 (2025): 156–70. https://doi.org/10.25273/pe.v14i2.22127.

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Creativity is an essential competency for prospective teachers, especially in learning preparation. In learning, teachers’ creativity establishes an innovative learning process. However, the studies on prospective teachers’ creativity in developing learning media have not been carried out comprehensively. Therefore, this study investigates the prospective teachers’ creativity in constructing learning media using a descriptive qualitative approach. As many as 131 students from Universitas PGRI Madiun, Indonesia, participated in this study. The participants were asked to compose learning media at the end of the course. Besides they were also given 10 question items. Our results suggested the different levels of creativity among the prospective teachers attending learnings with PjBBL, PjBL, BBL, and conventional learning methods.
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Muktadir, Abdul, and Prayuningtyas Angger Wardhani. "THE EFFECT SCRAPBOOK MEDIA IN IMPROVING THE CREATIVITY OF PRIMARY SCHOOL STUDENTS IN BENGKULU." Journal of Aesthetics, Design, and Art Management 2, no. 1 (2022): 1–9. http://dx.doi.org/10.58982/jadam.v2i1.183.

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Purpose : This study aims to determine the differences in student creativity by using scrapbook media.
 Research methods : The population in this study were elementary school students in the Air Periukan sub-district. The sample in this study amounted to 100 elementary school fifth-grade students. Data analysis using SPSS 25.
 Findings: the results showed that there were differences in results with sig <0.05. The average pretest result is 69.18 and the posttest result is 88.02. These results show that students' creativity is higher when using scrapbook media. Thus the scrapbook media influences increasing the creativity of elementary school students.
 Implications: Scrapbook media is an alternative in increasing the creativity of elementary school students.
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Kim, Chai Yon, and Yu Jin Jang. "The impact of early childhood teachers’ media literacy on teaching creativity through the institution’s creative capabilities." Korean Early Childhood Education and Care Society 8, no. 3 (2023): 89–108. http://dx.doi.org/10.52384/jecec.2023.8.3.89.

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The purpose of this study is to investigate the impact of media literacy of early childhood teachers, which is a personal variable of teachers, on teaching creativity and also to examine the mediating effect of creative competency of institutions, which is an environmental variable. The research involved the total of 311 early childhood teachers from daycare centers and kindergartens in both Seoul and Gyeonggi Province. The key findings from the research study are summarized below: First, significant differences in media literacy were observed based on age, highest level of education, and years of experience among early childhood teachers. Teaching creativity exhibited variations depending on the highest level of education and position. Second, it was confirmed that media literacy, teaching creativity and creative competency of institutions had a significant positive correlation overall. Third, early childhood teachers’ media literacy was found to exert both direct and indirect influences on teaching creativity. The study revealed that the creative competency of educational institutions acted as a partial mediator in the relationship between media literacy and teaching creativity. In conclusion, it was confirmed that the improvement of early childhood teachers' media literacy could have a positive effect as a way to improve teaching creativity, which emphasizes a way to improve the creative competency of the institution should be sought.
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Widodo, Rahmatullah Mulyono, Eges Triwahyuni, and Ahmad Zaki Emyus. "The Influence of Wordwall Game Media on Students' Creativity and Conceptual Understanding in Elementary Schools." Jurnal Penelitian Pendidikan IPA 11, no. 1 (2025): 828–34. https://doi.org/10.29303/jppipa.v11i1.10239.

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Abstract:
Creativity and conceptual understanding are the main components in supporting more meaningful learning, because students are not only required to memorize information, but also to use it creatively in real life situations. This study aims to describe the effect of Wordwall Game Media on creativity and conceptual understanding of elementary school students. This type of research is a quasi-experimental study. The data collection technique is a creativity test and conceptual understanding. The results of the study show that the use of Wordwall Game Media has a significant influence on increasing creativity and conceptual understanding of elementary school students, value of creativity is 0.115 and the sig. value of conceptual understanding is 0.773. The use of this media has been proven to improve students' creative thinking skills, including fluency, flexibility, and elaboration of ideas, as well as deepening their conceptual understanding through more interesting and applicable interactions. Several recommendations can be suggested so that teachers and education practitioners consider the use of Wordwall Game Media as a learning aid to improve students' creativity and conceptual understanding. Further research can be conducted to explore the effectiveness of this media in various subjects and levels of education.
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50

Kurniatin, Susan Risanti, and Rita Aryani. "Efforts to Increase Creativity in Early Children Through Picture Story Media." Eduvest - Journal Of Universal Studies 1, no. 8 (2021): 735–43. http://dx.doi.org/10.36418/edv.v1i8.150.

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Abstract:
The condition of creativity in PGRI Margajaya Kindergarten, Mangunreja District is still low, children cannot concentrate through illustrated stories, children are not interested in listening to illustrated stories, plus teachers do not use learning media in order to attract the attention of students. High creativity encourages children to learn and work more so that one day they can create new things beyond our expectations. Storytelling has a positive impact on the development of creativity. Children are accustomed to concentrating on a topic, dare to develop their creations, organize themselves/self-confidence, stimulate children to think imaginatively, and increase their new vocabulary. To realize this desire, the authors carried out Classroom Action Research (CAR) which consisted of two cycles and in the process was assisted by the principal as well as a companion class teacher. The results of this study indicate that there is an increase in children's creativity through picture stories, namely pre-cycle creativity by 20%, increasing creativity in cycle I by 45% and increasing creativity in cycle II reaching 85%. Based on the results of the study, it can be concluded that illustrated stories can increase the creativity of children's work in PGRI Margajaya Kindergarten, Mangunreja District.
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