Academic literature on the topic 'Emotiv epoc'
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Journal articles on the topic "Emotiv epoc"
Zabcikova, Martina. "Measurement of Visual and Auditory Stimuli Using EEG Headset Emotiv Epoc+." MATEC Web of Conferences 292 (2019): 01023. http://dx.doi.org/10.1051/matecconf/201929201023.
Full textBalart-Sánchez, Sebastián A., Hugo Vélez-Pérez, Sergio Rivera-Tello, Fabiola R. Gómez Velázquez, Andrés A. González-Garrido, and Rebeca Romo-Vázquez. "A step forward in the quest for a mobile EEG-designed epoch for psychophysiological studies." Biomedical Engineering / Biomedizinische Technik 64, no. 6 (December 18, 2019): 655–67. http://dx.doi.org/10.1515/bmt-2017-0189.
Full textChabin, Thibault, Damien Gabriel, Emmanuel Haffen, Thierry Moulin, and Lionel Pazart. "Are the new mobile wireless EEG headsets reliable for the evaluation of musical pleasure?" PLOS ONE 15, no. 12 (December 31, 2020): e0244820. http://dx.doi.org/10.1371/journal.pone.0244820.
Full textMaskeliunas, Rytis, Robertas Damasevicius, Ignas Martisius, and Mindaugas Vasiljevas. "Consumer grade EEG devices: are they usable for control tasks?" PeerJ 4 (March 22, 2016): e1746. http://dx.doi.org/10.7717/peerj.1746.
Full textStrmiska, Martin, and Zuzana Koudelkova. "Analysis of Performance Metrics Using Emotiv EPOC+." MATEC Web of Conferences 210 (2018): 04046. http://dx.doi.org/10.1051/matecconf/201821004046.
Full textРадовановић, Mарина. "NIGHTMARE MAGIC – ПРИМЕР УПОТРЕБЕ ЕЛЕКТРОЕНЦЕФАЛОГРАФИЈЕ И EMOTIV EPOC УРЕЂАЈА У РАЧУНАРСКИМ ИГРАМА." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 34, no. 11 (November 7, 2019): 2108–11. http://dx.doi.org/10.24867/05be48radovanovic.
Full textLau, Jorge Gudiño, Luis Cordova-Alvarez, Daniel Vélez-Díaz, Janeth Alcalá-Rodríguez, Saida Charre-Ibarra, and Dayanna Guzmán-Moya. "La Diadema EMOTIV EPOC+ y los gestos faciales." XIKUA Boletín Científico de la Escuela Superior de Tlahuelilpan 7, no. 14 (July 5, 2019): 1–10. http://dx.doi.org/10.29057/xikua.v7i14.4353.
Full textWilliams, Nikolas S., Genevieve M. McArthur, and Nicholas A. Badcock. "It’s all about time: precision and accuracy of Emotiv event-marking for ERP research." PeerJ 9 (February 9, 2021): e10700. http://dx.doi.org/10.7717/peerj.10700.
Full textMelek, Mesut, Negin Manshouri, and Temel Kayikcioglu. "Low-Cost Brain-Computer Interface Using the Emotiv Epoc Headset Based on Rotating Vanes." Traitement du Signal 37, no. 5 (November 25, 2020): 831–37. http://dx.doi.org/10.18280/ts.370516.
Full textSalgado Patrón, José, and Cristian Raúl Barrera Monje. "Emotiv EPOC BCI with Python on a Raspberry pi." Sistemas y Telemática 14, no. 36 (March 30, 2016): 27–38. http://dx.doi.org/10.18046/syt.v14i36.2217.
Full textDissertations / Theses on the topic "Emotiv epoc"
Hansson, Nicklas. "Implementation av ett interface till Emotiv Epoc." Thesis, Umeå universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-51401.
Full textBártík, Radovan. "Detection of Lateralized Readiness Potential using Emotiv EPOC." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-201783.
Full textA, Vega, Antonny G. Vega, Carlos R. Aguilar, Alfredo Barrientos, and Rosario Villalta. "Desarrollo de aplicaciones para personas con discapacidad motora utilizando Emotiv Epoc." International Institute of Informatics and Systemics, IIIS, 2018. http://hdl.handle.net/10757/624674.
Full textRevisión por pares
Vasconcelos, Christianne Soares Falcão e. "A usabilidade e as tecnologias emergentes no desenvolvimento de produtos de consumo: uma abordagem em ambientes virtuais e neurociência." Universidade Federal de Pernambuco, 2014. https://repositorio.ufpe.br/handle/123456789/17096.
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CAPEs
A avaliação da usabilidade representa uma tarefa essencial no ciclo de desenvolvimento do produto ao buscar uma maior satisfação do usuário e, consequentemente, o sucesso do produto no mercado. Para tal, torna-se fundamental a colaboração e a comunicação eficiente entre os diversos membros da equipe. Neste âmbito, tecnologias são desenvolvidas no sentido de promover um design participativo em todas as fases do processo de design e tem provocado uma mudança de paradigmas. O objetivo desta tese consiste em investigar o potencial das principais tecnologias para a usabilidade de produtos, buscando soluções que tornem a avaliação mais eficiente e inclusiva. Uma revisão de literatura sobre usabilidade e métodos é realizada, contextualizando o tema da pesquisa. Em seguida, as tecnologias emergentes da prototipagem virtual, simulações em ambientes virtuais e a interface cérebro-computador, ou neurociência para o design, são identificadas e suas possíveis aplicações na avaliação da usabilidade apontadas. A aplicação das tecnologias emergentes e o relacionamento destas entre si é avaliada em dois estudos de caso. O primeiro estudo consiste em dois experimentos com profissionais e estudantes de Design. Um questionário foi aplicado para investigar a situação atual da aplicação das tecnologias prototipagem virtual e realidade virtual, como também realizou-se um estudo comparativo entre protótipos. No segundo estudo, um teste de usabilidade com usuários reais utilizando um sistema EEG wireless foi realizado para investigar as atividades cerebrais durante o uso de um produto de consumo. Como resultado, várias lições foram aprendidas, correspondendo a uma importante contribuição para pesquisas no campo do design de produtos. A tese é finalizada com as lições aprendidas e são apresentadas sugestões para futuras pesquisas.
The usability evaluation is an essential task in the product development process to seek a greater user satisfaction and, consequently, the product success in the marketplace. For this, it is necessary the collaboration and effective communication among stakeholders. In this context, technology is developed in order to promote a participatory design at all stages of the design process and has resulted in a paradigm shift. The aims of this thesis are to investigate the potential of key technologies for testing the usability of products, and exploring solutions that make usability evaluation more efficient and comprehensive. A comprehensive literature review on usability and testing methods is provided by contextualizing the research theme. Then the emergent technologies of virtual prototyping, virtual environment simulation and brain computer interfacing or neuroscience for design are identified and possible applications in usability evaluation are outlined. The emerging technologies, their applications and how they relate to each other are evaluated in two case studies. The first study consists of two experiments with professional settings and with design students. A questionnaire was applied to investigate the present situation of virtual prototyping and virtual reality technologies application, and also a comparative study between prototypes was conducted. In the second study, a usability test with real users using a wireless EEG system was performed to investigate the brain activity during the use of a consumer product. As results show, several lessons were learned, representing an important contribution to research in the field of product design. The thesis concludes with best practices (lessons learned) and suggestions for further research.
Němec, Pavel. "Využitelnost nervového ovládání počítače." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-85168.
Full textKhan, Mubasher Hassan, and Tayyab Laique. "An Evaluation of Gaze and EEG-Based Control of a Mobile Robot." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4625.
Full textŽivkov, Martin. "Faktory ovlivňující využitelnost nervového ovládání počítače v oblasti informačního managementu." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162511.
Full textMendes, Gabriel Alves Vasiljevic. "Brain-computer interface games based on consumer-grade electroencephalography devices: systematic review and controlled experiments." PROGRAMA DE P?S-GRADUA??O EM SISTEMAS E COMPUTA??O, 2017. https://repositorio.ufrn.br/jspui/handle/123456789/24003.
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Conselho Nacional de Desenvolvimento Cient?fico e Tecnol?gico (CNPq)
Brain-computer interfaces (BCIs) are specialized systems that allow users to control a computer or a machine using their brain waves. BCI systems allow patients with severe physical impairments, such as those suffering from amyotrophic lateral sclerosis, cerebral palsy and locked-in syndrome, to communicate and regain physical movements with the help of specialized equipment. With the development of BCI technology in the second half of the 20th century and the advent of consumer-grade BCI devices in the late 2000s, brain-controlled systems started to find applications not only in the medical field, but in areas such as entertainment. One particular area that is gaining more evidence due to the arrival of consumer-grade devices is the field of computer games, which has become increasingly popular in BCI research as it allows for more user-friendly applications of BCI technology in both healthy and unhealthy users. However, numerous challenges are yet to be overcome in order to advance in this field, as the origins and mechanics of the brain waves and how they are affected by external stimuli are not yet fully understood. In this sense, a systematic literature review of BCI games based on consumer-grade technology was performed. Based on its results, two BCI games, one using attention and the other using meditation as control signals, were developed in order to investigate key aspects of player interaction: the influence of graphical elements on attention and control; the influence of auditory stimuli on meditation and work load; and the differences both in performance and multiplayer game experience, all in the context of neurofeedback-based BCI games.
Ferreira, Alessandro Luiz Stamatto. "Interfaces c?rebro-computador: estudo, design e desenvolvimento do jogo AdmiralMind Battleship." Universidade Federal do Rio Grande do Norte, 2014. http://repositorio.ufrn.br:8080/jspui/handle/123456789/18116.
Full textCoordena??o de Aperfei?oamento de Pessoal de N?vel Superior
Interface C?rebro-Computador (ICC) ? uma ?rea que v?m sendo estudada h? d?cadas, mas apenas nos ?ltimos anos atingiu um n?vel de maturidade suficiente para permitir o seu uso com jogos digitais. Considerando que no futuro as ICCs far?o parte de sistemas interativos, ? preciso estudar o seu uso, avaliar quais s?o seus desafios e limita??es e, tamb?m, entender de forma mais apurada como adapt?-la para uso conjugado com outras formas usuais de intera??o humano-computador. Nesta pesquisa, investigamos apenas as ICCs n?o-invasivas por entendermos que esse tipo de ICC poder? ser, de fato, utilizada por usu?rios finais nesse novo paradigma de intera??o. Um dos grandes potenciais de uso de ICCs ? no dom?nio de jogos digitais, onde podem aumentar a imers?o e a divers?o atrav?s de um controle via ondas cerebrais. Apesar disso, nos dias atuais, ainda existem grandes dificuldades no processo de design e desenvolvimento de jogos dessa natureza. Como resultados da pesquisa destacamos o extenso levantamento da ?rea, a identifica??o de desafios de intera??o relacionados a ICCs, a identifica??o dos stakeholders atrav?s do referencial te?rico-metodol?gico da Semi?tica Organizacional, a confec??o de um design-rationale para apoiar o processo de design de jogos dessa natureza e, ainda, o design e a implementa??o em C++ de um jogo de batalha naval via uma ICC h?brida baseada em movimento imaginado para uso com o headset EEG Emotic EPOC
Flores, Diego Gonzalo. "Asymmetry of Gains and Losses: Behavioral and Electrophysiological Measures." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6578.
Full textBooks on the topic "Emotiv epoc"
Hegner, Ronald Lee. Communing with the uncommon: A collection of emotive and epic poems. [United States]: Xlibris Corp., 2000.
Find full textMelville, Herman. Emoji Dick, or, The Whale. Virginia?]: [Publisher not identified], 2010.
Find full textJane, Austen. Emoji Pride and Prejudice: Epic Tales in Tiny Texts. Quarto Publishing Group USA, 2016.
Find full textLeroux, Gaston. Emoji Phantom of the Opera: Epic Tales in Tiny Texts. Quarto Publishing Group USA, 2017.
Find full textThomas, Betsy Bishop. Homestead: An Epic Rich with Emotion in the Post Civil War South. Father & Son Publishing, 2004.
Find full textCannon Harris, Susan. Mobilising Maurya: J. M. Synge, Bertolt Brecht and the Revolutionary Mother. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474424462.003.0005.
Full textGrossman, Kathryn M., and Bradley Stephens. Les Misérables. Edited by Robert Gordon and Olaf Jubin. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199988747.013.15.
Full textHammond, Marlé. The Tale of al-Barrāq Son of Rawḥān and Laylā the Chaste. British Academy, 2020. http://dx.doi.org/10.5871/bacad/9780197266687.001.0001.
Full textAlbrecht, Glenn. Earth Emotions. Cornell University Press, 2019. http://dx.doi.org/10.7591/cornell/9781501715228.001.0001.
Full textBook chapters on the topic "Emotiv epoc"
Pham, Trung Duy, and Dat Tran. "Emotion Recognition Using the Emotiv EPOC Device." In Neural Information Processing, 394–99. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34500-5_47.
Full textLiu, Xiangqian, Fei Chao, Min Jiang, Changle Zhou, Weifeng Ren, and Minghui Shi. "Towards Low-Cost P300-Based BCI Using Emotiv Epoc Headset." In Advances in Intelligent Systems and Computing, 239–44. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66939-7_20.
Full textKhai, Le Quoc, Le Nu Ngoc Thuy, Tran Kien, Pham Thi Tram Anh, Nguyen Thi Diem Hang, and Huynh Quang Linh. "Sleep Onset Detection using the Low-Cost Emotiv EPOC Neuroheadset." In IFMBE Proceedings, 657–60. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-5859-3_111.
Full textPurkayastha, Satyajit Sen, V. K. Jain, and H. K. Sardana. "Performance of EMOTIV EPOC in Unguided Training Scheme in Casual User BCI." In Lecture Notes in Electrical Engineering, 528–33. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-1420-3_56.
Full textAbid, Rabeb, Firas Hamden, Mohamed Amine Matmati, and Nabil Derbel. "Fuzzy Control of an Intelligent Electric Wheelchair Using an EMOTIV EPOC Headset." In Smart Sensors, Measurement and Instrumentation, 261–86. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-71221-1_12.
Full textReder, Eduardo Emilio, Amilton Rodrigo de Quadros Martins, Vinícius Renato Thomé Ferreira, and Fahad Kalil. "Neural Interface Emotiv EPOC and Arduino: Brain-Computer Interaction in a Proof of Concept." In Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 612–23. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07230-2_58.
Full textMartín-Chinea, Kevin, Jordan Ortega, José Francisco Gómez-González, Jonay Toledo, Ernesto Pereda, and Leopoldo Acosta. "Accuracy of Classification Algorithms Applied to EEG Records from Emotiv EPOC+ Using Their Spectral and Asymmetry Features." In Learning and Analytics in Intelligent Systems, 337–42. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-36778-7_37.
Full textRamirez, Rafael, and Zacharias Vamvakousis. "Detecting Emotion from EEG Signals Using the Emotive Epoc Device." In Brain Informatics, 175–84. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35139-6_17.
Full textStarkey, Kathryn. "Performative Emotion and the Politics of Gender in the Nibelungenlied." In Women and Medieval Epic, 253–71. New York: Palgrave Macmillan US, 2007. http://dx.doi.org/10.1007/978-1-137-06637-4_12.
Full textLakshmi Priya, S., and D. Govind. "Significance of Epoch Identification Accuracy in Prosody Modification for Effective Emotion Conversion." In Communications in Computer and Information Science, 334–46. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-5758-9_28.
Full textConference papers on the topic "Emotiv epoc"
Holewa, Karolina, and Agata Nawrocka. "Emotiv EPOC neuroheadset in brain - computer interface." In 2014 15th International Carpathian Control Conference (ICCC). IEEE, 2014. http://dx.doi.org/10.1109/carpathiancc.2014.6843587.
Full textChowdhury, Pritom, S. S. Kibria Shakim, Md Risul Karim, and Md Khalilur Rhaman. "Cognitive efficiency in robot control by Emotiv EPOC." In 2014 International Conference on Informatics, Electronics & Vision (ICIEV). IEEE, 2014. http://dx.doi.org/10.1109/iciev.2014.6850775.
Full textLiu, Yue, Xiao Jiang, Teng Cao, Feng Wan, Peng Un Mak, Pui-In Mak, and Mang I. Vai. "Implementation of SSVEP based BCI with Emotiv EPOC." In 2012 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems (VECIMS). IEEE, 2012. http://dx.doi.org/10.1109/vecims.2012.6273184.
Full textKvaszingerné Prantner, Csilla, and Zsuzsanna Emri. "Hogyan támogatható a tanulás vizsgálata Emotiv EPOC EEG eszközzel?" In Agria Média 2017. Eszterházy Károly Egyetem Líceum Kiadó, 2018. http://dx.doi.org/10.17048/am.2018.157.
Full textWieczorkowska, Alicja, Jerzy Kosiński, Krzysztof Szklanny, and Marcin Wichrowski. "An Analysis of Game-Related Emotions Using EMOTIV EPOC." In 2018 Federated Conference on Computer Science and Information Systems. IEEE, 2018. http://dx.doi.org/10.15439/2018f296.
Full textHolman, Manon, and Funmi Adebesin. "Taking the Subjectivity out of UX Evaluation with Emotiv EPOC+." In the South African Institute of Computer Scientists and Information Technologists 2019. New York, New York, USA: ACM Press, 2019. http://dx.doi.org/10.1145/3351108.3351139.
Full textTobing, T. A. M. L., Prawito, and S. K. Wijaya. "Classification of right-hand grasp movement based on EMOTIV Epoc+." In INTERNATIONAL SYMPOSIUM ON CURRENT PROGRESS IN MATHEMATICS AND SCIENCES 2016 (ISCPMS 2016): Proceedings of the 2nd International Symposium on Current Progress in Mathematics and Sciences 2016. Author(s), 2017. http://dx.doi.org/10.1063/1.4991173.
Full textKha, Ha Hoang, Vo Anh Kha, and Dinh Quoc Hung. "Brainwave-controlled applications with the Emotiv EPOC using support vector machine." In 2016 3rd International Conference on Information Technology, Computer, and Electrical Engineering (ICITACEE). IEEE, 2016. http://dx.doi.org/10.1109/icitacee.2016.7892420.
Full textJadav, Guruprasad Madhale, Miroslav Vrankic, and Sasa Vlahinic. "Monitoring cerebral processing of gustatory stimulation and perception using emotiv epoc." In 2015 38th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). IEEE, 2015. http://dx.doi.org/10.1109/mipro.2015.7160351.
Full textMulla, F., Eya Eya, E. Ibrahim, A. Alhaddad, R. Qahwaji, and R. Abd-Alhameed. "Neurological assessment of music therapy on the brain using Emotiv Epoc." In 2017 Internet Technologies and Applications (ITA). IEEE, 2017. http://dx.doi.org/10.1109/itecha.2017.8101950.
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