Dissertations / Theses on the topic 'Emotive architecture'
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Mothersill, Philippa (Philippa Jane). "The form of emotive design." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/95611.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 141-144).
We have an unconscious understanding of the meaning of different physical objects through our extensive interactions with them. Designers can extend and adapt pre-existing symbolic meanings through the design of these objects, adding a layer of emotive expression by manipulating their forms. Novice designers can express the 'character' of the objects they want to design using familiar vocabulary, but may not be able to draw on expert design skills to transform this meaning into the medium of form. This thesis explores the physical design language encoded into objects and asks: can a CAD tool that uses descriptive adjectives as an input aid designers in creating objects that can communicate emotive character? In this thesis I explore the underlying emotive design 'grammar' of the form of objects, and through this present an emotive semantically-driven a Computer-Aided Design (CAD) tool that uses expressive words to design forms with emotive character. A quantitative framework for emotive form design is proposed and integrated into the EmotiveModeler CAD tool. Using this CAD tool, I investigated the variables of this emotive form design framework and tested the resulting designs and the software itself with both novice and experienced designers to evaluate if the tool can help these users more easily create inspirational and emotive forms using the expressive vocabulary we are all familiar with.
by Philippa Mothersill.
S.M.
Muralidharan, Dilip. "Architecture for The Senses: A more-than visual approach to Museum Architecture." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554211453833306.
Full textBlake, Benjamin R. "Sublime, Contemplation and Repose: Reawakening Nuttallburg from West Virginia’s Industrial Descent." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554210934038553.
Full textDamm, Lisa Marie. "The architecture of emotion experience." Diss., [La Jolla] : University of California, San Diego, 2009. http://wwwlib.umi.com/cr/ucsd/fullcit?p3352255.
Full textTitle from first page of PDF file (viewed May 8, 2009). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references.
Fortkamp, Sarah. "Body. Emotion. Architecture. a phenomenological reinterpretation /." Cincinnati, Ohio : University of Cincinnati, 2005. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1112128327.
Full textTitle from electronic thesis title page (viewed Jul. 10, 2006). Includes abstract. Keywords: Body, Emotion, Experience, Phenomenology. Includes bibliographical references.
FORTKAMP, SARAH A. "BODY. EMOTION. ARCHITECTURE. A PHENOMENOLOGICAL REINTERPRETATION." University of Cincinnati / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1112128327.
Full textSvetlicic, Ivan. "EMOTION BASED SUBSUMPTION ARCHITECTURE FOR AUTONOMOUS MOBILE ROBOTICS." Miami University / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=miami1090173118.
Full textVinyu, Alfred. "kINetic eMOTION: Beyond the object." Master's thesis, University of Cape Town, 2018. http://hdl.handle.net/11427/28140.
Full textParker, Darnell E. II. "Expressed Emotions Architecture." Thesis, Virginia Tech, 2011. http://hdl.handle.net/10919/33443.
Full textMaster of Architecture
Lambert, Yaminah Nzinga Lashanta. "Emotional Resonance and Transference in Architecture." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/74953.
Full textMaster of Architecture
Rahman, Marium. "The Architecture of Emotion and Spirit of the Site." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/87519.
Full textMArch
Architecture not only affects those that inhabit it, but also its surroundings. Whenever we design a building, we need to understand that it is an addition to an already existing site; this addition should make the location better. Analyzing the site is essential in order to create an appropriate design for it. The thesis project is a Bicycle and Water Taxi rest stop located on Daingerfield Island, which is located along the existing Mt Vernon bicycle trail and the Potomac River. The design began with the sole intent of understanding the site; what its history is, what its present is, what its shortcomings are, what its strengths are, and what it needs. Only then did the architectural design begin.
Davis, Felecia. "Softbuilt : computational textiles and augmenting space through emotion." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113943.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 270-284).
When we inhabit, wear, and make textiles we are in conversation with our pre-historical and historical past and in a sense already connected to what is to come by the structure of fabric that operates as a mode of understanding the world. Textiles bind us together as a species in every culture on the planet, though we humans may use and make this material in different ways. In architecture, textiles made of animal skins or plant fibres were probably used to make the first shelters, as both protective clothing and enclosing space. As a liminal space between the body and environment these textiles became places of exchange and communication of information between people and their communities through shelter and clothing. This communication is an expression of personality and mood which makes an impression on those who would look upon the shelter or clothing. This communication is directly related to the expression of the material. The hypothesis of this dissertation is that textiles communicate emotion through material expression via vision and touch. Furthermore, computation augments what designers can communicate about emotion to people by the evocative power of transforming textile expressions. I present four experiments in this dissertation that explore the emotional and expressive attributes of computational textiles - textiles that respond to their environment via programming and sensors. Two experiments begin to define computational textiles through the acts of making the textiles. Two experiments with architectural textile panels begin to look at emotions communicated to people through vision and touch using computational textiles. Softbuilt refers to things and places made using methods that connect computational material expression, space and emotion. The contributions of the dissertation are the framework, Softbuilt, for understanding what computational textiles are, methods of fabrication for computational textiles, and an understanding of emotions communicated to people from computational textile expression.
by Felecia A. Davis.
Ph. D. in the field of Architecture: Design and Computation
Bill, James A. (James Alexander). "Emotion, myth and meaning in architecture : psyche's journey through a warehouse." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/71397.
Full textIncludes bibliographical references (p. 109).
This thesis studies the creation of a series of forms to provoke physical sensations and emotional responses from the user. Designs were made that strengthened the meaning of the forms, and the emotional responses they illicit in relation to a sequence of physical experiences of form and space. This sequence was abstracted from the Greek myth of Eros and Psyche. To do this the thesis uses a family of forms, a directional form for movement, their material and structural qualities, and the inter-relationships established between each of these and with the site. The site is a set of three adjoining warehouse buildings on the East Boston waterfront. The major body of the text describes what I produced. This includes the introduction, which describes the formal considerations that are present in the final model. Next, a photographic essay describes the final model. The photographs lead the reader through the built sequence of events. The two parts that the thesis built on are then described: the myth, which is retold as reference for the previous experience and to help explain the genesis of the creation, and the site which is described. With the site description, the intervention is described in plan and the parts are exhibited.The last section of the thesis describes the process by which I moved from the myth and the site, into drawings, and through to the final model.
by James A. Bill.
M.Arch.
Prodromou, Anastasia. "Emotion through theatrical lighting: Light as a psychological modifier in architecture." Thesis, KTH, Ljusdesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280078.
Full textTomlinson, William Michael 1972. "Interactivity and emotion through cinematography." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/88315.
Full textHirth, Jochen [Verfasser]. "Towards Socially Interactive Robots – Designing an Emotion-based Control Architecture / Jochen Hirth." München : Verlag Dr. Hut, 2012. http://d-nb.info/1028783884/34.
Full textSlater, Stuart. "E-AI : an emotion architecture for agents in games & virtual worlds." Thesis, University of Wolverhampton, 2010. http://hdl.handle.net/2436/105038.
Full textHiyakumoto, Laurie Satsue 1969. "PoEM : a parser of emotion metaphors." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/61537.
Full textIncludes bibliographical references (leaves 77-80).
Although metaphor is generally recognized as an integral component of everyday language, very few computational systems capable of understanding metaphoric utterances exist today. This thesis describes one approach to the problem and presents PoEM, a prototype system which recognizes and interprets metaphoric descriptions of emotions and mental states in single-sentence input. Building upon previous work in knowledge-based metaphor comprehension, this research adopts a goal-driven approach which assumes each metaphor is selected by a speaker for its aptness at serving a particular communicative goal. To identify these goals, an empirical analysis of metaphor distribution in song lyrics was performed, and typical communicative intentions and surface patterns were identified for the top five most frequently occurring metaphor groups. These intentions and surface patterns have been implemented as a set of metaphor templates and interpretation rules in PoEM, using the WordNet lexical database for supplemental semantic information. Evaluation of PoEM demonstrates fairly high accuracy but low recall.
Laurie Satsue Hiyakumoto.
S.M.
Vercoe, G. Scott. "Moodtrack : practical methods for assembling emotion-driven music." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/39923.
Full textIncludes bibliographical references (p. 81-88).
This thesis presents new methods designed for the deconstruction and reassembly of musical works based on a target emotional contour. Film soundtracks provide an ideal testing ground for organizing music around strict timing and emotional criteria. The approach to media analysis applies Minsky's ideas of frame-arrays to the context of film music, revealing musical and emotional cue points of a work. Media deconstructions provide a framework for the assembly of new musical material, leading to the creation of soundtracks using musical commonsense.
by G. Scott Vercoe.
S.M.
Bernstein, Jacob (Jacob Gold). "Multisite optical neuromodulation : invention and application to emotion circuits." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/63029.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 50-51).
A single neural circuit, such as the network of neural populations involved in learning, expressing, and regulating fear, may spread across many brain regions and show functional heterogeneity among spatially overlapping cell types within each region. These populations, represented as discrete circuit elements in models of circuit function, may also show different patterns of activity and connectivity within the circuit over time. More effective therapies for fear related diseases such as anxiety disorders and post-traumatic stress disorder could be achieved if the populations responsible for the pathology were known and could be precisely controlled to restore healthy behavior. The algae- and bacteria-derived light-activated ion channels Channelrhodopsin-2 (ChR2) and Halorhodopsin (Halo) could be used to treat circuit pathologies because they enable bidirectional control of transfected neurons with high temporal and spatial resolution. Virally delivered to mammalian neurons and expressed under cell-class specific promoters, they can be used to address neural populations which share similar morphology, connectivity, electrophysiology, and, likely, function. Furthermore, the fear circuit may be reverse-engineered by perturbing neural populations, both individually and combinatorially, over many points in the timecourse of fear behavior, to see their effect on both behavior and the electrophysiological function of other neural populations. This requires a tool for multisite optical activation in the freely-moving rodent behaviors used to study fear, which is impossible to achieve with current laser-based optical systems. We developed LED-Coupled Optical Fiber Arrays whose high power output (>200mW/mm2 at fiber tip), high packing density (>1 fiber/mm 2), low cost (~$2/fiber), low weight (1-2gms), and modular design enable highly scalable, rapid customization for networks with many circuit elements and large structures requiring many points of optical delivery for full coverage. We found that optical activation of pyramidal cells in the medial prefrontal cortex can facilitate fear extinction in mice who have learned tone-shock association, a resulted strongly suggested but unproved by electrical stimulation experiments which could not differentiate between cell classes. We also demonstrate that the Fiber Arrays are compatible with simultaneous neural recording by properly shielding electrodes and neural amplifiers from the large (-Amp) nearby LED-driving currents. Fiber Arrays constitute a flexible platform for simultaneous neural modulation and observation with exceptional temporal, spatial, and functional resolution.
by Jacob Bernstein.
S.M.
Mitri, Richard. "L'inéluctable quête du spirituel en architecture." Thesis, Strasbourg, 2015. http://www.theses.fr/2015STRAC016.
Full textForm follows spirit. Every architecture project should get hold of a spirit. It is meaningful hence to start the project with a conceptual inspiration, the spirit who will create the form. Architectonic is derived from the spiritual and related to the dwelling to attain a soulful architecture yet moved by one though.This enables the elaboration of a methodology for the architectural project.Projects that were conceived out of one and only powerful though are surveyed so as to reveal the essence and meaning of the spiritual in architecture. Four types of theoretical approaches are observed. The first caters for the history & theory of architecture. The second attends to the architectural project by narrating the respective spiritual processes of six contemporary and modernist architects. The third asserts the immutability of the spiritual processes. The fourth reveals the spiritual dimension that is common to all processes and that helps in begetting the unique architectural opus
Blocher, Katharine Howard 1961. "Affective social quest (ASQ) : teaching emotion recognition with interactive media & wireless expressive toys." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/61106.
Full textIncludes bibliographical references (leaves 88-90).
In this thesis, I investigate new ways to use affective computing and multimedia tools to augment a child's learning of emotional expression. I develop the hypothesis that these tools can be particularly useful to children with autism and their practitioners. I test the hypothesis by building a candidate research system that comprises a screen on which are shown emotionally charged animated movie clips, together with a set of stuffed dolls through which a child can interact with the movies. Each doll embodied an emotional expression: happy, angry, sad, and surprise. In operation, the test children are shown one of 200 emotive clips and they respond by touching the doll whose expression matches that of the clip. An online guide and registration system allows a therapist to control and monitor the interactions. Six volunteer test children used the system at the Dan Marino Center in Ft Lauderdale and their reactions were observed. This served as verification that a system that manipulated movies and haptic interfaces was feasible and second, such a system could augment and potentially automate some of the human-intensive, repetitive aspects of existing behavioral therapy techniques. All six children responded to and attended to the system, with five of them completing three one-hour day visits comprising multiple sessions. Some children showed improvement in their matching of emotions and one child demonstrated generalization in a home setting.
Katharine Howard Blocher.
S.M.
Aoki, Yuko. "Approaches to Housing Design Focusing on Human Well-being in Japan." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/theses/633.
Full textMiller, Jacob C. "Consumption, Dispersed. Techno-Malls and Embodied Assemblages at Chiloé Island, Chile." Diss., The University of Arizona, 2016. http://hdl.handle.net/10150/613225.
Full textBek, Rim. "The Perceptual and Psychological Effects of Artificial Lighting on Peripheral Vision in Humans." Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233630.
Full textStenglin, Maree Kristen. "Packaging curiosities : towards a grammar of three-dimensional space." University of Sydney. Linguistics, 2004. http://hdl.handle.net/2123/635.
Full textBadr, Sherouk Tarek. "Light Memory, as a Design Tool : Is there are common light memories for users that share the same specifics of the cultureassociated to the availability of daylight? How could this specific visual light memory be used as a design tool to recreate a similaremotional experience for users?" Thesis, KTH, Ljusdesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-229744.
Full textBoucenna, Sofiane. "De la reconnaissance des expressions faciales à une perception visuelle partagée : une architecture sensori-motrice pour amorcer un référencement social d'objets, de lieux ou de comportements." Phd thesis, Université de Cergy Pontoise, 2011. http://tel.archives-ouvertes.fr/tel-00660120.
Full textMassip-Bosch, Enric. "Five forms of emotion : Kazuo Shinohara and the house as a work of art." Doctoral thesis, Universitat Politècnica de Catalunya, 2016. http://hdl.handle.net/10803/393940.
Full textAquesta investigació presenta l’obra de l’arquitecte japonès Kazuo Shinohara (1925-2006) i n’estudia cinc dels seus dissenys residencials com epítom del seu treball. El seu desenvolupament s’entén com una recerca contínua que mira de conciliar dos elements clau, la casa i la ciutat, per tal de posar l’emoció al cor de l’espai domèstic. Aquests dos elements ja eren presents en les seves preocupacions des de l’inici de la seva carrera, però només va aconseguir fusionar-los en els seus últims dissenys. Es basa en la constatació que aquest és un dels primers estudis d’investigació en profunditat desenvolupats més enllà de la segmentació i explicació convencionals del seu treball. Per tant, considera que ara és més important obrir noves perspectives sobre l’obra de Shinohara que centrar-se exclusivament en un dels seus aspectes, una tasca que pot ser desenvolupada en el futur. Analitzant alguns dels primers escrits de Shinohara i utilitzant com a punt de partida el disseny simultani de dues cases molt diferents, la Casa en Blanc i la Casa de la Terra (1964-1966), aquesta tesi traça una línia de connexió entre tres altres projectes signifi cats, abarcant vint anys de pràctica, per tal de llançar una nova llum sobre els mètodes de disseny de Shinohara i ajudar a explicar la seva unitat darrere de les seves aparents diferències: la Casa Tanikawa (1972-1974), la Casa a Uehara (1975-1976) i la Casa a Yokohama (1982-1984). Després d’una descripció general de la rellevància de Shinohara i de les seves idees principals sobre la tradició, la domesticitat i la ciutat, continua amb l’argumentació de per què un determinat grup de projectes s’ha quedat fora d’aquesta investigació i l’anàlisi dels cinc projectes d’aquesta evolució, assenyalant els trets comuns i la seva coherència amb l’exploració general, iniciada per Shinohara el 1964, de la casa com una obra d’art. Altres contribucions originals d’aquesta tesi en el camp dels estudis de Shinohara consisteixen en la traducció per primera vegada en anglès d’un article fundacional, “La casa és art” (1961), i una versió abreujada de “Subjectivitat del disseny residencial” (1964), i la reproducció d’un text inèdit de Shinohara, “Un discurs sobre Tòquio; des de Tòquio, via Kazuo Shinohara: Un objectiu“ (1998). En un volum a part s’inclouen els projectes executius originals per a les cinc cases, amb traduccions en anglès de les principals llegendes.
Girard, Max. ""La Grande Emotion". La mise en scène des missions chrétiennes dans les expositions coloniales et universelles : France - Belgique. 1897 - 1958." Thesis, Lyon, 2019. http://www.theses.fr/2019LYSE3010.
Full textFrance and Belgium organised several international and colonial exhibitions, as well as universal exhibitions or World Fairs, from the end of the 20th century to 1958. Through these world exhibitions, these two great colonial powers developed various forms of propaganda to account for their “civilizing missions”. Protestant and catholic missionaries took part in those great celebrations. By reading and working on archives of religious congregations such as the congregation of the Holy Spirit, The Jesuit, and the oeuvre de la Propagation de la Foi, but also the French, Belgian and Swedish national archives and the Holy Sea archives, I was able to understand how the missionaries organized themselves to take part in those exhibitions in France and Belgium. The missionaries organised exhibitions in ever growing pavilions which would become huge architectural complexes, from the 1897 exhibition (taking place in Tervuren) to the 1935 and 1958 exhibitions (taking place in Brussels), not forgetting the 1900, 1931 and 1937 Paris exhibitions. The way missionaries staged their work changed and evolved. Indeed, “indigenous” artifacts were gradually less displayed and missionaries used dioramas, stylish statistics and lit-up maps instead. The architecture of the pavilion was in itself telling, a good example of this being the 1931 pavilion of the Catholic missions. The way missionaries staged their exhibitions reflected the changes in their worldview. The colonized populations and their cultures were more and more emphasized, while the link with the colonization was less and less asserted and straightforward
Makowski, Dominique. "Cognitive neuropsychology of implicit emotion regulation through fictional reappraisal The paradox of fiction: emotional response toward fiction and the modulatory role of self-relevance The distinctive role of executive functions in implicit emotion regulation Phenomenal, bodily and brain correlates of fictional reappraisal as an implicit emotion regulation strategy Bodily, cognitive and personality determinants of implicit emotion regulation through fictional reappraisal What is the sense of reality? Part 1: origin, architecture and mechanisms." Thesis, Sorbonne Paris Cité, 2018. https://wo.app.u-paris.fr/cgi-bin/WebObjects/TheseWeb.woa/wa/show?t=1486&f=14951.
Full textThe aim of this thesis is to examine how, and under what circumstances, beliefs about reality can lead to emotion regulation. This discussion is centred around four studies operationalising fictional reappraisal as a modulation of the nature of an affective stimulus (presenting it to participants as real or fictional). They investigated the effect of this mechanism on phenomenal, bodily and brain markers of the emotional experience, as well as its interaction with Self-related processes (studies 1 and 3), executive functions (studies 2 and 4) or interoceptive abilities (study 4). Results suggest that fictional reappraisal is an efficient strategy to down-regulate the emotional experience, encompassing the subjective and objective aspects of the emotional response. Although emotions are modulated by Self-referential processes, no interaction with fictional reappraisal was reported. Instead, the evidence suggests that executive and interoceptive skills play a role in the effectiveness of fictional reappraisal as an implicit emotion regulation strategy. These findings are discussed in the context of their importance for fundamental affective science, their clinical implications, as well as scientific leads for a science of the sense of reality
Boone, George E. "Emotion, community development, and the physical environment: An experimental investigation of measurements." UKnowledge, 2013. http://uknowledge.uky.edu/cld_etds/10.
Full textWhite, Kelley. "Space: A Discovery of Visual Language." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/2487.
Full textAtassi, Hicham. "Rozpoznání emočního stavu z hrané a spontánní řeči." Doctoral thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2014. http://www.nusl.cz/ntk/nusl-233665.
Full textSharir, Yacov. "Beyond the electronic connection : the technologically manufactured cyber-human and its physical human counterpart in performance : a theory related to convergence identities." Thesis, University of Plymouth, 2013. http://hdl.handle.net/10026.1/1498.
Full textSarmento, Luís António Diniz Fernandes de Morais. "An emotion-based agent architecture." Dissertação, 2004. http://hdl.handle.net/10216/58518.
Full textSarmento, Luís António Diniz Fernandes de Morais. "An emotion-based agent architecture." Master's thesis, 2004. http://hdl.handle.net/10216/58518.
Full textSarmento, Luís António Diniz Fernandes de Morais. "An emotion-based agent architecture." Master's thesis, 2004. https://repositorio-aberto.up.pt/handle/10216/197.
Full textKipp, Margaret E. I. "@toread and Cool: Tagging for Time, Task and Emotion." 2007. http://hdl.handle.net/10150/105606.
Full textKipp, Margaret E. I. "@toread and Cool: Tagging for Time, Task and Emotion." 2006. http://hdl.handle.net/10150/105988.
Full textMozafari, Ardavan. "Desire of Union." Thesis, 2010. http://hdl.handle.net/10012/5207.
Full text