Academic literature on the topic 'Empathic computing'

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Journal articles on the topic "Empathic computing"

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Daher, Karl, Dahlia Saad, Elena Mugellini, Denis Lalanne, and Omar Abou Khaled. "Empathic and Empathetic Systematic Review to Standardize the Development of Reliable and Sustainable Empathic Systems." Sensors 22, no. 8 (2022): 3046. http://dx.doi.org/10.3390/s22083046.

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Empathy plays a crucial role in human life, and the evolution of technology is affecting the way humans interact with machines. The area of affective computing is attracting considerable interest within the human–computer interaction community. However, the area of empathic interactions has not been explored in depth. This systematic review explores the latest advances in empathic interactions and behaviour. We provide key insights into the exploration, design, implementation, and evaluation of empathic interactions. Data were collected from the CHI conference between 2011 and 2021 to provide
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Xu, Xuhai, Karan Ahuja, Jasmine Lu, Mary Czerwinski, Jina Suh, and Gonzalo Ramos. "Toward a more empathic relationship between humans and computing systems." XRDS: Crossroads, The ACM Magazine for Students 28, no. 1 (2021): 48–53. http://dx.doi.org/10.1145/3481842.

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How might computing support us in becoming our better, more emotionally resilient selves? We explore this in an interview with the team from Microsoft Research's Human Understanding and Empathy group.
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Braun, Michael, Jonas Schubert, Bastian Pfleging, and Florian Alt. "Improving Driver Emotions with Affective Strategies." Multimodal Technologies and Interaction 3, no. 1 (2019): 21. http://dx.doi.org/10.3390/mti3010021.

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Drivers in negative emotional states, such as anger or sadness, are prone to perform bad at driving, decreasing overall road safety for all road users. Recent advances in affective computing, however, allow for the detection of such states and give us tools to tackle the connected problems within automotive user interfaces. We see potential in building a system which reacts upon possibly dangerous driver states and influences the driver in order to drive more safely. We compare different interaction approaches for an affective automotive interface, namely Ambient Light, Visual Notification, a
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Alanazi, Saad Awadh, Maryam Shabbir, Nasser Alshammari, Madallah Alruwaili, Iftikhar Hussain, and Fahad Ahmad. "Prediction of Emotional Empathy in Intelligent Agents to Facilitate Precise Social Interaction." Applied Sciences 13, no. 2 (2023): 1163. http://dx.doi.org/10.3390/app13021163.

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The research area falls under the umbrella of affective computing and seeks to introduce intelligent agents by simulating emotions artificially and encouraging empathetic behavior in them, to foster emotional empathy in intelligent agents with the overarching objective of improving their autonomy. Raising the emotional empathy of intelligent agents to boost their autonomic behavior can increase their independence and adaptability in a socially dynamic context. As emotional intelligence is a subset of social intelligence, it is essential for successful social interaction and relationships. The
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Rinnert, Thomas, James Walsh, Cédric Fleury, Gilles Coppin, Thierry Duval, and Bruce Thomas. "How Can One Share a User’s Activity during VR Synchronous Augmentative Cooperation?" Multimodal Technologies and Interaction 7, no. 2 (2023): 20. http://dx.doi.org/10.3390/mti7020020.

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Collaborative virtual environments allow people to work together while being distant. At the same time, empathic computing aims to create a deeper shared understanding between people. In this paper, we investigate how to improve the perception of distant collaborative activities in a virtual environment by sharing users’ activity. We first propose several visualization techniques for sharing the activity of multiple users. We selected one of these techniques for a pilot study and evaluated its benefits in a controlled experiment using a virtual reality adaptation of the NASA MATB-II (Multi-Att
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Sun, Jiaqi. "Research And Application Analysis of Multimodal Emotion Recognition Methods Based on Speech, Text, And Facial Expressions." Highlights in Science, Engineering and Technology 85 (March 13, 2024): 293–97. http://dx.doi.org/10.54097/agvjvq19.

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In this study, the focus is primarily on the diverse methods for recognizing human emotions through language, text, and facial expressions via computational technology. Emphasizing the real-world applicability of these techniques, the paper underscores the significance of multimodal emotion recognition in areas such as human-computer interaction, psychology, and emotion analytics. Multimodal methods, which combine data from various sources like voice tone, facial cues, and textual context, offer a robust approach for discerning nuanced emotional states. Compared to single-mode analysis, these
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Ortiz, Luz, Héctor Tillerias, Christian Chimbo, and Veronica Toaza. "Impact on the video game industry during the COVID-19 pandemic." Athenea 1, no. 1 (2020): 5–13. http://dx.doi.org/10.47460/athenea.v1i1.1.

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This work presents trends and comparisons that show a change in the consumption and production of video games in times of confinement due to the health emergency. The video game industry has modified its philosophy and adapted its products to the new requirements and trends of consumers who see in this activity a way to appease the psychological and social impact due to quarantine and isolation. There is evidence of a 65% increase in the use of online video games, which has broken a world record. Products that have new aspects and considerations never before proposed by this great industry hav
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Papoutsi, Chara, and Athanasios Drigas. "Empathy and Mobile Applications." International Journal of Interactive Mobile Technologies (iJIM) 11, no. 3 (2017): 57. http://dx.doi.org/10.3991/ijim.v11i3.6385.

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<strong>Mobile devices, such as mobile phones and personal digital assistants, have gained wide-spread popularity and are part of the everyday life of billions of people. Today’s mobile phones represent a rich and powerful computing platform, given their sensing, processing, social and communication capabilities. Empathy is the ability to identify with and understand another person’s situation and feelings. Our ability to empathize affects how well we communicate our thoughts and feelings with others, how well we understand others, and how comfortable people feel communicating with us. M
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HOU, Hanchao, Shuya LIN, Shiguang NI, and Pusheng WANG. "When AI learns to empathize: Topics, scenarios, and optimization of empathy computing from a psychological perspective." Advances in Psychological Science 32, no. 5 (2024): 845. http://dx.doi.org/10.3724/sp.j.1042.2024.00845.

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Montiel-Vázquez, Edwin Carlos, Jorge Adolfo Ramírez Uresti, and Octavio Loyola-González. "An Explainable Artificial Intelligence Approach for Detecting Empathy in Textual Communication." Applied Sciences 12, no. 19 (2022): 9407. http://dx.doi.org/10.3390/app12199407.

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Empathy is a necessary component of human communication. However, it has been largely ignored in favor of other concepts such as emotion and feeling in Affective computing. Research that has been carried out regarding empathy in computer science lacks a method of measuring empathy based on psychological research. Likewise, it does not present an avenue for expanding knowledge regarding this concept. We provide a comprehensive study on the nature of empathy and a method for detecting it in textual communication. We measured empathy present in conversations from a database through volunteers and
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Dissertations / Theses on the topic "Empathic computing"

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Chiday, Soumya. "Developing a Kinect based Holoportation System." Wright State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=wright1547564945866049.

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Betella, Alberto. "From affective computing to empathic adaptive systems: inference and induction of emotion in ecologically-valid contexts to foster novel paradigms of human-computer interaction." Doctoral thesis, Universitat Pompeu Fabra, 2015. http://hdl.handle.net/10803/328435.

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Due to the complexity of the natural world, scientific studies on cognitive, behavioral and physiological phenomena are typically conducted under strict laboratory conditions. Nonetheless, recent technological improvements in virtual reality systems and wearable devices are leading to a gradual shift in research towards life-like experimental settings. We present a number of studies focused on the expression and induction of affect in humans that combine quantitative and qualitative data collected through self-reported, behavioral and psychophysiological measures in the eXperience Induction M
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Rinnert, Thomas. "Perceiving collaborative activity with extended reality : how to improve collaborative work by sharing users' status." Electronic Thesis or Diss., Ecole nationale supérieure Mines-Télécom Atlantique Bretagne Pays de la Loire, 2024. http://www.theses.fr/2024IMTA0407.

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Cette thèse se concentre sur l’exploitation des technologies de Réalité Étendue(Extended Reality, XR) pour améliorer le travail d’équipe, que les équipes partagent un espace physique ou travaillent à distance. S’appuyant sur des travaux antérieurs dans le domaine du travail collaboratif assisté par ordinateur(CSCW), les contributions présentées dans cette thèse abordent un large spectre d’environnements XR, les Réalité Augmentée(RA), Virtuelle (RV) et Mixte (RM), adaptées à divers domaines tels que l’industrie 4.0, la défense, la santé et l’éducation. Les solutions proposées visent à augmenter
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Rama, Subramanian Deepika. "Role of Social Media and Computing in Organizations aiding Asylum Seekers and Undocumented Migrants in the United States." Thesis, Virginia Tech, 2020. http://hdl.handle.net/10919/99900.

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Every year, an increasing number of displaced people arrive at the United States of America's border to request asylum. Several groups are working to help migrants by providing them with essential items and services, housing, and legal advice. Drawing on ethnographic findings, this work presents a situated perspective of how citizen responders utilize technological systems to provide relief to those affected by the immigration crisis. Often, these citizens with common goals come together to form organizations. This study investigates how social media and technology support on-the-ground work,
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Turečková, Šárka. "Using player's facial emotional expressions as a game input : Effects on narrative engagement." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12883.

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Even self generated facial expression could hypothetically affect emotional engagement in narrative and with it possibly even other aspects of narrative engagement. This thesis evaluates effects of using player's facial emotional expressions as a game decision input in a social situation on narrative engagement and its dimensions. To evaluate this, players' experiences from each of the versions of for this purpose developed game are collected, compared and analysed. The data collection is conducted through Busselle's and Bilandzic's (2009) narrative engagement scale, additional questions, obse
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Books on the topic "Empathic computing"

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Prasad, Rajesh Shardanand. Affective Computing for Social Good: Enhancing Well-Being, Empathy, and Equity. Springer, 2024.

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Book chapters on the topic "Empathic computing"

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Cai, Yang. "Empathic Computing." In Ambient Intelligence in Everyday Life. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11825890_3.

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da Silva, Flávio Soares Corrêa, and Ary Fagundes Bressane Neto. "Affective Agents for Empathic Interactions." In Entertainment Computing – ICEC 2011. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24500-8_18.

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Daher, Karl, Mathias Fuchs, Elena Mugellini, Denis Lalanne, and Omar Abou Khaled. "Reduce Stress Through Empathic Machine to Improve HCI." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44267-5_35.

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Khalid, Mohd Nor Akmal, Hiroyuki Iida, Umi Kalsom Yusof, and Ruzinoor Che Mat. "Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology." In Entertainment Computing – ICEC 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-89394-1_41.

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Hall, Lynne, Sarah Woods, Ruth Aylett, Lynne Newall, and Ana Paiva. "Achieving Empathic Engagement Through Affective Interaction with Synthetic Characters." In Affective Computing and Intelligent Interaction. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11573548_94.

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Yalçın, Özge Nilay, and Steve DiPaola. "M-Path: A Conversational System for the Empathic Virtual Agent." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25719-4_78.

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Happ, Christian, André Melzer, and Georges Steffgen. "Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games." In Entertainment Computing – ICEC 2011. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24500-8_44.

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Woodcock, Andree, Deana McDonagh, Jane Osmond, and Wesley Scott. "Empathy, Design and Human Factors." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60492-3_54.

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Alzayed, Mohammad Alsager, Scarlett R. Miller, and Christopher McComb. "Does Empathy Beget Creativity? Investigating the Role of Trait Empathy in Idea Generation and Selection." In Design Computing and Cognition’20. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-90625-2_26.

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Skaraas, Sindre B., Javier Gomez, and Letizia Jaccheri. "Playing with Empathy Through a Collaborative Storytelling Game." In Entertainment Computing – ICEC 2018. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99426-0_26.

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Conference papers on the topic "Empathic computing"

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Billinghurst, Mark. "Empathic Computing and Human Robot Interaction." In HRI '21: ACM/IEEE International Conference on Human-Robot Interaction. ACM, 2021. http://dx.doi.org/10.1145/3434073.3444642.

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de Jesus Santos, Fabrícia, Antonio Lucas de Almeida, Breno Santana Santos, Caio César Alves de Souza, and Marcos Neto Santos. "Empathic Computer Science." In IHC 2018: 17th Brazilian Symposium on Human Factors in Computing Systems. ACM, 2018. http://dx.doi.org/10.1145/3274192.3274238.

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Schaaff, Kristina, Caroline Reinig, and Tim Schlippe. "Exploring ChatGPT’s Empathic Abilities." In 2023 11th International Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, 2023. http://dx.doi.org/10.1109/acii59096.2023.10388208.

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Numao, Masayuki. "DISTRIBUTED INFERENCE TO SUPPORT INTER-SUBJECTIVE EMPATHIC COMPUTING." In Third Workshop on Computing: Theory and Practice, WCTP 2013. WORLD SCIENTIFIC, 2014. http://dx.doi.org/10.1142/9789814612883_0018.

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Santos, Danilo Barros dos, Tânia Saraiva de Melo Pinheiro, Cristiano Maciel, Kamila Rios da Hora Rodrigues, and Eunice Pereira dos Santos Nunes. "Interpreting posts in empathic games." In IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems. ACM, 2020. http://dx.doi.org/10.1145/3424953.3426635.

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Daher, Karl, Marine Capallera, Chiara Lucifora, et al. "Empathic Interactions in Automated Vehicles #EmpathicCHI." In CHI '21: CHI Conference on Human Factors in Computing Systems. ACM, 2021. http://dx.doi.org/10.1145/3411763.3441359.

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Bosch, Esther, David Bethge, Marie Klosterkamp, and Thomas Kosch. "Empathic Technologies Shaping Innovative Interaction: Future Directions of Affective Computing." In NordiCHI '22: Nordic Human-Computer Interaction Conference. ACM, 2022. http://dx.doi.org/10.1145/3547522.3547703.

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Estrada, Andrew Stephen D. M., Rey Angelo B. Magdaong, Darell Bennett C. Manalo, Paulo P. Oblepias, and Gregory Cu. "Centralized Data Acquisition Unit for the Empathic Space." In 2010 3rd International Conference on Human-Centric Computing (HumanCom). IEEE, 2010. http://dx.doi.org/10.1109/humancom.2010.5563312.

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Galvão, Vinícius Ferreira, Cristiano Maciel, Eunice Pereira Dos Santos Nunes, and Kamila Rios Da Hora Rodrigues. "A framework to support the development of empathic games." In IHC '23: XXII Brazilian Symposium on Human Factors in Computing Systems. ACM, 2023. http://dx.doi.org/10.1145/3638067.3638104.

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Huber, Stephan, and Natalie Rathß. "Empathic Accuracy and Mental Effort During Remote Assessments of Emotions." In CHI '23: CHI Conference on Human Factors in Computing Systems. ACM, 2023. http://dx.doi.org/10.1145/3544548.3580824.

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