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Journal articles on the topic 'Empathic computing'

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1

Daher, Karl, Dahlia Saad, Elena Mugellini, Denis Lalanne, and Omar Abou Khaled. "Empathic and Empathetic Systematic Review to Standardize the Development of Reliable and Sustainable Empathic Systems." Sensors 22, no. 8 (2022): 3046. http://dx.doi.org/10.3390/s22083046.

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Empathy plays a crucial role in human life, and the evolution of technology is affecting the way humans interact with machines. The area of affective computing is attracting considerable interest within the human–computer interaction community. However, the area of empathic interactions has not been explored in depth. This systematic review explores the latest advances in empathic interactions and behaviour. We provide key insights into the exploration, design, implementation, and evaluation of empathic interactions. Data were collected from the CHI conference between 2011 and 2021 to provide
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Xu, Xuhai, Karan Ahuja, Jasmine Lu, Mary Czerwinski, Jina Suh, and Gonzalo Ramos. "Toward a more empathic relationship between humans and computing systems." XRDS: Crossroads, The ACM Magazine for Students 28, no. 1 (2021): 48–53. http://dx.doi.org/10.1145/3481842.

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How might computing support us in becoming our better, more emotionally resilient selves? We explore this in an interview with the team from Microsoft Research's Human Understanding and Empathy group.
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Braun, Michael, Jonas Schubert, Bastian Pfleging, and Florian Alt. "Improving Driver Emotions with Affective Strategies." Multimodal Technologies and Interaction 3, no. 1 (2019): 21. http://dx.doi.org/10.3390/mti3010021.

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Drivers in negative emotional states, such as anger or sadness, are prone to perform bad at driving, decreasing overall road safety for all road users. Recent advances in affective computing, however, allow for the detection of such states and give us tools to tackle the connected problems within automotive user interfaces. We see potential in building a system which reacts upon possibly dangerous driver states and influences the driver in order to drive more safely. We compare different interaction approaches for an affective automotive interface, namely Ambient Light, Visual Notification, a
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Alanazi, Saad Awadh, Maryam Shabbir, Nasser Alshammari, Madallah Alruwaili, Iftikhar Hussain, and Fahad Ahmad. "Prediction of Emotional Empathy in Intelligent Agents to Facilitate Precise Social Interaction." Applied Sciences 13, no. 2 (2023): 1163. http://dx.doi.org/10.3390/app13021163.

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The research area falls under the umbrella of affective computing and seeks to introduce intelligent agents by simulating emotions artificially and encouraging empathetic behavior in them, to foster emotional empathy in intelligent agents with the overarching objective of improving their autonomy. Raising the emotional empathy of intelligent agents to boost their autonomic behavior can increase their independence and adaptability in a socially dynamic context. As emotional intelligence is a subset of social intelligence, it is essential for successful social interaction and relationships. The
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Rinnert, Thomas, James Walsh, Cédric Fleury, Gilles Coppin, Thierry Duval, and Bruce Thomas. "How Can One Share a User’s Activity during VR Synchronous Augmentative Cooperation?" Multimodal Technologies and Interaction 7, no. 2 (2023): 20. http://dx.doi.org/10.3390/mti7020020.

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Collaborative virtual environments allow people to work together while being distant. At the same time, empathic computing aims to create a deeper shared understanding between people. In this paper, we investigate how to improve the perception of distant collaborative activities in a virtual environment by sharing users’ activity. We first propose several visualization techniques for sharing the activity of multiple users. We selected one of these techniques for a pilot study and evaluated its benefits in a controlled experiment using a virtual reality adaptation of the NASA MATB-II (Multi-Att
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Sun, Jiaqi. "Research And Application Analysis of Multimodal Emotion Recognition Methods Based on Speech, Text, And Facial Expressions." Highlights in Science, Engineering and Technology 85 (March 13, 2024): 293–97. http://dx.doi.org/10.54097/agvjvq19.

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In this study, the focus is primarily on the diverse methods for recognizing human emotions through language, text, and facial expressions via computational technology. Emphasizing the real-world applicability of these techniques, the paper underscores the significance of multimodal emotion recognition in areas such as human-computer interaction, psychology, and emotion analytics. Multimodal methods, which combine data from various sources like voice tone, facial cues, and textual context, offer a robust approach for discerning nuanced emotional states. Compared to single-mode analysis, these
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Ortiz, Luz, Héctor Tillerias, Christian Chimbo, and Veronica Toaza. "Impact on the video game industry during the COVID-19 pandemic." Athenea 1, no. 1 (2020): 5–13. http://dx.doi.org/10.47460/athenea.v1i1.1.

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This work presents trends and comparisons that show a change in the consumption and production of video games in times of confinement due to the health emergency. The video game industry has modified its philosophy and adapted its products to the new requirements and trends of consumers who see in this activity a way to appease the psychological and social impact due to quarantine and isolation. There is evidence of a 65% increase in the use of online video games, which has broken a world record. Products that have new aspects and considerations never before proposed by this great industry hav
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Papoutsi, Chara, and Athanasios Drigas. "Empathy and Mobile Applications." International Journal of Interactive Mobile Technologies (iJIM) 11, no. 3 (2017): 57. http://dx.doi.org/10.3991/ijim.v11i3.6385.

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<strong>Mobile devices, such as mobile phones and personal digital assistants, have gained wide-spread popularity and are part of the everyday life of billions of people. Today’s mobile phones represent a rich and powerful computing platform, given their sensing, processing, social and communication capabilities. Empathy is the ability to identify with and understand another person’s situation and feelings. Our ability to empathize affects how well we communicate our thoughts and feelings with others, how well we understand others, and how comfortable people feel communicating with us. M
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HOU, Hanchao, Shuya LIN, Shiguang NI, and Pusheng WANG. "When AI learns to empathize: Topics, scenarios, and optimization of empathy computing from a psychological perspective." Advances in Psychological Science 32, no. 5 (2024): 845. http://dx.doi.org/10.3724/sp.j.1042.2024.00845.

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Montiel-Vázquez, Edwin Carlos, Jorge Adolfo Ramírez Uresti, and Octavio Loyola-González. "An Explainable Artificial Intelligence Approach for Detecting Empathy in Textual Communication." Applied Sciences 12, no. 19 (2022): 9407. http://dx.doi.org/10.3390/app12199407.

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Empathy is a necessary component of human communication. However, it has been largely ignored in favor of other concepts such as emotion and feeling in Affective computing. Research that has been carried out regarding empathy in computer science lacks a method of measuring empathy based on psychological research. Likewise, it does not present an avenue for expanding knowledge regarding this concept. We provide a comprehensive study on the nature of empathy and a method for detecting it in textual communication. We measured empathy present in conversations from a database through volunteers and
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Hongladarom, Soraj. "Ubiquitous computing, empathy and the self." AI & SOCIETY 28, no. 2 (2012): 227–36. http://dx.doi.org/10.1007/s00146-012-0395-1.

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Neicu, Andra-Ileana, Anamaria-Cătălina Radu, Gheorghe Zaman, Ivona Stoica, and Florian Răpan. "Cloud Computing Usage in SMEs. An Empirical Study Based on SMEs Employees Perceptions." Sustainability 12, no. 12 (2020): 4960. http://dx.doi.org/10.3390/su12124960.

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This paper aims to determine the perception of small and medium-sized enterprises (SMEs) employees regarding the usage of cloud computing services in their activities. The quantitative study was conducted on a sample of 315 respondents employed in Romanian SMEs. Testing of the conceptual model was performed with the WarpPLS 3.0 software. The study aimed to test how several constructs—the perceived benefits, disadvantages and risks, communication process, overall experience of using cloud computing services, perceived image, and empathy regarding the cloud computing services—influence the perce
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Hahn, Alexander, Katharina Klug, and Florian Riedmüller. "Digital Empathy: Kombinierte Erfassung über Affective Computing und Eye Tracking." Digitale Welt 4, no. 3 (2020): 24–27. http://dx.doi.org/10.1007/s42354-020-0278-4.

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Sales, Giliane Felismino, Welesson Portela de Aguiar, Francisco Herbert Lima Vasconcelos, Tatiana Hochgreb-Hägele, and Cassia Fernandez. "Políticas Públicas em Educação: um Estudo de Caso sobre o Currículo “IDEIA” de Ciências do Município de Sobral e a Inserção das Práticas de Ciências e Engenharia em Sequências de Ensino." Revista de Ensino, Educação e Ciências Humanas 24, no. 4 (2024): 568–73. http://dx.doi.org/10.17921/2447-8733.2023v24n4p568-573.

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Políticas públicas educacionais, tais como a elaboração e implantação de currículos, podem contribuir para melhores resultados na qualidade de ensino do país. O presente estudo objetiva analisar o currículo de Ciências “IDEIA” do município de Sobral, e seu processo de implantação por meio da implementação de espaços maker e formação de professores para redesenho de sequências de ensino baseadas nos princípios do currículo. A metodologia empregada utiliza-se da pesquisa qualitativa, do tipo exploratória, embasada no levantamento bibliográfico. Realizou-se uma análise das publicações técnicas e
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Järvelä, Simo, Benjamin Cowley, Mikko Salminen, Giulio Jacucci, Juho Hamari, and Niklas Ravaja. "Augmented Virtual Reality Meditation." ACM Transactions on Social Computing 4, no. 2 (2021): 1–19. http://dx.doi.org/10.1145/3449358.

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In a novel experimental setting, we augmented a variation of traditional compassion meditation with our custom-built VR environment for multiple concurrent users. The presence of another user’s avatar in shared virtual space supports social interactions and provides an active target for evoked compassion. The system incorporates respiration and brainwave-based biofeedback to enable closed-loop interaction of users based on their shared physiological state. Specifically, we enhanced interoception and the deep empathetic processes involved in compassion meditation with real-time visualizations o
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Chavan, Ashlesha. "Virtual Reality: Pioneering the Future of Immersive Experiences." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem30286.

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Virtual Reality (VR) stands at the forefront of technological innovation, poised to revolutionize numerous industries and redefine human interaction with digital environments. This research paper delves into the transformative potential of VR, elucidating its multifaceted applications and profound impact on society. Through immersive simulations, VR transcends the limitations of traditional mediums, offering unparalleled opportunities for education, training, entertainment, and therapy. Its integration with fields such as healthcare, architecture, and education promises to enhance learning out
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Agosta, Lou. "Empathy: A Bridge Across the Digital Divide." Psychoanalytic Review 109, no. 4 (2022): 439–59. http://dx.doi.org/10.1521/prev.2022.109.4.439.

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The digital divide is defined as the distance between those individuals and communities that have access to digital resources such as high-speed internet and user-friendly, sophisticated computing interfaces and those that lack such resources. If empathy is understood as being fully present with another person without judgment, evaluation, or anything else added, then being present in the same physical space (such as a therapist's office) is arguably the optimum approach. Yet the genie is out of the bottle. This article engages with new forms of countertransference, parapraxes (slips), and bre
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Murphy, Brett A., Thomas H. Costello, Ashley L. Watts, Yuk Fai Cheong, Joanna M. Berg, and Scott O. Lilienfeld. "Strengths and Weaknesses of Two Empathy Measures: A Comparison of the Measurement Precision, Construct Validity, and Incremental Validity of Two Multidimensional Indices." Assessment 27, no. 2 (2018): 246–60. http://dx.doi.org/10.1177/1073191118777636.

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The quality of empathy research, and clinical assessment, hinges on the validity and proper interpretation of the measures used to assess the construct. This study investigates, in an online sample of 401 adult community participants, the construct validity of the Affective and Cognitive Measure of Empathy (ACME) relative to that of the Interpersonal Reactivity Index (IRI), the most widely used multidimensional empathy research measure. We investigated the factor structures of both measures, as well as their measurement precision across varying trait levels. We also examined them both in relat
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Baharin, Hanif, Shukor Sanim Mohd Fauzi, Azlina Ahmad, and Fazillah Mohmad Kamal. "Designing an Interactive Game to Encourage Cognitive Empathy as a Bullying Prevention Tool." International Journal of Engineering & Technology 7, no. 4.19 (2018): 144–57. http://dx.doi.org/10.14419/ijet.v7i4.19.22037.

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Bullying can have detrimental consequences to the victims, hence there is a need for bullying prevention programs at school. In this paper, we describe a gameplay model which may be usedto elicit cognitive empathy as a part of anti-bullying program among schoolchildren. We interviewed 79 schoolchildren from four schools in order to find out their understanding of bullying and their play behavior, and we observed their play behaviorduring recess. We found that most schoolchildren in our study instinctively know that bullying is wrong because it hurt others but attributethe consequences to self
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20

Zhou, Li, Jianfeng Gao, Di Li, and Heung-Yeung Shum. "The Design and Implementation of XiaoIce, an Empathetic Social Chatbot." Computational Linguistics 46, no. 1 (2020): 53–93. http://dx.doi.org/10.1162/coli_a_00368.

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This article describes the development of Microsoft XiaoIce, the most popular social chatbot in the world. XiaoIce is uniquely designed as an artifical intelligence companion with an emotional connection to satisfy the human need for communication, affection, and social belonging. We take into account both intelligent quotient and emotional quotient in system design, cast human–machine social chat as decision-making over Markov Decision Processes, and optimize XiaoIce for long-term user engagement, measured in expected Conversation-turns Per Session (CPS). We detail the system architecture and
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Walczak, Renata, Krzysztof Koszewski, Robert Olszewski, Krzysztof Ejsmont, and Anikó Kálmán. "Acceptance of IoT Edge-Computing-Based Sensors in Smart Cities for Universal Design Purposes." Energies 16, no. 3 (2023): 1024. http://dx.doi.org/10.3390/en16031024.

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Around 20% of the population is disabled. Many people have mobility problems, including the elderly and people with young children. It is crucial to adapt cities to the needs of these people and, at the same time, to the needs of all residents. This is the subject of universal design, which should consider inhabitants’ needs and habits. This information can be collected by Internet of Things (IoT) devices that observe and listen to residents. Residents do not accept constant surveillance, so the public may not accept data collection by IoT sensors. This study aimed to identify and evaluate fac
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Trindade de Almeida Silva, Alan, Luciano Arruda Teran, Thayssa Águila Rocha, and Marcelle Pereira Mota. "Exploring Design Thinking as a Software Accessibility Awareness Raising Methodology in Computing Courses." Anais do Computer on the Beach 14 (May 3, 2023): 325–32. http://dx.doi.org/10.14210/cotb.v14.p325-332.

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ABSTRACTDespite many advances in the area of software accessibility, thereare still many problems to be overcome that prevent a greateravailability of accessible software. One of these problems is thataccessibility is usually not included in the curriculum of computingcourses. This educational gap causes software development professionalsto leave college or university without understanding howthe software they develop can be adapted to guarantee its use bypeople with different needs and how to implement these adaptations.This work proposes and evaluates an accessibility teachingmethodology bas
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García-Hidalgo, Raúl, Esperanza Johnson, Ramón Hervás, Iván González, Tania Mondéjar, and José Bravo. "MAmIoTie: An Affective and Sensorized Toy to Support Emotion Perception." Proceedings 2, no. 19 (2018): 1209. http://dx.doi.org/10.3390/proceedings2191209.

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Affective Computing aims at developing systems to recognize, process and interpret emotions. This paper presents a sensorized toy with affective functionalities through cognitive services based on IBM Watson technology. The purpose of this research is to improve the quality of life through the assistance oftherapies with children and preadolescents to support emotion perception. This is focused from three points of view: (a) self-perception, (b) empathy and, (c) social-emotional skills. MAmIoTie was evaluated with 10 healthy preadolescent subjects to assess how effectively it analyzes users’ e
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Talla, Radhika, and Dr B. V. Ramana Murthy. "PREDICTION AND ANALYSIS OF HUMAN PERCEPTION AND EMOTIONAL UNDERSTANDING THROUGH TECHNOLOGY – BLUE EYES TECHNOLOGY." International Journal of Interpreting Enigma Engineers 01, no. 01 (2024): 16–24. http://dx.doi.org/10.62674/ijiee.2024.v1i01.003.

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The human computer interaction (HCI) field has seen significant transformations throughout the course of its history, shifting from its early focus on effectiveness and utility to the innovative concept of emotional computing. This article explores these changes. This research investigates the transformational process that led to the development of goods such as Blue Eye technology. It does so by drawing on influential work such as "Affective computing," which focuses on universal representations of emotion. The destination of this journey is Blue Eye Technology, a fictitious concept that is b
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Yazdanpanah, Roham, Mohammadreza Ghlizadeh, and Vafadar Rashidi. "Investigate the Relationship between Participative Management and Professional Ethics in Social Security Organization in Yasouj." Journal of Management and Accounting Studies 3, no. 04 (2019): 80–88. http://dx.doi.org/10.24200/jmas.vol3iss04pp80-88.

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The aim of this study is to evaluate the impact of participative management on professional ethics of employees in Social Security Organization in Yasouj. Methodology: According to the purpose of study, the present research is applied research. Also according to way of data collection (research project), the present study are descriptive research. The population of the study consisted of all employees of in Social Security Organization in Yasouj which 86 persons were selected as the subjects of the study. For analyzing data is used descriptive and inferential statistics by using the SPSS softw
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Youn, Jeong-Jin, KyoungEun Kim, MI-Seung Yun, and Jae-jin Jang. "Research on Creativity and Personality Convergence Education to Enhance University Students' Future Competencies." Korean Association of General Education 15, no. 3 (2021): 11–28. http://dx.doi.org/10.46392/kjge.2021.15.3.11.

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This study proposes some of the elements of competencies that university students must have for coping with life in a society of the future. Furthermore, it proposes a particular teaching method to effectively strengthen these future competencies. In order to carry out this research, a review of previous studies, as well as an analysis of pertinent literature, were conducted in order to ascertain the competencies in question. In addition, three Delphi surveys were conducted by 10 experts in each major field involved. The results showed that future university students would require the followin
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Costantini, Simone, Mattia Chiappini, Giorgia Malerba, et al. "Wrist-Worn Sensor Validation for Heart Rate Variability and Electrodermal Activity Detection in a Stressful Driving Environment." Sensors 23, no. 20 (2023): 8423. http://dx.doi.org/10.3390/s23208423.

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Wearable sensors are widely used to gather psychophysiological data in the laboratory and real-world applications. However, the accuracy of these devices should be carefully assessed. The study focused on testing the accuracy of the Empatica 4 (E4) wristband for the detection of heart rate variability (HRV) and electrodermal activity (EDA) metrics in stress-inducing conditions and growing-risk driving scenarios. Fourteen healthy subjects were recruited for the experimental campaign, where HRV and EDA were recorded over six experimental conditions (Baseline, Video Clip, Scream, No-Risk Driving,
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Vittayaphorn, Nantanit, Gawin Lohaburananont, Jinnipha Bhumtakwong, et al. "Design and Development of a User-Centered Mobile Application for Intermodal Public Transit in Bangkok: A Design Thinking Approach." Infocommunications journal 15, Special Issue (2023): 41–52. http://dx.doi.org/10.36244/icj.2023.si-iodcr.7.

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With the constant increase in public transit coverage in Bangkok Metropolitan Area in Thailand, many people are still hesitant to switch from using private to public transit, with one potential cause being the unavailability and difficulty in accessing accurate and timely information about their itineraries, while they are commuting. To assess and tackle such issues, the researchers adopted the user-centric Design Thinking methodology to empathize with target users' pain points in this study. They proposed a solution in a user-centric manner by assessing the usability flaws of existing mobile
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Celedón-Pattichis, Sylvia, Gulnara Kussainova, Carlos A. LópezLeiva, and Marios S. Pattichis. "“Fake It Until You Make It”: Participation and Positioning of a Bilingual Latina Student in Mathematics and Computing." Teachers College Record: The Voice of Scholarship in Education 124, no. 5 (2022): 186–205. http://dx.doi.org/10.1177/01614681221104106.

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Background/Context: After-school programs that focus on integrating computer programming and mathematics in authentic environments are seldomly accessible to students from culturally and linguistically diverse backgrounds, particularly bilingual Latina students in rural contexts. Providing a context that broadens Latina students’ participation in mathematics and computer programming requires educators to carefully examine how verbal and nonverbal language is used to interact and to position students as they learn new concepts in middle school. This is also an important stage for adolescents be
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Engel, Kristen, Shruti Phadke, and Tanushree Mitra. "Learning from the Ex-Believers: Individuals' Journeys In and Out of Conspiracy Theories Online." Proceedings of the ACM on Human-Computer Interaction 7, CSCW2 (2023): 1–37. http://dx.doi.org/10.1145/3610076.

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Conspiracy theories in online spaces, such as anti-vaccination or QAnon, present a unique amalgamation of misinformation, disinformation, and propaganda disguised in entertaining, attention-grabbing content that may appeal to peoples' cultural, moral, or social identities. Studies aiming to understand how people may engage with conspiracy theory content online, or how they may lose belief in conspiracy theories often approach research from a purely theoretical or empirical point of view. In this work, through in-depth interviews with former believers of more than 12 conspiracy theories, with e
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Surya, R., K. Akila, and K. M. Senthilkumar. "Virtual Laboratory in Mixed Reality with 3D Modelling for Sustainable Design." Applied Mechanics and Materials 920 (March 5, 2024): 149–54. http://dx.doi.org/10.4028/p-cuybj4.

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Immersive experiences through Mixed Reality (MR) are revolutionizing the way people connect and interact with each other and things around them. MR is the umbrella term that binds all spatial computing technologies which blends real and virtual environments. It holds the potential to provide things beyond imagination while simultaneously making deeper and more meaningful engagement possible. A new engineer to be equipped with the know-how of an OP (Operational Procedure) of machinery, this virtual laboratory helps to know the intricate details of the machinery and tools. The virtual laboratory
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Taraban, Roman, and Abusal Khaleel. "Analyzing Topic Differences, Writing Quality, and Rhetorical Context in College Students’ Essays Using Linguistic Inquiry and Word Count." East European Journal of Psycholinguistics 6, no. 2 (2019): 107–18. http://dx.doi.org/10.29038/eejpl.2019.6.2.tar.

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Machine methods for automatically analyzing text have been investigated for decades. Yet the availability and usability of these methods for classifying and scoring specialized essays in small samples–as is typical for ordinary coursework–remains unclear. In this paper we analyzed 156 essays submitted by students in a first-year college rhetoric course. Using cognitive and affective measures within Linguistic Inquiry and Word Count (LIWC), we tested whether machine analyses could i) distinguish among essay topics, ii) distinguish between high and low writing quality, and iii) identify differen
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Amin, Adam Aliathun, and Eva Imania Eliasa. "Parenting Skills as The Closest Teacher to Early Childhood at Home." JPUD - Jurnal Pendidikan Usia Dini 17, no. 2 (2023): 312–30. http://dx.doi.org/10.21009/jpud.172.09.

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Parents play an important role in the development of their children. This research reflects the role of parents in developing children. Through four stages of identification, screening, eligibility, and acceptable results, this method uses a systematic literature review using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-analyses) method. The findings from the fourteen articles examined show that parenting skills play an important role in a child's growth and development from birth to death. The determining factor in the development of physical, motoric, moral, language
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Paudel, Prabesh, Hyung-Jeong Yang, Anjitha Divakaran, Seung-won Kim, JI-eun Shin, and Soo Hyung Kim. "A Survey on Identifying Empathic Expression in Remote Collaboration from Empathic Computing." IEEE Access, 2024, 1. http://dx.doi.org/10.1109/access.2024.3430951.

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"Design and Implementation of Sequential Circuit Based on Reversible Gate in Emerging Technologies for HCI." International Journal of Recent Technology and Engineering 8, no. 5 (2020): 762–65. http://dx.doi.org/10.35940/ijrte.e5080.018520.

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Affective computing is a growing research area used to develop the system in such a way to recognize, interpret, process and simulate the human emotions in a systematic manner. The main application of Affective computing is the human computer interaction, in which the communication between the human and the machine enhances by giving an appropriate response to the user in an effective and empathic manner. This paper mainly concentrates on the systems which can extract the previous, past and present information based on sequential circuit. Design sequential circuit (SC) with the help of reversi
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"EEG Based Headband for Emotion Detection." International Journal of Engineering and Advanced Technology 9, no. 2 (2019): 3287–90. http://dx.doi.org/10.35940/ijeat.b3421.129219.

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EEG is the term used for recording the brain electrical activity. In Electroencephalography, the encephalon means brain. EEG measures electrical activity generated by thousands of neurons that exists in human brain. The brain electrical activity is measured in voltages. This paper is focused on recognizing emotion from human activity, measured by EEG signals. Making the computer more empathic to the user is one of the aspects of affective computing. With EEG-based emotion detection, the computer can actually take a look inside user’s head to observe their mental state. A low power, low noise a
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McStay, Andrew. "Replika in the Metaverse: the moral problem with empathy in ‘It from Bit’." AI and Ethics, December 22, 2022. http://dx.doi.org/10.1007/s43681-022-00252-7.

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AbstractThis paper assesses claims of computational empathy in relation to existing social open-ended chatbots and intention that these chatbots will feature in emergent mixed reality contexts, recently given prominence due to interest in the Metaverse. Against the background of increasing loneliness within society and use of chatbots as a potential remedy for this, the paper considers two leading current social chatbots, Replika and Microsoft’s Xiaoice, their technical underpinnings, empathetic claims and properties that have scope to scale into the Metaverse (if it coheres). Finding scope fo
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Woods, Michael, Giselle Appel, Aidana Daulbayeva, et al. "Integrating Technology into Undergraduate Medical Education: Can Affective Computing Help Teach Empathy?" Academic Psychiatry, November 13, 2023. http://dx.doi.org/10.1007/s40596-023-01900-8.

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Ghandi, Mona, Marcus Blaisdell, and Mohamed Ismail. "Embodied empathy: Using affective computing to incarnate human emotion and cognition in architecture." International Journal of Architectural Computing, August 28, 2021, 147807712110395. http://dx.doi.org/10.1177/14780771211039507.

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This research aims to develop a cyber-physical adaptive architectural space capable of real-time responses to people’s emotions, based on biological and neurological data. To achieve this goal, we integrated artificial intelligence (AI), wearable technology, sensory environments, and adaptive architecture to create an emotional bond between a space and its occupants and encourage affective emotional interactions between the two. The project’s objectives were to (1) measure and analyze biological and neurological data to detect emotions, (2) map and illustrate that emotional data, and (3) link
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Feng, Hui, Yi Zeng, and Enmeng Lu. "Brain-Inspired Affective Empathy Computational Model and Its Application on Altruistic Rescue Task." Frontiers in Computational Neuroscience 16 (July 18, 2022). http://dx.doi.org/10.3389/fncom.2022.784967.

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Affective empathy is an indispensable ability for humans and other species' harmonious social lives, motivating altruistic behavior, such as consolation and aid-giving. How to build an affective empathy computational model has attracted extensive attention in recent years. Most affective empathy models focus on the recognition and simulation of facial expressions or emotional speech of humans, namely Affective Computing. However, these studies lack the guidance of neural mechanisms of affective empathy. From a neuroscience perspective, affective empathy is formed gradually during the individua
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Wang, Z., Y. Wang, S. Zhang, and Z. Xiong. "AED: a novel visual representation based on AR and empathy computing in manual assembly." Revista Internacional de Métodos Numéricos para Cálculo y Diseño en Ingeniería 37, no. 1 (2021). http://dx.doi.org/10.23967/j.rimni.2021.01.005.

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Adding personal perceptions to manufacturing engineering can be very challenging, especially when engineering-based methods are used to make artisans understand the designer's ideas. Unfortunately, the two-dimensional engineering definition can be extremely time-consuming for individuals who lack creativity or imagination, and model-based definition would be incapable of breaking the separation between the virtual space and the real world, which makes the interaction between natural persons exist spatial perception error. The emergence of Augmented Reality (AR), which allows individuals to per
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Wang, Z., Y. Wang, S. Zhang, and Z. Xiong. "AED: a novel visual representation based on AR and empathy computing in manual assembly." Revista Internacional de Métodos Numéricos para Cálculo y Diseño en Ingeniería 36, no. 4 (2020). http://dx.doi.org/10.23967/j.rimni.2021.01.005.

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Adding personal perceptions to manufacturing engineering can be very challenging, especially when engineering-based methods are used to make artisans understand the designer's ideas. Unfortunately, the two-dimensional engineering definition can be extremely time-consuming for individuals who lack creativity or imagination, and model-based definition would be incapable of breaking the separation between the virtual space and the real world, which makes the interaction between natural persons exist spatial perception error. The emergence of Augmented Reality (AR), which allows individuals to per
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43

Sakthidevi, I., and G. Fathima. "Improving Access Trust in Healthcare Through Multimodal Deep Learning for Affective Computing." Human-Centric Intelligent Systems, August 29, 2024. http://dx.doi.org/10.1007/s44230-024-00080-4.

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AbstractIn healthcare domain, access trust is of prime importance paramount to ensure effective delivery of medical services. It also fosters positive patient-provider relationships. With the advancement of technology, affective computing has emerged as a promising approach to enhance access trust. It enables systems to understand and respond to human emotions. The research work investigates the application of multimodal deep learning techniques in affective computing to improve access trust in healthcare environment. A novel algorithm, "Belief-Emo-Fusion," is proposed, aiming to enhance the u
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McDonald, Nora, Adegboyega Akinsiku, Jonathan Hunter-Cevera, et al. "Responsible Computing: A Longitudinal Study of A Peer-led Ethics Learning Framework." ACM Transactions on Computing Education, April 28, 2022. http://dx.doi.org/10.1145/3469130.

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We studied the impact of introducing first-year computer science (CS) students to ethical thinking about the social justice impacts of data collection, tracking, bias, internet privacy, and competitive “real world” system design and critique activities. While basic content was consistent for all, one group was involved throughout the course in peer discussions designed to foster greater engagement, with the anticipation that this would enable students to reach new levels of sensitivity through peer-to-peer interaction. This paper reports on our observation of this design, interview, and projec
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Heinisch, Judith S., Jérôme Kirchhoff, Philip Busch, Janine Wendt, Oskar von Stryk, and Klaus David. "Physiological data for affective computing in HRI with anthropomorphic service robots: the AFFECT-HRI data set." Scientific Data 11, no. 1 (2024). http://dx.doi.org/10.1038/s41597-024-03128-z.

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AbstractIn human-human and human-robot interaction, the counterpart influences the human’s affective state. Contrary to humans, robots inherently cannot respond empathically, meaning non-beneficial affective reactions cannot be mitigated. Thus, to create a responsible and empathetic human-robot interaction (HRI), involving anthropomorphic service robots, the effect of robot behavior on human affect in HRI must be understood. To contribute to this understanding, we provide the new comprehensive data set AFFECT-HRI, including, for the first time, physiological data labeled with human affect (i.e
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Tong, Fangziyun, Reeva Lederman, Simon D'Alfonso, Katherine Berry, and Sandra Bucci. "Digital Therapeutic Alliance With Fully Automated Mental Health Smartphone Apps: A Narrative Review." Frontiers in Psychiatry 13 (June 22, 2022). http://dx.doi.org/10.3389/fpsyt.2022.819623.

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Fully automated mental health smartphone apps show strong promise in increasing access to psychological support. Therefore, it is crucial to understand how to make these apps effective. The therapeutic alliance (TA), or the relationship between healthcare professionals and clients, is considered fundamental to successful treatment outcomes in face-to-face therapy. Thus, understanding the TA in the context of fully automated apps would bring us insights into building effective smartphone apps which engage users. However, the concept of a digital therapeutic alliance (DTA) in the context of full
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Siregar, Roy Sari Milda, Petri Yusrina, and Rica Yunita. "Analisis Tingkat Kepuasan Mutu Pelayanan Badan Penyelenggara Jaminan Sosial (BPJS) di RSUD Kota Madya Langsa dengan Model Service Quality (SERVQUAL)." Jurnal Optimalisasi 2, no. 3 (2018). http://dx.doi.org/10.35308/jopt.v2i3.208.

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Analysis of the work program of BPJS can be utilized to determine the applicability of the program to fulfil the needs of the patients as the direct beneficiary of the program. This study is intended to be the basis for management of BPJS, hospital and government to improve the quality of services. The research is a descriptive-qualitative field study and using SERVQUAL method that considers BPJS beneficiary satisfaction in terms of principle, Confidence, Reliability, Tangibility, Empathy and Responsiveness. A total of 30 questionnaires were distributed to the patients of BPJS from diverse edu
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Zhao, Jian, Mengqing Wu, Liyun Zhou, Xuezhu Wang, and Jian Jia. "Cognitive psychology-based artificial intelligence review." Frontiers in Neuroscience 16 (October 6, 2022). http://dx.doi.org/10.3389/fnins.2022.1024316.

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Most of the current development of artificial intelligence is based on brain cognition, however, this replication of biology cannot simulate the subjective emotional and mental state changes of human beings. Due to the imperfections of existing artificial intelligence, this manuscript summarizes and clarifies that artificial intelligence system combined with cognitive psychology is the research direction of artificial intelligence. It aims to promote the development of artificial intelligence and give computers human advanced cognitive abilities, so that computers can recognize emotions, under
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"Metaverse-based Industrial Services, Ambient Intelligence and Simulation Modeling Tools, and Brain-inspired Cognitive and Empathetic Computing Systems across 3D Digital Twin Factories." Journal of Self-Governance and Management Economics 10, no. 4 (2022): 9. http://dx.doi.org/10.22381/jsme10420221.

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Shah, Astha, Laura Dempster, Sonica Singhal, and Carlos Quiñonez. "Dentistry’s social contract and dental students’ moral inclusiveness." BMC Oral Health 23, no. 1 (2023). http://dx.doi.org/10.1186/s12903-023-02994-0.

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Abstract Background Under dentistry’s social contract with the public, dental professionals have a social responsibility to address the oral health needs of the population at large. However, dental education places little emphasis on such moral commitments. By ascertaining dental students’ stance regarding these notions, we may be able to inform changes in dental education. This paper thus explores dental students’ comprehension of dentistry’s social contract using the concepts of moral inclusion, moral community and empathy. Methods A cross-sectional online survey collected information from u
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