Academic literature on the topic 'Engagement virtuel'

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Journal articles on the topic "Engagement virtuel"

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Weil, Armelle. "Vers un militantisme virtuel ? Pratiques et engagement féministe sur Internet." Nouvelles Questions Féministes 36, no. 2 (2017): 66. http://dx.doi.org/10.3917/nqf.362.0066.

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Dumazert, Jean-Pierre. "Chef de guilde et entrepreneur-leader : des points de liaison pour quelle appréciation du risque ?" Management & Sciences Sociales N° 17, no. 2 (2014): 26–48. http://dx.doi.org/10.3917/mss.017.0026.

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Cet article présente notre recherche sur les mondes virtuels et plus particulièrement sur les Jeux Massivement Multi-Joueurs. Le questionnement tend à affiner la vision d’un chef de guilde, qualifié d’entrepreneur-leader sur des contrées virtuelles peu connues en général du chercheur en gestion ou du grand public. Le chef de guilde et son alter-ego dans le monde de l’entreprise (entrepreneur, manager, décideur), diffèrent sur de nombreux points bien que des éléments de liaison existent entre ces deux profils. Entre capacités (compétence) et vision managériale (objectifs, engagement), l’appréci
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Jones, David Houston. "The Don de langue and the Archival Pledge: Dado's Les Oiseaux d'Irène and Némirovsky's Suite française." Nottingham French Studies 51, no. 3 (2012): 330–41. http://dx.doi.org/10.3366/nfs.2012.0031.

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This article considers the underlying archival poetics of the collaboration between the artist Dado (Miodrag Djuric) and the author Claude Louis-Combet. In particular I consider the collaborative work Les Oiseaux d'Irène (2007), in which a specific archival encounter is documented: Dado appeals to the imaginary figure of Irène Némirovsky while simultaneously engaging with the unique history of the manuscript of Némirovsky's Suite française. Dado's illustrations of Némirovsky's manuscript folios point to a deep ethical engagement with the archive which recalls the function of the manuscript as
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EL, HOUCINE KARBIJ. "LE BOYCOTT DES PRODUITS DE SOCIETES : SUR LES ENJEUX CONTESTATAIRES DE LA CONSOMMATION." Revue Droit et Société 1, no. 3 (2021): 105–23. https://doi.org/10.5281/zenodo.5703681.

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L’objet de cet article est d’examiner les enjeux contestataires de la consommation. Il se base sur la campagne lancée en Avril 2018 sur les réseaux sociaux numériques pour boycotter les produits de trois principales sociétés et contester l’immixtion des hommes d’affaires  dans le jeu politique depuis notamment les dernières élections législatives du 07 octobre 2015. L’article cherche à étudier l’activisme  des personnes engagées concrètement dans la mobilisation&nbs
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Dahm, Brandon, and Matthew Breuninger. "Virtue and the Psychology of Habit." American Catholic Philosophical Quarterly 96, no. 2 (2022): 291–315. http://dx.doi.org/10.5840/acpq2022119245.

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An exciting trend in virtue ethics is its engagement with empirical psychology. Virtue theorists have connected virtue to various constructs in empirical psychology. The strategy of grounding virtue in the psychological theory of habit, however, has yet to be fully explored. Recent decades of psychological research have shown that habits are an indispensable feature of human life, and virtues and habits have a number of similarities. In this paper, we consider whether virtues are psychological habits (i.e., habits as understood by the field of psychology). After some background to frame the in
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Schroeder, Thomas. "Virtual Engagement Best Practices." Major Gifts Report 22, no. 12 (2020): 1. http://dx.doi.org/10.1002/mgr.31602.

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Velasco, Joseph Ching, Jhazmin Joi C. Manguera, Eunice Julia V. Navalan, Julianna Nicole C. Limchiko, Trixie Anne Marie D. Bayot, and Marjorie Grace V. Mercado. "The Digital Dynamics of Political Engagement Among Filipino Youth: Examining Participation in Social Media Platforms." Pertanika Journal of Social Sciences and Humanities 32, no. 3 (2024): 1051–71. http://dx.doi.org/10.47836/pjssh.32.3.12.

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Youth participation has historically played a critical role in shaping the political landscape of the Philippines. Being immersed in digital technology, Generation Z has mostly shifted their activism from the streets to the virtual realm of diverse social media platforms. Through digital interactions, they champion causes and establish political dialogue by initiating socio-political movements online. This study utilized the Social Media Political Participation Scale to put into perspective the online political behaviors of Filipinos who are part of Generation Z. Specifically, the study center
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Akpan, Ekemini T., Nseabasi P. Essien, Ememobong O. Udoh, and Rebecca E. Vieyra. "Students’ Engagement in Mathematics with Virtual Resource: The Impact of Localization of PhET Interactive Simulation in Indigenous Nigerian Language." Asian Journal of Probability and Statistics 26, no. 12 (2024): 195–212. https://doi.org/10.9734/ajpas/2024/v26i12693.

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This study assessed the impact of a localized virtual learning tool; Physics Education Technology (PhET) interactive simulations on the achievements of students in Mathematics. The study adapted a questionnaire titled Student Engagement Measurement Scale (SEMS) in Mathematics. The SEMS has four latent constructs; cognitive, behavioral, agentic, and emotional engagements used to observe the impact of the localized virtual learning tool on students’ achievements in Mathematics. A sample of three hundred and thirty three (333) pre-degree students within the targeted population participated in the
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Winell, Erik, Jonas Nilsson, and Erik Lundberg. "Customer engagement behaviors on physical and virtual engagement platforms." Journal of Services Marketing 37, no. 10 (2023): 35–50. http://dx.doi.org/10.1108/jsm-03-2023-0084.

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Purpose This study aims to examine and compare the influence of the disposition to engage in engagement behaviors on physical and virtual engagement platforms, as well as the influence of these engagement behaviors on brand loyalty, value-in-use and word-of-mouth. Design/methodology/approach Data were collected using a survey distributed to a random sample of 10,000 fans of five teams in the Swedish top-division of elite football. An exploratory factor analysis was performed to derive a distinction between prevalent platforms, scales were validated through a confirmatory factor analysis and st
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Mishra, Rashmi, and Deepika Varshney. "Academic Integrity in Higher Education: Faculty Perceptions, Strategies, and Digital Challenges in the Digital Age." International Journal of All Research Education and Scientific Methods (IJARESM) 12, no. 4 (2024): 1387–96. https://doi.org/10.56025/IJARESM.2023.1201241387.

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The study surveyed faculty across various disciplines and experience levels using a mixed-method approach, showing significant insights into their perceptions, methods, and challenges towards Academic Integrity. The findings indicate a high awareness of academic dishonesty, with most university students reportedly engaging in such acts. Faculty employ diverse strategies to combat academic dishonesty, including syllabus integrity expectations, ethical dialogues, and varied assessment formats. However, challenges like the influence of the digital environment, online learning issues, and student
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Dissertations / Theses on the topic "Engagement virtuel"

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Houzangbe, Samory. "Impact sur l'expérience utilisateur en environnement virtuel immersif de l'utilisation d'objets connectés portés pour la rétroaction physiologique." Thesis, Paris, ENSAM, 2019. http://www.theses.fr/2019ENAM0011/document.

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Les objets connectés ont aujourd’hui pénétré les foyers et, poussés par une société tournée de plus en plus vers le bien-être, ces capteurs mesurent et proposent dorénavant une grande variété de données physiologiques. L’arrivée à maturité des technologies de la réalité virtuelle, couplée avec l’avènement des objets connectés, permet et favorise dès lors de nouvelles perspectives dans la proposition d’expériences immersives enrichies. De nombreux travaux dans le domaine de la réalité virtuelle rapportent l’exploitation des signaux physiologiques. Ceux-ci se basent principalement sur du matérie
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Larrue, Florian. "Influence des interfaces dans le transfert du virtuel au réel." Thesis, Bordeaux 2, 2011. http://www.theses.fr/2011BOR21886/document.

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La thématique générale de notre thèse porte sur le transfert virtuel/réel de connaissances spatiales, et plus particulièrement sur l’identification de variables susceptibles d’optimiser ce transfert. Notamment, nous nous sommes intéressés à l’influence des interfaces de déplacement, de l’engagement physique et des informations sensorielles relatives au corps sur l’acquisition et le transfert de connaissances spatiales du virtuel vers le réel. L’engagement physique a été manipulé à l’aide de deux interacteurs (tapis roulant Vs joystick) proposant respectivement un fort et un faible engagement p
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Rödström, Herman, and Pontus Fredriksson. "Virtual Reality's Effect on Engagement in Educational Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325370.

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This thesis explores how virtual reality solutions affect children in their learning through educational games. The goal is to improve educational games in terms of how engaging they are. Therefore, a game was developed for both desktop monitors and VR, some children played both versions and were then interviewed. The collected data indicates that VR engages the pupils more, however it does not seem to necessarily make them learn more. This may be in part because of VR’s novelty, only gaining a mainstream status in the recent years.<br>Denna uppsats undersöker hur virtuell verklighet (VR) påve
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Mitchell, Ryan Nathaniel. "The Correlation between Virtual Communication and Employee Engagement." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/497.

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Managers' ability to engage virtual employees (those in different geographic locations) is a determining factor of employee productivity and commitment to an organization. Since 2005, the number of U.S.-based virtual employees increased; however, research regarding virtual communication and employee engagement is limited. The purpose of this quantitative study was to examine if a significant correlation exists between employee engagement (the dependent variable) and the quantity and perceived quality of virtual management communication (the independent variables). The research question assesse
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Barhite, Brittany Lynn Barhite. "The Effects of Virtual Leadership Communication on Employee Engagement." Bowling Green State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1496918415648354.

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Perkins, Milton Jones. "Organizational Leadership Activities That Positively Influence Virtual Employee Engagement." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5030.

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Considering the growing virtual workforce, it is important for people-managers to understand whether traditional management techniques produce increased engagement and greater productivity with a virtual population. Guided by James Heskett, W. Earl Sasser Jr., and Leonard Schlesinger's conceptual Service Profit Chain framework, this study focused on addressing the gap in contemporary literature related to management techniques that influence virtual employee engagement. Much of the current research provides a foundation for managing and engaging traditional office-based employees. To better un
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Boey, Yew Tung. "Determinants of engagement in virtual social networks in Singapore." Doctoral thesis, importedStudentThesis, 2016. https://researchprofiles.canberra.edu.au/en/studentTheses/7acceca0-313d-45be-8d90-249a87f5bdc6.

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Santistevan, Diana. "Networks, relationships, and help : creating and maintaining engagement in global virtual "open" teams." Thesis, Paris 9, 2015. http://www.theses.fr/2015PA090025.

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Cette thèse explore la façon dont les managers suscitent l’engagement des membres au sein d’équipes ouvertes, internationales et virtuelles. Ce type d’équipe, qu’on nomme une équipe « ouverte » est caractérisée par : des interactions régulières entre les membres, pour atteindre des objectifs organisationnels spécifiques ; une appartenance floue et instable des membres ; une « pluri-appartenance » des membres : chaque membre est simultanément impliqué dans plusieurs équipes ; des managers disposant d’une responsabilité formelle, sans pour autant disposer d’une autorité formelle. Les équipes ouv
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Dow, Steven P. "Understanding user engagement in immersive and interactive stories." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26468.

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Thesis (Ph.D)--Computing, Georgia Institute of Technology, 2009.<br>Committee Chair: MacIntyre, Blair; Committee Member: Bolter, Jay; Committee Member: Guzdial, Mark; Committee Member: Mateas, Michael; Committee Member: Mynatt, Elizabeth. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Dong, Y. (Youngsu). "3d virtual world as an enabler for a hybrid virtual-physical situated civic engagement platform." Master's thesis, University of Oulu, 2017. http://jultika.oulu.fi/Record/nbnfioulu-201706022484.

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Abstract. User participatory design concept in the domain of urban computing has been playing a significant role around the industry and research area since it first came out. Many researchers and organisations involved in this strive to reach out a larger diversity of people so they could build urban environment better supportive and salubrious towards the community members. In this regard, we created a common ground platform for sharing opinions of people within the society by delivering a free speech from the public place. The installation is evaluated in our study dedicated in the context
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Books on the topic "Engagement virtuel"

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1965-, Foster Jonathan, ed. Collaborative information behavior: User engagement and communication sharing. Information Science Reference, 2010.

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Foster, Jonathan. Collaborative information behavior: User engagement and communication sharing. Information Science Reference, 2010.

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Anna-Teresa, Tymieniecka, ed. Virtues and passions in literature: Excellence, courage, engagements, wisdom, fulfilment. Springer, 2007.

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Reeves, Byron. Total engagement: How games and virtual worlds will change the way we work. Harvard Business Press, 2009.

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Foster, Jonathan. Collaborative information behavior: User engagement and communication sharing. Information Science Reference, 2010.

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Leighton, Read J., ed. Total engagement: How games and virtual worlds will change the way we work. Harvard Business Press, 2009.

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Reeves, Byron. Total engagement: Using games and virtual worlds to change the way people work and businesses compete. Harvard Business Press, 2009.

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Ongaro, Christopher. Virtual Personalization: Technology-Mediated Interactions and the Opportunities for Engagement and Connection in a Blended Learning Program. [publisher not identified], 2021.

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Ontario. Esquisse de cours 12e année: Sciences de l'activité physique pse4u cours préuniversitaire. CFORP, 2002.

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Ontario. Esquisse de cours 12e année: Technologie de l'information en affaires btx4e cours préemploi. CFORP, 2002.

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Book chapters on the topic "Engagement virtuel"

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Chewning, Lisa V. "Virtual Engagement." In The Handbook of Communication Engagement. John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119167600.ch30.

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Bickmore, Timothy, Daniel Schulman, and Langxuan Yin. "Engagement vs. Deceit: Virtual Humans with Human Autobiographies." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04380-2_4.

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Rehman, Mohsin Abdur, Khalid Mehmood, Raouf Ahmad Rather, Zahoor Ahmad Parray, and Zeeshan Ullah. "Customer Engagement and Virtual Reality." In Customer Engagement and Digital Business. Routledge, 2025. https://doi.org/10.4324/9781003508083-14.

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Henderson, Michael, Lyn Henderson, Scott Grant, and Hui Huang. "Cognitive Engagement in Virtual Worlds Language Learning." In Authentic Virtual World Education. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6382-4_8.

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Ring, Lazlo, Dina Utami, Stefan Olafsson, and Timothy Bickmore. "Increasing Engagement with Virtual Agents Using Automatic Camera Motion." In Intelligent Virtual Agents. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47665-0_3.

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Dollman, Emily. "Virtual Music Making." In Opening Doors: Orchestras, Opera Companies and Community Engagement. Routledge, 2023. http://dx.doi.org/10.4324/9781003198512-9.

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Grant, Scott, Hui Huang, and Sarah Pasfield-Neofitou. "Engagement in Second Life: Language Anxiety and Motivation." In Authentic Virtual World Education. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6382-4_7.

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Ooko, Ryota, Ryo Ishii, and Yukiko I. Nakano. "Estimating a User’s Conversational Engagement Based on Head Pose Information." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23974-8_29.

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Bickmore, Timothy, Laura Pfeifer, and Daniel Schulman. "Relational Agents Improve Engagement and Learning in Science Museum Visitors." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23974-8_7.

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Yu, Zhou, Xinrui He, Alan W. Black, and Alexander I. Rudnicky. "User Engagement Study with Virtual Agents Under Different Cultural Contexts." In Intelligent Virtual Agents. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47665-0_34.

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Conference papers on the topic "Engagement virtuel"

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Wylie, Neill. "BOOSTING ENGAGEMENT VIA VIRTUAL IMMERSIVE ENVIRONMENTS." In 17th annual International Conference of Education, Research and Innovation. IATED, 2024. https://doi.org/10.21125/iceri.2024.0354.

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Surya, U., N. Sampathsree, and M. Swetha. "Virtual Reality For Eco-Conscious Customer Engagement." In 2024 International Conference on Innovations and Challenges in Emerging Technologies (ICICET). IEEE, 2024. http://dx.doi.org/10.1109/icicet59348.2024.10616271.

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Vashisht, Sanchit, and Bhanu Sharma. "Virtual Wardrobe: Enhancing Consumer Engagement through Augmented Reality." In 2024 2nd International Conference on Recent Advances in Information Technology for Sustainable Development (ICRAIS). IEEE, 2024. https://doi.org/10.1109/icrais62903.2024.10811696.

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Molina-Cristobal, Arturo, Fan Hong, Vicki Dale, Li Hong Idris Lim, and Jolly Atit Shah. "EVALUATING STUDENT ENGAGEMENT IN VIRTUAL ELECTRONICS BASED LABORATORIES." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.1333.

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Kruachottikul, Pravee, Pinnaree Tea-makorn, Nagul Cooharojananone, et al. "Designing ChulaVerse: A Virtual World for Sustainable Community Engagement." In 2024 21st International Conference on Information Technology Based Higher Education and Training (ITHET). IEEE, 2024. https://doi.org/10.1109/ithet61869.2024.10837611.

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Hakobyan, Lilit, Richard Lee, and Thais Webber. "Virtual Tools and Student Engagement: Insights from Engineering Education." In 2025 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2025. https://doi.org/10.1109/educon62633.2025.11016523.

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R. S., NISHA, BRIANBOJOYOU J, and ASHIVIN A. "Engage AI: Monitoring and Enhancing Student Engagement in Virtual Classrooms." In 2025 International Conference on Computing and Communication Technologies (ICCCT). IEEE, 2025. https://doi.org/10.1109/iccct63501.2025.11019882.

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Gao, Yuning. "Virtual Reality Museums: Redefining Engagement and Understanding in Cultural Heritage." In 11th International Conference of the Immersive Learning Research Network. The Immersive Learning Research Network, 2025. https://doi.org/10.56198/94ns0c38.

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Pappas, Georgios, Evgenia Constantinou, Efstathia Nicodemou, Panagiotis Themistocleous, Joshua E. Siegel, and Christopher Christodoulides. "A GAMIFIED VIRTUAL LIBRARY TOWARDS ENHANCING STUDENT ENGAGEMENT IN DISTANCE LEARNING." In 19th International Technology, Education and Development Conference. IATED, 2025. https://doi.org/10.21125/inted.2025.0561.

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Leong, Wai Yie. "Beyond the Screen: Enhancing Student Engagement in Virtual Classrooms Using Gamification." In 2025 14th International Conference on Educational and Information Technology (ICEIT). IEEE, 2025. https://doi.org/10.1109/iceit64364.2025.10976109.

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Reports on the topic "Engagement virtuel"

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Park, Boram, Songyee Hur, and Leslie D. Stoel. A Netnography on Consumer Engagement in Virtual Brand Communities. Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-662.

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McCann, Michael. Signposting in a Virtual Learning Environment to boost attendance and engagement. The Economics Network, 2023. http://dx.doi.org/10.53593/n3645a.

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Talukder, Noor Mohammad, and Wahid bin Ahsan. The Impact of AI on Student Engagement in Virtual Learning within Bangladesh’s Higher Education Sector. Userhub, 2025. https://doi.org/10.58947/journal.jtgx34.

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This study examines the impact of Artificial Intelligence (AI) on student engagement in virtual learning environments within Bangladesh’s higher education sector, using a mixed-methods approach. The research integrates qualitative interviews with educators, students, and IT professionals, alongside a quantitative survey of 97 university students. Findings reveal that AI enhances academic performance by improving efficiency and simplifying complex tasks. However, concerns about over-reliance on AI, diminished critical thinking skills, and data privacy issues were prominent. Technical challenges
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Lyons, Jeff. Patriot Advanced Capability-3 (PAC-3) Virtual Engagement Simulation Testbed (VEST) Shelter Requirements Document. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada560934.

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Algarni, Youssef, Ravinder Saini, Sunil Vaddamanu, et al. The impact of virtual reality simulation in dental education: A systematic review of learning outcomes and student engagement. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2024. http://dx.doi.org/10.37766/inplasy2024.1.0096.

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Gonzalez-Esteban, Cristina. Black Sea Wreck Virtual Reconstruction to Reinvigorate Archaeological Data and Comparative Studies. Honor Frost Foundation, 2023. http://dx.doi.org/10.33583/mags2021.07.

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This short report tests a repeatable methodology for creating detailed virtual reconstructions where the model is a scientific container of the reconstruction information. The project reconstructed a Black Sea shipwreck using a photogrammetry survey and proposed a hypothesis of how it would have looked prior to sinking. To this “shell”, the metadata and paradata were added using BIM: Extended Matrix and Graphic Scale of Evidence. Academically, the “source-based reconstruction” opened a new spectrum of questions related to the ship and its community (chronology, building, propulsion, usage). Th
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Ruzante, Juliana M., Ellen Thomas Shumaker, Sidney Holt, et al. Eliciting Stakeholder Perceptions Using a Novel Online Engagement Platform: A Case Study on Nano-Agrifoods. RTI Press, 2022. http://dx.doi.org/10.3768/rtipress.2022.op.0071.2201.

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Stakeholder engagement is an important component in developing policies on critical issues such as the use and development of novel methods and technologies, including biotechnologies and nanotechnologies. Understanding the perspectives, needs, and concerns of stakeholder groups can facilitate the development of transparent and trusted policy recommendations. Innovative online research platforms have been developed as alternatives to typical stakeholder engagement methods such as in-person focus groups, interviews, and online and paper surveys. These platforms facilitate the engagement of geog
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Odobetska, Iryna. ADAPTING REGIONAL TELEVISION CONTENT TO THE FORMAT OF SOCIAL NETWORKS (ON THE EXAMPLE OF THE VITA TV CHANNEL). Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12163.

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The article examines the peculiarities of the regional media and the specifics of creating the content of the TV channel’s social networks. The prerequisites for the need to distribute TV content in modern forms of the virtual environment are provided. Ukraine is actively implementing digital technologies in television, which leads to the improvement of the quality and diversity of local media, as a result of which regional television becomes more flexible, interactive and adaptive to changes in consumer preferences and technological capabilities. The growing popularity of social media is bein
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Cagle, Taylor, Emily Russ, Kelsey Fall, et al. Proceedings from the US Army Corps of Engineers (USACE) 2021 Beneficial Use of Dredged Material Virtual Workshop. Engineer Research and Development Center (U.S.), 2023. http://dx.doi.org/10.21079/11681/47561.

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On 13–15 July 2021, 58 representatives from Headquarters, US Army Corps of Engineers (USACE), 2 USACE Divisions, 14 USACE districts, and US Army Engineer Research and Development Center’s (ERDC) Environmental (EL) and Coastal Hydraulics (CHL) Laboratories came together and participated in a virtual workshop on the beneficial use (BU) of dredged material. The overall goal was to organize the BU community across USACE and develop a path forward to increase BU practices. Talks and discussions focused on the current status of BU across USACE, including success stories on innovative BU projects, ch
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Bosche, Lauren, Dan Walker, Thomas Douglas, et al. Collaborative Development of Natural and Nature-Based Solutions for Coastal Resiliency in the Arctic and Adjacent Regions : a workshop. Engineer Research and Development Center (U.S.), 2025. https://doi.org/10.21079/11681/49636.

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Abstract:
The workshop “Collaborative Development of Natural and Nature-Based Solutions for Coastal Resiliency in the Arctic and Adjacent Regions” was held in Reston, Virginia, October 24–25, 2023. The objective was to assemble diverse international partners in a hybrid in-person and virtual setting to focus on the viability of applying Nature-Based Solutions (NBS) to solve engineering challenges in the Arctic and similar cold region locations. The goals of the two-day workshop were to share recent efforts implementing NBS to mitigate coastal hazards such as flooding and erosion in northern high latitud
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