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Journal articles on the topic 'Engagement virtuel'

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1

Weil, Armelle. "Vers un militantisme virtuel ? Pratiques et engagement féministe sur Internet." Nouvelles Questions Féministes 36, no. 2 (2017): 66. http://dx.doi.org/10.3917/nqf.362.0066.

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Dumazert, Jean-Pierre. "Chef de guilde et entrepreneur-leader : des points de liaison pour quelle appréciation du risque ?" Management & Sciences Sociales N° 17, no. 2 (2014): 26–48. http://dx.doi.org/10.3917/mss.017.0026.

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Cet article présente notre recherche sur les mondes virtuels et plus particulièrement sur les Jeux Massivement Multi-Joueurs. Le questionnement tend à affiner la vision d’un chef de guilde, qualifié d’entrepreneur-leader sur des contrées virtuelles peu connues en général du chercheur en gestion ou du grand public. Le chef de guilde et son alter-ego dans le monde de l’entreprise (entrepreneur, manager, décideur), diffèrent sur de nombreux points bien que des éléments de liaison existent entre ces deux profils. Entre capacités (compétence) et vision managériale (objectifs, engagement), l’appréci
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Jones, David Houston. "The Don de langue and the Archival Pledge: Dado's Les Oiseaux d'Irène and Némirovsky's Suite française." Nottingham French Studies 51, no. 3 (2012): 330–41. http://dx.doi.org/10.3366/nfs.2012.0031.

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This article considers the underlying archival poetics of the collaboration between the artist Dado (Miodrag Djuric) and the author Claude Louis-Combet. In particular I consider the collaborative work Les Oiseaux d'Irène (2007), in which a specific archival encounter is documented: Dado appeals to the imaginary figure of Irène Némirovsky while simultaneously engaging with the unique history of the manuscript of Némirovsky's Suite française. Dado's illustrations of Némirovsky's manuscript folios point to a deep ethical engagement with the archive which recalls the function of the manuscript as
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EL, HOUCINE KARBIJ. "LE BOYCOTT DES PRODUITS DE SOCIETES : SUR LES ENJEUX CONTESTATAIRES DE LA CONSOMMATION." Revue Droit et Société 1, no. 3 (2021): 105–23. https://doi.org/10.5281/zenodo.5703681.

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L’objet de cet article est d’examiner les enjeux contestataires de la consommation. Il se base sur la campagne lancée en Avril 2018 sur les réseaux sociaux numériques pour boycotter les produits de trois principales sociétés et contester l’immixtion des hommes d’affaires  dans le jeu politique depuis notamment les dernières élections législatives du 07 octobre 2015. L’article cherche à étudier l’activisme  des personnes engagées concrètement dans la mobilisation&nbs
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Dahm, Brandon, and Matthew Breuninger. "Virtue and the Psychology of Habit." American Catholic Philosophical Quarterly 96, no. 2 (2022): 291–315. http://dx.doi.org/10.5840/acpq2022119245.

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An exciting trend in virtue ethics is its engagement with empirical psychology. Virtue theorists have connected virtue to various constructs in empirical psychology. The strategy of grounding virtue in the psychological theory of habit, however, has yet to be fully explored. Recent decades of psychological research have shown that habits are an indispensable feature of human life, and virtues and habits have a number of similarities. In this paper, we consider whether virtues are psychological habits (i.e., habits as understood by the field of psychology). After some background to frame the in
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Schroeder, Thomas. "Virtual Engagement Best Practices." Major Gifts Report 22, no. 12 (2020): 1. http://dx.doi.org/10.1002/mgr.31602.

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Velasco, Joseph Ching, Jhazmin Joi C. Manguera, Eunice Julia V. Navalan, Julianna Nicole C. Limchiko, Trixie Anne Marie D. Bayot, and Marjorie Grace V. Mercado. "The Digital Dynamics of Political Engagement Among Filipino Youth: Examining Participation in Social Media Platforms." Pertanika Journal of Social Sciences and Humanities 32, no. 3 (2024): 1051–71. http://dx.doi.org/10.47836/pjssh.32.3.12.

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Youth participation has historically played a critical role in shaping the political landscape of the Philippines. Being immersed in digital technology, Generation Z has mostly shifted their activism from the streets to the virtual realm of diverse social media platforms. Through digital interactions, they champion causes and establish political dialogue by initiating socio-political movements online. This study utilized the Social Media Political Participation Scale to put into perspective the online political behaviors of Filipinos who are part of Generation Z. Specifically, the study center
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Akpan, Ekemini T., Nseabasi P. Essien, Ememobong O. Udoh, and Rebecca E. Vieyra. "Students’ Engagement in Mathematics with Virtual Resource: The Impact of Localization of PhET Interactive Simulation in Indigenous Nigerian Language." Asian Journal of Probability and Statistics 26, no. 12 (2024): 195–212. https://doi.org/10.9734/ajpas/2024/v26i12693.

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This study assessed the impact of a localized virtual learning tool; Physics Education Technology (PhET) interactive simulations on the achievements of students in Mathematics. The study adapted a questionnaire titled Student Engagement Measurement Scale (SEMS) in Mathematics. The SEMS has four latent constructs; cognitive, behavioral, agentic, and emotional engagements used to observe the impact of the localized virtual learning tool on students’ achievements in Mathematics. A sample of three hundred and thirty three (333) pre-degree students within the targeted population participated in the
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Winell, Erik, Jonas Nilsson, and Erik Lundberg. "Customer engagement behaviors on physical and virtual engagement platforms." Journal of Services Marketing 37, no. 10 (2023): 35–50. http://dx.doi.org/10.1108/jsm-03-2023-0084.

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Purpose This study aims to examine and compare the influence of the disposition to engage in engagement behaviors on physical and virtual engagement platforms, as well as the influence of these engagement behaviors on brand loyalty, value-in-use and word-of-mouth. Design/methodology/approach Data were collected using a survey distributed to a random sample of 10,000 fans of five teams in the Swedish top-division of elite football. An exploratory factor analysis was performed to derive a distinction between prevalent platforms, scales were validated through a confirmatory factor analysis and st
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Mishra, Rashmi, and Deepika Varshney. "Academic Integrity in Higher Education: Faculty Perceptions, Strategies, and Digital Challenges in the Digital Age." International Journal of All Research Education and Scientific Methods (IJARESM) 12, no. 4 (2024): 1387–96. https://doi.org/10.56025/IJARESM.2023.1201241387.

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The study surveyed faculty across various disciplines and experience levels using a mixed-method approach, showing significant insights into their perceptions, methods, and challenges towards Academic Integrity. The findings indicate a high awareness of academic dishonesty, with most university students reportedly engaging in such acts. Faculty employ diverse strategies to combat academic dishonesty, including syllabus integrity expectations, ethical dialogues, and varied assessment formats. However, challenges like the influence of the digital environment, online learning issues, and student
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Sajjanhar, Atul. "Virtual Worlds for Student Engagement." Creative Education 03, no. 06 (2012): 796–801. http://dx.doi.org/10.4236/ce.2012.326118.

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Kembau, Agung Stefanus, Arifmanuel Kolondam, and Nancy Henrietta Jessamine Mandey. "VIRTUAL INFLUENCERS AND DIGITAL ENGAGEMENT." Jurnal Manajemen Pemasaran 18, no. 2 (2024): 123–36. http://dx.doi.org/10.9744/pemasaran.18.2.123-136.

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This study addresses a critical gap in digital marketing by examining the impact of virtual influencers on consumer engagement, focusing on Gen Z and Gen Y in Indonesia’s Jabodetabek region. While virtual influencers are gaining traction globally and locally, limited research has explored the factors that drive consumer interaction in diverse, digitally evolving markets like Indonesia. This study investigates the roles of perceived authenticity, content quality, and technological sophistication, with a particular emphasis on the moderating effect of digital literacy—a factor often overlooked i
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Latif, Subhenur. "Learning Engagement in Virtual Environment." International Journal of Computer Applications 148, no. 11 (2016): 7–13. http://dx.doi.org/10.5120/ijca2016911289.

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Akanda, Firoz, and Mizanur Rahman Babu. "Learners’ Engagement in the Online Classes at the University Level in Bangladesh." Shanlax International Journal of English 10, no. 4 (2022): 20–29. http://dx.doi.org/10.34293/english.v10i4.5109.

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The growing pandemic situation has led the world’s education to the online platform where students’ engagement has been the prime concern of educators, teachers, and researchers. This study aims to report the level of engagement in the online classes in addition to the feeling of the teachers and students towards it. Only a few studies on students’ engagement in the university-level online classes in Bangladesh have yet been conducted. To find the in-depth perfective result, this study has used a quantitative method where one hundred and thirty-eight participants including teachers and student
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Chetana, Chetana. "Chatbots and Virtual Assistants in E-commerce: Transforming Customer Service and Engagement." International Journal of Research Publication and Reviews 5, no. 10 (2024): 1521–28. http://dx.doi.org/10.55248/gengpi.5.1024.2743.

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Dayma, Sahil. "Analyzing Consumer Behavior in Metaverse Environment." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 04 (2025): 1–9. https://doi.org/10.55041/ijsrem44649.

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The metaverse is quickly transforming digital consumer behavior, especially among Generation Z, who are digital natives by nature. This research investigates Gen Z's interaction with the metaverse, with an emphasis on awareness, information search, interaction, and post-engagement assessment. With a survey research design involving 197 respondents and Factor Analysis via SPSS, the study presents three major factors that drive consumer behavior: Metaverse Usage Behavior and Engagement, Perceived Usefulness and Trust, and Financial and Technical Barriers. Results reveal that Gen Z engages in act
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Stepaniuk, Krzysztof. "The Model of Tourist Virtual Community Members Engagement Management." Business: Theory and Practice 17, no. (1) (2015): 74–79. https://doi.org/10.3846/btp.2016.566.

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Building numerous and active virtual tourist communities involved in the tourist brand, connected with product, attraction or travel destination is a significant challenge for a dynamic and competitive tourist market. The main aim of presented pilot study was the drawing up guidelines for development of users engagement of selected virtual tourist communities on the example of Facebook. For that purpose a ranking of the most popular indicators of thematic areas, around which virtual tourist communities are formed was built. Simultaneously a typology of members of virtual tourist communities wa
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Bigné, Enrique, Alberto Badenes, Carla Ruiz, and Luisa Andreu. "VIRTUAL CLASSROOM: TEACHER SKILLS TO PROMOTE STUDENT ENGAGEMENT." Journal of Management and Business Education 1, no. 2 (2018): 87–105. http://dx.doi.org/10.35564/jmbe.2018.0008.

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The Virtual Classroom is the main tool for blended learning, since it allows the breaking of time and space barriers between the teacher and the student. In order to develop and put into practice a higher studies course through this tool, teachers need to have a series of skills related to the command of digital technologies and an understanding of students’ affective and behavioral states: and to then apply appropriate communication strategies to deliver course content and prepare students for this innovative learning approach. This study reviews educational research literature on virtual cla
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Joy Onma Enyejo, Omotoyosi Qazeem Obani, Olusegun Afolabi, Emmanuel Igba, and Akan Ime Ibokette. "Effect of Augmented Reality (AR) and Virtual Reality (VR) experiences on customer engagement and purchase behavior in retail stores." Magna Scientia Advanced Research and Reviews 11, no. 2 (2024): 132–50. http://dx.doi.org/10.30574/msarr.2024.11.2.0116.

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This review paper explores the impact of Augmented Reality (AR) and Virtual Reality (VR) technologies on customer engagement and purchasing behavior in retail settings. As immersive technologies continue to evolve, AR and VR are increasingly employed to enhance the shopping experience, offering interactive and personalized engagements that traditional retail cannot match. Through a comprehensive analysis of recent literature, the paper highlights how AR applications, such as virtual try-ons and interactive product displays, significantly enhance customer engagement by providing novel and enric
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Dinesh B. Hanchate et al.,, Dinesh B. Hanchate et al ,. "Employee Engagement in Virtual Industrial Environment." International Journal of Industrial Engineering & Technology 11, no. 2 (2021): 11–16. http://dx.doi.org/10.24247/ijietdec20212.

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21

Estrada Molina, Odiel, Dieter Reynaldo Fuentes Cancell, and Alién García Hernández. "El engagement en la educación virtual." Texto Livre: Linguagem e Tecnologia 14, no. 2 (2021): e33936. http://dx.doi.org/10.35699/1983-3652.2021.33936.

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Los cursos virtuales son alternativas educativas que contribuyen a la formación permanente de los profesionales. Lograr un adecuado engagement permite elevar la motivación, compromiso, responsabilidad y emociones positivas hacia el logro de los objetivos y metas de aprendizaje. Debido a las actuales condiciones de confinamiento provocado por la pandemia Covid-19 es imprescindible lograr un engagement en los cursos virtuales. Este estudio tiene como objetivo determinar si el rediseño del curso virtual “Introducción a la evaluación de la usabilidad de sistemas informáticos” ofertado en la Univer
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Grenfell, Janette, and Ian Warren. "Virtual Worlds to Enhance Student Engagement." International Journal of Technology, Knowledge, and Society 6, no. 1 (2010): 25–40. http://dx.doi.org/10.18848/1832-3669/cgp/v06i01/56066.

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23

Kieżel, Małgorzata, and Joanna Wiechoczek. "Customer engagement behavior in virtual space." Studia i Prace WNEiZ 43 (2016): 153–64. http://dx.doi.org/10.18276/sip.2016.43/3-14.

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Alonso-Dos-Santos, Manuel, Francisco Rejón Guardia, Carlos Pérez Campos, Ferran Calabuig-Moreno, and Yong Jae Ko. "Engagement in sports virtual brand communities." Journal of Business Research 89 (August 2018): 273–79. http://dx.doi.org/10.1016/j.jbusres.2017.12.053.

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Dickinson, K. J., K. E. Caldwell, E. A. Graviss, et al. "Assessing learner engagement with virtual educational events: Development of the Virtual In-Class Engagement Measure (VIEM)." American Journal of Surgery 222, no. 6 (2021): 1044–49. http://dx.doi.org/10.1016/j.amjsurg.2021.09.021.

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Kim, Ki-Sung, and Hyun-Jin Jo. "A Study on theMediating Role of Emotional Commitment in the Relationship with Job Engagement by Organizational Virtues of Hotel Executive Chefs." Foodservice Management Society of Korea 26, no. 4 (2023): 5–24. http://dx.doi.org/10.47584/jfm.2023.26.4.5.

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In this study, considering the characteristics of the hotel industry, the relationship between the organizational virtues of the head chef of the hotel and the employee's job enthusiasm was identified. It is intended to provide implications for To summarize the research results of this thesis, first, it was found that the organizational virtues of the head chef of a hotel had a statistically significant (+) effect on job enthusiasm. Second, the executive chef's organizational virtue was found to have a significant (+) effect on the emotional commitment of employees. Third, it was found that em
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Medina, Lana. "“Fridays Are Racist”." International Journal of Technoethics 15, no. 1 (2024): 1–19. http://dx.doi.org/10.4018/ijt.344025.

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Social media platforms have become a threat to democracy and human flourishing. Critics have previously expressed alarm that our ever-increasing technological habits are negatively influencing human values and virtues. This research explores how the engagement design of social media sites is a morally questionable metric for social media ‘success'. Using a virtue ethics framework in relation to technology ethics research, as well as drawing from the work of Ellul (1962) and technology philosophers, this paper emphasizes the need for perspective and civility in engagement and argues for solutio
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Vidolov, Simeon. "Virtual Interactions as Intercorporeal Engagements." Academy of Management Proceedings 2018, no. 1 (2018): 16996. http://dx.doi.org/10.5465/ambpp.2018.16996abstract.

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Guo, Shujuan. "Implementation of Immersive Virtual Reality Games and Learning Engagement for Selected Mathematical Concepts among Middle School Students in Ganzhou City, China." International Journal of Social Science and Human Research 07, no. 06 (2024): 4395–99. https://doi.org/10.5281/zenodo.12579129.

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This study investigates the impact of immersive virtual reality (VR) on the learning engagement of students in selected mathematical concepts. A pretest-posttest design was employed to assess the cognitive, behavioral, and affective engagement levels of the respondents before and after the implementation of VR. The pretest results indicated moderate levels of engagement across all dimensions, with notable areas for improvement in attentiveness, collaborative skills, and satisfaction with progress. Following the implementation of immersive VR, significant improvements were observed in all engag
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Gourlay, Lesley. "There Is No 'Virtual Learning': The Materiality of Digital Education." Journal of New Approaches in Educational Research 10, no. 1 (2021): 57. http://dx.doi.org/10.7821/naer.2021.1.649.

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The distinction between face-to-face and distant digitally-mediated educational engagement is a complex one, and the two modes are often combined in practice, via ‘blended learning’ or the use of a VLE to support campus-based teaching. The current Covid-19 pandemic has thrown this distinction into relief, in a context where educationalists have been forced to move to fully distant engagement in a very short timeframe. This paper explores how this predicament has brought to the fore the nature of our engagement with digital knowledge practices and screen-based communication, arguing that the no
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Parija, Subhash C., and Prateek S. Shrivastava. "Fostering Student Engagement in Virtual Learning Environment." SBV Journal of Basic, Clinical and Applied Health Science 4, no. 3 (2021): 57–58. http://dx.doi.org/10.5005/jp-journals-10082-03123.

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Read, Tyler, Christopher A. Sanchez, and Raffaele De Amicis. "Engagement and time perception in virtual reality." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (2021): 913–18. http://dx.doi.org/10.1177/1071181321651337.

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Virtual reality (VR) is a simulation tool that is being used extensively to study the effects of training and perception. However, several studies have shown that some aspects of perception within VR are not always accurate. The present study investigates the perception of time within a VR environment by asking for retrospective time judgments of the length of VR experiences. These environments varied in both the level of interaction with the VR environment, and also the spatial properties of the environment itself. The judged length of time did not significantly differ between conditions base
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Zwikael, Ofer, Arun A. Elias, and Mark J. Ahn. "Stakeholder collaboration and engagement in virtual projects." International Journal of Networking and Virtual Organisations 10, no. 2 (2012): 117. http://dx.doi.org/10.1504/ijnvo.2012.045730.

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Jing, Zhang, Heang Sotheara, and Mom Virak. "Virtual Community Engagement on Facebook Brand Page." JOURNAL OF INTERNATIONAL BUSINESS RESEARCH AND MARKETING 2, no. 1 (2016): 7–13. http://dx.doi.org/10.18775/jibrm.1849-8558.2015.21.3001.

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The behavior of consumers in virtual community varies according to the types of the community they feel belonged to. The study may not only be conducted to understand what drives consumers to participate in the virtual brand community but may also seek to understand how members could get themselves with the community. The finding indicates that hedonic benefit is the strongest stimulus, which links to higher engagement. Though economic motive and product learning are not found to have a significant effect on sharing and commenting behavior; they are considered inherent. From theoretical contri
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Pringgabayu, Dematria, Disman Disman, and Rofi Rofaida. "Decoding Virtual Employee Engagement: A Bibliometric Analysis." Ekonomis: Journal of Economics and Business 8, no. 2 (2024): 1067. http://dx.doi.org/10.33087/ekonomis.v8i2.1485.

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This study investigates virtual employee engagement using a bibliometric analysis methodology. The objective of this study is to collect information and data pertinent to virtual employee engagement. In conducting this study, the researcher collected and extracted data from the Scopus database. In July 2023, a total of 933 articles were discovered in the Scopus database. After that, VOSviewer is used for scientific mapping and analysis of publication performance, including identifying the contributions of authors, journals, countries, and the number of author keywords. The quantity of publicat
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Christopoulos, Athanasios, Marc Conrad, and Mitul Shukla. "Increasing student engagement through virtual interactions: How?" Virtual Reality 22, no. 4 (2018): 353–69. http://dx.doi.org/10.1007/s10055-017-0330-3.

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Chen, Jingyuan, Zongjian Fu, Hongfeng Liu, and Jinku Wang. "Effectiveness of Virtual Reality on Learning Engagement." International Journal of Web-Based Learning and Teaching Technologies 19, no. 1 (2023): 1–14. http://dx.doi.org/10.4018/ijwltt.334849.

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With its immersive, interactive, and creative capabilities, virtual reality (VR) has been widely used in educational settings to provide students with challenging real-world experiences. As a result, interest in its effectiveness has grown. The goal of this meta-analysis is to examine how VR technology affects students' motivation to study. A comprehensive analysis of the literature up to December 2022 revealed 15 randomized controlled trials or quasi-experimental studies. These studies were also coded to examine the moderating effects of their features, such as types of learner engagement, le
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Makki, Ali. "COMPREHENDING AND CONSUMER ENGAGEMENT IN VIRTUAL BRANDCOMMUNITIES." E-Journal VFU, no. 21 (February 18, 2025): 93–103. https://doi.org/10.53606/evfu.21.93-103.

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Congruity theory is used in this study to examine the dynamics of customerparticipation in online brand communities (OBCs). It specifically looks at how important aspects that drive customer engagement are self-brand image congruity and value congruity. As a natural byproduct of customer interaction, brand loyalty is also closely examined. The paper provides aconceptual model that shows the connections between various components that are theoretically proposed.
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Ivancic, Daniel, Damian Schofield, and Lisa Dethridge. "A virtual perspective: measuring engagement and perspective in virtual art galleries." International Journal of Arts and Technology 9, no. 3 (2016): 273. http://dx.doi.org/10.1504/ijart.2016.078613.

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Ivancic, Daniel, Damian Schofield, and Lisa Dethridge. "A virtual perspective: measuring engagement and perspective in virtual art galleries." International Journal of Arts and Technology 9, no. 3 (2016): 273. http://dx.doi.org/10.1504/ijart.2016.10000209.

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Li, Xiufang (Leah), Kim A. Johnston, and Juan Feng. "Virtual community engagement: Engaging virtual communities for nation branding through sports." Public Relations Review 50, no. 3 (2024): 102440. http://dx.doi.org/10.1016/j.pubrev.2024.102440.

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Durga, Chavali1* Vinod Kumar Dhiman2 Siri Chandana Katari3. "AI-Powered Virtual Health Assistants: Transforming Patient Engagement Through Virtual Nursing." International Journal in Pharmaceutical Sciences 2, no. 2 (2024): 613–24. https://doi.org/10.5281/zenodo.10691495.

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The age of AI (Artificial Intelligence) is here, and it impacts every aspect of our lives. There was a time when AI was only a complicated technological word, but it has become an undeniable part of many different industries. Similarly, healthcare has witnessed significant transformation at the hands of AI as it has revolutionized patient care. It has changed the way healthcare professionals diagnose issues and design treatment plans. One of the biggest benefits of AI in healthcare is the emergence of virtual health assistants, who have played an essential role in increasing accessibility to h
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DeCoste, D. Marcel. "“A professor of darkness”: Higher Education and the Annihilation of Virtue in Cormac McCarthy's The Sunset Limited." Cormac McCarthy Journal 19, no. 2 (2021): 109–27. http://dx.doi.org/10.5325/cormmccaj.19.2.0109.

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Abstract While critics have remarked how The Sunset Limited stresses White's identity as a professor, they have had little to say regarding what this fact and White's suicidal longing reveal concerning McCarthy's view of the contemporary university. This article fills this gap by scrutinizing White's death wish through the lens of the academy's engagement with virtue. Drawing upon John Henry Newman's understanding of the relationship between the university and character formation, as well as traditional formulations of classical and Christian virtues, I show how White's arguments in favor of s
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Higgs, Philip. "Education for sustainable development and the virtue of education." Acta Academica: Critical views on society, culture and politics 34, no. 2 (2002): 138–53. https://doi.org/10.38140/aa.v34i2.764.

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In this article I shall critically reflect on the discourse of education for “sustainable development”. When referring to the virtue of education, I shall argue that the discourse on education for “sustainable development” should be informed not only by economic, environmental and sociological considerations, but also by an educational content which regards education as a matter of personal engagement. Such an educational content will ensure the safeguarding of the virtues which sustain a human/e world and the self-empowerment of people.
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F. Breidbach, Christoph, Roderick Brodie, and Linda Hollebeek. "Beyond virtuality: from engagement platforms to engagement ecosystems." Managing Service Quality 24, no. 6 (2014): 592–611. http://dx.doi.org/10.1108/msq-08-2013-0158.

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Purpose – Understanding the role and implications of information and communication technology (ICT) in service is the key research priority for service science and the management of service quality. The purpose of this paper is to address this priority by providing insights into the role of “engagement platforms” (EPs), physical or virtual customer touch points where actors exchange resources and co-create value. Despite an emerging body of literature that emphasizes the fit between engagement and technology-enabled service contexts, EPs remain ill-defined. Specifically, little is known about
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DiBello, Lia, and Whit Missildine. "The Future of Immersive Instructional Design for the Global Knowledge Economy." International Journal of Web-Based Learning and Teaching Technologies 6, no. 3 (2011): 14–34. http://dx.doi.org/10.4018/jwltt.2011070102.

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Instructional design has not kept pace with the growth of the globalized knowledge economy. In the area of project management, a volatile global economy requires immersive learning and training exercises targeted to expert learners that have not yet been widely adopted. The authors developed a 16-hour, immersive collective learning experience for mid- to high-level project managers. The exercise was carried out in the Second Life Virtual Worlds platform and aimed to accelerate learning among participants. In addition, the authors tested a number of questions about the capacity of Virtual World
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47

Nazare, Ana-Karina, Alin Moldoveanu, and Florica Moldoveanu. "Virtual Journeys, Real Engagement: Analyzing User Experience on a Virtual Travel Social Platform." Information 15, no. 7 (2024): 396. http://dx.doi.org/10.3390/info15070396.

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A sustainable smart tourism ecosystem relies on building digital networks that link tourists to destinations. This study explores the potential of web and immersive technologies, specifically the Virtual Romania (VRRO) platform, in enhancing sustainable tourism by redirecting tourist traffic to lesser-known destinations and boosting user engagement through interactive experiences. Our research examines how virtual tourism platforms (VTPs), which include web-based and immersive technologies, support sustainable tourism, complement physical visits, influence user engagement, and foster community
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48

Song, Chuanxiang, Seong-Yoon Shin, and Kwang-Seong Shin. "Exploring the Key Characteristics and Theoretical Framework for Research on the Metaverse." Applied Sciences 13, no. 13 (2023): 7628. http://dx.doi.org/10.3390/app13137628.

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This study presents an insightful examination of the conceptual and practical facets of the Metaverse by establishing a novel theoretical framework underpinned by an empirical case study of the Sandbox platform. Anchored in the principles of legality, virtual-reality integration, technological affinity, and community-driven innovation, the paper elucidates the inherent characteristics and potentialities of the Metaverse. Through meticulous research, the paper investigates the antecedents and evolution of the Metaverse, postulating an open, decentralized, and self-regulating ecosystem predicate
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49

Nahl, Diane. "Affective Load and Engagement in Second Life." International Journal of Virtual and Personal Learning Environments 1, no. 3 (2010): 1–16. http://dx.doi.org/10.4018/jvple.2010070101.

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New users of virtual environments face a steep learning curve, requiring persistence and determination to overcome challenges experienced while acclimatizing to the demands of avatar-mediated behavior. Concurrent structured self-reports can be used to monitor the personal affective and cognitive struggles involved in virtual world adaptation to specific affordances while performing particular tasks and activities with avatars. Examination of user discourse in self-reports reveal that participants focus on micro-management concerns about how to proceed in an activity, replete with intense emoti
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Dirin, Amir, and Teemu H. Laine. "The Influence of Virtual Character Design on Emotional Engagement in Immersive Virtual Reality: The Case of Feelings of Being." Electronics 12, no. 10 (2023): 2321. http://dx.doi.org/10.3390/electronics12102321.

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Immersive virtual reality applications based on head-mounted displays are gaining momentum among students and educational institutes, but there is a lack of information about the preferences of virtual characters and emotional engagement in these applications. The objectives of this study were to: (i) evaluate participants’ preferences on virtual characters in virtual reality; (ii) measure emotional engagement among the users in terms of Feelings of Being; and (iii) identify relationships between virtual characters and emotional engagement. We conducted a mixed-method user experience evaluatio
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