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Journal articles on the topic 'Engine 3D Game Development'

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1

Rao, Vipul. "Game Development using Panda 3D Game Engine." International Journal on Recent and Innovation Trends in Computing and Communication 3, no. 2 (2015): 534–36. http://dx.doi.org/10.17762/ijritcc2321-8169.150223.

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Ghodichor, Nitesh, Vaishali Patil, Yash Nagpure, and Yashavi Viragade. "A Comprehensive Investigation of 3D Game Development with Unreal Engine." International Journal of Microsystems and IoT 3, no. 1 (2025): 1499–506. https://doi.org/10.5281/zenodo.15473298.

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This study represents a comprehensive investigation into the creation of a three-dimensional (3D) game utilizing the features of the Unreal Engine, a leading resource in the gaming sector. The study carefully analyzes every phase of game development, from initial design to thorough testing, highlighting the distinctive features of the Unreal Engine that streamline this process. The game, created within the framework of this investigation, is designed to be captivating, user-focused, and visually outstanding, leveraging the advanced graphics rendering and physics simulation features of the Unre
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Li, Jiaming. "Research and Analysis of 3D games." Highlights in Science, Engineering and Technology 31 (February 10, 2023): 132–38. http://dx.doi.org/10.54097/hset.v31i.4825.

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With the progress of game technology, 3D games have gradually become an important part of the game field. However, the relevant analysis and discussion literature is not sufficient. Therefore, this paper discusses the relevant content of 3D games, starting with understanding the development history of 3D games, and analysing 3D game technology step by step. The characteristics of game engine and unreal engine are analysed. In addition, this paper details some of the early games that were considered 3D games. Including 3D game software and a series of production steps. Focus on the analysis of
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Raut, Nihar. "3D First-Person Shooter Game Development Using Unreal Engine 5." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (2023): 4106–15. http://dx.doi.org/10.22214/ijraset.2023.51039.

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Abstract: This research paper will explore the development of a 3D first-person shooter game using Unreal Engine 5. The paper will cover the basics of game development using Unreal Engine 5 and how it can be used to create a 3D first-person shooter game. Unreal Engine has changed significantly over the years and thus this paper will also explore the new features and techniques introduced in recent years. Additionally, the paper will discuss the challenges faced during the game development process and how they were overcome.
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Afif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.

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The development of hardware increasing rapidly has made game developers take advantage of a variety of new resources that can improve their games. Epic games is a mature game developer who managed to make thousands game and delivered to the hands of gamers . A game engine called Unreal Engine is a big secret behind the success of Epic Games . The game engine is free if you just want to learn or just want to create a personal project and the game is not to be in comercial purposes . It is unfortunate that many students don’t even know of the existence of unreal engine , most of them make use of
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Hendriyani, Mungky, Agung Dharma Saputra, and Febrianto Herlambang. "PENGARUH UNREAL ENGINE DALAM PERKEMBANGAN DUNIA GAME." JEIS: JURNAL ELEKTRO DAN INFORMATIKA SWADHARMA 2, no. 2 (2022): 55–69. http://dx.doi.org/10.56486/jeis.vol2no2.226.

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The development of games industries today is speedy and has become more modern. The game company must develop their game to the next level, for example not long-ago Epic Games company release their new engine. The engine used for making the game can be used for 3D modeling as well. Unreal Engine 5 provided terrific graphics and more features than an older version of Unreal Engine. Epic Games company provided their engine free for all or open-source which can be used by anyone for free. Unreal Engine can be more useful for the game developer or 3D modeling. Without a doubt that Unreal Engine 5
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Begemann, Andrew, and James Hutson. "Empirical insights into AI-assisted game development: A case study on the integration of generative AI tools in creative pipelines." Metaverse 5, no. 2 (2024): 2568. http://dx.doi.org/10.54517/m.v5i2.2568.

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<p>This study conducts an empirical exploration of generative Artificial Intelligence (AI) tools across the game development pipeline, from concept art creation to 3D model integration in a game engine. Employing AI generators like Leonardo AI, Scenario AI, Alpha 3D, and Luma AI, the research investigates their application in generating game assets. The process, documented in a diary-like format, ranges from producing concept art using fantasy game prompts to optimizing 3D models in Blender and applying them in Unreal Engine 5. The findings highlight the potential of AI to enhance the co
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Crampen, David, Yogender Yadav, Shofia Ishar, Sisi Zlatanova, and Wenwen Tian. "Development of 3D UDTs for Traffic Monitoring in Unreal 5 Game Engine." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4-2024 (October 21, 2024): 131–38. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-2024-131-2024.

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Abstract. Digital Twins recently, are a much regarded research topic in geospatial engineering, offering great potential for optimization of a variety of interrelated processes in urban environments. A major component of a Digital Twin use case is real-time sensor data input and analysis, which is used as foundation for simulations that lead to decision-support for authorities or even automatic response into the physical environment. The use of game engines as platform for urban Digital Twin use cases is promising due to superior visualization and animation capabilities, that facilitate divers
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Rantanen, Toni, Arttu Julin, Juho-Pekka Virtanen, Hannu Hyyppä, and Matti T. Vaaja. "Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications." ISPRS International Journal of Geo-Information 12, no. 8 (2023): 310. http://dx.doi.org/10.3390/ijgi12080310.

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Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces (APIs). A large amount of open geospatial data is already available through various open data portals and APIs, such as REST and MQTT. Game engines, on the other hand, have been seen as highly potential platforms for urban digital twins, with recent development increasing the useability of geospatial data in game engines. This study explores t
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Stowell, Tim, Jon Scoresby, Michael R. Capell, and Brett E. Shelton. "Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine." International Journal of Gaming and Computer-Mediated Simulations 1, no. 4 (2009): 20–49. http://dx.doi.org/10.4018/jgcms.2009091502.

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Market 3D engines have all the capabilities needed for developing full-featured 3D simulation and game environments. However, for those in education and small business, it remains a formidable task to acquire the resources needed to purchase or create a development platform with cutting-edge capabilities. Leveraging existing and open-source software libraries can greatly enhance the main application development, freeing developers to focus more on the application concept itself rather than the needed supporting pieces. This article explores the nuances of successfully mixing core code with the
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Singh, Rajinder. "3D Game Development Engines and 3D Modelling." International Journal of Computer Sciences and Engineering 7, no. 4 (2019): 1047–53. http://dx.doi.org/10.26438/ijcse/v7i4.10471053.

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Wibowo, Matias Restu, and Wildan Wiguna. "Simulasi Latihan Menembak Menggunakan Unity 3D Berbasis Android di Yonzipur 9." Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) 5, no. 6 (2022): 980–88. http://dx.doi.org/10.32672/jnkti.v5i6.5390.

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Abstrak - Kegiatan latihan simulasi menembak dilakukan untuk mempelajari kembali teknik-teknik dasar menembak dan karakter senjata. Latihan menembak biasanya diawali dengan penyampaian beberapa materi pengetahuan kesenjataan. Salah satu masalah mendasar dalam dunia pendidikan militer adalah proses pelatihan yang memerlukan teknik membidik hingga menekan picu atau lebih dikenal dengan nabitepi yang benar. Penyampaian materi pada pelatihan tersebut kurang mendapatkan respon positif dari para prajurit TNI di Batalyon Zeni Tempur (Yonzipur) 9. Konstribusi pada penelitian ini bertujuan untuk menyaj
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Yogya, Resa, and Raymond Kosala. "Evaluation of Physics Frameworks for Building Web-Based Games." Journal of Games, Game Art, and Gamification 1, no. 1 (2021): 1–6. http://dx.doi.org/10.21512/jggag.v1i1.7241.

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Recently, WebGL technology has shown a lot of potential for developing games. Since this technology is still relatively new, there is still much potential in the game development area that has not been explored yet. This paper explores the development of a game engine made with WebGL technology that integrates some physics frameworks for developing web-based 2D or 3D games. Specifically, we integrated three open source physics frameworks, which are Bullet, Cannon, and JigLib, into a WebGL-based game engine. We assessed these frameworks using some experiments, in terms of their correctness or a
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HARMINI, TRIANA, FAISAL REZA PRADHANA, DEVI NUR SURYANITA, and KRISTINA WARNIASIH. "IMPLEMENTASI GAME EDUKASI 3D PADA MATERI ALJABAR MELALUI PENDEKATAN GAME DEVELOPMENT LIFE CYCLE (GDLC)." Riemann: Research of Mathematics and Mathematics Education 6, no. 1 (2024): 23–38. http://dx.doi.org/10.38114/rksfhj44.

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Peningkatan pendidikan dalam era digital menuntut pendekatan yang inovatif dan efektif dalam menyampaikan materi pelajaran. Game edukasi 3D tidak hanya memfasilitasi pemahaman konsep aljabar secara visual, tetapi juga menawarkan pengalaman belajar yang interaktif dan menyenangkan. Materi aljabar dapat disajikan dalam bentuk visualisasi game 3D yang menyenangkan dan dapat menarik perhatian siswa. Penelitian ini bertujuan untuk mengimplementasikan game edukasi 3D pada materi Aljabar menggunakan pendekatan Game Development Life Cycle (GDLC). Pembuatan asset 3D menggunakan adalah Unity engine vers
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Ma, Shu Guang. "The Research of Next-Gen Game Engine Virtual Reality in Actual Project." Applied Mechanics and Materials 443 (October 2013): 39–43. http://dx.doi.org/10.4028/www.scientific.net/amm.443.39.

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The progeny of the paper includes firstly the thought of realizing the system based on the 3D game engine and illustrates the feasibility by realizing the system, secondly the paper mainly focus on little team application next-gen game platform UNREAL engine game project development process. We make detailed research on project planning, operation management, product testing, model technology, map technology, UNREAL engine program technology research and to do detailed study on small team processes parallel work management and arrangement of probing.
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Safina, G., and E. Kirillova. "Creating an English Learning Game in the Unity Development Environment." Bulletin of Science and Practice 10, no. 12 (2024): 155–60. https://doi.org/10.33619/2414-2948/109/21.

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Shows the step-by-step components and results of the process of developing a training game using the Unity cross-platform environment—an editor (engine) for developing computer games. The game is designed to help students in primary acquaintance and mastering the English language through interaction with the world and its study. The code part of the game is implemented using libraries and functionality of the C# programming language; 3D modeling capabilities are involved to visualize the project (game).
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Dekkati, Sreekanth. "Blender and Unreal Engine Character Design and Behavior Programming for 3D Games." ABC Journal of Advanced Research 9, no. 2 (2020): 115–26. http://dx.doi.org/10.18034/abcjar.v9i2.704.

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A software game is a program used for entertainment and severe purposes that can be applied to many fields such as education, business, and health care. These more severe uses can apply to a variety of domains. The software game development technique is distinct from traditional software development due to the multidisciplinary nature of the game development methods, which include elements such as sound, art, control systems, artificial intelligence (AI), and human factors. The fundamental software engineering principles allow game creation to achieve maintainability, flexibility, reduced time
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Telang, Shree, Anirudh Patki, Anant Kale, Prathamesh Jadhav, and Gayatri Mujumdar. "Shooting Game Using Unreal Engine." International Journal for Research in Applied Science and Engineering Technology 11, no. 3 (2023): 398–403. http://dx.doi.org/10.22214/ijraset.2023.49425.

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Abstract: In the realm of software engineering, the gaming industry is experiencing rapid growth, with shooter games emerging as one of the most popular genres for independent video game developers. These games are characterized by their fast-paced action, requiring a combination of skills from players, including strategic thinking, hand-eye coordination, and quick reflexes. To develop such games, developers can choose from a range of game engines, including Unity3D, Unreal Engine, Game Maker, and Godot, each offering access to a comprehensive suite of technologies and tools. Among these engin
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Nurhaliza, Nabilla, and Apriansyah. "Midnight school 3d game design." International Journal Cister 1, no. 02 (2022): 85–91. http://dx.doi.org/10.56481/cister.v1i02.80.

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The game that is a favorite among gamers is the FPS type game ( First Game).Person Shooter ) and the horror genre. This research designs game genre horror and FPS type which is a very interesting combination for developed. The author will develop this game using Blender software as an in- game terrain creation, programming language C# and uses Unity 3D 5.3 as its engine. The features of this game are:mysteries/riddles, hints, and jumpscares where players will be surprised with sound, moving objects and so on. Device design method The software used is the Extreme Programming (XP) Development Me
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Kurniawan, Ady Purna, Rickman Roedavan, Bambang Pudjoatmodjo, and Sazilah Salam. "Developing a Dyscalculia Identification Game Using The Rapid Game Development (RGD) Model." Khazanah Informatika : Jurnal Ilmu Komputer dan Informatika 10, no. 2 (2025): 96–103. https://doi.org/10.23917/khif.v10i2.2113.

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Dyscalculia, a common learning difficulty impacting arithmetic comprehension, poses challenges across diverse intelligence levels. Often misconstrued as a lack of intelligence or effort in mathematics, dyscalculia's accurate identification remains elusive. This study focuses on developing a 3D digital game incorporating basic arithmetic instruments for dyscalculia identification. Leveraging the Rapid Game Development (RGD) method and Unity Game Engine, the game integrates interactive features to assess arithmetic skills. Through standardized assessments and game participation, children both wi
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Yulia, Aviv Fitria, Zulkifli, Panji Bintoro, Dwi Yana Ayu Andini, and Joko Triloka. ""Perbandingan Kinerja Rendering EEVEE dan Siklus di Blender 3.5 dalam Konteks Visual Interaktif untuk Animasi 3D"." Jurnal Penelitian Pendidikan IPA 10, no. 7 (2024): 4086–91. http://dx.doi.org/10.29303/jppipa.v10i7.5910.

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This research aims to compare the performance of two rendering engines, namely EEVEE and Cycles, available in Blender 3.5, in the context of developing interactive visual 3D animation. The rendering engine is a key element in 3D animation production, and the right choice between EEVEE and Cycles can have a significant impact on the final animation result. In this research, we conducted a series of experiments and analyzes to evaluate rendering speed, the quality of the resulting images, and the ability to achieve the visual effects desired by the animator. The results of this research provide
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Zhang, Ruixi. "Wild Life World Game Development, Design and Evaluation Optimization." Highlights in Science, Engineering and Technology 76 (December 31, 2023): 483–88. http://dx.doi.org/10.54097/7cn3p012.

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VR is a kind of computer technology that combines virtual and reality gradually developed and mature in the 20th century. VR uses computers to create a three-dimensional multi-sensory and realistic virtual environment, which gives players immersive feelings during the game. Due to the disaster that many wild animals are facing the extinction of this species, Therefore, virtual reality technology is used to create a 3d stand-alone mobile game to warn and improve players' attention to the current situation of African wildlife. Therefore, this paper will introduce and analyze the concept, creatio
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Shelare, Mitali, Devyani Deshmukh, and Dr Sanjay Shitole. "A Survival Horror Game RIDE OUT." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (2022): 1746–50. http://dx.doi.org/10.22214/ijraset.2022.42527.

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Abstract: In the Field of Software Engineering, Gaming is the fastest growing field and even more rapidly growing sector of game development the coming years are difficult to predict. Survival horror video games (SHVGs) are among the fastest-growing genres for independent video game developers. With horrific cinematic elements and fear-inducing characteristics, survival horror video games create a terrifying experience for users within a virtual environment. There are various game engines where we are able to create such amazing games such as in Unity3d, Unreal Engine, Game Maker, Godot, and m
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Dr., Nilesh B. Fal Dessai, B. Solanki Saish, B. Kajarekar Advait, and N. Prabhu Rakshit. "Game-Based Learning." International Journal of Innovative Science and Research Technology 7, no. 11 (2022): 121–24. https://doi.org/10.5281/zenodo.7465962.

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This research paper focuses on the development of the 3D Desktop game; The project is based on Low Poly games containing 3 different levels for the player to play and learn new topics regarding cyber security in each stage. Player’s gain experience in gaming system with increasing levels of difficulty, computer-controlled simple NPCs and other interesting objects like chests, crates. Unlike the traditional games which have no positive impact on the gamer, this provides practical knowledge about cyber security concepts. This project explores a new dimension to the traditional Low Poly gam
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Abu-Abed, Fares, and Sergey Zhironkin. "New Game Artificial Intelligence Tools for Virtual Mine on Unreal Engine." Applied Sciences 13, no. 10 (2023): 6339. http://dx.doi.org/10.3390/app13106339.

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Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware. From a software development point of view, Virtual Mine is indistinguishable from other virtual reality games, and this offers a chance to use the potential of rapidly developing game software in mining, including engines, 3D modeling tools, audio editors, etc., to solve a wide range of game development tasks. The chosen direction will optimize the work of devel
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Isyrin Apridal, Fauzi, Rahmat Hidayat, and Rita Afyenni. "Analysis of Realistic Game Graphics Development Using Photogrammetry Method." Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems) 18, no. 2 (2024): 42–46. https://doi.org/10.21776/jeeccis.v18i2.1706.

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The development of realistic video game graphics has increasingly become a primary focus in the gaming industry. Among the technologies enabling this advancement, photogrammetry stands out for its ability to create highly accurate and realistic 3D models from real-world objects or environments. This study utilized RealityCapture software to process a dataset of flower pot images into a detailed 3D model. The photogrammetry process encompasses several critical stages: importing the image dataset, calibrating the camera to correct for lens distortions, reconstructing the 3D model from aligned im
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Würstle, P., R. Padsala, T. Santhanavanich, and V. Coors. "VIABILITY TESTING OF GAME ENGINE USAGE FOR VISUALIZATION OF 3D GEOSPATIAL DATA WITH OGC STANDARDS." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-4/W2-2022 (October 14, 2022): 281–88. http://dx.doi.org/10.5194/isprs-annals-x-4-w2-2022-281-2022.

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Abstract. Urban digital twins have become an essential factor for cities and communities to visualize, simulate and analyze data. The conventional geospatial standards work great with online platforms such as CesiumJS or ArcGIS API for JavaScript. However, their usage in different platforms such as game engines has not been well established yet. Game engines provide an interesting application case because they offer a different approach to visualizing large city models and provide a high graphical fidelity.This paper aims to answer how the existing standards, such as the API standards GeoVolum
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Nur Affandi, Amam. "Pembuatan Game 2D Melawan Virus Menggunakan Unity Engine." SEMINAR TEKNOLOGI MAJALENGKA (STIMA) 8 (October 1, 2024): 35–42. http://dx.doi.org/10.31949/stima.v8i0.1243.

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A game or game is something that can be played with certain rules so that there are winners and there are losers, usually in a context that is not serious with the purpose of refreshing. Various games include; action, action-adventure, simulation, construction, and management, role playing games (RPG), strategy, racing, sports, puzzles, and word games. To create a digital game, a game engine designed to develop video games on various platforms is required. The Unity Engine can be used to create 2D (two-dimensional) and 3D (three-dimensional) games and supports a wide range of cross-platform de
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Wang, Ke. "Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices." ITM Web of Conferences 70 (2025): 03002. https://doi.org/10.1051/itmconf/20257003002.

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The rapid evolution of game development technologies emphasizes the demand for high-quality graphics and immersive gameplay. Meanwhile, there has also been a pixel art revival in the game development industry. This research explores the process of creating a 2D pixel-art adventure game with the Unity engine, figuring out some common problems that developers face and efficient solutions to them. To address these problems, the research uses several powerful toolsets offered by Unity and some other efficient approaches. This paper makes a 2D pixel-art game as a case study, focusing on the challen
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Andre, Joshua Lorenzo, Eva Handriyantini, and Chaulina Alfianti Oktavia. "Pengembangan Game Virtual Reality Berbasis Android Menggunakan Unity Sebagai Media Penunjang Pengenalan Bahasa Inggris." J-INTECH 6, no. 02 (2019): 208–13. http://dx.doi.org/10.32664/j-intech.v6i02.253.

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Perkembangan teknologi membuat dunia memanfaatkan teknologi pada dunia edukasi, saat ini terdapat beberapa perubahan trend pada digital education, salah satu trend tersebut adalah edukasi yang memanfaatkan teknologi Augmented Reality dan Virtual Reality. Virtual reality merupakan teknologi yang mengijinkan seorang pengguna untuk berinteraksi dengan sebuah lingkungan yang disimulasikan oleh komputer. Teknologi tersebut mengijinkan pengguna untuk berinteraksi di dalam dunia virtual. Salah satu edukasi atau pendidikan yang wajib dipelajari salah satunya ialah bahasa Inggris, karena bahasa Inggris
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Edler, Dennis, Julian Keil, Timo Wiedenlübbert, Melvin Sossna, Olaf Kühne, and Frank Dickmann. "Immersive VR Experience of Redeveloped Post-industrial Sites: The Example of “Zeche Holland” in Bochum-Wattenscheid." KN - Journal of Cartography and Geographic Information 69, no. 4 (2019): 267–84. http://dx.doi.org/10.1007/s42489-019-00030-2.

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Abstract Modern hardware and software innovations in the field of virtual reality (VR), such as VR headsets and accessible game engines, allow cartographers to create 3D environments which can be experienced from the ego perspective in real time and with a simulated illusion of physical presence (immersion) in the virtual representation. The new immersive experience of these virtual environments requires new ideas on how to present and orchestrate geographical information for the benefit of planning applications. This paper intends to present examples how VR-based 3D environments use can be en
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Aziz, Mochammad Qoirul, and Maulana Rizqi. "Interaktif 3d Level Design Game dengan Tema Nusantara pada Blueprint Unreal Engine 4." Journal of Animation and Games Studies 9, no. 2 (2023): 117–30. http://dx.doi.org/10.24821/jags.v9i2.8830.

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The development of the gaming world has undergone very rapid progress, and we can see that the platforms for playing games have become more flexible. Looking at current trends and smartphone technology, the mobile gaming industry will become very popular due to the ease of use of the platform. In this research, the method used is Blueprint Visual Scripting, using this method allows for the development of games without coding. The purpose of this research is to design an interactive level design in a game by bringing the latest technology from a game engine that produces a prototype design of t
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Xiao, Shou Bai. "The Application of Multimedia Video Technology in 3D Table Tennis Games." Applied Mechanics and Materials 599-601 (August 2014): 1934–37. http://dx.doi.org/10.4028/www.scientific.net/amm.599-601.1934.

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With the continuous development of computer technology, the technology in designing and developing 3D games has been more and more mature. Compared to the traditional ones, 3D games present more real screen effects and stronger visual impact due to its adopting the concept of stereo space coordinates, increasing the arbitrariness of space operation and its own attraction. By applying media video technology to 3D table tennis games, players can hit the ball with the racket to implement the move of the ball in the game scene. To achieve the ball’s real-time depiction, every frame in the game mus
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Suciansyah, Ramadhani, Bartholomius Harpad, and Hanifah Ekawati. "Implementation of the Breadth First Search Algorithm in the Darkness Maze Game Based on Desktop Intelligent Agent." TEPIAN 2, no. 3 (2021): 125–29. http://dx.doi.org/10.51967/tepian.v2i3.346.

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This research was developed with a multimedia development stage consisting of 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing and Distribution. Analysis of system design using UML (Unified Modeling Language) which consists of Use Case Diagrams, Activity Diagrams and Sequence Diagrams. In the development of this 3D game using the Unity Engine as software designed for the creation and development of video games assisted by typing some coding programs. The test method uses Black-Box testing and Beta Testing. Testing and Distribution (Distribution). Analysis of system desi
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Herlijanto, Amelia Agustina, and Timothy Arista Putra. "Perancangan Aset Visual 3D untuk Mobile Game Bertema Superhero." Journal of Information System,Graphics, Hospitality and Technology 6, no. 1 (2024): 8–16. http://dx.doi.org/10.37823/insight.v6i1.322.

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Industri video game telah berkembang pesat dalam satu dekade terakhir oleh karena ketersediaan video game di berbagai platform, seperti komputer, konsol game, ponsel, dan berbagai perangkat genggam. Indonesia merupakan salah satu pasar game terbesar, sehingga banyak pengembang game bermunculan, salah satunya adalah Artbid Studio. Artbid berencana untuk membuat permainan baru bernama Transforming Superhero Rush yang merupakan jenis endless run. Dalam membuat game tentunya tidak lepas dari aset visual yang menarik. Oleh karena itu dalam penelitian ini akan dibuat aset visual untuk mobile game be
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Olszewski, Robert, Mateusz Cegiełka, Urszula Szczepankowska, and Jacek Wesołowski. "Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines." ISPRS International Journal of Geo-Information 9, no. 2 (2020): 118. http://dx.doi.org/10.3390/ijgi9020118.

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Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model—developed using digital topographic data, digital terrain models, and CityGM
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Agung Saputra, Ahmad, Fatra Nonggala Putra, and Rizqi Darma Rusdian Yusron. "Rancang Bangun Game Edukasi Pengenalan Kebudayaan Indonesia Menggunakan Metode Game Development Life Cycle (GDLC) Berbasis Android." Journal Automation Computer Information System 2, no. 1 (2022): 66–73. http://dx.doi.org/10.47134/jacis.v2i1.43.

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Di era modern ini, terdapat berbagai macam media pembelajaran yang difungsikan untuk menunjang aktifitas belajar mengajar salah satunya adalah dalam bentuk game atau permainan. Tujuan mengembangkan media pembelajaran adalah membantu merangsang siswa supaya terjadi proses belajar mengajar. Salah satu kegiatan belajar yang membutuhkan media pembelajaran untuk membantu siswa adalah belajar kebudayaan nusantara, karena semakin modern zaman terkadang siswa menganggap pelajaran kebudayaan di anggap tidak menarik, maka diperlukannya media pembelajaran game edukasi untuk menambah daya tarik siswa terh
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Hong, Yu, and Yuemeng Ge. "Design and Analysis of Clothing Catwalks Taking into Account Unity's Immersive Virtual Reality in an Artificial Intelligence Environment." Computational Intelligence and Neuroscience 2022 (April 10, 2022): 1–12. http://dx.doi.org/10.1155/2022/2861767.

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In the context of the rapid development of AI area, VR technology is raising the public and researchers’ attention. This study constructs a VR clothing catwalk based on the Unity 3D game engine in the AI background. This article focuses on the study of Unity 3D to construct the scenes and costumes of the clothing catwalk and then combine the immersive experience of VR to achieve the feeling of VR. Therefore, this article designs the scenes and model costumes of the VR clothing show by analyzing the VR technology in the context of the AI environment, combined with the Unity 3D game engine. It o
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Fatma, Fatmawati Hasim, Sumenge T.G. Kaunang, and Yuri V. Akay. "APLIKASI ANIMASI INTERAKTIF EDUKASI PENGENALAN KESEHATAN MENTAL." Jurnal Teknik Elektro dan Komputer 13, no. 01 (2024): 53–62. http://dx.doi.org/10.35793/jtek.v13i01.48724.

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Abstract— Mental health is a very important factor in achieving overall health. However, when compared with infectious diseases, mental health problems still really need attention. According to the Chair of the Association of Indonesian Mental Medicine Specialists (PDSKJI), Dr. Eka Viora, SpKJ, noted that 15.6 million Indonesians experience depression and there is still a lack of understanding among Indonesians about mental disorders (Datik Health, 2019). With the times, technological development is very rapid, as various types of technology emerge that can be used as educational media such as
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Alves, Jacqueline, and Kleber Andrade. "Um algoritmo evolutivo para jogar Asteroids." Revista Tecnológica da Fatec de Americana 8, no. 02 (2020): 37–46. https://doi.org/10.47283/244670492020080237.

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This project presents a development of an Evolutionary Algorithm (EA) to autonomously control the Asteroids game ship. The Unity 3D game engine and the C\# language were used to elaborate the AEs and the Asteroids game clone. The results obtained were satisfactory, showing that EAs meet the needs of an intelligent agent. Thus, the present work contributes to the area, where there are few EA publications applied to digital games.
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Salunkhe, Aniket, Digvijay Shelar, Aakash Ravaji, Atharva Undure, and Prof. Rakhi S. Punwatkar. "Little Astronaut: A Space Adventure Game using Unity Game Engine." International Journal of Ingenious Research, Invention and Development (IJIRID) 3, no. 5 (2024): 278–91. https://doi.org/10.5281/zenodo.13970130.

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The paper is here to give the reader a brief introduction to the grand development process for Little Astronaut: A Space Adventure, which is one amazing 3D action-adventure game that uses the tools of Unity and Blender. This web of complex interactions made in the course of the adventures is actually a cocktail of research, survival, and fighting which handsomely gives the player very unusually exciting opportunities – to become an astronaut crashed onto the hostile surface of one of the far planets. In that scenario, you start the repair of a broken spacecraft of an astronaut. There you
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Duan, Xiaoyun, and Zhaoxiang Wang. "A Study of Oracle Educational Game Development and Its Educational Impact on the Unity 3D Platform." Contemporary Education and Teaching Research 5, no. 12 (2024): 448–54. https://doi.org/10.61360/bonicetr242017491205.

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The purpose of this paper is to explore the feasibility and practical methods of developing a creative game aimed at spreading and popularizing the knowledge of oracle bone script using Unity3D game engine, relying on the elimination game form to dismantle the complex ancient Chinese character culture subject, which is entertaining and unique. It is significantly optimized and improved in terms of interactivity than existing games. Through detailed analysis of game design principles, technical realization paths, and educational value assessment, this paper aims to show how to enable players to
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Advait, Maindalkar, Gharat Sarvesh, and Vinod Rathod Prof. "Learning Game Development Life Cycle through Project Based Approach." International Journal of Trend in Scientific Research and Development 2, no. 3 (2018): 1302–5. https://doi.org/10.31142/ijtsrd11314.

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In the field of software engineering, game development has been, and continues to remain a significant and promising sector. The growth of this field is hard to predict, but there is no denying that it has potential. A tremendous research has been going in the gaming industry mainly in the areas like game development, game designing, game AI engines, educational games. The emergence of game engine tools like Game Maker, Unity 3D made life easier to design and develop more sophisticated games with the reduced amount of time. Smartphones are one of the most widely owned and used consumer electro
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Noorlela Marcheta and Lintang Kirana Putri Hartanto Hartanto. "Pengembangan Game Edukasi 3D “MathRoom” Sebagai Media Pembelajaran Bilangan Pecahan Matematika Siswa Kelas 5 Sekolah Dasar Menggunakan Unity Engine." MULTINETICS 10, no. 1 (2024): 21–30. http://dx.doi.org/10.32722/multinetics.v10i1.5100.

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Abstrak-- Pandemi COVID-19 berdampak dalam bidang pendidikan, proses pembelajaran berubah dari tatap muka menjadi pembelajaran jarak jauh atau daring. Inovasi teknologi dalam penyampaian materi saat melakukan pembelajaran secara daring sangat dibutuhkan tenaga pengajar untuk digunakan sebagai media pembelajaran agar materi mudah dipahami siswa, salah satunya adalah game edukasi. Game edukasi 3D “MathRoom” ini bertujuan sebagai media pembelajaran untuk siswa kelas V sekolah dasar dengan visualisasi 3D dan memakai perspektif First Person Controler yang disertai video animasi 2D sebagai penjelasa
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Ghareb, Mazen Ismaeel. "HTML5, future to solve cross –platform issue in serious game development." Journal of University of Human Development 2, no. 4 (2016): 443. http://dx.doi.org/10.21928/juhd.v2n4y2016.pp443-450.

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serious games as a learning medium have progressed in the previous couple of years. They have been connected to support learning in different fields, for example, security, medical services, and instruction. Serious games can scale from low spending recreations up to high spending diversions relying upon the recreations' destinations and elements. For example, military may use recreational software with 3D reenactment. This is the majority of scenarios in learning environments focusing on motivation to learn. Nevertheless, game development stays as a tedious, complex, and difficult process. Wi
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Zarrad, Anis. "An Extensible Game Engine to Develop Animated Facial Avatars in 3D Virtual Environment." International Journal of Virtual Communities and Social Networking 8, no. 2 (2016): 12–27. http://dx.doi.org/10.4018/ijvcsn.2016040102.

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Avatar facial expression and animation in 3D Collaborative Virtual Environment (CVE) systems are reconstructed through a complex manipulation of all details that compose it like muscles, bones and wrinkles in 3D space. The need for a fast and easy reconstruction approach has emerged out in the recent years due to its application in various domains; 3D disaster management and military training etc. These details simulation must be as realistic as possible to convey different emotions according to the constantly changing situations in CVE during the runtime. For example, in 3D disaster managemen
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NITTA, Naoya, Tsuyoshi KUNO, Izuru KUME, and Yasuhiro TAKEMURA. "Development of a 3D Game Engine Radish and Its Application to Architecture Comparisons." Journal of Digital Games Research 4, no. 1 (2010): 1–12. http://dx.doi.org/10.9762/digraj.4.1_1.

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Jauhari, Muhammad Alfian, Muhammad Akid Musyafa, Muhammad Dzulfikar Fauzi, and Bambang Sugiantoro. "Business Simulation Game Design Based on Real Time Strategy Using SpringRTS Engine." IJID (International Journal on Informatics for Development) 4, no. 2 (2015): 24. http://dx.doi.org/10.14421/ijid.2015.04205.

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Competition in today's business world is getting tougher and raises the number of changes, in which the changes occur more rapidly. Because of that the ability and skills of human resources should also be able to learn quickly to adapt the changes in business world. Therefore, entrepreneur needs a tool that can give the effect of teaching and improve the ability of decision-making and reduce the financial risk for businesses. This research aims to develop a game which can do business simulation. In the process of developing this game, SpringRTS framework is used to maintain the development. Th
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Процик, М. Ю., and Т. О. Коротєєва. "Analysis the efficiency of programming tools for 3D rendering in video game development." Scientific Bulletin of UNFU 35, no. 3 (2025): 158–65. https://doi.org/10.36930/40350317.

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Today, with the availability of many rendering APIs, modern developers have much more freedom in choosing the perfect rendering tool for their needs. However, this task is not so simple without knowing the benefits and drawbacks of the mentioned tools. This study provides a detailed analysis and comparison of the performance of popular APIs for three-dimensional rendering. A flexible comparison tool in the form of a simple game engine based on the ECS (Entity-Component-System) architecture was developed for the mentioned purpose. The engine supports configuration through JSON files. Rendering
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Clarence Jovan, Audric, Jeanny Pragantha, and Darius Andana Haris. "Development of Endless Runner Game "UNTARUN" on Web Platform." International Journal of Application on Sciences, Technology and Engineering 1, no. 2 (2023): 748–54. http://dx.doi.org/10.24912/ijaste.v1.i2.748-754.

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UNTARUN is an endless runner game with a top down perspective. The purpose of this game is to entertain the players by using the web. To play this game is using the arrows keys on the keyboard or virtual buttons on the smartphone. In this game, the player controls the character to run as far as possible and collect collectables while avoiding obstacles. Players can also take a rest at the minigame stage. UNTARUN has a 3D (three-dimensional) view and is played on the web. The Unity game engine and C# programming language is used to develop UNTARUN. This game has only one arena and endless stage
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