Journal articles on the topic 'Engine 3D Game Development'
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Rao, Vipul. "Game Development using Panda 3D Game Engine." International Journal on Recent and Innovation Trends in Computing and Communication 3, no. 2 (2015): 534–36. http://dx.doi.org/10.17762/ijritcc2321-8169.150223.
Full textGhodichor, Nitesh, Vaishali Patil, Yash Nagpure, and Yashavi Viragade. "A Comprehensive Investigation of 3D Game Development with Unreal Engine." International Journal of Microsystems and IoT 3, no. 1 (2025): 1499–506. https://doi.org/10.5281/zenodo.15473298.
Full textLi, Jiaming. "Research and Analysis of 3D games." Highlights in Science, Engineering and Technology 31 (February 10, 2023): 132–38. http://dx.doi.org/10.54097/hset.v31i.4825.
Full textRaut, Nihar. "3D First-Person Shooter Game Development Using Unreal Engine 5." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (2023): 4106–15. http://dx.doi.org/10.22214/ijraset.2023.51039.
Full textAfif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.
Full textHendriyani, Mungky, Agung Dharma Saputra, and Febrianto Herlambang. "PENGARUH UNREAL ENGINE DALAM PERKEMBANGAN DUNIA GAME." JEIS: JURNAL ELEKTRO DAN INFORMATIKA SWADHARMA 2, no. 2 (2022): 55–69. http://dx.doi.org/10.56486/jeis.vol2no2.226.
Full textBegemann, Andrew, and James Hutson. "Empirical insights into AI-assisted game development: A case study on the integration of generative AI tools in creative pipelines." Metaverse 5, no. 2 (2024): 2568. http://dx.doi.org/10.54517/m.v5i2.2568.
Full textCrampen, David, Yogender Yadav, Shofia Ishar, Sisi Zlatanova, and Wenwen Tian. "Development of 3D UDTs for Traffic Monitoring in Unreal 5 Game Engine." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4-2024 (October 21, 2024): 131–38. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-2024-131-2024.
Full textRantanen, Toni, Arttu Julin, Juho-Pekka Virtanen, Hannu Hyyppä, and Matti T. Vaaja. "Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications." ISPRS International Journal of Geo-Information 12, no. 8 (2023): 310. http://dx.doi.org/10.3390/ijgi12080310.
Full textStowell, Tim, Jon Scoresby, Michael R. Capell, and Brett E. Shelton. "Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine." International Journal of Gaming and Computer-Mediated Simulations 1, no. 4 (2009): 20–49. http://dx.doi.org/10.4018/jgcms.2009091502.
Full textSingh, Rajinder. "3D Game Development Engines and 3D Modelling." International Journal of Computer Sciences and Engineering 7, no. 4 (2019): 1047–53. http://dx.doi.org/10.26438/ijcse/v7i4.10471053.
Full textWibowo, Matias Restu, and Wildan Wiguna. "Simulasi Latihan Menembak Menggunakan Unity 3D Berbasis Android di Yonzipur 9." Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) 5, no. 6 (2022): 980–88. http://dx.doi.org/10.32672/jnkti.v5i6.5390.
Full textYogya, Resa, and Raymond Kosala. "Evaluation of Physics Frameworks for Building Web-Based Games." Journal of Games, Game Art, and Gamification 1, no. 1 (2021): 1–6. http://dx.doi.org/10.21512/jggag.v1i1.7241.
Full textHARMINI, TRIANA, FAISAL REZA PRADHANA, DEVI NUR SURYANITA, and KRISTINA WARNIASIH. "IMPLEMENTASI GAME EDUKASI 3D PADA MATERI ALJABAR MELALUI PENDEKATAN GAME DEVELOPMENT LIFE CYCLE (GDLC)." Riemann: Research of Mathematics and Mathematics Education 6, no. 1 (2024): 23–38. http://dx.doi.org/10.38114/rksfhj44.
Full textMa, Shu Guang. "The Research of Next-Gen Game Engine Virtual Reality in Actual Project." Applied Mechanics and Materials 443 (October 2013): 39–43. http://dx.doi.org/10.4028/www.scientific.net/amm.443.39.
Full textSafina, G., and E. Kirillova. "Creating an English Learning Game in the Unity Development Environment." Bulletin of Science and Practice 10, no. 12 (2024): 155–60. https://doi.org/10.33619/2414-2948/109/21.
Full textDekkati, Sreekanth. "Blender and Unreal Engine Character Design and Behavior Programming for 3D Games." ABC Journal of Advanced Research 9, no. 2 (2020): 115–26. http://dx.doi.org/10.18034/abcjar.v9i2.704.
Full textTelang, Shree, Anirudh Patki, Anant Kale, Prathamesh Jadhav, and Gayatri Mujumdar. "Shooting Game Using Unreal Engine." International Journal for Research in Applied Science and Engineering Technology 11, no. 3 (2023): 398–403. http://dx.doi.org/10.22214/ijraset.2023.49425.
Full textNurhaliza, Nabilla, and Apriansyah. "Midnight school 3d game design." International Journal Cister 1, no. 02 (2022): 85–91. http://dx.doi.org/10.56481/cister.v1i02.80.
Full textKurniawan, Ady Purna, Rickman Roedavan, Bambang Pudjoatmodjo, and Sazilah Salam. "Developing a Dyscalculia Identification Game Using The Rapid Game Development (RGD) Model." Khazanah Informatika : Jurnal Ilmu Komputer dan Informatika 10, no. 2 (2025): 96–103. https://doi.org/10.23917/khif.v10i2.2113.
Full textYulia, Aviv Fitria, Zulkifli, Panji Bintoro, Dwi Yana Ayu Andini, and Joko Triloka. ""Perbandingan Kinerja Rendering EEVEE dan Siklus di Blender 3.5 dalam Konteks Visual Interaktif untuk Animasi 3D"." Jurnal Penelitian Pendidikan IPA 10, no. 7 (2024): 4086–91. http://dx.doi.org/10.29303/jppipa.v10i7.5910.
Full textZhang, Ruixi. "Wild Life World Game Development, Design and Evaluation Optimization." Highlights in Science, Engineering and Technology 76 (December 31, 2023): 483–88. http://dx.doi.org/10.54097/7cn3p012.
Full textShelare, Mitali, Devyani Deshmukh, and Dr Sanjay Shitole. "A Survival Horror Game RIDE OUT." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (2022): 1746–50. http://dx.doi.org/10.22214/ijraset.2022.42527.
Full textDr., Nilesh B. Fal Dessai, B. Solanki Saish, B. Kajarekar Advait, and N. Prabhu Rakshit. "Game-Based Learning." International Journal of Innovative Science and Research Technology 7, no. 11 (2022): 121–24. https://doi.org/10.5281/zenodo.7465962.
Full textAbu-Abed, Fares, and Sergey Zhironkin. "New Game Artificial Intelligence Tools for Virtual Mine on Unreal Engine." Applied Sciences 13, no. 10 (2023): 6339. http://dx.doi.org/10.3390/app13106339.
Full textIsyrin Apridal, Fauzi, Rahmat Hidayat, and Rita Afyenni. "Analysis of Realistic Game Graphics Development Using Photogrammetry Method." Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems) 18, no. 2 (2024): 42–46. https://doi.org/10.21776/jeeccis.v18i2.1706.
Full textWürstle, P., R. Padsala, T. Santhanavanich, and V. Coors. "VIABILITY TESTING OF GAME ENGINE USAGE FOR VISUALIZATION OF 3D GEOSPATIAL DATA WITH OGC STANDARDS." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-4/W2-2022 (October 14, 2022): 281–88. http://dx.doi.org/10.5194/isprs-annals-x-4-w2-2022-281-2022.
Full textNur Affandi, Amam. "Pembuatan Game 2D Melawan Virus Menggunakan Unity Engine." SEMINAR TEKNOLOGI MAJALENGKA (STIMA) 8 (October 1, 2024): 35–42. http://dx.doi.org/10.31949/stima.v8i0.1243.
Full textWang, Ke. "Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices." ITM Web of Conferences 70 (2025): 03002. https://doi.org/10.1051/itmconf/20257003002.
Full textAndre, Joshua Lorenzo, Eva Handriyantini, and Chaulina Alfianti Oktavia. "Pengembangan Game Virtual Reality Berbasis Android Menggunakan Unity Sebagai Media Penunjang Pengenalan Bahasa Inggris." J-INTECH 6, no. 02 (2019): 208–13. http://dx.doi.org/10.32664/j-intech.v6i02.253.
Full textEdler, Dennis, Julian Keil, Timo Wiedenlübbert, Melvin Sossna, Olaf Kühne, and Frank Dickmann. "Immersive VR Experience of Redeveloped Post-industrial Sites: The Example of “Zeche Holland” in Bochum-Wattenscheid." KN - Journal of Cartography and Geographic Information 69, no. 4 (2019): 267–84. http://dx.doi.org/10.1007/s42489-019-00030-2.
Full textAziz, Mochammad Qoirul, and Maulana Rizqi. "Interaktif 3d Level Design Game dengan Tema Nusantara pada Blueprint Unreal Engine 4." Journal of Animation and Games Studies 9, no. 2 (2023): 117–30. http://dx.doi.org/10.24821/jags.v9i2.8830.
Full textXiao, Shou Bai. "The Application of Multimedia Video Technology in 3D Table Tennis Games." Applied Mechanics and Materials 599-601 (August 2014): 1934–37. http://dx.doi.org/10.4028/www.scientific.net/amm.599-601.1934.
Full textSuciansyah, Ramadhani, Bartholomius Harpad, and Hanifah Ekawati. "Implementation of the Breadth First Search Algorithm in the Darkness Maze Game Based on Desktop Intelligent Agent." TEPIAN 2, no. 3 (2021): 125–29. http://dx.doi.org/10.51967/tepian.v2i3.346.
Full textHerlijanto, Amelia Agustina, and Timothy Arista Putra. "Perancangan Aset Visual 3D untuk Mobile Game Bertema Superhero." Journal of Information System,Graphics, Hospitality and Technology 6, no. 1 (2024): 8–16. http://dx.doi.org/10.37823/insight.v6i1.322.
Full textOlszewski, Robert, Mateusz Cegiełka, Urszula Szczepankowska, and Jacek Wesołowski. "Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines." ISPRS International Journal of Geo-Information 9, no. 2 (2020): 118. http://dx.doi.org/10.3390/ijgi9020118.
Full textAgung Saputra, Ahmad, Fatra Nonggala Putra, and Rizqi Darma Rusdian Yusron. "Rancang Bangun Game Edukasi Pengenalan Kebudayaan Indonesia Menggunakan Metode Game Development Life Cycle (GDLC) Berbasis Android." Journal Automation Computer Information System 2, no. 1 (2022): 66–73. http://dx.doi.org/10.47134/jacis.v2i1.43.
Full textHong, Yu, and Yuemeng Ge. "Design and Analysis of Clothing Catwalks Taking into Account Unity's Immersive Virtual Reality in an Artificial Intelligence Environment." Computational Intelligence and Neuroscience 2022 (April 10, 2022): 1–12. http://dx.doi.org/10.1155/2022/2861767.
Full textFatma, Fatmawati Hasim, Sumenge T.G. Kaunang, and Yuri V. Akay. "APLIKASI ANIMASI INTERAKTIF EDUKASI PENGENALAN KESEHATAN MENTAL." Jurnal Teknik Elektro dan Komputer 13, no. 01 (2024): 53–62. http://dx.doi.org/10.35793/jtek.v13i01.48724.
Full textAlves, Jacqueline, and Kleber Andrade. "Um algoritmo evolutivo para jogar Asteroids." Revista Tecnológica da Fatec de Americana 8, no. 02 (2020): 37–46. https://doi.org/10.47283/244670492020080237.
Full textSalunkhe, Aniket, Digvijay Shelar, Aakash Ravaji, Atharva Undure, and Prof. Rakhi S. Punwatkar. "Little Astronaut: A Space Adventure Game using Unity Game Engine." International Journal of Ingenious Research, Invention and Development (IJIRID) 3, no. 5 (2024): 278–91. https://doi.org/10.5281/zenodo.13970130.
Full textDuan, Xiaoyun, and Zhaoxiang Wang. "A Study of Oracle Educational Game Development and Its Educational Impact on the Unity 3D Platform." Contemporary Education and Teaching Research 5, no. 12 (2024): 448–54. https://doi.org/10.61360/bonicetr242017491205.
Full textAdvait, Maindalkar, Gharat Sarvesh, and Vinod Rathod Prof. "Learning Game Development Life Cycle through Project Based Approach." International Journal of Trend in Scientific Research and Development 2, no. 3 (2018): 1302–5. https://doi.org/10.31142/ijtsrd11314.
Full textNoorlela Marcheta and Lintang Kirana Putri Hartanto Hartanto. "Pengembangan Game Edukasi 3D “MathRoom” Sebagai Media Pembelajaran Bilangan Pecahan Matematika Siswa Kelas 5 Sekolah Dasar Menggunakan Unity Engine." MULTINETICS 10, no. 1 (2024): 21–30. http://dx.doi.org/10.32722/multinetics.v10i1.5100.
Full textGhareb, Mazen Ismaeel. "HTML5, future to solve cross –platform issue in serious game development." Journal of University of Human Development 2, no. 4 (2016): 443. http://dx.doi.org/10.21928/juhd.v2n4y2016.pp443-450.
Full textZarrad, Anis. "An Extensible Game Engine to Develop Animated Facial Avatars in 3D Virtual Environment." International Journal of Virtual Communities and Social Networking 8, no. 2 (2016): 12–27. http://dx.doi.org/10.4018/ijvcsn.2016040102.
Full textNITTA, Naoya, Tsuyoshi KUNO, Izuru KUME, and Yasuhiro TAKEMURA. "Development of a 3D Game Engine Radish and Its Application to Architecture Comparisons." Journal of Digital Games Research 4, no. 1 (2010): 1–12. http://dx.doi.org/10.9762/digraj.4.1_1.
Full textJauhari, Muhammad Alfian, Muhammad Akid Musyafa, Muhammad Dzulfikar Fauzi, and Bambang Sugiantoro. "Business Simulation Game Design Based on Real Time Strategy Using SpringRTS Engine." IJID (International Journal on Informatics for Development) 4, no. 2 (2015): 24. http://dx.doi.org/10.14421/ijid.2015.04205.
Full textПроцик, М. Ю., and Т. О. Коротєєва. "Analysis the efficiency of programming tools for 3D rendering in video game development." Scientific Bulletin of UNFU 35, no. 3 (2025): 158–65. https://doi.org/10.36930/40350317.
Full textClarence Jovan, Audric, Jeanny Pragantha, and Darius Andana Haris. "Development of Endless Runner Game "UNTARUN" on Web Platform." International Journal of Application on Sciences, Technology and Engineering 1, no. 2 (2023): 748–54. http://dx.doi.org/10.24912/ijaste.v1.i2.748-754.
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