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Journal articles on the topic 'Engineering graphics and design'

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1

Карпюк, Л. В., and Н. О. Давіденко. "Computer practice in engineering graphics." ВІСНИК СХІДНОУКРАЇНСЬКОГО НАЦІОНАЛЬНОГО УНІВЕРСИТЕТУ імені Володимира Даля, no. 4(260) (March 10, 2020): 29–33. http://dx.doi.org/10.33216/1998-7927-2020-260-4-29-33.

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The article discusses the problems of teaching students engineering and computer graphics in a single course based on a computer-aided design (CAD) system. Examples of training tasks for acquiring knowledge, skills and abilities in the environment of the drawing and graphic editor of the AutoCAD system are given. They are necessary when performing drawings on engineering graphics, as well as the graphic part of course projects for students of mechanical specialties. Examples of exercises for self-study of the material are considered for a deeper study of the drawing-graphic module structure of the system and the acquisition of skills to work with its tools. The article also discusses several topics for studying the graphical editor AutoCAD, it reveals their contents and provides methods for completing practical tasks. A comprehensive training program extends the ability of teachers to submit material, increases students' interest in graphic disciplines, so it can achieve better results in their development. However, there are a number of problems with this approach. Different levels of basic knowledge of students in the field of computer technology require greater individualization in the organization of the educational process. An additional burden for the teacher is to check the electronic drawings and to control the independence of students' work when performing graphic works using CAD. Combining engineering and computer graphics requires more intensive work from students. It is noted that the implementation of the proposed set of tasks is only the first stage of training students in computer technologies for creating design documentation. The acquired knowledge, skills and working skills in the environment of the AutoCAD system will be in demand when studying modern means of three-dimensional modeling. The execution of drawings using computer tools is undoubtedly more attractive to students, compared to traditional drawing. It is also important to create conditions for actualizing the intellectual potential of students, as well as the formation of positive motivation. Enthusiastic students independently master the functions of the system that are not intended for study by the curriculum. They participate with pleasure in Olympiads in engineering and computer graphics. Ways of improving the verification of graphic works by a teacher are developped. A partial solution to the problem of checking the graphic part of course projects using preliminary drawings in a draft version and intermediate printouts of their electronic versions are proposed.
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Rojas-Sola, José Ignacio. "Advances in Engineering Graphics: Improvements and New Proposals." Symmetry 13, no. 5 (May 8, 2021): 827. http://dx.doi.org/10.3390/sym13050827.

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The study of graphic communication techniques that engineers, architects, and designers use to express ideas and concepts, or the graphic expression applied to the design process, is becoming increasingly important. The correct interpretation of graphic language allows the development of skills in the training of an engineer or architect. For this reason, research on this topic is especially valuable in finding improvements or new proposals that help toward a better understanding of those techniques. This Special Issue shows the reader some examples of different disciplines available, such as engineering graphics, industrial design, geometric modeling, computer-aided design, descriptive geometry, architectural graphics and computer animation.
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Peng, Chao. "High-performance computer graphics technologies in engineering applications." World Journal of Engineering 16, no. 2 (April 8, 2019): 304–8. http://dx.doi.org/10.1108/wje-05-2018-0158.

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Purpose The purpose of this paper is to investigate possibilities to adopt state-of-the-art computer graphics technologies for big data visualization in engineering applications. Toward this purpose, a conceptual heterogeneous system is proposed for graphical rendering, which is established with multiple central processing unit cores and multiple graphics processing unit GPUs. Design/methodology/approach The design of the system supports both general-purpose computation and graphics-related computation. Three processing components are discussed to fulfill the execution requirements in load balancing, data streaming and display. This design fully uses computational and memory resources and enhances the performance with the support of GPU-based parallelization. Findings The advantages and disadvantages of particular technical methods for each processing component are discussed. The possible ways to integrate them are analyzed. Originality/value This work has contributions of using computer graphics technologies in engineering applications.
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Huaiwen, Tian, Dong Daiwei, Yan Kaiyin, and Guofu Ding. "Teaching Engineering Graphics for Digital Design." International Journal of Mechanical Engineering Education 41, no. 4 (October 2013): 337–40. http://dx.doi.org/10.7227/ijmee.41.4.8.

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Fan, Mingming, and Yunsong Li. "The application of computer graphics processing in visual communication design." Journal of Intelligent & Fuzzy Systems 39, no. 4 (October 21, 2020): 5183–91. http://dx.doi.org/10.3233/jifs-189003.

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The purpose of this paper is to improve the existing computer graphics image processing technology, so that designers can produce more inspiration, improve the author’s ability to innovate. Based on the information in the field of graphics visual communication as the research object, through the elaboration of graphical information characteristics, development course, and the visual communication of computer graphical related, such as cognitive psychology, semiology theory research, analyzes the computer graphics into a kind of economic and effective way of conveying information, the significance of interface design for mobile media. Experiments demonstrate the unique advantages of graphics in the process of information transmission. In 2022, the market size of computer graphics and vision will expand to 755.5 million RMB. It can be known that the communication mode integrating information and graphics, as the future development trend, will also be applied to more fields and play a greater role.
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Абросимов, Sergey Abrosimov, Тихонов-Бугров, and Dmitriy Tikhonov-Bugrov. "Design and Engineering Training in Engineering Graphics: Past, Present, Future." Geometry & Graphics 3, no. 3 (November 30, 2015): 47–57. http://dx.doi.org/10.12737/14419.

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The article shows that Russian higher education in part of graphic disciplines has been using technologies presently capable to provide necessary competencies (knowledge) since the Несколько лет назад всех людей, которым не без- различно отечественное образование, потрясли две цитаты из речей руководителя Министерства обра- зования. В одной говорилось о том, что ошибкой отечественного образования являлось стремление воспитать человека-творца, а надо бы – квалифици- рованного потребителя. Во второй – о том, что выс- шая математика убивает креативность. К счастью, в документах, посвященных модерни- зации отечественного образования в настоящее время, как среднего, так и высшего, признается, в частности, необходимость решения важной задачи – обеспечить выработку устойчивой рефлексии обучаемых через создание условий для формирования опыта самосто- ятельного решения познавательных, коммуникатив- ных, организационных, нравственных и иных проблем. Многие специалисты считают, что именно ком- петентностная модель способна привести в соответ- ствие профессиональное образование с потребно- стями рынка, нуждающегося в компетентном и кре- ативном работнике. К одной из самых эффективных технологий об- учения относят проектное обучение, или метод про- ектов. Наш опыт преподавания инженерной графи- ки убеждает в том, что ничего принципиально но- вого здесь нет. Уже довольно много лет назад учебный процесс в отечественной высшей школе (мы говорим о преподавании инженерной графики) в ряде техни- ческих вузов отвечал большинству тех требований, которые предъявляются в настоящее время. В Военмехе, например, по согласованию с факультетами подби- ралась соответствующая элементная база (образцы техники и чертежная документация), а на занятиях делался акцент на проектно-конструкторские осо- бенности изделий, элементы творчества. end of the past century. This article describes tasks with elements of constructing built on the element bases of corresponding faculties that assisted in search and education of people with creative potential. The author notes difficulties of preservation and development of design and engineering approach to training due to the transition to two-level training and sharp reduction in class hours. Decline in students’ basic training is stated, its causes are analyzed. It is noted that in the current situation (weak basic training, per capita funding, and low level of motivation) university teachers face the responsibility to develop student´s discipline of mind, discipline of character, discipline of work, which used to be Soviet schoolteachers’ task. It is shown that the elements of project-based learning should be introduced at the earliest stage of engineering drawing training. Examples of tasks are provided. The article proposes a number of organizational and methodological measures, which, according to the authors, will help save the engineering design approach to learning. The role of computing and software as a vital tool is displayed in the courses of: Engineering Graphics; Basics of computer-aided design; Introduction to CAD. Historical development of this tool is followed to date. The conclusion about the need to build the educational process as a system of parallel projects going through the entire training period is made.
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Joensson, D., J. Müglitz, and M. Vogel. "Computer graphics for design processes in mechanical engineering." Computers & Graphics 14, no. 3-4 (January 1990): 413–17. http://dx.doi.org/10.1016/0097-8493(90)90062-3.

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Tu, Xiaoli, Xue Mei Jiang, and Xiao Mei Zhang. "An Improved Reversible Watermarking Algorithm in Wavelet Domain for Two-Dimensional CAD Engineering Graphics." Advanced Materials Research 655-657 (January 2013): 349–54. http://dx.doi.org/10.4028/www.scientific.net/amr.655-657.349.

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With the development of digital design and processing and the explosive growth of the demand for two-dimensional CAD engineering graphics, more attention has been paid on the security and the copyright issues of engineering graphics. In this paper, an improved reversible watermarking algorithm in wavelet domain for two-dimensional CAD engineering graphics is proposed. Firstly, the watermark information is preprocessed by compound chaos sequence. And then, block the graphic and extract all vertexes in each blocks of the 2D CAD engineering graphics, Log-polar Mapping (LPM) and wavelet transform are done to them respectively to achieve the invariance of affine transform. Finally, the encrypted watermark is embedded into detailed coefficients by using improved quantization index modulation (IQIM) scheme. Compared with the original previous algorithm, theoretical analysis and experimental results show that the proposed algorithm has not only good visibility and good reversibility, but also stronger robust against the attacks such as transformation, rotation, equal scaling and entity deleting, tampering or adding etc.
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9

Усатая, Татьяна, Tat'yana Usataya, Любовь Дерябина, Lyubov' Deryabina, Елена Решетникова, and Elena Reshetnikova. "Modern Approaches to Products Design in the Process of Students Teaching in Computer Graphics." Geometry & Graphics 7, no. 1 (April 8, 2019): 74–82. http://dx.doi.org/10.12737/article_5c91fd2bde0ff7.07282102.

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Using the computer graphics tools in the design allows improve the design quality and speed, as well as provide the qualitative front end engineering design. In this paper the problem related to improvement of quality in engineering training for students of technical high educational institutions, that today is considered as one of the main tasks for the system of higher professional education. A method proposed by authors allows solve this problem in the frame of students training in disciplines of graphic cycle, and directed to introducing the computer technologies in the teaching process of students. This method provides the development of students’ professional skills in the area of products and electronic devices design, and in the front end engineering design. In such a case, design is regarded from the standpoint of project-process approach. Project-process approach is a combination of interrelated projects implemented in the frame of process. A process is considered as a group of projects aimed at achievement of a planned result – a design object model. Design objects models in the area of mechanical engineering, electronics and electric power engineering, are presented as drawings, schemes and 3D models. That is why the emphasis is upon models and drawings building by means of CAD software (Autodesk AutoCAD, Autodesk Inventor, Kompas-Grafik, Kompas 3D). A high level of students’ competences can be achieved by modernization the educational content so that from their first teaching year the students could see the relation of learned graphical disciplines with their future professional occupation and prospects of production development and project activities. State-oftheart software for devices design provides for students an opportunity to extent their possibilities in the learning of graphical disciplines’ courses. The project-process approach is necessary for identifying and studying the relationship between the design as a process and the reformative human activity in general.
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Luo, Min Xue. "Thinking of Engineering Graphics Teaching Management Model and Teacher Team Building." Advanced Materials Research 591-593 (November 2012): 2190–93. http://dx.doi.org/10.4028/www.scientific.net/amr.591-593.2190.

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The engineering graphics discipline subordinate professional school of management, this mode of teaching management has the following problems. Engineering graphics teachers, can not concentrate on doing their own teaching and research work. One teacher without effective engineering graphics peer assessment, his engineering graphics teaching quality can not be guaranteed. New teachers into the institute,difficult to obtain a valid assessment. Problem solving way, first of all, engineering colleges, to set up engineering graphics independent management department, so that engineering graphics courses teaching quality is guaranteed under the existing conditions, can quickly show good results. Followed, by the mobilization of engineering graphics experts, in qualified well known engineering colleges, create engineering graphics undergraduate, to cultivate high quality engineering graphics talent, and engineering graphics software development talent. Engineering graphics teaching quality assurance will be continued,so that this intangible heritage is inherited. So, for the engineering circles, cultivation of top design talent and high quality graphics software-development talent has a solid foundation.
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Ерцкина, Елена, Elena Ertskina, Надежда Королькова, and Nadezhda Korol'kova. "On Formation of Graphics Culture in Future Engineers in the Field of Hydrotechnical Construction." Geometry & Graphics 6, no. 1 (April 25, 2018): 57–66. http://dx.doi.org/10.12737/article_5ad07ccbdad527.74729640.

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The quality of university students’ graphic training should meet modern requirements to design and development execution and design drafting. The role of students’ tools training for wide use of CAD systems in solving of learning problems and execution of project tasks is increasing. It meets modern requirements to designer’s professional activity. The lack of clear and accurate originals for construction of views, sections, schemes and tabular materials, as well as use of hand work and the counterfeit automated software products, are current problems for graphics culture in the field of hydrotechnical design because significantly reduce labor productivity, quality of drawing’s performance and use. The authors offer a novel approach to formation of graphics culture in future engineers in the field of hydrotechnical construction. In this paper the possibilities of the AutoCAD system, mainly as a tool for performance of a wide range of engineering graphics tasks of any complexity when developing drawings for hydraulic engineering constructions have been considered, including: • search and analysis of layout solutions. By using AutoCAD system in its simplest, basic version, one can both analyze configuration of huge structures with accuracy up to 0,001 m and design drawings for more sizeable objects, such as plants, hydroelectric power stations, conglomerations; • design drawings of any subject and complexity. The basic version’s possibilities are quite enough to convert obtained layout solutions into high-quality project documentation that meets the requirements of domestic design standards; • design development for work execution – even without a digitized basis; • construction of loading schemes and stresses epures; • construction of graphs and diagrams. Sequential approach to formation of graphics culture will allow realize a united learning task on engineering and computer graphics for aiding in solution such important task as providing of combination for manual and computer-aided drawing when getting students’ education in graphics courses.
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Barr, Ronald E., and Davor Juricic. "From Drafting to Modern Design Representation: The Evolution of Engineering Design Graphics." Journal of Engineering Education 83, no. 3 (July 1994): 263–70. http://dx.doi.org/10.1002/j.2168-9830.1994.tb01114.x.

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Sun, Kaihang, Xinze An, and Shunkai Feng. "Application Analysis of Vector Model and GIS System Data in the Substation Engineering Entire Life-cycle." E3S Web of Conferences 294 (2021): 02001. http://dx.doi.org/10.1051/e3sconf/202129402001.

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With the further popularization of 3D design in substation engineering, the previous works provide lots of data foundations for digital operation and maintenance. Different from the editing requirements of the model in the design stage, higher requirements are put forward for the corresponding speed of the model and the bearing capacity of the graphics platform in the operation and maintenance stage. At present, the application methods of model library are mainly based on geographic information data (GIS) and vector graphics platform. In this paper, the model data are analysed and compared from the dimensions of analytic speed, graphic effect, operation efficiency, integrity and storage space, etc. The graph platform based on geographic information data can better support the application of the model in operation and maintenance stage.
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Zhong, Shan. "Exploration of Teaching System Reform in Modern Engineering Graphics." Applied Mechanics and Materials 44-47 (December 2010): 2696–700. http://dx.doi.org/10.4028/www.scientific.net/amm.44-47.2696.

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Introducing three-dimensional modeling technology into the teaching of modern engineering graphics is a hot topic for graphics areas in recent years. Three-dimensional geometric modeling principles, methods, and skills will be integrated and infiltrated to modern engineering graphics course, and this will form a new teaching theory, content and process with modern engineering graphics teaching trends. The teaching reform of modern engineering graphics in the three- dimensional modeling environment must be imperative. This paper analyzes the shortcomings of a traditional teaching system, and explores the teaching mode which three-dimensional modeling is as the mainline and integrates two-dimensional design. Also proposes a combination of teaching methods, and makes the exploration of teaching reform.
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Mao, Zhi Yi. "The Research on Architecture Design Engineering Method Based on Computer Virtual Reality Technology." Advanced Materials Research 487 (March 2012): 568–70. http://dx.doi.org/10.4028/www.scientific.net/amr.487.568.

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Also known as virtual reality or virtual reality environments virtual environment, is rapidly developing a comprehensive computer and interactive graphics technology, which integrates computer graphics, multimedia, artificial intelligence, multi-sensor, network parallel processing, the use of computer-generated three-dimensional space image synthesis technology to achieve the goal, through visual, hearing, touch, in order to render the graphics and animation, the viewer, "seeing is bright." Virtual reality technology is an integrated building design approach, designed to reduce labor intensity, shorten the design cycle, improve design quality, saving investment. Designers to design the building and engineering units can communicate with each other on the World Wide Web.
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Филимонова, О., and O. Filimonova. "“Engineering and Computer Graphics” Discipline in the System of Higher Military Education." Geometry & Graphics 6, no. 4 (January 29, 2019): 88–99. http://dx.doi.org/10.12737/article_5c21fba3f26c35.85693389.

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In this paper features for creation of educational process in a military higher education institution when studying “Engineering and Computer Graphics” discipline are revealed. Military education is a part of the Russian Federation’s education system. In conditions of the Armed Forces modernization and development of new methods and ways for conduct of operations the young officers’ perfection acquires a big significance. Requirements applicable to military specialists reflect the concept of educational activity in general – possession of strong theoretical knowledge and formed practical skills at the tasks solution. The big part in the system of development for military engineering education is assigned to practical orientation of training. Future officer has to understand the processes for design, production and operation of cars and mechanisms with varying complexity, therefore be able to work with design documentation of any kind. In the course of “Engineering and Computer Graphics” discipline studying cadets are learned to read and carry out drawings, to develop their technical support, and also to design and model both two, and three-dimensional objects on a plane and in space. The efficiency of graphic training in a greater degree depends on educational activity’s organization. Application of education traditional forms in combination with innovative practice and methods, development of the system of didactic tools focused on increase in educational process’s intensity is the most optimal one for achievement of training maximum results. During realization of the tasks set by the state for training of competent military specialists, the educational process based on principles of personally focused training with developing orientation has been organized by “Engineering and Computer Graphics” discipline teachers of Military Academy of Troops Air Defense of Russian Federation Armed Forces. The developed system of didactic tools enhances the intensity and productivity of cadets’ educational activity, helps to cultivate professional qualities of future military specialists.
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BRANOFF, Theodore J. "THE STATE OF ENGINEERING DESIGN GRAPHICS IN THE UNITED STATES." Journal of Graphic Science of Japan 41, no. 3 (2007): 31–37. http://dx.doi.org/10.5989/jsgs.41.3_31.

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BRANOFF, Theodore J. "THE STATE OF ENGINEERING DESIGN GRAPHICS IN THE UNITED STATES." Journal of Graphic Science of Japan 41, Supplement1 (2007): 1–8. http://dx.doi.org/10.5989/jsgs.41.supplement1_1.

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Mishukovskaya, Yu, Tat'yana Usataya, and Lyubov' Deryabina. "Development of Students’ Creative Potential in the Framework of Academic Olympics on Engineering and Computer Graphics." Geometry & Graphics 8, no. 1 (April 20, 2020): 65–72. http://dx.doi.org/10.12737/2308-4898-2020-65-72.

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Currently, they present design objects in the form of three-dimensional models and drawings. Accordingly, when training students at a technical university, it is necessary to pay attention to design and graphic disciplines. From the first course of study it is necessary show to students the relationship of the studied graphic disciplines with their future professional activities; stimulate their cognitive interest and motivation for learning and creativity with the help of Academic Olympics, that will help to achieve a high level of students' professional competence. So, one of the main tasks for higher education in the context of implementation of modern Federal State Educational Standards is the formation of the necessary professional competencies and improving the quality of students’ engineering training in technical high educational institutions [16; 25]. The use in the educational process of multilevel creative graphic tasks performed by means of three-dimensional computer graphics helps students to perfect themselves in further educational and professional activities. Creative tasks for Academic Olympics contribute to the development of students' creative potential through creative self-realization. Tasks for Academic Olympics are creative problems in engineering graphics with elements of project activities. For creative self-realization in graphic activities, it is important not only to be aware of graphic tasks, but also to find in them personally meaningful sense, which is manifested when a student implements his own ideas in situations that are significant for him and in a familiar, meaningful environment for him. For this, to students are offered Academic Olympics tasks of various types: propaedeutic (developing the students’ general readiness for graphic activity) and creative tasks with elements of project activity, i.e., creative project tasks. It is necessary also to develop Academic Olympics tasks taking into account the students' training program.
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Barr, Ronald E., Philip S. Schmidt, Thomas J. Krueger, and Chu-Yun Twu. "An Introduction to Engineering Through an Integrated Reverse Engineering and Design Graphics Project." Journal of Engineering Education 89, no. 4 (October 2000): 413–18. http://dx.doi.org/10.1002/j.2168-9830.2000.tb00545.x.

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Wu, Ke He, Bo Hao Cheng, Jin Shui Wu, and Yue Yuan. "Design and Implementation of an SVG Editor for Power System." Advanced Materials Research 756-759 (September 2013): 972–76. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.972.

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It is the fundamental requirement for power system graphical editor to be able to draw rapidly, precisely and allocate corresponding configuration parameters for the power components and reserve operation interface. Element of this editor uses the SVG format and defines metadata tags based on the CIM specification carrying metadata in the SVG document which makes the graphics and data can be linked to a unified canonical form. The editor achieves the purpose as follows: editing, storing, and exporting a wiring diagram; importing a wiring diagram from other systems; automatically extracting and storing layers and elements in the importing process; creating and maintaining the user-defined primitive library or layer library and binding associated data. This SVG graphics editor for power system has met the functional requirements of the user and has been applied in several practical projects.
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Овтов, Владимир, Vladimir Ovtov, Алексей Поликанов, and Aleksey Polikanov. "IMPLEMENTATION «OF A TWO-LEVEL PROGRAM ENGINEER-ING-GRAPHIC EDUCATION» IN AGRICULTURAL UNIVERSITY." Standards and Monitoring in Education 6, no. 1 (February 21, 2018): 16–19. http://dx.doi.org/10.12737/article_5a5f18c8e9d583.48268914.

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The article is devoted to the use of modern computer technologies in the teaching of engineering and graphic disciplines in the engineering specialties of an agricultural university, to the formation of professional engineering and graphic competencies for students in the process of computer graphics training, computer modeling at the bachelor’s level and the basics of computer-aided design at the master’s level, to the development and implementation of work programs as part of the main educational programs providing two-level training using the national program computer-aided design KOMPAS-3D. There is an integrative of information-developing, personality-oriented teaching methods implemented in work programs ensuring the formation of competencies determined by the federal state standards of higher education and developed independently by the university.
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Reshetnikova, Elena Sergeevna, Irina Aleksandrovna Savelyeva, and Ekaterina Anatolyevna Svistunova. "Methods of geometric modeling and computer graphics based on the WorldSkills Occupational Standards “Engineering CAD Software”." Педагогика и просвещение, no. 2 (February 2021): 1–12. http://dx.doi.org/10.7256/2454-0676.2021.2.32225.

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This article examines the questions of preparation of students of technical specialties in the higher educational institutions based on the WorldSkills Occupational Standards “Engineering CAD Software”. The relevance of implementation of 3D modeling standards in modern computer-aided design systems into the educational process is substantiated by the need in preparation of highly qualified internationally recognized specialists in different industry fields. The author analyzed competitive tasks of the WorldSkills championships, as well as assesses the importance of graphic training for the development of competences of a modern specialist, who use CAD in their professional activity. The article examines the methodology of geometric-graphic preparation of students of the specialty 15.05.01 Design of Technological Machines and Complexes, specialization in the Design of Metallurgical Machines and Complexes, implemented in the Magnitogorsk State Technical University. A distinct advantage of this methodology is the use of various CAD software and development of the skills for manual sketching of details of mechanical engineering within the framework of studying engineering graphics. The results are acquired of successful implementation of competitive tasks of the Worldskills championships in the educational process. The author concludes that the use of the developed methodology in educational process allowed improving the efficiency of preparation of students.
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Du, Qiu Lei, and Xiao Wei Jiang. "Virtual Shaping Design of Single Snowmobile." Advanced Materials Research 472-475 (February 2012): 2596–99. http://dx.doi.org/10.4028/www.scientific.net/amr.472-475.2596.

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Virtual shaping design of single snowmobile is in close relation to a variety types of subjects, comprising man-machine engineering, art shaping, engineering technology and so on. This paper mainly discussed the chief structure design, overall graphics design and local design of single snowmobile. Simultaneously the content of virtual manufacturing of snowmobile has also been analyzed here.
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Villacís, César, Walter Fuertes, Margarita Zambrano, Carlos Cabascango, Edwin Cuichán, Ramiro Benavides, Fernando Solís, and Margarita Kostikova. "Computer Graphics of the Regular Polygons and their Applications." KnE Engineering 1, no. 2 (January 30, 2018): 58. http://dx.doi.org/10.18502/keg.v1i2.1486.

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Abstract. The computer graphics of regular polygons and their applications is a scarcely studied area that allows to create situations of significant learning by its mathematical and geometric content. This research presents the design and programming of regular polygons and composite sacred figures using computational analytical geometry and development tools such as C#, GDI+ graphics engine and Java with SWING graphical interface. In order to achieve this, the Agile Extreme Programming (XP) methodology has been used to translate computer graphics software applications, with the purpose of understanding how computer graphics work to generate combinations of geometric figures based on regular polygons, fully parameterizable. The proof of concept, which included the evaluation of the application performance in both the .NET framework and the NetBeans IDE were carried out with a student’s group of engineering in Computer Graphics subject.
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Liu, Jun, and Cheng Mao Li. "The Research on Color and Text Usage in the Graphic Design." Advanced Materials Research 267 (June 2011): 149–54. http://dx.doi.org/10.4028/www.scientific.net/amr.267.149.

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Graphic design is an art with a specific purpose; it is a process of describing a business or product with art. In this process, color, graphics and text play a very important role. They are like three actors to undertake the projects, how to coordinate the relationship among them, to balance the roles, the designers should think in detail, should pursue. Anyway they have a long way to go on the road of graphic design. Design is planning on purpose, graphic design is one of the forms planned to be taken ,in the graphic design you should use visual elements to spread your ideas and plans , use color, text and image to spread the information to the audience so that people, through these visual elements, can understand your ideas and plans. Emphasis on the application of visual elements in graphic design, the combination of visual elements and design ideas, and these two methods will achieve the perfection of ideas to attract the viewer's eye, and to announce the achievement of broad objectives.
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Sanchez, Lilia A., Timothy K. Hight, and Joanne Gainen. "Critical thinking and design: Evolution of a freshman engineering graphics course." New Directions for Teaching and Learning 1995, no. 61 (1995): 67–76. http://dx.doi.org/10.1002/tl.37219956110.

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Pan, Chunxia, and Shana Smith. "3D stereo vision system effectiveness for engineering design and graphics education." Computer Applications in Engineering Education 16, no. 4 (2008): 256–67. http://dx.doi.org/10.1002/cae.20145.

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Jones, Sara. "Graphical interfaces for knowledge engineering: an overview of relevant literature." Knowledge Engineering Review 3, no. 3 (September 1988): 221–47. http://dx.doi.org/10.1017/s0269888900004483.

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AbstractLiterature relevant to the design and development of graphical interfaces for knowledge-based systems is briefly reviewed and discussed. The efficiency of human-computer interaction depends to a large extent on the degree to which the human-machine interface can answer the user's cognitive needs and accurately support his or her natural cognitive processes and structures. Graphical interfaces can often be particularly suitable in this respect, especially in cases where the user's “natural idiom” is graphical. Illustrated examples are given of the way in which graphical interfaces have successfully been used in various fields with particular emphasis on their use in the field of knowledge-based systems. The paper ends with a brief discussion of possible future developments in the field of knowledge-based system interfaces and of the role that graphics might play in such developments.
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Wang, Yun Qiao, Zhong Yi Mei, and Yu Qing Fan. "Challenge of Model Based Definition Technology to Engineering Graphics Education." Applied Mechanics and Materials 163 (April 2012): 264–68. http://dx.doi.org/10.4028/www.scientific.net/amm.163.264.

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MBD (Model Based Definition) technology is a digital method of product definition which combines all information required for manufacturing into the 3D design model including annotation, processing description, attributes and management information. This advancement is a not only a change in media used in the design, manufacturing, inspection and management cycles of the product but also a disruptive reform in engineering-thinking. MBD technology defines a product completely without traditional engineering drawing which is challenging the engineering graphics education. Though MBD technology has not been fully tested or fully developed in all field, change and revolution in relative engineering education must be taken into consideration simultaneously. By comparing the traditional 2D and 3D representation methods with the MBD technology including geometric and non-geometric information of product, some suggestions are presented in contemporary engineering graphics education.
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McGrath, Michael B., Gary R. Bertoline, Del Bowers, Michael H. Pleck, and Mary Sadowski. "An engineering graphics curriculum model with multidisciplinary implications." ACM SIGGRAPH Computer Graphics 25, no. 3 (July 1991): 191–95. http://dx.doi.org/10.1145/126640.126662.

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32

Belavina, Tatyana. "Development of spatial thinking in first year students of engineering specialties." E3S Web of Conferences 274 (2021): 09014. http://dx.doi.org/10.1051/e3sconf/202127409014.

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The article considers issues of development of spatial thinking in students in the process of studying graphic disciplines. The relevance of the study is dictated by the specifics of competencies in the application of the laws of geometric formation of the future builder. The subject of the study is the formation of spatial thinking among engineering students through the study of the course of engineering and computer graphics. The peculiarity of the student's spatial thinking is manifested through the perception of reality, the ability to see the design result, the combination of actions and operations, as well as graphic visualization skills. The obtained results revealed the dependence of the conditions of reproduction of the form by students (reproductive knowledge) on their mastery of theoretical knowledge and acquired skills in performing images.
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Chang, Danni, and Chun-Hsien Chen. "Digital design and manufacturing of wood head golf club in a cyber physical environment." Industrial Management & Data Systems 117, no. 4 (May 8, 2017): 648–71. http://dx.doi.org/10.1108/imds-07-2016-0280.

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Purpose The purpose of this paper is to establish a cyber physical environment for digital product design and manufacturing. To realize this goal, the specific issue of integrating design knowledge-based system (KBS) and 3D printing (3DP) system is focused. A graphics generation method is thereby developed to transform the KBS outputs into graphical format which can be directly read and manufactured by 3DP system. Design/methodology/approach A graphics generation method is proposed in this paper. Through organizing alphanumeric outputs of the consultation session with a design KBS into parametric format, the consultation results can be directly used by computer-aided design (CAD) tools to generate graphical models which can be further exported into a 3DP system to produce physical objects. Findings The proposed graphics generation method can be effective to link design KBS and 3DP. Therefore, the seamless connection between design and prototyping systems can be realized, which further lays the communication foundation for a cyber physical environment for digital design and manufacturing. Originality/value This study provides research insights about potential cyber physical system applications in digital design and manufacturing area. Moreover, this paper contributes an effective technique to integrate design KBS and 3DP.
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Leslie, W. H. P. "Design engineering (DE83)." Computer-Aided Design 17, no. 2 (March 1985): 106. http://dx.doi.org/10.1016/0010-4485(85)90268-4.

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Xu, Bing, and Yong Cai. "A multiple-data-based efficient global optimization algorithm and its parallel implementation for automotive body design." Advances in Mechanical Engineering 10, no. 8 (August 2018): 168781401879434. http://dx.doi.org/10.1177/1687814018794341.

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The purpose of this article is to improve the convergence efficiency of the traditional efficient global optimization method. Furthermore, we try a graphics processing unit–based parallel computing method to improve the computing efficiency of the efficient global optimization method for both mathematical and practical engineering problems. First, we propose a multiple-data-based efficient global optimization algorithm instead of the multiple-surrogates-based efficient global optimization algorithm. Second, a novel graphics processing unit–based general-purpose computing technology is adopted to accelerate the solution efficiency of our multiple-data-based efficient global optimization algorithm. Third, a hybrid parallel computing approach using the OpenMP and compute unified device architecture is adopted to further improve the solution efficiency of forward problems in practical application. This is accomplished by integrating the graphics processing unit–based finite element method numerical analysis system into the optimization software. The numerical results show that for the same problem, the optimal result of the multiple-data-based efficient global optimization algorithm is consistently better than the multiple-surrogates-based efficient global optimization algorithm with the same optimization iterations. In addition, the graphics processing unit–based parallel simulation system helps in the reduction of the calculation time for practical engineering problems. The multiple-data-based efficient global optimization method performs stably in both high-order mathematical functions and large-scale nonlinear practical engineering optimization problems. An added benefit is that the computational time and accuracy are no longer obstacles.
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Joshi, Rucha, Sujoy Ghosh, Alexander Simileysky, and Mayank Bhanot. "Structuring Formative Feedback in an Online Graphics Design Course in BME." Biomedical Engineering Education 1, no. 2 (February 12, 2021): 325–33. http://dx.doi.org/10.1007/s43683-021-00046-z.

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AbstractWith a motivation to immerse students in engineering design, graphics communication, and computer aided design (CAD) skills early-on in the biomedical engineering curriculum, we launched a new 2-unit laboratory course on “Graphics Design in BME” in the Spring 2020 quarter for UC Davis sophomores. Due to the COVID-19 pandemic, the course met with the significant challenge of conversion to an online mode of teaching, instead of planned face-to-face instruction. Providing formative feedback was thought to be an important step to help students succeed in their final CAD project of the course. In the process of designing feedback, we found that the concept of feedback is still fragile in an online learning environment because online learning settings provide distinct pedagogical demands as compared to face-to-face settings. The situation is especially delicate in the context of contemporary higher education imparting engineering skills, where students attend large classes, with diminished opportunities to interact with the teaching staff. The challenge we faced was to provide meaningful dialogic feedback in an online environment, especially while teaching engineering graphics design to a large class. Here we addressed this challenge by focusing on the process of structuring meaningful feedback. We designed a project assignment to be submitted as multiple deliverables to be submitted in two-stages. Then, we characterized its feedback with multiple notions, such as dialogic iterative cycles, personalized, goal-directed, immediate, in written format, and having a peer assessment component. The process of providing formative feedback online through the structure mentioned in this paper resulted in students’ improved scores on the final project elements. It also helped us identify the common issues students are faltering in a graphics design class, and provide customized guidance, ideal examples of expected work, and more resources to motivate each student group to achieve mastery of course content.
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Wang, Xing Ji. "Design of a Manual Calculation System of Drawing Quantity with "Read Schemata”." Applied Mechanics and Materials 496-500 (January 2014): 1774–78. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.1774.

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To solve the problem of "reliablity", calculation scope and the high thresholds in the operation of the 3D graphics automatic calculation quantity system in the practical use, "read schemata" graphics manual calculation quantity technology is analyzed. This technology has the features of direct visualization, clear presentation, no requirement for memory in work, revisability, meeting cost engineers work habits, low threshold in operation, wide application scope, easy proofreading and so on. The main function of graphics manual counting system is described with "reading schema". The functions of the drawing display and the manual calculation area are given. The experimental results show that the method is effective, feasible and superior to other 3D graphics quantity calculation system and can be applied in the quantity calculation of various professional engineering.
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38

Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "3D-MODELLING OF THE AIRCRAFT ASSEMBLIES AND PARTS USING COMPAS-3D. AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (HOLDERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 281 (August 2020): 44–56. http://dx.doi.org/10.14489/hb.2020.08.pp.044-056.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – holders) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (BALANCERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 282 (September 2020): 41–53. http://dx.doi.org/10.14489/hb.2020.09.pp.041-053.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – balancers) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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40

Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "3D-MODELLING OF THE AIRCRAFT ASSEMBLIES AND PARTS USING COMPAS-3D. AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (HOLDERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 281 (August 2020): 44–56. http://dx.doi.org/10.14489/hb.2020.08.pp.044-056.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – holders) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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41

Anamova, R. R., S. A. Leonova, and T. M. Khvesyuk. "AIRCRAFT STRENGTH ASSEMBLIES AND PARTS (BALANCERS) DRAWINGS DEVELOPMENT METHODOLOGY." Spravochnik. Inzhenernyi zhurnal, no. 282 (September 2020): 41–53. http://dx.doi.org/10.14489/hb.2020.09.pp.041-053.

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It is obvious that the fundamental knowledge of the general technical discipline “Engineering graphics” should be in combination with a practical course of computer graphics, which allows students to integrate into the aviation products development system at the contemporary level. The article highlighted the need of design teaching at the initial stage of engineering and computer graphics study process. A drawing methodology includes 3D-modeling in a computer aided design program named COMPAS-3D. It is described a specific example of the mechanical part (aviation detail's elements – balancers) with complex shape modeling algorithm in the application to the manufacturing technology of real products (casting, stamping, mechanical processing). Drawings development is based on 3D-modeling in COMPAS-3D. Proposed methodology was tested during engineering and computer graphics lessons in Moscow Aviation Institute (National Research University).
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42

Weale, D. J., and D. Walton. "COmputer-Integrated Process Engineering—A Design Tool for Bioreactors." Proceedings of the Institution of Mechanical Engineers, Part E: Journal of Process Mechanical Engineering 206, no. 1 (February 1992): 45–53. http://dx.doi.org/10.1243/pime_proc_1992_206_197_02.

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Computer-integrated design techniques have been applied to the design and analysis of stirred tank bioreactors, and in particular their agitation systems. Bespoke software has been written for problem specification and preliminary design, with particular attention paid to data presentation and the user interface. The data generated can be passed to a large range of existing analysis, database and graphics software to enable detail design of each component. The result is a powerful design aid that in particular reduces the need for user speciality. This concept can be applied to any process or product that currently employs unrelated software in its design.
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43

HAVRYSHCHAK, HALYNA, and ANDRII URUSKYI. "FORMATION OF GRAPHIC COMPETENCE OF THE HIGHER EDUCATION SEEKERS BY MEANS OF COMPUTER-ORIENTED TECHNOLOGIES." Scientific Issues of Ternopil Volodymyr Hnatiuk National Pedagogical University. Series: pedagogy 1, no. 1 (July 7, 2021): 6–14. http://dx.doi.org/10.25128/2415-3605.21.1.1.

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The role of graphic competence in the training process of future teachers of labor education and technology has been substantiated in this article. Examples of students' use of the acquired knowledge in Descriptive Geometry and Engineering Graphics in further educational and practical activities have been established. There are reading drawings of products (parts) for their manufacture; design and execution of graphic images of products (parts); development of a logical sequence of the technological process for the manufacture of the product; designing a garment pattern, etc. The growing role of machines with digital program control (DPC) is taken into account and the role of graphic representation of the part (product) in digital format for their manufacture on such machines is also investigated. It is proposed to provide the emphasized training of students to perform drawings of parts (products) by means of graphic editors with the prospect of their manufacture on machines with DPC. The purpose of the article is to reveal the features of preparation of future teachers of labor education and technology to perform drawings of product details in graphic editors with the subsequent manufacture of these objects on machines with digital program control. The peculiarities of training students in Computer Graphics at Volodymyr Hnatiuk Ternopil National Pedagogical University during studying of disciplines «Descriptive Geometry, Drawings and Computer Graphics», «Computer Graphics and Multimedia» have been analyzed. It is determined that students are not able to fully master Computer Graphics due to the lack of hours and the large number of commands and functions that are provided by such computer programs. It is proposed to enhance the preparation of students for mastering computer graphics through the independent implementation of students' drawings of product details using a graphic program in extracurricular time in the form of an individual educational research tasks (IERT). The expediency of making drawings of product parts by means of a graphic program with their subsequent manufacture by a machine with digital program control (DPC) has been substantiated. Plywood is proposed as a construction material for the design of the products by means of graphic editors with the subsequent manufacturing by machines with DPC. The structure of IERT is proposed: to make drawings of details of a product according to the instruction; provide a “photo report” of the sequence of drawings according to the instructions with a short description; to change the design of the product based on the knowledge and skills formed by making drawings according to the instructions. An example of IERT instructions for students is given. It involves the use of KOMPAS-3D. The phone stand is considered as a sample of performance by students for IERT.
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44

Han, Soon-Hung, Dong-Kon Lee, Kyung-Ho Lee, and Kyu-Yeul Lee. "Visualization of the Conceptual Design Process of Ships by a Graphical User Interface." Journal of Ship Production 10, no. 02 (May 1, 1994): 90–98. http://dx.doi.org/10.5957/jsp.1994.10.2.90.

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To improve ship designer's productivity in the conceptual design process, the concept of visualization has been applied. It transforms a conventional text-based software for the conceptual design of ships into a system with WYSIWYG (What You See Is What You Get) user interface. Most of the decisions which a designer should make in a design process can be made with the help of mouse buttons and graphical objects displayed on a computer screen. In implementing such a graphical user interface (GUI), the concept of graphics standards has also been introduced to increase portability of the developed system. The Motif widget set has been selected as the baseline system software. With the developed functions, both the ship and the design process can be better visualized.
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45

Adeli, Hojjat. "Microcomputer graphics in structural design education." Computers & Graphics 9, no. 3 (January 1985): 299–301. http://dx.doi.org/10.1016/0097-8493(85)90057-3.

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46

Walton, Joan, M. A. Musen, D. M. Combs, C. D. Lane, E. H. Shortliffe, and L. M. Fagan. "Graphical Access to Medical Expert Systems: III. Design of a Knowledge Acquisition Environment*)." Methods of Information in Medicine 26, no. 03 (July 1987): 78–88. http://dx.doi.org/10.1055/s-0038-1635497.

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SummaryKnowledge acquisition for expert systems typically is a tedious, iterative process involving long hours of consultation between the domain experts and the computer scientists who serve as knowledge engineers. For well-understood domains, however, it may be possible to facilitate the knowledge acquisition process by allowing domain experts to develop and edit a knowledge base directly. Administration of protocol-directed cancer chemotherapy is such a well-understood application area, and a knowledge acquisition system, called OPAL, has been developed for eliciting chemotherapy-protocol knowledge directly from expert oncologists. OPAL’s knowledge acquisition approach is based on the interactive graphics environment available on current generation workstations. The use of graphics improves the interface by reducing typing, avoiding natural language interpretations, and allowing flexibility in entry sequence. The knowledge in OPAL is displayed using an arrangement of hierarchically related, graphical forms. The position of a particular form in the hierarchy defines the context of the knowledge contained in the form. Intelligent editing programs such as OPAL can streamline the knowledge engineering process for highly structured domains requiring repetitive knowledge entry.
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47

Su, Xiaoyong, B. S. Prabhu, Chi-Cheng Chu, and Rajit Gadh. "Scalable Vector Graphics (SVG) Based Multi-Level Graphics Representation for Engineering Rich-Content Exchange in Mobile Collaboration Computing Environments." Journal of Computing and Information Science in Engineering 6, no. 2 (April 5, 2006): 96–102. http://dx.doi.org/10.1115/1.2200888.

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A two-dimensional (2D) graphics hierarchical representation framework and an on-demand content delivery mechanism for facilitating mobile engineering collaboration are presented in this paper. Multi-level graphics content sub-division is utilized to transform large engineering graphics into multiple levels of Scalable Vector Graphics (SVG) content. The hierarchical structure of the SVG content that maintains the relationship between the sub-divided content is formed during the process of sub-division. The divided content is selectively delivered and rendered on the mobile devices in an on-demand fashion. A prototypical system of the proposed approach is implemented and the performance of the framework is evaluated.
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Arziyev, Saydullo Sobirovich, and Mukhlisa Mukhtaralievna Rustamova. "THE MODELING METHOD IN THE INTEGRATION OF DESIGN AND ENGINEERING GRAPHICS DISCIPLINES." Theoretical & Applied Science 86, no. 06 (June 30, 2020): 569–72. http://dx.doi.org/10.15863/tas.2020.06.86.105.

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49

López-Chao, Vicente, and Antonio Amado Lorenzo. "Architectural Graphics Research: Topics and Trends through Cluster and Map Network Analyses." Symmetry 12, no. 12 (November 24, 2020): 1936. http://dx.doi.org/10.3390/sym12121936.

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Graphic representation is a fundamental language in architecture and engineering because it facilitates the communication of any type of information. Therefore, professionals and students need continuous and updated training, with scientific references being the best source of knowledge. However, accessing the latest findings is a complex process for people in the professional world or without an extensive research background since there are no specific filters in the databases, such as architectural graphics. This manuscript aims to define the research topics and trends in architectural graphics as a point of reference for novel professors and new researchers in graphics or drawing. A database on the Scopus-indexed scientific production of the professors of architectural graphics from public architecture schools in Spain has been developed. Furthermore, cluster and map network analyses have been performed using VOSviewer with different levels of co-occurrence to define what this group of academics investigates and how the issues are related. The results evidenced a structure in four categories: the philosophy and theory of architectural graphics, the theory of geometry in architectural heritage, the application of digital graphics in architecture education and urban design management. Research gaps are mentioned and a base framework for the future of research in architectural graphics is proposed.
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Weng, Ting Sheng, and Meng Hui Hsu. "On the Study of Non-Engineering Students Applied Open Source for Learning Graphic Design Skills of Dynamic 3D Motocross Suspension Mechanism." Advanced Materials Research 328-330 (September 2011): 892–95. http://dx.doi.org/10.4028/www.scientific.net/amr.328-330.892.

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The rapid establishment of current technology is dependent on the effective integration of interdisciplinary science. Hence the R & D persons with multiple domain skills are strongly required for most industries. Although, the skills training for students of Vocational-Technical College and general University cannot stratify with the above need for industry. Based on the fact of drawing is the common language of industry, the designer, manufacturer, or quality control and inspection personnel use the language to communicate to each other for solving operational problems. Therefore, the purpose of this work is to train non-engineering students can learn simple mechanical drawing skills and recognize drawings. The training includes using multimedia and 3D graphic technique to write a python (open source language) program for establishing a 3D interactive graphics of a motocross suspension mechanism. As results, the students can transform visual information of the topological structure of a suspension mechanism to the dynamic digital interactive graphic. The results also show this practical technical education and training can improve the ability of non-engineering students to meet the industrial requirements.
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