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1

Sari, Febriyana Munika, Sri Sumaryati, and Jaryanto Jaryanto. "PENGARUH MODEL FLIPPED CLASSROOM DAN ENRICHED VIRTUAL TERHADAP HASIL BELAJAR KOGNITIF." Jurnal Pengembangan Pendidikan Akuntansi dan Keuangan (JPPAK) 3, no. 1 (2022): 34. http://dx.doi.org/10.20961/jppak.v3i1.84575.

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Abstract This study aims to determine (1) the effect of the flipped classroom learning model on the cognitive learning outcomes of institutional accounting practicum on accounting students, (2) the effect of the virtual enriched learning model on the cognitive learning outcomes of institutional accounting practicum on accounting students, and (3) the different effects of the flipped classroom and enriched virtual learning model on the cognitive learning outcomes of institutional accounting practicum on accounting students. This study uses a Quasy Experiment design (Nonequivaleent Control Group
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Kustandi, Cecep, Durotul Yatimah, Rugaiyah Rugaiyah, and Bambang Budi Wiyono. "Virtual Reality-Based Instructional Media through Enriched Virtual Classroom in Microteaching." Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 7, no. 5 (2023): 5983–92. http://dx.doi.org/10.31004/obsesi.v7i5.5334.

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Current technological advances challenge educational institutions to create innovative learning. Therefore, one way to create innovative learning can be done by developing technology-based learning media models. This research aims to develop innovative learning in higher education using virtual reality-based instructional media through enriched virtual classroom in microteaching courses. The Integrative Learning Design Framework (ILDF) development model is used in this study. Data was collected by distributing questionnaires to media and material experts from educational technology study progr
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Djagom, Donatus, Dedi Kuswandi, and Henry Praherdhiono. "Pengaruh Blended Learning Enriched Virtual Model Terhadap Hasil Belajar Materi Konflik Sosial Di SMA." JKTP: Jurnal Kajian Teknologi Pendidikan 6, no. 3 (2023): 143. http://dx.doi.org/10.17977/um038v6i32023p143.

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To keep up with the latest developments in science and technology, schools must use teaching strategies that are in line with modern times. One of them is the Blended learning Enriched Virtual Model (BLEV), which is a mixed model that is enriched through features in Google Classroom for learning needs. To test this model with social conflict material, the experimental group applied the model and the control group. Quantitative approaches and quasi-experimental procedures are used to explore the effect of one on the other under controlled conditions. The results showed that there were differenc
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Fitria, Ruslan, and Muhammad Yusuf Mappeasse. "Application of E-Learning Based on Enriched Virtual Model in the Subject Database." International Journal of Environment, Engineering & Education 3, no. 1 (2021): 32–40. https://doi.org/10.5281/zenodo.4719179.

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The study aims to discover the quality of e-learning based on Enriched Virtual model in database subject in the Computer and Informatics Engineering Study Program uses the ISO/IEC 25010 software quality metric method on the aspects of external quality and quality in use. The development model used in this study was adapted from Borg and Gall development model, consisting of 8 stages, namely, (1) Research and information collecting (initial research and information gathering), (2) Planning, (3) Develop preliminary form of product, (4) Preliminary field testing, (5) Main product revision, (6) Ma
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Lutfiana, Riza Nur Dwi, Eveline Siregar, and Murni Winarsih. "Teacher Innovation to Facilitate Student Learning Experiences in Building Construction Cost Estimation Learning." Journal of Education Research and Evaluation 6, no. 2 (2022): 255–63. http://dx.doi.org/10.23887/jere.v6i2.44299.

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The construction and property business expertise program have obstacles in learning activities for Construction and Property Cost Estimation, namely the lack of face-to-face time in class. In addition, the limitations of space and the density of material cause learning activities not to run optimally. This study aims to create an enriched virtual classroom with a STAD approach on the subject of Construction Cost Estimation. This research is development research (R&D) and uses the PEDATI model in designing learning. The subjects of this study were 59 students who took Cost and Construction
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Milya, Sari, and Asmendri. "Analisis Model-model Blended Learning di Lembaga Pendidikan." Natural Science: Jurnal Penelitian Bidang IPA Dan Pendidikan IPA 5, no. 2 (2019): 835–47. https://doi.org/10.5281/zenodo.4399932.

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The purpose of the study was to analyze the blended learning models used in various educational institutions. These blended models become references for educators who want to apply this model in their learning. The research method uses library research. The results of this research can be seen from many blended learning models used by various educational institutions. There are four MBL developed in US educational institutions, namely: rotation, flex, Self-blend and enriched-virtual models. There are also three possibilities for the development of MBL learning in education, namely web courses,
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Brunner, Manuel, and Josef Wolfartsberger. "Virtual Reality enriched Business Model Canvas Building Blocks for enhancing Customer Retention." Procedia Manufacturing 42 (2020): 154–57. http://dx.doi.org/10.1016/j.promfg.2020.02.062.

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Fatsena, Ryan Brilian, Basori, and Agus Efendi. "Enriched Virtual Blended Learning Model Assisted by Digital Comics: Its Effect on Student Learning Motivation." Journal of Informatics and Vocational Education 7, no. 3 (2024): 102–13. https://doi.org/10.20961/joive.v7i3.2410.

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The Enriched Virtual Blended Learning model, assisted by digital comics, has attracted attention in the world of education for its positive influence on student motivation. This model requires students to study material both before and after class sessions. An experimental research method was used to determine the effect of this learning model on student motivation, as defined by four key indicators: "Feelings of Joy," "Student Involvement," "Interest," and "Student Attention." This experimental study proves that a significant change occurs when using this learning model. The results show a si
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Fitria, Fitria, Ruslan Ruslan, and Muhammad Yusuf Mappeasse. "Application of E-Learning Based on Enriched Virtual Model in the Subject Database." International Journal of Environment, Engineering and Education 3, no. 1 (2021): 32–40. http://dx.doi.org/10.55151/ijeedu.v3i1.47.

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The study aims to discover the quality of e-learning based on Enriched Virtual model in database subject in the Computer and Informatics Engineering Study Program uses the ISO/IEC 25010 software quality metric method on the aspects of external quality and quality in use. The development model used in this study was adapted from Borg and Gall development model, consisting of 8 stages, namely, (1) Research and information collecting (initial research and information gathering), (2) Planning, (3) Develop preliminary form of product, (4) Preliminary field testing, (5) Main product revision, (6) Ma
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Bosmos, Fotios, Alexandros T. Tzallas, Markos G. Tsipouras, Evripidis Glavas, and Nikolaos Giannakeas. "Virtual and Augmented Experience in Virtual Learning Tours." Information 14, no. 5 (2023): 294. http://dx.doi.org/10.3390/info14050294.

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The aim of this work is to highlight the possibilities of using VR applications in the informal learning process. This is attempted through the development of virtual reality cultural applications for historical monuments. For this purpose, the theoretical framework of virtual and augmented reality techniques is presented, developing as a showcase of the virtual environment of the historical bridge of Arta, in Greece. The bridge model is created through 3D software, which is then imported into virtual world environment by employing the Unity engine. The main objective of the research is the te
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Sari, Milya, and Asmendri Asmendri. "Analisis Model-model Blended Learning di Lembaga Pendidikan." Natural Science 5, no. 2 (2019): 835–47. http://dx.doi.org/10.15548/nsc.v5i2.1082.

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The purpose of the study was to analyze the blended learning models used in various educational institutions. These blended models become references for educators who want to apply this model in their learning. The research method uses library research. The results of this research can be seen from many blended learning models used by various educational institutions. There are four MBL developed in US educational institutions, namely: rotation, flex, Self-blend and enriched-virtual models. There are also three possibilities for the development of MBL learning in education, namely web courses,
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He, Jun, Zimu Mao, Wentao Huang, et al. "Low-Carbon Economic Dispatch of Virtual Power Plants Considering the Combined Operation of Oxygen-Enriched Combustion and Power-to-Ammonia." Sustainability 16, no. 10 (2024): 4026. http://dx.doi.org/10.3390/su16104026.

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In order to achieve sustainable development, China has proposed to “strive to peak carbon dioxide emissions by 2030 and strive to achieve carbon neutrality by 2060”. Virtual power plants (VPPs) are an effective means to achieve carbon neutrality goals. In order to improve the economy and low-carbon performance of virtual power plants, this paper proposes a low-carbon economic optimization dispatching model considering the combined operation of oxygen-enriched combustion (OEC) and electricity-to-ammonia (P2A). Firstly, the mechanism of the combined operation of OEC and P2A is proposed. The oxyg
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Buyukdemircioglu, M., and S. Kocaman. "A 3D CAMPUS APPLICATION BASED ON CITY MODELS AND WEBGL." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5 (November 19, 2018): 161–65. http://dx.doi.org/10.5194/isprs-archives-xlii-5-161-2018.

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<p><strong>Abstract.</strong> In parallel with the technological developments, the conventional ways of mapping and the presentation of the geospatial data have changed significantly. 3D city models including the digital terrain models (DTMs) have become important for many application fields, such as simulation and visualization tasks for navigation, urban planning, environmental monitoring, disaster management, etc. Although currently most 3D city models are employed for visualization purposes, their application areas are increasing continuously. The presentation of these mo
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Mu, Xiaoqian, and Jialiang He. "Virtual Teacher-Aided Learning System Based on Voice Operated Character Animation." Applied Sciences 14, no. 18 (2024): 8177. http://dx.doi.org/10.3390/app14188177.

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Throughout the development process of the education industry, the core competitiveness of education focuses on the output of high-quality content, and the emergence of a virtual human provides a more efficient carrier for the education industry, which can fundamentally help the education industry transform to improve efficiency. By combining virtual reality technology with artificial intelligence, this paper designs a virtual teacher based on the VOCA model for real-time interaction. The learned model, VOCA (voiceoperated character animation) takes any speech signal as input and realistically
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Murphy, M., A. Corns, J. Cahill, et al. "DEVELOPING HISTORIC BUILDING INFORMATION MODELLING GUIDELINES AND PROCEDURES FOR ARCHITECTURAL HERITAGE IN IRELAND." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W5 (August 21, 2017): 539–46. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w5-539-2017.

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Cultural heritage researchers have recently begun applying Building Information Modelling (BIM) to historic buildings. The model is comprised of intelligent objects with semantic attributes which represent the elements of a building structure and are organised within a 3D virtual environment. Case studies in Ireland are used to test and develop the suitable systems for (a) data capture/digital surveying/processing (b) developing library of architectural components and (c) mapping these architectural components onto the laser scan or digital survey to relate the intelligent virtual representati
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Sangermán Jiménez, María Artemisa, Pedro Ponce, and Esteban Vázquez-Cano. "YouTube Videos in the Virtual Flipped Classroom Model Using Brain Signals and Facial Expressions." Future Internet 13, no. 9 (2021): 224. http://dx.doi.org/10.3390/fi13090224.

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As a result of the confinement due to the COVID-19 pandemic, various educational institutions migrated their face-to-face teaching modality to a virtual modality. This article presents the implementation of the Flipped Classroom model in a completely virtual format to develop grammatical competency in Spanish. The model used videos from YouTube, one of the leading global social network platforms, and the videoconferencing system Zoom, the tool selected by the studied educational institution to continue academic operations during the health confinement. The model was enriched with the Index for
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Nafi’ah, Elisa Rohimatun, Elly Purwanti, Fendy Hardian Permana, and Ahmad Fauzi. "Metacognitive Skills of Junior High School Students in a Pandemic Period Based on the Enriched Virtual Model of PjBL." Journal of Education Technology 6, no. 1 (2022): 29. http://dx.doi.org/10.23887/jet.v6i1.41470.

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Currently, the Covid-19 pandemic has become a significant problem faced by the world of education. The presence of Covid-19 has affected the teaching and learning process in various countries. Almost all countries implement physical distancing policies so that many schools are forced to replace face-to-face learning with online learning based on information and communication technology. The limitations of face-to-face activities in online learning are an obstacle for education, especially in the pandemic era. Moreover, the development of science and technology in the 21st century provides new
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Alam, Sohaib. "Efficacy of Mixed Model Instruction to Improve English Language Skills of Business Management Students: An Experimental Study." Journal of Education Culture and Society 15, no. 2 (2024): 387–402. http://dx.doi.org/10.15503/jecs2024.2.387.402.

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Aim. The current study explored and compared the efficacy of technology-based instructions, specifically web-mediated, blended, and online instructions, on the enhancement of English language skills among students pursuing Business management (BM) in Prince Sattam Bin Abdulaziz University, Saudi Arabia. Method. A total of two hundred and four participants were chosen randomly and divided into four groups. The control group, comprising 51 individuals, received general English instruction utilizing the communicative language teaching (CLT) approach, and engaged in exercises that focused on devel
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Fudyma, Jakub, Łukasz Kura, and Jacek Gębicki. "Development of Digital Twins for Continuous Processes: Concept Description of Virtual Mass Balance Based on the Tennessee Eastman Process." Processes 13, no. 2 (2025): 337. https://doi.org/10.3390/pr13020337.

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In this work, the authors describe a concept called Virtual Mass Balance and its applicability to oil and gas fields. This study relies on data modelling and data engineering to enrich operational data and achieve digitized Material Balance Tables for monitoring and benchmarking purposes. A data-driven set of stream properties allow for the calculation of newly proposed soft sensors, which are subsequently used for predictive functionalities. The implementation of this concept has proven popular in an industry set of tools, AVEVA PI. The concept could be classified as an Enriched Digital Twin.
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Fincato, Matteo, Marcella Cornia, Federico Landi, Fabio Cesari, and Rita Cucchiara. "Transform, Warp, and Dress: A New Transformation-guided Model for Virtual Try-on." ACM Transactions on Multimedia Computing, Communications, and Applications 18, no. 2 (2022): 1–24. http://dx.doi.org/10.1145/3491226.

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Virtual try-on has recently emerged in computer vision and multimedia communities with the development of architectures that can generate realistic images of a target person wearing a custom garment. This research interest is motivated by the large role played by e-commerce and online shopping in our society. Indeed, the virtual try-on task can offer many opportunities to improve the efficiency of preparing fashion catalogs and to enhance the online user experience. The problem is far to be solved: current architectures do not reach sufficient accuracy with respect to manually generated images
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Tinti, Fabrizio, Marco Fontana, Leonardo Daniela Scintilla, Annalisa Mirabile, and Bart Carleer. "Assembly simulation development and validation project with industrial applications." IOP Conference Series: Materials Science and Engineering 1238, no. 1 (2022): 012078. http://dx.doi.org/10.1088/1757-899x/1238/1/012078.

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Abstract Full digitalization has been applied more intensively in the automotive industry. The virtual engineering of single part is established since many years. Currently, the digital process chain is expanding to the assembly process. The assembly engineering teams should be effectively supported to define the assembly process; the assembly process should make products that fulfil the required quality requirements. A detailed simulation representing the future assembly process has to be setup. In an early phase based on CAD data, in the course of the engineering process the model can be enr
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Lippiello, Stefania, and Alessandra Boscolo. "Adapting the DIST-M Model for Designing Experimental Activities—A Theoretical Discussion from an Interdisciplinary Perspective." Education Sciences 14, no. 5 (2024): 472. http://dx.doi.org/10.3390/educsci14050472.

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This study focuses on interdisciplinary approaches within mathematics and physics education. Secondary schools, particularly those specialized in scientific curricula, have opportunities to explore common topics between mathematics and physics; however, creating a coherent interdisciplinary educational experience is challenging. Adopting an interdisciplinary perspective when designing learning sequences becomes imperative. The proposed approach harnesses the power of storytelling to engage students, emphasizing the interconnectedness of subjects and humanizing the evolution of scientific ideas
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Ibáñez, María, José Jesús García Rueda, Diego Morillo, and Carlos Delgado-Kloos. "Creating Test Questions for 3D Collaborative Virtual Worlds: the WorldOfQuestions Authoring Environment." JUCS - Journal of Universal Computer Science 18, no. (18) (2012): 2556–75. https://doi.org/10.3217/jucs-018-18-2556.

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In this paper we introduce, describe and evaluate WorldOfQuestions, an authoring environment for the creation and delivery of tests in 3D Collaborative Virtual Worlds. This environment is composed of an extended, customized version of the Open Wonderland platform and a form-based editor. Its aim is to make the most of 3D world features, such as immersion and interactivity, when implementing multiple choice, ordering and essay questions enriched with multimedia elements and 3D objects. A group of teaching professionals was asked to work with the environment, in order to evaluate its usefulness
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Busayarat, Chawee, Prittiporn Lopkerd, and Varodom Suksawaddi. "Real-Time 3D Presentation System for Heterogeneous Architectural Knowledge, Case Study: Wat Sri-Chum, Sukhothai." Journal of Architectural/Planning Research and Studies (JARS) 11, no. 2 (2014): 17–36. http://dx.doi.org/10.56261/jars.v11i2.30377.

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Sri Chum temple in Sukhothai is an important archeological site of Thailand and one of the symbols of Sukhothai historical park. The tunnel is founded insides of the Mandapa (the temple’s central building) has significant historical and cultural values in many aspects but inaccessible for general public due to fragility of iconography and inscriptions engraved on the tunnel’s wall and ceiling. In this project, the current state of Sri Chum temple was digitized by 3D laser scanner. These collected data are used as referential information to create an enriched architectural 3D model. This model
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Jiang, Chengzhi. "Bilingual representation of distance in visual-verbal sign systems: A case study of Guo Xi’s Early Spring." Semiotica 2018, no. 222 (2018): 47–80. http://dx.doi.org/10.1515/sem-2015-0126.

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AbstractThe purely cognitive semantic approach to verbal distance representation has recently been enriched from the perspective of visual perception theory. Focusing on visual pragmatic effects, the present paper will use distance cues as a set of analytical tools and adopt the cognitive-functional model proposed elsewhere to further explore the issue of visual-verbal coherence through Guo Xi’s Early Spring and the bilingual museum catalogue entries attached to it, in physical exhibitions or virtual museums, with a particular view to explaining how a linguistics- or stylistics-based analysis
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Ziaeetabar, Fatemeh, Jennifer Pomp, Stefan Pfeiffer, et al. "Using enriched semantic event chains to model human action prediction based on (minimal) spatial information." PLOS ONE 15, no. 12 (2020): e0243829. http://dx.doi.org/10.1371/journal.pone.0243829.

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Predicting other people’s upcoming action is key to successful social interactions. Previous studies have started to disentangle the various sources of information that action observers exploit, including objects, movements, contextual cues and features regarding the acting person’s identity. We here focus on the role of static and dynamic inter-object spatial relations that change during an action. We designed a virtual reality setup and tested recognition speed for ten different manipulation actions. Importantly, all objects had been abstracted by emulating them with cubes such that particip
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Alshammari, Sultan. "Determining the Factors that Affect the Use of Virtual Classrooms: A Modification of the UTAUT Model." Journal of Information Technology Education: Research 20 (2021): 117–35. http://dx.doi.org/10.28945/4709.

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Aim/Purpose: The aim of this study was to examine the factors that may influence the use of virtual classrooms. Background: The coronavirus (COVID-19) pandemic has affected and interrupted several aspects of our lives, including education. Most educational institutes and universities have changed their teaching mode from being face-to-face or fixable learning to ‘emergency remote education’. As a result, virtual classrooms were utilised in most of these universities to keep the continuity of teaching and delivering education to their students Methodology: Through an online survey, data was col
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Yusuf, Yusnidar. "Learning Chemistry by ICT (Virtual Animation) at Maumere High School, East Nusa Tenggara." JETL (Journal Of Education, Teaching and Learning) 2, no. 1 (2017): 67. http://dx.doi.org/10.26737/jetl.v2i1.138.

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This research was aimed to create attractive learning atmosphere which can make students excited inside theclass.Education was a right for every nation. It had to be given to improving a nation. Chemistry subject, especially in hydrocarbon chapter, was less-favorable by most students due to its difficulty level. Learning outcomes score were low. Many research showed that various method, strategy or another approach in teaching chemistry subject had significantlyimproved towards learning theoutcome of students. One of the approaches was by virtual animation as part of ICT. Based on data result
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Mulyani, Sri, Elvi Susanti VH, Sri Retno Dwi Ariani, Suryadi Budi Utomo, Rachma Kharolinasari, and Maria Yuliana Panie. "Multiple Representation-Based Blended Learning Model for Chemistry Learning in High School." PAEDAGOGIA 25, no. 1 (2022): 55. http://dx.doi.org/10.20961/paedagogia.v25i1.56298.

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<p>Online distance learning during the COVID-19 outbreak presents new challenges and opportunities for teachers and students. The Blended Learning method is reported to be one of the promising alternatives. However, no specific study revealed the proper blended learning model for chemistry learning that require chemistry representation and can improve critical thinking and problem solving skills at high school level. Qualitative research using phenomenological methods was used in this study. The data collection technique used is using questionnaires, interviews, and documentation. A tota
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Nguyen, Chau Thi Minh, and Doan B. Hoang. "Large-Scale Software-Defined IoT Platform for Provisioning IoT Services on Demand." International Journal of Smart Sensor Technologies and Applications 1, no. 1 (2020): 1–23. http://dx.doi.org/10.4018/ijssta.20200101.oa1.

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Internet of things (IoT) has developed into an interconnected platform infrastructure for providing everyday services. Emerging end-to-end IoT services are being developed for local and multiple distributed regions. To realize the on-demand services in a timely and economically beneficial way, programmability and reusability are crucial for provisioning and reusing IoT resources. Existing IoT platforms are rigid and cannot be easily adapted to accommodate new services. This paper proposes a programmable large-scale software-defined IoT model for provisioning IoT services on demand with two lev
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Benesha, Joel, Jim Lee, Daniel A. James, and Barbara White. "Are You for Real? Engineering a Virtual Lab for the Sports Sciences Using Wearables and IoT." Proceedings 49, no. 1 (2020): 110. http://dx.doi.org/10.3390/proceedings2020049110.

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In tertiary education, disciplines such as sports science that require experimental components in their courses represent a significant challenge for online and distance education. This paper demonstrates the design and construction of an enriched experiment, together with the prototype software solution which can all be operated remotely using a web-based client. It presents research that investigated how to visualise data from internet of things (IoT) sensor devices (inertial sensor) used for tracking football sideline throw-ins. In this simple experiment, data was collected from one footbal
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Rossado Espinoza, Verónica Paola, Daniel Cardenas-Salas, Angela Cabrera, and Lucía Coronel. "Virtual Reality and BIM Methodology as Teaching- Learning Improvement Tools for Sanitary Engineering Courses." International Journal of Emerging Technologies in Learning (iJET) 16, no. 06 (2021): 20. http://dx.doi.org/10.3991/ijet.v16i06.13535.

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Virtual Reality (VR) is the term often used to describe a 3D environment where objects and images of the real world are simulated through technology. In Architecture or Civil Engineering, the design process with 2D planes could lead to error due to misinterpretation in the visualisation of elements. The civil engineering programme of a University mandates teaching of the BIM methodology in all courses, allowing the students to learn about the organisation and optimisation of projects from design to construction. The engineering students are required to manage many variables with BIM methodolog
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Fried, Karen. "How the Oaklander Model sparked a Global Community of Therapists in a Pandemic, and enriched Training and Treatment." Psychotherapie in Zeiten der Digitalisierung, hg. von Lea-Sophie Richter und Mara Foppoli 13, no. 1 (2023): 59–69. http://dx.doi.org/10.30820/1664-9583-2023-1-59.

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Social isolation caused by COVID threatened psychotherapist-client and instructor-learner contact especially in the child therapy field. In response, the author devised free online Oaklander Model interactive play therapy tools (Sandtray, Puppets, Dollhouse, Projective Cards, Mindfuldraw) which replace their hands-on originals with tabs of images clients choose, place, move, enlarge or shrink, and make act and speak to orchestrate scenes. The author also conducted teleconference training and supervision in their use. Both the digital interventions and instruction continue to attract therapists
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Gasparetto, F., A. Devecchi, and L. Baratin. "A MULTIDISCIPLINARY DOCUMENTAL REPRESENTATION METHOD FOR KINETIC AND ENVIRONMENTAL ART." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W15 (August 22, 2019): 503–8. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w15-503-2019.

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<p><strong>Abstract.</strong> The contribution addresses the definition of a new collaborative documental method for designing and managing the different phases of conservation of kinetic-programmed art. Our approach consists of developing a new representative model that includes both mechanical parts and spatial characteristics. The research stems from a specific case-study, <i>Ambiente – Strutturazione a parametri virtuali</i> (1969) by Gabriele Devecchi, permanently displayed at Museo del '900 in Milan since 2010. Starting from the dimensional and technical dat
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Banfi, Fabrizio, and Daniela Oreni. "Unlocking the interactive potential of digital models with game engines and visual programming for inclusive Vr and web-based museums." Virtual Archaeology Review 16, no. 32 (2025): 44–70. https://doi.org/10.4995/var.2024.22628.

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Highlights: Digital surveying, Historic Building Information Modeling, Game Engines and visual programming are enhancing virtual reality technologies, turning static models into engaging, interactive virtual environments(IVE) A VR app and WebVRapplication have been developed for the Ospedale Maggiore in Milan, integrating virtual-visual storytelling (VVS) with three-dimensional (3D)animations, textual information, and audio to enhance user engagement The VR and WebVRsolutions support a wide range of devices, making cultural heritage more accessible to diverse audiences and promoting a more inc
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Brusaporci, S., P. Maiezza, and A. Tata. "A FRAMEWORK FOR ARCHITECTURAL HERITAGE HBIM SEMANTIZATION AND DEVELOPMENT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2 (May 30, 2018): 179–84. http://dx.doi.org/10.5194/isprs-archives-xlii-2-179-2018.

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Despite the recognized advantages of the use of BIM in the field of architecture and engineering, the extension of this procedure to the architectural heritage is neither immediate nor critical.<br> The uniqueness and irregularity of historical architecture, on the one hand, and the great quantity of information necessary for the knowledge of architectural heritage, on the other, require appropriate reflections.<br> The aim of this paper is to define a general framework for the use of BIM procedures for architectural heritage.<br> The proposed methodology consists of three di
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Hrechanyk, Nataliia, Daria Koval, Inna Kovalchuk, Oksana Slovik, and Lina Zinchenko. "Exploring benefits and models of blended learning technology in modern professional training." Revista Amazonia Investiga 12, no. 67 (2023): 54–65. http://dx.doi.org/10.34069/ai/2023.67.07.5.

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The article shows the main ways of applying the mixed learning technology in the modern professional training of specialists. The purpose of the article is to find out the main ways of applying the technology of mixed learning in the modern professional training of specialists. The methodological concept provides a categorical and component analysis of the technology of mixed learning in the modern professional training of specialists in the following dimensions: philosophical, psychological, cultural, socio-pedagogical. The following methodological approaches were used in the article: sociosy
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Hernández Soto, ROBERTO, MÓNICA Gutiérrez Ortega, and BARTOLOMÉ Rubia Avi. "Key factors in Knowledge Sharing Behavior in Virtual Communities of Practice: A Systematic Review." Education in the Knowledge Society (EKS) 22 (March 5, 2021): e22715. http://dx.doi.org/10.14201/eks.22715.

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Virtual Communities of Practice (VCOP) are environments widely recognized as knowledge management instruments, and their sociocultural contributions are being incipiently valued. However, VCOPs are complex participation contexts due to their sociotechnical and sociocultural nature. Participation mechanisms, particularly Knowledge Sharing Behavior (KSB), have been studied from heterogeneous theoretical foundations and practical research methods. Therefore, a wide dispersion of factors and dimensions has been identified. This paper aims to present an overview that summarizes and systematizes the
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Min, Eunjung, Nurbolat Aimakov, Sangjin Lee, et al. "Multi-contrast digital histopathology of mouse organs using quantitative phase imaging and virtual staining." Biomedical Optics Express 14, no. 5 (2023): 2068. http://dx.doi.org/10.1364/boe.484516.

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Quantitative phase imaging (QPI) has emerged as a new digital histopathologic tool as it provides structural information of conventional slide without staining process. It is also capable of imaging biological tissue sections with sub-nanometer sensitivity and classifying them using light scattering properties. Here we extend its capability further by using optical scattering properties as imaging contrast in a wide-field QPI. In our first step towards validation, QPI images of 10 major organs of a wild-type mouse have been obtained followed by H&E-stained images of the corresponding tissu
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Haque, Muhammed Shahriar, and Umme Hani M. Joher. "Is blended learning the future of higher education?: Stakeholders’ Perspectives from Bangladesh." East West Journal of Humanities 8 (August 11, 2018): 101–16. http://dx.doi.org/10.70527/ewjh.v8i.11.

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Government higher education is extremely cheap in Bangladesh, in comparison to private education. To cover the cost of private higher education, graduate students of private universities who work and study at the same time, face an uphill struggle in finding the right balance. In dire circumstances, they are forced to make a critical life changing choice— either to completely become immersed in work, or leave and pursue fulltime higher studies. In such a situation, blended learning can apparently be the answer, as this will enable graduate students to work and study at the same time. However,
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Woo, Joseph L., Neha Sareen, Allison N. Schwier, and V. Faye McNeill. "Concept for an electrostatic focusing device for continuous ambient pressure aerosol concentration." Atmospheric Measurement Techniques 12, no. 6 (2019): 3395–402. http://dx.doi.org/10.5194/amt-12-3395-2019.

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Abstract. We present a concept for enhancing the concentration of charged submicron aerosol particles in a continuous-flow stream using in situ electrostatic focusing. It is proposed that electrostatic focusing can enable the continuous, isothermal concentration of aerosol particles at ambient pressure, without altering their chemical composition. We model this approach theoretically and demonstrate proof of concept via laboratory measurements using a prototype. The prototype design consists of a nozzle-probe flow system analogous to a virtual impactor. The device was tested in the laboratory
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del Campo, Guillermo, Edgar Saavedra, Luca Piovano, Francisco Luque, and Asuncion Santamaria. "Virtual Reality and Internet of Things Based Digital Twin for Smart City Cross-Domain Interoperability." Applied Sciences 14, no. 7 (2024): 2747. http://dx.doi.org/10.3390/app14072747.

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The fusion of Internet of Things (IoT), Digital Twins, and Virtual Reality (VR) technologies marks a pivotal advancement in urban development, offering new services to citizens and municipalities in urban environments. This integration promises enhanced urban planning, management, and engagement by providing a comprehensive, real-time digital reflection of the city, enriched with immersive experiences and interactive capabilities. It enables smarter decision-making, efficient resource management, and personalized citizen services, transforming the urban landscape into a more sustainable, livab
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Lou, Ruding, Jean-Philippe Pernot, Franca Giannini, Philippe Veron, and Bianca Falcidieno. "Filleting sharp edges of multi-partitioned volume finite element meshes." Engineering Computations 32, no. 1 (2015): 129–54. http://dx.doi.org/10.1108/ec-03-2013-0074.

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Purpose – The purpose of this paper is to set up a new framework to enable direct modifications of volume meshes enriched with semantic information associated to multiple partitions. An instance of filleting operator is prototyped under this framework and presented in the paper. Design/methodology/approach – In this paper, a generic mesh modification operator has been designed and a new instance of this operator for filleting finite element (FE) sharp edges of tetrahedral multi-partitioned meshes is also pro-posed. The filleting operator works in two main steps. The outer skin of the tetrahedr
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Hidayat, Tonny. "Penerapan Teknologi Augmented Reality Sebagai Model Media Edukasi Kesehatan Gigi Bagi Anak." Creative Information Technology Journal 2, no. 1 (2015): 77. http://dx.doi.org/10.24076/citec.2014v2i1.39.

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Augmented Reality adalah sebuah teknologi yang relatif baru dan masih dikembangkan sampai saat ini. Konsepnya adalah menggabungkan dimensi dunia nyata dengan dimensi 'dunia nyata' yang termediasi, atau dunia virtual, untuk menciptakan kesan bahwa dimensi dunia nyata kita diperkaya dengan objek maya tiga dimensi. Hal ini dilakukan dengan cara 'menggambar' objek tiga dimensi pada marker, yakni sebuah 'pola' dalam bingkai segi empat yang bersifat unik dan dapat dikenali oleh aplikasinya. Aplikasi yang bersangkutan menerima input berupa video stream, yang berarti menggunakan input berupa citraan d
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Brazzalle, T. F., L. C. Tagliabue, and G. Dotelli. "Life Cycle Assessment through BIM-based advanced Calculation Virtual Environment workflows." IOP Conference Series: Earth and Environmental Science 1122, no. 1 (2022): 012036. http://dx.doi.org/10.1088/1755-1315/1122/1/012036.

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Abstract The current built stock in Europe is large and energetically inefficient due to material decay caused by lifelong use and lack of maintenance, combined. New buildings are commissioned and delivered everyday with an environmental cost, calculated using the Life Cycle Assessment methodology. The LCA is now widely requested for new assets, while existing ones are left for demolition and consequent carbon emissions released into the atmosphere, increasing the environmental crisis. In an effort to increase built stock’s energy efficiency rates and decrease carbon emission, the recovery of
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Edler, Dennis, Julian Keil, Timo Wiedenlübbert, Melvin Sossna, Olaf Kühne, and Frank Dickmann. "Immersive VR Experience of Redeveloped Post-industrial Sites: The Example of “Zeche Holland” in Bochum-Wattenscheid." KN - Journal of Cartography and Geographic Information 69, no. 4 (2019): 267–84. http://dx.doi.org/10.1007/s42489-019-00030-2.

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Abstract Modern hardware and software innovations in the field of virtual reality (VR), such as VR headsets and accessible game engines, allow cartographers to create 3D environments which can be experienced from the ego perspective in real time and with a simulated illusion of physical presence (immersion) in the virtual representation. The new immersive experience of these virtual environments requires new ideas on how to present and orchestrate geographical information for the benefit of planning applications. This paper intends to present examples how VR-based 3D environments use can be en
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Chatzinikolaou, E., I. Pispidikis, and E. Dimopoulou. "A SEMANTICALLY ENRICHED AND WEB-BASED 3D ENERGY MODEL VISUALIZATION AND RETRIEVAL FOR SMART BUILDING IMPLEMENTATION USING CITYGML AND DYNAMIZER ADE." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences VI-4/W1-2020 (September 3, 2020): 53–60. http://dx.doi.org/10.5194/isprs-annals-vi-4-w1-2020-53-2020.

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Abstract. Smart Cities are complex distributed systems which may involve services, applications, sensors and IoT devices. In order to be able to link and use such heterogeneous data, spatial data infrastructures for Smart Cities can play an important role in establishing interoperability between systems and platforms. Semantic 3D city models describe spatial, graphical and thematic aspects of the city objects according to the CityGML international standard, issued by the Open Geospatial Consortium (OGC). The requirement to support energy time-dynamic properties within CityGML objects arises fr
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Aretusi, Giuliano, Christian Cardillo, Larry Murcia Terranova, and Ewa Bednarczyk. "A dissipation model for concrete based on an enhanced Timoshenko beam." Networks and Heterogeneous Media 19, no. 2 (2024): 700–723. http://dx.doi.org/10.3934/nhm.2024031.

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<p>A novel Timoshenko beam model enriched to account for dissipation in cement-based materials was presented in this paper. The model introduced a new variable representing the relative sliding inside microcracks within the material. In the paper, the microcrack density was not supposed to increase, assuming a small deformation regime that implied no damage growth. The model utilized an expanded version of the principle of virtual work whose contributions came from external forces, internal elastic forces, and dissipation due to the microcrack's microstructure. The elastic energy include
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Tan, Lin, Mingliang Zhou, and Feiyang Wang. "A Probabilistic Assessment Framework for Submarine Landslide Susceptibility in Continental Slopes with Rich Gas Hydrates." Journal of Marine Science and Engineering 11, no. 7 (2023): 1366. http://dx.doi.org/10.3390/jmse11071366.

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Submarine landslides in regions enriched with gas hydrates pose a significant threat to submarine pipelines, cables, and offshore platforms. Conducting a comprehensive regional-scale susceptibility assessment is crucial for mitigating the potential risks associated with submarine landslides in gas hydrate enrichment regions. This study conducted a preliminary exploration by presenting a probabilistic assessment framework that integrated database construction, rapid prediction model training, and landslide susceptibility assessment in hydrate enrichment regions. The database was a virtual repos
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ARABACIOGLU, Taner, Ersen YAZICI, and Deniz ÖZEN ÜNAL. "Flipped Classroom Experiences of Preservice Teachers: Implications from a Mathematics Course." Bartın University Journal of Faculty of Education 9, no. 3 (2020): 527–44. http://dx.doi.org/10.14686/buefad.659164.

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The purpose of this research was to analyze the process of teaching mathematics through the flipped classroom model based on preservice teacher opinions. The study group consisted of 16 preservice teachers from a primary school teaching program at a state university in Turkey who agreed to participate voluntarily. The research was designed as a practical action research study. After the five-week implementation period, two separate focus group discussions occurred with the volunteer preservice teachers. Consequently, in addition to the positive contribution to learner responsibility made by th
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