Books on the topic 'Entertainment and gaming'
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La Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.
Full textMassachusetts. Executive Dept. Weld Wampanoag Tribe sign agreement for gaming and family entertainment complex: Thousands of jobs forecast for Bristol County. The Dept., 1994.
Find full textE, Biederman Donald, ed. Law and business of the entertainment industries. 5th ed. Praeger Publishers, 2007.
Find full textEade, Vincent H. Introduction to the casino entertainment industry. Prentice Hall, 1997.
Find full textRelations, United States Congress House Committee on Education and Labor Subcommittee on Labor-Management. Oversight hearing on labor relations in the entertainment and gaming industry: The Frontier Hotel strike : hearing before the Subcommittee on Labor-Management Relations of the Committee on Education and Labor, House of Representatives, One Hundred Third Congress, first session, hearing held in Las Vegas, NV, October 1, 1993. U.S. G.P.O., 1994.
Find full textWong, Stanford. The complete idiot's guide to gambling like a pro. 3rd ed. Alpha Books, 2003.
Find full textDeAngelo, Frank. Casinos coast to coast: A guide to the best hotels, food, comps, gambling, and entertainment across the country. Carol Pub. Group, 1998.
Find full textWallner, Günter. Data Analytics Applications in Gaming and Entertainment. Auerbach Publishers, Incorporated, 2019.
Find full textWallner, Günter. Data Analytics Applications in Gaming and Entertainment. Taylor & Francis Group, 2019.
Find full textWallner, Günter. Data Analytics Applications in Gaming and Entertainment. Auerbach Publishers, Incorporated, 2019.
Find full textWallner, Günter. Data Analytics Applications in Gaming and Entertainment. Taylor & Francis Group, 2021.
Find full textBritain, Great. Gambling Act 2005 (Family Entertainment Centre Gaming Machine) (Permits) Regulations 2007. Stationery Office, The, 2007.
Find full textKipp, Scott. Broadband Entertainment: Digital Audio, Video and Gaming in Your Home. All Digital, Inc., 2003.
Find full textHome video gaming and electronic entertainment through 1999: An industry discussion. Infotainment World, 1994.
Find full textPSP Hacks: Tips & Tools for Your Mobile Gaming and Entertainment Handheld. O'Reilly, 2006.
Find full textSample, C. K. PSP Hacks: Tips & Tools for Your Mobile Gaming and Entertainment Handheld (Hacks). O'Reilly Media, Inc., 2006.
Find full textAdams, Suellen S. Crash Course in Gaming. Libraries Unlimited, 2013. http://dx.doi.org/10.5040/9798400632945.
Full textAffleck, Justin. Ultimate Console Comparison: The Best Ones for Your Family Gaming and Entertainment Needs. Independently Published, 2018.
Find full textLtd, ICON Group. COLORADO GAMING & ENTERTAINMENT CO.: Labor Productivity Benchmarks and International Gap Analysis (Labor Productivity Series). 2nd ed. Icon Group International, 2000.
Find full textLtd, ICON Group. COLORADO GAMING & ENTERTAINMENT CO.: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.
Find full textSchild, Jonas. Deep Gaming - The Creative and Technological Potential of Stereoscopic 3D Vision for Interactive Entertainment. CreateSpace Independent Publishing Platform, 2014.
Find full textLtd, ICON Group, and ICON Group International Inc. NORTH AMERICAN GAMING AND ENTERTAINMENT: International Competitive Benchmarks and Financial Gap Analysis (Financial Performance Series). 2nd ed. Icon Group International, 2000.
Find full textLtd, ICON Group, and ICON Group International Inc. NORTH AMERICAN GAMING AND ENTERTAINMENT: Labor Productivity Benchmarks and International Gap Analysis (Labor Productivity Series). 2nd ed. Icon Group International, 2000.
Find full textSiuda, Piotr, Jakub Majewski, and Krzysztof Chmielewski, eds. Gaming and Gamers in Times of Pandemic. Bloomsbury Publishing Inc, 2024. http://dx.doi.org/10.5040/9798765110270.
Full textOculus Quest 2 User Guide: How to Use Your VR Headset for Gaming and Entertainment Like a Pro. Independently Published, 2022.
Find full textOculus Quest 2 User Guide: How to Use Your VR Headset for Gaming and Entertainment Like a Pro. Independently Published, 2022.
Find full textBiederman, Donald E., Edward P. Pierson, Martin E. Silfen, et al. Law and Business of the Entertainment Industries, 5th Edition (Law & Business of the Entertainment Industries). 5th ed. Praeger Publishers, 2006.
Find full textHomo ludens ludens: Tercera entrega de la trilogía del juego = third part of the gaming trilogy : Homo ludens ludens/ Playware/ Gameworld. LABoral, Centro de Arte y Creación Industrial, 2008.
Find full textHedrick, Donald. Shakespeare and Fun. Bloomsbury Publishing Plc, 2025. https://doi.org/10.5040/9781350002876.
Full textKalata, Kurt. Hardcore Gaming 101 Presents: Japanese Video Game Obscurities. Unbound, 2019.
Find full textMeredith, Tami M. Women’s Use of Computer Games to Practice Intrasexual Competition. Edited by Maryanne L. Fisher. Oxford University Press, 2015. http://dx.doi.org/10.1093/oxfordhb/9780199376377.013.47.
Full textUS GOVERNMENT. Oversight hearing on labor relations in the entertainment and gaming industry: The Frontier Hotel strike : Hearing before the Subcommittee on Labor-Management ... held in Las Vegas, NV, October 1, 1993. For sale by the U.S. G.P.O., Supt. of Docs., Congressional Sales Office, 1994.
Find full textStapf, Ingrid, Marlis Prinzing, and Nina Köberer, eds. Aufwachsen mit Medien. Nomos Verlagsgesellschaft mbH & Co. KG, 2019. http://dx.doi.org/10.5771/9783845293844.
Full textLuo, Jian Ming, and Chi Fung Lam. Entertainment Tourism. Taylor & Francis Group, 2017.
Find full textOversight hearing on labor relations in the entertainment and gaming industry: The Frontier Hotel strike : hearing before the Subcommittee on Labor-Management Relations of the Committee on Education and Labor, House of Representatives, One Hundred Third Congress, first session, hearing held in Las Vegas, NV, October 1, 1993. U.S. G.P.O., 1994.
Find full textPulliam, June Michele, and Anthony J. Fonseca, eds. Ghosts in Popular Culture and Legend. ABC-CLIO, LLC, 2016. http://dx.doi.org/10.5040/9798400657023.
Full textWong, Stanford, and Susan Spector. The Complete Idiot's Guide To Gambling Like a Pro. Alpha, 2002.
Find full textWong, Stanford. The Complete Idiot's Guide to Gambling Like a Pro (2nd Edition). 2nd ed. Alpha, 1999.
Find full textFigone, Albert J. Afterword. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252037283.003.0010.
Full textHerrmann, Denise von. The Big Gamble. Greenwood Publishing Group, Inc., 2002. http://dx.doi.org/10.5040/9798216187585.
Full textPrestel, Joseph Ben. Neighborhood of Passion. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198797562.003.0005.
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