Dissertations / Theses on the topic 'Entertainment and gaming'
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Marston, Hannah. "Wii like to play too : computer gaming habits of older adults." Thesis, Teesside University, 2010. http://hdl.handle.net/10149/112681.
Full textConduto, Ana Filipa Seno. "Market analysis of a new business opportunity in mobile-casual gaming: partnership between Nmusic and Rovio entertainment Ltd." Master's thesis, NSBE - UNL, 2014. http://hdl.handle.net/10362/11833.
Full textCorreia, Ana Claúdia Moreira. "Strategy definition of a new business opportunity in mobile-casual gaming: partnership between nmusic and rovio entertainment Ltd." Master's thesis, NSBE - UNL, 2014. http://hdl.handle.net/10362/11861.
Full textWitt, Anelise Vieira dos Santos. "GAMEARTE: SUBVERSÃO E DIVERSÃO NA ARTE CONTEMPORÂNEA." Universidade Federal de Santa Maria, 2013. http://repositorio.ufsm.br/handle/1/5215.
Full textGarcia, Maria E. "Governing Gambling in the United States." Scholarship @ Claremont, 2010. http://scholarship.claremont.edu/cmc_theses/3.
Full textRožek, Jan. "Marketing of the gambling industry." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-74078.
Full textEibl, Maximilian, and Marc Ritter. "Workshopband der Mensch & Computer 2011." Technische Universität Chemnitz, 2011. https://monarch.qucosa.de/id/qucosa%3A19535.
Full textSantos, Mariana Espanha Mil-Homens. "Business concept design of an innovative product: partnership between Nmusic and Rovio Entertainment Ltd." Master's thesis, 2014. http://hdl.handle.net/10362/14960.
Full textRuei, Jhang Shiuan, and 張軒睿. "Using business model and system dynamics model to study the development of the gaming industry-A case of Blizzard Entertainment." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/ab67be.
Full text(8237862), Steven Pace. "The development of a hypermedia document about can and filtration." Thesis, 1996. https://figshare.com/articles/thesis/The_development_of_a_hypermedia_document_about_can_and_filtration/20341395.
Full textDoucet, Lars Andreas. "Designing a Real-time Strategy Game about Sustainable Energy Use." Thesis, 2010. http://hdl.handle.net/1969.1/ETD-TAMU-2010-05-7707.
Full textHuang, Chiung-I., and 黃瓊儀. "A study of senior leisure intention – taking gambling entertainment as example." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/61357709668851133806.
Full textChen, Hsian-Hsin, and 陳向鑫. "The Analysis on Feasibility of Kinmen’s Development of Gambling and Entertainment Industry." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/63014061752480196056.
Full textBalmahoon, Shireena. "Spending patterns of patrons at the Sun Coast Casino and entertainment world with special reference to responsible gambling." Thesis, 2005. http://hdl.handle.net/10530/243.
Full textMayerová, Kateřina. "Počítačové hry v kontextu sociokulturního prostředí rodiny a genderu." Master's thesis, 2013. http://www.nusl.cz/ntk/nusl-324116.
Full text"Workshopband der Mensch & Computer 2011." Universitätsbibliothek Chemnitz, 2011. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-70301.
Full textCameron, Samuel. "Handbook on the economics of leisure." 2011. http://hdl.handle.net/10454/5822.
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