Dissertations / Theses on the topic 'Entertainment architecture'
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Consult the top 22 dissertations / theses for your research on the topic 'Entertainment architecture.'
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Leung, Siu-sun Philip. "Entertainment landscape architecture." Click to view the E-thesis via HKUTO, 2007. http://sunzi.lib.hku.hk/hkuto/record/B3821961X.
Full textLeung, Siu-sun Philip, and 梁兆燊. "Entertainment landscape architecture." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2007. http://hub.hku.hk/bib/B3821961X.
Full textLugo, De Jesus Mayte Nilda. "Architecture as a Transition Space." Thesis, Virginia Tech, 1999. http://hdl.handle.net/10919/35790.
Full textMaster of Architecture
Zerhusen, Robert F. II. "Entertainment Architecture: Contextually Integrated Water Park Resort in Norwood, Ohio." University of Cincinnati / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1243014144.
Full textZerhusen, Robert Francis. "Entertainment architecture contextually integrated water park resort in Norwood, Ohio /." Cincinnati, Ohio : University of Cincinnati, 2009. http://rave.ohiolink.edu/etdc/view.cgi?acc_num=ucin1243014144.
Full textAdvisor: John E. Hancock. Title from electronic thesis title page (viewed Aug. 26, 2009). Includes abstract. Keywords: entertainment architecture; contextual; water park. Includes bibliographical references.
Baykara, Ayse Bike. "The Entertainment Structures In Roman Pergamon." Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614446/index.pdf.
Full textTsai, Allen L. (Allen Lun) 1972. "The architecture of dependence : a digital entertainment entrepreneurship laboratory in the network economy." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/70315.
Full textIncludes bibliographical references (p. 33).
The dual phenomena of the information revolution and the rise of the network economy presents an interesting challenge to the architect. Architecture must shift away from the design of singular buildings, and more towards the design of instances (nodes) on a network - and indeed, the design of that network itself. This entails redefining the role of the architect, to introduce the profession into areas not traditionally though of as the architect's domain. It also demands an understanding of the unique social and economic characteristics of the informational society at the conceptual level, in order to define the correct priorities in physical design. The project is a business incubator located at the Burbank-Pasadena-Glendale Airport, in Burbank, California. The incubator is a collective work space that nurtures start-up companies involved in high tech entertainment research and development - for example, digital compositing, robotic prototypes, and advanced visual effects. In addition to providing funding and facilities, the incubator also gives member firms access to local and regional social/information networks. Local entertainment companies, such as Disney and Warner Bros., sponsor the incubator in exchange for the first right to use any technologies developed there, and to contract incubator firms to work for them. Five Organizing Principles: 1: Collective action. The inclusive aspect heightens creative cross-pollination, and transforms the nature of work from a top-down, rational, domination-based hierarchy to a collaborative, serendipitous, cooperative venture. 2: Synchronicity. The juxtaposition of unrelated uses, an architecture that reinforces chance interactions. 3: Juxtaposition of material + speed. Visual overlaps and juxtapositions highlight the multiple velocities and rhythms that permeate our lives, from the eternal to the instantaneous, reflecting the contradictions in speed in our own lives. 4: Architecture as a device. The autonomy of a building/organization is inextricably linked with its absolute dependence on connections to other buildings/organizations, for context, purpose, meaning and productive capacity. 5: Mapping of digital space onto physical space. Architecture has the opportunity to reevaluate the relationship between technology and (human) nature, to recombine and negotiate new concepts of rights, privileges, and access based on the interplay of digital fluidity and physical solidity.
CDROM in Apple Macintosh HFS format; MacOS 8.0 or higher; Netscape Navigator 4.0 or higher or Microsoft Internet Explorer 4.0 or higher.
by Allen L. Tsai.
M.Arch.
Huang, Chu-Jun Debbie 1969. "Art, entertainment and commodities : eroded boundaries in a mixed-use building in SoHo, New York." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/67514.
Full textIncludes bibliographical references (p. 73-74).
SoHo, in New York City, is a neighborhood with an intense mixture of diverse activities. However, its character is changing as more shops are moving in and forcing existing galleries out of their street level spaces or out of the neighborhood altogether. This project proposes a mixed-use building on an infill site in SoHo that condenses a mix of programs currently dispersed throughout the neighborhood and puts them into a single building. By integrating these diverse programs into a single design, the project confronts contemporary questions about the distinctions between art, entertainment and commodity. Within the thesis, unified modes of display, programmatic and spatial overlaps, and visual sequences are the means of architecturally eroding these boundaries.
by Chu-Jun Huang.
M.Arch.
Scheepers, Janine. "Reverbrating architecture outdoor recreational equipment centre." Pretoria : [s.n.], 2003. http://upetd.up.ac.za/thesis/available/etd-11262003-124220.
Full textShang, Huijun. "Rediscover the waterfront through redevelopment a cultural and entertainment center in Huizhou, China /." online access from Digital Dissertation Consortium, 2006. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?1440081.
Full textLenz, Anthony M. "COFFEE: Context Observer For Fast Enthralling Entertainment." DigitalCommons@CalPoly, 2014. https://digitalcommons.calpoly.edu/theses/1244.
Full textLiebenberg, Christiaan. "Game on : a youth centre in Pretoria." Diss., University of Pretoria, 2010. http://hdl.handle.net/2263/25391.
Full textDissertation (MArch(Prof))--University of Pretoria, 2011.
Architecture
unrestricted
Strickon, Joshua Andrew 1976. "Smoke and mirrors to modern computers : rethinking the design and implementation of interactive, location-based entertainment experiences." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/88355.
Full textP. 244 blank.
Includes bibliographical references (p. 237-243).
We have yet to create the ultimate interactive experience. Why is that so, and how can that change? How can we increase our chances of getting it right? Interactive, location-based experiences are a new genre and need a new way of thinking about designing them. We also need a better way of dealing with the sophistication of modem technology, enabling us to get to the heart of designing these new interactions. This thesis makes progress in this area by creating a classification system for the space of interactive location-based entertainment experiences. It begins to develop a theory of interactivity as it can be applied to this genre. The theory also guides the birth of a library of interactive design techniques and the development of a design approach as a series of steps and questions that must be answered to complete an experience. It is proposed that across a variety of experience types (games, rides, theater shows and museum installations), the design approach will be similar. It is also hypothesized that given one distinct hardware system, a range of different interactions can be explored. Furthermore, this thesis looks at how technology can be used to aid in the development process by designing a rapid development environment for prototyping new interactions. By establishing a new way of looking at the problem I hope to be able to reach the goal of creating compelling experiences. Through the construction of a new set of tools, this thesis details the fundamental elements of a location-based, interactive attraction and exposes all of the technical, practical and artistic issues that must be resolved to successfully complete and deploy them.
by Joshua Andrew Strickon.
Ph.D.
Figueira, Luis Manuel Mota dos Santos. "Técnicas de construção na arquitectura manuelina." Phd thesis, Instituições portuguesas -- UC-Universidade de Coimbra -- -Faculdade de Letras, 2001. http://dited.bn.pt:80/29351.
Full textRuão, Carlos. "Arquitectura maneirista no Noroeste de Portugal-italianismo e "flamenguismo"." Master's thesis, Instituições portuguesas -- UC-Universidade de Coimbra -- -Faculdade de Letras -- -Instituto de História de Arte, 1995. http://dited.bn.pt:80/29810.
Full textYeh, Thomas Yen-Hsi. "Architectural and algorithmic acceleration of real-time physics simulation in interactive entertainment." Diss., Restricted to subscribing institutions, 2007. http://proquest.umi.com/pqdweb?did=1428863871&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Full textWu, Tien-Wen Jack. "Archicraft: video game, architecture, Electronic entertainment research center." Thesis, 2012. http://hdl.handle.net/10539/11633.
Full textKun-De, Lin, and 林坤德. "Integrated Communication and Entertainment Service System Architecture in Public Transportation System." Thesis, 1999. http://ndltd.ncl.edu.tw/handle/59729015809224776686.
Full textLam, Peter. "Heterotopia of Spectacles: Toronto International Film Festival in the Entertainment District." Thesis, 2010. http://hdl.handle.net/10012/4992.
Full textMcArthur, M. Glenn. "Virtual lyle : architecture transformed an online exhibition informed by a three-stage user study /." 2007. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR29289.
Full textTypescript. Includes bibliographical references (leaves 43-48). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR29289
Galway, Angelene J. "Copyright law, digital technology and the future of entertainment." 2005. http://link.library.utoronto.ca/eir/EIRdetail.cfm?Resources__ID=362530&T=F.
Full textSelamolela, Matla. "Corporate real estate management: a survey of the South African entertainment & media companies." Thesis, 2017. https://hdl.handle.net/10539/24137.
Full textPurpose- The main objective of this study was to determine a particular knowledge and skill of the senior management of the South African entertainment and media industry towards corporate real estate management. [Abbreviated Abstract. Open document to view full version]
MT 2018