Journal articles on the topic 'Entertainment architecture'
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Tan, Eduard Sioe-Hao. "Entertainment is Emotion: The Functional Architecture of the Entertainment Experience." Media Psychology 11, no. 1 (March 21, 2008): 28–51. http://dx.doi.org/10.1080/15213260701853161.
Full textYu., Filipchuk, and Kubai R. "DESIGN RESULTS OF CULTURAL AND EDUCATIONAL, THEATRICAL AND ENTERTAINMENT BUILDINGS." Architectural Studies 6, no. 1 (September 1, 2020): 143–48. http://dx.doi.org/10.23939/as2020.01.143.
Full textKreft, Lev. "Architecture through sport." SAJ - Serbian Architectural Journal 4, no. 2 (2012): 176–87. http://dx.doi.org/10.5937/saj1202176k.
Full textNuffida, Nur Endah, Josef Prijotomo, and Murni Rachmawati. "Fenomena ‘Entertainment Architecture’ di Indonesia dan Perkembangan dalam Arsitektur." EMARA: Indonesian Journal of Architecture 2, no. 2 (February 13, 2017): 53. http://dx.doi.org/10.29080/emara.2016.2.2.53-60.
Full textNuffida, Nur Endah, Josef Prijotomo, and Murni Rachmawati. "Fenomena ‘Entertainment Architecture’ di Indonesia dan Perkembangan dalam Arsitektur." EMARA: Indonesian Journal of Architecture 2, no. 2 (February 13, 2017): 53. http://dx.doi.org/10.29080/emara.v2i2.20.
Full textPalazzi, Claudio E., Marco Roccetti, and Stefano Ferretti. "An Intervehicular Communication Architecture for Safety and Entertainment." IEEE Transactions on Intelligent Transportation Systems 11, no. 1 (March 2010): 90–99. http://dx.doi.org/10.1109/tits.2009.2029078.
Full textBurke, Jeff, Jonathan Friedman, Eitan Mendelowitz, Heemin Park, and Mani B. Srivastava. "Embedding expression: Pervasive computing architecture for art and entertainment." Pervasive and Mobile Computing 2, no. 1 (February 2006): 1–36. http://dx.doi.org/10.1016/j.pmcj.2005.07.002.
Full textKryftis, Yiannos, George Mastorakis, Constandinos X. Mavromoustakis, Jordi Mongay Batalla, Evangelos Pallis, and Georgios Kormentzas. "Efficient entertainment services provision over a novel network architecture." IEEE Wireless Communications 23, no. 1 (February 2016): 14–21. http://dx.doi.org/10.1109/mwc.2016.7422401.
Full textSakamura, K. "Entertainment and Edutainment." IEEE Micro 19, no. 6 (November 1999): 15–19. http://dx.doi.org/10.1109/mm.1999.809373.
Full textSun, Ying, and Guang Lin Gao. "Architecture Planning of Wetland Landscape." Applied Mechanics and Materials 584-586 (July 2014): 601–4. http://dx.doi.org/10.4028/www.scientific.net/amm.584-586.601.
Full textYanwen, Huang, Cao Qixin, Zhou Jingliang, Huang Yi, and Frank L. Lewis. "Multiagent cooperation based entertainment robot." Robotica 24, no. 5 (May 4, 2006): 643–48. http://dx.doi.org/10.1017/s0263574706002815.
Full textStavrev, Stefan, Todorka Terzieva, and Angel Golev. "CONCEPTS FOR DISTRIBUTED INPUT INDEPENDENT ARCHITECTURE FOR SERIOUS GAMES." CBU International Conference Proceedings 6 (September 25, 2018): 1166–72. http://dx.doi.org/10.12955/cbup.v6.1310.
Full textSparacino, Flavia. "Natural interaction in intelligent spaces: Designing for architecture and entertainment." Multimedia Tools and Applications 38, no. 3 (April 17, 2008): 307–35. http://dx.doi.org/10.1007/s11042-007-0193-9.
Full textInna, Gumennyk. "THE ROLE OF FREDERICK KIZLER'S CREATIVE ACHIEVEMENT IN THE DEVELOPMENT OF NATIONAL ARCHITECTURE OF LANDSCAPE THEATERS." Vìsnik Nacìonalʹnogo unìversitetu "Lʹvìvsʹka polìtehnìka". Serìâ Arhìtektura 3, no. 1 (June 15, 2021): 53–59. http://dx.doi.org/10.23939/sa2021.01.053.
Full textKosutic, Tomislav, Miran Mosmondor, Ivan Andrisek, Mario Weber, Maja Matijasevic, and Igor Pandzic. "Personalized Avatars for Mobile Entertainment." Mobile Information Systems 2, no. 2-3 (2006): 95–110. http://dx.doi.org/10.1155/2006/139614.
Full textLee, Keon-Myung, Sun-A. Lee, and Keun-Ho Ryu. "A Context-Aware Entertainment Information Service Framework Architecture and Knowledge Representation." Joural of the Korea Entertainment Industry Association 4, no. 3 (September 30, 2010): 62. http://dx.doi.org/10.21184/jkeia.2010.09.4.3.62.
Full textThomas, Bruce. "Culture, Merchandise, or Just Light Entertainment? New Architecture at the Millennium." Journal of Architectural Education 50, no. 4 (May 1997): 254–64. http://dx.doi.org/10.1080/10464883.1997.10734732.
Full textThomas, Bruce. "Culture, Merchandise, or Just Light Entertainment? New Architecture at the Millennium." Journal of Architectural Education (1984-) 50, no. 4 (May 1997): 254. http://dx.doi.org/10.2307/1425438.
Full textZahoor, Saniya, and Shabir A.Sofi. "Internet of Things: A Review of Functionality, Applications, Architectures and Challenges." Journal of University of Shanghai for Science and Technology 23, no. 09 (September 25, 2021): 1216–24. http://dx.doi.org/10.51201/jusst/21/09676.
Full textZhiying Zhou, A. D. Cheok, Wei Liu, Xiangdong Chen, Farzam Farbiz, Xubo Yang, and M. Haller. "Multisensory musical entertainment systems." IEEE Multimedia 11, no. 3 (July 2004): 88–101. http://dx.doi.org/10.1109/mmul.2004.13.
Full textRizali, Muhammad, and Nurfansyah Nurfansyah. "GALERI ANIMASI DI BANJARBARU." LANTING JOURNAL OF ARCHITECTURE 9, no. 1 (February 29, 2020): 204–11. http://dx.doi.org/10.20527/lanting.v9i1.558.
Full textSolodilov, M. "SOVIET ARCHITECTURE OF SPORTS AND ENTERTAINMENT BUILDINGS AS AN EXPERIENCE OF POPULARIZATION OF LATE MODERN ARCHITECTURE IN TOGLIATTI CITY." Technical Aesthetics and Design Research 3, no. 2 (June 14, 2021): 33–43. http://dx.doi.org/10.34031/2687-0878-2021-3-2-33-43.
Full textPearson, Lynn F. "‘The Architecture of Entertainment Run Riot’: William Hope of Newcastle, 1862–1907." Northern History 27, no. 1 (January 1991): 184–97. http://dx.doi.org/10.1179/007817291790175790.
Full textKrueger, Ted. "This is Not Entertainment: Experiencing theDream House." Architectural Design 78, no. 3 (2008): 12–15. http://dx.doi.org/10.1002/ad.667.
Full textLiu, Chang Hua, Xiao Le Xu, and Guo Dong Ding. "Design and Implementation of Galaxian Game Based on FPGA Architecture." Applied Mechanics and Materials 490-491 (January 2014): 1047–52. http://dx.doi.org/10.4028/www.scientific.net/amm.490-491.1047.
Full textSchneider, J., A. Klein, C. Mannweiler, and H. D. Schotten. "A context management system for a cost-efficient smart home platform." Advances in Radio Science 10 (September 18, 2012): 135–39. http://dx.doi.org/10.5194/ars-10-135-2012.
Full textKonzal, Woitek. "Entertainment Architecture: Constructing a framework for the creation of an emerging transmedia form." Cultural Science Journal 5, no. 2 (July 4, 2012): 120. http://dx.doi.org/10.5334/csci.50.
Full textMastrogiovanni, Fulvio, and Antonio Sgorbissa. "A behaviour sequencing and composition architecture based on ontologies for entertainment humanoid robots." Robotics and Autonomous Systems 61, no. 2 (February 2013): 170–83. http://dx.doi.org/10.1016/j.robot.2012.09.028.
Full textRodWell, K. A. "The Architecture of Entertainment: Two examples of a late sixteenth-century building type." Archaeological Journal 148, no. 1 (January 1991): 269–95. http://dx.doi.org/10.1080/00665983.1991.11021379.
Full textHesham, Omar, and Gabriel Wainer. "Explicit Modeling of Personal Space for Improved Local Dynamics in Simulated Crowds." ACM Transactions on Modeling and Computer Simulation 31, no. 4 (October 31, 2021): 1–29. http://dx.doi.org/10.1145/3462202.
Full textMartinelli, Fabio, Fiammetta Marulli, Francesco Mercaldo, and Antonella Santone. "Neural Networks for Driver Behavior Analysis." Electronics 10, no. 3 (February 1, 2021): 342. http://dx.doi.org/10.3390/electronics10030342.
Full textJiang, Hao, Siqi Wang, Huikun Bi, Xiaolei Lv, Binqiang Zhao, Zheng Wang, and Zhaoqi Wang. "Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks." Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, no. 1 (April 26, 2021): 1–16. http://dx.doi.org/10.1145/3451267.
Full textI., Kopylyak. "ARCHITECTURAL IDEAS OF F. KIESLER IN THE DESIGN OF CONTEMPORARY CULTURAL AND ENTERTAINMENT OBJECTS." Vìsnik Nacìonalʹnogo unìversitetu "Lʹvìvsʹka polìtehnìka". Serìâ Arhìtektura 2, no. 2 (November 2020): 97–104. http://dx.doi.org/10.23939/sa2020.02.097.
Full textYannakakis, Georgios N., and John Hallam. "Entertainment modeling through physiology in physical play." International Journal of Human-Computer Studies 66, no. 10 (October 2008): 741–55. http://dx.doi.org/10.1016/j.ijhcs.2008.06.004.
Full textPane, Imam Faisal, and Rahmita Dewi Lubis. "Museum and Gallery of Contemporary Art Medan (Contemporary Architecture)." International Journal of Architecture and Urbanism 1, no. 1 (November 15, 2017): 82–90. http://dx.doi.org/10.32734/ijau.v1i1.265.
Full textSouza, Daniel F. L., Liliane S. Machado, and Tatiana A. Tavares. "3D Technologies to Extend Brazilian DTV Middleware." Journal on Interactive Systems 2, no. 1 (May 20, 2011): 1. http://dx.doi.org/10.5753/jis.2011.564.
Full textYang, Xiao Yan. "Research on the Development of College Sports Architecture." Applied Mechanics and Materials 644-650 (September 2014): 5129–32. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.5129.
Full textYaremenko, I. S. "MODERN TRENDS IN THE PLANETARIAN ARCHITECTURE." Problems of theory and history of architecture of Ukraine, no. 20 (May 12, 2020): 35–48. http://dx.doi.org/10.31650/2519-4208-2020-20-35-48.
Full textDu, Lian Yan. "Column Design and Key Technology on Learning English Paradise Website." Applied Mechanics and Materials 543-547 (March 2014): 4577–80. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.4577.
Full textRufford, Juliet. "‘What Have We Got to Do with Fun?’: Littlewood, Price, and the Policy Makers." New Theatre Quarterly 27, no. 4 (November 2011): 313–28. http://dx.doi.org/10.1017/s0266464x11000649.
Full textZhivitsa, Victoriia, Victoriia Sidorova, and Dmitry Mosyakin. "Directions for preservation and popularization of cultural heritage objects of Crimea peninsula." E3S Web of Conferences 164 (2020): 05021. http://dx.doi.org/10.1051/e3sconf/202016405021.
Full textCondello, Annette. "Garish Luxury and the “Constructed Landscape”: Transcending the Colour of Opals in the Griffins’ Capitol Theatre." Arts 7, no. 4 (October 3, 2018): 58. http://dx.doi.org/10.3390/arts7040058.
Full textIshida, Tatsuzo, and Yoshihiro Kuroki. "Sensor system of a small biped entertainment robot." Advanced Robotics 18, no. 10 (January 2004): 1039–52. http://dx.doi.org/10.1163/1568553042674699.
Full textZaykova, Elena. "Formation methods of hybrid urban spaces in the historic city center." E3S Web of Conferences 97 (2019): 01031. http://dx.doi.org/10.1051/e3sconf/20199701031.
Full textCasado, J., M. Barrientos, and J. Ramos. "Edificio de ocio y espectáculos. Plaza de toros en Móstoles, Madrid/España." Informes de la Construcción 48, no. 447 (February 28, 1997): 5–14. http://dx.doi.org/10.3989/ic.1997.v48.i447.971.
Full textVatavu, Radu-Daniel. "Point & click mediated interactions for large home entertainment displays." Multimedia Tools and Applications 59, no. 1 (January 22, 2011): 113–28. http://dx.doi.org/10.1007/s11042-010-0698-5.
Full textKessler, Robert, Mark van Langeveld, and Roger Altizer. "Entertainment arts and engineering(or how to fast track a new interdisciplinary program)." ACM SIGCSE Bulletin 41, no. 1 (March 4, 2009): 539–43. http://dx.doi.org/10.1145/1539024.1509049.
Full textShen, Dan, and Yang Liu. "Design of Landscape Architecture for the Huaiyin Garden as Flower Theme Park to Inherit Flower Culture, Jinan City." Applied Mechanics and Materials 357-360 (August 2013): 2005–9. http://dx.doi.org/10.4028/www.scientific.net/amm.357-360.2005.
Full textBashirova, Elza, Elena Denisenko, Kamilla Akhmetova, and Vilnur Kadirov. "Museum and center for contemporary art: design principles and functional features." E3S Web of Conferences 274 (2021): 01019. http://dx.doi.org/10.1051/e3sconf/202127401019.
Full textKim, Cheonshik, Bryan Kim, Joel J. P. C. Rodrigues, and James C. N. Yang. "Special issue: Advanced technology for smart home automation and entertainment." Personal and Ubiquitous Computing 22, no. 1 (December 14, 2017): 1–2. http://dx.doi.org/10.1007/s00779-017-1102-5.
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