Academic literature on the topic 'Entertainment-education'
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Journal articles on the topic "Entertainment-education"
Caldararo, Niccolo. "Education by Entertainment." Anthropology News 40, no. 2 (February 1999): 29. http://dx.doi.org/10.1111/an.1999.40.2.29.2.
Full textVinson, C. Danielle, and John S. Ertter. "Entertainment or Education." Harvard International Journal of Press/Politics 7, no. 4 (October 2002): 80–97. http://dx.doi.org/10.1177/108118002236351.
Full textMorris, A. "Entertainment vs. education." British Dental Journal 215, no. 3 (August 2013): 106. http://dx.doi.org/10.1038/sj.bdj.2013.753.
Full textBröhl, Mirjam, Uwe Reimold, and Tobias Lakes. "Conservation, Education and Entertainment: Geoparks going digital." Schriftenreihe der Deutschen Gesellschaft für Geowissenschaften 66 (May 28, 2010): 22. http://dx.doi.org/10.1127/sdgg/66/2010/22.
Full textTUFTE, THOMAS. "Entertainment-education and participation." Journal of International Communication 7, no. 2 (December 2001): 25–50. http://dx.doi.org/10.1080/13216597.2001.9751908.
Full textYAHAYA, MOHAMMED KUTA, and BAMIDELE RAZAK OLAJIDE. "Challenges of entertainment-education." Journal of International Communication 9, no. 1 (June 2003): 127–42. http://dx.doi.org/10.1080/13216597.2003.9751947.
Full textLi, Kaiyi. "Education, Entertainment, and Indoctrination." Journal of Educational Media, Memory, and Society 12, no. 1 (March 1, 2020): 24–42. http://dx.doi.org/10.3167/jemms.2020.120102.
Full textWasilewska-Chmura, Magdalena. "Between entertainment and education." Folia Scandinavica Posnaniensia 28, no. 1 (June 1, 2020): 27–39. http://dx.doi.org/10.2478/fsp-2020-0003.
Full textWainwright, G. J., and B. W. Cunliffe. "Maiden Castle: excavation, education, entertainment?" Antiquity 59, no. 226 (June 1985): 97–100. http://dx.doi.org/10.1017/s0003598x00056908.
Full textHilliard, Elizabeth. "Blogs: Promoting Education Through Entertainment." Journal of Nutrition Education and Behavior 47, no. 4 (July 2015): S12—S13. http://dx.doi.org/10.1016/j.jneb.2015.04.034.
Full textDissertations / Theses on the topic "Entertainment-education"
McClure, Kendra M. "Hidden in plain sight : an examination of entertainment-education /." View online, 2010. http://repository.eiu.edu/theses/docs/32211131575802.pdf.
Full textWidmark, Annica. "The success of Amah - Communicating AIDS prevention through entertainment-education." Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23063.
Full textNETO, VICENTE CORREA DA SILVA. "A JRPG GAME PLATFORM WITH THE PURPOSE OF EDUCATION AND ENTERTAINMENT." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2016. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28684@1.
Full textNeste projeto, inspirados pelas áreas de Pedagogia e Entretenimento, buscamos criar uma plataforma de desenvolvimento de jogos eletrônicos, cujo o objetivo é facilitar a criação de jogos educativos do sub-gênero JRPG (Japanese Role Playing Games), mais interessantes do que a maioria dos jogos educativos disponíveis no momento. O gênero RPG é, por definição, baseado em contação de histórias e interpretação de papéis, identificadas pela literatura como importantes ferramentas cognitivas capazes de estimular a imaginação dos estudantes, envolvê-los emocionalmente e despertar seus interesses por tópicos do currículo escolar tradicional. O sub-gênero JRPG, por sua vez, representa uma categoria especial de RPGs eletrônicos que, herda essas mesmas características educativas, mas possuem delimitações claras acerca de mecânicas de jogo e identidade artística. Tais delimitações são positivas no sentido em que funcionam como uma espécie de guia para que o desenvolvedor se oriente durante o processo de criação de jogos desta natureza.
In this project, inspired by the fields of Pedagogy and Entertainment, we aim to develop a digital games development framework in order to facilitate the creation of educational games of the sub-genre JRPG (Japanese Role-Playing Games), more interesting than the majority of educational games available for now. The RPG genre is, by definition, based in storytelling and role-playing principles, identified by the literature as important tools that stimulates the students imagination, engage them emotionally and arouse their interests for the traditional educational program. The subgenre JRPG, in turn, represents a special category of eletronic RPGs that inherit those same educational principles, but have well defined delimitations in respect of game mechanics and artistic identity. These delimitations are positive in a sense that they work as guidelines for the development process of this kind of games.
Payne, Melissa Alyece. "Toujours Le Choix| The Role of Entertainment Education in Radicalization Prevention." Thesis, The American University of Paris (France), 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=13871602.
Full textArendt, Kathleen [Verfasser]. "Entertainment-Education für Kinder : Potenziale medialer Gesundheitsförderung im Bereich Ernährung / Kathleen Arendt." Baden-Baden : Nomos Verlagsgesellschaft mbH & Co. KG, 2013. http://d-nb.info/1110061366/34.
Full textMiller, Brian G. "Effects of Entertainment-Education Versus eLearning on Pharmaceutical Sales Ethical Decision-Making." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5905.
Full textEcker, Jordan Margaret-May. "Entertaining Education or Purely Entertainment: A Case Study of the Yorktown Victory Center." W&M ScholarWorks, 2014. https://scholarworks.wm.edu/etd/1539626744.
Full textde, Miguel Capell Jordi. "Looking for Amina: An experience on Forum Theatre. Entertainment-Education and participatory approaches." Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21229.
Full textLavis, Simon Murdoch. "Moved to Learn: Exploring Eudaimonia and Comprehension in the Context of a Political Narrative." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1565989281057566.
Full textBrownlow, Rosalind. "Tales from the cardioverse : exploring the lived experiences of learning through online entertainment-education." Thesis, University of Huddersfield, 2015. http://eprints.hud.ac.uk/id/eprint/25439/.
Full textBooks on the topic "Entertainment-education"
Frank, Lauren B., and Paul Falzone, eds. Entertainment-Education Behind the Scenes. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63614-2.
Full textZoos and tourism: Conservation, education, entertainment? Bristol, UK: Channel View Publications, 2011.
Find full textRigg, Michael. Microcomputer game design: For education and entertainment. Wilmslow: Sigma, 1985.
Find full textZhang, Xiaopeng, Shaochun Zhong, Zhigeng Pan, Kevin Wong, and Ruwei Yun, eds. Entertainment for Education. Digital Techniques and Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14533-9.
Full text1965-, Scanlon Margaret, ed. Education, entertainment, and learning in the home. Buckingham [England]: Open University Press, 2002.
Find full textM, Rogers Everett, ed. Entertainment-education: A communication strategy for social change. Mahwah, N.J: L. Erlbaum Associates, 1999.
Find full textSeiter, Ellen. The Internet playground: Children's access, entertainment, and mis-education. New York: Peter Lang, 2005.
Find full textInternational Centre for Diarrhoeal Disease Research, Bangladesh. Impact of an HIV/AIDS prevention entertainment education program. [Dhaka]: National AIDS/STD Programme, Directorate General of Health Services, Ministry of Health & Family Welfare, 2009.
Find full textSinghal, Arvind. Entertainment-education and social change: History, research, and practice. Mahwah, N.J: Lawrence Erlbaum Associates, 2004.
Find full textStafford, Barbara Maria. Artful science: Enlightenment, entertainment, and the eclipse of visual education. Cambridge, Mass: MIT Press, 1994.
Find full textBook chapters on the topic "Entertainment-education"
Lacasa, Pilar. "Entertainment and Education Platforms." In Learning in Real and Virtual Worlds, 31–52. New York: Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137312051_2.
Full textCole, Sebastián, and Jessica Taylor Piotrowski. "Youth and Entertainment-Education." In Entertainment-Education Behind the Scenes, 279–90. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63614-2_17.
Full textSabido, Miguel. "Miguel Sabido’s Entertainment-Education." In Entertainment-Education Behind the Scenes, 15–21. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63614-2_2.
Full textChirinos-Espin, Carlos. "Music and Culture in Entertainment-Education." In Entertainment-Education Behind the Scenes, 121–35. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63614-2_8.
Full textFrank, Lauren B., and Paul Falzone. "Introduction: Entertainment-Education Behind the Scenes." In Entertainment-Education Behind the Scenes, 3–14. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63614-2_1.
Full textBrown, William J. "Promoting Health through Entertainment-Education Media." In The Handbook of Global Health Communication, 121–43. Oxford, UK: Wiley-Blackwell, 2012. http://dx.doi.org/10.1002/9781118241868.ch6.
Full textMestyan, Adam. "From Private Entertainment to Public Education ?" In Oper im Wandel der Gesellschaft, 263–76. Wien: Böhlau Verlag, 2010. http://dx.doi.org/10.7767/boehlau.9783205790488.263.
Full textLewis, Belinda, and Jeff Lewis. "Entertainment-Education: Storytelling and Popular Culture." In Health Communication, 153–74. London: Macmillan Education UK, 2015. http://dx.doi.org/10.1007/978-1-137-47864-1_9.
Full textFalzone, Paul, and Lauren B. Frank. "Epilogue: The Next Reel for Entertainment-Education." In Entertainment-Education Behind the Scenes, 339–48. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63614-2_21.
Full textMurphy, Sheila T. "When Life Gives You Lemons: What to Do When Something Goes Wrong in Your Carefully Planned Research and How to Avoid Disasters in the First Place." In Entertainment-Education Behind the Scenes, 211–21. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63614-2_13.
Full textConference papers on the topic "Entertainment-education"
Wolf, Marius, Eric Lee, and Jan Borchers. "Education, entertainment and authenticity." In CHI '07 extended abstracts. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1240866.1240916.
Full textJain, Ravinsingh, Srikant Iyengar, and Ananyaa Arora. "Virtual world for education and entertainment." In 2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT). IEEE, 2013. http://dx.doi.org/10.1109/icccnt.2013.6726515.
Full textJain, Ravinsingh, Srikant Iyengar, and Ananyaa Arora. "Virtual world for education and entertainment." In 2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT). IEEE, 2013. http://dx.doi.org/10.1109/icccnt.2013.6726516.
Full textSabaratnam, Andrew T., and Charles Symons. "Laser entertainment and light shows in education." In Education and Training in Optics and Photonics 2001. SPIE, 2002. http://dx.doi.org/10.1117/12.468708.
Full textJohn, Nancy St, Bill Kovacs, Jim Blinn, Carl Rosendahl, and Craig Upson. "Four paths to computer animation: entertainment, broadcast, education, and science." In ACM SIGGRAPH 88 panel proceedings. New York, New York, USA: ACM Press, 1988. http://dx.doi.org/10.1145/1402242.1402246.
Full textKaranastasis, Efstathios, Efthymios Chondrogiannis, and Sotiris Papasotiriou. "A novel AR application for in-vehicle entertainment and education." In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2019. http://dx.doi.org/10.1109/vs-games.2019.8864529.
Full textM and Stephen Cauley, GNagati, M. "PC-based expandable/affordable flight simulation for education and entertainment." In Flight Simulation Technologies Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 1995. http://dx.doi.org/10.2514/6.1995-3396.
Full textLytridis, Chris, Christos Bazinas, Vassilis G. Kaburlasos, Violina Vassileva-Aleksandrova, Mohamed Youssfi, Mohammed Mestari, Vasileios Ferelis, and Alexander Jaki. "Social Robots as Cyber-Physical Actors in Entertainment and Education." In 2019 International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 2019. http://dx.doi.org/10.23919/softcom.2019.8903630.
Full textNguyen, Chuong, David Lovell, Rolf Oberprieler, Debbie Jennings, Matt Adcock, Eleanor Gates-Stuart, and John La Salle. "Natural-color 3D insect models for education, entertainment, biosecurity and science." In ACM SIGGRAPH 2014 Posters. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2614217.2630579.
Full textCayo, Eber Huanca, Reginaldo Duarte, and Thiago Da Silva. "Low cost yaw controller for CubeSat oriented to education and entertainment." In 2016 IEEE International Symposium on Consumer Electronics (ISCE). IEEE, 2016. http://dx.doi.org/10.1109/isce.2016.7797393.
Full textReports on the topic "Entertainment-education"
Abereoran, Funsho, Jun Xia, and Matthew Grainge. Effectiveness of Entertainment-Education Narrative Interventions for Reducing Mental Illness Stigma and Promoting Help-seeking Behaviour: Protocol for a Systematic Review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, July 2020. http://dx.doi.org/10.37766/inplasy2020.7.0106.
Full textYatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
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