Journal articles on the topic 'Entertainment industry'
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Goyal, Keerty. "Animation and entertainment industry." Mass Communicator: International Journal of Communication Studies 13, no. 3 (2019): 27. http://dx.doi.org/10.5958/0973-967x.2019.00016.4.
Full textSha, Jingru. "Global Cultural Integration Strategies of Korean Entertainment Companies Regarding the Idol Culture Industry: The Case of SM Entertainment." Journal of Education, Humanities and Social Sciences 31 (April 27, 2024): 107–12. http://dx.doi.org/10.54097/yakr0631.
Full textForbus, K. D., and J. Laird. "AI and the entertainment industry." IEEE Intelligent Systems 17, no. 4 (2002): 15–16. http://dx.doi.org/10.1109/mis.2002.1024746.
Full textToshqinboyeva, Shohsanam Oybekovna. "TELEVISION AS AN ENTERTAINMENT INDUSTRY." EURASIAN JOURNAL OF ACADEMIC RESEARCH 2, no. 12 (2022): 1037–39. https://doi.org/10.5281/zenodo.7379476.
Full textToshqinboyeva, Shohsanam Oybekovna. "TELEVISION AS AN ENTERTAINMENT INDUSTRY." ACADEMIC RESEARCH IN MODERN SCIENCE 1, no. 18 (2022): 245–47. https://doi.org/10.5281/zenodo.7380940.
Full textKorbel, Susanne. "A Lost Entertainment Industry? Popular Entertainment in Austria after 1945." Journal of Migration History 11, no. 1 (2025): 62–81. https://doi.org/10.1163/23519924-11010004.
Full textPrasasti Ramadhina Putri Pradana and Adiasri Putri Purbantina. "IMPLEMENTASI STRATEGI BISNIS SM ENTERTAINMENT DI PASAR TIONGKOK MELALUI WAYV PADA TAHUN 2019-2021." Jurnal Bisnis Terapan 6, no. 1 (2022): 103–16. http://dx.doi.org/10.24123/jbt.v6i1.4908.
Full textTaufiq, Akhmad, and Sukatman Sukatman. "Ludruk Wetanan: Strategi Adaptasi Menghadapi Kompetisi Industri Pasar Hiburan." ATAVISME 17, no. 2 (2014): 232–39. http://dx.doi.org/10.24257/atavisme.v17i2.12.232-239.
Full textAhuja, Vandana. "Transforming the Media and Entertainment Industry." Journal of Cases on Information Technology 23, no. 4 (2021): 1–17. http://dx.doi.org/10.4018/jcit.296255.
Full textSarjono, Haryadi, Azlia Zetta, Grace Cynthia Magdalena Sitorus, and Boyke Setiawan Soeratin. "Analyzing YG Entertainment's Financial Impact: Addressing Brand Image Decline and Solutions." Business Economic, Communication, and Social Sciences Journal (BECOSS) 6, no. 3 (2024): 227–37. https://doi.org/10.21512/becossjournal.v6i3.11937.
Full textLu, Qianhua. "An Analysis of the Reasons for the Continuous Development of Vietnams Film Industry." Communications in Humanities Research 25, no. 1 (2024): 76–80. http://dx.doi.org/10.54254/2753-7064/25/20231869.
Full textLiu, Simin. "The Inspiration and Path Forward of Pan-Entertainment Industry Research Based on Global Vision for China." Highlights in Business, Economics and Management 23 (December 29, 2023): 409–16. http://dx.doi.org/10.54097/yft8zr75.
Full textKrishnan, Dr Mahalaxmi. "Emerging Trends in the Indian Media and Entertainment Industry." Indian Journal of Applied Research 1, no. 5 (2011): 26–27. http://dx.doi.org/10.15373/2249555x/feb2012/11.
Full textKim, Sung-Ju, and Moon-Sung Jung. "Activation Plan for Entertainment Industry Mathematics." Journal of the Korea Entertainment Industry Association 11, no. 2 (2017): 289. http://dx.doi.org/10.21184/jkeia.2017.02.11.2.289.
Full textSergius Koku, Paul. "On bizarreness in the entertainment industry." Journal of Services Marketing 9, no. 4 (1995): 19–30. http://dx.doi.org/10.1108/08876049510094478.
Full textBarat, Somjit. "The entertainment industry and India, Inc." Asian Cinema 28, no. 2 (2017): 219–34. http://dx.doi.org/10.1386/ac.28.2.219_1.
Full textInnis, Jack. "Entertainment Industry Magic ProFile: Wendy Banks." CoatingsPro 15, no. 4 (2015): 70. https://doi.org/10.5006/cp2015_15_4-70.
Full textBen-Daniel, D. O. "Impact of Generative Artificial Intelligence on The Global Entertainment Industry & Its Legal Dynamics." American Journal of Society and Law 4, no. 1 (2025): 46–54. https://doi.org/10.54536/ajsl.v4i1.4566.
Full textVelita, Sibon Lobo, and Shivshankar Bhat K. "An Analysis of Indian Entertainment Industry – Past, Present, and Future." International Journal of Management, Technology, and Social Sciences (IJMTS) 6, no. 2 (2021): 88–99. https://doi.org/10.5281/zenodo.5506217.
Full textShpyrnya, O. V., E. A. Eremina, and M. V. Koreneva. "Features of promotion services of entertainment enterprises." Scientific bulletin of the Southern Institute of Management, no. 1 (May 23, 2020): 83–87. http://dx.doi.org/10.31775/2305-3100-2020-1-83-87.
Full textKwon, Hyuk. "A Study on Satisfaction with Entertainment Policies for the Development of K-Content International Trade: The Moderator Variable of Happiness." Korea International Trade Research Institute 19, no. 2 (2023): 147–60. http://dx.doi.org/10.16980/jitc.19.2.202304.147.
Full textIdegu, Emmy Unuja. "BREAKTHROUGHS, CHALLENGES AND THE FUTURE OF THE HOME VIDEO INDUSTRY IN NIGERIA." HUMANITY JOS JOURNAL OF GENERAL STUDIES 4, no. 2 (2002): 125–35. https://doi.org/10.5281/zenodo.5089985.
Full textHuang, Huang. "Feminism in Chinese Cultural Entertainment Industry: A Case Study of Script Homicide Industry." Journal of Education, Humanities and Social Sciences 8 (February 7, 2023): 210–16. http://dx.doi.org/10.54097/ehss.v8i.4251.
Full textTereshchenko, Yuliia. "Developing the entertainment industry in Ukraine and in the world in the context of global challenges." Economy and Entrepreneurship, no. 52 (June 4, 2024): 125–39. https://doi.org/10.33111/ee.2024.52.tereshchenkoy.
Full textTereshchenko, Yuliia O. "Models of Intersectoral Interaction in the Sphere of Entertainment in the Context of the Network Economy." Business Inform 12, no. 551 (2023): 208–14. http://dx.doi.org/10.32983/2222-4459-2023-12-208-214.
Full textLazebnyk, I. O., and K. O. Korepanova. "Analyzing the Leisure Industry Development in Ukraine and Abroad." Business Inform 4, no. 519 (2021): 128–34. http://dx.doi.org/10.32983/2222-4459-2021-4-128-134.
Full textUtami, Fadia, Siti Sarifa, and Suci Nurul Fadilah. "Peluang dan Tantangan Industri Media dan Hiburan Halal di Indonesia: Kajian Kelembagaan dari Sudut Pandang Produk Hukum di Indonesia." Diponegoro Journal of Islamic Economics and Business 1, no. 4 (2021): 238–49. https://doi.org/10.14710/djieb.20244.
Full textYang, Shiyao. "Analysis of the Development of Entertainment Industry: Evidence from Huayi Brothers." Highlights in Business, Economics and Management 24 (January 22, 2024): 754–58. http://dx.doi.org/10.54097/sm3v3432.
Full textPatel, Jayesh D., Rohit H. Trivedi, and Jignasa Savalia. "MGA Entertainment, Consumer Entertainment Products Company: Marketing Strategies for ‘Bratz’." South Asian Journal of Business and Management Cases 4, no. 2 (2015): 226–39. http://dx.doi.org/10.1177/2277977915596257.
Full textHapsari, Maria Magdalena Cita, and Hafid Zuhdan Bahtiar. "Management of Christian Entertainment in Semarang." Jurnal Seni Musik 12, no. 1 (2023): 120–21. http://dx.doi.org/10.15294/jsm.v12i1.65377.
Full textBhawe, Nachiket, and Shaker A. Zahra. "Intra and Cross-Industry Knowledge in the Interactive Entertainment Industry." Academy of Management Proceedings 2014, no. 1 (2014): 15768. http://dx.doi.org/10.5465/ambpp.2014.15768abstract.
Full textWu, Tingfang. "The History and Future of the Idol Industry." Lecture Notes in Education Psychology and Public Media 2, no. 1 (2023): 48–52. http://dx.doi.org/10.54254/2753-7048/2/2022324.
Full textLin, Yanna. "Exploring Future Management Trends in the Entertainment Industry: Convergence, Innovation and Sustainability." Advances in Economics, Management and Political Sciences 133, no. 1 (2025): 22–26. https://doi.org/10.54254/2754-1169/2025.19635.
Full textHuang, Zirui, Kejie Wang, and Fange Zeng. "Research on the Development Trend of the Entertainment Industry from the Perspective of Feminism." Communications in Humanities Research 22, no. 1 (2023): 274–78. http://dx.doi.org/10.54254/2753-7064/22/20231790.
Full textHollins, Paul, and Nicola Whitton. "From the Games Industry." International Journal of Virtual and Personal Learning Environments 2, no. 2 (2011): 73–82. http://dx.doi.org/10.4018/jvple.2011040107.
Full textKim, Seong Cheon. "Criminal Legal Issues in the Entertainment Industry." Culture, Meida, and Entertainment Laws 14, no. 2 (2020): 23–48. http://dx.doi.org/10.20995/cmel.14.2.2.
Full text오석웅. "The Arbitrability of Entertainment Industry related Dispute." Journal of Sports and Entertainment Law 16, no. 1 (2013): 151–75. http://dx.doi.org/10.19051/kasel.2013.16.1.151.
Full textKlimova, G. V. "Modern Media and Entertainment Industry: Interpersonal Relations." Вестник Московского государственного лингвистического университета. Гуманитарные науки, no. 7 (2021): 76–86. http://dx.doi.org/10.52070/2542-2197_2021_7_849_76.
Full textButt, Fizzah Khalid. "PRODUCT PLACEMENT IN THE PAKISTANI ENTERTAINMENT INDUSTRY." Pakistan Journal of Social Research 04, no. 02 (2022): 594–602. http://dx.doi.org/10.52567/pjsr.v4i2.511.
Full textFuller, Ryan P., and Ronald E. Rice. "Portraying Protracted Conflict in the Entertainment Industry." Journalism Studies 20, no. 9 (2018): 1339–56. http://dx.doi.org/10.1080/1461670x.2018.1513817.
Full textBodolica, Virginia, Martin Spraggon, and Nadia Saleh. "Innovative leadership in leisure and entertainment industry." International Journal of Islamic and Middle Eastern Finance and Management 13, no. 2 (2020): 323–37. http://dx.doi.org/10.1108/imefm-12-2019-0521.
Full textMorie, J. F. "CGI training for the entertainment film industry." IEEE Computer Graphics and Applications 18, no. 1 (1998): 30–37. http://dx.doi.org/10.1109/38.637268.
Full textFreed, R. "Pulling the Plug on Entertainment Industry Ratings." PEDIATRICS 119, no. 6 (2007): 1259–61. http://dx.doi.org/10.1542/peds.2007-0126.
Full textYang, Lydia. "The dominant future of the entertainment Industry." Advances in Economics and Management Research 4, no. 1 (2023): 277. http://dx.doi.org/10.56028/aemr.4.1.277.2023.
Full textE.A., SHAGINA, and ZHUROVA A.B. "FEATURES OF PROMOTION OF ENTERTAINMENT INDUSTRY SERVICES." ISSUES OF SOCIAL-ECONOMIC DEVELOPMENT OF SIBERIA, no. 2(48) (2022): 106–10. http://dx.doi.org/10.18324/2224-1833-2022-2-106-110.
Full textKim, Suk-Young. "Disastrously Creative: K-pop, Virtual Nation, and the Rebirth of Culture Technology." TDR/The Drama Review 64, no. 1 (2020): 22–35. http://dx.doi.org/10.1162/dram_a_00894.
Full textV., Vijayasarathy. "IMPACT OF GLOBALISATION ON INDIAN MEDIA AND ENTERTAINMENT INDUSTRY." International Journal of Current Research and Modern Education 1, no. 2 (2016): 151–57. https://doi.org/10.5281/zenodo.160562.
Full textPurwanto, Andrian, Yudi Sumayadi, Tri Karyono, and Enry Johan Jaohari. "TRANSFORMASI MUSIC ENTERTAINMENT." Jurnal Budaya Nusantara 7, no. 2 (2025): 90–104. https://doi.org/10.36456/jbn.vol7.no2.10138.
Full textWu, Ziyan. "Trends in the Female-Oriented Entertainment Industry Amidst Sociocultural Transformation." Communications in Humanities Research 22, no. 1 (2023): 279–87. http://dx.doi.org/10.54254/2753-7064/22/20231791.
Full textLuo, Jian Ming, Chi Fung Lam, and Ben Haobin Ye. "Barriers for the Sustainable Development of Entertainment Tourism in Macau." Sustainability 11, no. 7 (2019): 2145. http://dx.doi.org/10.3390/su11072145.
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