Academic literature on the topic 'Entertainment portal'
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Journal articles on the topic "Entertainment portal"
Et.al, Diondy Kusuma. "Web-Based Information and Entertainment Portal Development Using Igniter Code Framework." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 3 (2021): 4139–45. http://dx.doi.org/10.17762/turcomat.v12i3.1705.
Full textKobayashi, Tetsuro, Takahiro Hoshino, and Takahisa Suzuki. "Inadvertent Learning on a Portal Site: A Longitudinal Field Experiment." Communication Research 47, no. 5 (2017): 729–49. http://dx.doi.org/10.1177/0093650217732208.
Full textCurtain, Patricia A., Elizabeth Dougall, and Rachel Davis Mersey. "Study Compares Yahoo! News Story Preferences." Newspaper Research Journal 28, no. 4 (2007): 22–35. http://dx.doi.org/10.1177/073953290702800403.
Full textUtari, Muhammad Ichwan, and Henny Medyawati. "CLASSIFICATION OF NEWS TYPES BY IMPLEMENTING ENHANCED CONFIX STRIPPING STEMMER." International Journal of Engineering Technologies and Management Research 6, no. 5 (2020): 135–41. http://dx.doi.org/10.29121/ijetmr.v6.i5.2019.380.
Full textJuszczyk, Stanisław. "Fields of Impact of Social Media on Youth – Methodological Implications." Acta Technologica Dubnicae 5, no. 2 (2015): 80–86. http://dx.doi.org/10.1515/atd-2015-0066.
Full textFedorova, O. "Facebook pages of Latvian news portals: functionality utilization efficiency." Communications and Communicative Technologies, no. 20 (February 20, 2020): 88–93. http://dx.doi.org/10.15421/292013.
Full textSuartama, I. Kadek, Punaji Setyosari, Sulthoni Sulthoni, and Saida Ulfa. "Development of Ubiquitous Learning Environment Based on Moodle Learning Management System." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 14 (2020): 182. http://dx.doi.org/10.3991/ijim.v14i14.11775.
Full textCho, Jungwon, Seungyeon Kim, Sangyoon Shin, et al. "Hospitalized Patients Accessing Information on Prescribed Medications from the Bedside Terminal: A Cross-Sectional Study." International Journal of Environmental Research and Public Health 17, no. 13 (2020): 4850. http://dx.doi.org/10.3390/ijerph17134850.
Full textZinina, Yulia Mikhailovna. "Analysis of “Word of the Year” phenomenon in the English and Russian languages (based on the data from English-language explanatory dictionaries, Yandex Internet portal, Pushkin State Russian Language Institute, Expert Council of the Center for Creative Development of the Russian Language)." Litera, no. 6 (June 2021): 64–75. http://dx.doi.org/10.25136/2409-8698.2021.6.35901.
Full textHo, Chaang-Iuan, and Pie-Chun Lee. "Are blogs still effective to maintain customer relationships?" Journal of Hospitality and Tourism Technology 6, no. 1 (2015): 5–25. http://dx.doi.org/10.1108/jhtt-01-2015-0005.
Full textDissertations / Theses on the topic "Entertainment portal"
Lorenc, Ján. "Návrh a implementácia zábavného webového portálu." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-114104.
Full textCox, Joe. "Studies in licit and illicit markets for digital entertainment goods." Thesis, University of Portsmouth, 2012. https://researchportal.port.ac.uk/portal/en/theses/studies-in-licit-and-illicit-markets-for-digital-entertainment-goods(4562b12d-1b9f-422b-a110-65c2d8e4898d).html.
Full textRajabi, Helen Maryam. "The idea of race in interwar Britain : religion, entertainment and childhood experiences." Thesis, University of Manchester, 2013. https://www.research.manchester.ac.uk/portal/en/theses/the-idea-of-race-in-interwar-britain-religion-entertainment-and-childhood-experiences(b4489425-2996-4704-a5bf-82939b4b468d).html.
Full textAcciari, Monia. "Indo-Italian screens and the aesthetic of emotions." Thesis, University of Manchester, 2011. https://www.research.manchester.ac.uk/portal/en/theses/indoitalian-screens-and-the-aesthetic-of-emotions(8474e0f3-3b05-4c43-a1fe-dbed7ef08b03).html.
Full textOlšauskas, Martynas. "Sezoninis surenkamų konstrukcijų pramogų kompleksas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2006. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060114_231340-60167.
Full textLöschner, Bert Will Andreas. "Handheld Entertainment : eine Analyse der Strategien des Medienkonzerns Sony am Beispiel der PlayStation Portable /." 2007. http://www.gbv.de/dms/ilmenau/abs/543851710loesc.txt.
Full textLever, Katie Marie. "Mobile music technology, communication isolation and community building an analysis of college students' use of digital entertainment." 2007. http://hdl.rutgers.edu/1782.2/rucore10001600001.ETD.16720.
Full textBooks on the topic "Entertainment portal"
Kirby, David A. The Changing Popular Images of Science. Edited by Kathleen Hall Jamieson, Dan M. Kahan, and Dietram A. Scheufele. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190497620.013.32.
Full textBorum Chattoo, Caty. Story Movements. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190943417.001.0001.
Full textKalata, Kurt. Hardcore Gaming 101 Presents: Japanese Video Game Obscurities. Unbound, 2019.
Find full textHardcore Gaming 101 Presents: Contra and other Konami Classics. Hardcore Gaming 101, 2017.
Find full textBook chapters on the topic "Entertainment portal"
Terada, Tsutomu, Masahiko Tsukamoto, and Shojiro Nishio. "A Portable Electric Bass Using Two PDAS." In Entertainment Computing. Springer US, 2003. http://dx.doi.org/10.1007/978-0-387-35660-0_35.
Full textCadena, Richard. "Portable Power Generators." In Electricity for the Entertainment Electrician & Technician, 3rd ed. Routledge, 2021. http://dx.doi.org/10.4324/9780429285370-8.
Full textCadena, Richard. "Portable Power Distribution." In Electricity for the Entertainment Electrician & Technician, 3rd ed. Routledge, 2021. http://dx.doi.org/10.4324/9780429285370-14.
Full textAkimoto, Kazuhisa, and Junichi Hoshino. "RoughON: A Portable Music Sketch Production System by Real Time Input of Melody." In Entertainment Computing – ICEC 2017. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66715-7_4.
Full textAbdul Wahab, Shafezah, Siti Najah Raihan Sakrani, Mohd Adnan Hashim, and Rossalynn Ismail. "Understanding Behavior of Users in Delivering and Receiving Entertainment News via Accessing Web Portals." In Proceedings of the Colloquium on Administrative Science and Technology. Springer Singapore, 2014. http://dx.doi.org/10.1007/978-981-4585-45-3_27.
Full textWojtkowski, Wita. "Web-Enabled Portals for E-Business Workplace." In Electronic Business. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-056-1.ch047.
Full textSpadafora, Giovanna. "Geometry and Drama in Borromini's Architectural Details." In Advances in Media, Entertainment, and the Arts. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0029-2.ch027.
Full textZahir, Sajjad, Brian Dobing, and M. G. Hunter. "Analysis of the Cross-Cultural Dimensions of National Web Portals." In Managing Globally with Information Technology. IGI Global, 2003. http://dx.doi.org/10.4018/978-1-93177-742-1.ch004.
Full textPatrikakis, Ch Z., P. Fafali, N. Minogiannis, and N. Kourbelis. "Ubiquitous Access to Information Through Portable, Mobile and Handheld Devices." In Mobile Computing. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-054-7.ch001.
Full text"Entertainment." In Portable Architecture. Birkhäuser, 2008. http://dx.doi.org/10.1007/978-3-7643-8325-1_3.
Full textConference papers on the topic "Entertainment portal"
De Carvalho, Leonardo V., Atila Valgueiro Malta Moreira, Icaro V. M. Moreira, Marco Tulio C. F. Albuquerque, Vicente Vieira Filho, and Geber Lisboa Ramalho. "Case Study of a Mobile HTML5 Multiplayer Game Portal." In 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES). IEEE, 2014. http://dx.doi.org/10.1109/sbgames.2014.32.
Full text"ASSESSMENT OF THE USABILITY OF LATVIA'S OPEN DATA PORTAL OR HOW CLOSE ARE WE TO GAINING BENEFITS FROM OPEN DATA." In 14 th International Conference on Interfaces and Human Computer Interaction 2020 and 13 th International Conference on Game and Entertainment Technologies 2020. IADIS Press, 2020. http://dx.doi.org/10.33965/ihci_get2020_202010l007.
Full textYoonsik Uhm, Minsoo Lee, Yong Kim, et al. "Development of portable intelligent gateway system for ubiquitous entertainment and context-aware services." In 2010 IEEE International Conference on Consumer Electronics (ICCE 2010). IEEE, 2010. http://dx.doi.org/10.1109/icce.2010.5418731.
Full textSilva, Luca, Lucas Valenca, Arlindo Gomes, Lucas Figueiredo, and Veronica Teichrieb. "GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using Portals." In 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE, 2020. http://dx.doi.org/10.1109/sbgames51465.2020.00023.
Full textValdivia-Trujillo, Sergio, Eliana Prada-Dominguez, Alvaro Uribe-Quevedo, and Byron Perez-Gutierrez. "Prototype of a lower member exer-game using smartphone's capabilities as a health-care training and monitoring portable tool." In 2014 IEEE Games, Media, Entertainment (GEM) Conference. IEEE, 2014. http://dx.doi.org/10.1109/gem.2014.7048103.
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