Academic literature on the topic 'Entertainment programs'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Entertainment programs.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Entertainment programs"
Azwar, Azwar, Alifia Pradyanti, and Nisfa Siti Elfianti Hidayah. "ETIKA DALAM PROGRAM HIBURAN TELEVISI." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, no. 2 (August 30, 2018): 91–102. http://dx.doi.org/10.30871/deca.v1i2.792.
Full textKim, Mi-Kyoung. "Psychological Changes of Undergraduate using Color Programs and Entertainment Programs." Journal of the Korea Contents Association 11, no. 6 (June 28, 2011): 155–66. http://dx.doi.org/10.5392/jkca.2011.11.6.155.
Full textRoscoe, Jane. "Real Entertainment: New Factual Hybrid Television." Media International Australia 100, no. 1 (August 2001): 9–20. http://dx.doi.org/10.1177/1329878x0110000104.
Full textYoo, Jina H., and Yan Tian. "Effects of Entertainment (Mis) Education: Exposure to Entertainment Television Programs and Organ Donation Intention." Health Communication 26, no. 2 (February 28, 2011): 147–58. http://dx.doi.org/10.1080/10410236.2010.542572.
Full textEgoshkina, V. A. "THE SPECIFICITY OF MEDIA TEXTS OF ENTERTAINMENT RADIO PROGRAMS." Review of Omsk State Pedagogical University. Humanitarian research, no. 25 (2019): 63–66. http://dx.doi.org/10.36809/2309-9380-2019-25-63-66.
Full textMyung-Seok Kim. "Yun Dongju's images in TV documentaries and entertainment programs." DONAM OHMUNHAK 32, no. ll (December 2017): 171–206. http://dx.doi.org/10.17056/donam.2017.32..171.
Full textYang, Euna. "Entertainment Humanities: A Status Shift of TV Humanities Programs." Korean Society for the Study of Lifelong Education 26, no. 2 (June 30, 2020): 207–47. http://dx.doi.org/10.52758/kjle.2020.26.2.207.
Full textKang, Myunghyun, and Daesan Yun. "A Study on the Factors Associated with Program Performances Indexes for TV Entertainment Programs." Journal of Communication Science 21, no. 2 (June 30, 2021): 86–117. http://dx.doi.org/10.14696/jcs.2021.06.21.2.86.
Full textBrown, William J. "The use of entertainment television programs for promoting prosocial messages." Howard Journal of Communications 3, no. 3-4 (January 1992): 253–66. http://dx.doi.org/10.1080/10646179209359754.
Full textPark, Su-gyeong. "Determinants of Evaluation for TV Entertainment Programs with Product Placement." Journal of Communication Science 14, no. 4 (December 31, 2014): 53. http://dx.doi.org/10.14696/jcs.2014.12.14.4.53.
Full textDissertations / Theses on the topic "Entertainment programs"
Magee, Sara C. "That's Television Entertainment: The History, Development, and Impact of the First Five Seasons of "Entertainment Tonight," 1981-86." Ohio : Ohio University, 2008. http://www.ohiolink.edu/etd/view.cgi?ohiou1217427973.
Full textMcClure, Kendra M. "Hidden in plain sight : an examination of entertainment-education /." View online, 2010. http://repository.eiu.edu/theses/docs/32211131575802.pdf.
Full textChen, Yi-Chun. "The role of media literacy and pro-health entertainment programs in changing adolescents' perceptions of alcohol and alcohol advertising." Online access for everyone, 2008. http://www.dissertations.wsu.edu/Dissertations/Summer2008/y_chen_072208.pdf.
Full textSnyder, Marcus E. ""Playing to the cameras" the presence of an entertainment perspective in political panel programming and the implications of making politics palatable and appealing /." Morgantown, W. Va. : [West Virginia University Libraries], 2001. http://etd.wvu.edu/templates/showETD.cfm?recnum=2097.
Full textTitle from document title page. Document formatted into pages; contains vi, 357 p. Includes abstract. Includes bibliographical references (p. 134-137).
Vilches, Mendoza Emma Paola. "Tratamiento de la información sobre hechos policiales, homicidio e intento de feminicidio, en programas de entretenimiento de la televisión peruana de señal abierta. Análisis de los casos Camilita en el programa Válgame emitido en marzo de 2020 por Latina, Angie Jibaja en Magaly Tv La Firme en ATV en marzo de 2020 y Thomas Restobar en La Banda del Chino en América TV en agosto de 2020." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653931.
Full textThis research work shows how the different criteria applied in hybrid programs, which are a mixture of journalistic and entertainment programs, affect Peruvian open signal television to include those of a police nature within its topics. The elements studied for the analysis are their structure, the role of the hosts and panelists, the journalistic resources, the language used and the television resources. The cases to be studied were “Camilita” on the Válgame program broadcast in Latin America in March 2020, “Angie Jibaja” on Magaly Tv La Firme on ATV in March 2020 and “Thomas Restobar” on La Banda del Chino on América TV in August 2020. Through the observation and application of the concepts, it was possible to conclude that those elements, in some cases, do affect the development of programs by touching on police issues.
Trabajo de investigación
German, Tom. "Contributions of negative affect and empathy to the enjoyment of television drama a eudaimonic approach /." Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1218542710.
Full textKim, Zhanna. "Využití animačních programů v cestovním ruchu." Master's thesis, Vysoká škola ekonomická v Praze, 2008. http://www.nusl.cz/ntk/nusl-4133.
Full textIngham, Dale. "Producing a low-budget, feature-length entertainment program on video." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1991. http://www.kutztown.edu/library/services/remote_access.asp.
Full textSource: Masters Abstracts International, Volume: 45-06, page: 2807. Abstract precedes thesis as [4] preliminary leaves. Typescript. Includes bibliographical references (leaf 51).
Sharma, Shantnu. "Systems analysis of emerging IPTV entertainment platform : stakeholders, threats and opportunities." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/43110.
Full textIncludes bibliographical references (p. 140-144).
Why do certain types of companies, goods, services survive and others do not. Why does one set continuously reinvent themselves and others wither away and die? Why does Cisco continue to provide exciting and innovative networking products, while companies like Cabletron die? Several academics believe that a dominant factor is that winners are able to create robust and effective product platforms. These platforms are able to cater to changing customer needs. On the winning side, the platform leader is effectively able to manage the various conflicts that are present in the platform ecosystem. On the loosing team, often there is no platform leader!I believe that effective platform leadership, platform architecture play a key role in product success.In this thesis, I plan to compare two large platforms. These are the IPTV platform and the conventional cable based TV platform. Both are competing with each other to provide similar services to the same customer set. I have coined the term 'Mega Platform" to describe such large platforms. . As part of this comparison I will develop a set of metrics or comparison points which will help compare the two competing platforms. Please note that the purpose of this thesis is not to prove that there is a strong correlation between platform success and market success.
by Shantnu Sharma.
S.M.
Kvasbø, Audun. "MOOSES Game Concepts : Game Concepts for the Multiplayer on One Screen Entertainment System." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9574.
Full textToday, video games are mostly played at home while alone or together with friends. Multiplayer games are played by sharing a single screen or meeting up online to play against others. Within the MOOSES (Multiplayer On One Screen Entertainment System) project we seek to create a set of games for the new gaming paradigm that allows large numbers of players to share the fun of playing together on a single, large screen. To create games that are playable within the MOOSES context, one has to consider a series of special factors. These include elements of both user interface design, hardware and software architecture. In this study we describe these factors and how they can be handled with respect to making fun games for a large number of players on a single screen. Then, in the final and most important part of the study we describe five games that are suited for the special demands of the MOOSES framework - a war game, a football game, a music game, a survival based game and a quiz game.
Books on the topic "Entertainment programs"
The format age: Television's entertainment revolution. Malden, MA: Polity Press, 2016.
Find full text1956-, Pearson T. R., ed. Top of the rock: The rise and fall of must see TV. New York: Doubleday, 2012.
Find full textSorenson, Daniel O. Photoshop CS2 for advertising and marketing: Secrets from an entertainment advertising insider. Berkeley, CA: Peachpit Press, 2006.
Find full textConsuming reality: The commercialization of factual entertainment. New York: Palgrave Macmillan, 2012.
Find full textTurned out nice again: The story of British light entertainment. London: Atlantic Books, 2008.
Find full textCampbell, Sandra. Positive action : gender and violence in children's entertainment . Toronto: MediaWatch, 1995.
Find full textLeontʹev, V. P. Noveĭshai͡a ėnt͡siklopedii͡a kompʹi͡utera 2011. Moskva: OLMA Media Grupp, 2010.
Find full textLittlefield, Warren. Top of rock: Inside the rise and fall of must see tv. Waterville, Maine: Thorndike Press, 2012.
Find full textTerrorism TV: Popular entertainment in post-9/11 America. Lawrence: University Press of Kansas, 2012.
Find full textBook chapters on the topic "Entertainment programs"
Buro, Michael. "The Evolution of Strong Othello Programs." In Entertainment Computing, 81–88. Boston, MA: Springer US, 2003. http://dx.doi.org/10.1007/978-0-387-35660-0_10.
Full textKoide, Masato, and Jingde Cheng. "A Toolkit for Developing Programs of Card Games Played on the Internet." In Entertainment Computing, 57–64. Boston, MA: Springer US, 2003. http://dx.doi.org/10.1007/978-0-387-35660-0_7.
Full textParkinson, Joy, Sharyn Rundle-Thiele, and Margaret Allman-Farinelli. "Commercial Weight Loss Programs Changing Eating Behaviors for Good." In Marketing at the Confluence between Entertainment and Analytics, 45–56. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-47331-4_11.
Full textChaabane, Aida Mimouni, and Virginie Pez Perard. "Does Status Always Matter? The Effect of Brand Concept on the Effectiveness of Hierarchical and Linear Structures of Loyalty Programs." In Marketing at the Confluence between Entertainment and Analytics, 499–511. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-47331-4_95.
Full textAnderson, Susan L. "Sound and Precedent in Elizabethan Progress Entertainments." In Echo and Meaning on Early Modern English Stages, 23–47. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67970-9_2.
Full textGralnick, Jeff. "We Interrupt this Program … The Cosmic Change in the “News Business”." In The Economics of Information, Communication and Entertainment, 67–80. New York, NY: Springer New York, 2010. http://dx.doi.org/10.1007/978-1-4419-6099-3_5.
Full textZyda, Michael. "The NPS Modeling, Virtual Environments & Simulation (MOVES) Program — Entertainment Research Directions." In Virtual Environments 2000, 1–2. Vienna: Springer Vienna, 2000. http://dx.doi.org/10.1007/978-3-7091-6785-4_1.
Full textJones, Sandra C. "Our Community Doesn’t Support Underage Drinking: Development, Implementation and Evaluation of a Community-Based Social Marketing Program—An Abstract." In Marketing at the Confluence between Entertainment and Analytics, 543–44. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-47331-4_103.
Full textKraesgenberg, Anne-Lotte, Ardion D. Beldad, and Sabrina M. Hegner. "Restoring Trust and Enhancing Purchase Intention After a Crisis Through a Corporate Social Responsibility Program and a Specific Response Strategy: An Abstract." In Marketing at the Confluence between Entertainment and Analytics, 587. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-47331-4_111.
Full textSilva, Cristina Luiza Bráulio Santos Cabra, and José Marcos Carvalho de Mesquita. "The Meaning of Owning a Home to Buyers of Luxury Properties and Beneficiaries of the Minha Casa Minha Vida Program: A Comparative Study." In Marketing at the Confluence between Entertainment and Analytics, 905–15. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-47331-4_184.
Full textConference papers on the topic "Entertainment programs"
Kerlow, Isaac Victor. "Interactive entertainment." In ACM SIGGRAPH 95 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '95. New York, New York, USA: ACM Press, 1995. http://dx.doi.org/10.1145/216037.225457.
Full textGreuel, Christian. "Soundscapes entertainment." In ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/253607.253699.
Full textKim, Ji-Hee, and Young-Chan Kim. "CHANGE IN THE MEDIASCAPE OF ENTERTAINMENT PROGRAMS IN KOREA." In Global Conference on Journalism and Mass Communication. The International Institute of Knowledge Management - TIIKM, 2018. http://dx.doi.org/10.17501/globalmedia.2018.1102.
Full textOktavianti, Roswita, and Budi Utami. "The Cancellation of Prime-Time News Programs on Entertainment Television." In Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200515.072.
Full textPapadimitriou, Ramanathan, and Rangan. "Information caching for delivery of personalized video programs on home entertainment channels." In Proceedings of IEEE International Conference on Multimedia Computing and Systems MMCS-94. IEEE Comput. Soc. Press, 1994. http://dx.doi.org/10.1109/mmcs.1994.292456.
Full textShao, Yang. "Mirror Image of Yunnan: Innovative Strategy of Yunnan Image in Entertainment Programs." In 6th International Conference on Social Science, Education and Humanities Research (SSEHR 2017). Paris, France: Atlantis Press, 2018. http://dx.doi.org/10.2991/ssehr-17.2018.14.
Full textCao, Lujun. "Analysis of Problems Existing in Chinese TV Entertainment Programs and the Countermeasures." In 2020 Conference on Education, Language and Inter-cultural Communication (ELIC 2020). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.201127.135.
Full textLi, Jie. "An Analysis of the Production Mechanism of TV Stations’ Serious Programs in the Era of Excessive Entertainment." In Proceedings of the 3rd International Conference on Culture, Education and Economic Development of Modern Society (ICCESE 2019). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/iccese-19.2019.134.
Full textDrossinou-Korea, Maria. "Targeted, individually structured special education and training intervention programs and pedagogical applications in museum." In 7th International e-Conference on Studies in Humanities and Social Sciences. Center for Open Access in Science, Belgrade, 2021. http://dx.doi.org/10.32591/coas.e-conf.07.11107d.
Full textGorkovchuk, Denys, Julia Gorkovchuk, and Thomas Luhmann. "INTEGRATION OF COMPLEX 3D MODELS INTO VR ENVIRONMENTS – CASE STUDIES FROM ARCHAEOLOGY." In ARQUEOLÓGICA 2.0 - 9th International Congress & 3rd GEORES - GEOmatics and pREServation. Editorial Universitat Politécnica de Valéncia: Editorial Universitat Politécnica de Valéncia, 2021. http://dx.doi.org/10.4995/arqueologica9.2021.12123.
Full textReports on the topic "Entertainment programs"
Gorman, Clare, Lucy Halton, and Kushum Sharma. Advocating for Change in Nepal’s Adult Entertainment Sector. Institute of Development Studies (IDS), July 2021. http://dx.doi.org/10.19088/clarissa.2021.010.
Full textYatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Full text