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Dissertations / Theses on the topic 'Entertainment'

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1

Hernández, García Yulán. "Entertainment." Revista de Química, 2013. http://repositorio.pucp.edu.pe/index/handle/123456789/101112.

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Hernández, García Yulán. "Entertainment." Revista de Química, 2014. http://repositorio.pucp.edu.pe/index/handle/123456789/99956.

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Hardin, Rebecca Jane. "Huka Entertainment." ScholarWorks@UNO, 2013. http://scholarworks.uno.edu/aa_rpts/154.

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The following internship report is a documentation of my work with the for-profit entity Huka Entertainment during the Spring 2013 semester. This report focuses on my observations and suggestions while working closely with the Marketing and Sponsorship departments. I will analyze the strengths, weaknesses, opportunities, and threats to the company, while describing its management structure and each of its three festivals. I will also discuss what best business practices are best to help Huka Entertainment thrive in the music festival market.
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Leung, Siu-sun Philip. "Entertainment landscape architecture." Click to view the E-thesis via HKUTO, 2007. http://sunzi.lib.hku.hk/hkuto/record/B3821961X.

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Leung, Siu-sun Philip, and 梁兆燊. "Entertainment landscape architecture." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2007. http://hub.hku.hk/bib/B3821961X.

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6

Field, Allison Brunet. "Entertainment Industry Internships." Thesis, The University of Arizona, 2015. http://hdl.handle.net/10150/579153.

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This Honors Thesis has two parts. Part 1 is a research paper that examines a key issue in internships in the entertainment industry: the controversy about paid versus unpaid internships. The research paper brings to light issues that have arisen in the industry in recent years and anticipates what may become of internship programs in the future: #1 The Field: the key importance of an internship for entry into the film and television industry; to provide an overall understanding of the business at hand; #2 The Controversy: a review of the misunderstandings and confusion about terms and definiti
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Bahia, Marcio. "From Global Entertainment to Amazonian Tecnobrega: Mobility in Contemporary Entertainment Practices." Thèse, Université d'Ottawa / University of Ottawa, 2011. http://hdl.handle.net/10393/20157.

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Notions such as transference, movement, transit and mobility have become fundamental to understand the mechanisms that rule the circulation, reception and production of contemporary cultural artifacts. In spite of the growing scholarship on the topic, very little attention has been given to a particular cultural arena: the realm of contemporary entertainment. By contemporary entertainment, I refer to a set of industrial products which are especially directed to urban young audiences: cartoons, comic books, computer games, blockbuster movies, theme park attractions, etc. This thesis argues that
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8

Austin, Alexander Chance. "Expectations across entertainment media." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39157.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2007.<br>Includes bibliographical references (p. 131-132).<br>An audience's satisfaction with an entertainment product is dependent on how well their expectations are fulfilled. This study delves into the implicit contract that is formed between the purveyor of an entertainment property and their audience, as well as the consequences of frustrating audience expectations. Building on this model of the implicit contract, the creation of expectations through marketing, character and world development, and th
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Duttenhöfer, Michael. "Branded Entertainment Grundlagen - Definition - Beispiele unter besonderer Berücksichtigung des Kurzfilms als Branded-Entertainment-Produkt." Saarbrücken VDM, Müller, 2005. http://deposit.d-nb.de/cgi-bin/dokserv?id=2860727&prov=M&dok_var=1&dok_ext=htm.

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Belayat, Nadia Bousseksou. "Entertainment noise control in Algeria." Thesis, London Metropolitan University, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.523012.

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These last ten years, in Algeria noise pollution has become an environmental issue where people are exposed to unacceptable levels of noise. The main noise source is from traffic, from neighbourhood and domestic noise particularly {entertainment premises known as wedding halls}. Other significant sources of noise annoyance in Algeria include building construction and household noise as well as car alarms and even barking dogs. In this present study, my concern will be on one of the main noise source in Algeria which is noise from entertainment halls. In Algeria, there is no existing framework
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11

Vigue, Chanelle Renee. "Entertainment News: Agitprop to Colbertisms." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/670.

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At the beginning of the twentieth century, newspaper theatre was born from the need to inform those who could not read the news for themselves. There have been many contributors and influential factors to the multi-faceted evolution of newspaper theatre. Contributors include Meyerhold, Piscator, Brecht, Hallie Flanagan and Arthur Arent, and Augusto Boal. Influential factors include technology, politics, and the influence of theatrical movements. The most popular and most frequent contributors to contemporary newspaper theatre are the legitimate news media and comedy news shows.
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12

Lasansky, Enrique Leon. "William Walton's "Facade: An Entertainment"." Diss., The University of Arizona, 1991. http://hdl.handle.net/10150/185446.

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Facade: An Entertainment is a composition for six instrumentalists and reciter based on Edith Sitwell's "Facade" poems. While much has been written regarding this composition in general terms, relatively little has been said concerning the relationship between the poetry and the music. The purpose of this study is to examine this relationship and to provide a more in-depth analysis of the music than has previously been published. Several works that may have influenced Walton in the composition of Facade: An Entertainment and Facade II will also be examined.
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Andersson, Jan. "Live news broadcasting : credibility vs. entertainment." Thesis, University West, Department of Social and Behavioural Studies, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-1478.

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Baykara, Ayse Bike. "The Entertainment Structures In Roman Pergamon." Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614446/index.pdf.

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In this thesis the main focus is the varied body of entertainment structures in Pergamon in the Roman era. Pergamon was a well known city in the Hellenistic period with close ties to Athens and continued its standing as a major cultural center through the Roman period. Especially notable is the fact that one of the only three known amphitheatres of Asia Minor was in Pergamon. Since the amphitheatre is a well-known Roman building type with no Greek precedent, its presence in Pergamon is particularly worth investigating. Besides the amphitheatre Pergamon also boasted a well known Greek theatre,
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GUALDA, ANA ROBERTA DE MACEDO COSTA. "ENTERTAINMENT REPUBLIC: THE CONSTRUCTION OF CELEBRITY." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16591@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>Nessa dissertação propomos investigar as razões pelas quais as personalidades públicas, sobretudo oriundas da esfera do entretenimento, adquiriram um papel tão central em nossas vidas, vale dizer, como se construiu historicamente nossa demanda e fascínio por celebridades e, ainda, de que maneira, e por que, elas permanecem sendo construídas hoje. A Revolução Burguesa, os meios de comunicação de massa, a cultura do indivíduo precipitaram-nos na Era das Celebridades, onde reinam os heróis dos novos tempos, midiáticos e, em sua maioria, vazios
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Martins, Inês Brás Pessoa. "Entertainment delivery methods and language learning." Master's thesis, Universidade de Aveiro, 2016. http://hdl.handle.net/10773/17956.

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Mestrado em Línguas e Relações Empresariais<br>A presente dissertação propõe-se explorar a indústria do entretenimento, em particular televisivo e de cinema, e as recentes mudanças nos métodos de distribuição. Adicionalmente, procura explorar a utilização de conteúdos de entretenimento em Inglês como ferramentas de aprendizagem da língua. A dissertação tem o objetivo de compreender qual a expetativa dos jovens portugueses em relação a estas mudanças e qual a sua perceção do papel dos novos métodos de distribuição de conteúdo na aprendizagem do Inglês.<br>This dissertation aims to explore the e
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Magee, Sara C. "That's Television Entertainment: The History, Development, and Impact of the First Five Seasons of "Entertainment Tonight," 1981-86." Ohio : Ohio University, 2008. http://www.ohiolink.edu/etd/view.cgi?ohiou1217427973.

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Siebörger, David Robert. "Multiprotocol control of networked home entertainment devices." Thesis, Rhodes University, 2004. http://eprints.ru.ac.za/47/1/thesis.pdf.

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Networks will soon connect a wide range of computing devices within the home. Amongst those devices will be home entertainment devices. Remote control over the network will be a key application for networked entertainment devices, and requires a protocol for communication understood by both controller and controlled device. Devices capable of communication using multiple control protocols will be compatible with a wider range of controllers than those which implement only one control protocol. This work examines home networks and a number of control protocols. The implementations of the UPnP a
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Öhman, Tanja. "Flexible touch screen for Rear Seat Entertainment." Thesis, Högskolan i Skövde, Institutionen för teknik och samhälle, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5328.

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Rapporten beskriver förslag på framtidens ”Rear Seat Entertainment” som baseras på användning av pekskärm, istället för de DVD-baserade TV-skärmar som finns i t ex Volvo S80 i dagsläget. Projektet utfördes som ett examensarbete inom integrerad produktutveckling vid Högskolan i Skövde. Syftet med arbetet var att hitta lösningar som möjliggör användning av ”touchteknik” som kräver armavstånd till displayen. Arbetet delades upp i tre delar där val av pekskärmsenhet (inbyggd eller mobil), positionering av pekskärmen i bilen enligt ergonomiska rekommendationer, samt anpassning för olika stora perso
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Taylor, R. P. "Shamanism, popular entertainment and the Faust myth." Thesis, Lancaster University, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.384758.

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Williams, David Anthony English Media &amp Performing Arts Faculty of Arts &amp Social Sciences UNSW. "Undoing theatre: forced entertainment and 'the formless'." Awarded by:University of New South Wales, 2007. http://handle.unsw.edu.au/1959.4/37397.

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This thesis examines the theatre of Sheffield-based theatre group Forced Entertainment in terms of what art historian Robert Hewison terms 'Social Surrealism'. This term describes a politically engaged series of art practices that developed in Britain under Margaret Thatcher in the late nineteen-eighties. 'Social Surrealist' theatre makers adopted a radically different set of aesthetic strategies to the more traditional leftist political theatre tradition of 'social realism'. While Hewison links these practices to the so-called 'classical' Surrealism theorised by Andr?? Breton, I will argue th
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Wang, Ting. "Global Hollywood and China's filmed entertainment industry." online access from Digital Dissertation Consortium access full-text, 2006. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3230167.

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Wang, Curtis. "Emotions and Entertainment: Finding Private Ryan's Success." Scholarship @ Claremont, 2013. http://scholarship.claremont.edu/cmc_theses/730.

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This investigation proposes to employ the use of the mood management theory to examine the role of emotions in the entertainment experience, and how the emotions an audience member experiences while watching a movie can influence their overall ratings of it. Researchers will separate the components of the mood management theory into two experiments: one to explore how the difference in the experience of positive and negative affect influences audience ratings and the other to explore how the degree to which an individual experiences positive emotion influences their ratings for a movie. Using
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24

Lin, Kit-mei, and 連潔湄. "Review of entertainment noise in open venue." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B3125407X.

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DUPRAT, SUZANA SOARES. "CELL PHONE ENTERTAINMENT FOR LOW-INCOME CONSUMERS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2009. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=31578@1.

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Este trabalho investiga o problema das restrições ao entretenimento da população de baixa renda brasileira. Parte de um modelo conceitual de restrições ao lazer e verifica como o celular atuaria como ferramenta de entretenimento diante dessas restrições. Especificamente, o trabalho: (i) identifica as principais restrições ao lazer para a população de baixa renda com base no modelo de Crawford et al (ii) analisa de que maneira o celular, como ferramenta de entretenimento, pode influenciar no comportamento face às restrições. Através de entrevistas em profundidade, o estudo classifica as princip
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Declercq, Dieter. "A philosophy of satire : critique, entertainment, therapy." Thesis, University of Kent, 2017. https://kar.kent.ac.uk/64125/.

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What is satire, what can it do and what not, and why should we care about it? Since its introduction as a classification of artworks in Roman times, these fundamental questions about satire have been continually addressed by satirists themselves, their fans, their detractors, political and moral authorities, art-critics, and, not in the least, scholars. These longstanding debates about the fundamental issues of satire have often been fruitful and enlightening. Still, the fundamental questions about satire's nature, its function and its significance have remained unanswered. In this thesis, I a
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Crone, Rosalind Helen. "Violence and entertainment in nineteenth-century London." Thesis, University of Cambridge, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.614042.

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Meneses, Ávila Adriana. "Branded entertainment en páginas patrocinadas de facebook." Tesis, Universidad de Chile, 2014. http://www.repositorio.uchile.cl/handle/2250/116414.

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Tesis para obtar al grado de Magíster en Marketing<br>Autor autoriza el acceso a texto completo de su tesis en el Portal de Tesis Electrónicas de la U. de Chile.<br>La forma en que las empresas llegan a sus públicos cambia constantemente, y los medios que emplean para hacerlo también. El Branded Entertainment es un mecanismo creado para llegar a los clientes mediante la integración de la marca con una historia, que puede ser desarrollada en varios formatos, que van desde un video hasta un concurso o sorteo. Internet y las redes sociales han evolucionado de tal forma, que se han convertido en h
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Routray, Prasanna Kumar. "Entertainment robot for catching a flying ball." Master's thesis, Universidade de Aveiro, 2016. http://hdl.handle.net/10773/17318.

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Mestrado em Engenharia de Automação Industrial<br>A Interação Humano-Robô (IHR) surge hoje como uma parte importante e desafiadora da robótica, requerendo tecnologia sofisticada e lidando com importantes aspectos de segurança. Em consonância com isso, a IHR pode ser usado para testar e avaliar tecnologias robóticas avançadas. A tarefa de apanhar uma bola em voo por um sistema robótico pode ser utilizada para avaliação sistemática de sistemas de visão e braços robóticos, quer individualmente quer de forma integrada. A realização deste jogo entre um humano e um robô é um exemplo de uma fo
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Kaikkonen, Marja. "Laughable propaganda : modern Xiangsheng as didactic entertainment /." Stockholm : Institute of Oriental languages, Stockholm university, 1990. http://catalogue.bnf.fr/ark:/12148/cb35697384b.

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Lin, Kit-mei. "Review of entertainment noise in open venue /." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20622831.

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32

Thally, Ryan. "Automation in Entertainment: Concept, Design, and Application." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/honors/401.

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The focus of this thesis is to explore the automation technology used in the modern entertainment industry. Upon completion of my thesis, I will deliver a working prototype of the chosen technology and present its capabilities in a choreographed show.
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Lenz, Anthony M. "COFFEE: Context Observer For Fast Enthralling Entertainment." DigitalCommons@CalPoly, 2014. https://digitalcommons.calpoly.edu/theses/1244.

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Desktops, laptops, smartphones, tablets, and the Kinect, oh my! With so many devices available to the average consumer, the limitations and pitfalls of each interface are becoming more apparent. Swimming in devices, users often have to stop and think about how to interact with each device to accomplish the current tasks at hand. The goal of this thesis is to minimize user cognitive effort in handling multiple devices by creating a context aware hybrid interface. The context aware system will be explored through the hybridization of gesture and touch interfaces using a multi-touch coffee table
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JAIN, KRUTARTH H. "DEFINING THE ROLE AND CHARACTER OF URBAN ENTERTAINMENT DISTRICTS: MAIN STREET, CINCINNATI." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1093026911.

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Chadwick, Tobias Oliver. "Lurid pleasures : entertainment and modernity in republican Shanghai /." [St. Lucia, Qld.], 2005. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18642.pdf.

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DeBrine, Jeffrey D. Morrow Donald E. "Re-purposing commercial entertainment software for military use /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2000. http://handle.dtic.mil/100.2/ADA384622.

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Thesis (M.S. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, Sept. 2000.<br>Thesis advisor(s): Capps, Michael; Zyda, Michael. Includes bibliographical references (p. 125). Also available online.
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Förschner, Anja. "Paul McCarthy und die Entertainment-Metropole Los Angeles." Diss., lmu, 2011. http://nbn-resolving.de/urn:nbn:de:bvb:19-133457.

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Otte, Marline. "Jewish identities in German popular entertainment, 1890-1930." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape9/PQDD_0002/NQ41263.pdf.

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Pankratz, Seth Micah. "Between worship and entertainment God's pleasure or ours? /." Theological Research Exchange Network (TREN) Access this title online, 2005. http://www.tren.com.

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DeBrine, Jeffrey D., and Donald E. Morrow. "Re-purposing commercial entertainment software for military use." Thesis, Monterey, California. Naval Postgraduate School, 2000. http://hdl.handle.net/10945/26726.

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Virtual environments have achieved widespread use in the military in applications such as theater planning, training, and architectural walkthroughs. These applications are generally expensive and inflexible in design and implementation. Re-purposing these applications to meet the dynamic modeling and simulation needs of the military can be awkward or impossible. Video games are designed to be both technologically advanced and flexible in design. We evaluated current games and modified Quake 3 Arena(Q3A) to serve as both an architectural walkthrough and a primitive team trainer. To accomplish
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GAROFALO, CARLOS ALBERTO. "NEW NETWORK SOLUTIONS AND NEXT GENERATION ENTERTAINMENT SERVICES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2005. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7624@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>O principal objetivo desta dissertação consiste na proposta de implementação de uma rede de telecomunicações utilizando novas tecnologias, enfatizando as aplicações de entretenimento. As soluções adotadas foram orientadas pelas características econômicas verificadas nas áreas nobres das regiões metropolitanas brasileiras e também pelas novas tecnologias de roteamento, chaveamento, armazenamento e distribuição local. A avaliação do custo de investimento e operacional da rede, bem como a formulação de um modelo de negócios associado a
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Boyer, Jacob L. (Jacob LeGrand) 1972, and Thomas G. 1967 DiNanno. "Critical success factors in entertainment-based retail development." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/64907.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 1999.<br>Includes bibliographical references (leaves 103-105).<br>There is a development phenomenon spreading across urban areas of the United States. Municipalities are undertaking multi-million dollar investments to support new stadiums for professional sports franchises. Accompanying these high profile investments is a concurrent investment in museums and cultural attractions of all types aimed at attracting tourists and local interests alike. This phenomenon is part of a wave of well planned and exec
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Weaver, Michael. "Transformational leadership among producers in the entertainment industry." Thesis, Pepperdine University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10142128.

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<p> This qualitative study examined the use of transformational leadership among producers in one production company in the entertainment industry. A sample of 16 producers who led shows at the organization from 2012 to 2016 completed an interview about their self-described and ideal leadership styles, their current and desired use of transformational leadership, and attitudes and openness to executive coaching. Producers&rsquo; self-described current leadership style is empowering, and they want to become more results-oriented and highly respected in the future. Participants reported they are
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Langley, Sarah Hitchcock. "The National WWII Museum-Entertainment Department (Internship Report)." ScholarWorks@UNO, 2014. http://scholarworks.uno.edu/aa_rpts/172.

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The purposes of this paper are to report on my internship at the National World War II Museum and to analyze the structure and practices in the Entertainment Department through a 480 hour internship. The Museum, located in New Orleans, LA, is a rapidly expanding tourist spot that captures and displays the history of World War II and the surrounding era. Beginning in October of 2013, under the direction of Director of Entertainment Victoria Reed, the position of Entertainment Assistant was filled to fulfill these hours and delve into the world of entertainment through a non-profit corporation.
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Bandy, Katherine A. "The National World War II Museum - Entertainment Department." ScholarWorks@UNO, 2015. http://scholarworks.uno.edu/aa_rpts/187.

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This report contains the details of internship completed at the National WWII Museum in New Orleans, Louisiana. It will discuss the structure and practices of the Museum’s Entertainment Department through a 480 hour internship. Alongside Victoria Reed, the Director of Entertainment, I assumed the role of Entertainment Production Assistant in June of 2015. I completed this internship with the purpose of earning an Arts Administration degree at the University of New Orleans. The Entertainment Department at the National WWII Museum is but a fraction of what makes this organization a successfu
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Seromiat, A. O., and А. О. Серомят. "Influence of family entertainment of today`s youth." Thesis, National aviation university, 2021. https://er.nau.edu.ua/handle/NAU/50054.

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1. Zdoroviega V. Theory and methodology of journalistic creativity: handbook / V. Zdoroviega. - [2nd edition, revised and supplemented]. - L.: PAIS, 2014. - 268 с. 2. Bryant D., Thompson S. Fundamentals of Media Influence: Translated from English / William Publishing House, 2014. 432 p.<br>Television is an integral part of our lives. Despite the fact that trends in today’s society are leading to the replacement of television content by Internet References, television in young people is as popular as ever. This raises questions: What impact does television have on today’s youth? What can a fami
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Mahmood, Zahid. "Enhanced Augmented Reality Framework for Sports Entertainment Applications." Diss., North Dakota State University, 2015. http://hdl.handle.net/10365/25324.

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Augmented Reality (AR) superimposes virtual information on real-world data, such as displaying useful information on videos/images of a scene. This dissertation presents an Enhanced AR (EAR) framework for displaying useful information on images of a sports game. The challenge in such applications is robust object detection and recognition. This is even more challenging when there is strong sunlight. We address the phenomenon where a captured image is degraded by strong sunlight. The developed framework consists of an image enhancement technique to improve the accuracy of subsequent player and
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Vollans, Edwin. "Cross media promotion : entertainment industries and the trailer." Thesis, University of East Anglia, 2015. https://ueaeprints.uea.ac.uk/53382/.

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The turn of the millennium bore witness to a phenomenon: the use of promotion trailers for a variety of products. Both stage theatre and the publishing industries came under the media spotlight for using trailers to promote their wares throwing into sharp contrast the normativity of film trailers. Despite increased academic study of the film trailer, few have considered the trailer outside the industrial context of the film industry. Coupled with this trend in focus, is the tendency within the literature to suggest that the trailer exists as a unique form because they exist in the same medium
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Bisson, Vincent J. 1984. "Historical Film Reception: An Ethnographic Focus beyond Entertainment." Thesis, University of Oregon, 2010. http://hdl.handle.net/1794/10816.

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xi, 180 p. A print copy of this thesis is available through the UO Libraries. Search the library catalog for the location and call number.<br>Drawing upon theories from folkloristics, history, and audience studies, this thesis analyzes historical films, their reception, and the importance of history and film in everyday life. Using an interdisciplinary approach, I demonstrate how a folkloric perspective may contribute to and strengthen the study ofhistorical films by emphasizing the attributes of narrative and belief at the vernacular level of reception. With an ethnographic and qualita
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Ingram, Lucas Peter. "Visual design for the entertainment industry and beyond." Thesis, University of Iowa, 2016. https://ir.uiowa.edu/etd/3110.

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