Dissertations / Theses on the topic 'Environmental graphic design'
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De, Laney Velvette L. "Designing for Sustainability: A Path Forward to Improve Graphic Design Practices." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu14926353460947.
Full textSchwanbeck, Andrew T. "Environmental Graphic DesignChanging the Perceptions of Divided Communitiesthrough Cultural and Social Connectivity." Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1364831997.
Full textEnroth, Maria. "Developing tools for sustainability management in the graphic arts industry." Doctoral thesis, Stockholm : Computer Science and Communication, Royal Institute of Technology (KTH), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4169.
Full textLee, Juney M. Arch Massachusetts Institute of Technology. "Grammatical design with graphic statics : rule-based generation of diverse equilibrium structures." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/99605.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 129-131).
During early stages of design, an architect tries to control space by "finding a form" among countless possible forms, while an engineer tries to control forces by "form-finding" an optimized solution of that particular form. Most commonly used parametric tools in architectural design provide the user with extensive geometric freedom in absence of performance, while engineering analysis software mandates pre-determined forms before it can perform any numerical analysis. This trial-and-error process is not only time intensive, but it also prohibits exploration beyond the design space filled with already known, conventional solutions. There is a need for new design methods that combine form generation with structural performance. This thesis addresses this need, by proposing a grammar-based structural design methodology using graphic statics. By combining shape grammars with graphic statics, the generative (architectural) and the analytical (engineering) procedures are seamlessly integrated into a simultaneous design process. Instead of manipulating forms with multiple variables as one would in the conventional parametric design paradigm, this approach defines rules of allowable geometric generations and transformations. Computationally automated random generator is used to iteratively apply various rules to generate unexpected, interesting and yet structural feasible designs. Because graphic statics is used to embed structural logic and behavior into the rules, the resulting structures are always guaranteed to be in equilibrium, and do not need any further numerical analysis. The effectiveness of this new methodology will be demonstrated through design tests of a variety of discrete, planar structures. Grammatical Design with Graphic Statics (GDGS) contributes new ways of controlling both form and forces during early stages of design, by enabling the designer to: 1) rapidly generate unique, yet functional structures that fall outside of the expected solution space, 2) explore various design spaces unbiasedly, and 3) customize the combination of grammar rules or design objectives for unique formulation of the problem. Design tests presented in this thesis will show the powerful new potential of combining computational graphic statics with shape grammars, and demonstrate the possibility for richer and broader design spaces with much more trial, and less error. Key words: grammatical design, graphic statics, shape grammars, structural grammars, conceptual structural design, structural optimization
by Juney Lee.
M. Eng.
Vokoun, Jennifer Ann. "Diamond in the Rough: Telling the Story of Hough's League Park with Temporary Environmental Graphic Design." Kent State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=kent1322515977.
Full textSpeer, Martin Fuller. "Facades: Projecting Identity." VCU Scholars Compass, 2006. http://scholarscompass.vcu.edu/etd_retro/176.
Full textRutherford, Sarah. "Business Environmental Design, Consumer Visual Literacy and Self-Concept." Kent State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=kent1353277884.
Full textLawrence, Molly. "Experiential Graphic Design: Generating Urban Renewal by Improving Safety and Connectivity in Bicycle Pathways." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1460734967.
Full textSvensson, Jakob. "Som ett frö på posten – Att lyfta klimathot med design." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21287.
Full textChavez, Enriquez Danit Yofre. "Análisis de diseño gráfico ambiental del Sistema Metropolitano de Transporte de Lima." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/626302.
Full textTraffic congestion is the second largest of the limeans problem, this is due to that the current transport system has some shortcomings. However, there are vehicular systems who have had more success, as it is the case of the Metropolitan system of transportation of Lima (Metropolitan). However, this also presents some deficits in its environmental design that not allows that users can manage is correctly in its facilities. Therefore, so the objective of the present study is to identify the main problems encountered in the system Metropolitan Transportation of Lima (Metropolitan) in order to create a proposal for a solution based on tools that provides design Environmental to thus be able to check if it is a good implementation of environmental graphic design, making use of its elements accompanied by the use of branding, Visual codes, and a method of project focused on design in the Metropolitan system of Transportation of Lima will allow that their user experience is improved. This study was an Experimental investigation level exploratory and qualitative approach, since the objective was to find the causes by which the users unable to connect completely with the metropolitan facilities. The proposal was the implementation of a system of environmental design that goes along with a new identity. The result of the test was mostly favourable so we can say that the hypothesis presented was validated in this study.
Trabajo de investigación
Silva, Gustavo Cossio da. "Design de exposição de design : três estudos sobre critérios projetuais para comunicação com o público." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/60729.
Full textThis study concerns educative exhibitions that aim to offer a reflection on design. Therefore the exhibition is conceived as a design type of project, which makes timely the theoretical foundations on exhibition design, an alternative in environmental-graphic design. The conceptual basis comprehends the exhibition as a product which is a variable in the visitors’ perception. The aim is to generate project criteria throughout the analysis in three studies regarding the actions of organizers and designers, considering the communication with the audience. The research is of exploratory kind, to which we lay hold of semi-structured interviews. The cases analyzed in three Brazilian cities during the years of 2010 and 2011 revealed that, besides its contribution to the diffusion of design, these events consist ways of reflecting about the challenges of design and the designer's role in contemporary society.
Herrera, Mautino Milagros Denisse. "Influencia de la Gráfica Ambiental y la Iconoplástica en el estrés de pacientes pediátricos hospitalizados." Bachelor's thesis, application/msword, 2019. http://hdl.handle.net/10757/626319.
Full textThe present research allows to know the problem of child stress in paediatric patients due to the lack of humanization of the hospital space. The general objective is to demonstrate that the Graphic Design applied through the Environmental Chart and the Iconoplastic influences the humanization of a health space to reduce the stress of children in hospitalization in the Hospital National Cayetano Heredia, the hypothesis is therefore generated: "The Graphic Design applied through the Environmental Chart and the Iconoplastic influences the humanization of a health space to reduce the stress of children in hospitalization at the Cayetano Heredia National Hospital." The approach used for this research is mixed. The study is experimental – pure experiments. The population consisted of 14 paediatric patients from 5 to 12 years of age in the area of Pediatric Hospitalization. The survey and focus group were used as data collection techniques for variables, hospitalization and child stress; the questionnaire for both variables was used as a tool. As a solution, the graphic intervention of the hospital environment to pediatricize and humanize the area of hospitalization. This is based on the results obtained and the need to adapt a hospital space to children’s needs. In conclusion, the response of paediatric patients was positive and the results of the tests were 90% success, so the hypothesis could be validated.
Trabajo de investigación
Nordegren, Annica. "Design–theoretical and empirical, A research project inn design theory including the devolpment of a prototype for a symbol system that represents tastes of wine." Doctoral thesis, KTH, School of Architecture, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-93.
Full textThe thesis presents a research project in graphic design including the development of a symbol system that represents tastes of wine as consumer information. The thesis has three main chapters; design, theory and empirical foundation.
The design chapter clarifies the design concept and its evolution from a traditional standpoint to its present state in the international area of design research as design theory.
The theoretical chapter presents a map of concepts in order to explain problems and practical solutions in the design process. The concepts are based on the philosophical ideas of Ernst Cassirer and Ludwig Wittgenstein, and concern interpretation of sense information, symbols and signs, picture and image. The design of the symbol system concerns the experience of taste, as a translation from words to pictures.
The empirical chapter comprehends both a description of the design process and of the empirical research. The method used is prototyping with a reference group of branch experts. The empirical research has evaluated the possibility to interpret, learn, use and understand the symbol system. The method used is a survey with questionnaires to a group of wine consumers
Prado, Cabrera Milagros Almendra. "Análisis de los elementos gráficos del diseño ambiental que intervienen en la productividad aplicada al trabajo remoto." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653066.
Full textThe research focuses its main objective on identifying the graphic elements of environmental design that intervene in productivity applied to remote work. Therefore, it was hypothesized that the graphic elements of environmental design that intervene in productivity applied to remote work are color, lighting, and visual materials and tools. A descriptive cross-sectional study was carried out in which work spaces in the home imposed by the context of the pandemic were analyzed. Among the main findings, it was identified that the majority of the examined spaces are shared areas of the home. Therefore, there is a certain limitation in optimizing the application of the graphic elements that make up the environmental design. However, those spaces that are determined for this activity have greater flexibility to personalize their space, add visual tools and the opportunity to integrate elements of environmental design. Therefore, it was concluded that in the framework of the health emergency there is difficulty in projecting a workspace at home. However, it is confirmed that the graphic elements of the environmental design that intervene in productivity applied to remote work are color, lighting, and visual materials and tools, since these must be consigned in favor of optimizing the work experience.
Trabajo de investigación
Zalewski, Sondra. "Design, graphic arts, and the environment /." Online version of thesis, 1994. http://hdl.handle.net/1850/12205.
Full textCilingiroglu, Idil. "Exploring Environments." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3369.
Full textHarland, Robert George. "Graphic design as urban design : towards a theory for analysing graphic objects in urban environments." Thesis, University of Nottingham, 2011. http://eprints.nottingham.ac.uk/12350/.
Full textAlarid, Renee Aurelia. "Propolis: Immersive Environment." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/102378.
Full textMaster of Fine Arts
"Honey bees have been on the decline. As of 2016, eight species of bees made it on the United States (U.S.) endangered species list. It reported that the decline of pollinators is due to industrial agriculture, parasites, pathogens, and climate change" (Contributors 2020). The loss of habitat and lack of nectar is due to monocultures and bee-killing pesticides. These are significant threats to honey bees and wild pollinators. There is a need for good, clean food providing for a healthy existence for the honey bee. When bees have proper nutrients, the result is a healthy hive that gives mature bees a better chance to fight off diseases. To showcase the life of a honey bee, this researcher created an immersive environment that simulates a hive structure. The structure, along with the motion graphics and critical takeaway printed pieces, is to help children between the ages of 3-10 understand the importance of honey bees. By comparing healthy and unhealthy bees in their natural habitat in an illustration format, the children could empathize with the honey bees. Hopefully, they will one day change the fate of these amazing creatures. The immersive environment will emulate a spatial audio, 2D character illustration, and animation projected onto a honeycomb structure. Custom seed packets and a brochure will accompany the immersive environment to allow the children to plant a bee-friendly garden and to learn more about the honey bees. This capstone project will showcase the researcher's skills in graphic design, spatial sound, architecture, exhibition design, and character illustration. This structure will allow individuals to observe, determine, and make comparisons between a healthy colony and one that is fragile and dying.
Makryniotis, Thomas. "Identity through dress in virtual environments." Thesis, University of Kent, 2013. http://ualresearchonline.arts.ac.uk/7086/.
Full textSteele, Quintin Jon. "Audio & Visual DesignDesigning Holistic Sensory Experiences within Environments." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1470849876.
Full textKamili, Hermawan 1977. "Collaborative Graphical User Interface Design." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/80936.
Full textSteyn, Estee. "Die toepassing van Scrivener se kreatiewe produksiestruktuur in die skepping van ruimtelike grafiese ontwerp vir die Ferdinand Postma-Biblioteek / E. Steyn." Thesis, North-West University, 2010. http://hdl.handle.net/10394/4381.
Full textThesis (M.A. (Graphic Design))--North-West University, Potchefstroom Campus, 2011.
Turek, Steven. "A Graph-based Early Design Environment for Generating Cost Effective Mechanical Designs." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1397467818.
Full textHeerjee, K. B. "An interactive, graphical, program design and development environment." Thesis, University of Abertay Dundee, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.382796.
Full textCastillo, Grados Leady Betsabeth. "Diseño de material didáctico para el recorrido Génesisdel refugio de vida silvestre “Los Pantanos de Villa”." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/657246.
Full textAs a result of the reactivation of responsible tourism for the conservation of the “Los Pantanos de Villa” wildlife refuge in 2013, the main objective was to promote interest in knowing the biodiversity of this wetland. Thus, from that year on, it was identified that the population with the greatest attendance at the site were school-age children, therefore the work material and the summer workshops implemented were intended for this user, although they were outdated or unaffordable. So, it evidenced the lack of a tool that allows them to understand the explanation provided by the guides and that is accessible throughout the year.The current research proposes the development of a didactic material for children between 8 and 12 years old in order to solve the visual communication problem detected. For this, the relevance of a qualitative study and analysis is observed in this document that through the collection of information from experts, determined the essential aspects for the execution of the piece.For this reason, the proposed tool turned out to be a viable solution for children by demonstrating that by means of a didactic material that accompanies and facilitates their understanding, it originates a more meaningful and memorable experience towards an environmental awareness. Thanks to this result, it was found that graphic design is a discipline that has its own characteristics to solve various problems of visual communication, as in this case, in the environmental and educational field.
Trabajo de Suficiencia Profesional
Seo, Jongwon. "Graphical interface design for equipment control in unstructured environments /." Digital version accessible at:, 1998. http://wwwlib.umi.com/cr/utexas/main.
Full textMcCaskill, George Alexander. "Generating programming environments with integrated text and graphics for VLSI design systems." Thesis, University of Edinburgh, 1987. http://hdl.handle.net/1842/6628.
Full textSong, J. "A graphical environment for the design of discrete event systems." Thesis, Swansea University, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.639087.
Full textFern, Kenneth Lahn. "Mondrian--a two-dimensional graphical specification and design programming environment." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/14749.
Full textCastro, Mesias Hilda Guadalupe. "Análisis del sistema de señalética y diseño gráfico ambiental en la actualidad para personas con discapacidad visual en el Metro de Lima." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655962.
Full textThis research analyzes the environmental signage and graphic design system of the Metro de Lima and the way it impacts the mobility of people with visual disabilities. It seeks to analyze the characteristics of the system, identify the needs regarding its mobility and the mode of impact. It was proposed as a hypothesis that the environmental signage and graphic design system has deficiencies that have a social impact on the lives of people with visual disabilities. The most functional for this research is a qualitative approach, a space and a certain group are analyzed, through observation, field research, visual analysis and experiences. Visual documentation and frequency lists and checklists were collected. The main findings were that the system does indeed have deficiencies that make it a limited and non-inclusive service, causing inaccessibility to transportation. Consequently, there is a restriction of social participation, difficulty of being able to satisfy daily needs and desires. To conclude, the system does impact on the mobility of these people, affects their personal development by not being able to meet daily needs and their social and inclusive development since, through mobility in spaces there is interaction, such as doing activities or meet, talk, be with another. In addition, it is proposed to create a solution with a universal design, which is not exclusive to people with physical disabilities, but is suitable for everyone.
Trabajo de investigación
Woodward, Martyn Stuart. "The multidimensional depth of the image : body-environment-artefact (a philosophical reflection for graphic design)." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3163.
Full textArjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment." [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.
Full textTitle from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
Clayton, Thomas F. "Enabling rapid iterative model design within the laboratory environment." Thesis, University of Edinburgh, 2009. http://hdl.handle.net/1842/4023.
Full textHsu, Carolyn P. "Interactions between physical and virtual space : the influence of game environments on graphic design problem solving /." Online version of thesis, 2007. http://hdl.handle.net/1850/4843.
Full textWictorin, Sebastian. "Streamlining Data Journalism: Interactive Analysis in a Graph Visualization Environment." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22498.
Full textSantana, Sepulveda Julio Sergio. "The generation of coordinated natural language and graphical explanations in design environments." Thesis, University of Salford, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.301461.
Full textMcCrickard, D. Scott. "Maintaining information awareness in a dynamic environment : assessing animation as a communication mechanism." Diss., Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/9125.
Full textTashfeen, Asheer I. "The Presentation of Spatial Design using Autonomous Characters in Virtual Environments." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1243612250.
Full textSchenk, Pamela Margaret. "The nature of the graphic design process within the commercial environment, with particular regard to the role of drawing." Thesis, Manchester Metropolitan University, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.332058.
Full textKim, Hyeong-Kyo. "A design synthesis environment for DSP algorithms represented by shift-invariant flow graphs." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/13724.
Full textNormoyle, Catherine L. "Recontextualizing Neglected Space in Community." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/art_design_theses/108.
Full textMishra, Dhananjay. "Integration of Graphical User Interface and Data Visualization Tools in a Problem Solving Environment for Wireless System Design." Thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/9773.
Full textMaster of Science
Zhang, Cheng. "The Moon Experience: Designing Participatory Immersive Environments for Experiential Learning." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1366363049.
Full textDailey, David M. "Integration of VHDL simulation and test verification into a Process Model Graph design environment." Thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-11242009-020247/.
Full textVergopoulos, Stavros. "Graphical expression and designing : cognitive aspects of drawing operations in design and implications for computerised drawing environments." Thesis, University of Edinburgh, 1992. http://hdl.handle.net/1842/20264.
Full textDuval, Thierry. "Models for design, implementation and deployment of 3D Collaborative Virtual Environments." Habilitation à diriger des recherches, Université Rennes 1, 2012. http://tel.archives-ouvertes.fr/tel-00764830.
Full textEngle, Teresa A. "Experimental Navigation and the Creative Process." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1058.
Full textChang, Francis. "Towards Constructing Interactive Virtual Worlds." PDXScholar, 2014. https://pdxscholar.library.pdx.edu/open_access_etds/1650.
Full textMuñoz, Pandiella Imanol. "Interactive weathering for realistic image synthesis of urban environments." Thesis, Limoges, 2017. http://www.theses.fr/2017LIMO0089/document.
Full textBeing able to capture and synthesize realistic materials is an important research topic in Computer Graphics. In order to render realistic images it is not enough to represent materials reliably, but we also need to represent its temporal component. Simulation of weathering effects is the research area that pursues the incorporation of decay to virtual models. After studying the previous work, we have found that there is a lack of estimation methods for some important environmental parameters and a need of global models that consider the interactions of the environmental factors in big scenes. Moreover, we have observed that the improvement of current techniques need to incorporate real effects characteristics to avoid the current disconnection from the real processes. But, this need to be first analyzed and understood. In this thesis, we aim to improve weathering simulation in Computer Graphics in these three fronts. Concerning weathering factors estimation, we first propose to deal with an undervalued factor in weathering literature which is very important in aging processes: the sun. More specifically, we propose an interactive technique that estimates solar exposure on detailed urban scenes. Given a directional exposure map computed over a given time period, we estimate the sky visibility factor that serves to evaluate the final exposure at each visible point. This is done using a screen-space method based on a two-scale approach, which is geometry independent and has low storage costs. Our method results in an interesting technique not only in weathering simulations, but also in architecture, in sustainable building design and in the estimation of buildings’ energy performance. After that, we introduce a global model to simulate the changes of appearance of buildings due to pollution deposition. This process is very noticeable on urban scenes and, so far, no technique has dealt with it using a global approach. We propose a physically-based technique that considers pollution effects to depend on three main factors: wind, rain and sun exposure, and that takes into account three intervening steps: deposition, reaction and washing. With a low-cost pre-computation step, we evaluate the pollution distribution through the city. Based on this distribution and the use of screen-space operators, our method results in an efficient approach that generate realistic images of polluted surfaces at interactive rates. In addition, the pre-computation demands a reduced amount of memory to store the pollution map and, as it is independent from scene complexity, it can suit large and complex models adapting its resolution. Finally, in order to improve the understanding of weathering processes, we present a method to identify and map “scaling” weathering effects on stone monuments with very little user interaction
Mota, Darwin Rodrigues. "Interfaces gráficas digitais em ambientes virtuais de aprendizagem: a usabilidade e experiência do usuário como fatores de melhoria no processo de ensino e aprendizagem." Pontifícia Universidade Católica de São Paulo, 2012. https://tede2.pucsp.br/handle/handle/18114.
Full textThis thesis aims to examine the structural concepts used to develop virtual learning environments, and link them to the Design field specifically concerning Usability and User Experience Design, in order to provide relevant information referring to the improvement of distance learning/education. The analysis of structural concepts comprehended in this thesis leads to questions previously tackled by theoreticians, especially Maria Elizabeth Bianconcini de Almeida and Andréa Filatro - whose works analyze the development of virtual learning environments -, and Jennifer Preece's et al, Jesse James Garret's, Jakob Nielsen's e Walter Cybis' works about the designing process, in other words, the project of interfaces that may allow providing effective information in the context of virtual learning environments. Product's quality and satisfactory yield are aspects co-related to the ease in using an equipment or program, and to the possibility of doing whatever the user's know how to do. Taking into account the expected results, the research was divided into three parts: a) graphic interfaces in which the historical context of user's graphic interface evolution is described -; b) usability and user experience design which will provide us with the methods and concepts used to analyze the interaction between user and informational system; c) and virtual learning environment which deals with the use of the mentioned tool for distance learning, and points out the interferences the instructional design and the interface design may cause during the conception process
Esta dissertação tem como objetivo examinar os conceitos projetuais utilizados no desenvolvimento de ambientes virtuais de aprendizagem e relacionálos com o campo de estudo do Design, no que se refere a Usabilidade e Design da Experiência do Usuário, com o intuito de fornecer informações relevantes para o aprimoramento do processo ensino/aprendizagem por meio da modalidade de educação a distância. O exame dos conceitos projetuais relacionados no trabalho permite o levantamento de questões já discutidas por estudiosos, especialmente Maria Elizabeth Bianconcini de Almeida e Andréa Filatro, cuja a atenção está voltada para a produção de ambientes virtuais de aprendizagem, e os estudos de Jennifer Preece, Yvonne Rogers, Helen Sharp, Jesse James Garret, Jakob Nielsen e Walter Cybis, nas referências ao processo de design, ou seja, no projeto de interfaces que possibilite informação efetiva no contexto dos ambientes virtuais de aprendizagem. A qualidade daquilo que é produzido e o rendimento satisfatório são aspectos correlacionados à facilidade com a qual um equipamento ou programa pode ser usado e ao poder de fazer o que a própria experiência do usuário torna possível. Para alcançar os resultados esperados, a pesquisa se dividiu em três vertentes: a) interfaces gráficas, onde aponta-se o contexto histórico da evolução da interface gráfica do usuário; b) usabilidade e design da experiência do usuário, por meio do qual compreendemos os métodos e conceitos utilizados para analisar a interação entre usuário-sistema de informação; c) ambientes virtuais de aprendizagem, os quais trazem não só um enfoque acerca da utilização de tal recurso para a modalidade de educação a distância, mas também apontam as interferências do design instrucional e design de interface em seu processo de concepção