Academic literature on the topic 'Environmental storytelling'
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Journal articles on the topic "Environmental storytelling"
Fakunle, David O., David T. Thomas, MPH, Kathy A. M. Gonzales, Denise C. Vidot, and LaShaune P. Johnson. "What Anansi Did for Us: Storytelling’s Value in Equitably Exploring Public Health." Health Education & Behavior 48, no. 3 (June 2021): 352–60. http://dx.doi.org/10.1177/10901981211009741.
Full textLauwrensia, Anastasia Pratiwi, and Angga Ariestya. "The Green storytelling marketing: influencing consumer purchase decision through environmental consciousness." Jurnal Komunikasi Profesional 6, no. 1 (February 14, 2022): 39–55. http://dx.doi.org/10.25139/jkp.v6i1.4390.
Full textWest, Sasha. "Storytelling." Pleiades: Literature in Context 41, no. 2 (2021): 166. http://dx.doi.org/10.1353/plc.2021.0000.
Full textMoore, Sarah A., Robert E. Roth, Heather Rosenfeld, Eric Nost, Kristen Vincent, Mohammed Rafi Arefin, and Tanya M. A. Buckingham. "Undisciplining environmental justice research with visual storytelling." Geoforum 102 (June 2019): 267–77. http://dx.doi.org/10.1016/j.geoforum.2017.03.003.
Full textLee, Youngsoo, and Joosung Lee. "Interactive Game-Content-Based Storytelling for the Environment." Sustainability 12, no. 19 (October 6, 2020): 8229. http://dx.doi.org/10.3390/su12198229.
Full textDickinson, Elizabeth. "Addressing Environmental Racism Through Storytelling: Toward an Environmental Justice Narrative Framework." Communication, Culture & Critique 5, no. 1 (February 9, 2012): 57–74. http://dx.doi.org/10.1111/j.1753-9137.2012.01119.x.
Full textSmolnikov, Anton D. "ENVIRONMENTAL STORYTELLING: ABOUT NARRATIVE DEVICES IN COMPUTER GAMES." Gumanitarnaya informatika, no. 12 (July 1, 2017): 69–76. http://dx.doi.org/10.17223/23046082/12/8.
Full textLevy, Joanise. "Environmental storytelling: a articulação entre espaço e enredo." Esferas 1, no. 21 (October 21, 2021): 185. http://dx.doi.org/10.31501/esf.v1i21.13119.
Full textMorrison, Leanne J., and Alan Lowe. "Into the woods of corporate fairytales and environmental reporting." Accounting, Auditing & Accountability Journal 34, no. 4 (March 12, 2021): 819–48. http://dx.doi.org/10.1108/aaaj-03-2020-4466.
Full textRosyid, Novi Utami. "DEVELOPMENT OF MANGROVE ECO-LITERACY STORYTELLING AS ENVIRONMENTAL EDUCATION LEARNING MEDIA FOR COASTAL CHILDREN IN BANTEN." GeoEco 6, no. 2 (August 10, 2020): 162. http://dx.doi.org/10.20961/ge.v6i2.42488.
Full textDissertations / Theses on the topic "Environmental storytelling"
He, Yin. "Immersive Storytelling for Environmental Communication." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158200.
Full textLiu, Han. "Urbancraft: An urban laboratory for environmental storytelling." Thesis, KTH, Stadsbyggnad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-302442.
Full textBjörklund, Johanna, and Kyle Thorburn. "Miljö som berättar : En karaktärs berättelse genom Environmental Storytelling." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10735.
Full textDen här undersökningen syftar på att utforska och finna nya insikter kring hur man kan berätta en spelkaraktärs story genom Environmental Storytelling. Med detta hoppas vi kunna göra så att spelkaraktärer känns mer levande och äkta, och samtidigt främja spelets narrativ. Innan vi gräver ner oss i skapandet och undersökandet av spelet i vår undersökning, fastställer vi att det är väldigt viktigt att låta spelarna dra sina egna slutsatser kring hur de uppfattar storyn, även ifall de är felaktiga. Efter vi skapade spelet för att försöka besvara vår frågeställning, bjöd vi in folk till att testa vår spel. Vi tror att det är viktigt med andras feedback och erfarenheter då vi som spelskapare redan ränner till allt om karaktärens story. Den här undersökningen använder sig av “Actor Network Theory” som metodologi, vi tror att det kan hjälpa oss se samband och relationer kring varför saker funkar eller inte. Undersökningen drar slutsatsen att det är alla små detaljer som berikar karaktärens story.
Hamberg, Elin. "Environmental Storytelling : En undersökning om berättande miljöer i spel." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-22140.
Full textPettersson, Matilda. "Environmental Storytelling inom 3D-miljöer : Narrativa och mekaniska ledtrådar inom Survival Horror." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12935.
Full textKarlsson, Jesper, and Malm Simon Sääf. "INDEXICAL STORYTELLING : A story without words." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20047.
Full textDet finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
Nugent, Ashley Frances. ""Odd Apocalyptic Panics"| Chthonic Storytelling in Margaret Atwood's Maddaddam." Thesis, Florida Atlantic University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10844499.
Full textI argue that Margaret Atwood’s work in MaddAddam is about survival; it is about moving beyond preconceived, thoughtless ideology of any form with creative kinship. Cooperation and engagement cannot be planned in advance, and must take the form of something more than pre-established ideology. I will discuss MaddAddam in light of Donna Haraway’s recent work in which she argues that multispecies acknowledgement and collaboration are essential if humans are to survive and thrive in the coming centuries. By bringing the two texts into dialogue, one sees that Atwood’s novel constitutes the kind of story deemed necessary by Haraway for making kin in the Chthulucene. Various scenes depicting cooperation and interdependence among humans and other animals offer chthonic models of kinship; these relationships, as opposed to ideological and anthropocentric isolation, will serve as the means of surviving and thriving within an ongoing apocalypse.
Elmhammar, Julia, and Amanda Berg. "Learning the ropes through environmental and indexical storytelling : Introducing basic mechanics as a part of the world." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21933.
Full textAbstract Diegetic effects, non-diegetic effects, indexical and environmental storytelling in relation to tutorials, what happens when you introduce the game's mechanics with these concepts? This article examines how other games have used these concepts to introduce mechanics and game conditions. We will discuss how environmental and indexical storytelling together with diegetic and non-diegetic effects can affect the player's perception and understanding of the basic mechanics of a game space. As a result of an analysis of design examples, we investigate this through our own design.
Hellsten, Felicia. "Färgassociationer i environmental storytelling : En undersökning om uppfattningen av färg på 3D-modeller i dataspel." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13752.
Full textKarlegrund, Robin, and Fabian Åkesson. "Visuellt berättande i Digitala Spel : Virtuella spelmiljöer och deras berättelser." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12175.
Full textIn this bachelor thesis we examine how narration in a digital game can be accomplished through visual means exclusively, written text excluded. The purpose of this article is an exploration in understanding of how different tools for narration can affect how the player experience, interpret and compile a narrative based on their surroundings. The analysis was made possible through the formation of two game environments, to which we applied different methods of narration to varying degrees. Game tests were performed with the help of undergraduates in media technology from different fields, where of the results were compiled from and we reflect upon the effect our chosen narrative tools had.
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Books on the topic "Environmental storytelling"
Zwaal, Natascha. Narratives for nature: Storytelling as a vehicle for improving the intercultural dialogue on environmental conservation in Cameroon. [Leiden: s.n.], 2003.
Find full textTaking care: Thoughts on storytelling and belief. Minneapolis, MN: Milkweed Editions, 1999.
Find full textEllis, Brian. Learning from the land: Teaching ecology through stories and activities. Englewood, Colo: Teacher Ideas Press, 1997.
Find full textEllis, Brian. Learning from the land: Teaching ecology through stories and activities. Santa Barbara, Calif: Libraries Unlimited, 2011.
Find full textLeicester, Mal. Environmental learning for classroom and assembly at KS1 and KS2: Stories about the natural world. London : New York, NY: Routledge, 2009.
Find full textLearning from the land: Teaching ecology through stories and activities. Englewood, Colo: Teacher Ideas Press, 1997.
Find full textArnold, Annika. Climate Change and Storytelling: Narratives and Cultural Meaning in Environmental Communication. Palgrave Macmillan, 2019.
Find full textArnold, Annika. Climate Change and Storytelling: Narratives and Cultural Meaning in Environmental Communication. Palgrave Macmillan, 2018.
Find full textStrauss, Kevin. Tales with Tails: Storytelling the Wonders of the Natural World. Libraries Unlimited, 2006.
Find full textTim, Ahern, Whybrow Helen, and Trust for Public Land (U.S.), eds. The story handbook: Language and storytelling for land conservationists : essays. San Francisco, CA: Trust for Public Land, 2002.
Find full textBook chapters on the topic "Environmental storytelling"
Pileggi, Mairi, and Eric Morgan. "Storytelling as action." In Environmental Communication Pedagogy and Practice, 159–66. New York : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315562148-16.
Full textBevensee, Sebastian Hurup, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, and Luis Emilio Bruni. "Aporia – Exploring Continuation Desire in a Game Focused on Environmental Storytelling." In Interactive Storytelling, 42–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34851-8_4.
Full textBevensee, Sebastian Hurup, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, and Luis Emilio Bruni. "Project Aporia – An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario." In Interactive Storytelling, 96–101. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34851-8_9.
Full textArnold, Annika. "How to Understand the Role of Narratives in Environmental Communication: Cultural Narrative Analysis." In Climate Change and Storytelling, 57–81. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69383-5_3.
Full textAdsit-Morris, Chessa. "Bag-lady Storytelling: The Carrier-bag Theory of Fiction as Research Praxis." In Restorying Environmental Education, 43–54. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48796-0_3.
Full textHudspeth, Thomas R. "32. Reimagining sustainability education to address Anthropocene challenges: envisioning, storytelling, community scenario planning." In Envisioning futures for environmental and sustainability education, 407–18. The Netherlands: Wageningen Academic Publishers, 2017. http://dx.doi.org/10.3920/978-90-8686-846-9_32.
Full textNichols, Bryan H., Bessie P. Dernikos, and Elizabeth A. Morphis. "19. Green stories of the future: leveraging standardsbased narrative techniques to guide student storytelling for sustainability." In Envisioning futures for environmental and sustainability education, 271–79. The Netherlands: Wageningen Academic Publishers, 2017. http://dx.doi.org/10.3920/978-90-8686-846-9_19.
Full textNielsen, Thomas Lund, Eoin Ivan Rafferty, Henrik Schoenau-Fog, and George Palamas. "Embedded Narratives in Procedurally Generated Environments." In Interactive Storytelling, 30–43. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_3.
Full textGrinder-Hansen, Arne, and Henrik Schoenau-Fog. "The Elements of a Narrative Environment." In Interactive Storytelling, 186–91. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02756-2_23.
Full textMiller, Lynn C., Stacy Marsella, Teresa Dey, Paul Robert Appleby, John L. Christensen, Jennifer Klatt, and Stephen J. Read. "Socially Optimized Learning in Virtual Environments (SOLVE)." In Interactive Storytelling, 182–92. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-25289-1_20.
Full textConference papers on the topic "Environmental storytelling"
Guo, Siao-cing. "Utilizing Digital Storytelling to Foster Pupil’s Language and Environmental Awareness and Action." In 2021 International Conference on Advanced Learning Technologies (ICALT). IEEE, 2021. http://dx.doi.org/10.1109/icalt52272.2021.00093.
Full textPrabowo, Agung, Yenni Sri Utami, and Oliver Samuel Simanjuntak. "Revitalization Of Batik Tulis Giriloyo Small Business After The Covid-19 Pandemic Through The Storytelling Approach." In LPPM UPN "VETERAN" Yogyakarta International Conference Series 2020. RSF Press & RESEARCH SYNERGY FOUNDATION, 2020. http://dx.doi.org/10.31098/pss.v1i1.188.
Full textBers, Marina Umaschi, Judith Karlin, Edith Ackermann, Justine Cassell, Beth Donegan, Joseph Gonzalez-Heydrich, David Ray DeMaso, Carol Strohecker, Sarah Lualdi, and Dennis Bromley. "Interactive storytelling environments." In the SIGCHI conference. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/274644.274725.
Full textDoyle, Denise. "Immersive storytelling in mixed reality environments." In 2017 23rd International Conference on Virtual System & Multimedia (VSMM). IEEE, 2017. http://dx.doi.org/10.1109/vsmm.2017.8346299.
Full textAlves, Alexandra, Roseli Lopes, Patrik Matos, Luiz Velho, and Djalma Silva. "Reactoon: Storytelling in a Tangible Environment." In 2010 IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010). IEEE, 2010. http://dx.doi.org/10.1109/digitel.2010.28.
Full textGöttel, Timo. "Reviewing children's collaboration practices in storytelling environments." In the 10th International Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1999030.1999049.
Full textPaay, Jeni, Jesper Kjeldskov, Anders Christensen, Andreas Ibsen, Dan Jensen, Glen Nielsen, and René Vutborg. "Location-based storytelling in the urban environment." In the 20th Australasian Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1517744.1517786.
Full textAlinam, Mortaza, Luca Ciotoli, and Ilaria Torre. "WoTEdu: A Multimodal Interactive Storytelling System." In PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3453892.3464900.
Full textArndt, Sebastian, Veli-Pekka Räty, Wendy Ann Mansilla, Francisco Ibanez, Scott Davies, and Andrew Perkis. "Workshop on Interactive Digital Storytelling in Broadcasting Environment." In TVX '17: ACM International Conference on Interactive Experiences for TV and Online Video. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3077548.3078628.
Full textEncarnación-Vargas, Carmen, and Cesar Guevara. "Development of an Interactive Story Applying Digital Narrative for Reading Comprehension." In Human Systems Engineering and Design (IHSED 2021) Future Trends and Applications. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe1001135.
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