Dissertations / Theses on the topic 'Escape room games'
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Vaske, Kristofer. "Megalith Grave Escape : Using escape room game mechanics for cultural heritage sites." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17025.
Full textHansson, Josefine. "What escape rooms can teach interaction designers about design constraints." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21684.
Full textPater, Emmy. ""Unlock the Future": An Environmental Escape Game and its Development, Evaluation and Impact." Thesis, Uppsala universitet, Institutionen för geovetenskaper, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-428716.
Full textRoncalli, Elena. "La localizzazione di un gioco da tavolo in stile escape room: Hack Forward." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/22801/.
Full textArpin, Rachel Ann. "The Effectiveness of Digital Escape Rooms to Deliver Leadership Training: A Mixed-Methods Study." Franklin University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=frank1620315747289854.
Full textBelich, Jerald. "Designing Toolsets for Improving the Accessibility of Immersive Technology." Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami1556720229902984.
Full textHsiao, Cheng-Tsu, and 蕭丞祖. "The Correlation among Customer Satisfaction, Leisure Benefits and Re-Participation Intention in the Room Escape Games." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/77122534543744376457.
Full textCHIN, HSIAO-NING, and 金筱凝. "The Impact of Experiential Marketing and Service Quality on Experiential Value and Behavioral Intention: A Case Study of Reality Room Escape Games." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/5mm5a6.
Full textCheng, Yi-Dong, and 鄭宜東. "To Explore the Key Success Factors of the Escape-room Game Studio." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/bmx543.
Full textHsieh, Shih-Wan, and 謝詩婉. "The Case Study of Room Escape Game Intergrated into Elementary School Curriculum." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/48576503979892778883.
Full textWan-YuLi and 黎婉瑜. "Research on the model of Reality room Escape Game based on Psychomotor Education." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/3pxx7s.
Full textLu, Yen-Cheng, and 呂彥承. "The design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/j9bcz5.
Full textChen, Wei-Lun, and 陳威綸. "A Study on the Learning Effectiveness and Motivation of Integrating Room Escape Game with Augmented Reality in Social Studies Program." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/9g9mxb.
Full textHuang, Ning-Ya, and 黃寗雅. "A Study on the Relationships among Consumer Experience,Revisiting Willingness and Word-of-Mouth Intention: The case of Reality Room Escape game." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/91982768388076740987.
Full textCai-SinLin and 林彩芯. "Investigating the Effect of Room-escape Game Integrated Creative Teaching on Elementary Students\' Science Academic Achievement, Learning Motivation, Problem Solving, and Creativity." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/8mf9k2.
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