Journal articles on the topic 'Esport Organization'
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Karadakis, Kostas, and Maria Manus Painchaud. "Esport Knowledge, Skills, and Abilities: Perspectives from Subject Matter Experts." Athens Journal of Sports 9, no. 2 (2022): 79–100. http://dx.doi.org/10.30958/ajspo.9-2-2.
Full textSzabella, Olivér. "Korunk virágzó biznisze? Az e-sport iparág bemutatása." Információs Társadalom 18, no. 1 (2018): 66. http://dx.doi.org/10.22503/inftars.xviii.2018.1.5.
Full textPostigo Fuentes, Ana Yara, and Manuel Fernández Navas. "Factores que Influyen el Aprendizaje de Lengua Extranjera en los eSports. Un Estudio de Caso." Qualitative Research in Education 9, no. 2 (2020): 128. http://dx.doi.org/10.17583/qre.2020.4997.
Full textAkhmad Reynaldi, Muhammad Jamal Amin, and Muhammad Hairul Saleh. "Pembinaan Atlet E-Sport Oleh IeSPA (Indonesian E-Sport Assosiaction) Samarinda." Jurnal Ilmu Pemerintahan 9, no. 4 (2021): 140–46. https://doi.org/10.30872/jip.v9i4.907.
Full textKari, Tuomas, and Veli-Matti Karhulahti. "Do E-Athletes Move?" International Journal of Gaming and Computer-Mediated Simulations 8, no. 4 (2016): 53–66. http://dx.doi.org/10.4018/ijgcms.2016100104.
Full textHarris, Becky, Alex A. Igelman, and Michael Pollock. "PEER-TO-PEER ESPORTS SANCTIONING ORGANIZATION." Gaming Law Review 24, no. 9 (2020): 614–17. http://dx.doi.org/10.1089/glr2.2020.0024.
Full textDominteanu, Teodora, Neluța Smîdu, Andreea Voinea, Corina-Claudia Dinciu, Maria-Cristiana Porfireanu, and Adrian Iacobini. "Player Exploitation in Esports Esports Organizations Policies and Business Strategies." Proceedings of the International Conference on Business Excellence 17, no. 1 (2023): 1413–20. http://dx.doi.org/10.2478/picbe-2023-0127.
Full textDinansyah, Fakhriy, Charlie Tjokrodinata, and Cendera Rizky Anugerah Bangun. "The Role of Esports Organisations in Accessibility for Disability Players." Ultimacomm: Jurnal Ilmu Komunikasi 14, no. 1 (2022): 67–79. http://dx.doi.org/10.31937/ultimacomm.v14i1.2569.
Full textKurniawan, Faidillah. "E-Sport dalam Fenomena Olahraga Kekinian." Jorpres (Jurnal Olahraga Prestasi) 15, no. 2 (2020): 61–66. http://dx.doi.org/10.21831/jorpres.v15i2.29509.
Full textSolodnikov, Vladimir V., and Viktoriya I. Timofeeva. "ESports in Russia as a Marketing Object and Social Phenomenon." Sociologicheskaja nauka i social naja praktika 8, no. 1 (2020): 167–87. http://dx.doi.org/10.19181/snsp.2020.8.1.7102.
Full textSilva Junior, Edesio, Carine Collet, Evando Moreira, and Riller Reverdito. "Esporte no contexto escolar: organização do espaço e tempo extracurricular." Revista da Faculdade de Educação 40 (December 8, 2024): e402421. https://doi.org/10.30681/faed.v40i.13110.
Full textDenomme, Cathy, and Jo-Anne Ryan. "The Olympics and Esports: Who Needs Who?" Athens Journal of Sports 12, no. 3 (2025): 143–62. https://doi.org/10.30958/ajspo.12-3-2.
Full textVIRENDRA JADHAV, VAISHNAVI, PROF SHITAL SHAH, and DR ASHWINI KSHIRSAGAR. "Esports and Merger & Acquisition." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 01 (2024): 1–13. http://dx.doi.org/10.55041/ijsrem27991.
Full textCanan, Felipe, Luciana Letícia Sperini Rufino dos Santos, and Fernando Augusto Starepravo. "Panorama geral sobre políticas de esporte no Brasil." Caderno de Educação Física e Esporte 15, no. 1 (2017): 15–27. http://dx.doi.org/10.36453/2318-5104.2017.v15.n1.p15.
Full textKrivonogov, Artem D., and Oleg V. Ilyushin. "INTRODUCTION OF THE DISCIPLINE «ESPORTS» INTO THE EDUCATIONAL PROCESS OF HIGHER EDUCATIONAL INSTITUTIONS IN THE CONTEXT OF THE DEPARTMENT OF PHYSICAL EDUCATION." EKONOMIKA I UPRAVLENIE: PROBLEMY, RESHENIYA 6/8, no. 147 (2024): 154–58. http://dx.doi.org/10.36871/ek.up.p.r.2024.06.08.022.
Full textPetryk, Oleksandr, Alexander Meleshchenko, and Anastasiia Volobuieva. "Esports Clubs’ Work in Media Spaces: Distinctive Features." Current Issues of Mass Communication, no. 28 (2020): 28–42. http://dx.doi.org/10.17721/2312-5160.2020.28.28-42.
Full textDemchenko, M. V., and A. D. Shvedova. "LEGAL REGULATION OF CYBERSPORT IN RUSSIA AND ABROAD." Innovatics and Expert Examination, no. 27 (2019): 88–93. http://dx.doi.org/10.35264/1996-2274-2019-2-88-93.
Full textFranco Belloti, Leonardo. "A INTERFERÊNCIA ESTATAL NAS QUESTÕES DE GOVERNANÇA NO ESPORTE BRASILEIRO: AFRONTA À AUTONOMIA DESPORTIVA?" Revista Científica Semana Acadêmica 11, no. 231 (2023): 1–20. http://dx.doi.org/10.35265/2236-6717-231-12476.
Full textXenopoulos, Peter, João Rulff, and Claudio Silva. "ggViz: Accelerating Large-Scale Esports Game Analysis." Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (2022): 1–22. http://dx.doi.org/10.1145/3549501.
Full textDimitrov, Kiril. "Human resource management in business organizations under exponential growth conditions." Vanguard Scientific Instruments in Management journal (VSIM) 15, no. 1 (2019): 31. https://doi.org/10.5281/zenodo.4737427.
Full textCamilleri, Neil, and Iryna-Mariia Mykhailivna Huk. "CAS FOR ESPORTS: REALITY OR UTOPIA?" Lex Sportiva, no. 1 (August 21, 2023): 19–22. http://dx.doi.org/10.32782/lexsportiva/2023.1.4.
Full textSrinivas, Balasubramanian. "Leveraging Big Data for Competitive Advantage in eSports Management." International Journal of Innovative Research in Engineering & Multidisciplinary Physical Sciences 8, no. 6 (2020): 1–5. https://doi.org/10.5281/zenodo.15054656.
Full textVoisin, Nicolas, Nicolas Besombes, and Sébastien Laffage-Cosnier. "Are Esports Players Inactive? A Systematic Review." Physical Culture and Sport. Studies and Research 97, no. 1 (2022): 32–52. http://dx.doi.org/10.2478/pcssr-2022-0022.
Full textKurniawan, Faidillah, Mohammad Furqon Hidayatullah, Agus Kristiyanto, et al. "Physical literacy needs in esports: literature review." Retos 58 (July 17, 2024): 495–505. http://dx.doi.org/10.47197/retos.v58.107885.
Full textKhairullina, Elmira R., Mikhail A. Solonin, Oleg M. Ovchinnikov, Venera I. Bogdanova, Elena V. Slepneva, and Valery G. Shubovich. "Cybersports sphere organization peculiarities in educational space of higher education institution in forming student sports competences." LAPLAGE EM REVISTA 7, no. 3 (2021): 526–32. http://dx.doi.org/10.24115/s2446-62202021731338p.526-532.
Full textGöksel Ataman. "Brand Equity, Purchase Intention, E-Wom, Sponsorship Type, and Endemic in The Esports Industry: A Study on Mediating and Moderating Effects." Journal of Information Systems Engineering and Management 10, no. 27s (2025): 857–72. https://doi.org/10.52783/jisem.v10i27s.4657.
Full textGavrysh, Iryna, and Kateryna Fen. "SPORTS MARKETING: ESSENCE, SPECIFICITY AND BASIC SUBJECTS." Proceedings of Scientific Works of Cherkasy State Technological University Series Economic Sciences, no. 66 (October 20, 2022): 61–68. http://dx.doi.org/10.24025/2306-4420.66.2022.268591.
Full textKURGUZENKOVA, L. A., O. I. POPROZMAN, O. M. OPANASENKO, and G. A. GIYASOV. "Management aspects of the functioning of the e–sports market in conditions of digitalization." Market Relations Development in Ukraine №2(261)2023 85 (May 4, 2023): 44–51. https://doi.org/10.5281/zenodo.7895541.
Full textKim, Kibaek, Minsoo Kim, Jinwook Han, Dongkyu Kim, and Inyup Lee. "Does “We” Matter for Esports Fans? Analyzing the Mediating Effects of the Sense of Fan Community on Team Identification and Fandom Behaviors." Physical Culture and Sport. Studies and Research 97, no. 1 (2022): 65–76. http://dx.doi.org/10.2478/pcssr-2022-0024.
Full textSaiz-Alvarez, José Manuel, Jesús Manuel Palma-Ruiz, Herik Germán Valles-Baca, and Luis Alberto Fierro-Ramírez. "Knowledge Management in the Esports Industry: Sustainability, Continuity, and Achievement of Competitive Results." Sustainability 13, no. 19 (2021): 10890. http://dx.doi.org/10.3390/su131910890.
Full textFisher, Jolene, and Joshua Foust. "#GirlGamers, Soldiers, and Public Relations: Analyzing Gender Representation in U.S. Army Esports." Journal of Communication 72, no. 2 (2022): 165–86. http://dx.doi.org/10.1093/joc/jqab051.
Full textBlanco, Beatriz. "Changing the game but keeping to the rules." Eludamos: Journal for Computer Game Culture 15, no. 1 (2024): 209–23. https://doi.org/10.7557/23.7702.
Full textShynkaruk, Oksana, Nataliia Byshevets, Olena Iakovenko, et al. "Modern Approaches to the Preparation System of Masters in eSports." Sport Mont 19, S2 (2021): 69–74. http://dx.doi.org/10.26773/smj.210912.
Full textGoldman, Michael M., and David P. Hedlund. "Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19." International Journal of Sport Communication 13, no. 3 (2020): 370–80. http://dx.doi.org/10.1123/ijsc.2020-0227.
Full textBabin, J. Jobu, Haritima S. Chauhan, and Steven L. Kistler. "When pretty hurts: Beauty premia and penalties in eSports." Journal of Economic Behavior & Organization 217 (January 2024): 726–41. http://dx.doi.org/10.1016/j.jebo.2023.12.002.
Full textSergeev, Sergey, and Arturas Kaklauskas. "Usability of gaming environments in cybersport." MATEC Web of Conferences 245 (2018): 04016. http://dx.doi.org/10.1051/matecconf/201824504016.
Full textOliveira Júnior, Wilson, and Guilherme Costa Wiedenhöft. "A INFLUÊNCIA DA CULTURA ORGANIZACIONAL SOBRE A RELAÇÃO ENTRE O COMPORTAMENTO DE CIDADANIA ORGANIZACIONAL E A QUALIDADE ASSISTENCIAL1." REAd. Revista Eletrônica de Administração (Porto Alegre) 29, no. 3 (2023): 763–91. http://dx.doi.org/10.1590/1413-2311.393.130793.
Full textFantini, Laiane Maris Caetano. "Esports championships, companies and organizations in electronic sports and their regulatory and compliance challenges with the Brazilian Statute of Child and Adolescent (ECA)." Brazilian Journal of Law, Technology and Innovation 1, no. 1 (2023): 141–62. http://dx.doi.org/10.59224/bjlti.v1i1.141-162.
Full textBrain, Jonathan, Oliver Wright, Alessandro Quartiroli, and Christopher R. D. Wagstaff. "Sport Psychology Practitioners’ Contributions to the Drafting Process of a Professional Esports Team: A Case Study." Case Studies in Sport and Exercise Psychology 8, S1 (2024): S1–46—S1–56. http://dx.doi.org/10.1123/cssep.2023-0045.
Full textWitkowski, Emma, and James Manning. "Player power: Networked careers in esports and high-performance game livestreaming practices." Convergence: The International Journal of Research into New Media Technologies 25, no. 5-6 (2018): 953–69. http://dx.doi.org/10.1177/1354856518809667.
Full textReynoso Espinoza, Deivit Wilfredo. "Estudio de la intersubjetividad de las interacciones en las organizaciones: jefes subordinantes y subordinados seguidores." Revista científica Pensamiento y Gestión 51 (February 15, 2024): 1–19. http://dx.doi.org/10.14482/pege.51.784.652.
Full textŠunje, Haris, and Elvis Vardo. "Gaming as the New Most Important Secondary Thing in the World: Research on Internet Gaming Disorder among Gamers and Esports Players." Društvene i humanističke studije (Online) 10, no. 1(27) (2025): 657–80. https://doi.org/10.51558/2490-3647.2025.10.1.657.
Full textBrain, Jonathan, Oliver Wright, Alessandro Quartiroli, and Christopher R. D. Wagstaff. "Supporting a National Team During the Overwatch World Cup: Three Confessional Tales." Case Studies in Sport and Exercise Psychology 8, S1 (2024): S1–28—S1–35. http://dx.doi.org/10.1123/cssep.2023-0034.
Full textPolozov, A. A., K. S. Akubekov, N. A. Maltseva, A. A. Hofmann, and V. E. Gorodilov. "Sverdlovsk esports student league - reserve of the Sverdlovsk region national team." Scientific and educational basics in physical culture and sports, no. 2 (June 3, 2024): 58–64. http://dx.doi.org/10.57006/2782-3245-2024-14-2-58-64.
Full textWannatrong, Napaphat, and Zagon Bussabong. "Text Extraction of Esports Summary Score Image in the Thai Language Using OCR Technology." International Journal of Membrane Science and Technology 10, no. 4 (2023): 1525–34. http://dx.doi.org/10.15379/ijmst.v10i4.2272.
Full textIvanytska, B. "КІБЕРСПОРТ У ГЕНДЕРНОМУ АСПЕКТІ: ЖУРНАЛІСТСЬКИЙ ПОГЛЯД". State and Regions. Series: Social Communications, № 1(53) (19 травня 2023): 31. http://dx.doi.org/10.32840/cpu2219-8741/2023.1(53).4.
Full textEsiri, Sidney. "Integrated marketing communication framework for esports brand growth and audience expansion." Journal of Advance Multidisciplinary Research 1, no. 2 (2022): 39–47. https://doi.org/10.54660/.jhmr.2022.1.2.39-47.
Full textScholz, Tobias M., and Volker Stein. "Going Beyond Ambidexterity in the Media Industry." International Journal of Gaming and Computer-Mediated Simulations 9, no. 2 (2017): 47–62. http://dx.doi.org/10.4018/ijgcms.2017040104.
Full textShynkaruk, Oksana. "CURRENT ANALYSIS AND TRENDS IN THE DEVELOPMENT OF MOBILE ESPORTS." Sport Science and Human Health, no. 1 (2025): 210–21. https://doi.org/10.28925/2664-2069.2025.118.
Full textTabassum, Naz. "A Voyage of Esprit-De-Corps: A Sectorial Comparison." Global Social Sciences Review 4, no. 2 (2019): 10–19. https://doi.org/10.5281/zenodo.4362172.
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