Journal articles on the topic 'Esport'
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Ramos, Andres, Joar Svensson, and Natalia Stambulova. "Navigating the Unknown." Scandinavian Journal of Sport and Exercise Psychology 6 (July 5, 2024): 33–41. http://dx.doi.org/10.7146/sjsep.v6i.140390.
Full textSkubida, Dominika. "Can Some Computer Games Be a Sport?" International Journal of Gaming and Computer-Mediated Simulations 8, no. 4 (2016): 38–52. http://dx.doi.org/10.4018/ijgcms.2016100103.
Full textEdgar, Andrew. "Esport." Sport, Ethics and Philosophy 13, no. 1 (2019): 1–2. http://dx.doi.org/10.1080/17511321.2019.1558558.
Full textWard, Michael R., and Alexander D. Harmon. "ESport Superstars." Journal of Sports Economics 20, no. 8 (2019): 987–1013. http://dx.doi.org/10.1177/1527002519859417.
Full textKurnia, Aditya Achmad, and Rimsky K. Judiseno. "PERAN STATSMAN PADA MOBILE LEGEND PROFESIONAL LEAGUE TOURNAMENT 2018 oleh RevivaLTV." Bisnis Event 1, no. 2 (2020): 25–29. http://dx.doi.org/10.32722/bev.v1i2.5404.
Full textEgliston, Ben. "‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’ the game." New Media & Society 22, no. 6 (2019): 984–1003. http://dx.doi.org/10.1177/1461444819875078.
Full textDiFrancisco-Donoghue, Joanne, and Jerry R. Balentine. "Collegiate eSport." Current Sports Medicine Reports 17, no. 4 (2018): 117–18. http://dx.doi.org/10.1249/jsr.0000000000000477.
Full textFunk, Daniel C., Anthony D. Pizzo, and Bradley J. Baker. "eSport management: Embracing eSport education and research opportunities." Sport Management Review 21, no. 1 (2018): 7–13. http://dx.doi.org/10.1016/j.smr.2017.07.008.
Full textKASHOGIE, Natanael Axelino Antari, and Hilda Yunita WONO. "Uc Esport Instagram Management." International Journal of Environmental, Sustainability, and Social Science 5, no. 2 (2024): 260–64. http://dx.doi.org/10.38142/ijesss.v5i2.973.
Full textBerliana, Berliana, Nina Sutresna, Ivan Rivan Firdaus, et al. "Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks." Retos 62 (November 11, 2024): 682–90. http://dx.doi.org/10.47197/retos.v62.109593.
Full textKocak, Umut Ziya. "Are eSports more than just sitting? A study comparing energy expenditure." Journal of Comparative Effectiveness Research 11, no. 1 (2022): 39–45. http://dx.doi.org/10.2217/cer-2021-0223.
Full textLuu, Anh, Avory Winans, Rema Suniga, and Vicki A. Motz. "Reaction Times for Esport Competitors and Traditional Physical Athletes are Faster than Noncompetitive Peers." Ohio Journal of Science 121, no. 2 (2021): 15–20. http://dx.doi.org/10.18061/ojs.v121i2.7677.
Full textKurniawan, Faidillah. "E-Sport dalam Fenomena Olahraga Kekinian." Jorpres (Jurnal Olahraga Prestasi) 15, no. 2 (2020): 61–66. http://dx.doi.org/10.21831/jorpres.v15i2.29509.
Full textWillimczik, Klaus. "eSport „ist“ nicht Sport – eSport und Sport haben Bedeutungen." German Journal of Exercise and Sport Research 49, no. 1 (2019): 78–90. http://dx.doi.org/10.1007/s12662-019-00569-2.
Full textWu, Yu-Tai, Jon-Chao Hong, Yu-Feng Wu, and Jian-Hong Ye. "eSport Addiction, Purchasing Motivation and Continuous Purchasing Intention on eSport Peripheral Products." International Journal of e-Education, e-Business, e-Management and e-Learning 11, no. 1 (2021): 21–33. http://dx.doi.org/10.17706/ijeeee.2021.11.1.21-33.
Full textSmithies, T., A. Toth, and M. Campbell. "P104 The Impact of Total Sleep Deprivation on Performance in the Esport ‘Rocket League’." Sleep Advances 4, Supplement_1 (2023): A72—A73. http://dx.doi.org/10.1093/sleepadvances/zpad035.189.
Full textGapanovich, Anna V., and Irina V. Gapanovich. "Cyber Sports vs. E-Sports: On the Conceptual Framework." Jurist 3 (March 23, 2023): 29–33. http://dx.doi.org/10.18572/1812-3929-2023-3-29-33.
Full textApriani, Kissi, and Doddy Yuono. "PUSAT ESPORT JAKARTA." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 1, no. 1 (2019): 204. http://dx.doi.org/10.24912/stupa.v1i1.3957.
Full textDurán Gonzalez, Javier, Jonathan Velasco Fernández, Brandon David Iza Ordoñez, and Borja Laguía Morales. "Esport i felicitat." Apunts Educació Física i Esports, no. 130 (November 30, 2017): 18–28. http://dx.doi.org/10.5672/apunts.2014-0983.cat.(2017/4).130.02.
Full textNadhira Faza Putri Kosasih and Umar Yusuf Supriatna. "Pengaruh Kesabaran terhadap Kecemasan Bertanding pada Atlet Esport Klub UNFAEDAH." Bandung Conference Series: Psychology Science 2, no. 3 (2022): 650–57. http://dx.doi.org/10.29313/bcsps.v2i3.2803.
Full textKadewa, Angellita Larrya Putri, and Timmy Setiawan. "PENERAPAN ARSITEKTUR DIGITAL KONTEMPORER TERHADAP FASILITAS PELATIHAN TIM NASIONAL ESPORT & HUB CIKINI." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 5, no. 2 (2023): 1507–18. http://dx.doi.org/10.24912/stupa.v5i2.24296.
Full textPark, Sungjoo, Dayoun Lim, and Jinhee Kim. "An ethical reflection on drug use in eSport." Korean Journal of Sport Science 31, no. 2 (2020): 306–17. http://dx.doi.org/10.24985/kjss.2020.31.2.306.
Full textNelson, Hannah, Silvio Valladão, R. Taylor Sanders, Roy Harnish, Alex Milenkovic, and Thomas Andre. "Effects Of Esport Specific Supplementation On Esport Performance And Physiological Measurements." Medicine & Science in Sports & Exercise 52, no. 7S (2020): 1092–93. http://dx.doi.org/10.1249/01.mss.0000687540.26865.32.
Full textPintér, Róbert. "A gamer bennük van – Az eNET Internetkutató, az Esportmilla és az Esport1 közös magyar videojátékos és e-sport kutatásának főbb eredményei." Információs Társadalom 18, no. 1 (2018): 107. http://dx.doi.org/10.22503/inftars.xviii.2018.1.7.
Full textSzabella, Olivér. "Korunk virágzó biznisze? Az e-sport iparág bemutatása." Információs Társadalom 18, no. 1 (2018): 66. http://dx.doi.org/10.22503/inftars.xviii.2018.1.5.
Full textWen, Kellie, and Roswita Oktavianti. "Peran Brand Ambassador Perusahaan E-Sport dalam Menumbuhkan Loyalitas Penggemar." Kiwari 2, no. 4 (2023): 662–71. http://dx.doi.org/10.24912/ki.v2i4.27274.
Full textOliveira Júnior, Antônio Washington de, and Lucélia dos Santos Bezerra. "HOTBALL ESPORT: UMA MODALIDADE DE ESPORTE COLETIVO DE CONTATO COM CARACTERÍSTICAS INCLUSIVAS." REVISTA ELETRÔNICA AMPLAMENTE V2, N1 (2023): 139–52. http://dx.doi.org/10.47538/ra-2023.v2n2-09.
Full textSetiawan, Ruben William, Abigail Rosandrine Kayla Putri Rahadi, and Yerik Afrianto Singgalen. "Sentiment and Topic Analysis of Aftermovie Piala Presiden eSports 2019 (Onic Esport)." Journal of Information System Research (JOSH) 5, no. 3 (2024): 841–52. https://doi.org/10.47065/josh.v5i3.5036.
Full textAkbar, Rizki, and Grendi Hendrastomo. "Dinamika dalam Relasi Sosial Tim UNY Esport." Jurnal Perspektif 7, no. 2 (2024): 331–40. http://dx.doi.org/10.24036/perspektif.v7i2.970.
Full textVargas-Olarte, Carlos Eduardo. "eSport como factor económico." Libre Empresa 17, no. 1 (2020): 63–92. http://dx.doi.org/10.18041/1657-2815/libreempresa.2020v17n1.7127.
Full textChandra, Steven, and Timmy Setiawan. "PUSAT SIMULASI ESPORT JAKARTA." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 1, no. 1 (2019): 184. http://dx.doi.org/10.24912/stupa.v1i1.4004.
Full textPark, Sungjoo. "Is eSport ‘Real’ Sport?" Korean Journal of Physical Education 59, no. 3 (2020): 47–58. http://dx.doi.org/10.23949/kjpe.2020.5.59.3.47.
Full textLibor, Christine. "Juristische Forschungsstelle zu eSport." AfP 50, no. 2 (2019): 141. http://dx.doi.org/10.9785/afp-2019-500216.
Full textBorggrefe, C. "eSport – Eine gesellschaftspolitische Herausforderung." Deutsche Zeitschrift für Sportmedizin 2019, no. 4 (2019): 89–90. http://dx.doi.org/10.5960/dzsm.2019.376.
Full textYonathan Lukar and Arfat Umbola. "Komunitas dan Youth Esport." Jurnal Praba : Jurnal Rumpun Kesehatan Umum 2, no. 4 (2024): 240–43. http://dx.doi.org/10.62027/praba.v2i4.176.
Full textTakakura, Nobuari, You Hiramatsu, Tomoaki Takanashi, et al. "Acupuncture for eSport athletes." Acupuncture in Medicine 38, no. 2 (2019): 121–22. http://dx.doi.org/10.1177/0964528419848751.
Full textKaradakis, Kostas, and Maria Manus Painchaud. "Esport Knowledge, Skills, and Abilities: Perspectives from Subject Matter Experts." Athens Journal of Sports 9, no. 2 (2022): 79–100. http://dx.doi.org/10.30958/ajspo.9-2-2.
Full textParamitha, Sandey Tantra, Muhamad Fahmi Hasan, Marisa Noviyanti Fajrah Ilsya, Leni Anggraeni, and Muhammad Gilang Ramadhan. "Level of physical activity of Indonesian esport athletes in the piala Presiden esport 2019." Jurnal SPORTIF : Jurnal Penelitian Pembelajaran 7, no. 1 (2021): 71–83. http://dx.doi.org/10.29407/js_unpgri.v7i1.15642.
Full textNur Pratama, Luthfi Aditya, Erlan Suwarlan, and Irfan Nursetiawan. "Pengembangan Komunitas Elektronik Sport di Kabupaten Ciamis." Journal of Indonesian Rural and Regional Government 8, no. 1 (2024): LAYOUTING. http://dx.doi.org/10.47431/jirreg.v8i1.379.
Full textWechsler, Konstantin, Peter Bickmann, Kevin Rudolf, Chuck Tholl, Ingo Froböse, and Christopher Grieben. "Comparison of Multiple Object Tracking Performance Between Professional and Amateur eSport Players as Well as Traditional Sportsmen." International Journal of eSports Research 1, no. 1 (2021): 1–17. http://dx.doi.org/10.4018/ijer.20210101.oa2.
Full textStanković, Lazar. "ANALIZA MOTIVACIJE GLEDALACA I KOMUNIKACIJE NA DRUŠTVENIM MEDIJIMA NA PRIMERU ESPORTA." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 37, no. 10 (2022): 1594–96. http://dx.doi.org/10.24867/19gi02stankovic.
Full textMuharram, Isnanto, M. Furqon Hidayatullah, and Slamet Riyadi. "The Expectations of eSport Becomes Part of Sports." International Journal of Multicultural and Multireligious Understanding 11, no. 5 (2024): 361. http://dx.doi.org/10.18415/ijmmu.v11i5.5649.
Full textSmith, Matthew, Benjamin Sharpe, Atheeshaan Arumuham, and Phil Birch. "Examining the Predictors of Mental Ill Health in Esport Competitors." Healthcare 10, no. 4 (2022): 626. http://dx.doi.org/10.3390/healthcare10040626.
Full textYe, Jhen-Ni, Jian-Hong Ye, Chih-Mei Wang, and Jon-Chao Hong. "Development of 5 Cs Educational Value Scale for eSport Games." International Journal of Technology in Education and Science 5, no. 3 (2021): 362–74. http://dx.doi.org/10.46328/ijtes.215.
Full textCai, Lin, Zengsong Huang, Qiujin Feng, Xiaoming Chang, and Kexin Yan. "Co-Transformation of Digital Health and eSport in Metaverse: Moderating Effects of Digital Personality on Mental Health in Multiplayer Online Battle Arena (MOBA)." International Journal of Environmental Research and Public Health 20, no. 1 (2022): 760. http://dx.doi.org/10.3390/ijerph20010760.
Full textKarhulahti, Veli-Matti. "Reconsidering Esport: Economics and Executive Ownership." Physical Culture and Sport. Studies and Research 74, no. 1 (2017): 43–53. http://dx.doi.org/10.1515/pcssr-2017-0010.
Full textBisberg, Alexander J., and Rogelio E. Cardona-Rivera. "SCOPE: Selective Cross-Validation over Parameters for Elo." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 15, no. 1 (2019): 116–22. http://dx.doi.org/10.1609/aiide.v15i1.5233.
Full textHayday, Emily Jane, and Holly Collison. "Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces." Social Inclusion 8, no. 3 (2020): 197–208. http://dx.doi.org/10.17645/si.v8i3.2755.
Full textSokić, Jelena, and Aleksandra Crvenko. "Esport: Between internet gaming addiction and traditional sport." TIMS. Acta 14, no. 2 (2020): 117–26. http://dx.doi.org/10.5937/timsact14-29292.
Full textMacedo, Tarcízio. "Monopolio y diversidad de configuraciones sociales en los esports: una contribución brasileña." Hipertext.net, no. 29 (November 29, 2024): 223–37. http://dx.doi.org/10.31009/hipertext.net.2024.i29.18.
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