Academic literature on the topic 'Euclidean combinatorial optimization'

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Journal articles on the topic "Euclidean combinatorial optimization"

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Steele, J. Michael. "Probability and Problems in Euclidean Combinatorial Optimization." Statistical Science 8, no. 1 (1993): 48–56. http://dx.doi.org/10.1214/ss/1177011083.

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Michael Steele, J. "Efficacy of spacefilling heuristics in Euclidean combinatorial optimization." Operations Research Letters 8, no. 5 (1989): 237–39. http://dx.doi.org/10.1016/0167-6377(89)90046-1.

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Moraglio, Alberto, Cecilia Di Chio, Julian Togelius, and Riccardo Poli. "Geometric Particle Swarm Optimization." Journal of Artificial Evolution and Applications 2008 (February 21, 2008): 1–14. http://dx.doi.org/10.1155/2008/143624.

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Using a geometric framework for the interpretation of crossover of recent introduction, we show an intimate connection between particle swarm optimisation (PSO) and evolutionary algorithms. This connection enables us to generalise PSO to virtually any solution representation in a natural and straightforward way. The new Geometric PSO (GPSO) applies naturally to both continuous and combinatorial spaces. We demonstrate this for the cases of Euclidean, Manhattan and Hamming spaces and report extensive experimental results. We also demonstrate the applicability of GPSO to more challenging combinatorial spaces. The Sudoku puzzle is a perfect candidate to test new algorithmic ideas because it is entertaining and instructive as well as being a nontrivial constrained combinatorial problem. We apply GPSO to solve the Sudoku puzzle.
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Barbolina, Tetiana. "Estimates of objective function minimum for solving linear fractional unconstrained combinatorial optimization problems on arrangements." Physico-mathematical modelling and informational technologies, no. 32 (July 6, 2021): 32–36. http://dx.doi.org/10.15407/fmmit2021.32.055.

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The paper is devoted to the study of one class of Euclidean combinatorial optimization problems — combinatorial optimization problems on the general set of arrangements with linear fractional objective function and without additional (non-combinatorial) constraints. The paper substantiates the improvement of the polynomial algorithm for solving the specified class of problems. This algorithm foresees solving a finite sequence of linear unconstrained problems of combinatorial optimization on arrangements. The modification of the algorithm is based on the use of estimates of the objective function on the feasible set. This allows to exclude some of the problems from consideration and reduce the number of problems to be solved. The numerical experiments confirm the practical efficiency of the proposed approach.
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Jaillet, Patrick. "Analysis of Probabilistic Combinatorial Optimization Problems in Euclidean Spaces." Mathematics of Operations Research 18, no. 1 (1993): 51–70. http://dx.doi.org/10.1287/moor.18.1.51.

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Barbolina, T. M. "Properties of Euclidean Problems of Lexicographic Combinatorial Optimization on Arrangements." Mathematical and computer modelling. Series: Physical and mathematical sciences, no. 19 (June 25, 2019): 5–11. http://dx.doi.org/10.32626/2308-5878.2019-19.5-11.

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Wang, Hongjian, Abdelkhalek Mansouri, and Jean-Charles Créput. "Cellular matrix model for parallel combinatorial optimization algorithms in Euclidean plane." Applied Soft Computing 61 (December 2017): 642–60. http://dx.doi.org/10.1016/j.asoc.2017.08.015.

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U., Tormosov, Stoyan E., and Yakushenko E. "THE PROBLEM OF MINIMIZING THE SUMMARY AREA OF MOBILE INTERRUPTIONS AT A LINEAR PLACEMENT OF GEOMETRIC OBJECTS." PROGRESSIVE TECHNIQUE AND TECHNOLOGIES OF FOOD PRODUCTION ENTERPRISES, CATERING BUSINESS AND TRADE 1(29) (June 30, 2019): 239–47. https://doi.org/10.5281/zenodo.3263757.

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<em>The high computational complexity of the combinatorial optimization methods, the difference of the combinatorial properties of the sets which form the ranges of admissible solutions, are the reasons for the lack of unified approach to combinatorial optimization problems solving. The basic idea of the combinatorial methods consists in the transition from complete enumeration of finite set of solutions to reduced one. The impossibility of exact solution of combinatorial optimization problems of large dimension and specific limitations cause the development of approximate methods, but these methods also have serious disadvantages such as the obtained local extremum may not coincide with the global one, it is impossible to estimate the difference between the local and global extremum a priori. On this base, the development of optimization methods for various classes of functions on combinatorial sets is the topical problem. The unified approach to the study of geometric design problems on the base of the formalization of the concept of geometric information and the introduced information space is proposed in the research. In the research the main attention is given to the problem of locating geometric objects, constructing of the mathematical model of this problem. The solution of the optimization problem on the Boolean variables is proposed with the help of the method which is based on the immersion of combinatorial sets in an arithmetic Euclidean space. The statement of the practical problem of geometrical design is presented.</em>
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Michalak, Krzysztof. "Low-Dimensional Euclidean Embedding for Visualization of Search Spaces in Combinatorial Optimization." IEEE Transactions on Evolutionary Computation 23, no. 2 (2019): 232–46. http://dx.doi.org/10.1109/tevc.2018.2846636.

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Nallaperuma, Samadhi, Frank Neumann, and Dirk Sudholt. "Expected Fitness Gains of Randomized Search Heuristics for the Traveling Salesperson Problem." Evolutionary Computation 25, no. 4 (2017): 673–705. http://dx.doi.org/10.1162/evco_a_00199.

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Randomized search heuristics are frequently applied to NP-hard combinatorial optimization problems. The runtime analysis of randomized search heuristics has contributed tremendously to our theoretical understanding. Recently, randomized search heuristics have been examined regarding their achievable progress within a fixed-time budget. We follow this approach and present a fixed-budget analysis for an NP-hard combinatorial optimization problem. We consider the well-known Traveling Salesperson Problem (TSP) and analyze the fitness increase that randomized search heuristics are able to achieve within a given fixed-time budget. In particular, we analyze Manhattan and Euclidean TSP instances and Randomized Local Search (RLS), (1+1) EA and (1+[Formula: see text]) EA algorithms for the TSP in a smoothed complexity setting, and derive the lower bounds of the expected fitness gain for a specified number of generations.
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Dissertations / Theses on the topic "Euclidean combinatorial optimization"

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DI, GIOACCHINO ANDREA. "EUCLIDEAN CORRELATIONS IN COMBINATORIAL OPTIMIZATION PROBLEMS: A STATISTICAL PHYSICS APPROACH." Doctoral thesis, Università degli Studi di Milano, 2019. http://hdl.handle.net/2434/693073.

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In this thesis I discuss combinatorial optimization problems, from the statistical physics perspective. The starting point are the motivations which brought physicists together with computer scientists and mathematicians to work on this beautiful and deep topic. I give some elements of complexity theory, and I motivate why the point of view of statistical physics, although different from the one adopted in standard complexity theory, leads to many interesting results, as well as new questions. I discuss the connection between combinatorial optimization problems and spin glasses. Finally, I briefly review some topics of large deviation theory, as a way to go beyond average quantities. As a concrete example of this, I show how the replica method can be used to explore the large deviations of a well-known toy model of spin glasses, the p-spin spherical model. In the second chapter I specialize in Euclidean combinatorial optimization problems. In particular, I explain why these problems, when embedded in a finite dimensional Euclidean space, are difficult to deal with. I analyze several problems (the matching and assignment problems, the traveling salesman problem, and the 2-factor problem) in one dimension to explain a quite general technique to deal with one dimensional Euclidean combinatorial optimization problems. Whenever possible, and in a detailed way for the traveling-salesman problem case, I also discuss how to proceed in two (and also more) dimensions. In the last chapter I outline a promising approach to tackle hard combinatorial optimization problems: quantum computing. After giving a quick overview of the paradigm of quantum computation (and its differences with respect to the classical one), I discuss in detail the application of the so-called quantum annealing algorithm to a specific case of the matching problem, also by providing a comparison between the performance of a recent quantum annealer machine (the D-Wave 2000Q) and a classical super-computer equipped with an heuristic algorithm (an implementation of parallel tempering). Finally, I draw the conclusions of my work and I suggest some interesting directions for future studies.
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Jaillet, Patrick. "Cube versus Torus Models for Combinatorial Optimization Problems and the Euclidean Minimum Spanning Tree Constant." Massachusetts Institute of Technology, Operations Research Center, 1990. http://hdl.handle.net/1721.1/5196.

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For a sample of points drawn uniformly from either the d-dimensional torus or the d-cube, d > 2, we define a class of random processes with the property of being asymptotically equivalent in expectation in the two models. Examples include the traveling salesman problem (TSP), the minimum spanning tree problem (MST), etc. Application of this result helps closing down one open question: We prove that the analytical expression recently obtained by Avram and Bertsimas for the MST constant in the d-torus model is in fact valid for the traditional d-cube model. For the MST, we also extend our result and show that stronger equivalences hold. Finally we present some remarks on the possible use of the d-torus model for exploring rates of convergence for the TSP in the square.
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Nilsson, Mikael. "On the Complexity of Finding Spanner Paths." Linköpings universitet, Artificiell intelligens och integrerad datorsystem, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93332.

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We study the complexity of finding so called spanner paths between arbitrary nodes in Euclidean graphs. We study both general Euclidean graphs and a special type of graphs called Integer Graphs. The problem is proven NP-complete for general Euclidean graphs with non-constant stretches (e.g. (2n)^(3/2) where n denotes the number of nodes in the graph). An algorithm solving the problem in O(2^(0.822n)) is presented. Integer graphs are simpler and for these special cases a better algorithm is presented. By using a partial order of so called Images the algorithm solves the spanner path problem using O(2^(c(\log n)^2)) time, where c is a constant depending only on the stretch.
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ZHANG, Naiyu. "Cellular GPU Models to Euclidean Optimization Problems : Applications from Stereo Matching to Structured Adaptive Meshing and Traveling Salesman Problem." Phd thesis, Université de Technologie de Belfort-Montbeliard, 2013. http://tel.archives-ouvertes.fr/tel-00982405.

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The work presented in this PhD studies and proposes cellular computation parallel models able to address different types of NP-hard optimization problems defined in the Euclidean space, and their implementation on the Graphics Processing Unit (GPU) platform. The goal is to allow both dealing with large size problems and provide substantial acceleration factors by massive parallelism. The field of applications concerns vehicle embedded systems for stereovision as well as transportation problems in the plane, as vehicle routing problems. The main characteristic of the cellular model is that it decomposes the plane into an appropriate number of cellular units, each responsible of a constant part of the input data, and such that each cell corresponds to a single processing unit. Hence, the number of processing units and required memory are with linear increasing relationship to the optimization problem size, which makes the model able to deal with very large size problems.The effectiveness of the proposed cellular models has been tested on the GPU parallel platform on four applications. The first application is a stereo-matching problem. It concerns color stereovision. The problem input is a stereo image pair, and the output a disparity map that represents depths in the 3D scene. The goal is to implement and compare GPU/CPU winner-takes-all local dense stereo-matching methods dealing with CFA (color filter array) image pairs. The second application focuses on the possible GPU improvements able to reach near real-time stereo-matching computation. The third and fourth applications deal with a cellular GPU implementation of the self-organizing map neural network in the plane. The third application concerns structured mesh generation according to the disparity map to allow 3D surface compressed representation. Then, the fourth application is to address large size Euclidean traveling salesman problems (TSP) with up to 33708 cities.In all applications, GPU implementations allow substantial acceleration factors over CPU versions, as the problem size increases and for similar or higher quality results. The GPU speedup factor over CPU was of 20 times faster for the CFA image pairs, but GPU computation time is about 0.2s for a small image pair from Middlebury database. The near real-time stereovision algorithm takes about 0.017s for a small image pair, which is one of the fastest records in the Middlebury benchmark with moderate quality. The structured mesh generation is evaluated on Middlebury data set to gauge the GPU acceleration factor and quality obtained. The acceleration factor for the GPU parallel self-organizing map over the CPU version, on the largest TSP problem with 33708 cities, is of 30 times faster.
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Zhang, Naiyu. "Cellular GPU Models to Euclidean Optimization Problems : Applications from Stereo Matching to Structured Adaptive Meshing and Traveling Salesman Problem." Thesis, Belfort-Montbéliard, 2013. http://www.theses.fr/2013BELF0215/document.

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Le travail présenté dans ce mémoire étudie et propose des modèles de calcul parallèles de type cellulaire pour traiter différents problèmes d’optimisation NP-durs définis dans l’espace euclidien, et leur implantation sur des processeurs graphiques multi-fonction (Graphics Processing Unit; GPU). Le but est de pouvoir traiter des problèmes de grande taille tout en permettant des facteurs d’accélération substantiels à l’aide du parallélisme massif. Les champs d’application visés concernent les systèmes embarqués pour la stéréovision de même que les problèmes de transports définis dans le plan, tels que les problèmes de tournées de véhicules. La principale caractéristique du modèle cellulaire est qu’il est fondé sur une décomposition du plan en un nombre approprié de cellules, chacune comportant une part constante de la donnée, et chacune correspondant à une unité de calcul (processus). Ainsi, le nombre de processus parallèles et la taille mémoire nécessaire sont en relation linéaire avec la taille du problème d’optimisation, ce qui permet de traiter des instances de très grandes tailles.L’efficacité des modèles cellulaires proposés a été testée sur plateforme parallèle GPU sur quatre applications. La première application est un problème d’appariement d’images stéréo. Elle concerne la stéréovision couleur. L’entrée du problème est une paire d’images stéréo, et la sortie une carte de disparités représentant les profondeurs dans la scène 3D. Le but est de comparer des méthodes d’appariement local selon l’approche winner-takes-all et appliquées à des paires d’images CFA (color filter array). La deuxième application concerne la recherche d’améliorations de l’implantation GPU permettant de réaliser un calcul quasi temps-réel de l’appariement. Les troisième et quatrième applications ont trait à l’implantation cellulaire GPU des réseaux neuronaux de type carte auto-organisatrice dans le plan. La troisième application concerne la génération de maillages structurés appliquée aux cartes de disparité afin de produire des représentations compressées des surfaces 3D. Enfin, la quatrième application concerne le traitement d’instances de grandes tailles du problème du voyageur de commerce euclidien comportant jusqu’à 33708 villes.Pour chacune des applications, les implantations GPU permettent une accélération substantielle du calcul par rapport aux versions CPU, pour des tailles croissantes des problèmes et pour une qualité de résultat obtenue similaire ou supérieure. Le facteur d’accélération GPU par rapport à la version CPU est d’environ 20 fois plus vite pour la version GPU sur le traitement des images CFA, cependant que le temps de traitement GPU est d’environ de 0,2s pour une paire d’images de petites tailles de la base Middlebury. L’algorithme amélioré quasi temps-réel nécessite environ 0,017s pour traiter une paire d’images de petites tailles, ce qui correspond aux temps d’exécution parmi les plus rapides de la base Middlebury pour une qualité de résultat modérée. La génération de maillages structurés est évaluée sur la base Middlebury afin de déterminer les facteurs d’accélération et qualité de résultats obtenus. Le facteur d’accélération obtenu pour l’implantation parallèle des cartes auto-organisatrices appliquée au problème du voyageur de commerce et pour l’instance avec 33708 villes est de 30 pour la version parallèle<br>The work presented in this PhD studies and proposes cellular computation parallel models able to address different types of NP-hard optimization problems defined in the Euclidean space, and their implementation on the Graphics Processing Unit (GPU) platform. The goal is to allow both dealing with large size problems and provide substantial acceleration factors by massive parallelism. The field of applications concerns vehicle embedded systems for stereovision as well as transportation problems in the plane, as vehicle routing problems. The main characteristic of the cellular model is that it decomposes the plane into an appropriate number of cellular units, each responsible of a constant part of the input data, and such that each cell corresponds to a single processing unit. Hence, the number of processing units and required memory are with linear increasing relationship to the optimization problem size, which makes the model able to deal with very large size problems.The effectiveness of the proposed cellular models has been tested on the GPU parallel platform on four applications. The first application is a stereo-matching problem. It concerns color stereovision. The problem input is a stereo image pair, and the output a disparity map that represents depths in the 3D scene. The goal is to implement and compare GPU/CPU winner-takes-all local dense stereo-matching methods dealing with CFA (color filter array) image pairs. The second application focuses on the possible GPU improvements able to reach near real-time stereo-matching computation. The third and fourth applications deal with a cellular GPU implementation of the self-organizing map neural network in the plane. The third application concerns structured mesh generation according to the disparity map to allow 3D surface compressed representation. Then, the fourth application is to address large size Euclidean traveling salesman problems (TSP) with up to 33708 cities.In all applications, GPU implementations allow substantial acceleration factors over CPU versions, as the problem size increases and for similar or higher quality results. The GPU speedup factor over CPU was of 20 times faster for the CFA image pairs, but GPU computation time is about 0.2s for a small image pair from Middlebury database. The near real-time stereovision algorithm takes about 0.017s for a small image pair, which is one of the fastest records in the Middlebury benchmark with moderate quality. The structured mesh generation is evaluated on Middlebury data set to gauge the GPU acceleration factor and quality obtained. The acceleration factor for the GPU parallel self-organizing map over the CPU version, on the largest TSP problem with 33708 cities, is of 30 times faster
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Iemets, O. O., O. O. Yemets`, and I. M. Polyakov. "About the Simplex Form of the Polyhedron of Arrangements." Thesis, Sumy State University, 2017. http://essuir.sumdu.edu.ua/handle/123456789/55771.

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The simplex form of the general polyhedron of arrangements, which is used in linear programming problems in combinatorial cutting methods is obtained and it increases the efficiency of cutting methods.
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Krislock, Nathan. "Semidefinite Facial Reduction for Low-Rank Euclidean Distance Matrix Completion." Thesis, 2010. http://hdl.handle.net/10012/5093.

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The main result of this thesis is the development of a theory of semidefinite facial reduction for the Euclidean distance matrix completion problem. Our key result shows a close connection between cliques in the graph of the partial Euclidean distance matrix and faces of the semidefinite cone containing the feasible set of the semidefinite relaxation. We show how using semidefinite facial reduction allows us to dramatically reduce the number of variables and constraints required to represent the semidefinite feasible set. We have used this theory to develop a highly efficient algorithm capable of solving many very large Euclidean distance matrix completion problems exactly, without the need for a semidefinite optimization solver. For problems with a low level of noise, our SNLSDPclique algorithm outperforms existing algorithms in terms of both CPU time and accuracy. Using only a laptop, problems of size up to 40,000 nodes can be solved in under a minute and problems with 100,000 nodes require only a few minutes to solve.
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Books on the topic "Euclidean combinatorial optimization"

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Yukich, Joseph. Probability theory of classical Euclidean optimization problems. Springer, 1998.

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Book chapters on the topic "Euclidean combinatorial optimization"

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Winter, Pawel. "Euclidean Steiner Minimal Trees with Obstacles and Steiner Visibility Graphs." In Combinatorial Optimization. Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77489-8_34.

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Yang, Boting. "Euclidean Chains and Their Shortcuts." In Combinatorial Optimization and Applications. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22616-8_12.

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Hwang, Frank K. "A Proposed Experiment on Soap Film Solutions of Planar Euclidean Steiner Trees." In Combinatorial Optimization. Springer US, 2001. http://dx.doi.org/10.1007/978-1-4613-0255-1_8.

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Dumitrescu, Adrian, Anirban Ghosh, and Csaba D. Tóth. "Online Unit Covering in Euclidean Space." In Combinatorial Optimization and Applications. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04651-4_41.

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Nagarajan, Viswanath, Baruch Schieber, and Hadas Shachnai. "The Euclidean k-Supplier Problem." In Integer Programming and Combinatorial Optimization. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36694-9_25.

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Song, Liang, Hejiao Huang, and Hongwei Du. "A Quasi-polynomial Time Approximation Scheme for Euclidean CVRPTW." In Combinatorial Optimization and Applications. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12691-3_6.

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Song, Liang, and Hejiao Huang. "The Euclidean Vehicle Routing Problem with Multiple Depots and Time Windows." In Combinatorial Optimization and Applications. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71147-8_31.

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Khachay, Michael, and Helen Zaytseva. "Polynomial Time Approximation Scheme for Single-Depot Euclidean Capacitated Vehicle Routing Problem." In Combinatorial Optimization and Applications. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-26626-8_14.

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Vu, Ky, Pierre-Louis Poirion, Claudia D’Ambrosio, and Leo Liberti. "Random Projections for Quadratic Programs over a Euclidean Ball." In Integer Programming and Combinatorial Optimization. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-17953-3_33.

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Binder, Ilia, and Mark Braverman. "Derandomization of Euclidean Random Walks." In Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74208-1_26.

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Conference papers on the topic "Euclidean combinatorial optimization"

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Michalak, Krzysztof. "Low-Dimensional euclidean embedding for visualization of search spaces in combinatorial optimization." In GECCO '19: Genetic and Evolutionary Computation Conference. ACM, 2019. http://dx.doi.org/10.1145/3319619.3326761.

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Yokoyama, Soichiro, Ikuo Suzuki, Masahito Yamamoto, and Masashi Furukawa. "A New Heuristic for Traveling Salesman Problem Based on LCO." In ASME/ISCIE 2012 International Symposium on Flexible Automation. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/isfa2012-7227.

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The Traveling Salesman Problem (TSP) is one of the most well known combinatorial optimization problem and has wide range of application. Since the TSP is NP-hard, many heuristics for the TSP have been developed. This study proposes a new heuristic for the TSP based on one of these heuristics named Local Clustering Optimization (LCO). LCO is a metaheuristic proposed by Furukawa at el. to give an accurate solution for large scale problems in a reasonable time. However, conventional LCO-based heuristics for the TSP is not suited to solving asymmetric instances. The proposed method iteratively adopts tour construction heuristics such as nearest neighbor and random insertion to get an accurate solution more efficiently for the both asymmetric and symmetric TSP. The proposed method and other heuristics are applied to benchmark instances from TSPLIB and randomly generated instances. The experiment shows the proposed method is superior to conventional LCO in terms of accuracy of the solution. However, the proposed method is inefficient for instances which are not close to Euclidean due to the same property of insertion heuristic.
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