Dissertations / Theses on the topic 'Evaluation, computer laboratory environment, learning environment'

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1

Newby, Michael. "A study of the effectiveness of computer laboratory classes as learning environments." Thesis, Curtin University, 1998. http://hdl.handle.net/20.500.11937/1256.

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This study focuses on the computer laboratory class as a learning environment in university courses. It involved the development and validation of two instruments, the Computer Laboratory Environment Inventory (CLEI) and the Attitude towards Computing and Computing Courses Questionnaire (ACCC). The CLEI has five scales for measuring students' perceptions of aspects of their laboratory environment. These are Student Cohesiveness, Open-Endedness, Integration, Technology Adequacy and Laboratory Availability. The ACCC has four scales, Anxiety, Enjoyment, Usefulness of Computers and Usefulness of the Course. The instruments were administered at three universities, one in Australia, one in England and one in the United States. The classes surveyed included those in which the development of software was the focus of study, such as Information Systems and Computer Science, and others in which the computer was used as a tool. With the exception of Laboratory Availability, all the environment variables were found to correlate significantly with all attitudinal variables. The only environment variable with significant association with achievement was Student Cohesiveness. However, the results showed that there were significant associations between the attitudinal variables, Anxiety, Enjoyment and Usefulness of the Course and achievement. Regression analysis supported the findings that the environment variables made a significant contribution to the attitudinal variables, and these in turn made a significant contribution to achievement. Further analysis using structural equation modelling suggests that computer laboratory environment affects achievement indirectly by directly affecting students' attitudes towards computers but even more so their attitude towards the course.The significance of this study is, that it is one of the first that has investigated the effectiveness of computer laboratory classes in a university setting in which the computer is central to the discipline being studied. The results demonstrate the importance of the laboratory environment in those courses in which the computer plays a major role. The CLEI will prove useful in the design and implementation of the laboratory component of a course and in the formative evaluation of such a course.
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2

Newby, Michael. "A study of the effectiveness of computer laboratory classes as learning environments." Curtin University of Technology, Science and Mathematics Education Centre, 1998. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=11966.

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This study focuses on the computer laboratory class as a learning environment in university courses. It involved the development and validation of two instruments, the Computer Laboratory Environment Inventory (CLEI) and the Attitude towards Computing and Computing Courses Questionnaire (ACCC). The CLEI has five scales for measuring students' perceptions of aspects of their laboratory environment. These are Student Cohesiveness, Open-Endedness, Integration, Technology Adequacy and Laboratory Availability. The ACCC has four scales, Anxiety, Enjoyment, Usefulness of Computers and Usefulness of the Course. The instruments were administered at three universities, one in Australia, one in England and one in the United States. The classes surveyed included those in which the development of software was the focus of study, such as Information Systems and Computer Science, and others in which the computer was used as a tool. With the exception of Laboratory Availability, all the environment variables were found to correlate significantly with all attitudinal variables. The only environment variable with significant association with achievement was Student Cohesiveness. However, the results showed that there were significant associations between the attitudinal variables, Anxiety, Enjoyment and Usefulness of the Course and achievement. Regression analysis supported the findings that the environment variables made a significant contribution to the attitudinal variables, and these in turn made a significant contribution to achievement. Further analysis using structural equation modelling suggests that computer laboratory environment affects achievement indirectly by directly affecting students' attitudes towards computers but even more so their attitude towards the course.The significance of this study is, that it is one of the first that has investigated the effectiveness of ++
computer laboratory classes in a university setting in which the computer is central to the discipline being studied. The results demonstrate the importance of the laboratory environment in those courses in which the computer plays a major role. The CLEI will prove useful in the design and implementation of the laboratory component of a course and in the formative evaluation of such a course.
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3

Stephens, Eric Randall. "LEGEND : laboratory Environment for the generation, evaluation, and navigation of design." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/12229.

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4

McCreary, Faith. "Empirical Evaluation of a Technology-rich Learning Environment." Diss., Virginia Tech, 2001. http://hdl.handle.net/10919/28948.

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In the fall of 1996, the Computer Science Department at Virginia Tech initiated a joint project with a local school district, to determine how ready access to networked computing in the fifth grade would affect students. Called the PCs for Families (PCF) project, its goal was to learn what could be achieved if technology access, support, and curriculum integration could be eliminated as obstacles or constraints in the classroom and at home. A technology-rich classroom was created, with the classroom teacher trained in constructivist teaching practices and technology integration by a master teacher. Network computers were found on every desktop, with scanners, digital cameras, and other technologies scattered throughout the room. A computer was sent home with each child and teacher, and as much support as necessary was provided to all program participants, including parents. As part of this research, a yearlong field experiment was undertaken to explore the effects of the PCF intervention on the third cohort of students participating in the project. Macroergonomics served as the theoretical framework for the experiment, which focused on the in-depth, systematic assessment of those quantitative changes that resulted from exposure to the PCF fifth-grade network classroom. Students participating in the field research were randomly selected from the larger pool of students eligible for the PCF project at the school. Selected students were randomly assigned to either to the PCF fifth-grade classroom or the standard fifth-grade classroom, which served as a control group. To first-time visitors walking into the PCF network classroom, the classroom bore little resemblance to its more traditional counterparts. However, the functioning of the PCF classroom was in many ways indistinguishable from that of its traditional counterparts. The yearly average for computer use in the PCF classroom was 4.275 hours, with computer use in the PCF classroom exceeding the three hours of computer laboratory time allotted to the control class only during the last 12 weeks of school. When used, the technology functioned as an electronic replacement for materials commonly found in traditional settings. Observers reported the pedagogy remained steadfastly teacher-centered and didactic. Despite limited utilization of the computer during classroom hours, analysis of individual, academic measures indicated PCF students made significantly greater gains than control students only on standardized writing tests. PCF students also performed significantly better than control students on measures related to technology skills. Boys in the PCF classroom also made greater improvements in their attitudes towards school than boys in the control classroom. At home, PCF students were found to interact with computer technology more often than their control counterparts. Despite lower overall home use, control students reported spending more time playing computer games than PCF students. Correlational analyses indicated significant linear relationships between changes in student performance, student entry characteristics, and home computer use variables. Student previous achievement was by far the strongest predictor of student SOL test performance, with computer use only linked to student standardized test performance on the writing and mathematics sections. As the number of email messages sent by the student increased, their writing performance increased with email usage accounting for almost ten percent of the total variance in the writing score. The only other computer use measure significantly associated with test performance was student self-reports of computer use, which accounted for less than four percent of the total variance in mathematics test performance. Computer use was associated more strongly with changes in student motivation. Student self-reports of home computer use accounted for fully 30 percent of the variance in changes on the school motivation survey. Analyses of data from the PCF proxy server suggest that student web browsing overshadows other home Internet activities, with email taking precedence over chat. Further, unlike chat or email, family web usage was sustained long after students left the PCF classroom. Over 68 percent of family web usage each week was attributable to student, not family, characteristics suggesting students play a large role in determining family usage. Academic information finding provides a plausible explanation for these results, with family web usage declining somewhat during summer months when students were not in school. Stability of both web and email use was relatively high among students. In keeping with critical mass theory, student email use increased when other students used email. However, social variables were not found to have a significant effect on web usage. Girls were found to make greater use of email than boys, with this research suggesting highly visual students used email more often. The field research also found a significant increase in student self-reports of musculoskeletal problems among the PCF students. A year-end examination of workstation fit found seat and monitor heights an average of two inches higher than the corresponding student dimensions. A participatory design study was used to elicit conceptions of computer workstations from PCF students, teachers, and parents. Children were interested in gaining greater control over the workstation, both in terms of individual technology and adjustability of furniture. Parents, however, focused on improving the richness of an individual student's workspace and de-emphasized collaborative work. Teacher opinions diverged more than other groups with designs strongly influenced by pedagogic beliefs. Results from the field study provide evidence that macroergonomic methodologies for analysis and design of work systems are extensible to classroom systems, and provide a systematic framework for examining issues related to the introduction of classroom computing technology. A critical element of any successful effort to integrate technology into the curriculum is access to adequate classroom technology and support; however, as this research illustrates, they are not sufficient to ensure successful integration. This research demonstrates other forces are at work, and in keeping with macroergonomic theory, key to the success of such an effort is the "fit" between the new technology and the characteristics of the classroom system, especially those of the teacher who effectively functions as the gatekeeper for the technology.
Ph. D.
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5

Charik, Kanokporn. "Computer classroom learning environments and students' attitudes toward computer courses in tertiary institutions in Thailand." Thesis, Curtin University, 2006. http://hdl.handle.net/20.500.11937/2505.

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This thesis is significant in that it is one of the first evaluations of a computer classroom psychosocial learning environment and investigation of associations between learning environment factors and students' attitudes at the tertiary level in Thailand. Both quantitative and qualitative methods were used in this study. Three questionnaires were employed to provide quantitative data: the College and University Classroom Environment Inventory (CUCEI), the Computer Laboratory Environment Inventory (CLEI), and the Attitude towards Computer and Computer Courses (ACCC). The three questionnaires were administered to 905 computer science students in order to investigate their perceptions of their learning environment and associations between this and their attitudinal outcomes. Overall, the results generated from scale internal reliability analysis, mean correlations and ANOVAs suggested that the modified Thai versions of the CUCEI, CLEl, and ACCC are valid and reliable instruments for measuring students' perceptions of computing laboratory learning environments in a Thailand university. The results of an application of the CUCEI and CLEI demonstrated that students had positiveperceptions about their computer classroom learning environment. The qualitative data obtained from student interviews supported the information from questionnaires and provided more detail about the computer classrooms. Measurements of students' attitudes indicated that students enjoyed their classes and thought they were useful. Regarding associations between students' attitudes and perceptions of the computer classroom, most scales of the Thai CUCEI and CLEI, were statistically significantly positively associated with the four scales of the Thai version of the ACCC. Importantly, there were significant negative correlations between scales of the CUCEI, and CLEI with the Anxiety scale.
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6

Charik, Kanokporn. "Computer classroom learning environments and students' attitudes toward computer courses in tertiary institutions in Thailand." Curtin University of Technology, Science and Mathematics Education Centre, 2006. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=17342.

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This thesis is significant in that it is one of the first evaluations of a computer classroom psychosocial learning environment and investigation of associations between learning environment factors and students' attitudes at the tertiary level in Thailand. Both quantitative and qualitative methods were used in this study. Three questionnaires were employed to provide quantitative data: the College and University Classroom Environment Inventory (CUCEI), the Computer Laboratory Environment Inventory (CLEI), and the Attitude towards Computer and Computer Courses (ACCC). The three questionnaires were administered to 905 computer science students in order to investigate their perceptions of their learning environment and associations between this and their attitudinal outcomes. Overall, the results generated from scale internal reliability analysis, mean correlations and ANOVAs suggested that the modified Thai versions of the CUCEI, CLEl, and ACCC are valid and reliable instruments for measuring students' perceptions of computing laboratory learning environments in a Thailand university. The results of an application of the CUCEI and CLEI demonstrated that students had positiveperceptions about their computer classroom learning environment. The qualitative data obtained from student interviews supported the information from questionnaires and provided more detail about the computer classrooms. Measurements of students' attitudes indicated that students enjoyed their classes and thought they were useful. Regarding associations between students' attitudes and perceptions of the computer classroom, most scales of the Thai CUCEI and CLEI, were statistically significantly positively associated with the four scales of the Thai version of the ACCC. Importantly, there were significant negative correlations between scales of the CUCEI, and CLEI with the Anxiety scale.
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7

Lee, Zeng-Han. "An Experimental Study on Situated and Dynamic Learning Assessment (SDLA) Environment." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc28448/.

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The current supplementary web based English learning in Taiwan provides online learning resources and gives assessments at the end of each lesson to evaluate learners' online learning results. Based on the testing results, instructors may adjust their in-class instructional method to focus on the students' weaknesses. For the average classroom size of 40 students with one instructor, it is extremely difficult to provide individual learning content for each learner's needs because each student has his or her own weaknesses. This study conducted the situated environment with Vygotsky's dynamic assessment theory to test learner's learning achievements and satisfactions as compared to the current web learning environment. The study finds that when both groups of Taiwanese students used Internet based learning, those that utilized the situated and dynamic learning assessment environment showed a statistically significant higher achievement score than those using only the current online learning environment (p < .01). In addition, learners in the SDLA environment had statistically significant higher satisfaction scores than those in the current web learning environment.
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8

Fouh, Mbindi Eric Noel. "Building and Evaluating a Learning Environment for Data Structures and Algorithms Courses." Diss., Virginia Tech, 2015. http://hdl.handle.net/10919/51951.

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Learning technologies in computer science education have been most closely associated with teaching of programming, including automatic assessment of programming exercises. However, when it comes to teaching computer science content and concepts, learning technologies have not been heavily used. Perhaps the best known application today is Algorithm Visualization (AV), of which there are hundreds of examples. AVs tend to focus on presenting the procedural aspects of how a given algorithm works, rather than more conceptual content. There are also new electronic textbooks (eTextbooks) that incorporate the ability to edit and execute program examples. For many traditional courses, a longstanding problem is lack of sufficient practice exercises with feedback to the student. Automated assessment provides a way to increase the number of exercises on which students can receive feedback. Interactive eTextbooks have the potential to make it easy for instructors to introduce both visualizations and practice exercises into their courses. OpenDSA is an interactive eTextbook for data structures and algorithms (DSA) courses. It integrates tutorial content with AVs and automatically assessed interactive exercises. Since Spring 2013, OpenDSA has been regularly used to teach a fundamental data structures and algorithms course (CS2), and also a more advanced data structures, algorithms, and analysis course (CS3) at various institutions of higher education. In this thesis, I report on findings from early adoption of the OpenDSA system. I describe how OpenDSA's design addresses obstacles in the use of AV systems. I identify a wide variety of use for OpenDSA in the classroom. I found that instructors used OpenDSA exercises as graded assignments in all the courses where it was used. Some instructors assigned an OpenDSA assignment before lectures and started spending more time teaching higher-level concepts. OpenDSA also supported implementing a ``flipped classroom'' by some instructors. I found that students are enthusiastic about OpenDSA and voluntarily used the AVs embedded within OpenDSA. Students found OpenDSA beneficial and expressed a preference for a class format that included using OpenDSA as part of the assigned graded work. The relationship between OpenDSA and students' performance was inconclusive, but I found that students with higher grades tend to complete more exercises.
Ph. D.
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9

Halse, Michelle Louise. "The development and evaluation of a custom-built synchronous online learning environment for tertiary education in South Africa." Thesis, Rhodes University, 2008. http://hdl.handle.net/10962/d1006545.

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The Departments of Computer Science and Information Systems at Rhodes University currently share certain honours-level (fourth year) course modules with students from the corresponding departments at the previously disadvantaged University of Fort Hare. These lectures are currently delivered using video-conferencing. This was found to present a number of problems including challenges in terms of implementing desired pedagogical approaches, inequitable learning experiences, student disengagement at the remote venue, and inflexibility of the video-conferencing system. In order to address these problems, various e-learning modes were investigated and synchronous e-learning were found to offer a number of advantages over asynchronous e-learning. Live Virtual Classrooms (LVCs) were identified as synchronous e-learning tools that support the pedagogical principles important to the two universities and to the broader context of South African tertiary education, and commercial LVC applications were investigated and evaluated. Informed by the results of this investigation a small, simple LVC was designed, developed and customised for use in a predominantly academic sphere and deployment in a South African tertiary educational context. Testing and evaluation of this solution was carried out and the results analysed in terms of the LVC’s technical merits and the pedagogical value of the solution as experienced by students and lecturers/facilitators. An evaluation of this solution indicated that the LVC solves a number of the identified problems with video-conferencing and also provides a flexible/customisable/extensible solution that supports highly interactive, collaborative, learner-centred education. The custom LVC solution could be easily adapted to the specific needs of any tertiary educational institute in the country, and results may benefit other tertiary educational institutions involved in or dependant on distance learning.
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Orcutt, Janice Marie. "Teaching Presence and Intellectual Climate in a Structured Online Learning Environment." NSUWorks, 2016. http://nsuworks.nova.edu/gscis_etd/975.

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Teaching presence and its implications for the intellectual climate of an online classroom cannot be fully understood unless explored from the perspective of the instructors who experience it. Framed in the theoretical perspective of the Community of Inquiry (CoI) model, this collective case study investigated the actions, intentions and perceptions of instructors with the intent of developing an in-depth understanding of the phenomenon of teaching presence as it was established in a structured online learning environment. The experiences of selected successful instructors in this specific online context were explored to gain insight on how pedagogical choices influenced the establishment of an intellectual climate appropriate to the courses taught. Using semi-structured interviews as the main source of data, the study utilized the Interpretative Phenomenological Analysis (IPA) method as an analytical tool to address concerns of rigor in the qualitative interpretation of experiential data. It was the goal of this study to gain an understanding of how teaching presence is established and the decision processes employed in doing so in order to make a contribution to the body of knowledge from a practical pedagogical perspective. Findings of the study provided insight into the following: Practices in Establishing Teaching Presence. Intentions of Instructors. Influence on Intellectual Climate. Nature of Teaching Presence. Overall, the collective case revealed that an active interest and passion for teaching and an understanding of relevance to the student encouraged student engagement, and inspired intellectual curiosity and a shared responsibility for the learning process. The findings show that the common goal of learning shared by instructor and student had its foundations in the creation of authentic relationships between instructor and students that extend beyond stated learning objectives and expected outcomes. The results of this study contribute to knowledge related to the nature of teaching presence and its role in setting an academic climate, addressing the overarching question of the study about how instructors establish teaching presence and inspire intellectual curiosity within the courses they teach. In addition, the experiences of the selected instructors helped provide a vocabulary with which to describe the shared pedagogies of instructors and served to catalog commonalities in actions and intent associated with setting an intellectual climate that met the requirements of academic rigor appropriate to the courses they taught.
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Perera, Galhenage Indika Udaya Shantha. "An evaluation of user support strategies for managed learning in a multi user virtual environment." Thesis, University of St Andrews, 2013. http://hdl.handle.net/10023/4049.

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The management of online learning environments so that they are effective and efficient presents a significant challenge for institutions and lecturers due to the complexity of requirements in the learning and teaching domain. The use of 3D Multi User Virtual Environments (MUVEs) for education introduces a novel set of management challenges. MUVEs were designed to cater for entertainment and commercial needs and as such do not intrinsically support managed learning. When MUVEs are used for educational purposes, forming 3D Multi User Learning Environments (MULEs), user support for learning management becomes an important factor. This thesis highlights the importance of managed learning in MULEs. It proposes a coordinated approach which accommodates the existing education institutional infrastructure. The research has focused on two very widely used and closely compatible MUVEs, Second Life (SL) and OpenSim. The thesis presents system and user studies that have been carried out on these selected MUVEs. The findings reveal the challenges that academics and students can experience if they do not have sufficient knowhow to manage learning activities in SL/OpenSim. User guidance and training tools were then developed for supporting learning management strategies in the context of SL/OpenSim and demonstrated in exemplar use-case scenarios. The user support models and tools which were developed have been extensively evaluated for their usability and educational value using diverse participant groups. The results validate the efficacy of these contributions, defending the research thesis. These contributions can be used in future research on managing MUVE supported education.
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12

Round, Kimberlee L. "Development and Evaluation of HawkLearn: A Next Generation Learning Management System." NSUWorks, 2013. http://nsuworks.nova.edu/gscis_etd/294.

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Cloud-based computing in higher education has the potential to impact institutions on a myriad of fronts, including technology governance, flexibility, financial, and intellectual property. As the demand for blended and online education increases, institutions are considering expedient approaches to implementing learning management systems (LMSs). Cloud-based e-learning models, such as personal learning environments and open learning networks, are reported to be among the next generation of LMSs. Saint Anselm College launched a cloud enhanced LMS, HawkLearn, to support several blended courses. HawkLearn was flexible, low-cost, low-maintenance, and targeted to digital natives, accustomed to using web 2.0 based tools and social media. Reporting utilized a case study approach, tracking HawkLearn's evolution from concept to reality. Results yielded data for higher education institutions, evaluating LMS strategies.
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13

Hanski, Jari, and Kaan Baris Biçak. "An Evaluation of the Unity Machine Learning Agents Toolkit in Dense and Sparse Reward Video Game Environments." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-444982.

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In computer games, one use case for artificial intelligence is used to create interesting problems for the player. To do this new techniques such as reinforcement learning allows game developers to create artificial intelligence agents with human-like or superhuman abilities. The Unity ML-agents toolkit is a plugin that provides game developers with access to reinforcement algorithms without expertise in machine learning. In this paper, we compare reinforcement learning methods and provide empirical training data from two different environments. First, we describe the chosen reinforcement methods and then explain the design of both training environments. We compared the benefits in both dense and sparse rewards environments. The reinforcement learning methods were evaluated by comparing the training speed and cumulative rewards of the agents. The goal was to evaluate how much the combination of extrinsic and intrinsic rewards accelerated the training process in the sparse rewards environment. We hope this study helps game developers utilize reinforcement learning more effectively, saving time during the training process by choosing the most fitting training method for their video game environment. The results show that when training reinforcement agents in sparse rewards environments the agents trained faster with the combination of extrinsic and intrinsic rewards. And when training an agent in a sparse reward environment with only extrinsic rewards the agent failed to learn to complete the task.
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Adams, William Edward. "Differences between student perceptions of the actual and the preferred science laboratory classroom learning environments at a South African college of education." Master's thesis, University of Cape Town, 1993. http://hdl.handle.net/11427/18316.

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This preliminary research study aimed to investigate, with the aid of the Science Laboratory Environment Inventory (SLEI), the actual and the preferred laboratory environments as perceived by 264 first, second and third year college Science and Biology students in Cape Town, South Africa. This investigation sought to answer the following main questions: * Are the English and the Afrikaans versions of the SLEI valid and reliable for use as perceptive instruments in a South African context? * What are the relationships between variables such as class membership, the year level of study, the type or level of the science subject studied, the particular lecturer concerned, home language and gender and the students' perceptions of their science laboratory classroom environments? * Do appreciable differences occur between the actual and the preferred environments as perceived by the students? * Are the findings of the present investigation consistent with the results of parallel investigations undertaken overseas? The data was collected by means of standard answer sheets, and analysed by comparison of the mean scores, standard deviations, discriminant validities and the alpha reliabilities of the various scales of SLEI. Bibliography: p. 130-141.
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Trevethan, Thomas J. "Building Cloud-Based Information Systems Lab Architecture: Deriving Design Principles that Facilitate the Effective Construction and Evaluation of a Cloud-Based Lab Environment." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/56.

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The problem explored in this dissertation report was that at the time of this study, there were no design principles or methodologies based on design science research (DSR) available to use for artifact construction, implementation, and effective evaluation of cloud-based networking lab environments that can be used to foster hands-on technology skills in students. Primarily based on Hevner’s 7 guidelines of DSR, Peffer’s design science research methodology (DSRM), and Gregor’s IS design theory, this study forms the groundwork for the development of procedures and specifications derived from DSR literature to facilitate the construction, implementation, and evaluation of a comprehensive cloud-based computer and information systems (CIS) laboratory artifact that is globally accessible 24 hours a day and 7 days a week. Secondarily, this study guided the construction and implementation of a prototype cloud-based lab environment using the procedures and specifications derived from DSR. The cloud-based lab environment was then evaluated based on the skill level attained by students enrolled in courses that leveraged the proposed system. Results of this study showed that the overwhelming majority of the students who participated in the experiment using the cloud-based lab environment showed statistically significant gains in pretest and posttest scores compared to the students who participated in the experiment using the classroom-based physical equipment. These results fully supported the first hypothesis for this study, that participation in the cloud-based lab environment would promote positive student outcomes. The second hypothesis also was supported. The majority of the experimental group students completed most of the labs and significantly spent more time on the system compared to the control group students using the traditional classroom-based physical lab equipment, which indicated the specifications derived from DSR positively influenced the use of the cloud-based system. An argument was made that the proposed study advances IS and education research through artifact construction and evaluation by correlating Hevner’s 7 steps of effective DSR theory, Peffer’s DSRM, and Gregor’s IS design theory to the problem statement, research questions, and hypothesis in order to develop guiding principles and specifications for building and assessing a cloud-based lab environment.
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Cardoso, Edna Aniceto de Magalhães. "Reconfiguração em ambientes virtuais a partir de análise de comunicabilidade." Universidade Federal do Amazonas, 2010. http://tede.ufam.edu.br/handle/tede/2899.

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In order to evaluate communicability in virtual environments developed using Moodle, also considering how novice students react when developing basic tasks through that software, this work describes how MIS and MAC two methods from Semiotic Engineering were used to evaluate designer-user interaction (under student profile) in this class of environment. From experiments with Moodle IFAM and ColabWeb, both environments currently used with distance learning courses offered by two Brazilian Federal Higher Education institutions, we describe how application of a successive refinement schema for the interface, based on the setting of elements available.
Com o objetivo de avaliar a comunicabilidade de ambientes virtuais desenvolvidos a partir da plataforma Moodle, verificando como alunos novatos reagem ao realizarem determinadas tarefas utilizando o sistema, este trabalho descreve como os métodos MIS e MAC da Engenharia Semiótica foram aplicados para a avaliação da interação designer-usuário (perfil aluno) em ambientes dessa categoria. A partir de experimentos com os ambientes Moodle IFAM e ColabWeb, ambos utilizados nas disciplinas a distância oferecidas atualmente por duas IFES, descrevemos a aplicação de um esquema de refinamentos sucessivos da interface a partir da modificação dos elementos de configuração disponíveis.
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Singh, Venola. "Evaluation of e-learning policy, processes and practices in a corporate environment." Thesis, 2012. http://hdl.handle.net/10210/6606.

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M.Ed.
Information and communications technology (ICT) has an impact on every aspect of our lives. Using ICT has required the development of new knowledge and skills, which also has an impact on facilitators and learners who need many new skills to learn, work and adapt to the ever-changing world. Therefore, successful technology integration into teaching and learning requires learners to have access to an appropriate range of tools and the abilities to analyse, synthesise and present information. Hence, technology integration should be an essential part of an organisation’s learning culture. While ICT has been part of education for over 10 years, its use in teaching and learning, both in educational and corporate environments, often perpetuates instructivist models of education, rather than supporting social tool-mediated knowledge construction. The purpose of this research was to gain an understanding of learning technologies as a tool to design, develop and deliver learning interventions within a corporate environment. The study makes use of an acquisition-participation-contribution framework, which is part of cultural historical activity theory, in order to determine how the Training Department at Discovery has designed and delivered learning and to evaluate learner expectations. This case study made use of quantitative and qualitative research methodologies. The first phase involved the analysis of the organisation’s documents and reports on the strategies deployed within the company. During this phase, the organisation’s annual report, learning strategies, learning technologies strategy and the annual training report were reviewed and analysed. In the second phase of data collection, questionnaires were conducted on 82 participants, who included learners, facilitators and training managers from all business entities within the company. The first part of the questionnaire asked demographical information and the second part was made up of 27 statements relating to the acquisition, participant and contribution framework. These data were analysed statistically to determine how participants rated the importance of each statement in its current state and how they would like to experience it in the future. The last phase of the data collection involved three focus group sessions. Participants in the focus group sessions were from the head office in Johannesburg and a branch in Cape Town. The questions asked in the focus group sessions were designed with the aim of getting a better understanding of the differences in learning expectations of both the Training Department and learners. These data were analysed deductively against the acquisition, participant and contribution framework. Results from both the qualitative and quantitative investigations found differences in what learners want and what the Training Department actually delivered. The results from the questionnaire and focus groups clearly indicated that learners want to experience learning interventions that are social and collaborative in nature. They want to be able to contribute to the learning process. However, the Training Department designed and delivered learning interventions that focused on the distribution and acquisition of knowledge. These results suggest that in corporate environments, the department responsible for the professional development of employees needs to understand the needs of staff better and that learning is not the consumption of information, but is concerned with knowledge production to support individual and collective transformation.
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18

Naidoo, Kristie. "Students' understanding of elementary differential calculus concepts in a computer laboratory learning environment at a university of technology." Thesis, 2007. http://hdl.handle.net/10413/3192.

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This thesis investigates the mathematical cognitive errors made in elementary calculus concepts by first-year University of Technology students. A sample of 34 first year students, the experimental group, from the Durban University of Technology Faculty of Engineering were invited to participate in project in elementary calculus using computer technology (CT). A second group, the control group, also consisted of 34 first year engineering students from the same University were given a conventional test in elementary calculus concepts. The experimental group was then given the same conventional test as the control group on completion of the project in elementary calculus using computer technology (CT). The purpose of the analysis was to study the effect of technology on the understanding of key concepts in elementary calculus. The major finding was that technology helps students to make connections, analyse ideas and develop conceptual frameworks for thinking and problem solving. The implications include: • Improvement of curriculum in mathematics at tertiary level; • New strategies for lecturers of elementary calculus; • An improved understanding by students taking the course in elementary calculus. • Redesign of software to improve understanding in elementary calculus.
Thesis (M.Ed.)-University of KwaZulu-Natal, Durban, 2007.
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19

Halse, Michelle Louise. "The development and evaluation of a custom-built synchronous online learning environment for tertiary education in South Africa /." 2007. http://eprints.ru.ac.za/949/.

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20

Harpur, Patricia-Ann. "Evaluation of usability and user experience of an m-learning environment, custom-designed for a tertiary educational context." Diss., 2013. http://hdl.handle.net/10500/11993.

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Undergraduate software engineering learners demonstrate a lack of motivation with face-to-face classroom education. Limited access to the Internet via PCs and laptops, hinders effective communication and collaboration. However, the majority of learners enrolled for studies in tertiary education, have cellphones and are proficient in the use of digital technology. A technology-enhanced m-learning solution is indicated. This research project evaluates the usability and user experience of an m-learning environment, custom-designed for a tertiary educational context and delivered by mobile handheld devices, features a synthesized framework of categories and criteria, and determines the nature and scope of an emergent digital divide. A design-based research model suited to the context of the study is implemented, gathering quantitative and qualitative data from experts and learners by survey questionnaires. Analysis of data highlights usability and UX problems, provides insight into an emergent digital divide and suggests guidelines specific to the design of m-learning implementations.
Educational Studies
M. Sc. (Information Systems)
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Manqele, Clement Mandlenkosi. "An evaluation of learner-centred teaching as part of curriculum delivery in under-resourced schools." Thesis, 2017. http://hdl.handle.net/10500/23198.

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The educational changes introduced by the South African democratic dispensation after 1994 were meant to address the apartheid imbalances. The self-governing regime sought to bring and safeguard quality education for all, and to amend the previous education inequalities among all racial groups. Hence, the new curriculum that was introduced by the National Department of Basic Education was meant to be a drastic departure from the school curricula of the apartheid administration. One critical innovation sought was to replace a teacher-centred curriculum with a learner-centred curriculum. The emphasis of this study, therefore, was to determine the level to which learner- centred teaching has been adopted by rural and underdeveloped schools. The selection of rural schools was informed by the obvious differences that still persist between the former Model C schools and those that were predominantly black and underdeveloped, particularly in terms of resources and the quality of teachers. Given the fact that the main feature of the Outcomes Based Education (OBE) that was introduced from 1996 is that it is resource-reliant, the main research question of the study was therefore: How do educators in rural and underdeveloped schools cope with a learner-centred teaching as part of the curriculum innovation? In order to riposte to the study’s main question, the researcher used qualitative research methods to discern data from Physical Sciences teachers, learners and Physical Sciences Heads of Departments (Hods) from the selected schools. In addition, the researcher conducted classroom teaching observations, analysed relevant documents and interviewed some participants to determine their views and experiences on using a learner-centred approach. The findings of the study revealed many challenges to rural schools in adopting and implementing a learner-centred approach. These include the lack of relevant resources, poor quality of teachers, insufficient and inappropriate teacher-support programmes for teachers as well as the rural environmental challenges. The overall conclusion of the study is that, after two decades since the introduction of a learner-centred approach in South Africa, rural schools have not yet managed to adopt and implement learner-centred pedagogy as an important part of the post-1994 educational innovations. The researcher finds it ironic that apartheid education was demonized for promoting inequality around racial lines. Sadly, the post-apartheid innovations have yet to address equality among the racial groups and areas of resident. The inability of rural schools to adopt and implement learner-centred approach is depriving black and rural learners of quality learning. They are still subjected to a teacher-centred learning which does not assist them to acquire required skills which can help them to compete with those learners who are attending affluent urban schools.
Curriculum and Instructional Studies
D. Ed. (Curriculum Studies)
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