Journal articles on the topic 'Evaluation, computer laboratory environment, learning environment'

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1

Samarakou, Maria, Emmanouil D. Fylladitakis, Wolf Gerrit Früh, Antonios Hatziapostolou, and John J. Gelegenis. "An Advanced eLearning Environment Developed for Engineering Learners." International Journal of Emerging Technologies in Learning (iJET) 10, no. 3 (2015): 22. http://dx.doi.org/10.3991/ijet.v10i3.4484.

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Monitoring and evaluating engineering learners through computer-based laboratory exercises is a difficult task, especially under classroom conditions. A complete diagnosis requires the capability to assess both the competence of the learner to use the scientific software and the understanding of the theoretical principles. This monitoring and evaluation needs to be continuous, unobtrusive and personalized in order to be effective. This study presents the results of the pilot application of an eLearning environment developed specifically with engineering learners in mind. As its name suggests,
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Ariyanto, Yuri, Budi Harijanto, and Yan Watequlis S. "Implementation Basic Network Design with Netkit For Evaluation of Network Learning." International Journal of Online and Biomedical Engineering (iJOE) 15, no. 08 (2019): 18. http://dx.doi.org/10.3991/ijoe.v15i08.9795.

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A virtual laboratory with a network emulator environment using NetKit is one of series of basic network laboratories on basic computer network competencies where students are given practical trial opportunities at low costs and little effort in their implementation. Teaching computer network subjects to be easily understood by students needs an instructional media as a tool in delivering material. This media uses computer virtualization technology, i.e. creating a virtual laboratory, as a means of students in conducting experiments from the material that has been obtained. In virtual laborator
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El Kharki, Khadija, Khalid Berrada, and Daniel Burgos. "Design and Implementation of a Virtual Laboratory for Physics Subjects in Moroccan Universities." Sustainability 13, no. 7 (2021): 3711. http://dx.doi.org/10.3390/su13073711.

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Laboratory experimentation has a vital role in science education. With the potential offered by information and communication technologies for the educational domain, virtual laboratories have emerged as a valuable alternative to face-to-face, hands-on laboratories. Moreover, the possibility of virtual laboratories opens new perspectives for higher education sustainability. They are a perfect approach for training learners to understand scientific principles in many fields of science by offering them the possibility to illustrate the scientific phenomena through automated and virtual practical
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Ren, Shuo, Frederic D. McKenzie, Sushil K. Chaturvedi, et al. "Design and Comparison of Immersive Interactive Learning and Instructional Techniques for 3D Virtual Laboratories." Presence: Teleoperators and Virtual Environments 24, no. 2 (2015): 93–112. http://dx.doi.org/10.1162/pres_a_00221.

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This work presents the design, development, and testing of 3D virtual laboratories for practice, specifically in undergraduate mechanical engineering laboratories. The 3D virtual laboratories, implemented under two virtual environments—3DTV and Computer Automated Virtual Environment (CAVE)—serve as pre-lab sessions performed before the actual physical laboratory experiment. The current study compares the influence of two instructional methods (conventional lecture-based and inquiry-based) under two virtual environments, and the results are compared with the pre-lab sessions using a traditional
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Frøland, Tord Hettervik, Ilona Heldal, Gry Sjøholt, and Elisabeth Ersvær. "Games on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education." Information 11, no. 4 (2020): 195. http://dx.doi.org/10.3390/info11040195.

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Simulations, serious games, and virtual reality (SSG) applications represent promising support for achieving practical proficiency, but it is difficult to know how to introduce them into a new environment. This paper aims to contribute to a better understanding of introducing new SSGs to a non-computer related educational environment—biomedical laboratory science (BLS) education. By following the choice, construction, and evaluation of a gamified app for practicing phlebotomy (StikkApp), not only the usefulness of the application, but also the general needs and possibilities for supporting SSG
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Cheung, W. N. "Enhanced Learning of Electrical Systems Using Pspice — A Low Cost Solution." International Journal of Electrical Engineering & Education 33, no. 1 (1996): 39–51. http://dx.doi.org/10.1177/002072099603300107.

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Enhanced learning of electrical systems using PSpice — a low cost solution The article discusses applications of the evaluation version of PSpice in the simulation of control systems with delayed feedback, and communication systems such as PSK, QPSK and MSK. Using the freely available software, students can explore the behaviour of electrical systems in a laboratory-like environment on their personal computers.
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Zhang, Fang, and Shenggong Guan. "Evaluating the Effectiveness of Teaching Experimental Design in Universities in the Context of Information Technology." Scientific Programming 2022 (August 29, 2022): 1–12. http://dx.doi.org/10.1155/2022/9087653.

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Experimental instructional design is an important pedagogical component of university teaching and learning, an important means of cultivating students’ innovative spirit and practical skills, and has an important status and role that cannot be replaced by any other means of teaching and learning. Assessment for learning as learning, assessment for learning, and assessment as learning are three paradigms of educational assessment that complement each other in achieving curricular and pedagogical goals and together form learning-based assessment. As an important component of national science an
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Ballatore, Maria Giulia, Valentino Razza, Diego Regruto, Igor Stievano, and Anita Tabacco. "The Educational Benefit of a Remote Automatic Control Laboratory. A Win-Win Collaboration between Asia and Europe." Education in the Knowledge Society (EKS) 23 (October 31, 2022): e28495. http://dx.doi.org/10.14201/eks.28495.

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This project aims to implement a Remote European Asian Lab, an Automatic Control remote laboratory, in the joint academic cooperation framework between two universities located in Europe and Central Asia. Emphasis is given to the inclusive solution of a shared teaching facility and its learning achievements into a bachelor course (Uzbekistan) and a master course (Italy) to foresee a better education quality. The different cultural and social contexts allow (a) the evaluation of the effect obtained by introducing a remote laboratory experience in a course entirely theoretical, and (b) the shift
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Voudoukis, Nikolaos. "Models of Light and Properties of Light: Design and Assessment of a Simulation and Experimentation Supported Learning Environment." European Journal of Engineering Research and Science 3, no. 6 (2018): 52. http://dx.doi.org/10.24018/ejers.2018.3.6.782.

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The purpose of this study is to propose a way for teaching models of light to upper secondary students. Even if the subject seems to be at the heart of modern physics, it is too difficult to be taught. This triggered us to design and apply a didactical approach, the evaluation of which seems to be beneficial for the instruction of this topic. Our instruction leads to better student’s comprehension of the nature of light than traditional instruction. The didactical approach, which is a proposal for scientific to educational models transformation concerning light, was applied during the school y
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Voudoukis, Nikolaos. "Models of Light and Properties of Light: Design and Assessment of a Simulation and Experimentation Supported Learning Environment." European Journal of Engineering and Technology Research 3, no. 6 (2018): 52–57. http://dx.doi.org/10.24018/ejeng.2018.3.6.782.

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The purpose of this study is to propose a way for teaching models of light to upper secondary students. Even if the subject seems to be at the heart of modern physics, it is too difficult to be taught. This triggered us to design and apply a didactical approach, the evaluation of which seems to be beneficial for the instruction of this topic. Our instruction leads to better student’s comprehension of the nature of light than traditional instruction. The didactical approach, which is a proposal for scientific to educational models transformation concerning light, was applied during the school y
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Song, Cai. "Educational Information Refinement with Application Using Massive-Scale Data Mining." Mathematical Problems in Engineering 2022 (April 11, 2022): 1–8. http://dx.doi.org/10.1155/2022/2372723.

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In the manuscript, we propose a novel online learning mechanism based on educational data mining. By leveraging the computer-assisted information-based learning guidance platform, we collect the relevant information of students’ login platform and resource browsing. Subsequently, we preprocess these students’ login data based on which the statistical analysis of students’ login and resource browsing habits are learned through a decision-making mechanism. The decision tree algorithm discovers the underlying factors that influence it from million-scale real-world instructors/students. In this wa
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Robin, Yannick, Johannes Amann, Tobias Baur, et al. "High-Performance VOC Quantification for IAQ Monitoring Using Advanced Sensor Systems and Deep Learning." Atmosphere 12, no. 11 (2021): 1487. http://dx.doi.org/10.3390/atmos12111487.

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With air quality being one target in the sustainable development goals set by the United Nations, accurate monitoring also of indoor air quality is more important than ever. Chemiresistive gas sensors are an inexpensive and promising solution for the monitoring of volatile organic compounds, which are of high concern indoors. To fully exploit the potential of these sensors, advanced operating modes, calibration, and data evaluation methods are required. This contribution outlines a systematic approach based on dynamic operation (temperature-cycled operation), randomized calibration (Latin hype
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Björn, Marko Henrik, Werner Ravyse, Chrisna Botha-Ravyse, Jonne M. Laurila, and Tuula Keinonen. "A Revised Pedagogy Model for Simulator-Based Training with Biomedical Laboratory Science Students." Education Sciences 11, no. 7 (2021): 328. http://dx.doi.org/10.3390/educsci11070328.

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Methods based on simulation pedagogy are widely used to practice hands-on skills in safety environment. The usability of an EEG simulator on clinical neurophysiology course was evaluated. Second-year biomedical laboratory science students (N = 35) on this course were included in the study. They were divided into three groups. Two groups used the EEG simulator with different feedback modes and one group did not use the simulator. Results were expected to reveal a correlation between user experience and learning outcomes. This study made used of a mixed method study design. During the study, stu
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Mercy, Mbise, and Simba Fatuma. "Performance Evaluation of UDSM Network to Deliver Multimedia eLearning Contents: Case of CoICT." Tanzania Journal of Engineering and Technology 41, no. 4 (2022): 205–18. http://dx.doi.org/10.52339/tjet.v41i4.860.

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The use of technology in education in Sub-Saharan Africa has been reported to be hindered by many factors including inadequate Information and Communication Technology (ICT) infrastructure, low internet speed, and lack of skills to use educational technologies. This paper aim at evaluating how the available ICT infrastructure at the College of Information and Communication Technologies (CoICT) can support, with acceptable Quality of Service (QoS), the delivery of multimedia applications for eLearning services. The evaluation was performed over a network testbed implemented in a computer labora
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Lebedev, L. I., Yu V. Yasakov, T. H. Utesheva, V. P. Gromov, A. V. Borusjak, and V. E. Turlapov. "Complex analysis and monitoring of the environment based on earth sensing data." Computer Optics 43, no. 2 (2019): 282–95. http://dx.doi.org/10.18287/2412-6179-2019-43-2-282-295.

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We study a problem of complex analysis and monitoring of the environment based on Earth Sensing Data, with the emphasis on the use of hyperspectral images (HSI), and propose a solution based on developing algorithmic procedures for HSI processing and storage. HSI is considered as a two-dimensional field of pixel signatures. Methods are proposed for evaluating the similarity of a HSI pixel signature with a reference signature, via simple alignment transformations: identical; amplitude scaling; shift along y-axis; and a combination of the last two. A clustering / recognition method with self-lea
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Zhang, Song, Anne Jahn, Lucas Jauer, and Johannes Henrich Schleifenbaum. "Geometry-Based Radiation Prediction of Laser Exposure Area for Laser Powder Bed Fusion Using Deep Learning." Applied Sciences 12, no. 17 (2022): 8854. http://dx.doi.org/10.3390/app12178854.

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Laser powder bed fusion (LPBF) is a promising technique used to manufacture complex geometries in a layer-wised manner. Radiation during the LPBF process is influenced by the part geometry, e.g., the overhang angle and the wall thickness. Locally varying radiation can cause deformation of the product after manufacturing. Thus, the prediction of the geometry-caused radiation before the manufacturing can support the evaluation of the design printability to achieve first-time-right printing. In this paper, we present a framework to predict the geometry-based radiation information using a deep lea
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Park, Beungyong, Seong Ryong Ryu, and Chang Heon Cheong. "Thermal Comfort Analysis of Combined Radiation-Convection Floor Heating System." Energies 13, no. 6 (2020): 1420. http://dx.doi.org/10.3390/en13061420.

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In this paper, a novel combined radiation-convection floor heating system is shown. This study uses practice-based learning and investigated the thermal performance of a combined radiation-convection floor heating system with a water heat pump system by evaluating the thermal environment and energy consumption in an experimental test. A new method that analyzed the thermal performance of four different controls was developed and applied. The results of the surface temperature distributions demonstrated that Mode 1, which uses only convection, had the lowest floor temperature and was thus consi
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Perry, Stephanie. "Technology Focus: Formation Evaluation (August 2022)." Journal of Petroleum Technology 74, no. 08 (2022): 45–46. http://dx.doi.org/10.2118/0822-0045-jpt.

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Over the past couple of years, we have observed the energy sector expand horizons and embrace transitions to alternative energy and scientific sectors. In light of that, it’s encouraging to see and review a continued focus on oil and gas exploration, development, and production across university, private equity, and operated contributors. In trying to complete the almost impossible task of culling down hundreds of papers into a short list of recommended readings, there are always common overarching themes that stand out. In briefly reviewing and sharing those observations, I saw that the topic
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Zappatore, Marco. "A Design Methodology for a Computer-Supported Collaborative Skills Lab in Technical Translation Teaching." Journal of Information Technology Education: Research 21 (2022): 137–67. http://dx.doi.org/10.28945/4935.

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Aim/Purpose: The aim of this study is to adopt more systematically the collaborative learning dimension in the technical translation teaching at Master Degree level. In order to do so, a computer-supported skills lab approach is targeted. This approach is aimed at enhancing traditional courses on Computer-Assisted Translation (CAT) so that student competences and soft skills are enhanced. Background: In traditional CAT courses, laboratory sessions complement theoretical lessons, thus providing students mainly with tool-oriented operational knowledge, while nowadays more intertwined competences
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De Lucia, Marco, and Michael Kühn. "Geochemical and reactive transport modelling in R with the RedModRphree package." Advances in Geosciences 56 (October 5, 2021): 33–43. http://dx.doi.org/10.5194/adgeo-56-33-2021.

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Abstract. Advances in computing and experimental capabilities in the research of water-rock-interactions require geoscientists to routinely combine laboratory data and models to produce new knowledge. Data science is hence a more and more pervasive instrument for geochemists, which in turn demands flexible and easy to learn software adaptable to their specific needs. The GNU R language and programming environment has established itself as de facto standard language for statistics and machine learning, enjoying increasing diffusion in many applied scientific fields such as bioinformatics, chemo
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De Lucia, Marco, and Michael Kühn. "Geochemical and reactive transport modelling in R with the RedModRphree package." Advances in Geosciences 56 (October 5, 2021): 33–43. http://dx.doi.org/10.5194/adgeo-56-33-2021.

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Abstract. Advances in computing and experimental capabilities in the research of water-rock-interactions require geoscientists to routinely combine laboratory data and models to produce new knowledge. Data science is hence a more and more pervasive instrument for geochemists, which in turn demands flexible and easy to learn software adaptable to their specific needs. The GNU R language and programming environment has established itself as de facto standard language for statistics and machine learning, enjoying increasing diffusion in many applied scientific fields such as bioinformatics, chemo
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Lehlou, N., N. Buyurgan, and J. R. Chimka. "An Online RFID Laboratory Learning Environment." IEEE Transactions on Learning Technologies 2, no. 4 (2009): 295–303. http://dx.doi.org/10.1109/tlt.2009.32.

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Berruti, Luca, Franco Davoli, Sandro Zappatore, Gianluca Massei, and Amedeo Scarpiello. "Remote Laboratory Experiments in a Virtual Immersive Learning Environment." Advances in Multimedia 2008 (2008): 1–11. http://dx.doi.org/10.1155/2008/426981.

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TheVirtual Immersive Learning(VIL) test bench implements a virtual collaborative immersive environment, capable of integrating natural contexts and typical gestures, which may occur during traditional lectures, enhanced with advanced experimental sessions. The system architecture is described, along with the motivations, and the most significant choices, both hardware and software, adopted for its implementation. The novelty of the approach essentially relies on its capability of embedding functionalities that stem from various research results (mainly carried out within the VICOM national pro
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Newby, Michael, and Darrell Fisher. "An Instrument for Assessing the Learning Environment of a Computer Laboratory." Journal of Educational Computing Research 16, no. 2 (1997): 179–90. http://dx.doi.org/10.2190/2rbc-gqvh-bcb1-let1.

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Computers have been used in higher education for over thirty years both as a subject of study and as a tool to assist in the learning process within other disciplines. In that time, computer laboratory classes have played a major role in the teaching of computing subjects. Despite the perceived importance of laboratory classes little research has been done on computer laboratory environments and their effect upon learning. This article describes two instruments. One was designed to assess students' perceptions of various aspects of their computer laboratory environments and the other to measur
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Plank, Richard E., and Linda F. Plank. "Applying Learning Theory In A Retailing Environment." Journal of Applied Business Research (JABR) 7, no. 1 (2011): 40. http://dx.doi.org/10.19030/jabr.v7i1.6258.

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This paper reports on an experiment, conducted in a retail computer store, that assesses one aspect of the success of point-of-purchase activities developed from the perspective of learning theory. Department store shoppers were recruited to participate in a study disguised as an adult computer learning application and asked to take part in one of three point-of-purchase applications or a control group. The purpose of the study was to see if learning theory, often tested in a laboratory experimental context, could be used to develop meaningful point-of-purchase activities for retail selling of
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Scherly, D., L. Roux, and P. Dillenbourg. "Evaluation of hypertext in an activity learning environment." Journal of Computer Assisted Learning 16, no. 2 (2001): 125–36. http://dx.doi.org/10.1046/j.1365-2729.2000.00124.x.

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Schneegass, Christina, Vincent Füseschi, Viktoriia Konevych, and Fiona Draxler. "Investigating the Use of Task Resumption Cues to Support Learning in Interruption-Prone Environments." Multimodal Technologies and Interaction 6, no. 1 (2021): 2. http://dx.doi.org/10.3390/mti6010002.

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The ubiquity of mobile devices in peoples’ everyday life makes them a feasible tool for language learning. Learning anytime and anywhere creates great flexibility but comes with the inherent risk of infrequent learning and learning in interruption-prone environments. No matter the length of the learning break, it can negatively affect knowledge consolidation and recall. This work presents the design and implementation of memory cues to support task resumption in mobile language learning applications and two evaluations to assess their impact on user experience. An initial laboratory experiment
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Logar, V., R. Karba, M. Papič, and M. Atanasijević-Kunc. "Artificial and real laboratory environment in an e-learning competition." Mathematics and Computers in Simulation 82, no. 3 (2011): 517–24. http://dx.doi.org/10.1016/j.matcom.2010.10.019.

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Li, Yan, Yigang He, and Baiqiang Yin. "Evaluation Method for Complex Electromagnetic Environment." Journal of Advanced Computational Intelligence and Intelligent Informatics 23, no. 5 (2019): 891–97. http://dx.doi.org/10.20965/jaciii.2019.p0891.

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To perform a complexity evaluation for an electromagnetic environment (EME), a new method based on the S-transform is proposed, which can simultaneously count the time occupancy, frequency occupancy, and energy occupancy in the time–frequency domain. The frequency coincidence, modulation similarity, and background noise intensity are selected as important evaluation indices, and their physical interpretations are analyzed and calculated. The Extreme Learning Machine (ELM) method is adopted to evaluate the environmental complexity. The proposed method (S-ELM) requires less training time and has
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Catenazzi, Nadia, and Lorenzo Sommaruga. "The evaluation of the Hyper Apuntes interactive learning environment." Computers & Education 32, no. 1 (1999): 35–49. http://dx.doi.org/10.1016/s0360-1315(98)00039-6.

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Ewais, Ahmed, and Olga De Troyer. "Usability Evaluation of an Adaptive 3D Virtual Learning Environment." International Journal of Virtual and Personal Learning Environments 4, no. 1 (2013): 16–31. http://dx.doi.org/10.4018/jvple.2013010102.

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Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual environment to the personal preferences, prior knowledge, skills and competence, learning goals, and the personal or (social) context in which the learning takes place becomes interesting, as there is a bulk of research demonstrating that individualized instruction is superior to the uniform approach of more traditional and one-size-fits-all teaching approaches. However, although such adaptive 3D Virtual
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Riordan, Denis. "Towards an integrated learning laboratory environment for first-year computer science students." ACM SIGCSE Bulletin 34, no. 4 (2002): 112–16. http://dx.doi.org/10.1145/820127.820180.

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Šlekienė, Violeta, and Loreta Ragulienė. "NEW TECHNOLOGIES IN NATURAL SCIENCE EDUCATION: COMPUTER LEARNING SYSTEM NOVA5000 LEARNING ENVIRONMENT." GAMTAMOKSLINIS UGDYMAS / NATURAL SCIENCE EDUCATION 9, no. 3 (2012): 39–48. http://dx.doi.org/10.48127/gu-nse/12.9.39b.

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Natural science laboratory material base in secondary schools has been renewed by implementation of the project "Infrastructure of technology arts and natural sciences” in re-cent years, Lithuanian secondary schools have been equipped with modern teaching aids. Science teaching rooms received three types of computer learning systems (Xplorer GLX, No-va and Spark) with the necessary teaching equipment. The Science Learning System Nova5000 has been developed specifically to meet the needs of educators and students alike, helping schools transform their teaching and learning experience. The Nova5
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Chatti, Mohamed Amine, Mohammad Ridwan Agustiawan, Matthias Jarke, and Marcus Specht. "Toward a Personal Learning Environment Framework." International Journal of Virtual and Personal Learning Environments 1, no. 4 (2010): 66–85. http://dx.doi.org/10.4018/jvple.2010100105.

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Over the past decade, it has been argued that technology-enhanced learning (TEL) could respond to the needs of the new knowledge society and transform learning. However, despite isolated achievements, TEL has not succeeded in revolutionizing education and learning processes. Most current TEL initiatives still take a centralized technology-push approach in which learning content is pushed to a predefined group of learners in closed environments. A fundamental shift toward a more open and learner-pull model for learning is needed. Recently, the Personal Learning Environment (PLE) concept has eme
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Friman, Hen, Netser Matsliah, Yafa Sitbon, Ifaa Banner, and Yulia Einav. "Higher Education Learning How to Protect the Environment." Energies 13, no. 20 (2020): 5450. http://dx.doi.org/10.3390/en13205450.

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“Israeli Hope in Academia” is a program, designed by the president of the state of Israel, Reuven Rivlin. The program is based on the perception that Israeli society is changing, from having a clear majority and several minorities to a society comprised of four principal sectors that are roughly similar in size: secular Jews, religious Jews, Haredi (ultra-orthodox) Jews and Arabs. The program acts to encourage a more diverse and culturally competent higher education system that promotes partnership. One of the means to achieve that goal is to create meaningful educational interactions between
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Stojanov, Zeljko, Dalibor Dobrilovic, and Branko Perisic. "Integrating software change request services into virtual laboratory environment: Empirical evaluation." Computer Applications in Engineering Education 22, no. 1 (2011): 63–71. http://dx.doi.org/10.1002/cae.20529.

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Benaouda, Djamel. "My Virtual Audiology Clinical Skills Laboratory." International Journal of Web-Based Learning and Teaching Technologies 7, no. 2 (2012): 1–15. http://dx.doi.org/10.4018/jwltt.2012040101.

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Most educational institutions have realized the impact of the Internet and the World Wide Web in education of which most have already been using Virtual Learning Environments for their staff, lecturers, and students. In this paper, the author proposes a novel and completely unique concept in Audiology, a web-based virtual clinic laboratory system, my-AudiologyLab, for audiology undergraduate students to practice their decision-making skills. This virtual environment gives students the opportunity to practice the process of conducting different types of appointment and check the development of
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Tan, Tan-Hsu, Tsung-Yu Liu, and Chi-Cheng Chang. "Development and Evaluation of an RFID-based Ubiquitous Learning Environment for Outdoor Learning." Interactive Learning Environments 15, no. 3 (2007): 253–69. http://dx.doi.org/10.1080/10494820701281431.

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Bredeweg, Bert, Jochem Liem, Wouter Beek, et al. "DynaLearn – An Intelligent Learning Environment for Learning Conceptual Knowledge." AI Magazine 34, no. 4 (2013): 46–65. http://dx.doi.org/10.1609/aimag.v34i4.2489.

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Articulating thought in computer-based media is a powerful means for humans to develop their understanding of phenomena. We have created DynaLearn, an Intelligent Learning Environment that allows learners to acquire conceptual knowledge by constructing and simulating qualitative models of how systems behave. DynaLearn uses diagrammatic representations for learners to express their ideas. The environment is equipped with semantic technology components capable of generating knowledge-based feedback, and virtual characters enhancing the interaction with learners. Teachers have created course mate
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Mutlu-Bayraktar, Duygu. "Evaluation of change blindness in multimedia learning environment with cognitive process." Interactive Learning Environments 27, no. 7 (2018): 871–94. http://dx.doi.org/10.1080/10494820.2018.1530682.

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Almazaydeh, Laiali, Ismail Younes, and Khaled Elleithy. "An Interactive and Self-instructional Virtual Chemistry Laboratory." International Journal of Emerging Technologies in Learning (iJET) 11, no. 07 (2016): 70. http://dx.doi.org/10.3991/ijet.v11i07.5853.

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Virtual laboratory is becoming one of the most significant educational technologies due to financial challenges which often required construction of physical laboratories, particularly in educational institutions in developing countries. This paper presents an integrated virtual environment to help individual learners to enhance the practical learning of chemistry fundamentals. Through this environment, the learner will navigate, visualize and simulate a real laboratory environment and its associated processes. The proposed laboratory interface and curriculum were tested on students to measure
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Fakas, Georgios John, Anh Vu Nguyen, and Denis Gillet. "The Electronic Laboratory Journal: A Collaborative and Cooperative Learning Environment for Web-Based Experimentation." Computer Supported Cooperative Work (CSCW) 14, no. 3 (2005): 189–216. http://dx.doi.org/10.1007/s10606-005-3272-3.

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A.P., Jagadeesh Chandra, and R. D. Sudhaker Samuel. "E Learning in Engineering Education." International Journal of Distance Education Technologies 8, no. 2 (2010): 14–27. http://dx.doi.org/10.4018/ijdet.2010040102.

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Attaining excellence in technical education is a worthy challenge to any life goal. Distance learning opportunities make these goals easier to reach with added quality. Distance learning in engineering education is possible only through successful implementations of remote laboratories in a learning-by-doing environment. This paper presents one such technology to carry out laboratory experiments from remote locations. The technology is demonstrated by handling the web interface, which supports the remote experimentation on communication circuits, power system and an embedded board. The impleme
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Aballe, Kathy Sheen, Roe Francis Tabago, Earl John De Juan, et al. "Computer Based Learning and Laboratory Based Learning in Electric Circuits: A Literature Review." International Journal of Multidisciplinary: Applied Business and Education Research 3, no. 7 (2022): 1349–58. http://dx.doi.org/10.11594/ijmaber.03.07.14.

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Computer based learning and laboratory-based learning are widely used nowadays mainly for teaching and learning of both teacher and students especially in teaching electrical circuits. This paper aims to review computer-based learning and laboratory-based learning, specifically other forms of CBL and LBL and how these methods are integrated in teaching and learning electrical circuits, and its advantages and disadvantages. In conducting this literature review, the researchers adapted the PRISMA method in which various journal articles are screened through different stages. Criterion was impose
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Ioannou, Andri, Christina Vasiliou, and Panayiotis Zaphiris. "Problem-Based Learning in Multimodal Learning Environments." Journal of Educational Computing Research 54, no. 7 (2016): 1022–40. http://dx.doi.org/10.1177/0735633116636755.

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In this study, we enhanced a problem-based learning (PBL) environment with affordable, everyday technologies that can be found in most university classrooms (e.g., projectors, tablets, students’ own smartphones, traditional paper–pencil, and Facebook). The study was conducted over a 3-year period, with 60 postgraduate learners in a human–computer interaction course, following a PBL approach to teaching and learning. First, this article contributes a detailed description of how PBL can be enacted in a multimodal, technology-rich classroom. Second, the study presents evaluation data on learners’
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Liu, Wenxia, and Weiming Shi. "The English Teaching Mode under the Environment of Computer Technology." Mobile Information Systems 2022 (September 27, 2022): 1–8. http://dx.doi.org/10.1155/2022/1510057.

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The development of Internet information technology has opened up new potential for the education sector, encouraging the development of innovative teaching and learning methods as well as the optimal use of available educational resources. In this environment, the online plus offline mixed teaching model emerged, which can not only get around time and space restrictions and link smoothly inside and outside the classroom but also enhance the form of teaching and learning and strengthen teacher-student relationships. However, to assure the quality of instruction, this research first examines the
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Kordaki, Maria, Micael Miatidis, and George Kapsampelis. "A computer environment for beginners’ learning of sorting algorithms: Design and pilot evaluation." Computers & Education 51, no. 2 (2008): 708–23. http://dx.doi.org/10.1016/j.compedu.2007.07.006.

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Korchnoy, Evgeny, and Igor M. Verner. "Characteristics of learning computer-controlled mechanisms by teachers and students in a common laboratory environment." International Journal of Technology and Design Education 20, no. 2 (2008): 217–37. http://dx.doi.org/10.1007/s10798-008-9071-7.

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Agre, Gennady. "Sinus – A Semantic Technology Enhanced Environment For Learning In Humanities." Cybernetics and Information Technologies 12, no. 4 (2012): 5–24. http://dx.doi.org/10.2478/cait-2012-0027.

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Abstract The paper describes a semantic technology based environment intended for developing technology enhanced learning applications in humanitarian problem domains. The environment consists of three layers: the storage layer contains heterogeneous repositories storing domain and pedagogical knowledge; the tool level contains a set of tools for processing different types of knowledge and the middleware layer is implemented as an extended search engine carrying out all necessary communications between the tools and the repositories. Some implementation issues are discussed and a preliminary e
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Seidel, Robert J., and Ok-Choon Park. "An Historical Perspective and a Model for Evaluation of Intelligent Tutoring Systems." Journal of Educational Computing Research 10, no. 2 (1994): 103–28. http://dx.doi.org/10.2190/xuwl-g11v-9lfx-67xp.

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The purposes of this article are to 1) examine the changes which have occurred in the development and evaluation of ITS systems for the last twenty years, 2) speculate on future directions, and 3) propose a conceptual model to evaluate and institutionalize this technological innovation into training and educational settings. First, we review theoretical and technical dimensions that could be considered relevant to internal evaluation of ITS technology. Secondly, we discuss evaluation dimensions which, while external to ITS per se, are relevant for situational evaluation of any technological in
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